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- /*
- * CommonConstructors.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CommonConstructors.h"
- #include "../CCreatureHandler.h"
- #include "../CGeneralTextHandler.h"
- #include "../CHeroHandler.h"
- #include "../CModHandler.h"
- #include "../IGameCallback.h"
- #include "../JsonRandom.h"
- #include "../StringConstants.h"
- #include "../TerrainHandler.h"
- #include "../mapObjects/CBank.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../mapObjects/CGMarket.h"
- #include "../mapObjects/CGTownInstance.h"
- #include "../mapObjects/MiscObjects.h"
- #include "../mapObjects/ObjectTemplate.h"
- #include "../mapping/CMapDefines.h"
- VCMI_LIB_NAMESPACE_BEGIN
- bool CObstacleConstructor::isStaticObject()
- {
- return true;
- }
- void CTownInstanceConstructor::initTypeData(const JsonNode & input)
- {
- VLC->modh->identifiers.requestIdentifier("faction", input["faction"], [&](si32 index)
- {
- faction = (*VLC->townh)[index];
- });
- filtersJson = input["filters"];
- // change scope of "filters" to scope of object that is being loaded
- // since this filters require to resolve building ID's
- filtersJson.setMeta(input["faction"].meta);
- }
- void CTownInstanceConstructor::afterLoadFinalization()
- {
- assert(faction);
- for(const auto & entry : filtersJson.Struct())
- {
- filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)
- {
- return BuildingID(VLC->modh->identifiers.getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).value());
- });
- }
- }
- bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
- {
- const auto * town = dynamic_cast<const CGTownInstance *>(object);
- auto buildTest = [&](const BuildingID & id)
- {
- return town->hasBuilt(id);
- };
- return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest);
- }
- void CTownInstanceConstructor::initializeObject(CGTownInstance * obj) const
- {
- obj->town = faction->town;
- obj->tempOwner = PlayerColor::NEUTRAL;
- }
- void CTownInstanceConstructor::randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const
- {
- auto templ = getOverride(CGObjectInstance::cb->getTile(object->pos)->terType->getId(), object);
- if(templ)
- object->appearance = templ;
- }
- void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
- {
- VLC->modh->identifiers.requestIdentifier(
- "heroClass",
- input["heroClass"],
- [&](si32 index) { heroClass = VLC->heroh->classes[index]; });
- filtersJson = input["filters"];
- }
- void CHeroInstanceConstructor::afterLoadFinalization()
- {
- for(const auto & entry : filtersJson.Struct())
- {
- filters[entry.first] = LogicalExpression<HeroTypeID>(entry.second, [](const JsonNode & node)
- {
- return HeroTypeID(VLC->modh->identifiers.getIdentifier("hero", node.Vector()[0]).value());
- });
- }
- }
- bool CHeroInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
- {
- const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
- auto heroTest = [&](const HeroTypeID & id)
- {
- return hero->type->getId() == id;
- };
- if(filters.count(templ->stringID))
- {
- return filters.at(templ->stringID).test(heroTest);
- }
- return false;
- }
- void CHeroInstanceConstructor::initializeObject(CGHeroInstance * obj) const
- {
- obj->type = nullptr; //FIXME: set to valid value. somehow.
- }
- void CHeroInstanceConstructor::randomizeObject(CGHeroInstance * object, CRandomGenerator & rng) const
- {
- }
- bool CDwellingInstanceConstructor::hasNameTextID() const
- {
- return true;
- }
- void CDwellingInstanceConstructor::initTypeData(const JsonNode & input)
- {
- if (input.Struct().count("name") == 0)
- logMod->warn("Dwelling %s missing name!", getJsonKey());
- VLC->generaltexth->registerString( input.meta, getNameTextID(), input["name"].String());
- const JsonVector & levels = input["creatures"].Vector();
- const auto totalLevels = levels.size();
- availableCreatures.resize(totalLevels);
- for(auto currentLevel = 0; currentLevel < totalLevels; currentLevel++)
- {
- const JsonVector & creaturesOnLevel = levels[currentLevel].Vector();
- const auto creaturesNumber = creaturesOnLevel.size();
- availableCreatures[currentLevel].resize(creaturesNumber);
- for(auto currentCreature = 0; currentCreature < creaturesNumber; currentCreature++)
- {
- VLC->modh->identifiers.requestIdentifier("creature", creaturesOnLevel[currentCreature], [=] (si32 index)
- {
- availableCreatures[currentLevel][currentCreature] = VLC->creh->objects[index];
- });
- }
- assert(!availableCreatures[currentLevel].empty());
- }
- guards = input["guards"];
- }
- bool CDwellingInstanceConstructor::objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const
- {
- return false;
- }
- void CDwellingInstanceConstructor::initializeObject(CGDwelling * obj) const
- {
- obj->creatures.resize(availableCreatures.size());
- for(const auto & entry : availableCreatures)
- {
- for(const CCreature * cre : entry)
- obj->creatures.back().second.push_back(cre->getId());
- }
- }
- void CDwellingInstanceConstructor::randomizeObject(CGDwelling * object, CRandomGenerator &rng) const
- {
- auto * dwelling = dynamic_cast<CGDwelling *>(object);
- dwelling->creatures.clear();
- dwelling->creatures.reserve(availableCreatures.size());
- for(const auto & entry : availableCreatures)
- {
- dwelling->creatures.resize(dwelling->creatures.size() + 1);
- for(const CCreature * cre : entry)
- dwelling->creatures.back().second.push_back(cre->getId());
- }
- bool guarded = false; //TODO: serialize for sanity
- if(guards.getType() == JsonNode::JsonType::DATA_BOOL) //simple switch
- {
- if(guards.Bool())
- {
- guarded = true;
- }
- }
- else if(guards.getType() == JsonNode::JsonType::DATA_VECTOR) //custom guards (eg. Elemental Conflux)
- {
- for(auto & stack : JsonRandom::loadCreatures(guards, rng))
- {
- dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(stack.type->getId(), stack.count));
- }
- }
- else //default condition - creatures are of level 5 or higher
- {
- for(auto creatureEntry : availableCreatures)
- {
- if(creatureEntry.at(0)->getLevel() >= 5)
- {
- guarded = true;
- break;
- }
- }
- }
- if(guarded)
- {
- for(auto creatureEntry : availableCreatures)
- {
- const CCreature * crea = creatureEntry.at(0);
- dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(crea->getId(), crea->getGrowth() * 3));
- }
- }
- }
- bool CDwellingInstanceConstructor::producesCreature(const CCreature * crea) const
- {
- for(const auto & entry : availableCreatures)
- {
- for(const CCreature * cre : entry)
- if(crea == cre)
- return true;
- }
- return false;
- }
- std::vector<const CCreature *> CDwellingInstanceConstructor::getProducedCreatures() const
- {
- std::vector<const CCreature *> creatures; //no idea why it's 2D, to be honest
- for(const auto & entry : availableCreatures)
- {
- for(const CCreature * cre : entry)
- creatures.push_back(cre);
- }
- return creatures;
- }
- void BoatInstanceConstructor::initTypeData(const JsonNode & input)
- {
- layer = EPathfindingLayer::SAIL;
- int pos = vstd::find_pos(NPathfindingLayer::names, input["layer"].String());
- if(pos != -1)
- layer = EPathfindingLayer(pos);
- onboardAssaultAllowed = input["onboardAssaultAllowed"].Bool();
- onboardVisitAllowed = input["onboardVisitAllowed"].Bool();
- actualAnimation = input["actualAnimation"].String();
- overlayAnimation = input["overlayAnimation"].String();
- for(int i = 0; i < flagAnimations.size() && i < input["flagAnimations"].Vector().size(); ++i)
- flagAnimations[i] = input["flagAnimations"].Vector()[i].String();
- bonuses = JsonRandom::loadBonuses(input["bonuses"]);
- }
- void BoatInstanceConstructor::initializeObject(CGBoat * boat) const
- {
- boat->layer = layer;
- boat->actualAnimation = actualAnimation;
- boat->overlayAnimation = overlayAnimation;
- boat->flagAnimations = flagAnimations;
- boat->onboardAssaultAllowed = onboardAssaultAllowed;
- boat->onboardVisitAllowed = onboardVisitAllowed;
- for(auto & b : bonuses)
- boat->addNewBonus(std::make_shared<Bonus>(b));
- }
- std::string BoatInstanceConstructor::getBoatAnimationName() const
- {
- return actualAnimation;
- }
- void BoatInstanceConstructor::afterLoadFinalization()
- {
- if (layer == EPathfindingLayer::SAIL)
- {
- if (getTemplates(TerrainId(ETerrainId::WATER)).empty())
- logMod->warn("Boat of type %s has no templates suitable for water!", getJsonKey());
- }
- }
- void MarketInstanceConstructor::initTypeData(const JsonNode & input)
- {
- for(auto & element : input["modes"].Vector())
- {
- if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))
- marketModes.insert(MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String()));
- }
-
- marketEfficiency = input["efficiency"].isNull() ? 5 : input["efficiency"].Integer();
- predefinedOffer = input["offer"];
-
- title = input["title"].String();
- speech = input["speech"].String();
- }
- CGMarket * MarketInstanceConstructor::createObject() const
- {
- if(marketModes.size() == 1)
- {
- switch(*marketModes.begin())
- {
- case EMarketMode::ARTIFACT_RESOURCE:
- case EMarketMode::RESOURCE_ARTIFACT:
- return new CGBlackMarket;
- case EMarketMode::RESOURCE_SKILL:
- return new CGUniversity;
- }
- }
- return new CGMarket;
- }
- void MarketInstanceConstructor::initializeObject(CGMarket * market) const
- {
- market->marketModes = marketModes;
- market->marketEfficiency = marketEfficiency;
-
- market->title = market->getObjectName();
- if(!title.empty())
- market->title = VLC->generaltexth->translate(title);
-
- if (!speech.empty())
- market->speech = VLC->generaltexth->translate(speech);
- }
- void MarketInstanceConstructor::randomizeObject(CGMarket * object, CRandomGenerator & rng) const
- {
- if(auto * university = dynamic_cast<CGUniversity *>(object))
- {
- for(auto skill : JsonRandom::loadSecondary(predefinedOffer, rng))
- university->skills.push_back(skill.first.getNum());
- }
- }
- VCMI_LIB_NAMESPACE_END
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