SerializerReflection.cpp 1.4 KB

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  1. /*
  2. * SerializerReflection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SerializerReflection.h"
  12. #include "BinaryDeserializer.h"
  13. #include "BinarySerializer.h"
  14. #include "CTypeList.h"
  15. #include "RegisterTypes.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. template<typename Type>
  18. class SerializerReflection final : public ISerializerReflection
  19. {
  20. public:
  21. Serializeable * createPtr(BinaryDeserializer &ar, IGameCallback * cb) const override
  22. {
  23. return ClassObjectCreator<Type>::invoke(cb);
  24. }
  25. void loadPtr(BinaryDeserializer &ar, IGameCallback * cb, Serializeable * data) const override
  26. {
  27. auto * realPtr = dynamic_cast<Type *>(data);
  28. realPtr->serialize(ar);
  29. }
  30. void savePtr(BinarySerializer &s, const Serializeable *data) const override
  31. {
  32. const Type *ptr = dynamic_cast<const Type*>(data);
  33. //T is most derived known type, it's time to call actual serialize
  34. const_cast<Type*>(ptr)->serialize(s);
  35. }
  36. };
  37. template<typename Type>
  38. void CSerializationApplier::registerType(uint16_t ID)
  39. {
  40. assert(!apps.count(ID));
  41. apps[ID].reset(new SerializerReflection<Type>);
  42. }
  43. CSerializationApplier::CSerializationApplier()
  44. {
  45. registerTypes(*this);
  46. }
  47. CSerializationApplier & CSerializationApplier::getInstance()
  48. {
  49. static CSerializationApplier registry;
  50. return registry;
  51. }
  52. VCMI_LIB_NAMESPACE_END