LobbyServer.cpp 6.2 KB

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  1. /*
  2. * LobbyServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "LobbyServer.h"
  12. #include "SQLiteConnection.h"
  13. #include "../lib/JsonNode.h"
  14. #include <boost/uuid/uuid_generators.hpp>
  15. #include <boost/uuid/uuid_io.hpp>
  16. static const std::string DATABASE_PATH = "/home/ivan/vcmi.db";
  17. static const int LISTENING_PORT = 30303;
  18. //static const std::string SERVER_NAME = GameConstants::VCMI_VERSION + " (server)";
  19. //static const std::string SERVER_UUID = boost::uuids::to_string(boost::uuids::random_generator()());
  20. void LobbyDatabase::prepareStatements()
  21. {
  22. static const std::string insertChatMessageText = R"(
  23. INSERT INTO chatMessages(senderName, messageText) VALUES( ?, ?);
  24. )";
  25. static const std::string getRecentMessageHistoryText = R"(
  26. SELECT senderName, messageText, strftime('%s',CURRENT_TIMESTAMP)- strftime('%s',sendTime) AS secondsElapsed
  27. FROM chatMessages
  28. WHERE secondsElapsed < 60*60*24
  29. ORDER BY sendTime DESC
  30. LIMIT 100
  31. )";
  32. insertChatMessageStatement = database->prepare(insertChatMessageText);
  33. getRecentMessageHistoryStatement = database->prepare(getRecentMessageHistoryText);
  34. }
  35. void LobbyDatabase::createTableChatMessages()
  36. {
  37. static const std::string statementText = R"(
  38. CREATE TABLE IF NOT EXISTS chatMessages (
  39. id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
  40. senderName TEXT,
  41. messageText TEXT,
  42. sendTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL
  43. );
  44. )";
  45. auto statement = database->prepare(statementText);
  46. statement->execute();
  47. }
  48. void LobbyDatabase::initializeDatabase()
  49. {
  50. createTableChatMessages();
  51. }
  52. LobbyDatabase::LobbyDatabase()
  53. {
  54. database = SQLiteInstance::open(DATABASE_PATH, true);
  55. if (!database)
  56. throw std::runtime_error("Failed to open SQLite database!");
  57. initializeDatabase();
  58. prepareStatements();
  59. }
  60. void LobbyDatabase::insertChatMessage(const std::string & sender, const std::string & messageText)
  61. {
  62. insertChatMessageStatement->setBinds(sender, messageText);
  63. insertChatMessageStatement->execute();
  64. insertChatMessageStatement->reset();
  65. }
  66. bool LobbyDatabase::isPlayerInGameRoom(const std::string & accountName)
  67. {
  68. return false; //TODO
  69. }
  70. std::vector<LobbyDatabase::ChatMessage> LobbyDatabase::getRecentMessageHistory()
  71. {
  72. std::vector<LobbyDatabase::ChatMessage> result;
  73. while(getRecentMessageHistoryStatement->execute())
  74. {
  75. LobbyDatabase::ChatMessage message;
  76. getRecentMessageHistoryStatement->getColumns(message.sender, message.messageText, message.messageAgeSeconds);
  77. result.push_back(message);
  78. }
  79. getRecentMessageHistoryStatement->reset();
  80. return result;
  81. }
  82. void LobbyServer::sendMessage(const std::shared_ptr<NetworkConnection> & target, const JsonNode & json)
  83. {
  84. //FIXME: copy-paste from LobbyClient::sendMessage
  85. std::string payloadString = json.toJson(true);
  86. // FIXME: find better approach
  87. uint8_t * payloadBegin = reinterpret_cast<uint8_t*>(payloadString.data());
  88. uint8_t * payloadEnd = payloadBegin + payloadString.size();
  89. std::vector<uint8_t> payloadBuffer(payloadBegin, payloadEnd);
  90. networkServer->sendPacket(target, payloadBuffer);
  91. }
  92. void LobbyServer::onTimer()
  93. {
  94. // no-op
  95. }
  96. void LobbyServer::onNewConnection(const std::shared_ptr<NetworkConnection> & connection)
  97. {
  98. }
  99. void LobbyServer::onDisconnected(const std::shared_ptr<NetworkConnection> & connection)
  100. {
  101. activeAccounts.erase(connection);
  102. }
  103. void LobbyServer::onPacketReceived(const std::shared_ptr<NetworkConnection> & connection, const std::vector<uint8_t> & message)
  104. {
  105. // FIXME: find better approach
  106. const char * payloadBegin = reinterpret_cast<const char*>(message.data());
  107. JsonNode json(payloadBegin, message.size());
  108. if (json["type"].String() == "sendChatMessage")
  109. return receiveSendChatMessage(connection, json);
  110. if (json["type"].String() == "authentication")
  111. return receiveAuthentication(connection, json);
  112. if (json["type"].String() == "joinGameRoom")
  113. return receiveJoinGameRoom(connection, json);
  114. }
  115. void LobbyServer::receiveSendChatMessage(const std::shared_ptr<NetworkConnection> & connection, const JsonNode & json)
  116. {
  117. if (activeAccounts.count(connection) == 0)
  118. return; // unauthenticated
  119. std::string senderName = activeAccounts[connection].accountName;
  120. std::string messageText = json["messageText"].String();
  121. database->insertChatMessage(senderName, messageText);
  122. JsonNode reply;
  123. reply["type"].String() = "chatMessage";
  124. reply["messageText"].String() = messageText;
  125. reply["senderName"].String() = senderName;
  126. for (auto const & connection : activeAccounts)
  127. sendMessage(connection.first, reply);
  128. }
  129. void LobbyServer::receiveAuthentication(const std::shared_ptr<NetworkConnection> & connection, const JsonNode & json)
  130. {
  131. std::string accountName = json["accountName"].String();
  132. // TODO: account cookie check
  133. // TODO: account password check
  134. // TODO: protocol version number
  135. // TODO: client/server mode flag
  136. // TODO: client language
  137. activeAccounts[connection].accountName = accountName;
  138. auto history = database->getRecentMessageHistory();
  139. JsonNode reply;
  140. reply["type"].String() = "chatHistory";
  141. for (auto const & message : boost::adaptors::reverse(history))
  142. {
  143. JsonNode jsonEntry;
  144. jsonEntry["messageText"].String() = message.messageText;
  145. jsonEntry["senderName"].String() = message.sender;
  146. jsonEntry["ageSeconds"].Integer() = message.messageAgeSeconds;
  147. reply["messages"].Vector().push_back(jsonEntry);
  148. }
  149. sendMessage(connection, reply);
  150. }
  151. void LobbyServer::receiveJoinGameRoom(const std::shared_ptr<NetworkConnection> & connection, const JsonNode & json)
  152. {
  153. if (activeAccounts.count(connection) == 0)
  154. return; // unauthenticated
  155. std::string senderName = activeAccounts[connection].accountName;
  156. if (database->isPlayerInGameRoom(senderName))
  157. return; // only 1 room per player allowed
  158. // TODO: roomType: private, public
  159. // TODO: additional flags, e.g. allowCheats
  160. // TODO: connection mode: direct or proxy
  161. }
  162. LobbyServer::LobbyServer()
  163. : database(new LobbyDatabase())
  164. , networkServer(new NetworkServer(*this))
  165. {
  166. }
  167. void LobbyServer::start(uint16_t port)
  168. {
  169. networkServer->start(port);
  170. }
  171. void LobbyServer::run()
  172. {
  173. networkServer->run();
  174. }
  175. int main(int argc, const char * argv[])
  176. {
  177. LobbyServer server;
  178. server.start(LISTENING_PORT);
  179. server.run();
  180. }