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- /*
- * LobbyServer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "LobbyServer.h"
- #include "SQLiteConnection.h"
- #include "../lib/JsonNode.h"
- #include <boost/uuid/uuid_generators.hpp>
- #include <boost/uuid/uuid_io.hpp>
- static const std::string DATABASE_PATH = "/home/ivan/vcmi.db";
- static const int LISTENING_PORT = 30303;
- //static const std::string SERVER_NAME = GameConstants::VCMI_VERSION + " (server)";
- //static const std::string SERVER_UUID = boost::uuids::to_string(boost::uuids::random_generator()());
- void LobbyDatabase::prepareStatements()
- {
- static const std::string insertChatMessageText = R"(
- INSERT INTO chatMessages(senderName, messageText) VALUES( ?, ?);
- )";
- static const std::string getRecentMessageHistoryText = R"(
- SELECT senderName, messageText, strftime('%s',CURRENT_TIMESTAMP)- strftime('%s',sendTime) AS secondsElapsed
- FROM chatMessages
- WHERE secondsElapsed < 60*60*24
- ORDER BY sendTime DESC
- LIMIT 100
- )";
- insertChatMessageStatement = database->prepare(insertChatMessageText);
- getRecentMessageHistoryStatement = database->prepare(getRecentMessageHistoryText);
- }
- void LobbyDatabase::createTableChatMessages()
- {
- static const std::string statementText = R"(
- CREATE TABLE IF NOT EXISTS chatMessages (
- id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
- senderName TEXT,
- messageText TEXT,
- sendTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL
- );
- )";
- auto statement = database->prepare(statementText);
- statement->execute();
- }
- void LobbyDatabase::initializeDatabase()
- {
- createTableChatMessages();
- }
- LobbyDatabase::LobbyDatabase()
- {
- database = SQLiteInstance::open(DATABASE_PATH, true);
- if (!database)
- throw std::runtime_error("Failed to open SQLite database!");
- initializeDatabase();
- prepareStatements();
- }
- void LobbyDatabase::insertChatMessage(const std::string & sender, const std::string & messageText)
- {
- insertChatMessageStatement->setBinds(sender, messageText);
- insertChatMessageStatement->execute();
- insertChatMessageStatement->reset();
- }
- bool LobbyDatabase::isPlayerInGameRoom(const std::string & accountName)
- {
- return false; //TODO
- }
- std::vector<LobbyDatabase::ChatMessage> LobbyDatabase::getRecentMessageHistory()
- {
- std::vector<LobbyDatabase::ChatMessage> result;
- while(getRecentMessageHistoryStatement->execute())
- {
- LobbyDatabase::ChatMessage message;
- getRecentMessageHistoryStatement->getColumns(message.sender, message.messageText, message.messageAgeSeconds);
- result.push_back(message);
- }
- getRecentMessageHistoryStatement->reset();
- return result;
- }
- void LobbyServer::sendMessage(const std::shared_ptr<NetworkConnection> & target, const JsonNode & json)
- {
- //FIXME: copy-paste from LobbyClient::sendMessage
- std::string payloadString = json.toJson(true);
- // FIXME: find better approach
- uint8_t * payloadBegin = reinterpret_cast<uint8_t*>(payloadString.data());
- uint8_t * payloadEnd = payloadBegin + payloadString.size();
- std::vector<uint8_t> payloadBuffer(payloadBegin, payloadEnd);
- networkServer->sendPacket(target, payloadBuffer);
- }
- void LobbyServer::onTimer()
- {
- // no-op
- }
- void LobbyServer::onNewConnection(const std::shared_ptr<NetworkConnection> & connection)
- {
- }
- void LobbyServer::onDisconnected(const std::shared_ptr<NetworkConnection> & connection)
- {
- activeAccounts.erase(connection);
- }
- void LobbyServer::onPacketReceived(const std::shared_ptr<NetworkConnection> & connection, const std::vector<uint8_t> & message)
- {
- // FIXME: find better approach
- const char * payloadBegin = reinterpret_cast<const char*>(message.data());
- JsonNode json(payloadBegin, message.size());
- if (json["type"].String() == "sendChatMessage")
- return receiveSendChatMessage(connection, json);
- if (json["type"].String() == "authentication")
- return receiveAuthentication(connection, json);
- if (json["type"].String() == "joinGameRoom")
- return receiveJoinGameRoom(connection, json);
- }
- void LobbyServer::receiveSendChatMessage(const std::shared_ptr<NetworkConnection> & connection, const JsonNode & json)
- {
- if (activeAccounts.count(connection) == 0)
- return; // unauthenticated
- std::string senderName = activeAccounts[connection].accountName;
- std::string messageText = json["messageText"].String();
- database->insertChatMessage(senderName, messageText);
- JsonNode reply;
- reply["type"].String() = "chatMessage";
- reply["messageText"].String() = messageText;
- reply["senderName"].String() = senderName;
- for (auto const & connection : activeAccounts)
- sendMessage(connection.first, reply);
- }
- void LobbyServer::receiveAuthentication(const std::shared_ptr<NetworkConnection> & connection, const JsonNode & json)
- {
- std::string accountName = json["accountName"].String();
- // TODO: account cookie check
- // TODO: account password check
- // TODO: protocol version number
- // TODO: client/server mode flag
- // TODO: client language
- activeAccounts[connection].accountName = accountName;
- auto history = database->getRecentMessageHistory();
- JsonNode reply;
- reply["type"].String() = "chatHistory";
- for (auto const & message : boost::adaptors::reverse(history))
- {
- JsonNode jsonEntry;
- jsonEntry["messageText"].String() = message.messageText;
- jsonEntry["senderName"].String() = message.sender;
- jsonEntry["ageSeconds"].Integer() = message.messageAgeSeconds;
- reply["messages"].Vector().push_back(jsonEntry);
- }
- sendMessage(connection, reply);
- }
- void LobbyServer::receiveJoinGameRoom(const std::shared_ptr<NetworkConnection> & connection, const JsonNode & json)
- {
- if (activeAccounts.count(connection) == 0)
- return; // unauthenticated
- std::string senderName = activeAccounts[connection].accountName;
- if (database->isPlayerInGameRoom(senderName))
- return; // only 1 room per player allowed
- // TODO: roomType: private, public
- // TODO: additional flags, e.g. allowCheats
- // TODO: connection mode: direct or proxy
- }
- LobbyServer::LobbyServer()
- : database(new LobbyDatabase())
- , networkServer(new NetworkServer(*this))
- {
- }
- void LobbyServer::start(uint16_t port)
- {
- networkServer->start(port);
- }
- void LobbyServer::run()
- {
- networkServer->run();
- }
- int main(int argc, const char * argv[])
- {
- LobbyServer server;
- server.start(LISTENING_PORT);
- server.run();
- }
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