SDL_Extensions.cpp 22 KB

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  1. /*
  2. * SDL_Extensions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SDL_Extensions.h"
  12. #include "SDL_Pixels.h"
  13. #include "../CGameInfo.h"
  14. #include "../CMessage.h"
  15. #include "../Graphics.h"
  16. #include "../CMT.h"
  17. const SDL_Color Colors::YELLOW = { 229, 215, 123, 0 };
  18. const SDL_Color Colors::WHITE = { 255, 243, 222, 0 };
  19. const SDL_Color Colors::METALLIC_GOLD = { 173, 142, 66, 0 };
  20. const SDL_Color Colors::GREEN = { 0, 255, 0, 0 };
  21. const SDL_Color Colors::ORANGE = { 232, 184, 32, 0 };
  22. const SDL_Color Colors::BRIGHT_YELLOW = { 242, 226, 110, 0 };
  23. const SDL_Color Colors::DEFAULT_KEY_COLOR = {0, 255, 255, 0};
  24. void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h)
  25. {
  26. Rect rect(x,y,w,h);
  27. if(0 !=SDL_UpdateTexture(screenTexture, &rect, surface->pixels, surface->pitch))
  28. logGlobal->error("%sSDL_UpdateTexture %s", __FUNCTION__, SDL_GetError());
  29. SDL_RenderClear(mainRenderer);
  30. if(0 != SDL_RenderCopy(mainRenderer, screenTexture, NULL, NULL))
  31. logGlobal->error("%sSDL_RenderCopy %s", __FUNCTION__, SDL_GetError());
  32. SDL_RenderPresent(mainRenderer);
  33. }
  34. SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
  35. {
  36. SDL_Surface * ret = SDL_CreateRGBSurface(0,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
  37. if (mod->format->palette)
  38. {
  39. assert(ret->format->palette);
  40. assert(ret->format->palette->ncolors == mod->format->palette->ncolors);
  41. memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color));
  42. }
  43. return ret;
  44. }
  45. SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface
  46. {
  47. //return SDL_DisplayFormat(mod);
  48. return SDL_ConvertSurface(mod, mod->format, mod->flags);
  49. }
  50. template<int bpp>
  51. SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height)
  52. {
  53. Uint32 rMask = 0, gMask = 0, bMask = 0, aMask = 0;
  54. Channels::px<bpp>::r.set((Uint8*)&rMask, 255);
  55. Channels::px<bpp>::g.set((Uint8*)&gMask, 255);
  56. Channels::px<bpp>::b.set((Uint8*)&bMask, 255);
  57. Channels::px<bpp>::a.set((Uint8*)&aMask, 255);
  58. return SDL_CreateRGBSurface(0, width, height, bpp * 8, rMask, gMask, bMask, aMask);
  59. }
  60. bool isItIn(const SDL_Rect * rect, int x, int y)
  61. {
  62. return (x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h);
  63. }
  64. bool isItInOrLowerBounds(const SDL_Rect * rect, int x, int y)
  65. {
  66. return (x >= rect->x && x < rect->x + rect->w) && (y >= rect->y && y < rect->y + rect->h);
  67. }
  68. void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
  69. {
  70. if(!dst) dst = screen;
  71. SDL_Rect pom = genRect(src->h,src->w,x,y);
  72. CSDL_Ext::blitSurface(src,nullptr,dst,&pom);
  73. }
  74. void blitAt(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst)
  75. {
  76. if (src)
  77. blitAt(src,pos.x,pos.y,dst);
  78. }
  79. // Vertical flip
  80. SDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot)
  81. {
  82. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  83. SDL_LockSurface(ret);
  84. SDL_LockSurface(toRot);
  85. const int bpp = ret->format->BytesPerPixel;
  86. char * src = reinterpret_cast<char *>(toRot->pixels);
  87. char * dst = reinterpret_cast<char *>(ret->pixels);
  88. for(int i=0; i<ret->h; i++)
  89. {
  90. //FIXME: optimization bugged
  91. // if (bpp == 1)
  92. // {
  93. // // much faster for 8-bit surfaces (majority of our data)
  94. // std::reverse_copy(src, src + toRot->pitch, dst);
  95. // }
  96. // else
  97. // {
  98. char * srcPxl = src;
  99. char * dstPxl = dst + ret->w * bpp;
  100. for(int j=0; j<ret->w; j++)
  101. {
  102. dstPxl -= bpp;
  103. std::copy(srcPxl, srcPxl + bpp, dstPxl);
  104. srcPxl += bpp;
  105. }
  106. // }
  107. src += toRot->pitch;
  108. dst += ret->pitch;
  109. }
  110. SDL_UnlockSurface(ret);
  111. SDL_UnlockSurface(toRot);
  112. return ret;
  113. }
  114. // Horizontal flip
  115. SDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot)
  116. {
  117. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  118. SDL_LockSurface(ret);
  119. SDL_LockSurface(toRot);
  120. char * src = reinterpret_cast<char *>(toRot->pixels);
  121. char * dst = reinterpret_cast<char *>(ret->pixels) + ret->h * ret->pitch;
  122. for(int i=0; i<ret->h; i++)
  123. {
  124. dst -= ret->pitch;
  125. std::copy(src, src + toRot->pitch, dst);
  126. src += toRot->pitch;
  127. }
  128. SDL_UnlockSurface(ret);
  129. SDL_UnlockSurface(toRot);
  130. return ret;
  131. }
  132. Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
  133. {
  134. int bpp = surface->format->BytesPerPixel;
  135. /* Here p is the address to the pixel we want to retrieve */
  136. Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
  137. switch(bpp)
  138. {
  139. case 1:
  140. if(colorByte)
  141. return colorToUint32(surface->format->palette->colors+(*p));
  142. else
  143. return *p;
  144. case 2:
  145. return *(Uint16 *)p;
  146. case 3:
  147. return p[0] | p[1] << 8 | p[2] << 16;
  148. case 4:
  149. return *(Uint32 *)p;
  150. default:
  151. return 0; // shouldn't happen, but avoids warnings
  152. }
  153. }
  154. void CSDL_Ext::alphaTransform(SDL_Surface *src)
  155. {
  156. assert(src->format->BitsPerPixel == 8);
  157. SDL_Color colors[] =
  158. {
  159. { 0, 0, 0, 0}, { 0, 0, 0, 32}, { 0, 0, 0, 64},
  160. { 0, 0, 0, 128}, { 0, 0, 0, 128}
  161. };
  162. for (size_t i=0; i< ARRAY_COUNT(colors); i++ )
  163. {
  164. SDL_Color & palColor = src->format->palette->colors[i];
  165. palColor = colors[i];
  166. }
  167. SDL_SetColorKey(src, SDL_TRUE, 0);
  168. }
  169. template<int bpp>
  170. int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
  171. {
  172. /* Make sure the surfaces aren't locked */
  173. if ( ! src || ! dst )
  174. {
  175. SDL_SetError("SDL_UpperBlit: passed a nullptr surface");
  176. return -1;
  177. }
  178. if ( src->locked || dst->locked )
  179. {
  180. SDL_SetError("Surfaces must not be locked during blit");
  181. return -1;
  182. }
  183. if (src->format->BytesPerPixel==1 && (bpp==3 || bpp==4 || bpp==2)) //everything's ok
  184. {
  185. SDL_Rect fulldst;
  186. int srcx, srcy, w, h;
  187. /* If the destination rectangle is nullptr, use the entire dest surface */
  188. if ( dstRect == nullptr )
  189. {
  190. fulldst.x = fulldst.y = 0;
  191. dstRect = &fulldst;
  192. }
  193. /* clip the source rectangle to the source surface */
  194. if(srcRect)
  195. {
  196. int maxw, maxh;
  197. srcx = srcRect->x;
  198. w = srcRect->w;
  199. if(srcx < 0)
  200. {
  201. w += srcx;
  202. dstRect->x -= srcx;
  203. srcx = 0;
  204. }
  205. maxw = src->w - srcx;
  206. if(maxw < w)
  207. w = maxw;
  208. srcy = srcRect->y;
  209. h = srcRect->h;
  210. if(srcy < 0)
  211. {
  212. h += srcy;
  213. dstRect->y -= srcy;
  214. srcy = 0;
  215. }
  216. maxh = src->h - srcy;
  217. if(maxh < h)
  218. h = maxh;
  219. }
  220. else
  221. {
  222. srcx = srcy = 0;
  223. w = src->w;
  224. h = src->h;
  225. }
  226. /* clip the destination rectangle against the clip rectangle */
  227. {
  228. SDL_Rect *clip = &dst->clip_rect;
  229. int dx, dy;
  230. dx = clip->x - dstRect->x;
  231. if(dx > 0)
  232. {
  233. w -= dx;
  234. dstRect->x += dx;
  235. srcx += dx;
  236. }
  237. dx = dstRect->x + w - clip->x - clip->w;
  238. if(dx > 0)
  239. w -= dx;
  240. dy = clip->y - dstRect->y;
  241. if(dy > 0)
  242. {
  243. h -= dy;
  244. dstRect->y += dy;
  245. srcy += dy;
  246. }
  247. dy = dstRect->y + h - clip->y - clip->h;
  248. if(dy > 0)
  249. h -= dy;
  250. }
  251. if(w > 0 && h > 0)
  252. {
  253. dstRect->w = w;
  254. dstRect->h = h;
  255. if(SDL_LockSurface(dst))
  256. return -1; //if we cannot lock the surface
  257. const SDL_Color *colors = src->format->palette->colors;
  258. Uint8 *colory = (Uint8*)src->pixels + srcy*src->pitch + srcx;
  259. Uint8 *py = (Uint8*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
  260. for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
  261. {
  262. Uint8 *color = colory;
  263. Uint8 *p = py;
  264. for(int x = w; x; x--)
  265. {
  266. const SDL_Color &tbc = colors[*color++]; //color to blit
  267. ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);
  268. }
  269. }
  270. SDL_UnlockSurface(dst);
  271. }
  272. }
  273. return 0;
  274. }
  275. int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
  276. {
  277. switch(dst->format->BytesPerPixel)
  278. {
  279. case 2: return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstRect);
  280. case 3: return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstRect);
  281. case 4: return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstRect);
  282. default:
  283. logGlobal->error("%d bpp is not supported!", (int)dst->format->BitsPerPixel);
  284. return -1;
  285. }
  286. }
  287. Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
  288. {
  289. Uint32 ret = 0;
  290. ret+=color->a;
  291. ret<<=8; //*=256
  292. ret+=color->b;
  293. ret<<=8; //*=256
  294. ret+=color->g;
  295. ret<<=8; //*=256
  296. ret+=color->r;
  297. return ret;
  298. }
  299. void CSDL_Ext::update(SDL_Surface * what)
  300. {
  301. if(!what)
  302. return;
  303. if(0 !=SDL_UpdateTexture(screenTexture, nullptr, what->pixels, what->pitch))
  304. logGlobal->error("%s SDL_UpdateTexture %s", __FUNCTION__, SDL_GetError());
  305. }
  306. void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color)
  307. {
  308. for(int i = 0; i < w; i++)
  309. {
  310. SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y,color.x,color.y,color.z);
  311. SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1,color.x,color.y,color.z);
  312. }
  313. for(int i = 0; i < h; i++)
  314. {
  315. SDL_PutPixelWithoutRefreshIfInSurf(sur,x,y+i,color.x,color.y,color.z);
  316. SDL_PutPixelWithoutRefreshIfInSurf(sur,x+w-1,y+i,color.x,color.y,color.z);
  317. }
  318. }
  319. void CSDL_Ext::drawBorder( SDL_Surface * sur, const SDL_Rect &r, const int3 &color )
  320. {
  321. drawBorder(sur, r.x, r.y, r.w, r.h, color);
  322. }
  323. void CSDL_Ext::drawDashedBorder(SDL_Surface * sur, const Rect &r, const int3 &color)
  324. {
  325. const int y1 = r.y, y2 = r.y + r.h-1;
  326. for (int i=0; i<r.w; i++)
  327. {
  328. const int x = r.x + i;
  329. if (i%4 || (i==0))
  330. {
  331. SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y1, color.x, color.y, color.z);
  332. SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y2, color.x, color.y, color.z);
  333. }
  334. }
  335. const int x1 = r.x, x2 = r.x + r.w-1;
  336. for (int i=0; i<r.h; i++)
  337. {
  338. const int y = r.y + i;
  339. if ((i%4) || (i==0))
  340. {
  341. SDL_PutPixelWithoutRefreshIfInSurf(sur, x1, y, color.x, color.y, color.z);
  342. SDL_PutPixelWithoutRefreshIfInSurf(sur, x2, y, color.x, color.y, color.z);
  343. }
  344. }
  345. }
  346. void CSDL_Ext::setPlayerColor(SDL_Surface * sur, PlayerColor player)
  347. {
  348. if(player==PlayerColor::UNFLAGGABLE)
  349. return;
  350. if(sur->format->BitsPerPixel==8)
  351. {
  352. SDL_Color *color = (player == PlayerColor::NEUTRAL
  353. ? graphics->neutralColor
  354. : &graphics->playerColors[player.getNum()]);
  355. SDL_SetColors(sur, color, 5, 1);
  356. }
  357. else
  358. logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
  359. }
  360. TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest, int incrementing)
  361. {
  362. #define CASE_BPP(BytesPerPixel) \
  363. case BytesPerPixel: \
  364. if(incrementing > 0) \
  365. return ColorPutter<BytesPerPixel, 1>::PutColor; \
  366. else if(incrementing == 0) \
  367. return ColorPutter<BytesPerPixel, 0>::PutColor; \
  368. else \
  369. return ColorPutter<BytesPerPixel, -1>::PutColor;\
  370. break;
  371. switch(dest->format->BytesPerPixel)
  372. {
  373. CASE_BPP(2)
  374. CASE_BPP(3)
  375. CASE_BPP(4)
  376. default:
  377. logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);
  378. return nullptr;
  379. }
  380. }
  381. TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int incrementing)
  382. {
  383. switch(dest->format->BytesPerPixel)
  384. {
  385. CASE_BPP(2)
  386. CASE_BPP(3)
  387. CASE_BPP(4)
  388. default:
  389. logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);
  390. return nullptr;
  391. }
  392. #undef CASE_BPP
  393. }
  394. Uint8 * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
  395. {
  396. return (Uint8 *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
  397. }
  398. std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor)
  399. {
  400. for (size_t i=0; (i<tor.size())&&(boost::find_first(str,"%s")); ++i)
  401. {
  402. boost::replace_first(str,"%s",tor[i]);
  403. }
  404. return str;
  405. }
  406. bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
  407. {
  408. if (x < 0 || y < 0 || x >= srf->w || y >= srf->h)
  409. return true;
  410. SDL_Color color;
  411. SDL_GetRGBA(SDL_GetPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a);
  412. // color is considered transparent here if
  413. // a) image has aplha: less than 50% transparency
  414. // b) no alpha: color is cyan
  415. if (srf->format->Amask)
  416. return color.a < 128; // almost transparent
  417. else
  418. return (color.r == 0 && color.g == 255 && color.b == 255);
  419. }
  420. void CSDL_Ext::VflipSurf(SDL_Surface * surf)
  421. {
  422. char buf[4]; //buffer
  423. int bpp = surf->format->BytesPerPixel;
  424. for (int y=0; y<surf->h; ++y)
  425. {
  426. char * base = (char*)surf->pixels + y * surf->pitch;
  427. for (int x=0; x<surf->w/2; ++x)
  428. {
  429. memcpy(buf, base + x * bpp, bpp);
  430. memcpy(base + x * bpp, base + (surf->w - x - 1) * bpp, bpp);
  431. memcpy(base + (surf->w - x - 1) * bpp, buf, bpp);
  432. }
  433. }
  434. }
  435. void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
  436. {
  437. Uint8 *p = getPxPtr(ekran, x, y);
  438. getPutterFor(ekran, false)(p, R, G, B);
  439. switch(ekran->format->BytesPerPixel)
  440. {
  441. case 2: Channels::px<2>::a.set(p, A); break;
  442. case 3: Channels::px<3>::a.set(p, A); break;
  443. case 4: Channels::px<4>::a.set(p, A); break;
  444. }
  445. }
  446. void CSDL_Ext::SDL_PutPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
  447. {
  448. const SDL_Rect & rect = ekran->clip_rect;
  449. if(x >= rect.x && x < rect.w + rect.x
  450. && y >= rect.y && y < rect.h + rect.y)
  451. SDL_PutPixelWithoutRefresh(ekran, x, y, R, G, B, A);
  452. }
  453. template<int bpp>
  454. void CSDL_Ext::applyEffectBpp( SDL_Surface * surf, const SDL_Rect * rect, int mode )
  455. {
  456. switch(mode)
  457. {
  458. case 0: //sepia
  459. {
  460. const int sepiaDepth = 20;
  461. const int sepiaIntensity = 30;
  462. for(int xp = rect->x; xp < rect->x + rect->w; ++xp)
  463. {
  464. for(int yp = rect->y; yp < rect->y + rect->h; ++yp)
  465. {
  466. Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
  467. int r = Channels::px<bpp>::r.get(pixel);
  468. int g = Channels::px<bpp>::g.get(pixel);
  469. int b = Channels::px<bpp>::b.get(pixel);
  470. int gray = 0.299 * r + 0.587 * g + 0.114 *b;
  471. r = g = b = gray;
  472. r = r + (sepiaDepth * 2);
  473. g = g + sepiaDepth;
  474. if (r>255) r=255;
  475. if (g>255) g=255;
  476. if (b>255) b=255;
  477. // Darken blue color to increase sepia effect
  478. b -= sepiaIntensity;
  479. // normalize if out of bounds
  480. if (b<0) b=0;
  481. Channels::px<bpp>::r.set(pixel, r);
  482. Channels::px<bpp>::g.set(pixel, g);
  483. Channels::px<bpp>::b.set(pixel, b);
  484. }
  485. }
  486. }
  487. break;
  488. case 1: //grayscale
  489. {
  490. for(int xp = rect->x; xp < rect->x + rect->w; ++xp)
  491. {
  492. for(int yp = rect->y; yp < rect->y + rect->h; ++yp)
  493. {
  494. Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
  495. int r = Channels::px<bpp>::r.get(pixel);
  496. int g = Channels::px<bpp>::g.get(pixel);
  497. int b = Channels::px<bpp>::b.get(pixel);
  498. int gray = 0.299 * r + 0.587 * g + 0.114 *b;
  499. vstd::amax(gray, 255);
  500. Channels::px<bpp>::r.set(pixel, gray);
  501. Channels::px<bpp>::g.set(pixel, gray);
  502. Channels::px<bpp>::b.set(pixel, gray);
  503. }
  504. }
  505. }
  506. break;
  507. default:
  508. throw std::runtime_error("Unsupported effect!");
  509. }
  510. }
  511. void CSDL_Ext::applyEffect( SDL_Surface * surf, const SDL_Rect * rect, int mode )
  512. {
  513. switch(surf->format->BytesPerPixel)
  514. {
  515. case 2: applyEffectBpp<2>(surf, rect, mode); break;
  516. case 3: applyEffectBpp<3>(surf, rect, mode); break;
  517. case 4: applyEffectBpp<4>(surf, rect, mode); break;
  518. }
  519. }
  520. template<int bpp>
  521. void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret)
  522. {
  523. const float factorX = float(surf->w) / float(ret->w),
  524. factorY = float(surf->h) / float(ret->h);
  525. for(int y = 0; y < ret->h; y++)
  526. {
  527. for(int x = 0; x < ret->w; x++)
  528. {
  529. //coordinates we want to calculate
  530. int origX = floor(factorX * x),
  531. origY = floor(factorY * y);
  532. // Get pointers to source pixels
  533. Uint8 *srcPtr = (Uint8*)surf->pixels + origY * surf->pitch + origX * bpp;
  534. Uint8 *destPtr = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;
  535. memcpy(destPtr, srcPtr, bpp);
  536. }
  537. }
  538. }
  539. SDL_Surface * CSDL_Ext::scaleSurfaceFast(SDL_Surface *surf, int width, int height)
  540. {
  541. if (!surf || !width || !height)
  542. return nullptr;
  543. //Same size? return copy - this should more be faster
  544. if (width == surf->w && height == surf->h)
  545. return copySurface(surf);
  546. SDL_Surface *ret = newSurface(width, height, surf);
  547. switch(surf->format->BytesPerPixel)
  548. {
  549. case 1: scaleSurfaceFastInternal<1>(surf, ret); break;
  550. case 2: scaleSurfaceFastInternal<2>(surf, ret); break;
  551. case 3: scaleSurfaceFastInternal<3>(surf, ret); break;
  552. case 4: scaleSurfaceFastInternal<4>(surf, ret); break;
  553. }
  554. return ret;
  555. }
  556. template<int bpp>
  557. void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
  558. {
  559. const float factorX = float(surf->w - 1) / float(ret->w),
  560. factorY = float(surf->h - 1) / float(ret->h);
  561. for(int y = 0; y < ret->h; y++)
  562. {
  563. for(int x = 0; x < ret->w; x++)
  564. {
  565. //coordinates we want to interpolate
  566. float origX = factorX * x,
  567. origY = factorY * y;
  568. float x1 = floor(origX), x2 = floor(origX+1),
  569. y1 = floor(origY), y2 = floor(origY+1);
  570. //assert( x1 >= 0 && y1 >= 0 && x2 < surf->w && y2 < surf->h);//All pixels are in range
  571. // Calculate weights of each source pixel
  572. float w11 = ((origX - x1) * (origY - y1));
  573. float w12 = ((origX - x1) * (y2 - origY));
  574. float w21 = ((x2 - origX) * (origY - y1));
  575. float w22 = ((x2 - origX) * (y2 - origY));
  576. //assert( w11 + w12 + w21 + w22 > 0.99 && w11 + w12 + w21 + w22 < 1.01);//total weight is ~1.0
  577. // Get pointers to source pixels
  578. Uint8 *p11 = (Uint8*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;
  579. Uint8 *p12 = p11 + bpp;
  580. Uint8 *p21 = p11 + surf->pitch;
  581. Uint8 *p22 = p21 + bpp;
  582. // Calculate resulting channels
  583. #define PX(X, PTR) Channels::px<bpp>::X.get(PTR)
  584. int resR = PX(r, p11) * w11 + PX(r, p12) * w12 + PX(r, p21) * w21 + PX(r, p22) * w22;
  585. int resG = PX(g, p11) * w11 + PX(g, p12) * w12 + PX(g, p21) * w21 + PX(g, p22) * w22;
  586. int resB = PX(b, p11) * w11 + PX(b, p12) * w12 + PX(b, p21) * w21 + PX(b, p22) * w22;
  587. int resA = PX(a, p11) * w11 + PX(a, p12) * w12 + PX(a, p21) * w21 + PX(a, p22) * w22;
  588. //assert(resR < 256 && resG < 256 && resB < 256 && resA < 256);
  589. #undef PX
  590. Uint8 *dest = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;
  591. Channels::px<bpp>::r.set(dest, resR);
  592. Channels::px<bpp>::g.set(dest, resG);
  593. Channels::px<bpp>::b.set(dest, resB);
  594. Channels::px<bpp>::a.set(dest, resA);
  595. }
  596. }
  597. }
  598. // scaling via bilinear interpolation algorithm.
  599. // NOTE: best results are for scaling in range 50%...200%.
  600. // And upscaling looks awful right now - should be fixed somehow
  601. SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface *surf, int width, int height)
  602. {
  603. if (!surf || !width || !height)
  604. return nullptr;
  605. if (surf->format->palette)
  606. return scaleSurfaceFast(surf, width, height);
  607. //Same size? return copy - this should more be faster
  608. if (width == surf->w && height == surf->h)
  609. return copySurface(surf);
  610. SDL_Surface *ret = newSurface(width, height, surf);
  611. switch(surf->format->BytesPerPixel)
  612. {
  613. case 2: scaleSurfaceInternal<2>(surf, ret); break;
  614. case 3: scaleSurfaceInternal<3>(surf, ret); break;
  615. case 4: scaleSurfaceInternal<4>(surf, ret); break;
  616. }
  617. return ret;
  618. }
  619. void CSDL_Ext::blitSurface( SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect )
  620. {
  621. if (dst != screen)
  622. {
  623. SDL_UpperBlit(src, srcRect, dst, dstRect);
  624. }
  625. else
  626. {
  627. SDL_Rect betterDst;
  628. if (dstRect)
  629. {
  630. betterDst = *dstRect;
  631. }
  632. else
  633. {
  634. betterDst = Rect(0, 0, dst->w, dst->h);
  635. }
  636. SDL_UpperBlit(src, srcRect, dst, &betterDst);
  637. }
  638. }
  639. void CSDL_Ext::fillRect( SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color )
  640. {
  641. SDL_Rect newRect;
  642. if (dstrect)
  643. {
  644. newRect = *dstrect;
  645. }
  646. else
  647. {
  648. newRect = Rect(0, 0, dst->w, dst->h);
  649. }
  650. SDL_FillRect(dst, &newRect, color);
  651. }
  652. void CSDL_Ext::fillRectBlack( SDL_Surface *dst, SDL_Rect *dstrect)
  653. {
  654. const Uint32 black = SDL_MapRGB(dst->format,0,0,0);
  655. fillRect(dst,dstrect,black);
  656. }
  657. void CSDL_Ext::fillTexture(SDL_Surface *dst, SDL_Surface * src)
  658. {
  659. SDL_Rect srcRect;
  660. SDL_Rect dstRect;
  661. SDL_GetClipRect(src, &srcRect);
  662. SDL_GetClipRect(dst, &dstRect);
  663. for (int y=dstRect.y; y < dstRect.y + dstRect.h; y+=srcRect.h)
  664. {
  665. for (int x=dstRect.x; x < dstRect.x + dstRect.w; x+=srcRect.w)
  666. {
  667. int xLeft = std::min<int>(srcRect.w, dstRect.x + dstRect.w - x);
  668. int yLeft = std::min<int>(srcRect.h, dstRect.y + dstRect.h - y);
  669. Rect currentDest(x, y, xLeft, yLeft);
  670. SDL_BlitSurface(src, &srcRect, dst, &currentDest);
  671. }
  672. }
  673. }
  674. SDL_Color CSDL_Ext::makeColor(ui8 r, ui8 g, ui8 b, ui8 a)
  675. {
  676. SDL_Color ret = {r, g, b, a};
  677. return ret;
  678. }
  679. void CSDL_Ext::startTextInput(SDL_Rect * where)
  680. {
  681. if (SDL_IsTextInputActive() == SDL_FALSE)
  682. {
  683. SDL_StartTextInput();
  684. }
  685. SDL_SetTextInputRect(where);
  686. }
  687. void CSDL_Ext::stopTextInput()
  688. {
  689. if (SDL_IsTextInputActive() == SDL_TRUE)
  690. {
  691. SDL_StopTextInput();
  692. }
  693. }
  694. STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color)
  695. {
  696. return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
  697. }
  698. void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color)
  699. {
  700. uint32_t key = mapColor(surface,color);
  701. SDL_SetColorKey(surface, SDL_TRUE, key);
  702. }
  703. void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface)
  704. {
  705. setColorKey(surface, Colors::DEFAULT_KEY_COLOR);
  706. }
  707. void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface)
  708. {
  709. uint32_t key = mapColor(surface,Colors::DEFAULT_KEY_COLOR);
  710. auto & color = surface->format->palette->colors[key];
  711. // set color key only if exactly such color was found
  712. if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)
  713. SDL_SetColorKey(surface, SDL_TRUE, key);
  714. }
  715. template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<2>(int, int);
  716. template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);
  717. template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);