CMainMenu.cpp 27 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../media/IVideoPlayer.h"
  20. #include "../gui/CursorHandler.h"
  21. #include "../windows/GUIClasses.h"
  22. #include "../gui/CGuiHandler.h"
  23. #include "../gui/ShortcutHandler.h"
  24. #include "../gui/Shortcut.h"
  25. #include "../gui/WindowHandler.h"
  26. #include "../render/Canvas.h"
  27. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  28. #include "../globalLobby/GlobalLobbyClient.h"
  29. #include "../globalLobby/GlobalLobbyWindow.h"
  30. #include "../widgets/CComponent.h"
  31. #include "../widgets/Buttons.h"
  32. #include "../widgets/CTextInput.h"
  33. #include "../widgets/MiscWidgets.h"
  34. #include "../widgets/ObjectLists.h"
  35. #include "../widgets/TextControls.h"
  36. #include "../widgets/VideoWidget.h"
  37. #include "../windows/InfoWindows.h"
  38. #include "../CServerHandler.h"
  39. #include "../render/AssetGenerator.h"
  40. #include "../CGameInfo.h"
  41. #include "../CPlayerInterface.h"
  42. #include "../Client.h"
  43. #include "../CMT.h"
  44. #include "../../CCallback.h"
  45. #include "../../lib/texts/CGeneralTextHandler.h"
  46. #include "../../lib/campaign/CampaignHandler.h"
  47. #include "../../lib/filesystem/Filesystem.h"
  48. #include "../../lib/filesystem/CCompressedStream.h"
  49. #include "../../lib/mapping/CMapInfo.h"
  50. #include "../../lib/modding/CModHandler.h"
  51. #include "../../lib/VCMIDirs.h"
  52. #include "../../lib/CStopWatch.h"
  53. #include "../../lib/CThreadHelper.h"
  54. #include "../../lib/CConfigHandler.h"
  55. #include "../../lib/GameConstants.h"
  56. #include "../../lib/CRandomGenerator.h"
  57. std::shared_ptr<CMainMenu> CMM;
  58. ISelectionScreenInfo * SEL = nullptr;
  59. static void do_quit()
  60. {
  61. GH.dispatchMainThread([]()
  62. {
  63. handleQuit(false);
  64. });
  65. }
  66. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  67. : CWindowObject(BORDERED), config(configNode)
  68. {
  69. OBJECT_CONSTRUCTION;
  70. const auto& bgConfig = config["background"];
  71. if (bgConfig.isVector() && !bgConfig.Vector().empty())
  72. background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgConfig.Vector(), CRandomGenerator::getDefault())));
  73. if (bgConfig.isString())
  74. background = std::make_shared<CPicture>(ImagePath::fromJson(bgConfig));
  75. if(config["scalable"].Bool())
  76. background->scaleTo(GH.screenDimensions());
  77. pos = background->center();
  78. const auto& logoConfig = config["logo"];
  79. if (!logoConfig.isNull() && logoConfig["name"].isVector() && !logoConfig["name"].Vector().empty()) {
  80. auto logoImage = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(logoConfig["name"].Vector(), CRandomGenerator::getDefault())), Point(logoConfig["x"].Integer(), logoConfig["y"].Integer()));
  81. images.push_back(logoImage);
  82. }
  83. const auto& sublogoConfig = config["sublogo"];
  84. if (!sublogoConfig.isNull() && sublogoConfig["name"].isVector() && !sublogoConfig["name"].Vector().empty()) {
  85. auto logoImage = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(sublogoConfig["name"].Vector(), CRandomGenerator::getDefault())), Point(sublogoConfig["x"].Integer(), sublogoConfig["y"].Integer()));
  86. images.push_back(logoImage);
  87. }
  88. if(!config["video"].isNull())
  89. {
  90. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  91. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  92. }
  93. for(const JsonNode & node : config["items"].Vector())
  94. menuNameToEntry.push_back(node["name"].String());
  95. for(const JsonNode & node : config["images"].Vector())
  96. images.push_back(CMainMenu::createPicture(node));
  97. //Hardcoded entry
  98. menuNameToEntry.push_back("credits");
  99. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  100. if(config["video"].isNull())
  101. tabs->setRedrawParent(true);
  102. }
  103. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  104. {
  105. if(config["items"].Vector().size() == index)
  106. return std::make_shared<CreditsScreen>(this->pos);
  107. else
  108. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  109. }
  110. void CMenuScreen::show(Canvas & to)
  111. {
  112. // TODO: avoid excessive redraws
  113. CIntObject::showAll(to);
  114. }
  115. void CMenuScreen::activate()
  116. {
  117. CIntObject::activate();
  118. }
  119. void CMenuScreen::switchToTab(size_t index)
  120. {
  121. tabs->setActive(index);
  122. }
  123. void CMenuScreen::switchToTab(std::string name)
  124. {
  125. switchToTab(vstd::find_pos(menuNameToEntry, name));
  126. }
  127. size_t CMenuScreen::getActiveTab() const
  128. {
  129. return tabs->getActive();
  130. }
  131. //function for std::string -> std::function conversion for main menu
  132. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  133. {
  134. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  135. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  136. std::list<std::string> commands;
  137. boost::split(commands, string, boost::is_any_of("\t "));
  138. if(!commands.empty())
  139. {
  140. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  141. commands.pop_front();
  142. if(index > 3 || !commands.empty())
  143. {
  144. switch(index)
  145. {
  146. case 0: //to - switch to another tab, if such tab exists
  147. {
  148. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  149. if(index2 != menuType.size())
  150. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  151. break;
  152. }
  153. case 1: //open campaign selection window
  154. {
  155. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  156. break;
  157. }
  158. case 2: //start
  159. {
  160. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  161. {
  162. case 0:
  163. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };
  164. case 1:
  165. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  166. case 2:
  167. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };
  168. case 3:
  169. return []() { CMainMenu::startTutorial(); };
  170. }
  171. break;
  172. }
  173. case 3: //load
  174. {
  175. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  176. {
  177. case 0:
  178. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };
  179. case 1:
  180. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  181. case 2:
  182. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };
  183. case 3:
  184. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };
  185. }
  186. }
  187. break;
  188. case 4: //exit
  189. {
  190. return []() { CInfoWindow::showYesNoDialog(CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1)); };
  191. }
  192. break;
  193. case 5: //highscores
  194. {
  195. return []() { CMainMenu::openHighScoreScreen(); };
  196. }
  197. }
  198. }
  199. }
  200. logGlobal->error("Failed to parse command: %s", string);
  201. return std::function<void()>();
  202. }
  203. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  204. {
  205. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  206. std::pair<std::string, std::string> help;
  207. if(!button["help"].isNull() && button["help"].Float() > 0)
  208. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  209. int posx = static_cast<int>(button["x"].Float());
  210. if(posx < 0)
  211. posx = pos.w + posx;
  212. int posy = static_cast<int>(button["y"].Float());
  213. if(posy < 0)
  214. posy = pos.h + posy;
  215. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  216. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  217. {
  218. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  219. }
  220. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  221. if (button["center"].Bool())
  222. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  223. return result;
  224. }
  225. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  226. {
  227. OBJECT_CONSTRUCTION;
  228. setRedrawParent(true);
  229. pos = parent->pos;
  230. for(const JsonNode & node : config["images"].Vector())
  231. images.push_back(CMainMenu::createPicture(node));
  232. for (const JsonNode& node : config["buttons"].Vector())
  233. {
  234. auto tokens = node["command"].String().find(' ');
  235. std::pair<std::string, std::string> commandParts = {
  236. node["command"].String().substr(0, tokens),
  237. (tokens == std::string::npos) ? "" : node["command"].String().substr(tokens + 1)
  238. };
  239. if (commandParts.first == "campaigns")
  240. {
  241. const auto& campaign = CMainMenuConfig::get().getCampaigns()[commandParts.second];
  242. if (!campaign.isStruct())
  243. {
  244. logGlobal->warn("Campaign set %s not found", commandParts.second);
  245. continue;
  246. }
  247. bool fileExists = false;
  248. for (const auto& item : campaign["items"].Vector())
  249. {
  250. std::string filename = item["file"].String();
  251. if (CResourceHandler::get()->existsResource(ResourcePath(filename, EResType::CAMPAIGN)))
  252. {
  253. fileExists = true;
  254. break;
  255. }
  256. }
  257. if (!fileExists)
  258. {
  259. logGlobal->warn("No valid files found for campaign set %s", commandParts.second);
  260. continue;
  261. }
  262. }
  263. buttons.push_back(createButton(parent, node));
  264. buttons.back()->setHoverable(true);
  265. buttons.back()->setRedrawParent(true);
  266. }
  267. }
  268. CMainMenuConfig::CMainMenuConfig()
  269. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  270. , config(JsonPath::builtin("config/mainmenu.json"))
  271. {
  272. if (!config["scenario-selection"].isStruct())
  273. // Fallback for 1.6 mods
  274. if (config["game-select"].Vector().empty())
  275. handleFatalError("The main menu configuration file mainmenu.json is invalid or corrupted. Please check the file for errors, verify your mod setup, or reinstall VCMI to resolve the issue.", false);
  276. }
  277. const CMainMenuConfig & CMainMenuConfig::get()
  278. {
  279. static const CMainMenuConfig config;
  280. return config;
  281. }
  282. const JsonNode & CMainMenuConfig::getConfig() const
  283. {
  284. return config;
  285. }
  286. const JsonNode & CMainMenuConfig::getCampaigns() const
  287. {
  288. return campaignSets;
  289. }
  290. CMainMenu::CMainMenu()
  291. {
  292. pos.w = GH.screenDimensions().x;
  293. pos.h = GH.screenDimensions().y;
  294. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  295. OBJECT_CONSTRUCTION;
  296. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  297. }
  298. CMainMenu::~CMainMenu()
  299. {
  300. if(GH.curInt == this)
  301. GH.curInt = nullptr;
  302. }
  303. void CMainMenu::playIntroVideos()
  304. {
  305. auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
  306. if(CCS->videoh->open(VideoPath::builtin(video), scaleFactor))
  307. GH.windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
  308. else
  309. cb(true);
  310. };
  311. playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
  312. if(!skipped)
  313. playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
  314. if(!skipped)
  315. playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
  316. playMusic();
  317. });
  318. else
  319. playMusic();
  320. });
  321. else
  322. playMusic();
  323. });
  324. }
  325. void CMainMenu::playMusic()
  326. {
  327. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  328. }
  329. void CMainMenu::activate()
  330. {
  331. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  332. if (pos.dimensions() != GH.screenDimensions())
  333. onScreenResize();
  334. CIntObject::activate();
  335. }
  336. void CMainMenu::onScreenResize()
  337. {
  338. pos.w = GH.screenDimensions().x;
  339. pos.h = GH.screenDimensions().y;
  340. menu = nullptr;
  341. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  342. backgroundAroundMenu->pos = pos;
  343. }
  344. void CMainMenu::update()
  345. {
  346. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  347. return;
  348. if(GH.windows().count() == 0)
  349. {
  350. GH.windows().pushWindow(CMM);
  351. GH.windows().pushWindow(menu);
  352. menu->switchToTab(menu->getActiveTab());
  353. }
  354. // Handles mouse and key input
  355. GH.handleEvents();
  356. GH.windows().simpleRedraw();
  357. }
  358. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  359. {
  360. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  361. CSH->loadMode = loadMode;
  362. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  363. }
  364. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  365. {
  366. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  367. ourCampaign->campaignSet = campaignSet;
  368. openCampaignLobby(ourCampaign);
  369. }
  370. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  371. {
  372. CSH->resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  373. CSH->campaignStateToSend = campaign;
  374. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  375. }
  376. void CMainMenu::openCampaignScreen(std::string name)
  377. {
  378. auto const & config = CMainMenuConfig::get().getCampaigns();
  379. AssetGenerator::createCampaignBackground();
  380. AssetGenerator::createChroniclesCampaignImages();
  381. if(!vstd::contains(config.Struct(), name))
  382. {
  383. logGlobal->error("Unknown campaign set: %s", name);
  384. return;
  385. }
  386. bool campaignsFound = true;
  387. for (auto const & entry : config[name]["items"].Vector())
  388. {
  389. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  390. if(entry["optional"].Bool())
  391. continue;
  392. if(!CResourceHandler::get()->existsResource(resourceID))
  393. campaignsFound = false;
  394. }
  395. if (!campaignsFound)
  396. {
  397. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  398. return;
  399. }
  400. GH.windows().createAndPushWindow<CCampaignScreen>(config, name);
  401. }
  402. void CMainMenu::startTutorial()
  403. {
  404. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  405. if(!CResourceHandler::get()->existsResource(tutorialMap))
  406. {
  407. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  408. return;
  409. }
  410. auto mapInfo = std::make_shared<CMapInfo>();
  411. mapInfo->mapInit(tutorialMap.getName());
  412. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  413. CSH->startMapAfterConnection(mapInfo);
  414. }
  415. void CMainMenu::openHighScoreScreen()
  416. {
  417. GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  418. return;
  419. }
  420. std::shared_ptr<CMainMenu> CMainMenu::create()
  421. {
  422. if(!CMM)
  423. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  424. return CMM;
  425. }
  426. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  427. {
  428. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  429. }
  430. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  431. : screenType(ScreenType)
  432. {
  433. OBJECT_CONSTRUCTION;
  434. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  435. pos = background->center(); //center, window has size of bg graphic
  436. const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
  437. if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
  438. picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
  439. textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  440. textTitle->setText(CGI->generaltexth->zelp[263].second);
  441. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  442. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  443. playerName->setText(getPlayersNames()[0]);
  444. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  445. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
  446. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  447. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
  448. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
  449. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  450. }
  451. void CMultiMode::openLobby()
  452. {
  453. close();
  454. CSH->getGlobalLobby().activateInterface();
  455. }
  456. void CMultiMode::hostTCP(EShortcut shortcut)
  457. {
  458. auto savedScreenType = screenType;
  459. close();
  460. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
  461. }
  462. void CMultiMode::joinTCP(EShortcut shortcut)
  463. {
  464. auto savedScreenType = screenType;
  465. close();
  466. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
  467. }
  468. std::vector<std::string> CMultiMode::getPlayersNames()
  469. {
  470. std::vector<std::string> playerNames;
  471. std::string playerNameStr = settings["general"]["playerName"].String();
  472. if (playerNameStr == "Player")
  473. playerNameStr = CGI->generaltexth->translate("core.genrltxt.434");
  474. playerNames.push_back(playerNameStr);
  475. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  476. {
  477. const std::string &nameStr = playerName.String();
  478. if (!nameStr.empty())
  479. {
  480. playerNames.push_back(nameStr);
  481. }
  482. }
  483. return playerNames;
  484. }
  485. void CMultiMode::onNameChange(std::string newText)
  486. {
  487. Settings name = settings.write["general"]["playerName"];
  488. name->String() = newText;
  489. }
  490. CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
  491. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  492. {
  493. OBJECT_CONSTRUCTION;
  494. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  495. pos = background->center(); //center, window has size of bg graphic
  496. std::string text;
  497. switch (shortcut)
  498. {
  499. case EShortcut::MAIN_MENU_HOTSEAT:
  500. text = CGI->generaltexth->allTexts[446];
  501. boost::replace_all(text, "\t", "\n");
  502. break;
  503. case EShortcut::MAIN_MENU_HOST_GAME:
  504. text = CGI->generaltexth->translate("vcmi.mainMenu.hostTCP");
  505. break;
  506. case EShortcut::MAIN_MENU_JOIN_GAME:
  507. text = CGI->generaltexth->translate("vcmi.mainMenu.joinTCP");
  508. break;
  509. }
  510. textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  511. for(int i = 0; i < inputNames.size(); i++)
  512. {
  513. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  514. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  515. }
  516. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  517. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  518. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  519. for(int i = 0; i < playerNames.size(); i++)
  520. {
  521. inputNames[i]->setText(playerNames[i]);
  522. }
  523. #ifndef VCMI_MOBILE
  524. inputNames[0]->giveFocus();
  525. #endif
  526. }
  527. void CMultiPlayers::onChange(std::string newText)
  528. {
  529. }
  530. void CMultiPlayers::enterSelectionScreen()
  531. {
  532. std::vector<std::string> playerNames;
  533. for(auto playerName : inputNames)
  534. {
  535. if (playerName->getText().length())
  536. playerNames.push_back(playerName->getText());
  537. }
  538. Settings playerName = settings.write["general"]["playerName"];
  539. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  540. multiPlayerNames->Vector().clear();
  541. if (!playerNames.empty())
  542. {
  543. playerName->String() = playerNames.front();
  544. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  545. {
  546. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  547. }
  548. }
  549. else
  550. {
  551. // Without the check the saving crashes directly.
  552. // When empty reset the player's name. This would translate to it being
  553. // the default for the next run. But enables deleting players, by just
  554. // deleting the names, otherwise some UI element should have been added.
  555. playerName->clear();
  556. }
  557. CMainMenu::openLobby(screenType, host, playerNames, loadMode);
  558. }
  559. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  560. {
  561. OBJECT_CONSTRUCTION;
  562. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  563. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  564. textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  565. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  566. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  567. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  568. if(host && !settings["session"]["donotstartserver"].Bool())
  569. {
  570. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  571. buttonOk->block(true);
  572. startConnection();
  573. }
  574. else
  575. {
  576. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  577. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  578. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  579. inputPort->setFilterNumber(0, 65535);
  580. inputAddress->giveFocus();
  581. }
  582. inputAddress->setText(host ? CSH->getLocalHostname() : CSH->getRemoteHostname());
  583. inputPort->setText(std::to_string(host ? CSH->getLocalPort() : CSH->getRemotePort()));
  584. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  585. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  586. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  587. }
  588. void CSimpleJoinScreen::connectToServer()
  589. {
  590. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  591. buttonOk->block(true);
  592. GH.stopTextInput();
  593. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  594. }
  595. void CSimpleJoinScreen::leaveScreen()
  596. {
  597. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  598. CSH->setState(EClientState::CONNECTION_CANCELLED);
  599. }
  600. void CSimpleJoinScreen::onChange(const std::string & newText)
  601. {
  602. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  603. }
  604. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  605. {
  606. if(addr.empty())
  607. CSH->startLocalServerAndConnect(false);
  608. else
  609. CSH->connectToServer(addr, port);
  610. }
  611. CLoadingScreen::CLoadingScreen()
  612. : CLoadingScreen(getBackground())
  613. {
  614. }
  615. CLoadingScreen::CLoadingScreen(ImagePath background)
  616. : CWindowObject(BORDERED, background)
  617. {
  618. OBJECT_CONSTRUCTION;
  619. addUsedEvents(TIME);
  620. CCS->musich->stopMusic(5000);
  621. const auto& conf = CMainMenuConfig::get().getConfig()["loading"];
  622. // Load background
  623. const auto& backgroundConfig = conf["background"];
  624. if (backgroundConfig.isVector() && !backgroundConfig.Vector().empty())
  625. this->background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(backgroundConfig.Vector(), CRandomGenerator::getDefault())));
  626. // Load logo
  627. const auto& logoConfig = conf["logo"];
  628. if (!logoConfig["name"].Vector().empty())
  629. {
  630. this->logo = std::make_shared<CPicture>(
  631. ImagePath::fromJson(*RandomGeneratorUtil::nextItem(logoConfig["name"].Vector(), CRandomGenerator::getDefault())),
  632. Point(logoConfig["x"].Integer(), logoConfig["y"].Integer())
  633. );
  634. }
  635. // Load sublogo
  636. const auto& sublogoConfig = conf["sublogo"];
  637. if (!logoConfig["name"].Vector().empty())
  638. {
  639. this->sublogo = std::make_shared<CPicture>(
  640. ImagePath::fromJson(*RandomGeneratorUtil::nextItem(sublogoConfig["name"].Vector(), CRandomGenerator::getDefault())),
  641. Point(sublogoConfig["x"].Integer(), sublogoConfig["y"].Integer())
  642. );
  643. }
  644. // Load loadframe
  645. const auto& loadframeConfig = conf["loadframe"];
  646. if (loadframeConfig.isStruct())
  647. {
  648. this->loadFrame = std::make_shared<CPicture>(
  649. ImagePath::fromJson(*RandomGeneratorUtil::nextItem(loadframeConfig["name"].Vector(), CRandomGenerator::getDefault())),
  650. loadframeConfig["x"].Integer(),
  651. loadframeConfig["y"].Integer()
  652. );
  653. }
  654. // Load loadbar
  655. const auto& loadbarConfig = conf["loadbar"];
  656. if (loadbarConfig.isStruct())
  657. {
  658. AnimationPath loadbarPath = AnimationPath::fromJson(*RandomGeneratorUtil::nextItem(loadbarConfig["name"].Vector(), CRandomGenerator::getDefault()));
  659. const int posx = loadbarConfig["x"].Integer();
  660. const int posy = loadbarConfig["y"].Integer();
  661. const int blockSize = loadbarConfig["size"].Integer();
  662. const int blocksAmount = loadbarConfig["amount"].Integer();
  663. for (int i = 0; i < blocksAmount; ++i)
  664. {
  665. progressBlocks.push_back(std::make_shared<CAnimImage>(loadbarPath, i, 0, posx + i * blockSize, posy));
  666. progressBlocks.back()->deactivate();
  667. progressBlocks.back()->visible = false;
  668. }
  669. }
  670. }
  671. CLoadingScreen::~CLoadingScreen()
  672. {
  673. }
  674. void CLoadingScreen::tick(uint32_t msPassed)
  675. {
  676. if(!progressBlocks.empty())
  677. {
  678. int status = float(get()) / 255.f * progressBlocks.size();
  679. for(int i = 0; i < status; ++i)
  680. {
  681. progressBlocks.at(i)->activate();
  682. progressBlocks.at(i)->visible = true;
  683. }
  684. }
  685. }
  686. ImagePath CLoadingScreen::getBackground()
  687. {
  688. ImagePath fname = ImagePath::builtin("loadbar");
  689. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  690. if(conf.isStruct())
  691. {
  692. if(conf["background"].isVector())
  693. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  694. if(conf["background"].isString())
  695. return ImagePath::fromJson(conf["background"]);
  696. return fname;
  697. }
  698. if(conf.isVector() && !conf.Vector().empty())
  699. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  700. return fname;
  701. }