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- /*
- * ShrineInstanceConstructor.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ShrineInstanceConstructor.h"
- #include "../mapObjects/MiscObjects.h"
- #include "../JsonRandom.h"
- #include "../IGameCallback.h"
- VCMI_LIB_NAMESPACE_BEGIN
- void ShrineInstanceConstructor::initTypeData(const JsonNode & config)
- {
- parameters = config;
- }
- void ShrineInstanceConstructor::randomizeObject(CGShrine * shrine, CRandomGenerator & rng) const
- {
- auto visitTextParameter = parameters["visitText"];
- if (visitTextParameter.isNumber())
- shrine->visitText.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(visitTextParameter.Float()));
- else
- shrine->visitText << visitTextParameter.String();
- if(shrine->spell == SpellID::NONE) // shrine has no predefined spell
- {
- std::vector<SpellID> possibilities;
- shrine->cb->getAllowedSpells(possibilities);
- shrine->spell =JsonRandom::loadSpell(parameters["spell"], rng, possibilities);
- }
- }
- VCMI_LIB_NAMESPACE_END
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