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- /*
- * ScriptHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ScriptHandler.h"
- #if SCRIPTING_ENABLED
- #include <vcmi/Services.h>
- #include <vcmi/Environment.h>
- #include "CGameInterface.h"
- #include "CScriptingModule.h"
- #include "VCMIDirs.h"
- #include "serializer/JsonDeserializer.h"
- #include "serializer/JsonSerializer.h"
- #include "filesystem/Filesystem.h"
- VCMI_LIB_NAMESPACE_BEGIN
- static const std::vector<std::string> IMPLEMENTS_MAP =
- {
- "ANYTHING",
- "BATTLE_EFFECT"
- };
- namespace scripting
- {
- ScriptImpl::ScriptImpl(const ScriptHandler * owner_):
- owner(owner_),
- implements(Implements::ANYTHING)
- {
- }
- ScriptImpl::~ScriptImpl() = default;
- void ScriptImpl::compile(vstd::CLoggerBase * logger)
- {
- code = host->compile(sourcePath, sourceText, logger);
- if(host == owner->erm)
- {
- host = owner->lua;
- sourceText = code;
- code = host->compile(getName(), getSource(), logger);
- }
- }
- std::shared_ptr<Context> ScriptImpl::createContext(const Environment * env) const
- {
- return host->createContextFor(this, env);
- }
- const std::string & ScriptImpl::getName() const
- {
- return identifier;
- }
- const std::string & ScriptImpl::getSource() const
- {
- return sourceText;
- }
- void ScriptImpl::performRegistration(Services * services) const
- {
- switch(implements)
- {
- case Implements::ANYTHING:
- break;
- case Implements::BATTLE_EFFECT:
- host->registerSpellEffect(services->spellEffects(), this);
- break;
- }
- }
- void ScriptImpl::serializeJson(vstd::CLoggerBase * logger, JsonSerializeFormat & handler)
- {
- handler.serializeString("source", sourcePath);
- handler.serializeEnum("implements", implements, Implements::ANYTHING, IMPLEMENTS_MAP);
- if(!handler.saving)
- {
- resolveHost();
- ResourcePath sourcePathId("SCRIPTS/" + sourcePath);
- auto rawData = CResourceHandler::get()->load(sourcePathId)->readAll();
- sourceText = std::string(reinterpret_cast<char *>(rawData.first.get()), rawData.second);
- compile(logger);
- }
- }
- void ScriptImpl::serializeJsonState(JsonSerializeFormat & handler)
- {
- handler.serializeString("sourcePath", sourcePath);
- handler.serializeString("sourceText", sourceText);
- handler.serializeString("code", code);
- handler.serializeEnum("implements", implements, Implements::ANYTHING, IMPLEMENTS_MAP);
- if(!handler.saving)
- {
- host = owner->lua;
- }
- }
- void ScriptImpl::resolveHost()
- {
- ResourcePath sourcePathId(sourcePath);
- if(sourcePathId.getType() == EResType::ERM)
- host = owner->erm;
- else if(sourcePathId.getType() == EResType::LUA)
- host = owner->lua;
- else
- throw std::runtime_error("Unknown script language in:" + sourcePath);
- }
- PoolImpl::PoolImpl(const Environment * ENV)
- : env(ENV),
- srv(nullptr)
- {
- }
- PoolImpl::PoolImpl(const Environment * ENV, ServerCallback * SRV)
- : env(ENV),
- srv(SRV)
- {
- }
- std::shared_ptr<Context> PoolImpl::getContext(const Script * script)
- {
- auto iter = cache.find(script);
- if(iter == cache.end())
- {
- auto context = script->createContext(env);
- cache[script] = context;
- const auto & key = script->getName();
- const JsonNode & scriptState = state[key];
- if(srv)
- context->run(srv, scriptState);
- else
- context->run(scriptState);
- return context;
- }
- else
- {
- return iter->second;
- }
- }
- void PoolImpl::serializeState(const bool saving, JsonNode & data)
- {
- if(saving)
- {
- for(auto & scriptAndContext : cache)
- {
- const auto * script = scriptAndContext.first;
- auto context = scriptAndContext.second;
- state[script->getName()] = context->saveState();
- data = state;
- }
- }
- else
- {
- state = data;
- }
- }
- ScriptHandler::ScriptHandler()
- :erm(nullptr), lua(nullptr)
- {
- boost::filesystem::path filePath = VCMIDirs::get().fullLibraryPath("scripting", "vcmiERM");
- if (boost::filesystem::exists(filePath))
- {
- erm = CDynLibHandler::getNewScriptingModule(filePath);
- }
- filePath = VCMIDirs::get().fullLibraryPath("scripting", "vcmiLua");
- if (boost::filesystem::exists(filePath))
- {
- lua = CDynLibHandler::getNewScriptingModule(filePath);
- }
- }
- ScriptHandler::~ScriptHandler() = default;
- const Script * ScriptHandler::resolveScript(const std::string & name) const
- {
- auto iter = objects.find(name);
- if(iter == objects.end())
- {
- logMod->error("Unknown script id '%s'", name);
- return nullptr;
- }
- else
- {
- return iter->second.get();
- }
- }
- std::vector<JsonNode> ScriptHandler::loadLegacyData()
- {
- return std::vector<JsonNode>();
- }
- ScriptPtr ScriptHandler::loadFromJson(vstd::CLoggerBase * logger, const std::string & scope,
- const JsonNode & json, const std::string & identifier) const
- {
- ScriptPtr ret = std::make_shared<ScriptImpl>(this);
- JsonDeserializer handler(nullptr, json);
- ret->identifier = identifier;
- ret->serializeJson(logger, handler);
- return ret;
- }
- void ScriptHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
- {
- auto object = loadFromJson(logMod, scope, data, name);
- objects[object->identifier] = object;
- }
- void ScriptHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
- {
- throw std::runtime_error("No legacy data load allowed for scripts");
- }
- void ScriptHandler::performRegistration(Services * services) const
- {
- for(const auto & keyValue : objects)
- {
- auto script = keyValue.second;
- script->performRegistration(services);
- }
- }
- void ScriptHandler::run(std::shared_ptr<Pool> pool) const
- {
- for(const auto & keyValue : objects)
- {
- auto script = keyValue.second;
- if(script->implements == ScriptImpl::Implements::ANYTHING)
- {
- auto context = pool->getContext(script.get());
- //todo: consider explicit run for generic scripts
- }
- }
- }
- void ScriptHandler::loadState(const JsonNode & state)
- {
- objects.clear();
- const JsonNode & scriptsData = state["scripts"];
- for(const auto & keyValue : scriptsData.Struct())
- {
- std::string name = keyValue.first;
- const JsonNode & scriptData = keyValue.second;
- ScriptPtr script = std::make_shared<ScriptImpl>(this);
- JsonDeserializer handler(nullptr, scriptData);
- script->serializeJsonState(handler);
- objects[name] = script;
- }
- }
- void ScriptHandler::saveState(JsonNode & state)
- {
- JsonNode & scriptsData = state["scripts"];
- for(auto & keyValue : objects)
- {
- std::string name = keyValue.first;
- ScriptPtr script = keyValue.second;
- JsonNode scriptData;
- JsonSerializer handler(nullptr, scriptData);
- script->serializeJsonState(handler);
- scriptsData[name] = scriptData;
- }
- }
- }
- VCMI_LIB_NAMESPACE_END
- #endif
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