CommonConstructors.h 4.8 KB

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  1. /*
  2. * CommonConstructors.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "AObjectTypeHandler.h"
  12. #include "CDefaultObjectTypeHandler.h"
  13. #include "../LogicalExpression.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CGArtifact;
  16. class CGObjectInstance;
  17. class CGTownInstance;
  18. class CGHeroInstance;
  19. class CGDwelling;
  20. class CGMarket;
  21. class CHeroClass;
  22. class CBank;
  23. class CGBoat;
  24. class CFaction;
  25. class CStackBasicDescriptor;
  26. class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
  27. {
  28. public:
  29. bool isStaticObject() override;
  30. };
  31. class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
  32. {
  33. JsonNode filtersJson;
  34. protected:
  35. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  36. void initTypeData(const JsonNode & input) override;
  37. public:
  38. CFaction * faction = nullptr;
  39. std::map<std::string, LogicalExpression<BuildingID>> filters;
  40. void initializeObject(CGTownInstance * object) const override;
  41. void randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const override;
  42. void afterLoadFinalization() override;
  43. template <typename Handler> void serialize(Handler &h, const int version)
  44. {
  45. h & filtersJson;
  46. h & faction;
  47. h & filters;
  48. h & static_cast<CDefaultObjectTypeHandler<CGTownInstance>&>(*this);
  49. }
  50. };
  51. class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
  52. {
  53. JsonNode filtersJson;
  54. protected:
  55. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  56. void initTypeData(const JsonNode & input) override;
  57. public:
  58. CHeroClass * heroClass = nullptr;
  59. std::map<std::string, LogicalExpression<HeroTypeID>> filters;
  60. void initializeObject(CGHeroInstance * object) const override;
  61. void randomizeObject(CGHeroInstance * object, CRandomGenerator & rng) const override;
  62. void afterLoadFinalization() override;
  63. template <typename Handler> void serialize(Handler &h, const int version)
  64. {
  65. h & filtersJson;
  66. h & heroClass;
  67. h & filters;
  68. h & static_cast<CDefaultObjectTypeHandler<CGHeroInstance>&>(*this);
  69. }
  70. };
  71. class CDwellingInstanceConstructor : public CDefaultObjectTypeHandler<CGDwelling>
  72. {
  73. std::vector<std::vector<const CCreature *>> availableCreatures;
  74. JsonNode guards;
  75. protected:
  76. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  77. void initTypeData(const JsonNode & input) override;
  78. public:
  79. bool hasNameTextID() const override;
  80. void initializeObject(CGDwelling * object) const override;
  81. void randomizeObject(CGDwelling * object, CRandomGenerator & rng) const override;
  82. bool producesCreature(const CCreature * crea) const;
  83. std::vector<const CCreature *> getProducedCreatures() const;
  84. template <typename Handler> void serialize(Handler &h, const int version)
  85. {
  86. h & availableCreatures;
  87. h & guards;
  88. h & static_cast<CDefaultObjectTypeHandler<CGDwelling>&>(*this);
  89. }
  90. };
  91. class DLL_LINKAGE BoatInstanceConstructor : public CDefaultObjectTypeHandler<CGBoat>
  92. {
  93. protected:
  94. void initTypeData(const JsonNode & config) override;
  95. std::vector<Bonus> bonuses;
  96. EPathfindingLayer layer;
  97. bool onboardAssaultAllowed; //if true, hero can attack units from transport
  98. bool onboardVisitAllowed; //if true, hero can visit objects from transport
  99. std::string actualAnimation; //for OH3 boats those have actual animations
  100. std::string overlayAnimation; //waves animations
  101. std::array<std::string, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
  102. public:
  103. void initializeObject(CGBoat * object) const override;
  104. void afterLoadFinalization() override;
  105. /// Returns boat preview animation, for use in Shipyards
  106. std::string getBoatAnimationName() const;
  107. template <typename Handler> void serialize(Handler &h, const int version)
  108. {
  109. h & static_cast<CDefaultObjectTypeHandler<CGBoat>&>(*this);
  110. h & layer;
  111. h & onboardAssaultAllowed;
  112. h & onboardVisitAllowed;
  113. h & bonuses;
  114. h & actualAnimation;
  115. h & overlayAnimation;
  116. h & flagAnimations;
  117. }
  118. };
  119. class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
  120. {
  121. protected:
  122. void initTypeData(const JsonNode & config) override;
  123. std::set<EMarketMode::EMarketMode> marketModes;
  124. JsonNode predefinedOffer;
  125. int marketEfficiency;
  126. std::string title, speech;
  127. public:
  128. CGMarket * createObject() const override;
  129. void initializeObject(CGMarket * object) const override;
  130. void randomizeObject(CGMarket * object, CRandomGenerator & rng) const override;
  131. template <typename Handler> void serialize(Handler &h, const int version)
  132. {
  133. h & static_cast<CDefaultObjectTypeHandler<CGMarket>&>(*this);
  134. h & marketModes;
  135. h & marketEfficiency;
  136. }
  137. };
  138. VCMI_LIB_NAMESPACE_END