CCallback.cpp 16 KB

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  1. #include "stdafx.h"
  2. #include "CCallback.h"
  3. #include "CPathfinder.h"
  4. #include "hch/CHeroHandler.h"
  5. #include "hch/CTownHandler.h"
  6. #include "CGameInfo.h"
  7. #include "hch/CAmbarCendamo.h"
  8. #include "mapHandler.h"
  9. #include "CGameState.h"
  10. #include "CPlayerInterface.h"
  11. #include "hch/CGeneralTextHandler.h"
  12. #include "CAdvmapInterface.h"
  13. #include "CPlayerInterface.h"
  14. #include "hch/CBuildingHandler.h"
  15. #include "hch/CObjectHandler.h"
  16. #include "lib/Connection.h"
  17. #include "client/Client.h"
  18. #include <boost/thread.hpp>
  19. #include <boost/foreach.hpp>
  20. #include "lib/NetPacks.h"
  21. #include <boost/thread/shared_mutex.hpp>
  22. #ifdef min
  23. #undef min
  24. #endif
  25. #ifdef max
  26. #undef max
  27. #endif
  28. extern CSharedCond<std::set<IPack*> > mess;
  29. HeroMoveDetails::HeroMoveDetails(int3 Src, int3 Dst, CGHeroInstance*Ho)
  30. :src(Src),dst(Dst),ho(Ho)
  31. {
  32. owner = ho->getOwner();
  33. };
  34. bool CCallback::moveHero(int ID, CPath * path, int idtype, int pathType)
  35. {
  36. CGHeroInstance * hero = NULL;
  37. if (idtype==0)
  38. {
  39. if (player==-1)
  40. hero=gs->players[player+1].heroes[ID];
  41. else
  42. hero=gs->players[player].heroes[ID];
  43. }
  44. else if (idtype==1 && player>=0) //looking for it in local area
  45. {
  46. for (int i=0; i<gs->players[player].heroes.size();i++)
  47. {
  48. if (gs->players[player].heroes[i]->type->ID == ID)
  49. hero = gs->players[player].heroes[i];
  50. }
  51. }
  52. else //idtype==1; player<0
  53. {
  54. for(std::map<ui8, PlayerState>::iterator j=gs->players.begin(); j!=gs->players.end(); ++j)
  55. {
  56. for (int i=0; i<(*j).second.heroes.size();i++)
  57. {
  58. if ((*j).second.heroes[i]->type->ID == ID)
  59. {
  60. hero = (*j).second.heroes[i];
  61. }
  62. }
  63. }
  64. }
  65. if (!hero)
  66. return false; //can't find hero
  67. if(!verifyPath(path,!hero->canWalkOnSea()))//TODO: not check sea, if hero has flying or walking on water
  68. return false; //invalid path
  69. //check path format
  70. if (pathType==0)
  71. CPathfinder::convertPath(path,pathType);
  72. if (pathType>1)
  73. #ifndef __GNUC__
  74. throw std::exception("Unknown path format");
  75. #else
  76. throw std::exception();
  77. #endif
  78. CPath * ourPath = path;
  79. if(!ourPath)
  80. return false;
  81. for(int i=ourPath->nodes.size()-1; i>0; i--)
  82. {
  83. int3 stpos(ourPath->nodes[i].coord.x, ourPath->nodes[i].coord.y, hero->pos.z),
  84. endpos(ourPath->nodes[i-1].coord.x, ourPath->nodes[i-1].coord.y, hero->pos.z);
  85. HeroMoveDetails curd(stpos,endpos,hero);
  86. *cl->serv << ui16(501) << hero->id << stpos << endpos;
  87. {//wait till there is server answer
  88. boost::unique_lock<boost::mutex> lock(*mess.mx);
  89. while(std::find_if(mess.res->begin(),mess.res->end(),IPack::isType<501>) == mess.res->end())
  90. mess.cv->wait(lock);
  91. std::set<IPack*>::iterator itr = std::find_if(mess.res->begin(),mess.res->end(),IPack::isType<501>);
  92. TryMoveHero tmh = *static_cast<TryMoveHero*>(*itr);
  93. mess.res->erase(itr);
  94. if(!tmh.result)
  95. return false;
  96. }
  97. }
  98. return true;
  99. }
  100. void CCallback::selectionMade(int selection, int asker)
  101. {
  102. *cl->serv << ui16(2001) << ui32(asker) << ui32(selection);
  103. }
  104. void CCallback::recruitCreatures(const CGObjectInstance *obj, ui32 ID, ui32 amount)
  105. {
  106. if(player!=obj->tempOwner) return;
  107. *cl->serv << ui16(506) << obj->id << ID << amount;
  108. }
  109. bool CCallback::dismissCreature(const CArmedInstance *obj, int stackPos)
  110. {
  111. if(((player>=0) && obj->tempOwner != player) || obj->army.slots.size()<2)
  112. return false;
  113. *cl->serv << ui16(503) << obj->id << ui8(stackPos);
  114. return true;
  115. }
  116. bool CCallback::upgradeCreature(const CArmedInstance *obj, int stackPos, int newID)
  117. {
  118. *cl->serv << ui16(507) << obj->id << ui8(stackPos) << ui32(newID);
  119. return false;
  120. }
  121. void CCallback::endTurn()
  122. {
  123. std::cout << "Player "<<(unsigned)player<<" end his turn."<<std::endl;
  124. cl->serv->wmx->lock();
  125. *cl->serv << ui16(100); //report that we ended turn
  126. cl->serv->wmx->unlock();
  127. }
  128. UpgradeInfo CCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos)
  129. {
  130. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  131. return gs->getUpgradeInfo(const_cast<CArmedInstance*>(obj),stackPos);
  132. }
  133. const StartInfo * CCallback::getStartInfo()
  134. {
  135. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  136. return gs->scenarioOps;
  137. }
  138. int CCallback::howManyTowns()
  139. {
  140. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  141. return gs->players[player].towns.size();
  142. }
  143. const CGTownInstance * CCallback::getTownInfo(int val, bool mode) //mode = 0 -> val = serial; mode = 1 -> val = ID
  144. {
  145. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  146. if (!mode)
  147. return gs->players[gs->currentPlayer].towns[val];
  148. else
  149. {
  150. //TODO: add some smart ID to the CTownInstance
  151. //for (int i=0; i<gs->players[gs->currentPlayer].towns.size();i++)
  152. //{
  153. // if (gs->players[gs->currentPlayer].towns[i]->someID==val)
  154. // return gs->players[gs->currentPlayer].towns[i];
  155. //}
  156. return NULL;
  157. }
  158. return NULL;
  159. }
  160. int CCallback::howManyHeroes()
  161. {
  162. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  163. return gs->players[player].heroes.size();
  164. }
  165. const CGHeroInstance * CCallback::getHeroInfo(int val, int mode) //mode = 0 -> val = serial; mode = 1 -> val = ID
  166. {
  167. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  168. //if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
  169. // return NULL;
  170. if (!mode) //esrial id
  171. if(val<gs->players[player].heroes.size())
  172. return gs->players[player].heroes[val];
  173. else return NULL;
  174. else if(mode==1) //it's hero type id
  175. {
  176. for (int i=0; i<gs->players[player].heroes.size();i++)
  177. {
  178. if (gs->players[player].heroes[i]->type->ID==val)
  179. return gs->players[player].heroes[i];
  180. }
  181. }
  182. else //object id
  183. {
  184. return static_cast<CGHeroInstance*>(gs->map->objects[val]);
  185. }
  186. return NULL;
  187. }
  188. int CCallback::getResourceAmount(int type)
  189. {
  190. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  191. return gs->players[player].resources[type];
  192. }
  193. std::vector<si32> CCallback::getResourceAmount()
  194. {
  195. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  196. return gs->players[player].resources;
  197. }
  198. int CCallback::getDate(int mode)
  199. {
  200. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  201. return gs->getDate(mode);
  202. }
  203. std::vector < std::string > CCallback::getObjDescriptions(int3 pos)
  204. {
  205. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  206. std::vector<std::string> ret;
  207. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  208. ret.push_back(obj->hoverName);
  209. return ret;
  210. }
  211. bool CCallback::verifyPath(CPath * path, bool blockSea)
  212. {
  213. for (int i=0;i<path->nodes.size();i++)
  214. {
  215. if ( CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->blocked
  216. && (! (CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->visitable)))
  217. return false; //path is wrong - one of the tiles is blocked
  218. if (blockSea)
  219. {
  220. if (i==0)
  221. continue;
  222. if (
  223. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype==water)
  224. &&
  225. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype!=water))
  226. ||
  227. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype!=water)
  228. &&
  229. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==water))
  230. ||
  231. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==rock)
  232. )
  233. return false;
  234. }
  235. }
  236. return true;
  237. }
  238. std::vector< std::vector< std::vector<unsigned char> > > & CCallback::getVisibilityMap()
  239. {
  240. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  241. return gs->players[player].fogOfWarMap;
  242. }
  243. bool CCallback::isVisible(int3 pos, int Player)
  244. {
  245. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  246. return gs->players[Player].fogOfWarMap[pos.x][pos.y][pos.z];
  247. }
  248. std::vector < const CGTownInstance *> CCallback::getTownsInfo(bool onlyOur)
  249. {
  250. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  251. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  252. for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  253. {
  254. for (int j=0;j<(*i).second.towns.size();j++)
  255. {
  256. if ( ( isVisible((*i).second.towns[j]->pos,player) ) || (*i).first==player)
  257. {
  258. ret.push_back((*i).second.towns[j]);
  259. }
  260. }
  261. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  262. return ret;
  263. }
  264. std::vector < const CGHeroInstance *> CCallback::getHeroesInfo(bool onlyOur)
  265. {
  266. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  267. std::vector < const CGHeroInstance *> ret;
  268. for(int i=0;i<gs->map->heroes.size();i++)
  269. {
  270. if( (gs->map->heroes[i]->tempOwner==player) ||
  271. (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
  272. {
  273. ret.push_back(gs->map->heroes[i]);
  274. }
  275. }
  276. return ret;
  277. }
  278. bool CCallback::isVisible(int3 pos)
  279. {
  280. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  281. return isVisible(pos,player);
  282. }
  283. int CCallback::getMyColor()
  284. {
  285. return player;
  286. }
  287. int CCallback::getHeroSerial(const CGHeroInstance * hero)
  288. {
  289. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  290. for (int i=0; i<gs->players[player].heroes.size();i++)
  291. {
  292. if (gs->players[player].heroes[i]==hero)
  293. return i;
  294. }
  295. return -1;
  296. }
  297. const CCreatureSet* CCallback::getGarrison(const CGObjectInstance *obj)
  298. {
  299. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  300. if(!obj)
  301. return NULL;
  302. if(obj->ID == 34)
  303. return &(dynamic_cast<const CGHeroInstance*>(obj))->army;
  304. else if(obj->ID == 98)
  305. return &(dynamic_cast<const CGTownInstance*>(obj)->army);
  306. else return NULL;
  307. }
  308. int CCallback::swapCreatures(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
  309. {
  310. if(s1->tempOwner != player || s2->tempOwner != player)
  311. return -1;
  312. *cl->serv << ui16(502) << ui8(1) << s1->id << ui8(p1) << s2->id << ui8(p2);
  313. return 0;
  314. }
  315. int CCallback::mergeStacks(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
  316. {
  317. if ((s1->tempOwner!= player || s2->tempOwner!=player))
  318. {
  319. return -1;
  320. }
  321. *cl->serv << ui16(502) << ui8(2) << s1->id << ui8(p1) << s2->id << ui8(p2);
  322. return 0;
  323. }
  324. int CCallback::splitStack(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2, int val)
  325. {
  326. if (s1->tempOwner!= player || s2->tempOwner!=player || (!val))
  327. {
  328. return -1;
  329. }
  330. *cl->serv << ui16(502) << ui8(3) << s1->id << ui8(p1) << s2->id << ui8(p2) << si32(val);
  331. return 0;
  332. }
  333. bool CCallback::dismissHero(const CGHeroInstance *hero)
  334. {
  335. if(player!=hero->tempOwner) return false;
  336. *cl->serv << ui16(500) << hero->id;
  337. return true;
  338. }
  339. int CCallback::getMySerial()
  340. {
  341. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  342. return gs->players[player].serial;
  343. }
  344. bool CCallback::swapArifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)
  345. {
  346. if(player!=hero1->tempOwner || player!=hero2->tempOwner)
  347. return false;
  348. *cl->serv << ui16(509) << hero1->id << pos1 << hero2->id << pos2;
  349. return true;
  350. //if(!hero1 || !hero2) //incorrect data
  351. // return false;
  352. //CGHeroInstance * Uhero1 = const_cast<CGHeroInstance *>(hero1);
  353. //CGHeroInstance * Uhero2 = const_cast<CGHeroInstance *>(hero2);
  354. //if(worn1 && worn2)
  355. //{
  356. // std::swap(Uhero1->artifWorn[pos1], Uhero2->artifWorn[pos2]);
  357. //}
  358. //else if(worn1 && !worn2)
  359. //{
  360. // std::swap(Uhero1->artifWorn[pos1], Uhero2->artifacts[pos2]);
  361. //}
  362. //else if(!worn1 && worn2)
  363. //{
  364. // std::swap(Uhero1->artifacts[pos1], Uhero2->artifWorn[pos2]);
  365. //}
  366. //else
  367. //{
  368. // std::swap(Uhero1->artifacts[pos1], Uhero2->artifacts[pos2]);
  369. //}
  370. //
  371. //return true;
  372. }
  373. bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
  374. {
  375. CGTownInstance * t = const_cast<CGTownInstance *>(town);
  376. if(town->tempOwner!=player)
  377. return false;
  378. CBuilding *b = CGI->buildh->buildings[t->subID][buildingID];
  379. for(int i=0;i<7;i++)
  380. if(b->resources[i] > gs->players[player].resources[i])
  381. return false; //lack of resources
  382. *cl->serv << ui16(504) << town->id << buildingID;
  383. return true;
  384. }
  385. int CCallback::battleGetBattlefieldType()
  386. {
  387. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  388. return CGI->mh->ttiles[gs->curB->tile.x][gs->curB->tile.y][gs->curB->tile.z].tileInfo->tertype;
  389. }
  390. int CCallback::battleGetObstaclesAtTile(int tile) //returns bitfield
  391. {
  392. //TODO - write
  393. return -1;
  394. }
  395. int CCallback::battleGetStack(int pos)
  396. {
  397. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  398. return gs->battleGetStack(pos);
  399. }
  400. CStack* CCallback::battleGetStackByID(int ID)
  401. {
  402. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  403. if(!gs->curB) return NULL;
  404. return gs->curB->getStack(ID);
  405. }
  406. CStack* CCallback::battleGetStackByPos(int pos)
  407. {
  408. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  409. return battleGetStackByID(battleGetStack(pos));
  410. }
  411. int CCallback::battleGetPos(int stack)
  412. {
  413. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  414. for(int g=0; g<gs->curB->stacks.size(); ++g)
  415. {
  416. if(gs->curB->stacks[g]->ID == stack)
  417. return gs->curB->stacks[g]->position;
  418. }
  419. return -1;
  420. }
  421. std::map<int, CStack> CCallback::battleGetStacks()
  422. {
  423. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  424. std::map<int, CStack> ret;
  425. for(int g=0; g<gs->curB->stacks.size(); ++g)
  426. {
  427. ret[gs->curB->stacks[g]->ID] = *(gs->curB->stacks[g]);
  428. }
  429. return ret;
  430. }
  431. CCreature CCallback::battleGetCreature(int number)
  432. {
  433. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  434. for(int h=0; h<gs->curB->stacks.size(); ++h)
  435. {
  436. if(gs->curB->stacks[h]->ID == number) //creature found
  437. return *(gs->curB->stacks[h]->creature);
  438. }
  439. #ifndef __GNUC__
  440. throw new std::exception("Cannot find the creature");
  441. #else
  442. throw new std::exception();
  443. #endif
  444. }
  445. std::vector<int> CCallback::battleGetAvailableHexes(int ID)
  446. {
  447. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  448. return gs->curB->getAccessibility(ID);
  449. //return gs->battleGetRange(ID);
  450. }
  451. bool CCallback::battleIsStackMine(int ID)
  452. {
  453. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  454. for(int h=0; h<gs->curB->stacks.size(); ++h)
  455. {
  456. if(gs->curB->stacks[h]->ID == ID) //creature found
  457. return gs->curB->stacks[h]->owner == player;
  458. }
  459. return false;
  460. }
  461. bool CCallback::battleCanShoot(int ID, int dest) //TODO: finish
  462. {
  463. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  464. if(battleGetStackByID(ID)->creature->isShooting()
  465. && battleGetStack(dest) != -1
  466. && battleGetStackByPos(dest)->owner != battleGetStackByID(ID)->owner
  467. && battleGetStackByPos(dest)->alive)
  468. return true;
  469. return false;
  470. }
  471. void CCallback::swapGarrisonHero( const CGTownInstance *town )
  472. {
  473. if(town->tempOwner != player) return;
  474. *cl->serv << ui16(508) << si32(town->id);
  475. }
  476. void CCallback::buyArtifact(const CGHeroInstance *hero, int aid)
  477. {
  478. if(hero->tempOwner != player) return;
  479. *cl->serv << ui16(510) << hero->id << ui32(aid);
  480. }
  481. std::vector < const CGObjectInstance * > CCallback::getBlockingObjs( int3 pos )
  482. {
  483. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  484. std::vector<const CGObjectInstance *> ret;
  485. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  486. ret.push_back(obj);
  487. return ret;
  488. }
  489. std::vector < const CGObjectInstance * > CCallback::getVisitableObjs( int3 pos )
  490. {
  491. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  492. std::vector<const CGObjectInstance *> ret;
  493. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].visitableObjects)
  494. ret.push_back(obj);
  495. return ret;
  496. }