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- /*
- * AdventureMapClasses.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "AdventureMapClasses.h"
- #include <SDL.h>
- #include "MiscWidgets.h"
- #include "CComponent.h"
- #include "../CGameInfo.h"
- #include "../CMusicHandler.h"
- #include "../CPlayerInterface.h"
- #include "../mainmenu/CMainMenu.h"
- #include "../Graphics.h"
- #include "../CMessage.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/SDL_Pixels.h"
- #include "../widgets/Images.h"
- #include "../windows/InfoWindows.h"
- #include "../windows/CAdvmapInterface.h"
- #include "../windows/GUIClasses.h"
- #include "../battle/CBattleInterfaceClasses.h"
- #include "../battle/CBattleInterface.h"
- #include "../../CCallback.h"
- #include "../../lib/StartInfo.h"
- #include "../../lib/CGameState.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/CHeroHandler.h"
- #include "../../lib/CModHandler.h"
- #include "../../lib/CTownHandler.h"
- #include "../../lib/filesystem/Filesystem.h"
- #include "../../lib/JsonNode.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapping/CMap.h"
- #include "../../lib/NetPacksBase.h"
- #include "../../lib/StringConstants.h"
- CList::CListItem::CListItem(CList * Parent)
- : CIntObject(LCLICK | RCLICK | HOVER),
- parent(Parent),
- selection()
- {
- defActions = 255-DISPOSE;
- }
- CList::CListItem::~CListItem()
- {
- }
- void CList::CListItem::clickRight(tribool down, bool previousState)
- {
- if (down == true)
- showTooltip();
- }
- void CList::CListItem::clickLeft(tribool down, bool previousState)
- {
- if(down == true)
- {
- //second click on already selected item
- if(parent->selected == this->shared_from_this())
- {
- open();
- }
- else
- {
- //first click - switch selection
- parent->select(this->shared_from_this());
- }
- }
- }
- void CList::CListItem::hover(bool on)
- {
- if (on)
- GH.statusbar->setText(getHoverText());
- else
- GH.statusbar->clear();
- }
- void CList::CListItem::onSelect(bool on)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- selection.reset();
- if(on)
- selection = genSelection();
- select(on);
- GH.totalRedraw();
- }
- CList::CList(int Size, Point position, std::string btnUp, std::string btnDown, size_t listAmount, int helpUp, int helpDown, CListBox::CreateFunc create)
- : CIntObject(0, position),
- size(Size),
- selected(nullptr)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- scrollUp = std::make_shared<CButton>(Point(0, 0), btnUp, CGI->generaltexth->zelp[helpUp]);
- scrollDown = std::make_shared<CButton>(Point(0, scrollUp->pos.h + 32*size), btnDown, CGI->generaltexth->zelp[helpDown]);
- listBox = std::make_shared<CListBox>(create, Point(1,scrollUp->pos.h), Point(0, 32), size, listAmount);
- //assign callback only after list was created
- scrollUp->addCallback(std::bind(&CListBox::moveToPrev, listBox));
- scrollDown->addCallback(std::bind(&CListBox::moveToNext, listBox));
- scrollUp->addCallback(std::bind(&CList::update, this));
- scrollDown->addCallback(std::bind(&CList::update, this));
- update();
- }
- void CList::update()
- {
- bool onTop = listBox->getPos() == 0;
- bool onBottom = listBox->getPos() + size >= listBox->size();
- scrollUp->block(onTop);
- scrollDown->block(onBottom);
- }
- void CList::select(std::shared_ptr<CListItem> which)
- {
- if(selected == which)
- return;
- if(selected)
- selected->onSelect(false);
- selected = which;
- if(which)
- {
- which->onSelect(true);
- onSelect();
- }
- }
- int CList::getSelectedIndex()
- {
- return listBox->getIndexOf(selected);
- }
- void CList::selectIndex(int which)
- {
- if(which < 0)
- {
- if(selected)
- select(nullptr);
- }
- else
- {
- listBox->scrollTo(which);
- update();
- select(std::dynamic_pointer_cast<CListItem>(listBox->getItem(which)));
- }
- }
- void CList::selectNext()
- {
- int index = getSelectedIndex() + 1;
- if(index >= listBox->size())
- index = 0;
- selectIndex(index);
- }
- void CList::selectPrev()
- {
- int index = getSelectedIndex();
- if(index <= 0)
- selectIndex(0);
- else
- selectIndex(index-1);
- }
- CHeroList::CEmptyHeroItem::CEmptyHeroItem()
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- movement = std::make_shared<CAnimImage>("IMOBIL", 0, 0, 0, 1);
- portrait = std::make_shared<CPicture>("HPSXXX", movement->pos.w + 1);
- mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1 );
- pos.w = mana->pos.w + mana->pos.x - pos.x;
- pos.h = std::max(std::max<SDLX_Size>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
- }
- CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)
- : CListItem(parent),
- hero(Hero)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- movement = std::make_shared<CAnimImage>("IMOBIL", 0, 0, 0, 1);
- portrait = std::make_shared<CAnimImage>("PortraitsSmall", hero->portrait, 0, movement->pos.w + 1);
- mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1);
- pos.w = mana->pos.w + mana->pos.x - pos.x;
- pos.h = std::max(std::max<SDLX_Size>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
- update();
- }
- void CHeroList::CHeroItem::update()
- {
- movement->setFrame(std::min<size_t>(movement->size()-1, hero->movement / 100));
- mana->setFrame(std::min<size_t>(mana->size()-1, hero->mana / 5));
- redraw();
- }
- std::shared_ptr<CIntObject> CHeroList::CHeroItem::genSelection()
- {
- return std::make_shared<CPicture>("HPSYYY", movement->pos.w + 1);
- }
- void CHeroList::CHeroItem::select(bool on)
- {
- if(on && adventureInt->selection != hero)
- adventureInt->select(hero);
- }
- void CHeroList::CHeroItem::open()
- {
- LOCPLINT->openHeroWindow(hero);
- }
- void CHeroList::CHeroItem::showTooltip()
- {
- CRClickPopup::createAndPush(hero, GH.current->motion);
- }
- std::string CHeroList::CHeroItem::getHoverText()
- {
- return boost::str(boost::format(CGI->generaltexth->allTexts[15]) % hero->name % hero->type->heroClass->name);
- }
- std::shared_ptr<CIntObject> CHeroList::createHeroItem(size_t index)
- {
- if (LOCPLINT->wanderingHeroes.size() > index)
- return std::make_shared<CHeroItem>(this, LOCPLINT->wanderingHeroes[index]);
- return std::make_shared<CEmptyHeroItem>();
- }
- CHeroList::CHeroList(int size, Point position, std::string btnUp, std::string btnDown):
- CList(size, position, btnUp, btnDown, LOCPLINT->wanderingHeroes.size(), 303, 304, std::bind(&CHeroList::createHeroItem, this, _1))
- {
- }
- void CHeroList::select(const CGHeroInstance * hero)
- {
- selectIndex(vstd::find_pos(LOCPLINT->wanderingHeroes, hero));
- }
- void CHeroList::update(const CGHeroInstance * hero)
- {
- //this hero is already present, update its status
- for(auto & elem : listBox->getItems())
- {
- auto item = std::dynamic_pointer_cast<CHeroItem>(elem);
- if(item && item->hero == hero && vstd::contains(LOCPLINT->wanderingHeroes, hero))
- {
- item->update();
- return;
- }
- }
- //simplest solution for now: reset list and restore selection
- listBox->resize(LOCPLINT->wanderingHeroes.size());
- if (adventureInt->selection)
- {
- auto hero = dynamic_cast<const CGHeroInstance *>(adventureInt->selection);
- if (hero)
- select(hero);
- }
- CList::update();
- }
- std::shared_ptr<CIntObject> CTownList::createTownItem(size_t index)
- {
- if (LOCPLINT->towns.size() > index)
- return std::make_shared<CTownItem>(this, LOCPLINT->towns[index]);
- return std::make_shared<CAnimImage>("ITPA", 0);
- }
- CTownList::CTownItem::CTownItem(CTownList *parent, const CGTownInstance *Town):
- CListItem(parent),
- town(Town)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- picture = std::make_shared<CAnimImage>("ITPA", 0);
- pos = picture->pos;
- update();
- }
- std::shared_ptr<CIntObject> CTownList::CTownItem::genSelection()
- {
- return std::make_shared<CAnimImage>("ITPA", 1);
- }
- void CTownList::CTownItem::update()
- {
- size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
- picture->setFrame(iconIndex + 2);
- redraw();
- }
- void CTownList::CTownItem::select(bool on)
- {
- if (on && adventureInt->selection != town)
- adventureInt->select(town);
- }
- void CTownList::CTownItem::open()
- {
- LOCPLINT->openTownWindow(town);
- }
- void CTownList::CTownItem::showTooltip()
- {
- CRClickPopup::createAndPush(town, GH.current->motion);
- }
- std::string CTownList::CTownItem::getHoverText()
- {
- return town->getObjectName();
- }
- CTownList::CTownList(int size, Point position, std::string btnUp, std::string btnDown):
- CList(size, position, btnUp, btnDown, LOCPLINT->towns.size(), 306, 307, std::bind(&CTownList::createTownItem, this, _1))
- {
- }
- void CTownList::select(const CGTownInstance * town)
- {
- selectIndex(vstd::find_pos(LOCPLINT->towns, town));
- }
- void CTownList::update(const CGTownInstance *)
- {
- //simplest solution for now: reset list and restore selection
- listBox->resize(LOCPLINT->towns.size());
- if (adventureInt->selection)
- {
- auto town = dynamic_cast<const CGTownInstance *>(adventureInt->selection);
- if (town)
- select(town);
- }
- CList::update();
- }
- const SDL_Color & CMinimapInstance::getTileColor(const int3 & pos)
- {
- static const SDL_Color fogOfWar = {0, 0, 0, 255};
- const TerrainTile * tile = LOCPLINT->cb->getTile(pos, false);
- // if tile is not visible it will be black on minimap
- if(!tile)
- return fogOfWar;
- // if object at tile is owned - it will be colored as its owner
- for (const CGObjectInstance *obj : tile->blockingObjects)
- {
- //heroes will be blitted later
- switch (obj->ID)
- {
- case Obj::HERO:
- case Obj::PRISON:
- continue;
- }
- PlayerColor player = obj->getOwner();
- if(player == PlayerColor::NEUTRAL)
- return *graphics->neutralColor;
- else
- if (player < PlayerColor::PLAYER_LIMIT)
- return graphics->playerColors[player.getNum()];
- }
- // else - use terrain color (blocked version or normal)
- if (tile->blocked && (!tile->visitable))
- return parent->colors.find(tile->terType)->second.second;
- else
- return parent->colors.find(tile->terType)->second.first;
- }
- void CMinimapInstance::tileToPixels (const int3 &tile, int &x, int &y, int toX, int toY)
- {
- int3 mapSizes = LOCPLINT->cb->getMapSize();
- double stepX = double(pos.w) / mapSizes.x;
- double stepY = double(pos.h) / mapSizes.y;
- x = toX + stepX * tile.x;
- y = toY + stepY * tile.y;
- }
- void CMinimapInstance::blitTileWithColor(const SDL_Color &color, const int3 &tile, SDL_Surface *to, int toX, int toY)
- {
- //coordinates of rectangle on minimap representing this tile
- // begin - first to blit, end - first NOT to blit
- int xBegin, yBegin, xEnd, yEnd;
- tileToPixels (tile, xBegin, yBegin, toX, toY);
- tileToPixels (int3 (tile.x + 1, tile.y + 1, tile.z), xEnd, yEnd, toX, toY);
- for (int y=yBegin; y<yEnd; y++)
- {
- Uint8 *ptr = (Uint8*)to->pixels + y * to->pitch + xBegin * minimap->format->BytesPerPixel;
- for (int x=xBegin; x<xEnd; x++)
- ColorPutter<4, 1>::PutColor(ptr, color);
- }
- }
- void CMinimapInstance::refreshTile(const int3 &tile)
- {
- blitTileWithColor(getTileColor(int3(tile.x, tile.y, level)), tile, minimap, 0, 0);
- }
- void CMinimapInstance::drawScaled(int level)
- {
- int3 mapSizes = LOCPLINT->cb->getMapSize();
- //size of one map tile on our minimap
- double stepX = double(pos.w) / mapSizes.x;
- double stepY = double(pos.h) / mapSizes.y;
- double currY = 0;
- for (int y=0; y<mapSizes.y; y++, currY += stepY)
- {
- double currX = 0;
- for (int x=0; x<mapSizes.x; x++, currX += stepX)
- {
- const SDL_Color &color = getTileColor(int3(x,y,level));
- //coordinates of rectangle on minimap representing this tile
- // begin - first to blit, end - first NOT to blit
- int xBegin = currX;
- int yBegin = currY;
- int xEnd = currX + stepX;
- int yEnd = currY + stepY;
- for (int y=yBegin; y<yEnd; y++)
- {
- Uint8 *ptr = (Uint8*)minimap->pixels + y * minimap->pitch + xBegin * minimap->format->BytesPerPixel;
- for (int x=xBegin; x<xEnd; x++)
- ColorPutter<4, 1>::PutColor(ptr, color);
- }
- }
- }
- }
- CMinimapInstance::CMinimapInstance(CMinimap *Parent, int Level):
- parent(Parent),
- minimap(CSDL_Ext::createSurfaceWithBpp<4>(parent->pos.w, parent->pos.h)),
- level(Level)
- {
- pos.w = parent->pos.w;
- pos.h = parent->pos.h;
- drawScaled(level);
- }
- CMinimapInstance::~CMinimapInstance()
- {
- SDL_FreeSurface(minimap);
- }
- void CMinimapInstance::showAll(SDL_Surface * to)
- {
- blitAtLoc(minimap, 0, 0, to);
- //draw heroes
- std::vector <const CGHeroInstance *> heroes = LOCPLINT->cb->getHeroesInfo(false); //TODO: do we really need separate function for drawing heroes?
- for(auto & hero : heroes)
- {
- int3 position = hero->getPosition(false);
- if(position.z == level)
- {
- const SDL_Color & color = graphics->playerColors[hero->getOwner().getNum()];
- blitTileWithColor(color, position, to, pos.x, pos.y);
- }
- }
- }
- std::map<int, std::pair<SDL_Color, SDL_Color> > CMinimap::loadColors(std::string from)
- {
- std::map<int, std::pair<SDL_Color, SDL_Color> > ret;
- const JsonNode config(ResourceID(from, EResType::TEXT));
- for(auto &m : config.Struct())
- {
- auto index = boost::find(GameConstants::TERRAIN_NAMES, m.first);
- if (index == std::end(GameConstants::TERRAIN_NAMES))
- {
- logGlobal->error("Error: unknown terrain in terrains.json: %s", m.first);
- continue;
- }
- int terrainID = index - std::begin(GameConstants::TERRAIN_NAMES);
- const JsonVector &unblockedVec = m.second["minimapUnblocked"].Vector();
- SDL_Color normal =
- {
- ui8(unblockedVec[0].Float()),
- ui8(unblockedVec[1].Float()),
- ui8(unblockedVec[2].Float()),
- ui8(255)
- };
- const JsonVector &blockedVec = m.second["minimapBlocked"].Vector();
- SDL_Color blocked =
- {
- ui8(blockedVec[0].Float()),
- ui8(blockedVec[1].Float()),
- ui8(blockedVec[2].Float()),
- ui8(255)
- };
- ret.insert(std::make_pair(terrainID, std::make_pair(normal, blocked)));
- }
- return ret;
- }
- CMinimap::CMinimap(const Rect & position)
- : CIntObject(LCLICK | RCLICK | HOVER | MOVE, position.topLeft()),
- level(0),
- colors(loadColors("config/terrains.json"))
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- pos.w = position.w;
- pos.h = position.h;
- aiShield = std::make_shared<CPicture>("AIShield");
- aiShield->disable();
- }
- int3 CMinimap::translateMousePosition()
- {
- // 0 = top-left corner, 1 = bottom-right corner
- double dx = double(GH.current->motion.x - pos.x) / pos.w;
- double dy = double(GH.current->motion.y - pos.y) / pos.h;
- int3 mapSizes = LOCPLINT->cb->getMapSize();
- int3 tile (mapSizes.x * dx, mapSizes.y * dy, level);
- return tile;
- }
- void CMinimap::moveAdvMapSelection()
- {
- int3 newLocation = translateMousePosition();
- adventureInt->centerOn(newLocation);
- if (!(adventureInt->active & GENERAL))
- GH.totalRedraw(); //redraw this as well as inactive adventure map
- else
- redraw();//redraw only this
- }
- void CMinimap::clickLeft(tribool down, bool previousState)
- {
- if(down)
- moveAdvMapSelection();
- }
- void CMinimap::clickRight(tribool down, bool previousState)
- {
- adventureInt->handleRightClick(CGI->generaltexth->zelp[291].second, down);
- }
- void CMinimap::hover(bool on)
- {
- if(on)
- GH.statusbar->setText(CGI->generaltexth->zelp[291].first);
- else
- GH.statusbar->clear();
- }
- void CMinimap::mouseMoved(const SDL_MouseMotionEvent & sEvent)
- {
- if(mouseState(EIntObjMouseBtnType::LEFT))
- moveAdvMapSelection();
- }
- void CMinimap::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- if(minimap)
- {
- int3 mapSizes = LOCPLINT->cb->getMapSize();
- int3 tileCountOnScreen = adventureInt->terrain.tileCountOnScreen();
- //draw radar
- SDL_Rect oldClip;
- SDL_Rect radar =
- {
- si16(adventureInt->position.x * pos.w / mapSizes.x + pos.x),
- si16(adventureInt->position.y * pos.h / mapSizes.y + pos.y),
- ui16(tileCountOnScreen.x * pos.w / mapSizes.x),
- ui16(tileCountOnScreen.y * pos.h / mapSizes.y)
- };
- if(adventureInt->mode == EAdvMapMode::WORLD_VIEW)
- {
- // adjusts radar so that it doesn't go out of map in world view mode (since there's no frame)
- radar.x = std::min<int>(std::max(pos.x, radar.x), pos.x + pos.w - radar.w);
- radar.y = std::min<int>(std::max(pos.y, radar.y), pos.y + pos.h - radar.h);
- if(radar.x < pos.x && radar.y < pos.y)
- return; // whole map is visible at once, no point in redrawing border
- }
- SDL_GetClipRect(to, &oldClip);
- SDL_SetClipRect(to, &pos);
- CSDL_Ext::drawDashedBorder(to, radar, int3(255,75,125));
- SDL_SetClipRect(to, &oldClip);
- }
- }
- void CMinimap::update()
- {
- if(aiShield->recActions & UPDATE) //AI turn is going on. There is no need to update minimap
- return;
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- minimap = std::make_shared<CMinimapInstance>(this, level);
- redraw();
- }
- void CMinimap::setLevel(int newLevel)
- {
- level = newLevel;
- update();
- }
- void CMinimap::setAIRadar(bool on)
- {
- if(on)
- {
- aiShield->enable();
- minimap.reset();
- }
- else
- {
- aiShield->disable();
- update();
- }
- // this my happen during AI turn when this interface is inactive
- // force redraw in order to properly update interface
- GH.totalRedraw();
- }
- void CMinimap::hideTile(const int3 &pos)
- {
- if(minimap)
- minimap->refreshTile(pos);
- }
- void CMinimap::showTile(const int3 &pos)
- {
- if(minimap)
- minimap->refreshTile(pos);
- }
- CInfoBar::CVisibleInfo::CVisibleInfo()
- : CIntObject(0, Point(8, 12))
- {
- }
- void CInfoBar::CVisibleInfo::show(SDL_Surface * to)
- {
- CIntObject::show(to);
- for(auto object : forceRefresh)
- object->showAll(to);
- }
- CInfoBar::EmptyVisibleInfo::EmptyVisibleInfo()
- {
- }
- CInfoBar::VisibleHeroInfo::VisibleHeroInfo(const CGHeroInstance * hero)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- background = std::make_shared<CPicture>("ADSTATHR");
- heroTooltip = std::make_shared<CHeroTooltip>(Point(0,0), hero);
- }
- CInfoBar::VisibleTownInfo::VisibleTownInfo(const CGTownInstance * town)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- background = std::make_shared<CPicture>("ADSTATCS");
- townTooltip = std::make_shared<CTownTooltip>(Point(0,0), town);
- }
- CInfoBar::VisibleDateInfo::VisibleDateInfo()
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- animation = std::make_shared<CShowableAnim>(1, 0, getNewDayName(), CShowableAnim::PLAY_ONCE);
- std::string labelText;
- if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) == 1 && LOCPLINT->cb->getDate(Date::DAY) != 1) // monday of any week but first - show new week info
- labelText = CGI->generaltexth->allTexts[63] + " " + boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK));
- else
- labelText = CGI->generaltexth->allTexts[64] + " " + boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK));
- label = std::make_shared<CLabel>(95, 31, FONT_MEDIUM, CENTER, Colors::WHITE, labelText);
- forceRefresh.push_back(label);
- }
- std::string CInfoBar::VisibleDateInfo::getNewDayName()
- {
- if(LOCPLINT->cb->getDate(Date::DAY) == 1)
- return "NEWDAY";
- if(LOCPLINT->cb->getDate(Date::DAY) != 1)
- return "NEWDAY";
- switch(LOCPLINT->cb->getDate(Date::WEEK))
- {
- case 1:
- return "NEWWEEK1";
- case 2:
- return "NEWWEEK2";
- case 3:
- return "NEWWEEK3";
- case 4:
- return "NEWWEEK4";
- default:
- return "";
- }
- }
- CInfoBar::VisibleEnemyTurnInfo::VisibleEnemyTurnInfo(PlayerColor player)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- background = std::make_shared<CPicture>("ADSTATNX");
- banner = std::make_shared<CAnimImage>("CREST58", player.getNum(), 0, 20, 51);
- sand = std::make_shared<CShowableAnim>(99, 51, "HOURSAND");
- glass = std::make_shared<CShowableAnim>(99, 51, "HOURGLAS", CShowableAnim::PLAY_ONCE, 40);
- }
- CInfoBar::VisibleGameStatusInfo::VisibleGameStatusInfo()
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- //get amount of halls of each level
- std::vector<int> halls(4, 0);
- for(auto town : LOCPLINT->towns)
- {
- int hallLevel = town->hallLevel();
- //negative value means no village hall, unlikely but possible
- if(hallLevel >= 0)
- halls.at(hallLevel)++;
- }
- std::vector<PlayerColor> allies, enemies;
- //generate list of allies and enemies
- for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
- {
- if(LOCPLINT->cb->getPlayerStatus(PlayerColor(i), false) == EPlayerStatus::INGAME)
- {
- if(LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, PlayerColor(i)) != PlayerRelations::ENEMIES)
- allies.push_back(PlayerColor(i));
- else
- enemies.push_back(PlayerColor(i));
- }
- }
- //generate widgets
- background = std::make_shared<CPicture>("ADSTATIN");
- allyLabel = std::make_shared<CLabel>(10, 106, FONT_SMALL, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
- enemyLabel = std::make_shared<CLabel>(10, 136, FONT_SMALL, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
- int posx = allyLabel->pos.w + allyLabel->pos.x - pos.x + 4;
- for(PlayerColor & player : allies)
- {
- auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 102);
- posx += image->pos.w;
- flags.push_back(image);
- }
- posx = enemyLabel->pos.w + enemyLabel->pos.x - pos.x + 4;
- for(PlayerColor & player : enemies)
- {
- auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 132);
- posx += image->pos.w;
- flags.push_back(image);
- }
- for(size_t i=0; i<halls.size(); i++)
- {
- hallIcons.push_back(std::make_shared<CAnimImage>("itmtl", i, 0, 6 + 42 * i , 11));
- if(halls[i])
- hallLabels.push_back(std::make_shared<CLabel>( 26 + 42 * i, 64, FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(halls[i])));
- }
- }
- CInfoBar::VisibleComponentInfo::VisibleComponentInfo(const Component & compToDisplay, std::string message)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- background = std::make_shared<CPicture>("ADSTATOT", 1);
- comp = std::make_shared<CComponent>(compToDisplay);
- comp->moveTo(Point(pos.x+47, pos.y+50));
- text = std::make_shared<CTextBox>(message, Rect(10, 4, 160, 50), 0, FONT_SMALL, CENTER, Colors::WHITE);
- }
- void CInfoBar::playNewDaySound()
- {
- if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1) // not first day of the week
- CCS->soundh->playSound(soundBase::newDay);
- else if(LOCPLINT->cb->getDate(Date::WEEK) != 1) // not first week in month
- CCS->soundh->playSound(soundBase::newWeek);
- else if(LOCPLINT->cb->getDate(Date::MONTH) != 1) // not first month
- CCS->soundh->playSound(soundBase::newMonth);
- else
- CCS->soundh->playSound(soundBase::newDay);
- }
- void CInfoBar::reset()
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- state = EMPTY;
- visibleInfo = std::make_shared<EmptyVisibleInfo>();
- }
- void CInfoBar::showSelection()
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- if(adventureInt->selection)
- {
- if(auto hero = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
- {
- showHeroSelection(hero);
- return;
- }
- else if(auto town = dynamic_cast<const CGTownInstance *>(adventureInt->selection))
- {
- showTownSelection(town);
- return;
- }
- }
- showGameStatus();//FIXME: may be incorrect but shouldn't happen in general
- }
- void CInfoBar::tick()
- {
- removeUsedEvents(TIME);
- if(GH.topInt() == adventureInt)
- showSelection();
- }
- void CInfoBar::clickLeft(tribool down, bool previousState)
- {
- if(down)
- {
- if(state == HERO || state == TOWN)
- showGameStatus();
- else if(state == GAME)
- showDate();
- else
- showSelection();
- }
- }
- void CInfoBar::clickRight(tribool down, bool previousState)
- {
- adventureInt->handleRightClick(CGI->generaltexth->allTexts[109], down);
- }
- void CInfoBar::hover(bool on)
- {
- if(on)
- GH.statusbar->setText(CGI->generaltexth->zelp[292].first);
- else
- GH.statusbar->clear();
- }
- CInfoBar::CInfoBar(const Rect & position)
- : CIntObject(LCLICK | RCLICK | HOVER, position.topLeft()),
- state(EMPTY)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- pos.w = position.w;
- pos.h = position.h;
- reset();
- }
- void CInfoBar::showDate()
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- playNewDaySound();
- state = DATE;
- visibleInfo = std::make_shared<VisibleDateInfo>();
- setTimer(3000);
- redraw();
- }
- void CInfoBar::showComponent(const Component & comp, std::string message)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- state = COMPONENT;
- visibleInfo = std::make_shared<VisibleComponentInfo>(comp, message);
- setTimer(3000);
- redraw();
- }
- void CInfoBar::startEnemyTurn(PlayerColor color)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- state = AITURN;
- visibleInfo = std::make_shared<VisibleEnemyTurnInfo>(color);
- redraw();
- }
- void CInfoBar::showHeroSelection(const CGHeroInstance * hero)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- if(!hero)
- {
- reset();
- }
- else
- {
- state = HERO;
- visibleInfo = std::make_shared<VisibleHeroInfo>(hero);
- }
- redraw();
- }
- void CInfoBar::showTownSelection(const CGTownInstance * town)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- if(!town)
- {
- reset();
- }
- else
- {
- state = TOWN;
- visibleInfo = std::make_shared<VisibleTownInfo>(town);
- }
- redraw();
- }
- void CInfoBar::showGameStatus()
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- state = GAME;
- visibleInfo = std::make_shared<VisibleGameStatusInfo>();
- setTimer(3000);
- redraw();
- }
- CInGameConsole::CInGameConsole()
- : CIntObject(KEYBOARD | TEXTINPUT),
- prevEntDisp(-1),
- defaultTimeout(10000),
- maxDisplayedTexts(10)
- {
- }
- void CInGameConsole::show(SDL_Surface * to)
- {
- int number = 0;
- std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
- boost::unique_lock<boost::mutex> lock(texts_mx);
- for(auto it = texts.begin(); it != texts.end(); ++it, ++number)
- {
- Point leftBottomCorner(0, screen->h);
- if(LOCPLINT->battleInt)
- {
- leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
- }
- graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, it->first, Colors::GREEN,
- Point(leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20));
- if(SDL_GetTicks() - it->second > defaultTimeout)
- {
- toDel.push_back(it);
- }
- }
- for(auto & elem : toDel)
- {
- texts.erase(elem);
- }
- }
- void CInGameConsole::print(const std::string &txt)
- {
- boost::unique_lock<boost::mutex> lock(texts_mx);
- int lineLen = conf.go()->ac.outputLineLength;
- if(txt.size() < lineLen)
- {
- texts.push_back(std::make_pair(txt, SDL_GetTicks()));
- if(texts.size() > maxDisplayedTexts)
- {
- texts.pop_front();
- }
- }
- else
- {
- assert(lineLen);
- for(int g=0; g<txt.size() / lineLen + 1; ++g)
- {
- std::string part = txt.substr(g * lineLen, lineLen);
- if(part.size() == 0)
- break;
- texts.push_back(std::make_pair(part, SDL_GetTicks()));
- if(texts.size() > maxDisplayedTexts)
- {
- texts.pop_front();
- }
- }
- }
- }
- void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
- {
- if(key.type != SDL_KEYDOWN) return;
- if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
- switch(key.keysym.sym)
- {
- case SDLK_TAB:
- case SDLK_ESCAPE:
- {
- if(captureAllKeys)
- {
- captureAllKeys = false;
- endEnteringText(false);
- }
- else if(SDLK_TAB == key.keysym.sym)
- {
- captureAllKeys = true;
- startEnteringText();
- }
- break;
- }
- case SDLK_RETURN: //enter key
- {
- if(enteredText.size() > 0 && captureAllKeys)
- {
- captureAllKeys = false;
- endEnteringText(true);
- CCS->soundh->playSound("CHAT");
- }
- break;
- }
- case SDLK_BACKSPACE:
- {
- if(enteredText.size() > 1)
- {
- Unicode::trimRight(enteredText,2);
- enteredText += '_';
- refreshEnteredText();
- }
- break;
- }
- case SDLK_UP: //up arrow
- {
- if(previouslyEntered.size() == 0)
- break;
- if(prevEntDisp == -1)
- {
- prevEntDisp = previouslyEntered.size() - 1;
- enteredText = previouslyEntered[prevEntDisp] + "_";
- refreshEnteredText();
- }
- else if( prevEntDisp > 0)
- {
- --prevEntDisp;
- enteredText = previouslyEntered[prevEntDisp] + "_";
- refreshEnteredText();
- }
- break;
- }
- case SDLK_DOWN: //down arrow
- {
- if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
- {
- ++prevEntDisp;
- enteredText = previouslyEntered[prevEntDisp] + "_";
- refreshEnteredText();
- }
- else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
- {
- prevEntDisp = -1;
- enteredText = "_";
- refreshEnteredText();
- }
- break;
- }
- default:
- {
- break;
- }
- }
- }
- void CInGameConsole::textInputed(const SDL_TextInputEvent & event)
- {
- if(!captureAllKeys || enteredText.size() == 0)
- return;
- enteredText.resize(enteredText.size()-1);
- enteredText += event.text;
- enteredText += "_";
- refreshEnteredText();
- }
- void CInGameConsole::textEdited(const SDL_TextEditingEvent & event)
- {
- //do nothing here
- }
- void CInGameConsole::startEnteringText()
- {
- CSDL_Ext::startTextInput(&pos);
- enteredText = "_";
- if(GH.topInt() == adventureInt)
- {
- GH.statusbar->alignment = TOPLEFT;
- GH.statusbar->setText(enteredText);
- //Prevent changes to the text from mouse interaction with the adventure map
- GH.statusbar->lock(true);
- }
- else if(LOCPLINT->battleInt)
- {
- LOCPLINT->battleInt->console->ingcAlter = enteredText;
- }
- }
- void CInGameConsole::endEnteringText(bool printEnteredText)
- {
- CSDL_Ext::stopTextInput();
- prevEntDisp = -1;
- if(printEnteredText)
- {
- std::string txt = enteredText.substr(0, enteredText.size()-1);
- LOCPLINT->cb->sendMessage(txt, LOCPLINT->getSelection());
- previouslyEntered.push_back(txt);
- //print(txt);
- }
- enteredText = "";
- if(GH.topInt() == adventureInt)
- {
- GH.statusbar->alignment = CENTER;
- GH.statusbar->lock(false);
- GH.statusbar->clear();
- }
- else if(LOCPLINT->battleInt)
- {
- LOCPLINT->battleInt->console->ingcAlter = "";
- }
- }
- void CInGameConsole::refreshEnteredText()
- {
- if(GH.topInt() == adventureInt)
- {
- GH.statusbar->lock(false);
- GH.statusbar->clear();
- GH.statusbar->setText(enteredText);
- GH.statusbar->lock(true);
- }
- else if(LOCPLINT->battleInt)
- {
- LOCPLINT->battleInt->console->ingcAlter = enteredText;
- }
- }
- CAdvMapPanel::CAdvMapPanel(SDL_Surface * bg, Point position)
- : CIntObject(),
- background(bg)
- {
- defActions = 255;
- recActions = 255;
- pos.x += position.x;
- pos.y += position.y;
- if (bg)
- {
- pos.w = bg->w;
- pos.h = bg->h;
- }
- }
- CAdvMapPanel::~CAdvMapPanel()
- {
- if (background)
- SDL_FreeSurface(background);
- }
- void CAdvMapPanel::addChildColorableButton(std::shared_ptr<CButton> button)
- {
- colorableButtons.push_back(button);
- addChildToPanel(button, ACTIVATE | DEACTIVATE);
- }
- void CAdvMapPanel::setPlayerColor(const PlayerColor & clr)
- {
- for(auto & button : colorableButtons)
- {
- button->setPlayerColor(clr);
- }
- }
- void CAdvMapPanel::showAll(SDL_Surface * to)
- {
- if(background)
- blitAt(background, pos.x, pos.y, to);
- CIntObject::showAll(to);
- }
- void CAdvMapPanel::addChildToPanel(std::shared_ptr<CIntObject> obj, ui8 actions)
- {
- otherObjects.push_back(obj);
- obj->recActions |= actions | SHOWALL;
- obj->recActions &= ~DISPOSE;
- addChild(obj.get(), false);
- }
- CAdvMapWorldViewPanel::CAdvMapWorldViewPanel(std::shared_ptr<CAnimation> _icons, SDL_Surface * bg, Point position, int spaceBottom, const PlayerColor &color)
- : CAdvMapPanel(bg, position), icons(_icons)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- int fillerHeight = bg ? spaceBottom - pos.y - pos.h : 0;
- if(fillerHeight > 0)
- {
- backgroundFiller = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, pos.h, pos.w, fillerHeight));
- }
- }
- CAdvMapWorldViewPanel::~CAdvMapWorldViewPanel() = default;
- void CAdvMapWorldViewPanel::recolorIcons(const PlayerColor & color, int indexOffset)
- {
- assert(iconsData.size() == currentIcons.size());
- for(size_t idx = 0; idx < iconsData.size(); idx++)
- {
- const auto & data = iconsData.at(idx);
- currentIcons[idx]->setFrame(data.first + indexOffset);
- }
- }
- void CAdvMapWorldViewPanel::addChildIcon(std::pair<int, Point> data, int indexOffset)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- iconsData.push_back(data);
- currentIcons.push_back(std::make_shared<CAnimImage>(icons, data.first + indexOffset, 0, data.second.x, data.second.y));
- }
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