RmgMap.cpp 9.5 KB

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  1. /*
  2. * RmgMap.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RmgMap.h"
  12. #include "TileInfo.h"
  13. #include "CMapGenOptions.h"
  14. #include "Zone.h"
  15. #include "../mapping/CMapEditManager.h"
  16. #include "../mapping/CMap.h"
  17. #include "../CTownHandler.h"
  18. #include "modificators/ObjectManager.h"
  19. #include "modificators/RoadPlacer.h"
  20. #include "modificators/TreasurePlacer.h"
  21. #include "modificators/PrisonHeroPlacer.h"
  22. #include "modificators/QuestArtifactPlacer.h"
  23. #include "modificators/ConnectionsPlacer.h"
  24. #include "modificators/TownPlacer.h"
  25. #include "modificators/MinePlacer.h"
  26. #include "modificators/ObjectDistributor.h"
  27. #include "modificators/WaterAdopter.h"
  28. #include "modificators/WaterProxy.h"
  29. #include "modificators/WaterRoutes.h"
  30. #include "modificators/RockPlacer.h"
  31. #include "modificators/RockFiller.h"
  32. #include "modificators/ObstaclePlacer.h"
  33. #include "modificators/RiverPlacer.h"
  34. #include "modificators/TerrainPainter.h"
  35. #include "Functions.h"
  36. #include "CMapGenerator.h"
  37. VCMI_LIB_NAMESPACE_BEGIN
  38. RmgMap::RmgMap(const CMapGenOptions& mapGenOptions, IGameCallback * cb) :
  39. mapGenOptions(mapGenOptions), zonesTotal(0)
  40. {
  41. mapInstance = std::make_unique<CMap>(cb);
  42. mapProxy = std::make_shared<MapProxy>(*this);
  43. getEditManager()->getUndoManager().setUndoRedoLimit(0);
  44. }
  45. int RmgMap::getDecorationsPercentage() const
  46. {
  47. return 15; // arbitrary value to generate more readable map
  48. }
  49. void RmgMap::foreach_neighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  50. {
  51. for(const int3 &dir : int3::getDirs())
  52. {
  53. int3 n = pos + dir;
  54. /*important notice: perform any translation before this function is called,
  55. so the actual mapInstance->position is checked*/
  56. if(mapInstance->isInTheMap(n))
  57. foo(n);
  58. }
  59. }
  60. void RmgMap::foreachDirectNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  61. {
  62. for(const int3 &dir : rmg::dirs4)
  63. {
  64. int3 n = pos + dir;
  65. if(mapInstance->isInTheMap(n))
  66. foo(n);
  67. }
  68. }
  69. void RmgMap::foreachDiagonalNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  70. {
  71. for (const int3 &dir : rmg::dirsDiagonal)
  72. {
  73. int3 n = pos + dir;
  74. if (mapInstance->isInTheMap(n))
  75. foo(n);
  76. }
  77. }
  78. void RmgMap::initTiles(CMapGenerator & generator, CRandomGenerator & rand)
  79. {
  80. mapInstance->initTerrain();
  81. tiles.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
  82. zoneColouring.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
  83. //init native town count with 0
  84. for (auto faction : VLC->townh->getAllowedFactions())
  85. zonesPerFaction[faction] = 0;
  86. getEditManager()->clearTerrain(&rand);
  87. getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
  88. getEditManager()->drawTerrain(ETerrainId::GRASS, getDecorationsPercentage(), &rand);
  89. const auto * tmpl = mapGenOptions.getMapTemplate();
  90. zones.clear();
  91. for(const auto & option : tmpl->getZones())
  92. {
  93. auto zone = std::make_shared<Zone>(*this, generator, rand);
  94. zone->setOptions(*option.second);
  95. zones[zone->getId()] = zone;
  96. }
  97. switch(mapGenOptions.getWaterContent())
  98. {
  99. case EWaterContent::NORMAL:
  100. case EWaterContent::ISLANDS:
  101. TRmgTemplateZoneId waterId = zones.size() + 1;
  102. rmg::ZoneOptions options;
  103. options.setId(waterId);
  104. options.setType(ETemplateZoneType::WATER);
  105. auto zone = std::make_shared<Zone>(*this, generator, rand);
  106. zone->setOptions(options);
  107. //std::set<FactionID> allowedMonsterFactions({FactionID::CASTLE, FactionID::INFERNO}); // example of filling allowed monster factions
  108. //zone->setMonsterTypes(allowedMonsterFactions); // can be set here, probably from template json, along with the treasure ranges and densities
  109. zone->monsterStrength = EMonsterStrength::ZONE_NONE; // can be set to other value, probably from a new field in the template json
  110. zones[zone->getId()] = zone;
  111. break;
  112. }
  113. }
  114. void RmgMap::addModificators()
  115. {
  116. bool hasObjectDistributor = false;
  117. bool hasHeroPlacer = false;
  118. bool hasRockFiller = false;
  119. for(auto & z : getZones())
  120. {
  121. auto zone = z.second;
  122. zone->addModificator<ObjectManager>();
  123. if (!hasObjectDistributor)
  124. {
  125. zone->addModificator<ObjectDistributor>();
  126. hasObjectDistributor = true;
  127. }
  128. if (!hasHeroPlacer)
  129. {
  130. zone->addModificator<PrisonHeroPlacer>();
  131. hasHeroPlacer = true;
  132. }
  133. zone->addModificator<TreasurePlacer>();
  134. zone->addModificator<ObstaclePlacer>();
  135. zone->addModificator<TerrainPainter>();
  136. if(zone->getType() == ETemplateZoneType::WATER)
  137. {
  138. for(auto & z1 : getZones())
  139. {
  140. z1.second->addModificator<WaterAdopter>();
  141. z1.second->getModificator<WaterAdopter>()->setWaterZone(zone->getId());
  142. }
  143. zone->addModificator<WaterProxy>();
  144. zone->addModificator<WaterRoutes>();
  145. }
  146. else
  147. {
  148. zone->addModificator<TownPlacer>();
  149. zone->addModificator<MinePlacer>();
  150. zone->addModificator<QuestArtifactPlacer>();
  151. zone->addModificator<ConnectionsPlacer>();
  152. zone->addModificator<RoadPlacer>();
  153. zone->addModificator<RiverPlacer>();
  154. }
  155. if(zone->isUnderground())
  156. {
  157. zone->addModificator<RockPlacer>();
  158. if (!hasRockFiller)
  159. {
  160. zone->addModificator<RockFiller>();
  161. hasRockFiller = true;
  162. }
  163. }
  164. }
  165. }
  166. int RmgMap::levels() const
  167. {
  168. return mapInstance->levels();
  169. }
  170. int RmgMap::width() const
  171. {
  172. return mapInstance->width;
  173. }
  174. int RmgMap::height() const
  175. {
  176. return mapInstance->height;
  177. }
  178. PlayerInfo & RmgMap::getPlayer(int playerId)
  179. {
  180. return mapInstance->players.at(playerId);
  181. }
  182. std::shared_ptr<MapProxy> RmgMap::getMapProxy() const
  183. {
  184. return mapProxy;
  185. }
  186. CMap& RmgMap::getMap(const CMapGenerator*) const
  187. {
  188. return *mapInstance;
  189. }
  190. CMapEditManager* RmgMap::getEditManager() const
  191. {
  192. return mapInstance->getEditManager();
  193. }
  194. bool RmgMap::isOnMap(const int3 & tile) const
  195. {
  196. return mapInstance->isInTheMap(tile);
  197. }
  198. const CMapGenOptions& RmgMap::getMapGenOptions() const
  199. {
  200. return mapGenOptions;
  201. }
  202. void RmgMap::assertOnMap(const int3& tile) const
  203. {
  204. if (!mapInstance->isInTheMap(tile))
  205. throw rmgException(boost::str(boost::format("Tile %s is outside the map") % tile.toString()));
  206. }
  207. RmgMap::Zones & RmgMap::getZones()
  208. {
  209. return zones;
  210. }
  211. RmgMap::Zones RmgMap::getZonesOnLevel(int level) const
  212. {
  213. Zones zonesOnLevel;
  214. for(const auto& zonePair : zones)
  215. {
  216. if(zonePair.second->isUnderground() == (bool)level)
  217. {
  218. zonesOnLevel.insert(zonePair);
  219. }
  220. }
  221. return zonesOnLevel;
  222. }
  223. bool RmgMap::isBlocked(const int3 &tile) const
  224. {
  225. assertOnMap(tile);
  226. return tiles[tile.x][tile.y][tile.z].isBlocked();
  227. }
  228. bool RmgMap::shouldBeBlocked(const int3 &tile) const
  229. {
  230. assertOnMap(tile);
  231. return tiles[tile.x][tile.y][tile.z].shouldBeBlocked();
  232. }
  233. bool RmgMap::isPossible(const int3 &tile) const
  234. {
  235. assertOnMap(tile);
  236. return tiles[tile.x][tile.y][tile.z].isPossible();
  237. }
  238. bool RmgMap::isFree(const int3 &tile) const
  239. {
  240. assertOnMap(tile);
  241. return tiles[tile.x][tile.y][tile.z].isFree();
  242. }
  243. bool RmgMap::isUsed(const int3 &tile) const
  244. {
  245. assertOnMap(tile);
  246. return tiles[tile.x][tile.y][tile.z].isUsed();
  247. }
  248. bool RmgMap::isRoad(const int3& tile) const
  249. {
  250. assertOnMap(tile);
  251. return tiles[tile.x][tile.y][tile.z].isRoad();
  252. }
  253. void RmgMap::setOccupied(const int3 &tile, ETileType state)
  254. {
  255. assertOnMap(tile);
  256. tiles[tile.x][tile.y][tile.z].setOccupied(state);
  257. }
  258. void RmgMap::setRoad(const int3& tile, RoadId roadType)
  259. {
  260. assertOnMap(tile);
  261. tiles[tile.x][tile.y][tile.z].setRoadType(roadType);
  262. }
  263. TileInfo RmgMap::getTileInfo(const int3& tile) const
  264. {
  265. assertOnMap(tile);
  266. return tiles[tile.x][tile.y][tile.z];
  267. }
  268. TerrainTile & RmgMap::getTile(const int3& tile) const
  269. {
  270. return mapInstance->getTile(tile);
  271. }
  272. TRmgTemplateZoneId RmgMap::getZoneID(const int3& tile) const
  273. {
  274. assertOnMap(tile);
  275. return zoneColouring[tile.x][tile.y][tile.z];
  276. }
  277. void RmgMap::setZoneID(const int3& tile, TRmgTemplateZoneId zid)
  278. {
  279. assertOnMap(tile);
  280. zoneColouring[tile.x][tile.y][tile.z] = zid;
  281. }
  282. void RmgMap::setNearestObjectDistance(const int3 &tile, float value)
  283. {
  284. assertOnMap(tile);
  285. tiles[tile.x][tile.y][tile.z].setNearestObjectDistance(value);
  286. }
  287. float RmgMap::getNearestObjectDistance(const int3 &tile) const
  288. {
  289. assertOnMap(tile);
  290. return tiles[tile.x][tile.y][tile.z].getNearestObjectDistance();
  291. }
  292. void RmgMap::registerZone(FactionID faction)
  293. {
  294. //FIXME: Protect with lock guard?
  295. zonesPerFaction[faction]++;
  296. zonesTotal++;
  297. }
  298. ui32 RmgMap::getZoneCount(FactionID faction)
  299. {
  300. return zonesPerFaction[faction];
  301. }
  302. ui32 RmgMap::getTotalZoneCount() const
  303. {
  304. return zonesTotal;
  305. }
  306. bool RmgMap::isAllowedSpell(const SpellID & sid) const
  307. {
  308. assert(sid.getNum() >= 0);
  309. return mapInstance->allowedSpells.count(sid);
  310. }
  311. void RmgMap::dump(bool zoneId) const
  312. {
  313. static int id = 0;
  314. std::ofstream out(boost::str(boost::format("zone_%d.txt") % id++));
  315. int levels = mapInstance->levels();
  316. int width = mapInstance->width;
  317. int height = mapInstance->height;
  318. for (int k = 0; k < levels; k++)
  319. {
  320. for(int j = 0; j < height; j++)
  321. {
  322. for (int i = 0; i < width; i++)
  323. {
  324. if(zoneId)
  325. {
  326. out << getZoneID(int3(i, j, k));
  327. }
  328. else
  329. {
  330. char t = '?';
  331. switch (getTileInfo(int3(i, j, k)).getTileType())
  332. {
  333. case ETileType::FREE:
  334. t = ' '; break;
  335. case ETileType::BLOCKED:
  336. t = '#'; break;
  337. case ETileType::POSSIBLE:
  338. t = '-'; break;
  339. case ETileType::USED:
  340. t = 'O'; break;
  341. }
  342. out << t;
  343. }
  344. }
  345. out << std::endl;
  346. }
  347. out << std::endl;
  348. }
  349. out << std::endl;
  350. }
  351. VCMI_LIB_NAMESPACE_END