Laserlicht a0c0496784 fix shadow hex 11 months ago
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BattleActionsController.cpp 1e9d089fd8 Fix shooting being priority action for dead creature hexes with targeting empty hexes enabled 1 year ago
BattleActionsController.h dc56047661 Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup 1 year ago
BattleAnimationClasses.cpp dfe6e04464 Implemented semi-transparent spell effects 1 year ago
BattleAnimationClasses.h dfe6e04464 Implemented semi-transparent spell effects 1 year ago
BattleConstants.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleEffectsController.cpp dfe6e04464 Implemented semi-transparent spell effects 1 year ago
BattleEffectsController.h dfe6e04464 Implemented semi-transparent spell effects 1 year ago
BattleFieldController.cpp 251155d913 More robust management of body/shadow/overlay split 1 year ago
BattleFieldController.h 4f8f217b49 Moved range highlight transforms to config file 1 year ago
BattleInterface.cpp dfe6e04464 Implemented semi-transparent spell effects 1 year ago
BattleInterface.h 2a05fbdd50 Unified handling of battle sides ID's 1 year ago
BattleInterfaceClasses.cpp 4eb683e0d1 center round indicator 1 year ago
BattleInterfaceClasses.h e72817c866 Added existing HD assets for vcmi mod 1 year ago
BattleObstacleController.cpp 251155d913 More robust management of body/shadow/overlay split 1 year ago
BattleObstacleController.h fd726523a2 Remove creations of custom animations in runtime 1 year ago
BattleOverlayLogVisualizer.cpp 248cff49a4 Moved fonts handling from Graphics to RenderHandler class 1 year ago
BattleOverlayLogVisualizer.h 97f1a310df Fix miscellaneous issues discovered by Sonar 1 year ago
BattleProjectileController.cpp 36c1ed670f Support for configurable town fortifications 1 year ago
BattleProjectileController.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleRenderer.cpp 78dea24017 Visual logger colored text 1 year ago
BattleRenderer.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleSiegeController.cpp 3dd4fa2528 Reduce usage of pointers to VLC entities 1 year ago
BattleSiegeController.h 36c1ed670f Support for configurable town fortifications 1 year ago
BattleStacksController.cpp dfe6e04464 Implemented semi-transparent spell effects 1 year ago
BattleStacksController.h 7a541c7a42 implement spells 1 year ago
BattleWindow.cpp cef7466c71 Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring 1 year ago
BattleWindow.h 9ac7db24ca Merge branch 'develop' into quickspell 1 year ago
CreatureAnimation.cpp 251155d913 More robust management of body/shadow/overlay split 1 year ago
CreatureAnimation.h ffba847f40 xBRZ-upscaled images now support common palette-transform effects: 1 year ago