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							- /*
 
-  * CFilesystemLoader.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CFilesystemLoader.h"
 
- #include "CFileInputStream.h"
 
- #include "FileStream.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace bfs = boost::filesystem;
 
- CFilesystemLoader::CFilesystemLoader(std::string _mountPoint, bfs::path baseDirectory, size_t depth, bool initial):
 
- 	baseDirectory(std::move(baseDirectory)),
 
- 	mountPoint(std::move(_mountPoint)),
 
- 	fileList(listFiles(mountPoint, depth, initial)),
 
- 	recursiveDepth(depth)
 
- {
 
- 	logGlobal->trace("File system loaded, %d files found", fileList.size());
 
- }
 
- std::unique_ptr<CInputStream> CFilesystemLoader::load(const ResourceID & resourceName) const
 
- {
 
- 	assert(fileList.count(resourceName));
 
- 	bfs::path file = baseDirectory / fileList.at(resourceName);
 
- 	logGlobal->trace("loading %s", file.string());
 
- 	return make_unique<CFileInputStream>(file);
 
- }
 
- bool CFilesystemLoader::existsResource(const ResourceID & resourceName) const
 
- {
 
- 	return fileList.count(resourceName);
 
- }
 
- std::string CFilesystemLoader::getMountPoint() const
 
- {
 
- 	return mountPoint;
 
- }
 
- boost::optional<boost::filesystem::path> CFilesystemLoader::getResourceName(const ResourceID & resourceName) const
 
- {
 
- 	assert(existsResource(resourceName));
 
- 	return baseDirectory / fileList.at(resourceName);
 
- }
 
- void CFilesystemLoader::updateFilteredFiles(std::function<bool(const std::string &)> filter) const
 
- {
 
- 	if (filter(mountPoint))
 
- 	{
 
- 		fileList = listFiles(mountPoint, recursiveDepth, false);
 
- 	}
 
- }
 
- std::unordered_set<ResourceID> CFilesystemLoader::getFilteredFiles(std::function<bool(const ResourceID &)> filter) const
 
- {
 
- 	std::unordered_set<ResourceID> foundID;
 
- 	for (auto & file : fileList)
 
- 	{
 
- 		if (filter(file.first))
 
- 			foundID.insert(file.first);
 
- 	}
 
- 	return foundID;
 
- }
 
- bool CFilesystemLoader::createResource(std::string filename, bool update)
 
- {
 
- 	ResourceID resID(filename);
 
- 	if (fileList.find(resID) != fileList.end())
 
- 		return true;
 
- 	if (!boost::iequals(mountPoint, filename.substr(0, mountPoint.size())))
 
- 	{
 
- 		logGlobal->trace("Can't create file: wrong mount point: %s", mountPoint);
 
- 		return false;
 
- 	}
 
- 	filename = filename.substr(mountPoint.size());
 
- 	if (!update)
 
- 	{
 
- 		if (!FileStream::CreateFile(baseDirectory / filename))
 
- 			return false;
 
- 	}
 
- 	fileList[resID] = filename;
 
- 	return true;
 
- }
 
- std::unordered_map<ResourceID, bfs::path> CFilesystemLoader::listFiles(const std::string &mountPoint, size_t depth, bool initial) const
 
- {
 
- 	static const EResType::Type initArray[] = {
 
- 		EResType::DIRECTORY,
 
- 		EResType::TEXT,
 
- 		EResType::ARCHIVE_LOD,
 
- 		EResType::ARCHIVE_VID,
 
- 		EResType::ARCHIVE_SND,
 
- 		EResType::ARCHIVE_ZIP };
 
- 	static const std::set<EResType::Type> initialTypes(initArray, initArray + ARRAY_COUNT(initArray));
 
- 	assert(bfs::is_directory(baseDirectory));
 
- 	std::unordered_map<ResourceID, bfs::path> fileList;
 
- 	std::vector<bfs::path> path; //vector holding relative path to our file
 
- 	bfs::recursive_directory_iterator enddir;
 
- 	bfs::recursive_directory_iterator it(baseDirectory, bfs::symlink_option::recurse);
 
- 	for(; it != enddir; ++it)
 
- 	{
 
- 		EResType::Type type;
 
- 		if (bfs::is_directory(it->status()))
 
- 		{
 
- 			path.resize(it.level() + 1);
 
- 			path.back() = it->path().filename();
 
- 			// don't iterate into directory if depth limit reached
 
- 			it.no_push(depth <= it.level());
 
- 			type = EResType::DIRECTORY;
 
- 		}
 
- 		else
 
- 			type = EResTypeHelper::getTypeFromExtension(it->path().extension().string());
 
- 		if (!initial || vstd::contains(initialTypes, type))
 
- 		{
 
- 			//reconstruct relative filename (not possible via boost AFAIK)
 
- 			bfs::path filename;
 
- 			const size_t iterations = std::min((size_t)it.level(), path.size());
 
- 			if (iterations)
 
- 			{
 
- 				filename = path.front();
 
- 				for (size_t i = 1; i < iterations; ++i)
 
- 					filename /= path[i];
 
- 				filename /= it->path().filename();
 
- 			}
 
- 			else
 
- 				filename = it->path().filename();
 
- 			std::string resName;
 
- 			if (bfs::path::preferred_separator != '/')
 
- 			{
 
- 				// resource names are using UNIX slashes (/)
 
- 				resName.reserve(resName.size() + filename.native().size());
 
- 				resName = mountPoint;
 
- 				for (const char c : filename.string())
 
- 					if (c != bfs::path::preferred_separator)
 
- 						resName.push_back(c);
 
- 					else
 
- 						resName.push_back('/');
 
- 			}
 
- 			else
 
- 				resName = mountPoint + filename.string();
 
- 			fileList[ResourceID(resName, type)] = std::move(filename);
 
- 		}
 
- 	}
 
- 	return fileList;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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