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							- #ifndef INT3_H
 
- #define INT3_H
 
- #include <map>
 
- #include <vector>
 
- class CCreature;
 
- class CCreatureSet //seven combined creatures
 
- {
 
- public:
 
- 	std::map<si32,std::pair<ui32,si32> > slots; //slots[slot_id]=> pair(creature_id,creature_quantity)
 
- 	bool formation; //false - wide, true - tight
 
- 	si32 getSlotFor(ui32 creature, ui32 slotsAmount=7) //returns -1 if no slot available
 
- 	{
 
- 		
 
- 		for(std::map<si32,std::pair<ui32,si32> >::iterator i=slots.begin(); i!=slots.end(); i++)
 
- 			if(i->second.first == creature)
 
- 				return i->first; //if there is already such creature we return its slot id
 
- 		for(si32 i=0; i<slotsAmount; i++)
 
- 			if(slots.find(i) == slots.end())
 
- 				return i; //return first free slot
 
- 		return -1; //no slot available
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & slots & formation;
 
- 	}
 
- };
 
- class int3
 
- {
 
- public:
 
- 	si32 x,y,z;
 
- 	inline int3():x(0),y(0),z(0){}; //c-tor, x/y/z initialized to 0
 
- 	inline int3(const si32 & X, const si32 & Y, const si32 & Z):x(X),y(Y),z(Z){}; //c-tor
 
- 	inline ~int3(){} // d-tor - does nothing
 
- 	inline int3 operator+(const int3 & i) const
 
- 		{return int3(x+i.x,y+i.y,z+i.z);}
 
- 	inline int3 operator+(const si32 i) const //increases all components by si32
 
- 		{return int3(x+i,y+i,z+i);}
 
- 	inline int3 operator-(const int3 & i) const
 
- 		{return int3(x-i.x,y-i.y,z-i.z);}
 
- 	inline int3 operator-(const si32 i) const
 
- 		{return int3(x-i,y-i,z-i);}
 
- 	inline int3 operator-() const //increases all components by si32
 
- 		{return int3(-x,-y,-z);}
 
- 	inline void operator+=(const int3 & i)
 
- 	{
 
- 		x+=i.x;
 
- 		y+=i.y;
 
- 		z+=i.z;
 
- 	}
 
- 	inline void operator+=(const si32 & i)
 
- 	{
 
- 		x+=i;
 
- 		y+=i;
 
- 		z+=i;
 
- 	}
 
- 	inline void operator-=(const int3 & i)
 
- 	{
 
- 		x-=i.x;
 
- 		y-=i.y;
 
- 		z-=i.z;
 
- 	}
 
- 	inline void operator-=(const si32 & i)
 
- 	{
 
- 		x+=i;
 
- 		y+=i;
 
- 		z+=i;
 
- 	}
 
- 	inline bool operator==(const int3 & i) const
 
- 		{return (x==i.x) && (y==i.y) && (z==i.z);}
 
- 	inline bool operator!=(const int3 & i) const
 
- 		{return !(*this==i);}
 
- 	inline bool operator<(const int3 & i) const
 
- 	{
 
- 		if (z<i.z)
 
- 			return true;
 
- 		if (z>i.z)
 
- 			return false;
 
- 		if (y<i.y)
 
- 			return true;
 
- 		if (y>i.y)
 
- 			return false;
 
- 		if (x<i.x)
 
- 			return true;
 
- 		if (x>i.x)
 
- 			return false;
 
- 		return false;
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & x & y & z;
 
- 	}
 
- };
 
- inline std::istream & operator>>(std::istream & str, int3 & dest)
 
- {
 
- 	str>>dest.x>>dest.y>>dest.z;
 
- 	return str;
 
- }
 
- inline std::ostream & operator<<(std::ostream & str, const int3 & sth)
 
- {
 
- 	return str<<sth.x<<' '<<sth.y<<' '<<sth.z;
 
- }
 
- #endif //INT3_H
 
 
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