Client.cpp 15 KB

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  1. #include "Client.h"
  2. #include "../lib/Connection.h"
  3. #include "../StartInfo.h"
  4. #include "../map.h"
  5. #include "../CGameState.h"
  6. #include "../CGameInfo.h"
  7. #include "../mapHandler.h"
  8. #include "../CCallback.h"
  9. #include "../CPlayerInterface.h"
  10. #include "../CConsoleHandler.h"
  11. #include "../lib/NetPacks.h"
  12. #include <boost/bind.hpp>
  13. #include <boost/thread.hpp>
  14. #include <boost/foreach.hpp>
  15. #include "../hch/CObjectHandler.h"
  16. #include "../hch/CGeneralTextHandler.h"
  17. #include "../hch/CArtHandler.h"
  18. #include <boost/thread/shared_mutex.hpp>
  19. #include "../lib/VCMI_Lib.h"
  20. CSharedCond<std::set<IPack*> > mess(new std::set<IPack*>);
  21. std::string toString(MetaString &ms)
  22. {
  23. std::string ret;
  24. for(int i=0;i<ms.message.size();i++)
  25. {
  26. if(ms.message[i]>0)
  27. {
  28. ret += ms.strings[ms.message[i]-1];
  29. }
  30. else
  31. {
  32. std::vector<std::string> *vec;
  33. int type = ms.texts[-ms.message[i]-1].first,
  34. ser = ms.texts[-ms.message[i]-1].second;
  35. if(type == 5)
  36. {
  37. ret += CGI->arth->artifacts[ser].name;
  38. continue;
  39. }
  40. else if(type == 7)
  41. {
  42. ret += CGI->creh->creatures[ser].namePl;
  43. continue;
  44. }
  45. else if(type == 9)
  46. {
  47. ret += CGI->objh->mines[ser].first;
  48. continue;
  49. }
  50. else if(type == 10)
  51. {
  52. ret += CGI->objh->mines[ser].second;
  53. continue;
  54. }
  55. else
  56. {
  57. switch(type)
  58. {
  59. case 1:
  60. vec = &CGI->generaltexth->allTexts;
  61. break;
  62. case 2:
  63. vec = &CGI->objh->xtrainfo;
  64. break;
  65. case 3:
  66. vec = &CGI->objh->names;
  67. break;
  68. case 4:
  69. vec = &CGI->objh->restypes;
  70. break;
  71. case 6:
  72. vec = &CGI->generaltexth->arraytxt;
  73. break;
  74. case 8:
  75. vec = &CGI->objh->creGens;
  76. break;
  77. case 11:
  78. vec = &CGI->objh->advobtxt;
  79. break;
  80. case 12:
  81. vec = &CGI->generaltexth->artifEvents;
  82. break;
  83. }
  84. ret += (*vec)[ser];
  85. }
  86. }
  87. }
  88. for(int i=0;i<ms.replacements.size();i++)
  89. {
  90. ret.replace(ret.find("%s"),2,ms.replacements[i]);
  91. }
  92. return ret;
  93. }
  94. CClient::CClient(void)
  95. {
  96. }
  97. CClient::CClient(CConnection *con, StartInfo *si)
  98. :serv(con)
  99. {
  100. timeHandler tmh;
  101. CGI->state = new CGameState();
  102. THC std::cout<<"\tGamestate: "<<tmh.getDif()<<std::endl;
  103. CConnection &c(*con);
  104. ////////////////////////////////////////////////////
  105. ui8 pom8;
  106. c << ui8(2) << ui8(1); //new game; one client
  107. c << *si;
  108. c >> pom8;
  109. if(pom8) throw "Server cannot open the map!";
  110. c << ui8(si->playerInfos.size());
  111. for(int i=0;i<si->playerInfos.size();i++)
  112. c << ui8(si->playerInfos[i].color);
  113. ui32 seed, sum;
  114. std::string mapname;
  115. c >> mapname >> sum >> seed;
  116. THC std::cout<<"\tSending/Getting info to/from the server: "<<tmh.getDif()<<std::endl;
  117. Mapa * mapa = new Mapa(mapname);
  118. THC std::cout<<"Reading and detecting map file (together): "<<tmh.getDif()<<std::endl;
  119. std::cout << "\tServer checksum for "<<mapname <<": "<<sum << std::endl;
  120. std::cout << "\tOur checksum for the map: "<< mapa->checksum << std::endl;
  121. if(mapa->checksum != sum)
  122. {
  123. #ifndef __GNUC__
  124. throw std::exception("Wrong checksum");
  125. #else
  126. throw std::exception();
  127. #endif
  128. exit(-1);
  129. }
  130. std::cout << "\tUsing random seed: "<<seed << std::endl;
  131. gs = CGI->state;
  132. gs->scenarioOps = si;
  133. gs->init(si,mapa,seed);
  134. CGI->mh = new CMapHandler();
  135. THC std::cout<<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
  136. CGI->mh->map = mapa;
  137. THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
  138. CGI->mh->init();
  139. THC std::cout<<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
  140. for (int i=0; i<CGI->state->scenarioOps->playerInfos.size();i++) //initializing interfaces
  141. {
  142. ui8 color = gs->scenarioOps->playerInfos[i].color;
  143. CCallback *cb = new CCallback(gs,color,this);
  144. if(!gs->scenarioOps->playerInfos[i].human)
  145. {
  146. playerint[color] = static_cast<CGameInterface*>(CAIHandler::getNewAI(cb,"EmptyAI.dll"));
  147. }
  148. else
  149. {
  150. gs->currentPlayer = color;
  151. playerint[color] = new CPlayerInterface(color,i);
  152. playerint[color]->init(cb);
  153. }
  154. }
  155. cb = CGI->consoleh->cb = new CCallback(gs,-1,this);
  156. }
  157. CClient::~CClient(void)
  158. {
  159. }
  160. void CClient::process(int what)
  161. {
  162. switch (what)
  163. {
  164. case 100: //one of our interaces has turn
  165. {
  166. ui8 player;
  167. *serv >> player;//who?
  168. std::cout << "It's turn of "<<(unsigned)player<<" player."<<std::endl;
  169. boost::thread(boost::bind(&CGameInterface::yourTurn,playerint[player]));
  170. break;
  171. }
  172. case 101:
  173. {
  174. NewTurn n;
  175. *serv >> n;
  176. std::cout << "New day: "<<(unsigned)n.day<<". Applying changes... ";
  177. gs->apply(&n);
  178. std::cout << "done!"<<std::endl;
  179. break;
  180. }
  181. case 102: //set resource amount
  182. {
  183. SetResource sr;
  184. *serv >> sr;
  185. std::cout << "Set amount of "<<CGI->objh->restypes[sr.resid]
  186. << " of player "<<(unsigned)sr.player <<" to "<<sr.val<<std::endl;
  187. gs->apply(&sr);
  188. playerint[sr.player]->receivedResource(sr.resid,sr.val);
  189. break;
  190. }
  191. case 103: //show info dialog
  192. {
  193. InfoWindow iw;
  194. *serv >> iw;
  195. std::vector<Component*> comps;
  196. for(int i=0;i<iw.components.size();i++)
  197. comps.push_back(&iw.components[i]);
  198. std::string str = toString(iw.text);
  199. playerint[iw.player]->showInfoDialog(str,comps);
  200. break;
  201. }
  202. case 104:
  203. {
  204. SetResources sr;
  205. *serv >> sr;
  206. std::cout << "Set amount of resources of player "<<(unsigned)sr.player<<std::endl;
  207. gs->apply(&sr);
  208. playerint[sr.player]->receivedResource(-1,-1);
  209. break;
  210. }
  211. case 105:
  212. {
  213. SetPrimSkill sps;
  214. *serv >> sps;
  215. std::cout << "Changing hero primary skill"<<std::endl;
  216. gs->apply(&sps);
  217. playerint[gs->getHero(sps.id)->tempOwner]->heroPrimarySkillChanged(gs->getHero(sps.id),sps.which,sps.val);
  218. break;
  219. }
  220. case 106:
  221. {
  222. SetSecSkill sr;
  223. *serv >> sr;
  224. std::cout << "Changing hero secondary skill"<<std::endl;
  225. gs->apply(&sr);
  226. //TODO? - maybe inform interfaces
  227. break;
  228. }
  229. case 107:
  230. {
  231. ShowInInfobox sii;
  232. *serv >> sii;
  233. SComponent sc(sii.c);
  234. sc.description = toString(sii.text);
  235. if(playerint[sii.player]->human)
  236. static_cast<CPlayerInterface*>(playerint[sii.player])->showComp(sc);
  237. break;
  238. }
  239. case 108:
  240. {
  241. HeroVisitCastle vc;
  242. *serv >> vc;
  243. gs->apply(&vc);
  244. if(vc.start() && !vc.garrison() && vstd::contains(playerint,gs->getHero(vc.hid)->tempOwner))
  245. {
  246. playerint[gs->getHero(vc.hid)->tempOwner]->heroVisitsTown(gs->getHero(vc.hid),gs->getTown(vc.tid));
  247. }
  248. break;
  249. }
  250. case 500:
  251. {
  252. RemoveObject rh;
  253. *serv >> rh;
  254. CGObjectInstance *obj = gs->map->objects[rh.id];
  255. CGI->mh->removeObject(obj);
  256. gs->apply(&rh);
  257. if(obj->ID == 34)
  258. {
  259. CGHeroInstance *h = static_cast<CGHeroInstance*>(obj);
  260. std::cout << "Removing hero with id = "<<(unsigned)rh.id<<std::endl;
  261. playerint[h->tempOwner]->heroKilled(h);
  262. }
  263. break;
  264. }
  265. case 501: //hero movement response - we have to notify interfaces and callback
  266. {
  267. TryMoveHero *th = new TryMoveHero; //will be deleted by callback after processing
  268. *serv >> *th;
  269. std::cout << "HeroMove: id="<<th->id<<"\tResult: "<<(unsigned)th->result<<"\tPosition "<<th->end<<std::endl;
  270. gs->apply(th);
  271. int player = gs->map->objects[th->id]->getOwner();
  272. if(playerint[player])
  273. {
  274. for(std::set<int3>::iterator i=th->fowRevealed.begin(); i != th->fowRevealed.end(); i++)
  275. playerint[player]->tileRevealed(*i);
  276. //std::for_each(th->fowRevealed.begin(),th->fowRevealed.end(),boost::bind(&CGameInterface::tileRevealed,playerint[player],_1));
  277. }
  278. //notify interfacesabout move
  279. int nn=0; //number of interfece of currently browsed player
  280. for(std::map<ui8, CGameInterface*>::iterator i=playerint.begin();i!=playerint.end();i++)
  281. {
  282. if(gs->players[i->first].fogOfWarMap[th->start.x-1][th->start.y][th->start.z] || gs->players[i->first].fogOfWarMap[th->end.x-1][th->end.y][th->end.z])
  283. {
  284. HeroMoveDetails hmd(th->start,th->end,static_cast<CGHeroInstance*>(gs->map->objects[th->id]));
  285. hmd.successful = th->result;
  286. i->second->heroMoved(hmd);
  287. }
  288. }
  289. //add info for callback
  290. mess.mx->lock();
  291. mess.res->insert(th);
  292. mess.mx->unlock();
  293. mess.cv->notify_all();
  294. break;
  295. }
  296. case 502:
  297. {
  298. SetGarrisons sg;
  299. *serv >> sg;
  300. std::cout << "Setting garrisons." << std::endl;
  301. gs->apply(&sg);
  302. for(std::map<ui32,CCreatureSet>::iterator i = sg.garrs.begin(); i!=sg.garrs.end(); i++)
  303. playerint[gs->map->objects[i->first]->tempOwner]->garrisonChanged(gs->map->objects[i->first]);
  304. break;
  305. }
  306. case 503:
  307. {
  308. //SetStrInfo ssi;
  309. //*serv >> ssi;
  310. //gs->apply(&ssi);
  311. //TODO: notify interfaces
  312. break;
  313. }
  314. case 504:
  315. {
  316. NewStructures ns;
  317. *serv >> ns;
  318. CGTownInstance *town = static_cast<CGTownInstance*>(gs->map->objects[ns.tid]);
  319. std::cout << "New structure(s) in " << ns.tid <<" " << town->name << " - " << *ns.bid.begin() << std::endl;
  320. gs->apply(&ns);
  321. BOOST_FOREACH(si32 bid, ns.bid)
  322. {
  323. if(bid==13) //for or capitol
  324. {
  325. town->defInfo = gs->capitols[town->subID];
  326. }
  327. if(bid ==7)
  328. {
  329. town->defInfo = gs->forts[town->subID];
  330. }
  331. playerint[town->tempOwner]->buildChanged(town,bid,1);
  332. }
  333. break;
  334. }
  335. case 506:
  336. {
  337. SetAvailableCreatures ns;
  338. *serv >> ns;
  339. std::cout << "Setting available creatures in " << ns.tid << std::endl;
  340. gs->apply(&ns);
  341. //TODO: do we need to inform interface?
  342. break;
  343. }
  344. case 508:
  345. {
  346. SetHeroesInTown inTown;
  347. *serv >> inTown;
  348. std::cout << "Setting heroes in town " << inTown.tid << std::endl;
  349. gs->apply(&inTown);
  350. CGTownInstance *t = gs->getTown(inTown.tid);
  351. if(vstd::contains(playerint,t->tempOwner))
  352. playerint[t->tempOwner]->heroInGarrisonChange(t);
  353. break;
  354. }
  355. case 509:
  356. {
  357. SetHeroArtifacts sha;
  358. *serv >> sha;
  359. std::cout << "Setting artifacts of hero " << sha.hid << std::endl;
  360. gs->apply(&sha);
  361. CGHeroInstance *t = gs->getHero(sha.hid);
  362. if(vstd::contains(playerint,t->tempOwner))
  363. playerint[t->tempOwner]->heroArtifactSetChanged(t);
  364. break;
  365. }
  366. case 1001:
  367. {
  368. SetObjectProperty sop;
  369. *serv >> sop;
  370. std::cout << "Setting " << (unsigned)sop.what << " property of " << sop.id <<" object to "<<sop.val<<std::endl;
  371. gs->apply(&sop);
  372. break;
  373. }
  374. case 1002:
  375. {
  376. SetHoverName shn;
  377. *serv >> shn;
  378. std::cout << "Setting a name of " << shn.id <<" object to "<< toString(shn.name) <<std::endl;
  379. gs->mx->lock();
  380. gs->map->objects[shn.id]->hoverName = toString(shn.name);
  381. gs->mx->unlock();
  382. break;
  383. }
  384. case 2000:
  385. {
  386. HeroLevelUp bs;
  387. *serv >> bs;
  388. std::cout << "Hero levels up!" <<std::endl;
  389. gs->apply(&bs);
  390. CGHeroInstance *h = gs->getHero(bs.heroid);
  391. if(vstd::contains(playerint,h->tempOwner))
  392. {
  393. boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,cb,_1,bs.id));
  394. playerint[h->tempOwner]->heroGotLevel((const CGHeroInstance *)h,(int)bs.primskill,bs.skills, callback);
  395. }
  396. break;
  397. }
  398. case 2001:
  399. {
  400. SelectionDialog sd;
  401. *serv >> sd;
  402. std::cout << "Showing selection dialog " <<std::endl;
  403. std::vector<Component*> comps;
  404. for(int i=0;i<sd.components.size();i++)
  405. comps.push_back(&sd.components[i]);
  406. std::string str = toString(sd.text);
  407. playerint[sd.player]->showSelDialog(str,comps,sd.id);
  408. break;
  409. }
  410. case 2002:
  411. {
  412. YesNoDialog ynd;
  413. *serv >> ynd;
  414. std::cout << "Showing yes/no dialog " <<std::endl;
  415. std::vector<Component*> comps;
  416. for(int i=0;i<ynd.components.size();i++)
  417. comps.push_back(&ynd.components[i]);
  418. std::string str = toString(ynd.text);
  419. playerint[ynd.player]->showYesNoDialog(str,comps,ynd.id);
  420. break;
  421. }
  422. case 3000:
  423. {
  424. BattleStart bs;
  425. *serv >> bs; //uses new to allocate memory for battleInfo - must be deleted when battle is over
  426. std::cout << "Starting battle!" <<std::endl;
  427. gs->apply(&bs);
  428. if(playerint.find(gs->curB->side1) != playerint.end())
  429. playerint[gs->curB->side1]->battleStart(&gs->curB->army1, &gs->curB->army2, gs->curB->tile, gs->getHero(gs->curB->hero1), gs->getHero(gs->curB->hero2), 0);
  430. if(playerint.find(gs->curB->side2) != playerint.end())
  431. playerint[gs->curB->side2]->battleStart(&gs->curB->army1, &gs->curB->army2, gs->curB->tile, gs->getHero(gs->curB->hero1), gs->getHero(gs->curB->hero2), 1);
  432. break;
  433. }
  434. case 3001:
  435. {
  436. BattleNextRound bnr;
  437. *serv >> bnr;
  438. std::cout << "Round nr " << bnr.round <<std::endl;
  439. gs->apply(&bnr);
  440. //tell players about next round
  441. if(playerint.find(gs->curB->side1) != playerint.end())
  442. playerint[gs->curB->side1]->battleNewRound(bnr.round);
  443. if(playerint.find(gs->curB->side2) != playerint.end())
  444. playerint[gs->curB->side2]->battleNewRound(bnr.round);
  445. break;
  446. }
  447. case 3002:
  448. {
  449. BattleSetActiveStack sas;
  450. *serv >> sas;
  451. std::cout << "Active stack: " << sas.stack <<std::endl;
  452. gs->apply(&sas);
  453. int owner = gs->curB->getStack(sas.stack)->owner;
  454. if(owner >= PLAYER_LIMIT) //ugly workaround to skip neutral creatures - should be replaced with AI
  455. {
  456. BattleAction ba;
  457. ba.stackNumber = sas.stack;
  458. ba.actionType = 3;
  459. *serv << ui16(3002) << ba;
  460. }
  461. else
  462. {
  463. boost::thread(boost::bind(&CClient::waitForMoveAndSend,this,owner));
  464. }
  465. break;
  466. }
  467. case 3003:
  468. {
  469. BattleResult br;
  470. *serv >> br;
  471. std::cout << "Battle ends. Winner: " << (unsigned)br.winner<< ". Type of end: "<< (unsigned)br.result <<std::endl;
  472. if(playerint.find(gs->curB->side1) != playerint.end())
  473. playerint[gs->curB->side1]->battleEnd(&br);
  474. if(playerint.find(gs->curB->side2) != playerint.end())
  475. playerint[gs->curB->side2]->battleEnd(&br);
  476. gs->apply(&br);
  477. break;
  478. }
  479. case 3004:
  480. {
  481. BattleStackMoved br;
  482. *serv >> br;
  483. std::cout << "Stack "<<br.stack <<" moves to the tile "<<br.tile<<std::endl;
  484. if(playerint.find(gs->curB->side1) != playerint.end())
  485. playerint[gs->curB->side1]->battleStackMoved(br.stack,br.tile,br.flags&1,br.flags&2);
  486. if(playerint.find(gs->curB->side2) != playerint.end())
  487. playerint[gs->curB->side2]->battleStackMoved(br.stack,br.tile,br.flags&1,br.flags&2);
  488. gs->apply(&br);
  489. break;
  490. }
  491. case 3006:
  492. {
  493. BattleAttack ba;
  494. *serv >> ba;
  495. std::cout << "Stack: " << ba.stackAttacking << " is attacking stack "<< ba.bsa.stackAttacked <<std::endl;
  496. gs->apply(&ba);
  497. LOCPLINT->battleAttack(&ba);
  498. break;
  499. }
  500. case 9999:
  501. break;
  502. default:
  503. #ifndef __GNUC__
  504. throw std::exception("Not supported server message!");
  505. #else
  506. throw std::exception();
  507. #endif
  508. break;
  509. }
  510. }
  511. void CClient::waitForMoveAndSend(int color)
  512. {
  513. BattleAction ba = playerint[color]->activeStack(gs->curB->activeStack);
  514. *serv << ui16(3002) << ba;
  515. }
  516. void CClient::run()
  517. {
  518. try
  519. {
  520. ui16 typ;
  521. while(1)
  522. {
  523. *serv >> typ;
  524. process(typ);
  525. }
  526. } HANDLE_EXCEPTION
  527. }
  528. void CClient::close()
  529. {
  530. boost::unique_lock<boost::mutex>(*serv->wmx);
  531. *serv << ui16(99);
  532. serv->close();
  533. }