123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208 |
- #include "CGeniusAI.h"
- #include <iostream>
- using namespace std;
- using namespace GeniusAI;
- #if defined (_MSC_VER) && (_MSC_VER >= 1020) || (__MINGW32__)
- #include <windows.h>
- #endif
- void MsgBox(const char *msg, bool messageBox)
- {
- #if defined _DEBUG
- # if defined (_MSC_VER) && (_MSC_VER >= 1020)
- if (messageBox)
- {
- MessageBoxA(NULL, msg, "Debug message", MB_OK | MB_ICONASTERISK);
- }
- # endif
- std::cout << msg << std::endl;
- #endif
- }
- CGeniusAI::CGeniusAI()
- : m_generalAI()
- {
- }
- CGeniusAI::~CGeniusAI()
- {
- }
- void CGeniusAI::init(ICallback *CB)
- {
- m_cb = CB;
- m_generalAI.init(CB);
- human = false;
- playerID = m_cb->getMyColor();
- serialID = m_cb->getMySerial();
- std::string info = std::string("GeniusAI initialized for player ") + boost::lexical_cast<std::string>(playerID);
- m_battleLogic = NULL;
- MsgBox(info.c_str());
- }
- void CGeniusAI::yourTurn()
- {
- m_cb->endTurn();
- }
- void CGeniusAI::heroKilled(const CGHeroInstance *)
- {
- }
- void CGeniusAI::heroCreated(const CGHeroInstance *)
- {
- }
- void CGeniusAI::heroMoved(const HeroMoveDetails &)
- {
- }
- void CGeniusAI::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
- {
- callback(rand() % skills.size());
- }
- void GeniusAI::CGeniusAI::showGarrisonDialog( const CArmedInstance *up, const CGHeroInstance *down, boost::function<void()> &onEnd )
- {
- onEnd();
- }
- void CGeniusAI::showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, const int soundID, bool selection, bool cancel)
- {
- m_cb->selectionMade(cancel ? 0 : 1, askID);
- }
- /**
- * occurs AFTER every action taken by any stack or by the hero
- */
- void CGeniusAI::actionFinished(const BattleAction *action)
- {
- std::string message("\t\tCGeniusAI::actionFinished - type(");
- message += boost::lexical_cast<std::string>((unsigned)action->actionType);
- message += "), side(";
- message += boost::lexical_cast<std::string>((unsigned)action->side);
- message += ")";
- MsgBox(message.c_str());
- }
- /**
- * occurs BEFORE every action taken by any stack or by the hero
- */
- void CGeniusAI::actionStarted(const BattleAction *action)
- {
- std::string message("\t\tCGeniusAI::actionStarted - type(");
- message += boost::lexical_cast<std::string>((unsigned)action->actionType);
- message += "), side(";
- message += boost::lexical_cast<std::string>((unsigned)action->side);
- message += ")";
- MsgBox(message.c_str());
- }
- /**
- * called when stack is performing attack
- */
- void CGeniusAI::battleAttack(BattleAttack *ba)
- {
- MsgBox("\t\t\tCGeniusAI::battleAttack");
- }
- /**
- * called when stack receives damage (after battleAttack())
- */
- void CGeniusAI::battleStacksAttacked(std::set<BattleStackAttacked> & bsa)
- {
- MsgBox("\t\t\tCGeniusAI::battleStacksAttacked");
- }
- /**
- * called by engine when battle starts; side=0 - left, side=1 - right
- */
- void CGeniusAI::battleStart(CCreatureSet *army1, CCreatureSet *army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, bool side)
- {
- assert(!m_battleLogic);
- m_battleLogic = new BattleAI::CBattleLogic(m_cb, army1, army2, tile, hero1, hero2, side);
- MsgBox("** CGeniusAI::battleStart **");
- }
- /**
- *
- */
- void CGeniusAI::battleEnd(BattleResult *br)
- {
- delete m_battleLogic;
- m_battleLogic = NULL;
- MsgBox("** CGeniusAI::battleEnd **");
- }
- /**
- * called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
- */
- void CGeniusAI::battleNewRound(int round)
- {
- std::string message("\tCGeniusAI::battleNewRound - ");
- message += boost::lexical_cast<std::string>(round);
- MsgBox(message.c_str());
- m_battleLogic->SetCurrentTurn(round);
- }
- /**
- *
- */
- void CGeniusAI::battleStackMoved(int ID, int dest, int distance, bool end)
- {
- std::string message("\t\t\tCGeniusAI::battleStackMoved ID(");
- message += boost::lexical_cast<std::string>(ID);
- message += "), dest(";
- message += boost::lexical_cast<std::string>(dest);
- message += ")";
- MsgBox(message.c_str());
- }
- /**
- *
- */
- void CGeniusAI::battleSpellCast(SpellCast *sc)
- {
- MsgBox("\t\t\tCGeniusAI::battleSpellCast");
- }
- /**
- * called when battlefield is prepared, prior the battle beginning
- */
- void CGeniusAI::battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles)
- {
- MsgBox("CGeniusAI::battlefieldPrepared");
- }
- /**
- *
- */
- void CGeniusAI::battleStackMoved(int ID, int dest, bool startMoving, bool endMoving)
- {
- MsgBox("\t\t\tCGeniusAI::battleStackMoved");
- }
- /**
- *
- */
- void CGeniusAI::battleStackAttacking(int ID, int dest)
- {
- MsgBox("\t\t\tCGeniusAI::battleStackAttacking");
- }
- /**
- *
- */
- void CGeniusAI::battleStackIsAttacked(int ID, int dmg, int killed, int IDby, bool byShooting)
- {
- MsgBox("\t\t\tCGeniusAI::battleStackIsAttacked");
- }
- /**
- * called when it's turn of that stack
- */
- BattleAction CGeniusAI::activeStack(int stackID)
- {
- std::string message("\t\t\tCGeniusAI::activeStack stackID(");
- message += boost::lexical_cast<std::string>(stackID);
- message += ")";
- MsgBox(message.c_str());
- return m_battleLogic->MakeDecision(stackID);
- };
|