PathfinderUtil.h 2.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990
  1. /*
  2. * PathfinderUtil.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../TerrainHandler.h"
  12. #include "../mapObjects/CGObjectInstance.h"
  13. #include "../mapping/CMapDefines.h"
  14. #include "../gameState/CGameState.h"
  15. #include "CGPathNode.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. namespace PathfinderUtil
  18. {
  19. using FoW = boost::multi_array<ui8, 3>;
  20. using ELayer = EPathfindingLayer;
  21. template<EPathfindingLayer::Type layer>
  22. EPathAccessibility evaluateAccessibility(const int3 & pos, const TerrainTile & tinfo, const FoW & fow, const PlayerColor player, const CGameState * gs)
  23. {
  24. if(!fow[pos.z][pos.x][pos.y])
  25. return EPathAccessibility::BLOCKED;
  26. switch(layer)
  27. {
  28. case ELayer::LAND:
  29. case ELayer::SAIL:
  30. if(tinfo.visitable())
  31. {
  32. if(tinfo.visitableObjects.front()->ID == Obj::SANCTUARY && tinfo.visitableObjects.back()->ID == Obj::HERO && tinfo.visitableObjects.back()->tempOwner != player) //non-owned hero stands on Sanctuary
  33. {
  34. return EPathAccessibility::BLOCKED;
  35. }
  36. else
  37. {
  38. bool hasBlockedVisitable = false;
  39. bool hasVisitable = false;
  40. for(const CGObjectInstance * obj : tinfo.visitableObjects)
  41. {
  42. if(obj->isBlockedVisitable())
  43. hasBlockedVisitable = true;
  44. else if(!obj->passableFor(player) && obj->ID != Obj::EVENT)
  45. hasVisitable = true;
  46. }
  47. if(hasBlockedVisitable)
  48. return EPathAccessibility::BLOCKVIS;
  49. if(hasVisitable)
  50. return EPathAccessibility::VISITABLE;
  51. return EPathAccessibility::ACCESSIBLE;
  52. }
  53. }
  54. else if(tinfo.blocked())
  55. {
  56. return EPathAccessibility::BLOCKED;
  57. }
  58. else if(gs->guardingCreaturePosition(pos).valid())
  59. {
  60. // Monster close by; blocked visit for battle
  61. return EPathAccessibility::GUARDED;
  62. }
  63. break;
  64. case ELayer::WATER:
  65. if(tinfo.blocked() || tinfo.isLand())
  66. return EPathAccessibility::BLOCKED;
  67. break;
  68. case ELayer::AIR:
  69. return EPathAccessibility::FLYABLE;
  70. break;
  71. }
  72. return EPathAccessibility::ACCESSIBLE;
  73. }
  74. }
  75. VCMI_LIB_NAMESPACE_END