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- /*
- * TownPlacer.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../Zone.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class ObjectManager;
- class CGTownInstance;
- class TownPlacer: public Modificator
- {
- public:
- MODIFICATOR(TownPlacer);
-
- void process() override;
- void init() override;
-
- int getTotalTowns() const;
-
- protected:
- void cleanupBoundaries(const rmg::Object & rmgObject);
- void addNewTowns(int count, bool hasFort, const PlayerColor & player, ObjectManager & manager);
- FactionID getRandomTownType(bool matchUndergroundType = false);
- void placeTowns(ObjectManager & manager);
- bool placeMines(ObjectManager & manager);
- int3 placeMainTown(ObjectManager & manager, CGTownInstance & town);
- protected:
- int totalTowns = 0;
- };
- VCMI_LIB_NAMESPACE_END
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