123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223 |
- #include "CScriptCallback.h"
- #include "../lib/Connection.h"
- #include "CVCMIServer.h"
- #include "CGameHandler.h"
- #include "../CGameState.h"
- #include "../map.h"
- #include "../hch/CObjectHandler.h"
- #include "../hch/CTownHandler.h"
- #include "../hch/CHeroHandler.h"
- #include "../lib/NetPacks.h"
- #include "../lib/VCMI_Lib.h"
- #include <boost/bind.hpp>
- #include <boost/foreach.hpp>
- #include <boost/thread.hpp>
- CScriptCallback::CScriptCallback(void)
- {
- }
- CScriptCallback::~CScriptCallback(void)
- {
- }
- void CScriptCallback::setBlockVis(int objid, bool bv)
- {
- SetObjectProperty sop(objid,2,bv);
- gh->sendAndApply(&sop);
- }
- void CScriptCallback::removeObject(int objid)
- {
- RemoveObject ro;
- ro.id = objid;
- gh->sendAndApply(&ro);
- }
- void CScriptCallback::setOwner(int objid, ui8 owner)
- {
- SetObjectProperty sop(objid,1,owner);
- gh->sendAndApply(&sop);
- }
- const CGObjectInstance* CScriptCallback::getObj(int objid)
- {
- return gh->gs->map->objects[objid];
- }
- const CGHeroInstance* CScriptCallback::getHero(int objid)
- {
- return static_cast<const CGHeroInstance*>(gh->gs->map->objects[objid]);
- }
- const CGTownInstance* CScriptCallback::getTown(int objid)
- {
- return static_cast<const CGTownInstance*>(gh->gs->map->objects[objid]);
- }
- void CScriptCallback::setHoverName(int objid, MetaString* name)
- {
- SetHoverName shn(objid, *name);
- gh->sendAndApply(&shn);
- }
- int3 CScriptCallback::getPos(CGObjectInstance * ob)
- {
- return ob->pos;
- }
- void CScriptCallback::changePrimSkill(int ID, int which, int val, bool abs)
- {
- gh->changePrimSkill(ID, which, val, abs);
- }
- int CScriptCallback::getOwner(int heroID)
- {
- return gh->gs->map->objects[heroID]->tempOwner;
- }
- int CScriptCallback::getResource(int player, int which)
- {
- return gh->gs->players[player].resources[which];
- }
- void CScriptCallback::showInfoDialog(InfoWindow *iw)
- {
- gh->sendToAllClients(iw);
- }
- void CScriptCallback::showYesNoDialog( YesNoDialog *iw, const CFunctionList<void(ui32)> &callback )
- {
- gh->ask(iw,iw->player,callback);
- }
- void CScriptCallback::showSelectionDialog(SelectionDialog *iw, const CFunctionList<void(ui32)> &callback)
- {
- gh->ask(iw,iw->player,callback);
- }
- int CScriptCallback::getSelectedHero()
- {
- //int ret;
- //if (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE)
- // ret = ((CGHeroInstance*)(LOCPLINT->adventureInt->selection))->subID;
- //else
- // ret = -1;;
- return -1;
- }
- int CScriptCallback::getDate(int mode)
- {
- return gh->gs->getDate(mode);
- }
- void CScriptCallback::giveResource(int player, int which, int val)
- {
- SetResource sr;
- sr.player = player;
- sr.resid = which;
- sr.val = (gh->gs->players[player].resources[which]+val);
- gh->sendAndApply(&sr);
- }
- void CScriptCallback::showCompInfo(ShowInInfobox * comp)
- {
- gh->sendToAllClients(comp);
- }
- void CScriptCallback::heroVisitCastle(int obj, int heroID)
- {
- HeroVisitCastle vc;
- vc.hid = heroID;
- vc.tid = obj;
- vc.flags |= 1;
- gh->sendAndApply(&vc);
- }
- void CScriptCallback::stopHeroVisitCastle(int obj, int heroID)
- {
- HeroVisitCastle vc;
- vc.hid = heroID;
- vc.tid = obj;
- gh->sendAndApply(&vc);
- }
- void CScriptCallback::giveHeroArtifact(int artid, int hid, int position) //pos==-1 - first free slot in backpack
- {
- const CGHeroInstance* h = getHero(hid);
- SetHeroArtifacts sha;
- sha.hid = hid;
- sha.artifacts = h->artifacts;
- sha.artifWorn = h->artifWorn;
- if(position<0)
- sha.artifacts.push_back(artid);
- else
- if(!vstd::contains(sha.artifWorn,ui16(position)))
- sha.artifWorn[position] = artid;
- else
- sha.artifacts.push_back(artid);
- gh->sendAndApply(&sha);
- }
- void CScriptCallback::startBattle(const CCreatureSet * army1, const CCreatureSet * army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2) //use hero=NULL for no hero
- {
- boost::thread(boost::bind(&CGameHandler::startBattle,gh,*(CCreatureSet *)army1,*(CCreatureSet *)army2,tile,(CGHeroInstance *)hero1,(CGHeroInstance *)hero2));
- }
- void CScriptCallback::startBattle(int heroID, CCreatureSet army, int3 tile) //for hero<=>neutral army
- {
- CGHeroInstance* h = const_cast<CGHeroInstance*>(getHero(heroID));
- startBattle(&h->army,&army,tile,h,NULL);
- //gh->gs->battle(&h->army,army,tile,h,NULL);
- }
- void CLuaCallback::registerFuncs(lua_State * L)
- {
- // lua_newtable(L);
- //
- //#define REGISTER_C_FUNC(x) \
- // lua_pushstring(L, #x); \
- // lua_pushcfunction(L, x); \
- // lua_rawset(L, -3)
- //
- // REGISTER_C_FUNC(getPos);
- // REGISTER_C_FUNC(changePrimSkill);
- // REGISTER_C_FUNC(getGnrlText);
- // REGISTER_C_FUNC(getSelectedHero);
- //
- // lua_setglobal(L, "vcmi");
- // #undef REGISTER_C_FUNC
- }
- int CLuaCallback::getPos(lua_State * L)//(CGObjectInstance * object);
- {
- //const int args = lua_gettop(L); // number of arguments
- //if ((args < 1) || !lua_isnumber(L, 1) )
- // luaL_error(L,
- // "Incorrect arguments to getPos([Object address])");
- //CGObjectInstance * object = (CGObjectInstance *)(lua_tointeger(L, 1));
- //lua_pushinteger(L,object->pos.x);
- //lua_pushinteger(L,object->pos.y);
- //lua_pushinteger(L,object->pos.z);
- return 3;
- }
- int CLuaCallback::changePrimSkill(lua_State * L)//(int ID, int which, int val);
- {
- //const int args = lua_gettop(L); // number of arguments
- //if ((args < 1) || !lua_isnumber(L, 1) ||
- // ((args >= 2) && !lua_isnumber(L, 2)) ||
- // ((args >= 3) && !lua_isnumber(L, 3)) )
- //{
- // luaL_error(L,
- // "Incorrect arguments to changePrimSkill([Hero ID], [Which Primary skill], [Change by])");
- //}
- //int ID = lua_tointeger(L, 1),
- // which = lua_tointeger(L, 2),
- // val = lua_tointeger(L, 3);
- //CScriptCallback::changePrimSkill(ID,which,val);
- return 0;
- }
- int CLuaCallback::getGnrlText(lua_State * L) //(int which),returns string
- {
- //const int args = lua_gettop(L); // number of arguments
- //if ((args < 1) || !lua_isnumber(L, 1) )
- // luaL_error(L,
- // "Incorrect arguments to getGnrlText([Text ID])");
- //int which = lua_tointeger(L,1);
- //lua_pushstring(L,CGI->generaltexth->allTexts[which].c_str());
- return 1;
- }
- int CLuaCallback::getSelectedHero(lua_State * L) //(),returns int (ID of hero, -1 if no hero is seleceted)
- {
- //int ret;
- //if (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE)
- // ret = ((CGHeroInstance*)(LOCPLINT->adventureInt->selection))->subID;
- //else
- // ret = -1;
- //lua_pushinteger(L,ret);
- return 1;
- }
|