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- /*
- * GlobalLobbyClient.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "GlobalLobbyClient.h"
- #include "GlobalLobbyWindow.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/WindowHandler.h"
- #include "../windows/InfoWindows.h"
- #include "../../lib/MetaString.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/network/NetworkClient.h"
- GlobalLobbyClient::~GlobalLobbyClient() = default;
- GlobalLobbyClient::GlobalLobbyClient(GlobalLobbyWindow * window)
- : networkClient(std::make_unique<NetworkClient>(*this))
- , window(window)
- {}
- static std::string getCurrentTimeFormatted(int timeOffsetSeconds = 0)
- {
- // FIXME: better/unified way to format date
- auto timeNowChrono = std::chrono::system_clock::now();
- timeNowChrono += std::chrono::seconds(timeOffsetSeconds);
- std::time_t timeNowC = std::chrono::system_clock::to_time_t(timeNowChrono);
- std::tm timeNowTm = *std::localtime(&timeNowC);
- MetaString timeFormatted;
- timeFormatted.appendRawString("%d:%d");
- timeFormatted.replaceNumber(timeNowTm.tm_hour);
- timeFormatted.replaceNumber(timeNowTm.tm_min);
- return timeFormatted.toString();
- }
- void GlobalLobbyClient::onPacketReceived(const std::shared_ptr<NetworkConnection> &, const std::vector<uint8_t> & message)
- {
- // FIXME: find better approach
- const char * payloadBegin = reinterpret_cast<const char*>(message.data());
- JsonNode json(payloadBegin, message.size());
- if (json["type"].String() == "chatHistory")
- {
- for (auto const & entry : json["messages"].Vector())
- {
- std::string senderName = entry["senderName"].String();
- std::string messageText = entry["messageText"].String();
- int ageSeconds = entry["ageSeconds"].Integer();
- std::string timeFormatted = getCurrentTimeFormatted(-ageSeconds);
- window->onGameChatMessage(senderName, messageText, timeFormatted);
- }
- }
- if (json["type"].String() == "chatMessage")
- {
- std::string senderName = json["senderName"].String();
- std::string messageText = json["messageText"].String();
- std::string timeFormatted = getCurrentTimeFormatted();
- window->onGameChatMessage(senderName, messageText, timeFormatted);
- }
- }
- void GlobalLobbyClient::onConnectionEstablished(const std::shared_ptr<NetworkConnection> &)
- {
- JsonNode toSend;
- toSend["type"].String() = "authentication";
- toSend["accountName"].String() = settings["general"]["playerName"].String();
- sendMessage(toSend);
- }
- void GlobalLobbyClient::onConnectionFailed(const std::string & errorMessage)
- {
- GH.windows().popWindows(1);
- CInfoWindow::showInfoDialog("Failed to connect to game lobby!\n" + errorMessage, {});
- }
- void GlobalLobbyClient::onDisconnected(const std::shared_ptr<NetworkConnection> &)
- {
- GH.windows().popWindows(1);
- CInfoWindow::showInfoDialog("Connection to game lobby was lost!", {});
- }
- void GlobalLobbyClient::onTimer()
- {
- // no-op
- }
- void GlobalLobbyClient::sendMessage(const JsonNode & data)
- {
- std::string payloadString = data.toJson(true);
- // FIXME: find better approach
- uint8_t * payloadBegin = reinterpret_cast<uint8_t*>(payloadString.data());
- uint8_t * payloadEnd = payloadBegin + payloadString.size();
- std::vector<uint8_t> payloadBuffer(payloadBegin, payloadEnd);
- networkClient->sendPacket(payloadBuffer);
- }
- void GlobalLobbyClient::start(const std::string & host, uint16_t port)
- {
- networkClient->start(host, port);
- }
- void GlobalLobbyClient::run()
- {
- networkClient->run();
- }
- void GlobalLobbyClient::poll()
- {
- networkClient->poll();
- }
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