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							- /*
 
-  * Terrain.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Terrain.h"
 
- #include "VCMI_Lib.h"
 
- #include "CModHandler.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- //regular expression to change id for string at config
 
- //("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
 
- //\1"rock"\2
 
- TerrainTypeHandler::TerrainTypeHandler()
 
- {
 
- 	auto allConfigs = VLC->modh->getActiveMods();
 
- 	allConfigs.insert(allConfigs.begin(), "core");
 
- 	initRivers(allConfigs);
 
- 	recreateRiverMaps();
 
- 	initRoads(allConfigs);
 
- 	recreateRoadMaps();
 
- 	initTerrains(allConfigs); //maps will be populated inside
 
- }
 
- void TerrainTypeHandler::initTerrains(const std::vector<std::string> & allConfigs)
 
- {
 
- 	std::vector<std::function<void()>> resolveLater;
 
- 	objects.resize(Terrain::ORIGINAL_TERRAIN_COUNT); //make space for original terrains
 
- 	for(auto & mod : allConfigs)
 
- 	{
 
- 		if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/terrains.json")))
 
- 			continue;
 
- 		
 
- 		JsonNode terrs(mod, ResourceID("config/terrains.json"));
 
- 		for(auto & terr : terrs.Struct())
 
- 		{
 
- 			TerrainType info(terr.first); //set name
 
- 			info.moveCost = static_cast<int>(terr.second["moveCost"].Integer());
 
- 			const JsonVector &unblockedVec = terr.second["minimapUnblocked"].Vector();
 
- 			info.minimapUnblocked =
 
- 			{
 
- 				ui8(unblockedVec[0].Float()),
 
- 				ui8(unblockedVec[1].Float()),
 
- 				ui8(unblockedVec[2].Float())
 
- 			};
 
- 			
 
- 			const JsonVector &blockedVec = terr.second["minimapBlocked"].Vector();
 
- 			info.minimapBlocked =
 
- 			{
 
- 				ui8(blockedVec[0].Float()),
 
- 				ui8(blockedVec[1].Float()),
 
- 				ui8(blockedVec[2].Float())
 
- 			};
 
- 			info.musicFilename = terr.second["music"].String();
 
- 			info.tilesFilename = terr.second["tiles"].String();
 
- 			
 
- 			if(terr.second["type"].isNull())
 
- 			{
 
- 				info.passabilityType = TerrainType::PassabilityType::LAND | TerrainType::PassabilityType::SURFACE;
 
- 			}
 
- 			else if (terr.second["type"].getType() == JsonNode::JsonType::DATA_VECTOR)
 
- 			{
 
- 				for(const auto& node : terr.second["type"].Vector())
 
- 				{
 
- 					//Set bits
 
- 					auto s = node.String();
 
- 					if (s == "LAND") info.passabilityType |= TerrainType::PassabilityType::LAND;
 
- 					if (s == "WATER") info.passabilityType |= TerrainType::PassabilityType::WATER;
 
- 					if (s == "ROCK") info.passabilityType |= TerrainType::PassabilityType::ROCK;
 
- 					if (s == "SURFACE") info.passabilityType |= TerrainType::PassabilityType::SURFACE;
 
- 					if (s == "SUB") info.passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
 
- 				}
 
- 			}
 
- 			else  //should be string - one option only
 
- 			{
 
- 				auto s = terr.second["type"].String();
 
- 				if (s == "LAND") info.passabilityType = TerrainType::PassabilityType::LAND;
 
- 				if (s == "WATER") info.passabilityType = TerrainType::PassabilityType::WATER;
 
- 				if (s == "ROCK") info.passabilityType = TerrainType::PassabilityType::ROCK;
 
- 				if (s == "SURFACE") info.passabilityType = TerrainType::PassabilityType::SURFACE;
 
- 				if (s == "SUB") info.passabilityType = TerrainType::PassabilityType::SUBTERRANEAN;
 
- 			}
 
- 			
 
- 			if(terr.second["river"].isNull())
 
- 			{
 
- 				info.river = River::NO_RIVER;
 
- 			}
 
- 			else
 
- 			{
 
- 				info.river = getRiverByCode(terr.second["river"].String())->id;
 
- 			}
 
- 			
 
- 			if(terr.second["horseSoundId"].isNull())
 
- 			{
 
- 				info.horseSoundId = Terrain::ROCK; //rock sound as default
 
- 			}
 
- 			else
 
- 			{
 
- 				info.horseSoundId = static_cast<int>(terr.second["horseSoundId"].Float());
 
- 			}
 
- 			
 
- 			if(!terr.second["text"].isNull())
 
- 			{
 
- 				info.terrainText = terr.second["text"].String();
 
- 			}
 
- 			
 
- 			if(terr.second["code"].isNull())
 
- 			{
 
- 				info.typeCode = terr.first.substr(0, 2);
 
- 			}
 
- 			else
 
- 			{
 
- 				info.typeCode = terr.second["code"].String();
 
- 				assert(info.typeCode.length() == 2);
 
- 			}
 
- 			
 
- 			if(!terr.second["battleFields"].isNull())
 
- 			{
 
- 				for(auto & t : terr.second["battleFields"].Vector())
 
- 				{
 
- 					info.battleFields.emplace_back(t.String());
 
- 				}
 
- 			}
 
- 			
 
- 			info.transitionRequired = false;
 
- 			if(!terr.second["transitionRequired"].isNull())
 
- 			{
 
- 				info.transitionRequired = terr.second["transitionRequired"].Bool();
 
- 			}
 
- 			
 
- 			info.terrainViewPatterns = "normal";
 
- 			if(!terr.second["terrainViewPatterns"].isNull())
 
- 			{
 
- 				info.terrainViewPatterns = terr.second["terrainViewPatterns"].String();
 
- 			}
 
- 			if(!terr.second["originalTerrainId"].isNull())
 
- 			{
 
- 				//place in reserved slot
 
- 				info.id = (TerrainId)(terr.second["originalTerrainId"].Float());
 
- 				objects[info.id] = info;
 
- 			}
 
- 			else
 
- 			{
 
- 				//append at the end
 
- 				info.id = static_cast<TerrainId>(objects.size());
 
- 				objects.push_back(info);
 
- 			}
 
- 			TerrainId id = info.id;
 
- 			//Update terrain with this id in the future, after all terrain types are populated
 
- 			if(!terr.second["prohibitTransitions"].isNull())
 
- 			{
 
- 				for(auto & t : terr.second["prohibitTransitions"].Vector())
 
- 				{
 
- 					std::string prohibitedTerrainName = t.String();
 
- 					resolveLater.push_back([this, prohibitedTerrainName, id]()
 
- 					{
 
- 						//FIXME: is that reference to the element in vector?
 
- 						objects[id].prohibitTransitions.emplace_back(getInfoByName(prohibitedTerrainName)->id);
 
- 					});
 
- 				}
 
- 			}
 
- 			if(terr.second["rockTerrain"].isNull())
 
- 			{
 
- 				objects[id].rockTerrain = Terrain::ROCK;
 
- 			}
 
- 			else
 
- 			{
 
- 				auto rockTerrainName = terr.second["rockTerrain"].String();
 
- 				resolveLater.push_back([this, rockTerrainName, id]()
 
- 				{
 
- 					//FIXME: is that reference to the element in vector?
 
- 						objects[id].rockTerrain = getInfoByName(rockTerrainName)->id;
 
- 				});
 
- 			}
 
- 		}
 
- 	}
 
- 	for(size_t i = Terrain::FIRST_REGULAR_TERRAIN; i < Terrain::ORIGINAL_TERRAIN_COUNT; i++)
 
- 	{
 
- 		//Make sure that original terrains are loaded
 
- 		assert(objects[i].id != Terrain::WRONG);
 
- 	}
 
- 	recreateTerrainMaps();
 
- 	for(auto& functor : resolveLater)
 
- 	{
 
- 		functor();
 
- 	}
 
- }
 
- void TerrainTypeHandler::initRivers(const std::vector<std::string> & allConfigs)
 
- {
 
- 	riverTypes.resize(River::ORIGINAL_RIVER_COUNT); //make space for original rivers
 
- 	//First object will be default NO_RIVER
 
- 	for(auto & mod : allConfigs)
 
- 	{
 
- 		if (!CResourceHandler::get(mod)->existsResource(ResourceID("config/rivers.json")))
 
- 			continue;
 
- 		JsonNode rivs(mod, ResourceID("config/rivers.json"));
 
- 		for(auto & river : rivs.Struct())
 
- 		{
 
- 			RiverType info;
 
- 			info.fileName = river.second["animation"].String();
 
- 			info.code = river.second["code"].String();
 
- 			info.deltaName = river.second["delta"].String();
 
- 			if (!river.second["originalRiverId"].isNull())
 
- 			{
 
- 				info.id = static_cast<RiverId>(river.second["originalRiverId"].Float());
 
- 				riverTypes[info.id] = info;
 
- 			}
 
- 			else
 
- 			{
 
- 				info.id = static_cast<RiverId>(riverTypes.size());
 
- 				riverTypes.push_back(info);
 
- 			}
 
- 		}
 
- 	}
 
- 	recreateRiverMaps();
 
- }
 
- void TerrainTypeHandler::initRoads(const std::vector<std::string> & allConfigs)
 
- {
 
- 	roadTypes.resize(Road::ORIGINAL_ROAD_COUNT); //make space for original rivers
 
- 	//first object will be default NO_ROAD
 
- 	for(auto & mod : allConfigs)
 
- 	{
 
- 		if (!CResourceHandler::get(mod)->existsResource(ResourceID("config/roads.json")))
 
- 			continue;
 
- 		JsonNode rds(mod, ResourceID("config/roads.json"));
 
- 		for(auto & road : rds.Struct())
 
- 		{
 
- 			RoadType info;
 
- 			info.fileName = road.second["animation"].String();
 
- 			info.code = road.second["code"].String();
 
- 			info.movementCost = static_cast<ui8>(road.second["moveCost"].Float());
 
- 			if (!road.second["originalRoadId"].isNull())
 
- 			{
 
- 				info.id = static_cast<RoadId>(road.second["originalRoadId"].Float());
 
- 				roadTypes[info.id] = info;
 
- 			}
 
- 			else
 
- 			{
 
- 				info.id = static_cast<RoadId>(roadTypes.size());
 
- 				roadTypes.push_back(info);
 
- 			}
 
- 		}
 
- 	}
 
- 	recreateRoadMaps();
 
- }
 
- void TerrainTypeHandler::recreateTerrainMaps()
 
- {
 
- 	//This assumes the vector will never be updated or reallocated in the future
 
- 	for(size_t i = 0; i < objects.size(); i++)
 
- 	{
 
- 		const auto * terrainInfo = &objects[i];
 
- 		terrainInfoByName[terrainInfo->name] = terrainInfo;
 
- 		terrainInfoByCode[terrainInfo->typeCode] = terrainInfo;
 
- 		terrainInfoById[terrainInfo->id] = terrainInfo;
 
- 	}
 
- }
 
- void TerrainTypeHandler::recreateRiverMaps()
 
- {
 
- 	for(size_t i = River::FIRST_REGULAR_RIVER ; i < riverTypes.size(); i++)
 
- 	{
 
- 		const auto * riverInfo = &riverTypes[i];
 
- 		riverInfoByName[riverInfo->fileName] = riverInfo;
 
- 		riverInfoByCode[riverInfo->code] = riverInfo;
 
- 		riverInfoById[riverInfo->id] = riverInfo;
 
- 	}
 
- }
 
- void TerrainTypeHandler::recreateRoadMaps()
 
- {
 
- 	for(size_t i = Road::FIRST_REGULAR_ROAD ; i < roadTypes.size(); i++)
 
- 	{
 
- 		const auto * roadInfo = &roadTypes[i];
 
- 		roadInfoByName[roadInfo->fileName] = roadInfo;
 
- 		roadInfoByCode[roadInfo->code] = roadInfo;
 
- 		roadInfoById[roadInfo->id] = roadInfo;
 
- 	}
 
- }
 
- const std::vector<TerrainType> & TerrainTypeHandler::terrains() const
 
- {
 
- 	//FIXME: somehow make it non-copyable? Pointers must point to original data and not its copy
 
- 	return objects;
 
- }
 
- const std::vector<RiverType>& TerrainTypeHandler::rivers() const
 
- {
 
- 	return riverTypes;
 
- }
 
- const std::vector<RoadType>& TerrainTypeHandler::roads() const
 
- {
 
- 	return roadTypes;
 
- }
 
- const TerrainType* TerrainTypeHandler::getInfoByName(const std::string& terrainName) const
 
- {
 
- 	return terrainInfoByName.at(terrainName);
 
- }
 
- const TerrainType* TerrainTypeHandler::getInfoByCode(const std::string& terrainCode) const
 
- {
 
- 	return terrainInfoByCode.at(terrainCode);
 
- }
 
- const TerrainType* TerrainTypeHandler::getInfoById(TerrainId id) const
 
- {
 
- 	return terrainInfoById.at(id);
 
- }
 
- const RiverType* TerrainTypeHandler::getRiverByName(const std::string& riverName) const
 
- {
 
- 	return riverInfoByName.at(riverName);
 
- }
 
- const RiverType* TerrainTypeHandler::getRiverByCode(const std::string& riverCode) const
 
- {
 
- 	return riverInfoByCode.at(riverCode);
 
- }
 
- const RiverType* TerrainTypeHandler::getRiverById(RiverId id) const
 
- {
 
- 	return riverInfoById.at(id);
 
- }
 
- const RoadType* TerrainTypeHandler::getRoadByName(const std::string& roadName) const
 
- {
 
- 	return roadInfoByName.at(roadName);
 
- }
 
- const RoadType* TerrainTypeHandler::getRoadByCode(const std::string& roadCode) const
 
- {
 
- 	return roadInfoByCode.at(roadCode);
 
- }
 
- const RoadType* TerrainTypeHandler::getRoadById(RoadId id) const
 
- {
 
- 	return roadInfoById.at(id);
 
- }
 
- std::ostream & operator<<(std::ostream & os, const TerrainType & terrainType)
 
- {
 
- 	return os << static_cast<const std::string &>(terrainType);
 
- }
 
- 	
 
- TerrainType::operator std::string() const
 
- {
 
- 	return name;
 
- }
 
- 	
 
- TerrainType::TerrainType(const std::string& _name):
 
- 	minimapBlocked({0,0,0}), //black
 
- 	minimapUnblocked({ 128,128,128 }), //grey
 
- 	name(_name),
 
- 	river(River::NO_RIVER),
 
- 	id(Terrain::WRONG),
 
- 	rockTerrain(Terrain::ROCK),
 
- 	moveCost(GameConstants::BASE_MOVEMENT_COST),
 
- 	horseSoundId(0),
 
- 	passabilityType(0),
 
- 	transitionRequired(false)
 
- {
 
- }
 
- 	
 
- bool TerrainType::operator==(const TerrainType& other)
 
- {
 
- 	return id == other.id;
 
- }
 
- bool TerrainType::operator!=(const TerrainType& other)
 
- {
 
- 	return id != other.id;
 
- }
 
- bool TerrainType::operator<(const TerrainType& other)
 
- {
 
- 	return id < other.id;
 
- }
 
- 	
 
- bool TerrainType::isLand() const
 
- {
 
- 	return !isWater();
 
- }
 
- bool TerrainType::isWater() const
 
- {
 
- 	return passabilityType & PassabilityType::WATER;
 
- }
 
- bool TerrainType::isPassable() const
 
- {
 
- 	return !(passabilityType & PassabilityType::ROCK);
 
- }
 
- bool TerrainType::isSurface() const
 
- {
 
- 	return passabilityType & PassabilityType::SURFACE;
 
- }
 
- bool TerrainType::isUnderground() const
 
- {
 
- 	return passabilityType & PassabilityType::SUBTERRANEAN;
 
- }
 
- bool TerrainType::isTransitionRequired() const
 
- {
 
- 	return transitionRequired;
 
- }
 
- RiverType::RiverType(const std::string & fileName, const std::string & code, RiverId id):
 
- 	fileName(fileName),
 
- 	code(code),
 
- 	id(id)
 
- {
 
- }
 
- RoadType::RoadType(const std::string& fileName, const std::string& code, RoadId id):
 
- 	fileName(fileName),
 
- 	code(code),
 
- 	id(id),
 
- 	movementCost(GameConstants::BASE_MOVEMENT_COST)
 
- {
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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