MiscObjects.cpp 34 KB

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  1. /*
  2. * MiscObjects.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MiscObjects.h"
  12. #include "../bonuses/Propagators.h"
  13. #include "../callback/IGameInfoCallback.h"
  14. #include "../callback/IGameEventCallback.h"
  15. #include "../callback/IGameRandomizer.h"
  16. #include "../constants/StringConstants.h"
  17. #include "../entities/artifact/ArtifactUtils.h"
  18. #include "../entities/artifact/CArtifact.h"
  19. #include "../entities/ResourceTypeHandler.h"
  20. #include "../CConfigHandler.h"
  21. #include "../texts/CGeneralTextHandler.h"
  22. #include "../CSkillHandler.h"
  23. #include "../spells/CSpellHandler.h"
  24. #include "../gameState/CGameState.h"
  25. #include "../mapping/CMap.h"
  26. #include "../CPlayerState.h"
  27. #include "../StartInfo.h"
  28. #include "../serializer/JsonSerializeFormat.h"
  29. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  30. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  31. #include "../mapObjects/CGHeroInstance.h"
  32. #include "../networkPacks/PacksForClient.h"
  33. #include "../networkPacks/PacksForClientBattle.h"
  34. #include "../networkPacks/StackLocation.h"
  35. #include "../lib/gameState/UpgradeInfo.h"
  36. #include <vstd/RNG.h>
  37. VCMI_LIB_NAMESPACE_BEGIN
  38. ///helpers
  39. static std::string visitedTxt(const bool visited)
  40. {
  41. int id = visited ? 352 : 353;
  42. return LIBRARY->generaltexth->allTexts[id];
  43. }
  44. void CTeamVisited::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
  45. {
  46. if(what == ObjProperty::VISITED)
  47. players.insert(identifier.as<PlayerColor>());
  48. }
  49. bool CTeamVisited::wasVisited(PlayerColor player) const
  50. {
  51. return wasVisited(cb->getPlayerState(player)->team);
  52. }
  53. bool CTeamVisited::wasVisited(const CGHeroInstance * h) const
  54. {
  55. return wasVisited(h->tempOwner);
  56. }
  57. bool CTeamVisited::wasVisited(const TeamID & team) const
  58. {
  59. for(const auto & i : players)
  60. {
  61. if(cb->getPlayerState(i)->team == team)
  62. return true;
  63. }
  64. return false;
  65. }
  66. //CGMine
  67. void CGMine::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  68. {
  69. auto relations = cb->getPlayerRelations(h->tempOwner, tempOwner);
  70. if(relations == PlayerRelations::SAME_PLAYER) //we're visiting our mine
  71. {
  72. gameEvents.showGarrisonDialog(id,h->id,true);
  73. return;
  74. }
  75. else if (relations == PlayerRelations::ALLIES)//ally
  76. return;
  77. if(stacksCount()) //Mine is guarded
  78. {
  79. BlockingDialog ynd(true,false);
  80. ynd.player = h->tempOwner;
  81. ynd.text.appendLocalString(EMetaText::ADVOB_TXT, isAbandoned() ? 84 : 187);
  82. gameEvents.showBlockingDialog(this, &ynd);
  83. return;
  84. }
  85. flagMine(gameEvents, h->tempOwner);
  86. }
  87. void CGMine::initObj(IGameRandomizer & gameRandomizer)
  88. {
  89. if(isAbandoned())
  90. {
  91. //set guardians
  92. int howManyTroglodytes = gameRandomizer.getDefault().nextInt(100, 199);
  93. auto troglodytes = std::make_unique<CStackInstance>(cb, CreatureID::TROGLODYTES, howManyTroglodytes);
  94. putStack(SlotID(0), std::move(troglodytes));
  95. assert(!abandonedMineResources.empty());
  96. if (!abandonedMineResources.empty())
  97. {
  98. producedResource = *RandomGeneratorUtil::nextItem(abandonedMineResources, gameRandomizer.getDefault());
  99. }
  100. else
  101. {
  102. logGlobal->error("Abandoned mine at (%s) has no valid resource candidates!", anchorPos().toString());
  103. producedResource = GameResID::GOLD;
  104. }
  105. }
  106. else
  107. {
  108. producedResource = GameResID(getObjTypeIndex().getNum());
  109. }
  110. producedQuantity = defaultResProduction();
  111. }
  112. bool CGMine::isAbandoned() const
  113. {
  114. return subID.getNum() >= 7;
  115. }
  116. const IOwnableObject * CGMine::asOwnable() const
  117. {
  118. return this;
  119. }
  120. std::vector<CreatureID> CGMine::providedCreatures() const
  121. {
  122. return {};
  123. }
  124. ResourceSet CGMine::dailyIncome() const
  125. {
  126. ResourceSet result;
  127. for (GameResID k : LIBRARY->resourceTypeHandler->getAllObjects())
  128. result[k] += valOfBonuses(BonusType::GENERATE_RESOURCE, BonusSubtypeID(k));
  129. result[producedResource] += defaultResProduction();
  130. const auto & playerSettings = cb->getPlayerSettings(getOwner());
  131. result.applyHandicap(playerSettings->handicap.percentIncome);
  132. return result;
  133. }
  134. std::string CGMine::getObjectName() const
  135. {
  136. return LIBRARY->generaltexth->translate("core.minename", getObjTypeIndex());
  137. }
  138. std::string CGMine::getHoverText(PlayerColor player) const
  139. {
  140. std::string hoverName = CArmedInstance::getHoverText(player);
  141. if (tempOwner != PlayerColor::NEUTRAL)
  142. hoverName += "\n(" + LIBRARY->generaltexth->restypes[producedResource.getNum()] + ")";
  143. if(stacksCount())
  144. {
  145. hoverName += "\n";
  146. hoverName += LIBRARY->generaltexth->allTexts[202]; //Guarded by
  147. hoverName += " ";
  148. hoverName += getArmyDescription();
  149. }
  150. return hoverName;
  151. }
  152. void CGMine::flagMine(IGameEventCallback & gameEvents, const PlayerColor & player) const
  153. {
  154. assert(tempOwner != player);
  155. gameEvents.setOwner(this, player); //not ours? flag it!
  156. InfoWindow iw;
  157. iw.type = EInfoWindowMode::AUTO;
  158. iw.text.appendTextID(TextIdentifier("core.mineevnt", producedResource.getNum()).get()); //not use subID, abandoned mines uses default mine texts
  159. iw.player = player;
  160. iw.components.emplace_back(ComponentType::RESOURCE_PER_DAY, producedResource, getProducedQuantity());
  161. gameEvents.showInfoDialog(&iw);
  162. }
  163. ui32 CGMine::defaultResProduction() const
  164. {
  165. switch(producedResource.toEnum())
  166. {
  167. case EGameResID::WOOD:
  168. case EGameResID::ORE:
  169. return 2;
  170. case EGameResID::GOLD:
  171. return 1000;
  172. default:
  173. return 1;
  174. }
  175. }
  176. ui32 CGMine::getProducedQuantity() const
  177. {
  178. auto * playerSettings = cb->getPlayerSettings(getOwner());
  179. // always round up income - we don't want mines to always produce zero if handicap in use
  180. return vstd::divideAndCeil(producedQuantity * playerSettings->handicap.percentIncome, 100);
  181. }
  182. void CGMine::battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const
  183. {
  184. if(result.winner == BattleSide::ATTACKER) //attacker won
  185. {
  186. if(isAbandoned())
  187. {
  188. hero->showInfoDialog(gameEvents, 85);
  189. }
  190. flagMine(gameEvents, hero->tempOwner);
  191. }
  192. }
  193. void CGMine::blockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, int32_t answer) const
  194. {
  195. if(answer)
  196. gameEvents.startBattle(hero, this);
  197. }
  198. void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
  199. {
  200. CArmedInstance::serializeJsonOptions(handler);
  201. serializeJsonOwner(handler);
  202. if(isAbandoned())
  203. {
  204. if(handler.saving)
  205. {
  206. JsonNode node;
  207. for(const auto & resID : abandonedMineResources)
  208. node.Vector().emplace_back(GameConstants::RESOURCE_NAMES[resID.getNum()]);
  209. handler.serializeRaw("possibleResources", node, std::nullopt);
  210. }
  211. else
  212. {
  213. auto guard = handler.enterArray("possibleResources");
  214. const JsonNode & node = handler.getCurrent();
  215. auto names = node.convertTo<std::vector<std::string>>();
  216. for(const std::string & s : names)
  217. {
  218. int raw_res = vstd::find_pos(GameConstants::RESOURCE_NAMES, s);
  219. if(raw_res < 0)
  220. logGlobal->error("Invalid resource name: %s", s);
  221. else
  222. abandonedMineResources.emplace(raw_res);
  223. }
  224. }
  225. }
  226. }
  227. bool CGTeleport::isEntrance() const
  228. {
  229. return type == BOTH || type == ENTRANCE;
  230. }
  231. bool CGTeleport::isExit() const
  232. {
  233. return type == BOTH || type == EXIT;
  234. }
  235. bool CGTeleport::isChannelEntrance(const ObjectInstanceID & id) const
  236. {
  237. return vstd::contains(getAllEntrances(), id);
  238. }
  239. bool CGTeleport::isChannelExit(const ObjectInstanceID & id) const
  240. {
  241. return vstd::contains(getAllExits(), id);
  242. }
  243. std::vector<ObjectInstanceID> CGTeleport::getAllEntrances(bool excludeCurrent) const
  244. {
  245. auto ret = cb->getTeleportChannelEntrances(channel);
  246. if(excludeCurrent)
  247. vstd::erase_if_present(ret, id);
  248. return ret;
  249. }
  250. std::vector<ObjectInstanceID> CGTeleport::getAllExits(bool excludeCurrent) const
  251. {
  252. auto ret = cb->getTeleportChannelExits(channel);
  253. if(excludeCurrent)
  254. vstd::erase_if_present(ret, id);
  255. return ret;
  256. }
  257. ObjectInstanceID CGTeleport::getRandomExit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  258. {
  259. auto passableExits = getPassableExits(cb->gameState(), h, getAllExits(true));
  260. if(!passableExits.empty())
  261. return *RandomGeneratorUtil::nextItem(passableExits, gameEvents.getRandomGenerator());
  262. return ObjectInstanceID();
  263. }
  264. bool CGTeleport::isTeleport(const CGObjectInstance * obj)
  265. {
  266. return dynamic_cast<const CGTeleport *>(obj) != nullptr;
  267. }
  268. bool CGTeleport::isConnected(const CGTeleport * src, const CGTeleport * dst)
  269. {
  270. return src && dst && src->isChannelExit(dst->id);
  271. }
  272. bool CGTeleport::isConnected(const CGObjectInstance * src, const CGObjectInstance * dst)
  273. {
  274. const auto * srcObj = dynamic_cast<const CGTeleport *>(src);
  275. const auto * dstObj = dynamic_cast<const CGTeleport *>(dst);
  276. return isConnected(srcObj, dstObj);
  277. }
  278. bool CGTeleport::isExitPassable(const IGameInfoCallback & gameInfo, const CGHeroInstance * h, const CGObjectInstance * obj)
  279. {
  280. ObjectInstanceID topObjectID = gameInfo.getTile(obj->visitablePos())->topVisitableObj();
  281. const CGObjectInstance * topObject = gameInfo.getObjInstance(topObjectID);
  282. if(topObject->ID == Obj::HERO)
  283. {
  284. if(h->id == topObject->id) // Just to be sure it's won't happen.
  285. return false;
  286. // Check if it's friendly hero or not
  287. if(gameInfo.getPlayerRelations(h->tempOwner, topObject->tempOwner) != PlayerRelations::ENEMIES)
  288. {
  289. // Exchange between heroes only possible via subterranean gates
  290. if(!dynamic_cast<const CGSubterraneanGate *>(obj))
  291. return false;
  292. }
  293. }
  294. return true;
  295. }
  296. std::vector<ObjectInstanceID> CGTeleport::getPassableExits(const IGameInfoCallback & gameInfo, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits)
  297. {
  298. vstd::erase_if(exits, [&](const ObjectInstanceID & exit) -> bool
  299. {
  300. return !isExitPassable(gameInfo, h, gameInfo.getObj(exit));
  301. });
  302. return exits;
  303. }
  304. void CGTeleport::addToChannel(std::map<TeleportChannelID, std::shared_ptr<TeleportChannel> > &channelsList, const CGTeleport * obj)
  305. {
  306. std::shared_ptr<TeleportChannel> tc;
  307. if(channelsList.find(obj->channel) == channelsList.end())
  308. {
  309. tc = std::make_shared<TeleportChannel>();
  310. channelsList.insert(std::make_pair(obj->channel, tc));
  311. }
  312. else
  313. tc = channelsList[obj->channel];
  314. if(obj->isEntrance() && !vstd::contains(tc->entrances, obj->id))
  315. tc->entrances.push_back(obj->id);
  316. if(obj->isExit() && !vstd::contains(tc->exits, obj->id))
  317. tc->exits.push_back(obj->id);
  318. if(!tc->entrances.empty() && !tc->exits.empty()
  319. && (tc->entrances.size() != 1 || tc->entrances != tc->exits))
  320. {
  321. tc->passability = TeleportChannel::PASSABLE;
  322. }
  323. }
  324. TeleportChannelID CGMonolith::findMeChannel(const std::vector<Obj> & IDs, MapObjectSubID SubID) const
  325. {
  326. for(auto teleportObj : cb->gameState().getMap().getObjects<CGMonolith>())
  327. {
  328. if(vstd::contains(IDs, teleportObj->ID) && teleportObj->subID == SubID)
  329. return teleportObj->channel;
  330. }
  331. return TeleportChannelID();
  332. }
  333. void CGMonolith::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  334. {
  335. TeleportDialog td(h->id, channel);
  336. if(isEntrance())
  337. {
  338. if(cb->isTeleportChannelBidirectional(channel) && 1 < cb->getTeleportChannelExits(channel).size())
  339. {
  340. auto exits = cb->getTeleportChannelExits(channel);
  341. for(const auto & exit : exits)
  342. {
  343. td.exits.push_back(std::make_pair(exit, cb->getObj(exit)->visitablePos()));
  344. }
  345. }
  346. if(cb->isTeleportChannelImpassable(channel))
  347. {
  348. logGlobal->debug("Cannot find corresponding exit monolith for %d at %s", id.getNum(), anchorPos().toString());
  349. td.impassable = true;
  350. }
  351. else if(getRandomExit(gameEvents, h) == ObjectInstanceID())
  352. logGlobal->debug("All exits blocked for monolith %d at %s", id.getNum(), anchorPos().toString());
  353. }
  354. else
  355. h->showInfoDialog(gameEvents, 70);
  356. gameEvents.showTeleportDialog(&td);
  357. }
  358. void CGMonolith::teleportDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
  359. {
  360. int3 dPos;
  361. auto randomExit = getRandomExit(gameEvents, hero);
  362. auto realExits = getAllExits(true);
  363. if(!isEntrance() // Do nothing if hero visited exit only object
  364. || (exits.empty() && realExits.empty()) // Do nothing if there no exits on this channel
  365. || ObjectInstanceID() == randomExit) // Do nothing if all exits are blocked by friendly hero and it's not subterranean gate
  366. {
  367. return;
  368. }
  369. else if(vstd::isValidIndex(exits, answer))
  370. dPos = exits[answer].second;
  371. else
  372. dPos = cb->getObj(randomExit)->visitablePos();
  373. gameEvents.moveHero(hero->id, hero->convertFromVisitablePos(dPos), EMovementMode::MONOLITH);
  374. }
  375. void CGMonolith::initObj(IGameRandomizer & gameRandomizer)
  376. {
  377. std::vector<Obj> IDs;
  378. IDs.push_back(ID);
  379. switch(ID.toEnum())
  380. {
  381. case Obj::MONOLITH_ONE_WAY_ENTRANCE:
  382. type = ENTRANCE;
  383. IDs.emplace_back(Obj::MONOLITH_ONE_WAY_EXIT);
  384. break;
  385. case Obj::MONOLITH_ONE_WAY_EXIT:
  386. type = EXIT;
  387. IDs.emplace_back(Obj::MONOLITH_ONE_WAY_ENTRANCE);
  388. break;
  389. case Obj::MONOLITH_TWO_WAY:
  390. default:
  391. type = BOTH;
  392. break;
  393. }
  394. channel = findMeChannel(IDs, subID);
  395. if(channel == TeleportChannelID())
  396. channel = TeleportChannelID(static_cast<si32>(cb->gameState().getMap().teleportChannels.size()));
  397. addToChannel(cb->gameState().getMap().teleportChannels, this);
  398. }
  399. void CGSubterraneanGate::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  400. {
  401. TeleportDialog td(h->id, channel);
  402. if(cb->isTeleportChannelImpassable(channel))
  403. {
  404. h->showInfoDialog(gameEvents, 153);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
  405. logGlobal->debug("Cannot find exit subterranean gate for %d at %s", id.getNum(), anchorPos().toString());
  406. td.impassable = true;
  407. }
  408. else
  409. {
  410. auto exit = getRandomExit(gameEvents, h);
  411. td.exits.push_back(std::make_pair(exit, cb->getObj(exit)->visitablePos()));
  412. }
  413. gameEvents.showTeleportDialog(&td);
  414. }
  415. void CGSubterraneanGate::initObj(IGameRandomizer & gameRandomizer)
  416. {
  417. type = BOTH;
  418. }
  419. void CGSubterraneanGate::postInit(IGameInfoCallback * cb) //matches subterranean gates into pairs
  420. {
  421. //split on underground and surface gates
  422. std::vector<CGSubterraneanGate *> gatesSplit[2]; //surface and underground gates
  423. for(auto gate : cb->gameState().getMap().getObjects<CGSubterraneanGate>())
  424. {
  425. gatesSplit[gate->visitablePos().z].push_back(gate);
  426. }
  427. //sort by position
  428. std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), [](const CGObjectInstance * a, const CGObjectInstance * b)
  429. {
  430. return a->visitablePos() < b->visitablePos();
  431. });
  432. auto assignToChannel = [&](CGSubterraneanGate * obj)
  433. {
  434. if(obj->channel == TeleportChannelID())
  435. { // if object not linked to channel then create new channel
  436. obj->channel = TeleportChannelID(static_cast<si32>(cb->gameState().getMap().teleportChannels.size()));
  437. addToChannel(cb->gameState().getMap().teleportChannels, obj);
  438. }
  439. };
  440. for(size_t i = 0; i < gatesSplit[0].size(); i++)
  441. {
  442. CGSubterraneanGate * objCurrent = gatesSplit[0][i];
  443. //find nearest underground exit
  444. std::pair<int, si32> best(-1, std::numeric_limits<si32>::max()); //pair<pos_in_vector, distance^2>
  445. for(int j = 0; j < gatesSplit[1].size(); j++)
  446. {
  447. CGSubterraneanGate *checked = gatesSplit[1][j];
  448. if(checked->channel != TeleportChannelID())
  449. continue;
  450. si32 hlp = checked->visitablePos().dist2dSQ(objCurrent->visitablePos());
  451. if(hlp < best.second)
  452. {
  453. best.first = j;
  454. best.second = hlp;
  455. }
  456. }
  457. assignToChannel(objCurrent);
  458. if(best.first >= 0) //found pair
  459. {
  460. gatesSplit[1][best.first]->channel = objCurrent->channel;
  461. addToChannel(cb->gameState().getMap().teleportChannels, gatesSplit[1][best.first]);
  462. }
  463. }
  464. // we should assign empty channels to underground gates if they don't have matching overground gates
  465. for(auto & i : gatesSplit[1])
  466. assignToChannel(i);
  467. }
  468. void CGWhirlpool::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  469. {
  470. TeleportDialog td(h->id, channel);
  471. if(cb->isTeleportChannelImpassable(channel))
  472. {
  473. logGlobal->debug("Cannot find exit whirlpool for %d at %s", id.getNum(), anchorPos().toString());
  474. td.impassable = true;
  475. }
  476. else if(getRandomExit(gameEvents, h) == ObjectInstanceID())
  477. logGlobal->debug("All exits are blocked for whirlpool %d at %s", id.getNum(), anchorPos().toString());
  478. if(!isProtected(h))
  479. {
  480. SlotID targetstack = h->Slots().begin()->first; //slot numbers may vary
  481. for(auto i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
  482. {
  483. if(h->getPower(targetstack) > h->getPower(i->first))
  484. targetstack = (i->first);
  485. }
  486. auto countToTake = static_cast<TQuantity>(h->getStackCount(targetstack) * 0.5);
  487. vstd::amax(countToTake, 1);
  488. InfoWindow iw;
  489. iw.type = EInfoWindowMode::AUTO;
  490. iw.player = h->tempOwner;
  491. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 168);
  492. iw.components.emplace_back(ComponentType::CREATURE, h->getCreature(targetstack)->getId(), -countToTake);
  493. gameEvents.showInfoDialog(&iw);
  494. gameEvents.changeStackCount(StackLocation(h->id, targetstack), -countToTake, ChangeValueMode::RELATIVE);
  495. }
  496. else
  497. {
  498. auto exits = getAllExits();
  499. for(const auto & exit : exits)
  500. {
  501. auto blockedPosList = cb->getObj(exit)->getBlockedPos();
  502. for(const auto & bPos : blockedPosList)
  503. td.exits.push_back(std::make_pair(exit, bPos));
  504. }
  505. }
  506. gameEvents.showTeleportDialog(&td);
  507. }
  508. void CGWhirlpool::teleportDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
  509. {
  510. int3 dPos;
  511. auto realExits = getAllExits();
  512. if(exits.empty() && realExits.empty())
  513. return;
  514. else if(vstd::isValidIndex(exits, answer))
  515. dPos = exits[answer].second;
  516. else
  517. {
  518. auto exit = getRandomExit(gameEvents, hero);
  519. if(exit == ObjectInstanceID())
  520. return;
  521. const auto * obj = cb->getObj(exit);
  522. std::set<int3> tiles = obj->getBlockedPos();
  523. dPos = *RandomGeneratorUtil::nextItem(tiles, gameEvents.getRandomGenerator());
  524. }
  525. gameEvents.moveHero(hero->id, hero->convertFromVisitablePos(dPos), EMovementMode::MONOLITH);
  526. }
  527. bool CGWhirlpool::isProtected(const CGHeroInstance * h)
  528. {
  529. return h->hasBonusOfType(BonusType::WHIRLPOOL_PROTECTION)
  530. || (h->stacksCount() == 1 && h->Slots().begin()->second->getCount() == 1)
  531. || (h->stacksCount() == 0 && h->getCommander() && h->getCommander()->alive);
  532. }
  533. const CArtifactInstance * CGArtifact::getArtifactInstance() const
  534. {
  535. return cb->getArtInstance(storedArtifact);
  536. }
  537. ArtifactID CGArtifact::getArtifactType() const
  538. {
  539. if(ID == Obj::SPELL_SCROLL)
  540. return ArtifactID::SPELL_SCROLL;
  541. else
  542. return getObjTypeIndex().getNum();
  543. }
  544. void CGArtifact::pickRandomObject(IGameRandomizer & gameRandomizer)
  545. {
  546. switch(ID.toEnum())
  547. {
  548. case MapObjectID::RANDOM_ART:
  549. subID = gameRandomizer.rollArtifact();
  550. break;
  551. case MapObjectID::RANDOM_TREASURE_ART:
  552. subID = gameRandomizer.rollArtifact(EArtifactClass::ART_TREASURE);
  553. break;
  554. case MapObjectID::RANDOM_MINOR_ART:
  555. subID = gameRandomizer.rollArtifact(EArtifactClass::ART_MINOR);
  556. break;
  557. case MapObjectID::RANDOM_MAJOR_ART:
  558. subID = gameRandomizer.rollArtifact(EArtifactClass::ART_MAJOR);
  559. break;
  560. case MapObjectID::RANDOM_RELIC_ART:
  561. subID = gameRandomizer.rollArtifact(EArtifactClass::ART_RELIC);
  562. break;
  563. }
  564. if (ID != MapObjectID::SPELL_SCROLL && ID != MapObjectID::ARTIFACT)
  565. {
  566. ID = MapObjectID::ARTIFACT;
  567. setType(ID, subID);
  568. }
  569. else if (ID != MapObjectID::SPELL_SCROLL)
  570. ID = MapObjectID::ARTIFACT;
  571. }
  572. void CGArtifact::setArtifactInstance(const CArtifactInstance * instance)
  573. {
  574. storedArtifact = instance->getId();
  575. }
  576. void CGArtifact::initObj(IGameRandomizer & gameRandomizer)
  577. {
  578. blockVisit = true;
  579. if(ID == Obj::ARTIFACT)
  580. {
  581. assert(getArtifactType().hasValue());
  582. if (!storedArtifact.hasValue())
  583. setArtifactInstance(cb->gameState().createArtifact(getArtifactType()));
  584. }
  585. if(ID == Obj::SPELL_SCROLL)
  586. subID = 1;
  587. assert(getArtifactInstance()->getType());
  588. assert(!getArtifactInstance()->getParentNodes().empty());
  589. }
  590. std::string CGArtifact::getObjectName() const
  591. {
  592. return getArtifactType().toEntity(LIBRARY)->getNameTranslated();
  593. }
  594. std::string CGArtifact::getPopupText(PlayerColor player) const
  595. {
  596. if (settings["general"]["enableUiEnhancements"].Bool())
  597. {
  598. std::string description = getArtifactType().toEntity(LIBRARY)->getDescriptionTranslated();
  599. if (getArtifactType() == ArtifactID::SPELL_SCROLL)
  600. ArtifactUtils::insertScrrollSpellName(description, SpellID::NONE); // erase text placeholder
  601. return description;
  602. }
  603. else
  604. return getObjectName();
  605. }
  606. std::string CGArtifact::getPopupText(const CGHeroInstance * hero) const
  607. {
  608. return getPopupText(hero->getOwner());
  609. }
  610. std::vector<Component> CGArtifact::getPopupComponents(PlayerColor player) const
  611. {
  612. return {
  613. Component(ComponentType::ARTIFACT, getArtifactType())
  614. };
  615. }
  616. void CGArtifact::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  617. {
  618. if(!stacksCount())
  619. {
  620. InfoWindow iw;
  621. iw.type = EInfoWindowMode::AUTO;
  622. iw.player = h->tempOwner;
  623. if(getArtifactInstance()->getType()->canBePutAt(h))
  624. {
  625. switch (ID.toEnum())
  626. {
  627. case Obj::ARTIFACT:
  628. {
  629. iw.components.emplace_back(ComponentType::ARTIFACT, getArtifactType());
  630. if(!message.empty())
  631. iw.text = message;
  632. else
  633. iw.text.appendTextID(getArtifactType().toArtifact()->getEventTextID());
  634. }
  635. break;
  636. case Obj::SPELL_SCROLL:
  637. {
  638. SpellID spell = getArtifactInstance()->getScrollSpellID();
  639. iw.components.emplace_back(ComponentType::SPELL, spell);
  640. if(!message.empty())
  641. iw.text = message;
  642. else
  643. {
  644. iw.text.appendLocalString(EMetaText::ADVOB_TXT,135);
  645. iw.text.replaceName(spell);
  646. }
  647. }
  648. break;
  649. }
  650. }
  651. else
  652. {
  653. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 2);
  654. }
  655. gameEvents.showInfoDialog(&iw);
  656. pick(gameEvents, h);
  657. }
  658. else
  659. {
  660. switch(ID.toEnum())
  661. {
  662. case Obj::ARTIFACT:
  663. {
  664. BlockingDialog ynd(true,false);
  665. ynd.player = h->getOwner();
  666. if(!message.empty())
  667. ynd.text = message;
  668. else
  669. {
  670. // TODO: Guard text is more complex in H3, see mantis issue 2325 for details
  671. ynd.text.appendLocalString(EMetaText::GENERAL_TXT, 420);
  672. ynd.text.replaceRawString("");
  673. ynd.text.replaceRawString(getArmyDescription());
  674. ynd.text.replaceLocalString(EMetaText::GENERAL_TXT, 43); // creatures
  675. }
  676. gameEvents.showBlockingDialog(this, &ynd);
  677. }
  678. break;
  679. case Obj::SPELL_SCROLL:
  680. {
  681. if(!message.empty())
  682. {
  683. BlockingDialog ynd(true,false);
  684. ynd.player = h->getOwner();
  685. ynd.text = message;
  686. gameEvents.showBlockingDialog(this, &ynd);
  687. }
  688. else
  689. blockingDialogAnswered(gameEvents, h, true);
  690. }
  691. break;
  692. }
  693. }
  694. }
  695. void CGArtifact::pick(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  696. {
  697. if(gameEvents.putArtifact(ArtifactLocation(h->id, ArtifactPosition::FIRST_AVAILABLE), getArtifactInstance()->getId()))
  698. gameEvents.removeObject(this, h->getOwner());
  699. }
  700. BattleField CGArtifact::getBattlefield() const
  701. {
  702. return BattleField::NONE;
  703. }
  704. void CGArtifact::battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const
  705. {
  706. if(result.winner == BattleSide::ATTACKER) //attacker won
  707. pick(gameEvents, hero);
  708. }
  709. void CGArtifact::blockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, int32_t answer) const
  710. {
  711. if(answer)
  712. gameEvents.startBattle(hero, this);
  713. }
  714. void CGArtifact::serializeJsonOptions(JsonSerializeFormat& handler)
  715. {
  716. handler.serializeStruct("guardMessage", message);
  717. CArmedInstance::serializeJsonOptions(handler);
  718. if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
  719. CCreatureSet::serializeJson(handler, "guards", 7);
  720. if(handler.saving && ID == Obj::SPELL_SCROLL)
  721. {
  722. const auto & b = getArtifactInstance()->getFirstBonus(Selector::type()(BonusType::SPELL));
  723. SpellID spellId(b->subtype.as<SpellID>());
  724. handler.serializeId("spell", spellId, SpellID::NONE);
  725. }
  726. }
  727. void CGSignBottle::initObj(IGameRandomizer & gameRandomizer)
  728. {
  729. //if no text is set than we pick random from the predefined ones
  730. if(message.empty())
  731. {
  732. auto vector = LIBRARY->generaltexth->findStringsWithPrefix("core.randsign");
  733. std::string messageIdentifier = *RandomGeneratorUtil::nextItem(vector, gameRandomizer.getDefault());
  734. message.appendTextID(messageIdentifier);
  735. }
  736. if(ID == Obj::OCEAN_BOTTLE)
  737. {
  738. blockVisit = true;
  739. }
  740. }
  741. void CGSignBottle::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  742. {
  743. InfoWindow iw;
  744. iw.player = h->getOwner();
  745. iw.text = message;
  746. gameEvents.showInfoDialog(&iw);
  747. if(ID == Obj::OCEAN_BOTTLE)
  748. gameEvents.removeObject(this, h->getOwner());
  749. }
  750. void CGSignBottle::serializeJsonOptions(JsonSerializeFormat& handler)
  751. {
  752. handler.serializeStruct("text", message);
  753. }
  754. const IOwnableObject * CGGarrison::asOwnable() const
  755. {
  756. return this;
  757. }
  758. ResourceSet CGGarrison::dailyIncome() const
  759. {
  760. ResourceSet result;
  761. for (GameResID k : LIBRARY->resourceTypeHandler->getAllObjects())
  762. result[k] += valOfBonuses(BonusType::GENERATE_RESOURCE, BonusSubtypeID(k));
  763. return result;
  764. }
  765. std::vector<CreatureID> CGGarrison::providedCreatures() const
  766. {
  767. return {};
  768. }
  769. void CGGarrison::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  770. {
  771. auto relations = cb->getPlayerRelations(h->tempOwner, tempOwner);
  772. if (relations == PlayerRelations::ENEMIES && stacksCount() > 0) {
  773. //TODO: Find a way to apply magic garrison effects in battle.
  774. gameEvents.startBattle(h, this);
  775. return;
  776. }
  777. //New owner.
  778. if (relations == PlayerRelations::ENEMIES)
  779. gameEvents.setOwner(this, h->tempOwner);
  780. gameEvents.showGarrisonDialog(id, h->id, removableUnits);
  781. }
  782. bool CGGarrison::passableFor(PlayerColor player) const
  783. {
  784. //FIXME: identical to same method in CGTownInstance
  785. if ( !stacksCount() )//empty - anyone can visit
  786. return true;
  787. if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
  788. return false;
  789. if (cb->getPlayerRelations(tempOwner, player) != PlayerRelations::ENEMIES)
  790. return true;
  791. return false;
  792. }
  793. void CGGarrison::battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const
  794. {
  795. if (result.winner == BattleSide::ATTACKER)
  796. onHeroVisit(gameEvents, hero);
  797. }
  798. void CGGarrison::serializeJsonOptions(JsonSerializeFormat& handler)
  799. {
  800. handler.serializeBool("removableUnits", removableUnits);
  801. serializeJsonOwner(handler);
  802. CArmedInstance::serializeJsonOptions(handler);
  803. }
  804. void CGGarrison::initObj(IGameRandomizer & gameRandomizer)
  805. {
  806. if(this->subID == MapObjectSubID::decode(this->ID, "antiMagic"))
  807. addAntimagicGarrisonBonus();
  808. }
  809. void CGGarrison::addAntimagicGarrisonBonus()
  810. {
  811. auto bonus = std::make_shared<Bonus>();
  812. bonus->type = BonusType::BLOCK_ALL_MAGIC;
  813. bonus->source = BonusSource::OBJECT_TYPE;
  814. bonus->sid = BonusSourceID(this->ID);
  815. bonus->propagator = std::make_shared<CPropagatorNodeType>(BonusNodeType::BATTLE_WIDE);
  816. bonus->duration = BonusDuration::PERMANENT;
  817. this->addNewBonus(bonus);
  818. }
  819. void CGMagi::initObj(IGameRandomizer & gameRandomizer)
  820. {
  821. if (ID == Obj::EYE_OF_MAGI)
  822. blockVisit = true;
  823. }
  824. void CGMagi::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  825. {
  826. if (ID == Obj::HUT_OF_MAGI)
  827. {
  828. h->showInfoDialog(gameEvents, 61);
  829. std::vector<const CGObjectInstance *> eyes;
  830. for (const auto & object : cb->gameState().getMap().getObjects<CGMagi>())
  831. {
  832. if (object->ID == Obj::EYE_OF_MAGI && object->subID == this->subID)
  833. eyes.push_back(object);
  834. }
  835. if (!eyes.empty())
  836. {
  837. CenterView cv;
  838. cv.player = h->tempOwner;
  839. cv.focusTime = 2000;
  840. FoWChange fw;
  841. fw.player = h->tempOwner;
  842. fw.mode = ETileVisibility::REVEALED;
  843. fw.waitForDialogs = true;
  844. for(const auto & eye : eyes)
  845. {
  846. cb->getTilesInRange (fw.tiles, eye->visitablePos(), 10, ETileVisibility::HIDDEN, h->tempOwner);
  847. gameEvents.sendAndApply(fw);
  848. cv.pos = eye->visitablePos();
  849. gameEvents.sendAndApply(cv);
  850. }
  851. cv.pos = h->visitablePos();
  852. cv.focusTime = 0;
  853. gameEvents.sendAndApply(cv);
  854. }
  855. }
  856. else if (ID == Obj::EYE_OF_MAGI)
  857. {
  858. h->showInfoDialog(gameEvents, 48);
  859. }
  860. }
  861. CGBoat::CGBoat(IGameInfoCallback * cb)
  862. : CGObjectInstance(cb)
  863. , CBonusSystemNode(BonusNodeType::BOAT)
  864. {
  865. direction = 4;
  866. layer = EPathfindingLayer::SAIL;
  867. }
  868. bool CGBoat::isCoastVisitable() const
  869. {
  870. return true;
  871. }
  872. void CGBoat::setBoardedHero(const CGHeroInstance * hero)
  873. {
  874. if (hero)
  875. boardedHeroID = hero->id;
  876. else
  877. boardedHeroID = ObjectInstanceID();
  878. }
  879. const CGHeroInstance * CGBoat::getBoardedHero() const
  880. {
  881. if (boardedHeroID.hasValue())
  882. return cb->getHero(boardedHeroID);
  883. else
  884. return nullptr;
  885. }
  886. void CGSirens::initObj(IGameRandomizer & gameRandomizer)
  887. {
  888. blockVisit = true;
  889. }
  890. std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
  891. {
  892. return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID)));
  893. }
  894. void CGSirens::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  895. {
  896. InfoWindow iw;
  897. iw.player = h->tempOwner;
  898. if(h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID))) //has already visited Sirens
  899. {
  900. iw.type = EInfoWindowMode::AUTO;
  901. iw.text.appendLocalString(EMetaText::ADVOB_TXT,133);
  902. }
  903. else
  904. {
  905. giveDummyBonus(gameEvents, h->id, BonusDuration::ONE_BATTLE);
  906. TExpType xp = 0;
  907. for (auto i = h->Slots().begin(); i != h->Slots().end(); i++)
  908. {
  909. // 1-sized stacks are not affected by sirens
  910. if (i->second->getCount() == 1)
  911. continue;
  912. // tested H3 behavior: 30% (rounded up) of stack drowns
  913. TQuantity drown = std::ceil(i->second->getCount() * 0.3);
  914. if(drown)
  915. {
  916. gameEvents.changeStackCount(StackLocation(h->id, i->first), -drown, ChangeValueMode::RELATIVE);
  917. xp += drown * i->second->getType()->getMaxHealth();
  918. }
  919. }
  920. if(xp)
  921. {
  922. xp = h->calculateXp(static_cast<int>(xp));
  923. iw.text.appendLocalString(EMetaText::ADVOB_TXT,132);
  924. iw.text.replaceNumber(static_cast<int>(xp));
  925. gameEvents.giveExperience(h, xp);
  926. }
  927. else
  928. {
  929. iw.text.appendLocalString(EMetaText::ADVOB_TXT,134);
  930. }
  931. }
  932. gameEvents.showInfoDialog(&iw);
  933. }
  934. void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
  935. {
  936. // H J L K I
  937. // A x S x B
  938. // C E G F D
  939. offsets = {
  940. {-2, 0, 0}, // A
  941. {+2, 0, 0}, // B
  942. {-2, 1, 0}, // C
  943. {+2, 1, 0}, // D
  944. {-1, 1, 0}, // E
  945. {+1, 1, 0}, // F
  946. {0, 1, 0}, // G
  947. {-2, -1, 0}, // H
  948. {+2, -1, 0}, // I
  949. {-1, -1, 0}, // G
  950. {+1, -1, 0}, // K
  951. {0, -1, 0}, // L
  952. };
  953. }
  954. const IObjectInterface * CGShipyard::getObject() const
  955. {
  956. return this;
  957. }
  958. void CGShipyard::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  959. {
  960. if(cb->getPlayerRelations(tempOwner, h->tempOwner) == PlayerRelations::ENEMIES)
  961. gameEvents.setOwner(this, h->tempOwner);
  962. if(shipyardStatus() != IBoatGenerator::GOOD)
  963. {
  964. InfoWindow iw;
  965. iw.type = EInfoWindowMode::AUTO;
  966. iw.player = tempOwner;
  967. getProblemText(iw.text, h);
  968. gameEvents.showInfoDialog(&iw);
  969. }
  970. else
  971. {
  972. gameEvents.showObjectWindow(this, EOpenWindowMode::SHIPYARD_WINDOW, h, false);
  973. }
  974. }
  975. void CGShipyard::serializeJsonOptions(JsonSerializeFormat& handler)
  976. {
  977. serializeJsonOwner(handler);
  978. }
  979. BoatId CGShipyard::getBoatType() const
  980. {
  981. return createdBoat;
  982. }
  983. const IOwnableObject * CGShipyard::asOwnable() const
  984. {
  985. return this;
  986. }
  987. ResourceSet CGShipyard::dailyIncome() const
  988. {
  989. return {};
  990. }
  991. std::vector<CreatureID> CGShipyard::providedCreatures() const
  992. {
  993. return {};
  994. }
  995. void CGDenOfthieves::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  996. {
  997. gameEvents.showObjectWindow(this, EOpenWindowMode::THIEVES_GUILD, h, false);
  998. }
  999. void CGObelisk::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  1000. {
  1001. InfoWindow iw;
  1002. iw.type = EInfoWindowMode::AUTO;
  1003. iw.player = h->tempOwner;
  1004. const TeamState *ts = cb->getPlayerTeam(h->tempOwner);
  1005. assert(ts);
  1006. TeamID team = ts->id;
  1007. if(!wasVisited(team))
  1008. {
  1009. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 96);
  1010. gameEvents.sendAndApply(iw);
  1011. // increment general visited obelisks counter
  1012. gameEvents.setObjPropertyID(id, ObjProperty::OBELISK_VISITED, team);
  1013. gameEvents.showObjectWindow(this, EOpenWindowMode::PUZZLE_MAP, h, false);
  1014. // mark that particular obelisk as visited for all players in the team
  1015. for(const auto & color : ts->players)
  1016. {
  1017. gameEvents.setObjPropertyID(id, ObjProperty::VISITED, color);
  1018. }
  1019. }
  1020. else
  1021. {
  1022. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 97);
  1023. gameEvents.sendAndApply(iw);
  1024. }
  1025. }
  1026. void CGObelisk::initObj(IGameRandomizer & gameRandomizer)
  1027. {
  1028. cb->gameState().getMap().obeliskCount++;
  1029. }
  1030. std::string CGObelisk::getHoverText(PlayerColor player) const
  1031. {
  1032. return getObjectName() + " " + visitedTxt(wasVisited(player));
  1033. }
  1034. std::string CGObelisk::getObjectDescription(PlayerColor player) const
  1035. {
  1036. return visitedTxt(wasVisited(player));
  1037. }
  1038. void CGObelisk::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
  1039. {
  1040. switch(what)
  1041. {
  1042. case ObjProperty::OBELISK_VISITED:
  1043. {
  1044. auto progress = ++cb->gameState().getMap().obelisksVisited[identifier.as<TeamID>()];
  1045. logGlobal->debug("Player %d: obelisk progress %d / %d", identifier.getNum(), static_cast<int>(progress) , static_cast<int>(cb->gameState().getMap().obeliskCount));
  1046. if(progress > cb->gameState().getMap().obeliskCount)
  1047. {
  1048. logGlobal->error("Visited %d of %d", static_cast<int>(progress), cb->gameState().getMap().obeliskCount);
  1049. throw std::runtime_error("Player visited " + std::to_string(progress) + " obelisks out of " + std::to_string(cb->gameState().getMap().obeliskCount) + " present on map!");
  1050. }
  1051. break;
  1052. }
  1053. default:
  1054. CTeamVisited::setPropertyDer(what, identifier);
  1055. break;
  1056. }
  1057. }
  1058. void HillFort::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  1059. {
  1060. gameEvents.showObjectWindow(this, EOpenWindowMode::HILL_FORT_WINDOW, h, false);
  1061. }
  1062. void HillFort::fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const
  1063. {
  1064. int32_t level = stack.getType()->getLevel();
  1065. int32_t index = std::clamp<int32_t>(level - 1, 0, upgradeCostPercentage.size() - 1);
  1066. int costModifier = upgradeCostPercentage[index];
  1067. for(const auto & nid : stack.getCreature()->upgrades)
  1068. {
  1069. info.addUpgrade(nid, stack.getType(), costModifier);
  1070. }
  1071. }
  1072. std::string HillFort::getPopupText(PlayerColor player) const
  1073. {
  1074. MetaString message = MetaString::createFromRawString("{%s}\r\n\r\n%s");
  1075. message.replaceName(ID, subID);
  1076. message.replaceTextID(getDescriptionToolTip());
  1077. return message.toString();
  1078. }
  1079. std::string HillFort::getPopupText(const CGHeroInstance * hero) const
  1080. {
  1081. return getPopupText(hero->getOwner());
  1082. }
  1083. std::string HillFort::getDescriptionToolTip() const
  1084. {
  1085. return TextIdentifier(getObjectHandler()->getBaseTextID(), "description").get();
  1086. }
  1087. std::string HillFort::getUnavailableUpgradeMessage() const
  1088. {
  1089. assert(getObjectHandler()->getModScope() != "core");
  1090. return TextIdentifier(getObjectHandler()->getBaseTextID(), "unavailableUpgradeMessage").get();
  1091. }
  1092. VCMI_LIB_NAMESPACE_END