ShrineInstanceConstructor.cpp 1.1 KB

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  1. /*
  2. * ShrineInstanceConstructor.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ShrineInstanceConstructor.h"
  12. #include "../mapObjects/MiscObjects.h"
  13. #include "../JsonRandom.h"
  14. #include "../IGameCallback.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. void ShrineInstanceConstructor::initTypeData(const JsonNode & config)
  17. {
  18. parameters = config;
  19. }
  20. void ShrineInstanceConstructor::randomizeObject(CGShrine * shrine, CRandomGenerator & rng) const
  21. {
  22. auto visitTextParameter = parameters["visitText"];
  23. if (visitTextParameter.isNumber())
  24. shrine->visitText.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(visitTextParameter.Float()));
  25. else
  26. shrine->visitText << visitTextParameter.String();
  27. if(shrine->spell == SpellID::NONE) // shrine has no predefined spell
  28. {
  29. std::vector<SpellID> possibilities;
  30. shrine->cb->getAllowedSpells(possibilities);
  31. shrine->spell =JsonRandom::loadSpell(parameters["spell"], rng, possibilities);
  32. }
  33. }
  34. VCMI_LIB_NAMESPACE_END