CArtHandler.h 13 KB

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  1. #pragma once
  2. #include "../lib/HeroBonus.h"
  3. //#include "../lib/ConstTransitivePtr.h"
  4. //#include "JsonNode.h"
  5. #include "GameConstants.h"
  6. #include "IHandlerBase.h"
  7. /*
  8. * CArtHandler.h, part of VCMI engine
  9. *
  10. * Authors: listed in file AUTHORS in main folder
  11. *
  12. * License: GNU General Public License v2.0 or later
  13. * Full text of license available in license.txt file, in main folder
  14. *
  15. */
  16. class CArtHandler;
  17. class CDefHandler;
  18. class CArtifact;
  19. class CGHeroInstance;
  20. struct ArtifactLocation;
  21. class CArtifactSet;
  22. class CArtifactInstance;
  23. class CRandomGenerator;
  24. class CMap;
  25. #define ART_BEARER_LIST \
  26. ART_BEARER(HERO)\
  27. ART_BEARER(CREATURE)\
  28. ART_BEARER(COMMANDER)
  29. namespace ArtBearer
  30. {
  31. enum ArtBearer
  32. {
  33. #define ART_BEARER(x) x,
  34. ART_BEARER_LIST
  35. #undef ART_BEARER
  36. };
  37. }
  38. class DLL_LINKAGE CArtifact : public CBonusSystemNode //container for artifacts
  39. {
  40. protected:
  41. std::string name, description; //set if custom
  42. std::string eventText; //short story displayed upon picking
  43. public:
  44. enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
  45. std::string identifier;
  46. std::string image;
  47. std::string large; // big image for cutom artifacts, used in drag & drop
  48. std::string advMapDef; //used for adventure map object
  49. si32 iconIndex;
  50. const std::string &Name() const; //getter
  51. const std::string &Description() const; //getter
  52. const std::string &EventText() const;
  53. bool isBig () const;
  54. bool isTradable () const;
  55. int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
  56. std::string nodeName() const override;
  57. void addNewBonus(const std::shared_ptr<Bonus>& b) override;
  58. virtual void levelUpArtifact (CArtifactInstance * art){};
  59. ui32 price;
  60. std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition> > possibleSlots; //Bearer Type => ids of slots where artifact can be placed
  61. std::unique_ptr<std::vector<CArtifact *> > constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
  62. std::vector<CArtifact *> constituentOf; // Reverse map of constituents - combined arts that include this art
  63. EartClass aClass;
  64. ArtifactID id;
  65. template <typename Handler> void serialize(Handler &h, const int version)
  66. {
  67. h & static_cast<CBonusSystemNode&>(*this);
  68. h & name & description & eventText & image & large & advMapDef & iconIndex &
  69. price & possibleSlots & constituents & constituentOf & aClass & id;
  70. if(version>=759)
  71. {
  72. h & identifier;
  73. }
  74. }
  75. CArtifact();
  76. ~CArtifact();
  77. friend class CArtHandler;
  78. };
  79. class DLL_LINKAGE CGrowingArtifact : public CArtifact //for example commander artifacts getting bonuses after battle
  80. {
  81. public:
  82. std::vector <std::pair <ui16, Bonus> > bonusesPerLevel; //bonus given each n levels
  83. std::vector <std::pair <ui16, Bonus> > thresholdBonuses; //after certain level they will be added once
  84. void levelUpArtifact (CArtifactInstance * art) override;
  85. template <typename Handler> void serialize(Handler &h, const int version)
  86. {
  87. h & static_cast<CArtifact&>(*this);
  88. h & bonusesPerLevel & thresholdBonuses;
  89. }
  90. };
  91. class DLL_LINKAGE CArtifactInstance : public CBonusSystemNode
  92. {
  93. protected:
  94. void init();
  95. CArtifactInstance(CArtifact *Art);
  96. public:
  97. CArtifactInstance();
  98. ConstTransitivePtr<CArtifact> artType;
  99. ArtifactInstanceID id;
  100. //CArtifactInstance(int aid);
  101. std::string nodeName() const override;
  102. void deserializationFix();
  103. void setType(CArtifact *Art);
  104. std::string getEffectiveDescription(const CGHeroInstance *hero = nullptr) const;
  105. ArtifactPosition firstAvailableSlot(const CArtifactSet *h) const;
  106. ArtifactPosition firstBackpackSlot(const CArtifactSet *h) const;
  107. SpellID getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
  108. virtual bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const;
  109. bool canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved = false) const; //forwards to the above one
  110. virtual bool canBeDisassembled() const;
  111. virtual void putAt(ArtifactLocation al);
  112. virtual void removeFrom(ArtifactLocation al);
  113. /// Checks if this a part of this artifact: artifact instance is a part
  114. /// of itself, additionally truth is returned for constituents of combined arts
  115. virtual bool isPart(const CArtifactInstance *supposedPart) const;
  116. std::vector<const CArtifact *> assemblyPossibilities(const CArtifactSet *h) const;
  117. void move(ArtifactLocation src, ArtifactLocation dst);
  118. template <typename Handler> void serialize(Handler &h, const int version)
  119. {
  120. h & static_cast<CBonusSystemNode&>(*this);
  121. h & artType & id;
  122. BONUS_TREE_DESERIALIZATION_FIX
  123. }
  124. static CArtifactInstance *createScroll(const CSpell *s);
  125. static CArtifactInstance *createScroll(SpellID sid);
  126. static CArtifactInstance *createNewArtifactInstance(CArtifact *Art);
  127. static CArtifactInstance *createNewArtifactInstance(int aid);
  128. /**
  129. * Creates an artifact instance.
  130. *
  131. * @param aid the id of the artifact
  132. * @param spellID optional. the id of a spell if a spell scroll object should be created
  133. * @return the created artifact instance
  134. */
  135. static CArtifactInstance * createArtifact(CMap * map, int aid, int spellID = -1);
  136. };
  137. class DLL_LINKAGE CCombinedArtifactInstance : public CArtifactInstance
  138. {
  139. CCombinedArtifactInstance(CArtifact *Art);
  140. public:
  141. struct ConstituentInfo
  142. {
  143. ConstTransitivePtr<CArtifactInstance> art;
  144. ArtifactPosition slot;
  145. template <typename Handler> void serialize(Handler &h, const int version)
  146. {
  147. h & art & slot;
  148. }
  149. bool operator==(const ConstituentInfo &rhs) const;
  150. ConstituentInfo(CArtifactInstance *art = nullptr, ArtifactPosition slot = ArtifactPosition::PRE_FIRST);
  151. };
  152. std::vector<ConstituentInfo> constituentsInfo;
  153. bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const override;
  154. bool canBeDisassembled() const override;
  155. void putAt(ArtifactLocation al) override;
  156. void removeFrom(ArtifactLocation al) override;
  157. bool isPart(const CArtifactInstance *supposedPart) const override;
  158. void createConstituents();
  159. void addAsConstituent(CArtifactInstance *art, ArtifactPosition slot);
  160. CArtifactInstance *figureMainConstituent(const ArtifactLocation al); //main constituent is replaced with us (combined art), not lock
  161. CCombinedArtifactInstance();
  162. void deserializationFix();
  163. friend class CArtifactInstance;
  164. friend struct AssembledArtifact;
  165. template <typename Handler> void serialize(Handler &h, const int version)
  166. {
  167. h & static_cast<CArtifactInstance&>(*this);
  168. h & constituentsInfo;
  169. BONUS_TREE_DESERIALIZATION_FIX
  170. }
  171. };
  172. class DLL_LINKAGE CArtHandler : public IHandlerBase //handles artifacts
  173. {
  174. public:
  175. std::vector<CArtifact*> treasures, minors, majors, relics; //tmp vectors!!! do not touch if you don't know what you are doing!!!
  176. std::vector< ConstTransitivePtr<CArtifact> > artifacts;
  177. std::vector<CArtifact *> allowedArtifacts;
  178. std::set<ArtifactID> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines.
  179. std::set<ArtifactID> growingArtifacts;
  180. void addBonuses(CArtifact *art, const JsonNode &bonusList);
  181. void fillList(std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass); //fills given empty list with allowed artifacts of gibven class. No side effects
  182. boost::optional<std::vector<CArtifact*>&> listFromClass(CArtifact::EartClass artifactClass);
  183. ArtifactPosition stringToSlot(std::string slotName);
  184. CArtifact::EartClass stringToClass(std::string className);
  185. /// Gets a artifact ID randomly and removes the selected artifact from this handler.
  186. ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags);
  187. ArtifactID pickRandomArtifact(CRandomGenerator & rand, std::function<bool(ArtifactID)> accepts);
  188. ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts);
  189. bool legalArtifact(ArtifactID id);
  190. //void getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag);
  191. //void getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags);
  192. bool isBigArtifact (ArtifactID artID) const {return bigArtifacts.find(artID) != bigArtifacts.end();}
  193. bool isTradableArtifact (ArtifactID id) const;
  194. void initAllowedArtifactsList(const std::vector<bool> &allowed); //allowed[art_id] -> 0 if not allowed, 1 if allowed
  195. static ArtifactID creatureToMachineID(CreatureID id);
  196. static CreatureID machineIDToCreature(ArtifactID id);
  197. void makeItCreatureArt (CArtifact * a, bool onlyCreature = true);
  198. void makeItCreatureArt (ArtifactID aid, bool onlyCreature = true);
  199. void makeItCommanderArt (CArtifact * a, bool onlyCommander = true);
  200. void makeItCommanderArt (ArtifactID aid, bool onlyCommander = true);
  201. CArtHandler();
  202. ~CArtHandler();
  203. std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  204. void loadObject(std::string scope, std::string name, const JsonNode & data) override;
  205. void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
  206. void afterLoadFinalization() override;
  207. std::vector<bool> getDefaultAllowed() const override;
  208. ///json serialization helper
  209. static si32 decodeArfifact(const std::string & identifier);
  210. ///json serialization helper
  211. static std::string encodeArtifact(const si32 index);
  212. template <typename Handler> void serialize(Handler &h, const int version)
  213. {
  214. h & artifacts & allowedArtifacts & treasures & minors & majors & relics
  215. & growingArtifacts;
  216. //if(!h.saving) sortArts();
  217. }
  218. private:
  219. CArtifact * loadFromJson(const JsonNode & node, const std::string & identifier);
  220. void addSlot(CArtifact * art, const std::string & slotID);
  221. void loadSlots(CArtifact * art, const JsonNode & node);
  222. void loadClass(CArtifact * art, const JsonNode & node);
  223. void loadType(CArtifact * art, const JsonNode & node);
  224. void loadComponents(CArtifact * art, const JsonNode & node);
  225. void loadGrowingArt(CGrowingArtifact * art, const JsonNode & node);
  226. void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype = -1, Bonus::ValueType valType = Bonus::BASE_NUMBER, std::shared_ptr<ILimiter> limiter = std::shared_ptr<ILimiter>(), int additionalinfo = 0);
  227. void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype, std::shared_ptr<IPropagator> propagator, int additionalinfo = 0);
  228. void giveArtBonus(ArtifactID aid, std::shared_ptr<Bonus> bonus);
  229. void erasePickedArt(ArtifactID id);
  230. };
  231. struct DLL_LINKAGE ArtSlotInfo
  232. {
  233. ConstTransitivePtr<CArtifactInstance> artifact;
  234. ui8 locked; //if locked, then artifact points to the combined artifact
  235. ArtSlotInfo() : locked(false) {}
  236. template <typename Handler> void serialize(Handler &h, const int version)
  237. {
  238. h & artifact & locked;
  239. }
  240. };
  241. class DLL_LINKAGE CArtifactSet
  242. {
  243. public:
  244. std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
  245. std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
  246. ArtSlotInfo &retreiveNewArtSlot(ArtifactPosition slot);
  247. void setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked);
  248. void eraseArtSlot(ArtifactPosition slot);
  249. const ArtSlotInfo *getSlot(ArtifactPosition pos) const;
  250. const CArtifactInstance* getArt(ArtifactPosition pos, bool excludeLocked = true) const; //nullptr - no artifact
  251. CArtifactInstance* getArt(ArtifactPosition pos, bool excludeLocked = true); //nullptr - no artifact
  252. /// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
  253. /// (if more than one such artifact lower ID is returned)
  254. ArtifactPosition getArtPos(int aid, bool onlyWorn = true) const;
  255. ArtifactPosition getArtPos(const CArtifactInstance *art) const;
  256. const CArtifactInstance *getArtByInstanceId(ArtifactInstanceID artInstId) const;
  257. /// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
  258. const CArtifactInstance *getHiddenArt(int aid) const;
  259. const CCombinedArtifactInstance *getAssemblyByConstituent(int aid) const;
  260. /// Checks if hero possess artifact of given id (either in backack or worn)
  261. bool hasArt(ui32 aid, bool onlyWorn = false, bool searchBackpackAssemblies = false) const;
  262. bool isPositionFree(ArtifactPosition pos, bool onlyLockCheck = false) const;
  263. si32 getArtTypeId(ArtifactPosition pos) const;
  264. virtual ArtBearer::ArtBearer bearerType() const = 0;
  265. virtual ~CArtifactSet();
  266. template <typename Handler> void serialize(Handler &h, const int version)
  267. {
  268. h & artifactsInBackpack & artifactsWorn;
  269. }
  270. void artDeserializationFix(CBonusSystemNode *node);
  271. protected:
  272. void writeJson(JsonNode & json) const;
  273. void readJson(const JsonNode & json);
  274. protected:
  275. std::pair<const CCombinedArtifactInstance *, const CArtifactInstance *> searchForConstituent(int aid) const;
  276. };