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							- /*
 
- * AdventureSpellCastMovementActions.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "SpecialAction.h"
 
- #include "../../../../lib/mapObjects/MapObjects.h"
 
- namespace NKAI
 
- {
 
- namespace AIPathfinding
 
- {
 
- 	class AdventureCastAction : public SpecialAction
 
- 	{
 
- 	private:
 
- 		SpellID spellToCast;
 
- 		const CGHeroInstance * hero;
 
- 		int manaCost;
 
- 		DayFlags flagsToAdd;
 
- 	public:
 
- 		AdventureCastAction(SpellID spellToCast, const CGHeroInstance * hero, DayFlags flagsToAdd = DayFlags::NONE);
 
- 		void execute(AIGateway * ai, const CGHeroInstance * hero) const override;
 
- 		virtual void applyOnDestination(
 
- 			const CGHeroInstance * hero,
 
- 			CDestinationNodeInfo & destination,
 
- 			const PathNodeInfo & source,
 
- 			AIPathNode * dstMode,
 
- 			const AIPathNode * srcNode) const override;
 
- 		bool canAct(const Nullkiller * ai, const AIPathNode * source) const override;
 
- 		std::string toString() const override;
 
- 	};
 
- 	class WaterWalkingAction : public AdventureCastAction
 
- 	{
 
- 	public:
 
- 		WaterWalkingAction(const CGHeroInstance * hero);
 
- 	};
 
- 	class AirWalkingAction : public AdventureCastAction
 
- 	{
 
- 	public:
 
- 		AirWalkingAction(const CGHeroInstance * hero);
 
- 	};
 
- }
 
- }
 
 
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