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- #include "Client.h"
- #include "../lib/Connection.h"
- #include "../StartInfo.h"
- #include "../map.h"
- #include "../CGameState.h"
- #include "../CGameInfo.h"
- #include "../mapHandler.h"
- #include "../CCallback.h"
- #include "../CPlayerInterface.h"
- #include "../CConsoleHandler.h"
- #include "../lib/NetPacks.h"
- #include <boost/bind.hpp>
- #include <boost/thread.hpp>
- #include <boost/foreach.hpp>
- #include "../hch/CObjectHandler.h"
- #include "../hch/CGeneralTextHandler.h"
- #include "../hch/CArtHandler.h"
- #include <boost/thread/shared_mutex.hpp>
- #include "../lib/VCMI_Lib.h"
- CSharedCond<std::set<IPack*> > mess(new std::set<IPack*>);
- std::string toString(MetaString &ms)
- {
- std::string ret;
- for(int i=0;i<ms.message.size();i++)
- {
- if(ms.message[i]>0)
- {
- ret += ms.strings[ms.message[i]-1];
- }
- else
- {
- std::vector<std::string> *vec;
- int type = ms.texts[-ms.message[i]-1].first,
- ser = ms.texts[-ms.message[i]-1].second;
- if(type == 5)
- {
- ret += CGI->arth->artifacts[ser].name;
- continue;
- }
- else if(type == 7)
- {
- ret += CGI->creh->creatures[ser].namePl;
- continue;
- }
- else if(type == 9)
- {
- ret += CGI->objh->mines[ser].first;
- continue;
- }
- else if(type == 10)
- {
- ret += CGI->objh->mines[ser].second;
- continue;
- }
- else
- {
- switch(type)
- {
- case 1:
- vec = &CGI->generaltexth->allTexts;
- break;
- case 2:
- vec = &CGI->objh->xtrainfo;
- break;
- case 3:
- vec = &CGI->objh->names;
- break;
- case 4:
- vec = &CGI->objh->restypes;
- break;
- case 6:
- vec = &CGI->generaltexth->arraytxt;
- break;
- case 8:
- vec = &CGI->objh->creGens;
- break;
- case 11:
- vec = &CGI->objh->advobtxt;
- break;
- case 12:
- vec = &CGI->generaltexth->artifEvents;
- break;
- }
- ret += (*vec)[ser];
- }
- }
- }
- for(int i=0;i<ms.replacements.size();i++)
- {
- ret.replace(ret.find("%s"),2,ms.replacements[i]);
- }
- return ret;
- }
- CClient::CClient(void)
- {
- }
- CClient::CClient(CConnection *con, StartInfo *si)
- :serv(con)
- {
- timeHandler tmh;
- CGI->state = new CGameState();
- THC std::cout<<"\tGamestate: "<<tmh.getDif()<<std::endl;
- CConnection &c(*con);
- ////////////////////////////////////////////////////
- ui8 pom8;
- c << ui8(2) << ui8(1); //new game; one client
- c << *si;
- c >> pom8;
- if(pom8) throw "Server cannot open the map!";
- c << ui8(si->playerInfos.size());
- for(int i=0;i<si->playerInfos.size();i++)
- c << ui8(si->playerInfos[i].color);
- ui32 seed, sum;
- std::string mapname;
- c >> mapname >> sum >> seed;
- THC std::cout<<"\tSending/Getting info to/from the server: "<<tmh.getDif()<<std::endl;
- Mapa * mapa = new Mapa(mapname);
- THC std::cout<<"Reading and detecting map file (together): "<<tmh.getDif()<<std::endl;
- std::cout << "\tServer checksum for "<<mapname <<": "<<sum << std::endl;
- std::cout << "\tOur checksum for the map: "<< mapa->checksum << std::endl;
- if(mapa->checksum != sum)
- {
- #ifndef __GNUC__
- throw std::exception("Wrong checksum");
- #else
- throw std::exception();
- #endif
- exit(-1);
- }
- std::cout << "\tUsing random seed: "<<seed << std::endl;
- gs = CGI->state;
- gs->scenarioOps = si;
- gs->init(si,mapa,seed);
- CGI->mh = new CMapHandler();
- THC std::cout<<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
- CGI->mh->map = mapa;
- THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
- CGI->mh->init();
- THC std::cout<<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
- for (int i=0; i<CGI->state->scenarioOps->playerInfos.size();i++) //initializing interfaces
- {
- ui8 color = gs->scenarioOps->playerInfos[i].color;
- CCallback *cb = new CCallback(gs,color,this);
- if(!gs->scenarioOps->playerInfos[i].human)
- {
- playerint[color] = static_cast<CGameInterface*>(CAIHandler::getNewAI(cb,"EmptyAI.dll"));
- }
- else
- {
- gs->currentPlayer = color;
- playerint[color] = new CPlayerInterface(color,i);
- playerint[color]->init(cb);
- }
- }
- cb = CGI->consoleh->cb = new CCallback(gs,-1,this);
- }
- CClient::~CClient(void)
- {
- }
- void CClient::process(int what)
- {
- switch (what)
- {
- case 100: //one of our interaces has turn
- {
- ui8 player;
- *serv >> player;//who?
- std::cout << "It's turn of "<<(unsigned)player<<" player."<<std::endl;
- boost::thread(boost::bind(&CGameInterface::yourTurn,playerint[player]));
- break;
- }
- case 101:
- {
- NewTurn n;
- *serv >> n;
- std::cout << "New day: "<<(unsigned)n.day<<". Applying changes... ";
- gs->apply(&n);
- std::cout << "done!"<<std::endl;
- break;
- }
- case 102: //set resource amount
- {
- SetResource sr;
- *serv >> sr;
- std::cout << "Set amount of "<<CGI->objh->restypes[sr.resid]
- << " of player "<<(unsigned)sr.player <<" to "<<sr.val<<std::endl;
- gs->apply(&sr);
- playerint[sr.player]->receivedResource(sr.resid,sr.val);
- break;
- }
- case 103: //show info dialog
- {
- InfoWindow iw;
- *serv >> iw;
- std::vector<Component*> comps;
- for(int i=0;i<iw.components.size();i++)
- comps.push_back(&iw.components[i]);
- std::string str = toString(iw.text);
- playerint[iw.player]->showInfoDialog(str,comps);
- break;
- }
- case 104:
- {
- SetResources sr;
- *serv >> sr;
- std::cout << "Set amount of resources of player "<<(unsigned)sr.player<<std::endl;
- gs->apply(&sr);
- playerint[sr.player]->receivedResource(-1,-1);
- break;
- }
- case 105:
- {
- SetPrimSkill sps;
- *serv >> sps;
- std::cout << "Changing hero primary skill"<<std::endl;
- gs->apply(&sps);
- playerint[gs->getHero(sps.id)->tempOwner]->heroPrimarySkillChanged(gs->getHero(sps.id),sps.which,sps.val);
- break;
- }
- case 106:
- {
- SetSecSkill sr;
- *serv >> sr;
- std::cout << "Changing hero secondary skill"<<std::endl;
- gs->apply(&sr);
- //TODO? - maybe inform interfaces
- break;
- }
- case 107:
- {
- ShowInInfobox sii;
- *serv >> sii;
- SComponent sc(sii.c);
- sc.description = toString(sii.text);
- if(playerint[sii.player]->human)
- static_cast<CPlayerInterface*>(playerint[sii.player])->showComp(sc);
- break;
- }
- case 108:
- {
- HeroVisitCastle vc;
- *serv >> vc;
- gs->apply(&vc);
- if(vc.start() && !vc.garrison() && vstd::contains(playerint,gs->getHero(vc.hid)->tempOwner))
- {
- playerint[gs->getHero(vc.hid)->tempOwner]->heroVisitsTown(gs->getHero(vc.hid),gs->getTown(vc.tid));
- }
- break;
- }
- case 500:
- {
- RemoveObject rh;
- *serv >> rh;
- CGObjectInstance *obj = gs->map->objects[rh.id];
- CGI->mh->removeObject(obj);
- gs->apply(&rh);
- if(obj->ID == 34)
- {
- CGHeroInstance *h = static_cast<CGHeroInstance*>(obj);
- std::cout << "Removing hero with id = "<<(unsigned)rh.id<<std::endl;
- playerint[h->tempOwner]->heroKilled(h);
- }
- break;
- }
- case 501: //hero movement response - we have to notify interfaces and callback
- {
- TryMoveHero *th = new TryMoveHero; //will be deleted by callback after processing
- *serv >> *th;
- std::cout << "HeroMove: id="<<th->id<<"\tResult: "<<(unsigned)th->result<<"\tPosition "<<th->end<<std::endl;
- gs->apply(th);
- int player = gs->map->objects[th->id]->getOwner();
- if(playerint[player])
- {
- for(std::set<int3>::iterator i=th->fowRevealed.begin(); i != th->fowRevealed.end(); i++)
- playerint[player]->tileRevealed(*i);
- //std::for_each(th->fowRevealed.begin(),th->fowRevealed.end(),boost::bind(&CGameInterface::tileRevealed,playerint[player],_1));
- }
- //notify interfacesabout move
- int nn=0; //number of interfece of currently browsed player
- for(std::map<ui8, CGameInterface*>::iterator i=playerint.begin();i!=playerint.end();i++)
- {
- if(gs->players[i->first].fogOfWarMap[th->start.x-1][th->start.y][th->start.z] || gs->players[i->first].fogOfWarMap[th->end.x-1][th->end.y][th->end.z])
- {
- HeroMoveDetails hmd(th->start,th->end,static_cast<CGHeroInstance*>(gs->map->objects[th->id]));
- hmd.successful = th->result;
- i->second->heroMoved(hmd);
- }
- }
- //add info for callback
- mess.mx->lock();
- mess.res->insert(th);
- mess.mx->unlock();
- mess.cv->notify_all();
- break;
- }
- case 502:
- {
- SetGarrisons sg;
- *serv >> sg;
- std::cout << "Setting garrisons." << std::endl;
- gs->apply(&sg);
- for(std::map<ui32,CCreatureSet>::iterator i = sg.garrs.begin(); i!=sg.garrs.end(); i++)
- playerint[gs->map->objects[i->first]->tempOwner]->garrisonChanged(gs->map->objects[i->first]);
- break;
- }
- case 503:
- {
- //SetStrInfo ssi;
- //*serv >> ssi;
- //gs->apply(&ssi);
- //TODO: notify interfaces
- break;
- }
- case 504:
- {
- NewStructures ns;
- *serv >> ns;
- CGTownInstance *town = static_cast<CGTownInstance*>(gs->map->objects[ns.tid]);
- std::cout << "New structure(s) in " << ns.tid <<" " << town->name << " - " << *ns.bid.begin() << std::endl;
- gs->apply(&ns);
- BOOST_FOREACH(si32 bid, ns.bid)
- {
- if(bid==13) //for or capitol
- {
- town->defInfo = gs->capitols[town->subID];
- }
- if(bid ==7)
- {
- town->defInfo = gs->forts[town->subID];
- }
- playerint[town->tempOwner]->buildChanged(town,bid,1);
- }
- break;
- }
- case 506:
- {
- SetAvailableCreatures ns;
- *serv >> ns;
- std::cout << "Setting available creatures in " << ns.tid << std::endl;
- gs->apply(&ns);
- //TODO: do we need to inform interface?
- break;
- }
- case 508:
- {
- SetHeroesInTown inTown;
- *serv >> inTown;
- std::cout << "Setting heroes in town " << inTown.tid << std::endl;
- gs->apply(&inTown);
- CGTownInstance *t = gs->getTown(inTown.tid);
- if(vstd::contains(playerint,t->tempOwner))
- playerint[t->tempOwner]->heroInGarrisonChange(t);
- break;
- }
- case 509:
- {
- SetHeroArtifacts sha;
- *serv >> sha;
- std::cout << "Setting artifacts of hero " << sha.hid << std::endl;
- gs->apply(&sha);
- CGHeroInstance *t = gs->getHero(sha.hid);
- if(vstd::contains(playerint,t->tempOwner))
- playerint[t->tempOwner]->heroArtifactSetChanged(t);
- break;
- }
- case 1001:
- {
- SetObjectProperty sop;
- *serv >> sop;
- std::cout << "Setting " << (unsigned)sop.what << " property of " << sop.id <<" object to "<<sop.val<<std::endl;
- gs->apply(&sop);
- break;
- }
- case 1002:
- {
- SetHoverName shn;
- *serv >> shn;
- std::cout << "Setting a name of " << shn.id <<" object to "<< toString(shn.name) <<std::endl;
- gs->mx->lock();
- gs->map->objects[shn.id]->hoverName = toString(shn.name);
- gs->mx->unlock();
- break;
- }
- case 2000:
- {
- HeroLevelUp bs;
- *serv >> bs;
- std::cout << "Hero levels up!" <<std::endl;
- gs->apply(&bs);
- CGHeroInstance *h = gs->getHero(bs.heroid);
- if(vstd::contains(playerint,h->tempOwner))
- {
- boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,cb,_1,bs.id));
- playerint[h->tempOwner]->heroGotLevel((const CGHeroInstance *)h,(int)bs.primskill,bs.skills, callback);
- }
- break;
- }
- case 2001:
- {
- SelectionDialog sd;
- *serv >> sd;
- std::cout << "Showing selection dialog " <<std::endl;
- std::vector<Component*> comps;
- for(int i=0;i<sd.components.size();i++)
- comps.push_back(&sd.components[i]);
- std::string str = toString(sd.text);
- playerint[sd.player]->showSelDialog(str,comps,sd.id);
- break;
- }
- case 2002:
- {
- YesNoDialog ynd;
- *serv >> ynd;
- std::cout << "Showing yes/no dialog " <<std::endl;
- std::vector<Component*> comps;
- for(int i=0;i<ynd.components.size();i++)
- comps.push_back(&ynd.components[i]);
- std::string str = toString(ynd.text);
- playerint[ynd.player]->showYesNoDialog(str,comps,ynd.id);
- break;
- }
- case 3000:
- {
- BattleStart bs;
- *serv >> bs; //uses new to allocate memory for battleInfo - must be deleted when battle is over
- std::cout << "Starting battle!" <<std::endl;
- gs->apply(&bs);
- if(playerint.find(gs->curB->side1) != playerint.end())
- playerint[gs->curB->side1]->battleStart(&gs->curB->army1, &gs->curB->army2, gs->curB->tile, gs->getHero(gs->curB->hero1), gs->getHero(gs->curB->hero2), 0);
- if(playerint.find(gs->curB->side2) != playerint.end())
- playerint[gs->curB->side2]->battleStart(&gs->curB->army1, &gs->curB->army2, gs->curB->tile, gs->getHero(gs->curB->hero1), gs->getHero(gs->curB->hero2), 1);
-
- break;
- }
- case 3001:
- {
- BattleNextRound bnr;
- *serv >> bnr;
- std::cout << "Round nr " << bnr.round <<std::endl;
- gs->apply(&bnr);
- //tell players about next round
- if(playerint.find(gs->curB->side1) != playerint.end())
- playerint[gs->curB->side1]->battleNewRound(bnr.round);
- if(playerint.find(gs->curB->side2) != playerint.end())
- playerint[gs->curB->side2]->battleNewRound(bnr.round);
- break;
- }
- case 3002:
- {
- BattleSetActiveStack sas;
- *serv >> sas;
- std::cout << "Active stack: " << sas.stack <<std::endl;
- gs->apply(&sas);
- int owner = gs->curB->getStack(sas.stack)->owner;
- if(owner >= PLAYER_LIMIT) //ugly workaround to skip neutral creatures - should be replaced with AI
- {
- BattleAction ba;
- ba.stackNumber = sas.stack;
- ba.actionType = 3;
- *serv << ui16(3002) << ba;
- }
- else
- {
- boost::thread(boost::bind(&CClient::waitForMoveAndSend,this,owner));
- }
- break;
- }
- case 3003:
- {
- BattleResult br;
- *serv >> br;
- std::cout << "Battle ends. Winner: " << (unsigned)br.winner<< ". Type of end: "<< (unsigned)br.result <<std::endl;
- if(playerint.find(gs->curB->side1) != playerint.end())
- playerint[gs->curB->side1]->battleEnd(&br);
- if(playerint.find(gs->curB->side2) != playerint.end())
- playerint[gs->curB->side2]->battleEnd(&br);
- gs->apply(&br);
- break;
- }
- case 3004:
- {
- BattleStackMoved br;
- *serv >> br;
- std::cout << "Stack "<<br.stack <<" moves to the tile "<<br.tile<<std::endl;
- if(playerint.find(gs->curB->side1) != playerint.end())
- playerint[gs->curB->side1]->battleStackMoved(br.stack,br.tile,br.flags&1,br.flags&2);
- if(playerint.find(gs->curB->side2) != playerint.end())
- playerint[gs->curB->side2]->battleStackMoved(br.stack,br.tile,br.flags&1,br.flags&2);
- gs->apply(&br);
- break;
- }
- case 3006:
- {
- BattleAttack ba;
- *serv >> ba;
- std::cout << "Stack: " << ba.stackAttacking << " is attacking stack "<< ba.bsa.stackAttacked <<std::endl;
- gs->apply(&ba);
- LOCPLINT->battleAttack(&ba);
- break;
- }
- case 9999:
- break;
- default:
- #ifndef __GNUC__
- throw std::exception("Not supported server message!");
- #else
- throw std::exception();
- #endif
- break;
- }
- }
- void CClient::waitForMoveAndSend(int color)
- {
- BattleAction ba = playerint[color]->activeStack(gs->curB->activeStack);
- *serv << ui16(3002) << ba;
- }
- void CClient::run()
- {
- try
- {
- ui16 typ;
- while(1)
- {
- *serv >> typ;
- process(typ);
- }
- } HANDLE_EXCEPTION
- }
- void CClient::close()
- {
- boost::unique_lock<boost::mutex>(*serv->wmx);
- *serv << ui16(99);
- serv->close();
- }
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