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- /*
- * CommonConstructors.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "AObjectTypeHandler.h"
- #include "CDefaultObjectTypeHandler.h"
- #include "../LogicalExpression.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGArtifact;
- class CGObjectInstance;
- class CGTownInstance;
- class CGHeroInstance;
- class CGDwelling;
- class CGMarket;
- class CHeroClass;
- class CBank;
- class CGBoat;
- class CFaction;
- class CStackBasicDescriptor;
- class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
- {
- public:
- bool isStaticObject() override;
- };
- class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
- {
- JsonNode filtersJson;
- protected:
- bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
- void initTypeData(const JsonNode & input) override;
- public:
- CFaction * faction = nullptr;
- std::map<std::string, LogicalExpression<BuildingID>> filters;
- void initializeObject(CGTownInstance * object) const override;
- void randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const override;
- void afterLoadFinalization() override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & filtersJson;
- h & faction;
- h & filters;
- h & static_cast<CDefaultObjectTypeHandler<CGTownInstance>&>(*this);
- }
- };
- class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
- {
- JsonNode filtersJson;
- protected:
- bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
- void initTypeData(const JsonNode & input) override;
- public:
- CHeroClass * heroClass = nullptr;
- std::map<std::string, LogicalExpression<HeroTypeID>> filters;
- void initializeObject(CGHeroInstance * object) const override;
- void randomizeObject(CGHeroInstance * object, CRandomGenerator & rng) const override;
- void afterLoadFinalization() override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & filtersJson;
- h & heroClass;
- h & filters;
- h & static_cast<CDefaultObjectTypeHandler<CGHeroInstance>&>(*this);
- }
- };
- class CDwellingInstanceConstructor : public CDefaultObjectTypeHandler<CGDwelling>
- {
- std::vector<std::vector<const CCreature *>> availableCreatures;
- JsonNode guards;
- protected:
- bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
- void initTypeData(const JsonNode & input) override;
- public:
- bool hasNameTextID() const override;
- void initializeObject(CGDwelling * object) const override;
- void randomizeObject(CGDwelling * object, CRandomGenerator & rng) const override;
- bool producesCreature(const CCreature * crea) const;
- std::vector<const CCreature *> getProducedCreatures() const;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & availableCreatures;
- h & guards;
- h & static_cast<CDefaultObjectTypeHandler<CGDwelling>&>(*this);
- }
- };
- class DLL_LINKAGE BoatInstanceConstructor : public CDefaultObjectTypeHandler<CGBoat>
- {
- protected:
- void initTypeData(const JsonNode & config) override;
-
- std::vector<Bonus> bonuses;
- EPathfindingLayer layer;
- bool onboardAssaultAllowed; //if true, hero can attack units from transport
- bool onboardVisitAllowed; //if true, hero can visit objects from transport
-
- std::string actualAnimation; //for OH3 boats those have actual animations
- std::string overlayAnimation; //waves animations
- std::array<std::string, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
-
- public:
- void initializeObject(CGBoat * object) const override;
- void afterLoadFinalization() override;
- /// Returns boat preview animation, for use in Shipyards
- std::string getBoatAnimationName() const;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CDefaultObjectTypeHandler<CGBoat>&>(*this);
- h & layer;
- h & onboardAssaultAllowed;
- h & onboardVisitAllowed;
- h & bonuses;
- h & actualAnimation;
- h & overlayAnimation;
- h & flagAnimations;
- }
- };
- class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
- {
- protected:
- void initTypeData(const JsonNode & config) override;
-
- std::set<EMarketMode::EMarketMode> marketModes;
- JsonNode predefinedOffer;
- int marketEfficiency;
-
- std::string title, speech;
-
- public:
- CGMarket * createObject() const override;
- void initializeObject(CGMarket * object) const override;
- void randomizeObject(CGMarket * object, CRandomGenerator & rng) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CDefaultObjectTypeHandler<CGMarket>&>(*this);
- h & marketModes;
- h & marketEfficiency;
- }
- };
- VCMI_LIB_NAMESPACE_END
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