EntityIdentifiers.cpp 9.4 KB

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  1. /*
  2. * EntityIdentifiers.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #ifndef VCMI_NO_EXTRA_VERSION
  12. #include "../Version.h"
  13. #endif
  14. #include <vcmi/Artifact.h>
  15. #include <vcmi/ArtifactService.h>
  16. #include <vcmi/Faction.h>
  17. #include <vcmi/FactionService.h>
  18. #include <vcmi/HeroType.h>
  19. #include <vcmi/HeroTypeService.h>
  20. #include <vcmi/HeroClass.h>
  21. #include <vcmi/HeroClassService.h>
  22. #include <vcmi/spells/Spell.h>
  23. #include <vcmi/spells/Service.h>
  24. #include "modding/IdentifierStorage.h"
  25. #include "modding/ModScope.h"
  26. #include "VCMI_Lib.h"
  27. #include "CArtHandler.h"//todo: remove
  28. #include "CCreatureHandler.h"//todo: remove
  29. #include "spells/CSpellHandler.h" //todo: remove
  30. #include "CSkillHandler.h"//todo: remove
  31. #include "constants/StringConstants.h"
  32. #include "CGeneralTextHandler.h"
  33. #include "TerrainHandler.h" //TODO: remove
  34. #include "BattleFieldHandler.h"
  35. #include "ObstacleHandler.h"
  36. VCMI_LIB_NAMESPACE_BEGIN
  37. const BattleID BattleID::NONE(-1);
  38. const QueryID QueryID::NONE(-1);
  39. const QueryID QueryID::CLIENT(-2);
  40. const HeroTypeID HeroTypeID::NONE(-1);
  41. const HeroTypeID HeroTypeID::RANDOM(-2);
  42. const ObjectInstanceID ObjectInstanceID::NONE(-1);
  43. const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER(-2);
  44. const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER(-3);
  45. const SlotID SlotID::WAR_MACHINES_SLOT(-4);
  46. const SlotID SlotID::ARROW_TOWERS_SLOT(-5);
  47. const PlayerColor PlayerColor::SPECTATOR(-4);
  48. const PlayerColor PlayerColor::CANNOT_DETERMINE(-3);
  49. const PlayerColor PlayerColor::UNFLAGGABLE(-2);
  50. const PlayerColor PlayerColor::NEUTRAL(-1);
  51. const PlayerColor PlayerColor::PLAYER_LIMIT(PLAYER_LIMIT_I);
  52. const TeamID TeamID::NO_TEAM(-1);
  53. const SpellSchool SpellSchool::ANY(-1);
  54. const SpellSchool SpellSchool::AIR(0);
  55. const SpellSchool SpellSchool::FIRE(1);
  56. const SpellSchool SpellSchool::WATER(2);
  57. const SpellSchool SpellSchool::EARTH(3);
  58. const FactionID FactionID::NONE(-2);
  59. const FactionID FactionID::DEFAULT(-1);
  60. const FactionID FactionID::RANDOM(-1);
  61. const FactionID FactionID::ANY(-1);
  62. const FactionID FactionID::CASTLE(0);
  63. const FactionID FactionID::RAMPART(1);
  64. const FactionID FactionID::TOWER(2);
  65. const FactionID FactionID::INFERNO(3);
  66. const FactionID FactionID::NECROPOLIS(4);
  67. const FactionID FactionID::DUNGEON(5);
  68. const FactionID FactionID::STRONGHOLD(6);
  69. const FactionID FactionID::FORTRESS(7);
  70. const FactionID FactionID::CONFLUX(8);
  71. const FactionID FactionID::NEUTRAL(9);
  72. const PrimarySkill PrimarySkill::NONE(-1);
  73. const PrimarySkill PrimarySkill::ATTACK(0);
  74. const PrimarySkill PrimarySkill::DEFENSE(1);
  75. const PrimarySkill PrimarySkill::SPELL_POWER(2);
  76. const PrimarySkill PrimarySkill::KNOWLEDGE(3);
  77. const PrimarySkill PrimarySkill::BEGIN(0);
  78. const PrimarySkill PrimarySkill::END(4);
  79. const PrimarySkill PrimarySkill::EXPERIENCE(4);
  80. const BoatId BoatId::NONE(-1);
  81. const BoatId BoatId::NECROPOLIS(0);
  82. const BoatId BoatId::CASTLE(1);
  83. const BoatId BoatId::FORTRESS(2);
  84. const RiverId RiverId::NO_RIVER(0);
  85. const RiverId RiverId::WATER_RIVER(1);
  86. const RiverId RiverId::ICY_RIVER(2);
  87. const RiverId RiverId::MUD_RIVER(3);
  88. const RiverId RiverId::LAVA_RIVER(4);
  89. const RoadId RoadId::NO_ROAD(0);
  90. const RoadId RoadId::DIRT_ROAD(1);
  91. const RoadId RoadId::GRAVEL_ROAD(2);
  92. const RoadId RoadId::COBBLESTONE_ROAD(3);
  93. namespace GameConstants
  94. {
  95. #ifdef VCMI_NO_EXTRA_VERSION
  96. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
  97. #else
  98. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
  99. #endif
  100. }
  101. si32 HeroClassID::decode(const std::string & identifier)
  102. {
  103. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "heroClass", identifier);
  104. if(rawId)
  105. return rawId.value();
  106. else
  107. return -1;
  108. }
  109. std::string HeroClassID::encode(const si32 index)
  110. {
  111. return VLC->heroClasses()->getByIndex(index)->getJsonKey();
  112. }
  113. std::string HeroClassID::entityType()
  114. {
  115. return "heroClass";
  116. }
  117. si32 HeroTypeID::decode(const std::string & identifier)
  118. {
  119. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", identifier);
  120. if(rawId)
  121. return rawId.value();
  122. else
  123. return -1;
  124. }
  125. std::string HeroTypeID::encode(const si32 index)
  126. {
  127. return VLC->heroTypes()->getByIndex(index)->getJsonKey();
  128. }
  129. std::string HeroTypeID::entityType()
  130. {
  131. return "hero";
  132. }
  133. const CArtifact * ArtifactIDBase::toArtifact() const
  134. {
  135. return dynamic_cast<const CArtifact*>(toArtifact(VLC->artifacts()));
  136. }
  137. const Artifact * ArtifactIDBase::toArtifact(const ArtifactService * service) const
  138. {
  139. return service->getByIndex(num);
  140. }
  141. si32 ArtifactID::decode(const std::string & identifier)
  142. {
  143. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "artifact", identifier);
  144. if(rawId)
  145. return rawId.value();
  146. else
  147. return -1;
  148. }
  149. std::string ArtifactID::encode(const si32 index)
  150. {
  151. return VLC->artifacts()->getByIndex(index)->getJsonKey();
  152. }
  153. std::string ArtifactID::entityType()
  154. {
  155. return "artifact";
  156. }
  157. const CCreature * CreatureIDBase::toCreature() const
  158. {
  159. return VLC->creh->objects.at(num);
  160. }
  161. const Creature * CreatureIDBase::toCreature(const CreatureService * creatures) const
  162. {
  163. return creatures->getByIndex(num);
  164. }
  165. si32 CreatureID::decode(const std::string & identifier)
  166. {
  167. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "creature", identifier);
  168. if(rawId)
  169. return rawId.value();
  170. else
  171. return -1;
  172. }
  173. std::string CreatureID::encode(const si32 index)
  174. {
  175. return VLC->creatures()->getById(CreatureID(index))->getJsonKey();
  176. }
  177. std::string CreatureID::entityType()
  178. {
  179. return "creature";
  180. }
  181. const CSpell * SpellIDBase::toSpell() const
  182. {
  183. if(num < 0 || num >= VLC->spellh->objects.size())
  184. {
  185. logGlobal->error("Unable to get spell of invalid ID %d", static_cast<int>(num));
  186. return nullptr;
  187. }
  188. return VLC->spellh->objects[num];
  189. }
  190. const spells::Spell * SpellIDBase::toSpell(const spells::Service * service) const
  191. {
  192. return service->getByIndex(num);
  193. }
  194. si32 SpellID::decode(const std::string & identifier)
  195. {
  196. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "spell", identifier);
  197. if(rawId)
  198. return rawId.value();
  199. else
  200. return -1;
  201. }
  202. std::string SpellID::encode(const si32 index)
  203. {
  204. return VLC->spells()->getByIndex(index)->getJsonKey();
  205. }
  206. std::string SpellID::entityType()
  207. {
  208. return "spell";
  209. }
  210. bool PlayerColor::isValidPlayer() const
  211. {
  212. return num >= 0 && num < PLAYER_LIMIT_I;
  213. }
  214. bool PlayerColor::isSpectator() const
  215. {
  216. return num == SPECTATOR.num;
  217. }
  218. std::string PlayerColor::toString() const
  219. {
  220. if (num == -1)
  221. return "neutral";
  222. return encode(num);
  223. }
  224. si32 PlayerColor::decode(const std::string & identifier)
  225. {
  226. return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
  227. }
  228. std::string PlayerColor::encode(const si32 index)
  229. {
  230. if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES))
  231. {
  232. assert(0);
  233. return "invalid";
  234. }
  235. return GameConstants::PLAYER_COLOR_NAMES[index];
  236. }
  237. std::string PlayerColor::entityType()
  238. {
  239. return "playerColor";
  240. }
  241. si32 PrimarySkill::decode(const std::string& identifier)
  242. {
  243. return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
  244. }
  245. std::string PrimarySkill::encode(const si32 index)
  246. {
  247. return NPrimarySkill::names[index];
  248. }
  249. std::string PrimarySkill::entityType()
  250. {
  251. return "primarySkill";
  252. }
  253. si32 FactionID::decode(const std::string & identifier)
  254. {
  255. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
  256. if(rawId)
  257. return rawId.value();
  258. else
  259. return FactionID::DEFAULT;
  260. }
  261. std::string FactionID::encode(const si32 index)
  262. {
  263. return VLC->factions()->getByIndex(index)->getJsonKey();
  264. }
  265. std::string FactionID::entityType()
  266. {
  267. return "faction";
  268. }
  269. si32 TerrainId::decode(const std::string & identifier)
  270. {
  271. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
  272. if(rawId)
  273. return rawId.value();
  274. else
  275. return static_cast<si32>(TerrainId::NONE);
  276. }
  277. std::string TerrainId::encode(const si32 index)
  278. {
  279. return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
  280. }
  281. std::string TerrainId::entityType()
  282. {
  283. return "terrain";
  284. }
  285. const BattleField BattleField::NONE;
  286. const BattleFieldInfo * BattleField::getInfo() const
  287. {
  288. return VLC->battlefields()->getById(*this);
  289. }
  290. const ObstacleInfo * Obstacle::getInfo() const
  291. {
  292. return VLC->obstacles()->getById(*this);
  293. }
  294. si32 SpellSchool::decode(const std::string & identifier)
  295. {
  296. return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
  297. }
  298. std::string SpellSchool::encode(const si32 index)
  299. {
  300. return SpellConfig::SCHOOL[index].jsonName;
  301. }
  302. std::string SpellSchool::entityType()
  303. {
  304. return "spellSchool";
  305. }
  306. si32 GameResID::decode(const std::string & identifier)
  307. {
  308. return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
  309. }
  310. std::string GameResID::encode(const si32 index)
  311. {
  312. return GameConstants::RESOURCE_NAMES[index];
  313. }
  314. std::string GameResID::entityType()
  315. {
  316. return "resource";
  317. }
  318. std::string GameResID::entityType()
  319. {
  320. return "resource";
  321. }
  322. std::string SecondarySkill::entityType()
  323. {
  324. return "secondarySkill";
  325. }
  326. VCMI_LIB_NAMESPACE_END