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- #include "stdafx.h"
- #include "CAdvmapInterface.h"
- #include "CBattleInterface.h"
- #include "CCallback.h"
- #include "CCastleInterface.h"
- #include "CCursorHandler.h"
- #include "CGameInfo.h"
- #include "CHeroWindow.h"
- #include "CMessage.h"
- #include "CPlayerInterface.h"
- //#include "SDL_Extensions.h"
- #include "SDL_Extensions.h"
- //#include "SDL_framerate.h"
- #include "SDL_framerate.h"
- #include "client/CConfigHandler.h"
- #include "client/CCreatureAnimation.h"
- #include "client/Graphics.h"
- #include "hch/CArtHandler.h"
- #include "hch/CGeneralTextHandler.h"
- #include "hch/CHeroHandler.h"
- #include "hch/CLodHandler.h"
- #include "hch/CObjectHandler.h"
- #include "lib/Connection.h"
- #include "hch/CSpellHandler.h"
- #include "hch/CTownHandler.h"
- #include "lib/CondSh.h"
- #include "lib/NetPacks.h"
- #include "map.h"
- #include "mapHandler.h"
- #include "timeHandler.h"
- #include <boost/lexical_cast.hpp>
- #include <boost/algorithm/string.hpp>
- #include <boost/algorithm/string/replace.hpp>
- #include <boost/assign/std/vector.hpp>
- #include <boost/assign/list_of.hpp>
- #include <boost/date_time/posix_time/posix_time.hpp>
- #include <boost/thread.hpp>
- #include <cmath>
- #include <queue>
- #include <sstream>
- #ifdef min
- #undef min
- #endif
- #ifdef max
- #undef max
- #endif
- /*
- * CPlayerInterface.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- using namespace boost::assign;
- using namespace CSDL_Ext;
- void processCommand(const std::string &message, CClient *&client);
- extern TTF_Font * GEOR16;
- extern std::queue<SDL_Event*> events;
- extern boost::mutex eventsM;
- CPlayerInterface * LOCPLINT;
- enum EMoveState {STOP_MOVE, WAITING_MOVE, CONTINUE_MOVE, DURING_MOVE};
- CondSh<EMoveState> stillMoveHero; //used during hero movement
- struct OCM_HLP_CGIN
- {
- bool inline operator ()(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
- {
- return (*a.first)<(*b.first);
- }
- } ocmptwo_cgin ;
- void KeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
- {
- if(vstd::contains(assignedKeys,key.keysym.sym))
- {
- if(key.state == SDL_PRESSED)
- clickLeft(true);
- else
- clickLeft(false);
- }
- }
- void CGarrisonSlot::hover (bool on)
- {
- Hoverable::hover(on);
- if(on)
- {
- std::string temp;
- if(creature)
- {
- if(owner->highlighted)
- {
- if(owner->highlighted == this)
- {
- temp = CGI->generaltexth->tcommands[4];
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- }
- else if (owner->highlighted->creature == creature)
- {
- temp = CGI->generaltexth->tcommands[2];
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- }
- else if (owner->highlighted->creature)
- {
- temp = CGI->generaltexth->tcommands[7];
- boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- }
- else
- {
- tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
- tlog2 << "Highlighted set to NULL"<<std::endl;
- owner->highlighted = NULL;
- }
- }
- else
- {
- if(upg)
- {
- temp = CGI->generaltexth->tcommands[32];
- }
- else
- {
- temp = CGI->generaltexth->tcommands[12];
- }
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- };
- }
- else
- {
- if(owner->highlighted)
- {
- const CArmedInstance *highl = owner->highlighted->getObj();
- if( highl->needsLastStack() //we are moving stack from hero's
- && highl->army.slots.size() == 1 //it's only stack
- && owner->highlighted->upg != upg //we're moving it to the other garrison
- )
- {
- temp = CGI->generaltexth->tcommands[5]; //cannot move last stack!
- }
- else
- {
- temp = CGI->generaltexth->tcommands[6];
- boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
- }
- }
- else
- {
- temp = CGI->generaltexth->tcommands[11];
- }
- }
- LOCPLINT->statusbar->print(temp);
- }
- else
- {
- LOCPLINT->statusbar->clear();
- }
- }
- const CArmedInstance * CGarrisonSlot::getObj()
- {
- return (!upg)?(owner->oup):(owner->odown);
- }
- StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
- {
- const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
- if(!h) return NULL;
- StackState *pom = new StackState();
- pom->currentHealth = 0;
- pom->attackBonus = h->getPrimSkillLevel(0);
- pom->defenseBonus = h->getPrimSkillLevel(1);
- pom->luck = h->getCurrentLuck();
- pom->morale = h->getCurrentMorale(pos,town);
- pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
- return pom;
- }
- void CGarrisonSlot::clickRight (tribool down)
- {
- StackState *pom = getStackState(getObj(),ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
- if(down && creature)
- {
- LOCPLINT->pushInt(new CCreInfoWindow(creature->idNumber,0,count,pom,0,0,NULL));
- }
- delete pom;
- }
- void CGarrisonSlot::clickLeft(tribool down)
- {
- if(owner->ignoreEvent)
- {
- owner->ignoreEvent = false;
- return;
- }
- if(down)
- {
- bool refr = false;
- if(owner->highlighted)
- {
- if(owner->highlighted == this) //view info
- {
- StackState *pom2 = getStackState(getObj(), ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
- UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
- CCreInfoWindow *creWindow = NULL;
- if(pom.oldID>=0) //upgrade is possible
- {
- creWindow = new CCreInfoWindow(
- creature->idNumber,1,count,pom2,
- boost::bind(&CCallback::upgradeCreature,LOCPLINT->cb,getObj(),ID,pom.newID[0]), //bind upgrade function
- boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),&pom);
- }
- else
- {
- creWindow = new CCreInfoWindow(
- creature->idNumber,1,count,pom2,0,
- boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID), NULL);
- }
- LOCPLINT->pushInt(creWindow);
- owner->highlighted = NULL;
- show(screen2);
- refr = true;
- delete pom2;
- }
- else if((owner->splitting || LOCPLINT->shiftPressed())
- && (!creature
- || (creature == owner->highlighted->creature))
- ) //we want to split
- {
- owner->p2 = ID; //store the second stack pos
- owner->pb = upg;//store the second stack owner (up or down army)
- owner->splitting = false;
- int totalAmount = owner->highlighted->count;
- if(creature)
- totalAmount += count;
- int last = -1;
- if(upg != owner->highlighted->upg) //not splitting within same army
- {
- if(owner->highlighted->getObj()->army.slots.size() == 1
- && owner->highlighted->getObj()->needsLastStack() )
- {
- last = 0;
- }
- if(getObj()->army.slots.size() == 1
- && getObj()->needsLastStack() )
- {
- last += 2;
- }
- }
- CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
- LOCPLINT->pushInt(spw);
- refr = true;
- }
- else if(creature != owner->highlighted->creature) //swap
- {
- LOCPLINT->cb->swapCreatures(
- (!upg)?(owner->oup):(owner->odown),
- (!owner->highlighted->upg)?(owner->oup):(owner->odown),
- ID,owner->highlighted->ID);
- }
- else //merge
- {
- LOCPLINT->cb->mergeStacks(
- (!owner->highlighted->upg)?(owner->oup):(owner->odown),
- (!upg)?(owner->oup):(owner->odown),
- owner->highlighted->ID,ID);
- }
- }
- else //highlight
- {
- if(creature)
- owner->highlighted = this;
- show(screen2);
- refr = true;
- }
- if(refr) {hover(false); hover(true); } //to refresh statusbar
- }
- }
- void CGarrisonSlot::activate()
- {
- if(!active) active=true;
- else return;
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- }
- void CGarrisonSlot::deactivate()
- {
- if(active) active=false;
- else return;
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- }
- CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
- {
- active = false;
- upg = Upg;
- count = Count;
- ID = IID;
- creature = Creature;
- pos.x = x;
- pos.y = y;
- pos.w = 58;
- pos.h = 64;
- owner = Owner;
- }
- CGarrisonSlot::~CGarrisonSlot()
- {
- if(active)
- deactivate();
- }
- void CGarrisonSlot::show(SDL_Surface * to)
- {
- if(creature)
- {
- char buf[15];
- SDL_itoa(count,buf,10);
- blitAt(graphics->bigImgs[creature->idNumber],pos,to);
- printToWR(buf,pos.x+56,pos.y+62,GEOR16,zwykly,to);
- if((owner->highlighted==this)
- || (owner->splitting && owner->highlighted->creature == creature))
- {
- blitAt(graphics->bigImgs[-1],pos,to);
- }
- }
- else //empty slot
- {
- SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)),
- jakis2 = pos;
- SDL_BlitSurface(owner->sur,&jakis1,to,&jakis2);
- if(owner->splitting)
- blitAt(graphics->bigImgs[-1],pos,to);
- }
- }
- CGarrisonInt::~CGarrisonInt()
- {
- if(sup)
- {
- for(size_t i=0;i<sup->size();i++)
- {
- delete (*sup)[i];
- }
- delete sup;
- }
- if(sdown)
- {
- for(size_t i=0;i<sdown->size();i++)
- {
- delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
- }
- delete sdown;
- }
- }
- void CGarrisonInt::show(SDL_Surface * to)
- {
- if(sup)
- {
- for(size_t i = 0; i<sup->size(); i++)
- {
- if((*sup)[i])
- {
- (*sup)[i]->show(to);
- }
- }
- }
- if(sdown)
- {
- for(size_t i = 0; i<sdown->size(); i++)
- {
- if((*sdown)[i])
- {
- (*sdown)[i]->show(to);
- }
- }
- }
- }
- void CGarrisonInt::deactiveteSlots()
- {
- if(sup)
- {
- for(int i = 0; i<sup->size(); i++)
- {
- if((*sup)[i])
- {
- (*sup)[i]->deactivate();
- }
- }
- }
- if(sdown)
- {
- for(int i = 0; i<sdown->size(); i++)
- {
- if((*sdown)[i])
- {
- (*sdown)[i]->deactivate();
- }
- }
- }
- }
- void CGarrisonInt::activeteSlots()
- {
- if(sup)
- {
- for(int i = 0; i<sup->size(); i++)
- {
- if((*sup)[i])
- {
- (*sup)[i]->activate();
- }
- }
- }
- if(sdown)
- {
- for(int i = 0; i<sdown->size(); i++)
- {
- if((*sdown)[i])
- {
- (*sdown)[i]->activate();
- }
- }
- }
- }
- void CGarrisonInt::createSlots()
- {
- if(set1)
- {
- sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
- for
- (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
- i!=set1->slots.end(); i++)
- {
- (*sup)[i->first] =
- new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0,
- &CGI->creh->creatures[i->second.first],i->second.second);
- }
- for(int i=0; i<sup->size(); i++)
- if((*sup)[i] == NULL)
- (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y,i,0,NULL, 0);
- }
- if(set2)
- {
- sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
- for
- (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
- i!=set2->slots.end(); i++)
- {
- (*sdown)[i->first] =
- new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1,
- &CGI->creh->creatures[i->second.first],i->second.second);
- }
- for(int i=0; i<sdown->size(); i++)
- if((*sdown)[i] == NULL)
- (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y + 64 + intery,i,1, NULL, 0);
- }
- }
- void CGarrisonInt::deleteSlots()
- {
- if(sup)
- {
- for(int i = 0; i<sup->size(); i++)
- {
- if((*sup)[i])
- {
- delete (*sup)[i];
- }
- }
- delete sup;
- sup = NULL;
- }
- if(sdown)
- {
- for(int i = 0; i<sdown->size(); i++)
- {
- if((*sdown)[i])
- {
- delete (*sdown)[i];
- }
- }
- delete sdown;
- sdown = NULL;
- }
- }
- void CGarrisonInt::recreateSlots()
- {
- splitting = false;
- highlighted = NULL;
- if(active)
- {
- deactiveteSlots();
- }
- deleteSlots();
- createSlots();
- if(active)
- {
- //ignoreEvent = true;
- activeteSlots();
- //show(screen2);
- }
- }
- void CGarrisonInt::splitClick()
- {
- if(!highlighted)
- return;
- splitting = !splitting;
- show(screen2);
- }
- void CGarrisonInt::splitStacks(int am2)
- {
- LOCPLINT->cb->splitStack(
- (highlighted->upg)?(odown):(oup),
- (pb)?(odown):(oup),
- highlighted->ID,
- p2,
- am2);
- }
- CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *&pomsur, int OX, int OY, const CArmedInstance *s1,
- const CArmedInstance *s2)
- :interx(inx),intery(iny),highlighted(NULL),sur(pomsur),offx(OX),offy(OY),sup(NULL),
- sdown(NULL),oup(s1),odown(s2)
- {
- active = false;
- splitting = false;
- set1 = LOCPLINT->cb->getGarrison(s1);
- set2 = LOCPLINT->cb->getGarrison(s2);
- ignoreEvent = false;
- update = true;
- pos.x=(x);
- pos.y=(y);
- pos.w=(58);
- pos.h=(64);
- createSlots();
- }
- void CGarrisonInt::activate()
- {
- active = true;
- if(sup)
- {
- for(int i = 0; i<sup->size(); i++)
- if((*sup)[i])
- (*sup)[i]->activate();
- }
- if(sdown)
- {
- for(int i = 0; i<sdown->size(); i++)
- if((*sdown)[i])
- (*sdown)[i]->activate();
- }
- }
- void CGarrisonInt::deactivate()
- {
- active = false;
- deactiveteSlots();
- }
- CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
- {
- ID = -1;
- this->delComps = delComps;
- for(int i=0;i<Buttons.size();i++)
- {
- buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
- buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
- }
- buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
- buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
- for(int i=0;i<comps.size();i++)
- {
- components.push_back(comps[i]);
- }
- CMessage::drawIWindow(this,text,player,charperline);
- }
- CInfoWindow::CInfoWindow()
- {
- ID = -1;
- delComps = false;
- }
- void CInfoWindow::close()
- {
- LOCPLINT->popIntTotally(this);
- LOCPLINT->showingDialog->setn(false);
- }
- void CInfoWindow::show(SDL_Surface * to)
- {
- CSimpleWindow::show(to);
- for(int i=0;i<buttons.size();i++)
- buttons[i]->show(to);
- }
- CInfoWindow::~CInfoWindow()
- {
- if(delComps)
- {
- for (int i=0;i<components.size();i++)
- delete components[i];
- }
- for(int i=0;i<buttons.size();i++)
- delete buttons[i];
- }
- void CInfoWindow::activate()
- {
- for (int i=0;i<components.size();i++)
- components[i]->activate();
- for(int i=0;i<buttons.size();i++)
- buttons[i]->activate();
- }
- void CInfoWindow::deactivate()
- {
- for (int i=0;i<components.size();i++)
- components[i]->deactivate();
- for(int i=0;i<buttons.size();i++)
- buttons[i]->deactivate();
- }
- void CRClickPopup::clickRight (tribool down)
- {
- if(down)
- return;
- close();
- }
- void CRClickPopup::activate()
- {
- ClickableR::activate();
- }
- void CRClickPopup::deactivate()
- {
- ClickableR::deactivate();
- }
- void CRClickPopup::close()
- {
- LOCPLINT->popIntTotally(this);
- }
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
- :free(Free),bitmap(Bitmap)
- {
- pos.x = x;
- pos.y = y;
- pos.h = bitmap->h;
- pos.w = bitmap->w;
- }
- void CInfoPopup::close()
- {
- if(free)
- SDL_FreeSurface(bitmap);
- LOCPLINT->popIntTotally(this);
- }
- void CInfoPopup::show(SDL_Surface * to)
- {
- blitAt(bitmap,pos.x,pos.y,to);
- }
- void SComponent::init(Etype Type, int Subtype, int Val)
- {
- std::ostringstream oss;
- switch (Type)
- {
- case artifact:
- description = CGI->arth->artifacts[Subtype].Description();
- subtitle = CGI->arth->artifacts[Subtype].Name();
- break;
- case primskill:
- oss << ((Val>0)?("+"):("-")) << Val << " ";
- if(Subtype < 4)
- {
- description = CGI->generaltexth->arraytxt[2+Subtype];
- oss << CGI->generaltexth->primarySkillNames[Subtype];
- }
- else if(Subtype == 5) //spell points
- {
- description = CGI->generaltexth->allTexts[149];
- oss << CGI->generaltexth->allTexts[387];
- }
- else
- {
- tlog1 << "Wrong subtype=" << Subtype << std::endl;
- }
- subtitle = oss.str();
- break;
- case secskill44: case secskill:
- subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
- description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
- break;
- case resource:
- description = CGI->generaltexth->allTexts[242];
- oss << Val;
- subtitle = oss.str();
- break;
- case spell:
- description = CGI->spellh->spells[Subtype].descriptions[Val];
- subtitle = CGI->spellh->spells[Subtype].name;
- break;
- case creature:
- subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
- break;
- case experience:
- description = CGI->generaltexth->allTexts[241];
- oss << Val ;
- if(Subtype && Val==1)
- {
- subtitle = CGI->generaltexth->allTexts[442];
- }
- else
- {
- subtitle = oss.str();
- }
- break;
- }
- type = Type;
- subtype = Subtype;
- val = Val;
- SDL_Surface * temp = this->getImg();
- if(!temp)
- {
- tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
- return;
- }
- pos.w = temp->w;
- pos.h = temp->h;
- }
- SComponent::SComponent(Etype Type, int Subtype, int Val)
- {
- init(Type,Subtype,Val);
- }
- SComponent::SComponent(const Component &c)
- {
- if(c.id==5)
- init(experience,c.subtype,c.val);
- else if(c.id == Component::SPELL)
- init(spell,c.subtype,c.val);
- else
- init((Etype)c.id,c.subtype,c.val);
- if(c.id==2 && c.when==-1)
- subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
- }
- void SComponent::show(SDL_Surface * to)
- {
- blitAt(getImg(),pos.x,pos.y,to);
- }
- SDL_Surface * SComponent::getImg()
- {
- switch (type)
- {
- case artifact:
- return graphics->artDefs->ourImages[subtype].bitmap;
- break;
- case primskill:
- return graphics->pskillsb->ourImages[subtype].bitmap;
- break;
- case secskill44:
- return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
- break;
- case secskill:
- return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
- break;
- case resource:
- return graphics->resources->ourImages[subtype].bitmap;
- break;
- case experience:
- return graphics->pskillsb->ourImages[4].bitmap;
- break;
- case morale:
- return graphics->morale82->ourImages[val+3].bitmap;
- break;
- case luck:
- return graphics->luck82->ourImages[val+3].bitmap;
- break;
- case spell:
- return graphics->spellscr->ourImages[subtype].bitmap;
- break;
- case creature:
- return graphics->bigImgs[subtype];
- }
- return NULL;
- }
- void SComponent::clickRight (tribool down)
- {
- if(description.size())
- LOCPLINT->adventureInt->handleRightClick(description,down,this);
- }
- void SComponent::activate()
- {
- ClickableR::activate();
- }
- void SComponent::deactivate()
- {
- ClickableR::deactivate();
- }
- void CSelectableComponent::clickLeft(tribool down)
- {
- if (down)
- {
- if(onSelect)
- onSelect();
- }
- }
- void CSelectableComponent::init(SDL_Surface * Border)
- {
- SDL_Surface * symb = SComponent::getImg();
- myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
- SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
- blitAt(symb,1,1,myBitmap);
- if (Border) //use custom border
- {
- border = Border;
- customB = true;
- }
- else //we need to draw border
- {
- customB = false;
- border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
- SDL_FillRect(border,NULL,0x00FFFF);
- for (int i=0;i<border->w;i++)
- {
- SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
- SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
- }
- for (int i=0;i<border->h;i++)
- {
- SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
- SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
- }
- SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
- }
- selected = false;
- }
- CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
- :SComponent(c),onSelect(OnSelect)
- {
- init(Border);
- }
- CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
- :SComponent(Type,Sub,Val),onSelect(OnSelect)
- {
- init(Border);
- }
- CSelectableComponent::~CSelectableComponent()
- {
- SDL_FreeSurface(myBitmap);
- if (!customB)
- SDL_FreeSurface(border);
- }
- void CSelectableComponent::activate()
- {
- KeyInterested::activate();
- SComponent::activate();
- ClickableL::activate();
- }
- void CSelectableComponent::deactivate()
- {
- KeyInterested::deactivate();
- SComponent::deactivate();
- ClickableL::deactivate();
- }
- SDL_Surface * CSelectableComponent::getImg()
- {
- return myBitmap;
- }
- void CSelectableComponent::select(bool on)
- {
- if(on != selected)
- {
- SDL_FillRect(myBitmap,NULL,0x000000);
- blitAt(SComponent::getImg(),1,1,myBitmap);
- if (on)
- {
- blitAt(border,0,0,myBitmap);
- }
- selected = on;
- return;
- }
- else
- {
- return;
- }
- }
- void CSelectableComponent::show(SDL_Surface * to)
- {
- blitAt(myBitmap,pos.x,pos.y,to);
- printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
- }
- void CSimpleWindow::show(SDL_Surface * to)
- {
- blitAt(bitmap,pos.x,pos.y,to);
- }
- CSimpleWindow::~CSimpleWindow()
- {
- if (bitmap)
- {
- SDL_FreeSurface(bitmap);
- bitmap=NULL;
- }
- }
- void CSelWindow::selectionChange(unsigned to)
- {
- for (unsigned i=0;i<components.size();i++)
- {
- CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
- if (!pom)
- continue;
- pom->select(i==to);
- blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
- }
- }
- CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
- {
- ID = askID;
- for(int i=0;i<Buttons.size();i++)
- {
- buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
- if(!i && askID >= 0)
- buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
- buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
- }
- buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
- buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
- if(buttons.size() > 1 && askID >= 0) //cancel button functionality
- buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
- for(int i=0;i<comps.size();i++)
- {
- components.push_back(comps[i]);
- comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
- if(i<9)
- comps[i]->assignedKeys.insert(SDLK_1+i);
- }
- CMessage::drawIWindow(this,text,player,charperline);
- }
- void CSelWindow::madeChoice()
- {
- if(ID < 0)
- return;
- int ret = -1;
- for (int i=0;i<components.size();i++)
- {
- if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
- {
- ret = i;
- }
- }
- LOCPLINT->cb->selectionMade(ret+1,ID);
- }
- CButtonBase::CButtonBase()
- {
- bitmapOffset = 0;
- curimg=0;
- type=-1;
- abs=false;
- active=false;
- notFreeButton = false;
- ourObj=NULL;
- state=0;
- }
- CButtonBase::~CButtonBase()
- {
- if(notFreeButton)
- return;
- for(int i =0; i<imgs.size();i++)
- for(int j=0;j<imgs[i].size();j++)
- SDL_FreeSurface(imgs[i][j]);
- }
- void CButtonBase::show(SDL_Surface * to)
- {
- int img = std::min(state+bitmapOffset,int(imgs[curimg].size()-1));
- img = std::max(0, img);
- if (abs)
- {
- blitAt(imgs[curimg][img],pos.x,pos.y,to);
- }
- else
- {
- blitAt(imgs[curimg][img],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
- }
- }
- ClickableL::ClickableL()
- {
- pressedL=false;
- }
- ClickableL::~ClickableL()
- {
- }
- void ClickableL::clickLeft(tribool down)
- {
- if (down)
- pressedL=true;
- else
- pressedL=false;
- }
- void ClickableL::activate()
- {
- LOCPLINT->lclickable.push_front(this);
- }
- void ClickableL::deactivate()
- {
- LOCPLINT->lclickable.erase
- (std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this));
- }
- ClickableR::ClickableR()
- {
- pressedR=false;
- }
- ClickableR::~ClickableR()
- {}
- void ClickableR::clickRight(tribool down)
- {
- if (down)
- pressedR=true;
- else
- pressedR=false;
- }
- void ClickableR::activate()
- {
- LOCPLINT->rclickable.push_front(this);
- }
- void ClickableR::deactivate()
- {
- LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this));
- }
- //ClickableR
- Hoverable::~Hoverable()
- {}
- void Hoverable::activate()
- {
- LOCPLINT->hoverable.push_front(this);
- }
- void Hoverable::deactivate()
- {
- LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this));
- }
- void Hoverable::hover(bool on)
- {
- hovered=on;
- }
- //Hoverable
- KeyInterested::~KeyInterested()
- {}
- void KeyInterested::activate()
- {
- LOCPLINT->keyinterested.push_front(this);
- }
- void KeyInterested::deactivate()
- {
- LOCPLINT->
- keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this));
- }
- //KeyInterested
- void MotionInterested::activate()
- {
- LOCPLINT->motioninterested.push_front(this);
- }
- void MotionInterested::deactivate()
- {
- LOCPLINT->
- motioninterested.erase(std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this));
- }
- void TimeInterested::activate()
- {
- LOCPLINT->timeinterested.push_back(this);
- }
- void TimeInterested::deactivate()
- {
- LOCPLINT->
- timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),this));
- }
- CPlayerInterface::CPlayerInterface(int Player, int serial)
- {
- LOCPLINT = this;
- curAction = NULL;
- playerID=Player;
- serialID=serial;
- human=true;
- castleInt = NULL;
- adventureInt = NULL;
- battleInt = NULL;
- pim = new boost::recursive_mutex;
- makingTurn = false;
- showingDialog = new CondSh<bool>(false);
- heroMoveSpeed = 2;
- mapScrollingSpeed = 2;
- //initializing framerate keeper
- mainFPSmng = new FPSmanager;
- SDL_initFramerate(mainFPSmng);
- SDL_setFramerate(mainFPSmng, 48);
- //framerate keeper initialized
- cingconsole = new CInGameConsole;
- }
- CPlayerInterface::~CPlayerInterface()
- {
- delete pim;
- delete showingDialog;
- delete mainFPSmng;
- delete adventureInt;
- delete cingconsole;
- for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!= graphics->heroWins.end(); i++)
- SDL_FreeSurface(i->second);
- for(std::map<int,SDL_Surface*>::iterator i=graphics->townWins.begin(); i!= graphics->townWins.end(); i++)
- SDL_FreeSurface(i->second);
- }
- void CPlayerInterface::init(ICallback * CB)
- {
- cb = dynamic_cast<CCallback*>(CB);
- adventureInt = new CAdvMapInt(playerID);
- std::vector<const CGTownInstance*> tt = cb->getTownsInfo(false);
- for(int i=0;i<tt.size();i++)
- {
- SDL_Surface * pom = infoWin(tt[i]);
- graphics->townWins.insert(std::pair<int,SDL_Surface*>(tt[i]->id,pom));
- }
- }
- void CPlayerInterface::yourTurn()
- {
- try
- {
- LOCPLINT = this;
- makingTurn = true;
- static int autosaveCount = 0;
- LOCPLINT->cb->save("Autosave_" + boost::lexical_cast<std::string>(autosaveCount++ + 1));
- autosaveCount %= 5;
- for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!=graphics->heroWins.end();i++) //redraw hero infoboxes
- SDL_FreeSurface(i->second);
- graphics->heroWins.clear();
- std::vector <const CGHeroInstance *> hh = cb->getHeroesInfo(false);
- for(int i=0;i<hh.size();i++)
- {
- SDL_Surface * pom = infoWin(hh[i]);
- graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hh[i]->subID,pom));
- }
- /* TODO: This isn't quite right. First day in game should play
- * NEWDAY. And we don't play NEWMONTH. */
- int day = cb->getDate(1);
- if (day != 1)
- CGI->audioh->playSound(soundBase::newDay);
- else
- CGI->audioh->playSound(soundBase::newWeek);
- adventureInt->infoBar.newDay(day);
- //select first hero if available.
- //TODO: check if hero is slept
- if(adventureInt->heroList.items.size())
- adventureInt->select(adventureInt->heroList.items[0].first);
- else
- adventureInt->select(adventureInt->townList.items[0]);
- adventureInt->showAll(screen);
- pushInt(adventureInt);
- adventureInt->KeyInterested::activate();
- timeHandler th;
- th.getDif();
- while(makingTurn) // main loop
- {
- updateWater();
- pim->lock();
- //if there are any waiting dialogs, show them
- if(dialogs.size() && !showingDialog->get())
- {
- showingDialog->set(true);
- pushInt(dialogs.front());
- dialogs.pop_front();
- }
- int tv = th.getDif();
- std::list<TimeInterested*> hlp = timeinterested;
- for (std::list<TimeInterested*>::iterator i=hlp.begin(); i != hlp.end();i++)
- {
- if(!vstd::contains(timeinterested,*i)) continue;
- if ((*i)->toNextTick>=0)
- (*i)->toNextTick-=tv;
- if ((*i)->toNextTick<0)
- (*i)->tick();
- }
- while(true)
- {
- SDL_Event *ev = NULL;
- {
- boost::unique_lock<boost::mutex> lock(eventsM);
- if(!events.size())
- {
- break;
- }
- else
- {
- ev = events.front();
- events.pop();
- }
- }
- handleEvent(ev);
- delete ev;
- }
- if(!adventureInt->active && adventureInt->scrollingDir) //player force map scrolling though interface is disabled
- {
- totalRedraw();
- }
- else
- {
- //update only top interface and draw background
- if(objsToBlit.size() > 1)
- blitAt(screen2,0,0,screen); //blit background
- objsToBlit.back()->show(screen); //blit active interface/window
- }
- CGI->curh->draw1();
- CSDL_Ext::update(screen);
- CGI->curh->draw2();
- pim->unlock();
- SDL_framerateDelay(mainFPSmng);
- }
- adventureInt->KeyInterested::deactivate();
- popInt(adventureInt);
- cb->endTurn();
- } HANDLE_EXCEPTION
- }
- inline void subRect(const int & x, const int & y, const int & z, const SDL_Rect & r, const int & hid)
- {
- TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
- for(int h=0; h<hlp.objects.size(); ++h)
- if(hlp.objects[h].first->id==hid)
- {
- hlp.objects[h].second = r;
- return;
- }
- }
- inline void delObjRect(const int & x, const int & y, const int & z, const int & hid)
- {
- TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
- for(int h=0; h<hlp.objects.size(); ++h)
- if(hlp.objects[h].first->id==hid)
- {
- hlp.objects.erase(hlp.objects.begin()+h);
- return;
- }
- }
- int getDir(int3 src, int3 dst)
- {
- int ret = -1;
- if(dst.x+1 == src.x && dst.y+1 == src.y) //tl
- {
- ret = 1;
- }
- else if(dst.x == src.x && dst.y+1 == src.y) //t
- {
- ret = 2;
- }
- else if(dst.x-1 == src.x && dst.y+1 == src.y) //tr
- {
- ret = 3;
- }
- else if(dst.x-1 == src.x && dst.y == src.y) //r
- {
- ret = 4;
- }
- else if(dst.x-1 == src.x && dst.y-1 == src.y) //br
- {
- ret = 5;
- }
- else if(dst.x == src.x && dst.y-1 == src.y) //b
- {
- ret = 6;
- }
- else if(dst.x+1 == src.x && dst.y-1 == src.y) //bl
- {
- ret = 7;
- }
- else if(dst.x+1 == src.x && dst.y == src.y) //l
- {
- ret = 8;
- }
- return ret;
- }
- void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- adventureInt->centerOn(details.ho->pos); //actualizing screen pos
- adventureInt->minimap.draw(screen2);
- adventureInt->heroList.draw(screen2);
- if(details.style>0 || details.src == details.dst)
- return;
- //initializing objects and performing first step of move
- const CGHeroInstance * ho = details.ho; //object representing this hero
- int3 hp = details.src;
- if (!details.successful) //hero failed to move
- {
- if(ho->movement > 50)
- ho->moveDir = getDir(details.src,details.dst);
- ho->isStanding = true;
- if(ho->movement)
- {
- delete adventureInt->terrain.currentPath;
- adventureInt->terrain.currentPath = NULL;
- adventureInt->heroList.items[adventureInt->heroList.getPosOfHero(ho)].second = NULL;
- }
- stillMoveHero.setn(STOP_MOVE);
- return;
- }
- if (adventureInt->terrain.currentPath) //&& hero is moving
- {
- adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
- if(!adventureInt->terrain.currentPath->nodes.size())
- {
- delete adventureInt->terrain.currentPath;
- adventureInt->terrain.currentPath = NULL;
- adventureInt->heroList.items[adventureInt->heroList.getPosOfHero(ho)].second = NULL;
- }
- }
- if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
- {
- ho->moveDir = 1;
- ho->isStanding = false;
- CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
- CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
- CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
- CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
- CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
- CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
- {
- ho->moveDir = 2;
- ho->isStanding = false;
- CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
- CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
- CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
- std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
- {
- ho->moveDir = 3;
- ho->isStanding = false;
- CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
- CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
- CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
- CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
- CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
- CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
- std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
- {
- ho->moveDir = 4;
- ho->isStanding = false;
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
- CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
- CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
- {
- ho->moveDir = 5;
- ho->isStanding = false;
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
- CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
- CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
- CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
- CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
- CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
- CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
- {
- ho->moveDir = 6;
- ho->isStanding = false;
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
- CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
- CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
- CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
- std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
- {
- ho->moveDir = 7;
- ho->isStanding = false;
- CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
- CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
- CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
- CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
- CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
- CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
- {
- ho->moveDir = 8;
- ho->isStanding = false;
- CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
- CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
- }
- //first initializing done
- SDL_framerateDelay(mainFPSmng); // after first move
- //main moving
- for(int i=1; i<32; i+=2*heroMoveSpeed)
- {
- if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
- {
- //setting advmap shift
- adventureInt->terrain.moveX = i-32;
- adventureInt->terrain.moveY = i-32;
- subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
- subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
- subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
- subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
- subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
- subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
- }
- else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
- {
- //setting advmap shift
- adventureInt->terrain.moveY = i-32;
- subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
- subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
- subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
- }
- else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
- {
- //setting advmap shift
- adventureInt->terrain.moveX = -i+32;
- adventureInt->terrain.moveY = i-32;
- subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
- subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
- subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
- subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
- subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
- subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
- }
- else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
- {
- //setting advmap shift
- adventureInt->terrain.moveX = -i+32;
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
- subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
- subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
- }
- else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
- {
-
- //setting advmap shift
- adventureInt->terrain.moveX = -i+32;
- adventureInt->terrain.moveY = -i+32;
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
- subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
- subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
- subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
- subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
- subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
- subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
- }
- else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
- {
- //setting advmap shift
- adventureInt->terrain.moveY = -i+32;
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
- subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
- subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
- subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
- }
- else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
- {
- //setting advmap shift
- adventureInt->terrain.moveX = i-32;
- adventureInt->terrain.moveY = -i+32;
- subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
- subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
- subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
- subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
- subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
- subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
- }
- else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
- {
- //setting advmap shift
- adventureInt->terrain.moveX = i-32;
- subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
- subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
- }
- adventureInt->updateScreen = true;
- adventureInt->show(screen);
- //LOCPLINT->adventureInt->show(); //updating screen
- CSDL_Ext::update(screen);
- SDL_Delay(5);
- SDL_framerateDelay(mainFPSmng); //for animation purposes
- } //for(int i=1; i<32; i+=4)
- //main moving done
- //finishing move
- //restoring adventureInt->terrain.move*
- adventureInt->terrain.moveX = adventureInt->terrain.moveY = 0;
- if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
- {
- delObjRect(hp.x, hp.y-2, hp.z, ho->id);
- delObjRect(hp.x, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x, hp.y, hp.z, ho->id);
- delObjRect(hp.x-1, hp.y, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y, hp.z, ho->id);
- delObjRect(hp.x-3, hp.y, hp.z, ho->id);
- }
- else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
- {
- delObjRect(hp.x, hp.y, hp.z, ho->id);
- delObjRect(hp.x-1, hp.y, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y, hp.z, ho->id);
- }
- else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
- {
- delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x+1, hp.y, hp.z, ho->id);
- delObjRect(hp.x, hp.y, hp.z, ho->id);
- delObjRect(hp.x-1, hp.y, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y, hp.z, ho->id);
- }
- else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
- {
- delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y, hp.z, ho->id);
- }
- else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
- {
- delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y, hp.z, ho->id);
- delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
- }
- else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
- {
- delObjRect(hp.x, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
- }
- else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
- {
- delObjRect(hp.x, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x, hp.y, hp.z, ho->id);
- delObjRect(hp.x, hp.y+1, hp.z, ho->id);
- }
- else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
- {
- delObjRect(hp.x, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x, hp.y, hp.z, ho->id);
- }
- //restoring good rects
- subRect(details.dst.x-2, details.dst.y-1, details.dst.z, genRect(32, 32, 0, 0), ho->id);
- subRect(details.dst.x-1, details.dst.y-1, details.dst.z, genRect(32, 32, 32, 0), ho->id);
- subRect(details.dst.x, details.dst.y-1, details.dst.z, genRect(32, 32, 64, 0), ho->id);
- subRect(details.dst.x-2, details.dst.y, details.dst.z, genRect(32, 32, 0, 32), ho->id);
- subRect(details.dst.x-1, details.dst.y, details.dst.z, genRect(32, 32, 32, 32), ho->id);
- subRect(details.dst.x, details.dst.y, details.dst.z, genRect(32, 32, 64, 32), ho->id);
- //restoring good order of objects
- std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[details.dst.x][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[details.dst.x][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
- ho->isStanding = true;
- //move finished
- adventureInt->minimap.draw(screen2);
- adventureInt->heroList.updateMove(ho);
- //check if user cancelled movement
- {
- boost::unique_lock<boost::mutex> un(eventsM);
- while(events.size())
- {
- SDL_Event *ev = events.front();
- events.pop();
- switch(ev->type)
- {
- case SDL_MOUSEBUTTONDOWN:
- stillMoveHero.setn(STOP_MOVE);
- break;
- case SDL_KEYDOWN:
- if(ev->key.keysym.sym < SDLK_F1)
- stillMoveHero.setn(STOP_MOVE);
- break;
- }
- delete ev;
- }
- }
- if(stillMoveHero.get() == 1)
- stillMoveHero.setn(DURING_MOVE);
- }
- void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- graphics->heroWins.erase(hero->ID);
- adventureInt->heroList.updateHList(hero);
- }
- void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- if(graphics->heroWins.find(hero->subID)==graphics->heroWins.end())
- graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hero->subID,infoWin(hero)));
- adventureInt->heroList.updateHList();
- }
- void CPlayerInterface::openTownWindow(const CGTownInstance * town)
- {
- castleInt = new CCastleInterface(town);
- CGI->audioh->playMusic(castleInt->musicID, -1);
- LOCPLINT->pushInt(castleInt);
- }
- SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
- {
- if (specific)
- {
- switch (specific->ID)
- {
- case HEROI_TYPE:
- return graphics->drawHeroInfoWin(dynamic_cast<const CGHeroInstance*>(specific));
- break;
- case TOWNI_TYPE:
- return graphics->drawTownInfoWin(dynamic_cast<const CGTownInstance*>(specific));
- break;
- default:
- return NULL;
- break;
- }
- }
- else
- {
- switch (adventureInt->selection->ID)
- {
- case HEROI_TYPE:
- {
- const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection;
- return graphics->drawHeroInfoWin(curh);
- }
- case TOWNI_TYPE:
- {
- return graphics->drawTownInfoWin((const CGTownInstance *)adventureInt->selection);
- }
- default:
- tlog1 << "Strange... selection is neither hero nor town\n";
- return NULL;
- }
- }
- }
- void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent)
- {
- //sending active, hovered hoverable objects hover() call
- std::vector<Hoverable*> hlp;
- for(std::list<Hoverable*>::iterator i=hoverable.begin(); i != hoverable.end();i++)
- {
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- if (!(*i)->hovered)
- hlp.push_back((*i));
- }
- else if ((*i)->hovered)
- {
- (*i)->hover(false);
- }
- }
- for(int i=0; i<hlp.size();i++)
- hlp[i]->hover(true);
- //sending active, MotionInterested objects mouseMoved() call
- std::list<MotionInterested*> miCopy = motioninterested;
- for(std::list<MotionInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
- {
- if ((*i)->strongInterest || isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- (*i)->mouseMoved(sEvent->motion);
- }
- }
- //adventure map scrolling with mouse
- if(!SDL_GetKeyState(NULL)[SDLK_LCTRL])
- {
- if(sEvent->motion.x<15)
- {
- adventureInt->scrollingDir |= CAdvMapInt::LEFT;
- }
- else
- {
- adventureInt->scrollingDir &= ~CAdvMapInt::LEFT;
- }
- if(sEvent->motion.x>screen->w-15)
- {
- adventureInt->scrollingDir |= CAdvMapInt::RIGHT;
- }
- else
- {
- adventureInt->scrollingDir &= ~CAdvMapInt::RIGHT;
- }
- if(sEvent->motion.y<15)
- {
- adventureInt->scrollingDir |= CAdvMapInt::UP;
- }
- else
- {
- adventureInt->scrollingDir &= ~CAdvMapInt::UP;
- }
- if(sEvent->motion.y>screen->h-15)
- {
- adventureInt->scrollingDir |= CAdvMapInt::DOWN;
- }
- else
- {
- adventureInt->scrollingDir &= ~CAdvMapInt::DOWN;
- }
- }
- }
- void CPlayerInterface::handleEvent(SDL_Event *sEvent)
- {
- current = sEvent;
- if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
- {
- SDL_KeyboardEvent key = sEvent->key;
- //translate numpad keys
- if (key.keysym.sym >= SDLK_KP0 && key.keysym.sym <= SDLK_KP9)
- {
- key.keysym.sym = (SDLKey) (key.keysym.sym - SDLK_KP0 + SDLK_0);
- }
- else if(key.keysym.sym == SDLK_KP_ENTER)
- {
- key.keysym.sym = (SDLKey)SDLK_RETURN;
- }
- bool keysCaptured = false;
- for(std::list<KeyInterested*>::iterator i=keyinterested.begin(); i != keyinterested.end();i++)
- {
- if((*i)->captureAllKeys)
- {
- keysCaptured = true;
- break;
- }
- }
- std::list<KeyInterested*> miCopy = keyinterested;
- for(std::list<KeyInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
- if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
- (**i).keyPressed(key);
- }
- else if(sEvent->type==SDL_MOUSEMOTION)
- {
- CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
- handleMouseMotion(sEvent);
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
- {
- std::list<ClickableL*> hlp = lclickable;
- for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
- {
- if(!vstd::contains(lclickable,*i)) continue;
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- (*i)->clickLeft(true);
- }
- }
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
- {
- std::list<ClickableL*> hlp = lclickable;
- for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
- {
- if(!vstd::contains(lclickable,*i)) continue;
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- (*i)->clickLeft(false);
- }
- else
- (*i)->clickLeft(boost::logic::indeterminate);
- }
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT))
- {
- std::list<ClickableR*> hlp = rclickable;
- for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
- {
- if(!vstd::contains(rclickable,*i)) continue;
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- (*i)->clickRight(true);
- }
- }
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
- {
- std::list<ClickableR*> hlp = rclickable;
- for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
- {
- if(!vstd::contains(rclickable,*i)) continue;
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- (*i)->clickRight(false);
- }
- else
- (*i)->clickRight(boost::logic::indeterminate);
- }
- }
- current = NULL;
- } //event end
- int3 CPlayerInterface::repairScreenPos(int3 pos)
- {
- if(pos.x<=-Woff)
- pos.x = -Woff+1;
- if(pos.y<=-Hoff)
- pos.y = -Hoff+1;
- if(pos.x>CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff)
- pos.x = CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff;
- if(pos.y>CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff)
- pos.y = CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff;
- return pos;
- }
- void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val)
- {
- if(which >= PRIMARY_SKILLS) //no need to redraw infowin if this is experience (exp is treated as prim skill with id==4)
- return;
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- redrawHeroWin(hero);
- }
- void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- redrawHeroWin(hero);
- }
- void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- //adventureInt->heroList.draw();
- }
- void CPlayerInterface::receivedResource(int type, int val)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- LOCPLINT->totalRedraw();
- }
- void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16>& skills, boost::function<void(ui32)> &callback)
- {
- {
- boost::unique_lock<boost::mutex> un(showingDialog->mx);
- while(showingDialog->data)
- showingDialog->cond.wait(un);
- }
- CGI->audioh->playSound(soundBase::heroNewLevel);
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
- LOCPLINT->pushInt(lw);
- }
- void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- //redraw infowindow
- SDL_FreeSurface(graphics->townWins[town->id]);
- graphics->townWins[town->id] = infoWin(town);
- if(town->garrisonHero)
- {
- CGI->mh->hideObject(town->garrisonHero);
- }
- if(town->visitingHero)
- {
- CGI->mh->printObject(town->visitingHero);
- }
- adventureInt->heroList.updateHList();
- CCastleInterface *c = castleInt;
- if(c)
- {
- c->garr->highlighted = NULL;
- c->hslotup.hero = town->garrisonHero;
- c->garr->odown = c->hslotdown.hero = town->visitingHero;
- c->garr->set2 = town->visitingHero ? &town->visitingHero->army : NULL;
- c->garr->recreateSlots();
- }
- LOCPLINT->totalRedraw();
- }
- void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
- {
- if(hero->tempOwner != town->tempOwner)
- return;
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- openTownWindow(town);
- }
- void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- if(obj->ID == HEROI_TYPE) //hero
- {
- const CGHeroInstance * hh;
- if(hh = dynamic_cast<const CGHeroInstance*>(obj))
- {
- SDL_FreeSurface(graphics->heroWins[hh->subID]);
- graphics->heroWins[hh->subID] = infoWin(hh);
- }
- }
- else if (obj->ID == TOWNI_TYPE) //town
- {
- const CGTownInstance * tt;
- if(tt = static_cast<const CGTownInstance*>(obj))
- {
- SDL_FreeSurface(graphics->townWins[tt->id]);
- graphics->townWins[tt->id] = infoWin(tt);
- }
- if(tt->visitingHero)
- {
- SDL_FreeSurface(graphics->heroWins[tt->visitingHero->subID]);
- graphics->heroWins[tt->visitingHero->subID] = infoWin(tt->visitingHero);
- }
- }
- bool wasGarrison = false;
- for(std::list<IShowActivable*>::iterator i = listInt.begin(); i != listInt.end(); i++)
- {
- if((*i)->type & IShowActivable::WITH_GARRISON)
- {
- CWindowWithGarrison *wwg = static_cast<CWindowWithGarrison*>(*i);
- wwg->garr->recreateSlots();
- wasGarrison = true;
- }
- }
- LOCPLINT->totalRedraw();
- }
- void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- switch (buildingID)
- {
- case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 15:
- {
- SDL_FreeSurface(graphics->townWins[town->id]);
- graphics->townWins[town->id] = infoWin(town);
- break;
- }
- }
- if(!castleInt)
- return;
- if(castleInt->town!=town)
- return;
- switch(what)
- {
- case 1:
- CGI->audioh->playSound(soundBase::newBuilding);
- castleInt->addBuilding(buildingID);
- break;
- case 2:
- castleInt->removeBuilding(buildingID);
- break;
- }
- }
- void CPlayerInterface::battleStart(CCreatureSet *army1, CCreatureSet *army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, bool side) //called by engine when battle starts; side=0 - left, side=1 - right
- {
- while(showingDialog->get())
- SDL_Delay(20);
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- battleInt = new CBattleInterface(army1, army2, hero1, hero2, genRect(600, 800, (conf.cc.resx - 800)/2, (conf.cc.resy - 600)/2));
- CGI->audioh->playMusicFromSet(CGI->audioh->battleMusics, -1);
- pushInt(battleInt);
- }
- void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles) //called when battlefield is prepared, prior the battle beginning
- {
- }
- void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- battleInt->newRound(round);
- }
- void CPlayerInterface::actionStarted(const BattleAction* action)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- curAction = new BattleAction(*action);
- if( (action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber))) )
- {
- battleInt->moveStarted = true;
- if(battleInt->creAnims[action->stackNumber]->framesInGroup(20))
- {
- battleInt->creAnims[action->stackNumber]->setType(20);
- }
- }
- battleInt->deactivate();
- CStack *stack = cb->battleGetStackByID(action->stackNumber);
- char txt[400];
- if(action->actionType == 1)
- {
- if(action->side)
- battleInt->defendingHero->setPhase(4);
- else
- battleInt->attackingHero->setPhase(4);
- return;
- }
- if(!stack)
- {
- tlog1<<"Something wrong with stackNumber in actionStarted. Stack number: "<<action->stackNumber<<std::endl;
- return;
- }
- int txtid = 0;
- switch(action->actionType)
- {
- case 3: //defend
- txtid = 120;
- break;
- case 8: //wait
- txtid = 136;
- break;
- case 11: //bad morale
- txtid = -34; //negative -> no separate singular/plural form
- battleInt->displayEffect(30,stack->position);
- break;
- }
- if(txtid > 0 && stack->amount != 1)
- txtid++; //move to plural text
- else if(txtid < 0)
- txtid = -txtid;
- if(txtid)
- {
- sprintf(txt, CGI->generaltexth->allTexts[txtid].c_str(), (stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str(), 0);
- LOCPLINT->battleInt->console->addText(txt);
- }
- }
- void CPlayerInterface::actionFinished(const BattleAction* action)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- delete curAction;
- curAction = NULL;
- //if((action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber)))) //activating interface when move is finished
- {
- battleInt->activate();
- }
- if(action->actionType == 1)
- {
- if(action->side)
- battleInt->defendingHero->setPhase(0);
- else
- battleInt->attackingHero->setPhase(0);
- }
- }
- BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
- {
- CBattleInterface *b = battleInt;
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- CStack *stack = cb->battleGetStackByID(stackID);
- if(vstd::contains(stack->state,MOVED)) //this stack has moved and makes second action -> high morale
- {
- std::string hlp = CGI->generaltexth->allTexts[33];
- boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl : stack->creature->nameSing);
- battleInt->displayEffect(20,stack->position);
- battleInt->console->addText(hlp);
- }
- b->stackActivated(stackID);
- }
- //wait till BattleInterface sets its command
- boost::unique_lock<boost::mutex> lock(b->givenCommand->mx);
- while(!b->givenCommand->data)
- b->givenCommand->cond.wait(lock);
- //tidy up
- BattleAction ret = *(b->givenCommand->data);
- delete b->givenCommand->data;
- b->givenCommand->data = NULL;
- //return command
- return ret;
- }
- void CPlayerInterface::battleEnd(BattleResult *br)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- battleInt->battleFinished(*br);
- }
- void CPlayerInterface::battleStackMoved(int ID, int dest, int distance, bool end)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- battleInt->stackMoved(ID, dest, end, distance);
- }
- void CPlayerInterface::battleSpellCast(SpellCast *sc)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- battleInt->spellCast(sc);
- }
- void CPlayerInterface::battleStacksEffectsSet(SetStackEffect & sse)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- battleInt->battleStacksEffectsSet(sse);
- }
- void CPlayerInterface::battleStacksAttacked(std::set<BattleStackAttacked> & bsa)
- {
- tlog5 << "CPlayerInterface::battleStackAttacked - locking...";
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- tlog5 << "done!\n";
- std::vector<CBattleInterface::SStackAttackedInfo> arg;
- for(std::set<BattleStackAttacked>::iterator i = bsa.begin(); i != bsa.end(); i++)
- {
- if(i->isEffect() && i->effect != 12) //and not armageddon
- {
- battleInt->displayEffect(i->effect, cb->battleGetStackByID(i->stackAttacked)->position);
- }
- CBattleInterface::SStackAttackedInfo to_put = {i->stackAttacked, i->damageAmount, i->killedAmount, LOCPLINT->curAction->stackNumber, LOCPLINT->curAction->actionType==7, i->killed()};
- arg.push_back(to_put);
- }
- if(bsa.begin()->isEffect() && bsa.begin()->effect == 12) //for armageddon - I hope this condition is enough
- {
- battleInt->displayEffect(bsa.begin()->effect, -1);
- }
- battleInt->stacksAreAttacked(arg);
- }
- void CPlayerInterface::battleAttack(BattleAttack *ba)
- {
- tlog5 << "CPlayerInterface::battleAttack - locking...";
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- tlog5 << "done!\n";
- if(ba->lucky()) //lucky hit
- {
- CStack *stack = cb->battleGetStackByID(ba->stackAttacking);
- std::string hlp = CGI->generaltexth->allTexts[45];
- boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str());
- battleInt->console->addText(hlp);
- battleInt->displayEffect(18,stack->position);
- }
- //TODO: bad luck?
- if(ba->shot())
- {
- for(std::set<BattleStackAttacked>::iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
- battleInt->stackIsShooting(ba->stackAttacking,cb->battleGetPos(i->stackAttacked));
- }
- else
- {
- CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);
- int shift = 0;
- if(ba->counter() && BattleInfo::mutualPosition(curAction->destinationTile, attacker->position) < 0)
- {
- if(attacker->attackerOwned)
- shift = 1;
- else
- shift = -1;
- }
- battleInt->stackAttacking( ba->stackAttacking, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo );
- }
- }
- void CPlayerInterface::showComp(SComponent comp)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- CGI->audioh->playSoundFromSet(CGI->audioh->pickupSounds);
- adventureInt->infoBar.showComp(&comp,4000);
- }
- void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<Component*> &components, int soundID)
- {
- std::vector<SComponent*> intComps;
- for(int i=0;i<components.size();i++)
- intComps.push_back(new SComponent(*components[i]));
- showInfoDialog(text,intComps,soundID);
- }
- void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<SComponent*> & components, int soundID)
- {
- {
- boost::unique_lock<boost::mutex> un(showingDialog->mx);
- while(showingDialog->data)
- showingDialog->cond.wait(un);
- }
- boost::unique_lock<boost::recursive_mutex> un(*pim);
-
- if(stillMoveHero.get() == DURING_MOVE)//if we are in the middle of hero movement
- stillMoveHero.setn(STOP_MOVE); //after showing dialog movement will be stopped
- std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
- CInfoWindow * temp = new CInfoWindow(text,playerID,36,components,pom,false);
- if(makingTurn && listInt.size())
- {
- CGI->audioh->playSound(static_cast<soundBase::soundID>(soundID));
- showingDialog->set(true);
- pushInt(temp);
- }
- else
- {
- dialogs.push_back(temp);
- }
- }
- void CPlayerInterface::showYesNoDialog(const std::string &text, const std::vector<SComponent*> & components, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool DelComps)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- LOCPLINT->showingDialog->setn(true);
- std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
- CInfoWindow * temp = new CInfoWindow(text,playerID,36,components,pom,DelComps);
- temp->delComps = DelComps;
- for(int i=0;i<onYes.funcs.size();i++)
- temp->buttons[0]->callback += onYes.funcs[i];
- for(int i=0;i<onNo.funcs.size();i++)
- temp->buttons[1]->callback += onNo.funcs[i];
- LOCPLINT->pushInt(temp);
- }
- void CPlayerInterface::showBlockingDialog( const std::string &text, const std::vector<Component> &components, ui32 askID, int soundID, bool selection, bool cancel )
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- CGI->audioh->playSound(static_cast<soundBase::soundID>(soundID));
- if(!selection && cancel) //simple yes/no dialog
- {
- std::vector<SComponent*> intComps;
- for(int i=0;i<components.size();i++)
- intComps.push_back(new SComponent(components[i])); //will be deleted by close in window
- showYesNoDialog(text,intComps,boost::bind(&CCallback::selectionMade,cb,1,askID),boost::bind(&CCallback::selectionMade,cb,0,askID),true);
- }
- else if(selection)
- {
- std::vector<CSelectableComponent*> intComps;
- for(int i=0;i<components.size();i++)
- intComps.push_back(new CSelectableComponent(components[i])); //will be deleted by CSelWindow::close
- std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
- if(cancel)
- {
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
- }
- CSelWindow * temp = new CSelWindow(text,playerID,35,intComps,pom,askID);
- pushInt(temp);
- intComps[0]->clickLeft(true);
- }
- }
- void CPlayerInterface::tileRevealed(const std::set<int3> &pos)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
- adventureInt->minimap.showTile(*i);
- }
- void CPlayerInterface::tileHidden(const std::set<int3> &pos)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
- adventureInt->minimap.hideTile(*i);
- }
- void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- adventureInt->heroWindow->setHero(hero);
- adventureInt->heroWindow->quitButton->callback = boost::bind(&CHeroWindow::quit,adventureInt->heroWindow);
- pushInt(adventureInt->heroWindow);
- }
- void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- if(adventureInt->heroWindow->curHero)
- {
- adventureInt->heroWindow->deactivate();
- adventureInt->heroWindow->setHero(adventureInt->heroWindow->curHero);
- adventureInt->heroWindow->activate();
- }
- }
- void CPlayerInterface::updateWater()
- {
- }
- void CPlayerInterface::availableCreaturesChanged( const CGTownInstance *town )
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- if(castleInt)
- {
- CFortScreen *fs = dynamic_cast<CFortScreen*>(listInt.front());
- if(fs)
- fs->draw(castleInt,false);
- }
- }
- void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const HeroBonus &bonus, bool gain )
- {
- if(bonus.type == HeroBonus::NONE) return;
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- redrawHeroWin(hero);
- }
- template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, const int version )
- {
- h & playerID & serialID;
- h & heroMoveSpeed & mapScrollingSpeed;
- h & CBattleInterface::settings;
- }
- void CPlayerInterface::serialize( COSer<CSaveFile> &h, const int version )
- {
- serializeTempl(h,version);
- }
- void CPlayerInterface::serialize( CISer<CLoadFile> &h, const int version )
- {
- serializeTempl(h,version);
- }
- void CPlayerInterface::redrawHeroWin(const CGHeroInstance * hero)
- {
- if(!vstd::contains(graphics->heroWins,hero->subID))
- {
- tlog1 << "Cannot redraw infowindow for hero with subID=" << hero->subID << " - not present in our map\n";
- return;
- }
- SDL_FreeSurface(graphics->heroWins[hero->subID]);
- graphics->heroWins[hero->subID] = infoWin(hero);
- if (adventureInt->selection == hero)
- adventureInt->infoBar.draw(screen);
- }
- bool CPlayerInterface::moveHero( const CGHeroInstance *h, CPath path )
- {
- if (!h)
- return false; //can't find hero
- bool result = false;
- path.convert(0);
- boost::unique_lock<boost::mutex> un(stillMoveHero.mx);
- stillMoveHero.data = CONTINUE_MOVE;
- enum TerrainTile::EterrainType currentTerrain = TerrainTile::border; // not init yet
- enum TerrainTile::EterrainType newTerrain;
- int sh = -1;
- for(int i=path.nodes.size()-1; i>0 && stillMoveHero.data == CONTINUE_MOVE; i--)
- {
- // Start a new sound for the hero movement or let the existing one carry on.
- #if 0
- // TODO
- if (hero is flying && sh == -1)
- sh = CGI->audioh->playSound(soundBase::horseFlying, -1);
- }
- else if (hero is in a boat && sh = -1) {
- sh = CGI->audioh->playSound(soundBase::sound_todo, -1);
- } else
- #endif
- {
- newTerrain = cb->getTileInfo(path.nodes[i].coord)->tertype;
- if (newTerrain != currentTerrain) {
- CGI->audioh->stopSound(sh);
- sh = CGI->audioh->playSound(CGI->audioh->horseSounds[newTerrain], -1);
- currentTerrain = newTerrain;
- }
- }
- stillMoveHero.data = WAITING_MOVE;
- int3 endpos(path.nodes[i-1].coord.x, path.nodes[i-1].coord.y, h->pos.z);
- cb->moveHero(h,endpos);
- while(stillMoveHero.data != STOP_MOVE && stillMoveHero.data != CONTINUE_MOVE)
- stillMoveHero.cond.wait(un);
- }
- CGI->audioh->stopSound(sh);
- //stillMoveHero = false;
- return result;
- }
- bool CPlayerInterface::shiftPressed() const
- {
- return SDL_GetKeyState(NULL)[SDLK_LSHIFT] || SDL_GetKeyState(NULL)[SDLK_RSHIFT];
- }
- void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHeroInstance *down, boost::function<void()> &onEnd )
- {
- {
- boost::unique_lock<boost::mutex> un(showingDialog->mx);
- while(showingDialog->data)
- showingDialog->cond.wait(un);
- }
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- while(dialogs.size())
- {
- pim->unlock();
- SDL_Delay(20);
- pim->lock();
- }
- CGarrisonWindow *cgw = new CGarrisonWindow(up,down);
- cgw->quit->callback += onEnd;
- pushInt(cgw);
- }
- void CPlayerInterface::popInt( IShowActivable *top )
- {
- assert(listInt.front() == top);
- top->deactivate();
- listInt.pop_front();
- objsToBlit -= top;
- if(listInt.size())
- listInt.front()->activate();
- totalRedraw();
- }
- void CPlayerInterface::popIntTotally( IShowActivable *top )
- {
- assert(listInt.front() == top);
- popInt(top);
- delete top;
- }
- void CPlayerInterface::pushInt( IShowActivable *newInt )
- {
- if(listInt.size())
- listInt.front()->deactivate();
- listInt.push_front(newInt);
- newInt->activate();
- objsToBlit += newInt;
- LOCPLINT->totalRedraw();
- }
- void CPlayerInterface::popInts( int howMany )
- {
- if(!howMany) return; //senseless but who knows...
- assert(listInt.size() > howMany);
- listInt.front()->deactivate();
- for(int i=0; i < howMany; i++)
- {
- objsToBlit -= listInt.front();
- delete listInt.front();
- listInt.pop_front();
- }
- listInt.front()->activate();
- totalRedraw();
- }
- IShowActivable * CPlayerInterface::topInt()
- {
- if(!listInt.size())
- return NULL;
- else
- return listInt.front();
- }
- void CPlayerInterface::totalRedraw()
- {
- for(int i=0;i<objsToBlit.size();i++)
- objsToBlit[i]->showAll(screen2);
- blitAt(screen2,0,0,screen);
- if(objsToBlit.size())
- objsToBlit.back()->showAll(screen);
- }
- void CPlayerInterface::requestRealized( PackageApplied *pa )
- {
- if(stillMoveHero.get() == DURING_MOVE)
- stillMoveHero.setn(CONTINUE_MOVE);
- }
- CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
- {
- bg=BitmapHandler::loadBitmap(name);
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- pos.x=x;
- pos.y=y;
- if(maxw >= 0)
- pos.w = std::min(bg->w,maxw);
- else
- pos.w=bg->w;
- pos.h=bg->h;
- middlex=(pos.w/2)+x;
- middley=(bg->h/2)+y;
- }
- CStatusBar::~CStatusBar()
- {
- SDL_FreeSurface(bg);
- }
- void CStatusBar::clear()
- {
- if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
- {
- current="";
- show(screen);
- }
- }
- void CStatusBar::print(const std::string & text)
- {
- if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
- {
- current=text;
- show(screen);
- }
- }
- void CStatusBar::show(SDL_Surface * to)
- {
- SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
- SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
- printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
- }
- std::string CStatusBar::getCurrent()
- {
- return current;
- }
- void CList::activate()
- {
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- KeyInterested::activate();
- MotionInterested::activate();
- };
- void CList::deactivate()
- {
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- KeyInterested::deactivate();
- MotionInterested::deactivate();
- };
- void CList::clickLeft(tribool down)
- {
- };
- CList::CList(int Size)
- :SIZE(Size)
- {
- }
- CHeroList::CHeroList(int Size)
- :CList(Size)
- {
- arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
- arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
- mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
- mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
- empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
- selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
- SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
- pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
- arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
- arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
- //32px per hero
- posmobx = pos.x+1;
- posmoby = pos.y+arrup->height+1;
- posporx = pos.x+mobile->width+2;
- pospory = pos.y+arrup->height;
- posmanx = pos.x+1+50+mobile->width;
- posmany = pos.y+arrup->height+1;
- from = 0;
- selected = -1;
- pressed = indeterminate;
- }
- void CHeroList::init()
- {
- int w = pos.w+1, h = pos.h+4;
- bg = CSDL_Ext::newSurface(w,h,screen);
- SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
- }
- void CHeroList::genList()
- {
- int howMany = LOCPLINT->cb->howManyHeroes();
- for (int i=0;i<howMany;i++)
- {
- const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
- if(!h->inTownGarrison)
- items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
- }
- }
- void CHeroList::select(int which)
- {
- if (which<0)
- {
- selected = which;
- LOCPLINT->adventureInt->selection = NULL;
- LOCPLINT->adventureInt->terrain.currentPath = NULL;
- draw(screen);
- LOCPLINT->adventureInt->infoBar.draw(screen);
- }
- if (which>=items.size())
- return;
- selected = which;
- //recalculationg path in case of something has changed on map
- if(items[which].second)
- {
- CPath * newPath = LOCPLINT->cb->getPath(items[which].second->startPos(), items[which].second->endPos(), items[which].first);
- delete items[which].second;
- LOCPLINT->adventureInt->terrain.currentPath = items[which].second = newPath;
- }
- else
- {
- LOCPLINT->adventureInt->terrain.currentPath = NULL;
- }
- LOCPLINT->adventureInt->select(items[which].first);
- //recalculated and assigned
- }
- void CHeroList::clickLeft(tribool down)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
- {
- if(from>0)
- {
- blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
- pressed = true;
- }
- return;
- }
- else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
- {
- if(items.size()-from>SIZE)
- {
- blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
- pressed = false;
- }
- return;
- }
- /***************************HEROES*****************************************/
- int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- int ny = hy/32;
- if (ny>=SIZE || ny<0)
- return;
- if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
- LOCPLINT->openHeroWindow(items[selected].first);//print hero screen
- select(ny+from);
- }
- else
- {
- if (indeterminate(pressed))
- return;
- if (pressed) //up
- {
- blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
- pressed = indeterminate;
- if (!down)
- {
- from--;
- if (from<0)
- from=0;
- draw(screen);
- }
- }
- else if (!pressed) //down
- {
- blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
- pressed = indeterminate;
- if (!down)
- {
- from++;
- //if (from<items.size()-5)
- // from=items.size()-5;
- draw(screen);
- }
- }
- else
- throw 0;
- }
- }
- void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
- {
- if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
- {
- if (from>0)
- LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
- else
- LOCPLINT->adventureInt->statusbar.clear();
- return;
- }
- else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
- {
- if ((items.size()-from) > SIZE)
- LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
- else
- LOCPLINT->adventureInt->statusbar.clear();
- return;
- }
- //if not buttons then heroes
- int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- int ny = hy/32;
- if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
- {
- LOCPLINT->adventureInt->statusbar.clear();
- return;
- }
- std::vector<std::string> temp;
- temp.push_back(items[from+ny].first->name);
- temp.push_back(items[from+ny].first->type->heroClass->name);
- LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
- //select(ny+from);
- }
- void CHeroList::clickRight(tribool down)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
- }
- else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
- }
- else
- {
- //if not buttons then heroes
- int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- int ny = hy/32;
- if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
- {
- return;
- }
- //show popup
- CInfoPopup * ip = new CInfoPopup(graphics->heroWins[items[from+ny].first->subID],
- LOCPLINT->current->motion.x-graphics->heroWins[items[from+ny].first->subID]->w,
- LOCPLINT->current->motion.y-graphics->heroWins[items[from+ny].first->subID]->h,
- false);
- LOCPLINT->pushInt(ip);
- }
- }
- else
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
- LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
- }
- }
- void CHeroList::hover (bool on)
- {
- }
- void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
- {
- }
- void CHeroList::updateHList(const CGHeroInstance *toRemove)
- {
- if(toRemove) //remove specific hero
- {
- for (std::vector<std::pair<const CGHeroInstance*, CPath *> >::iterator i=items.begin(); i != items.end(); i++)
- {
- if(i->first == toRemove)
- {
- delete i->second;
- items.erase(i);
- break;
- }
- }
- }
- else
- {
- items.clear();
- genList();
- }
- if(selected>=items.size())
- select(items.size()-1);
- if(items.size()==0)
- LOCPLINT->adventureInt->townList.select(0);
- else
- select(selected);
- }
- void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
- {
- int ser = -1;
- for(int i=0; i<items.size() && ser<0; i++)
- if(items[i].first->subID == which->subID)
- ser = i;
- ser -= from;
- if(ser<0 || ser > SIZE) return;
- int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
- blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
- }
- void CHeroList::draw(SDL_Surface * to)
- {
- for (int iT=0+from;iT<SIZE+from;iT++)
- {
- int i = iT-from;
- if (iT>=items.size())
- {
- blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
- blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
- blitAt(empty,posporx,pospory+i*32,to);
- continue;
- }
- const CGHeroInstance *cur = items[iT].first;
- int pom = cur->movement / 100;
- if (pom>25) pom=25;
- if (pom<0) pom=0;
- blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
- pom = cur->mana / 5;
- if (pom>25) pom=25;
- if (pom<0) pom=0;
- blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
- SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
- blitAt(temp,posporx,pospory+i*32,to);
- if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
- {
- blitAt(selection,posporx,pospory+i*32,to);
- }
- //TODO: support for custom portraits
- }
- if (from>0)
- blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
- else
- blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
- if (items.size()-from > SIZE)
- blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
- else
- blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
- }
- int CHeroList::getPosOfHero(const CArmedInstance* h)
- {
- return vstd::findPos(
- items,h,
- boost::bind(vstd::equal<std::pair<const CGHeroInstance*, CPath *>,
- const CArmedInstance *,const CGHeroInstance*>,_1,
- &std::pair<const CGHeroInstance*, CPath *>::first,_2));
- }
- CTownList::~CTownList()
- {
- delete arrup;
- delete arrdo;
- }
- CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
- :CList(Size)
- {
- arrup = CDefHandler::giveDef(arrupg);
- arrdo = CDefHandler::giveDef(arrdog);
- pos.x = x;
- pos.y = y;
- pos.w = std::max(arrdo->width, arrup->width);
- pos.h = arrdo->height + arrup->height + Size*32;
- arrupp.x=x;
- arrupp.y=y;
- arrupp.w=arrup->width;
- arrupp.h=arrup->height;
- arrdop.x=x;
- arrdop.y=y+arrup->height+32*SIZE;
- arrdop.w=arrdo->width;
- arrdop.h=arrdo->height;
- posporx = arrdop.x;
- pospory = arrupp.y + arrupp.h;
- pressed = indeterminate;
- from = 0;
- selected = -1;
- }
- void CTownList::genList()
- {
- int howMany = LOCPLINT->cb->howManyTowns();
- for (int i=0;i<howMany;i++)
- {
- items.push_back(LOCPLINT->cb->getTownInfo(i,0));
- }
- }
- void CTownList::select(int which)
- {
- if (which>=items.size())
- return;
- selected = which;
- if(!fun.empty())
- fun();
- }
- void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
- {
- if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
- {
- if (from>0)
- LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
- else
- LOCPLINT->statusbar->clear();
- return;
- }
- else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
- {
- if ((items.size()-from) > SIZE)
- LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
- else
- LOCPLINT->statusbar->clear();
- return;
- }
- //if not buttons then towns
- int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- int ny = hy/32;
- if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
- {
- LOCPLINT->statusbar->clear();
- return;
- };
- LOCPLINT->statusbar->print(items[from+ny]->name);
- }
- void CTownList::clickLeft(tribool down)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
- {
- if(from>0)
- {
- blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
- pressed = true;
- }
- return;
- }
- else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
- {
- if(items.size()-from > SIZE)
- {
- blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
- pressed = false;
- }
- return;
- }
- /***************************TOWNS*****************************************/
- int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- int ny = hy/32;
- if (ny>SIZE || ny<0)
- return;
- if(LOCPLINT->topInt() == LOCPLINT->adventureInt
- && (ny+from)==selected
- && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
- )
- LOCPLINT->openTownWindow(items[selected]);//print town screen
- else
- select(ny+from);
- }
- else
- {
- if (indeterminate(pressed))
- return;
- if (pressed) //up
- {
- blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
- pressed = indeterminate;
- if (!down)
- {
- from--;
- if (from<0)
- from=0;
- draw(screen2);
- }
- }
- else if (!pressed) //down
- {
- blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
- pressed = indeterminate;
- if (!down)
- {
- from++;
- //if (from<items.size()-5)
- // from=items.size()-5;
- draw(screen2);
- }
- }
- else
- throw 0;
- }
- }
- void CTownList::clickRight(tribool down)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
- }
- else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
- }
- //if not buttons then towns
- int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- int ny = hy/32;
- if ((ny>5 || ny<0) || (from+ny>=items.size()))
- {
- return;
- }
- //show popup
- CInfoPopup * ip = new CInfoPopup(
- graphics->townWins[items[from+ny]->id],
- LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->id]->w,
- LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->id]->h,
- false);
- LOCPLINT->pushInt(ip);
- }
- else
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
- LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
- }
- }
- void CTownList::hover (bool on)
- {
- }
- void CTownList::keyPressed (const SDL_KeyboardEvent & key)
- {
- }
- void CTownList::draw(SDL_Surface * to)
- {
- for (int iT=0+from;iT<SIZE+from;iT++)
- {
- int i = iT-from;
- if (iT>=items.size())
- {
- blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
- continue;
- }
- blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
- if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
- {
- blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
- }
- }
- if (from>0)
- blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
- else
- blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
- if (items.size()-from>SIZE)
- blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
- else
- blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
- }
- CCreaturePic::CCreaturePic(CCreature *cre, bool Big)
- :c(cre),big(Big)
- {
- anim = new CCreatureAnimation(cre->animDefName);
- }
- CCreaturePic::~CCreaturePic()
- {
- delete anim;
- }
- int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
- {
- SDL_Rect dst;
- if(big)
- {
- blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
- dst = genRect(130,100,x,y);
- }
- else
- {
- blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
- dst = genRect(120,100,x,y);
- }
- if(c->isDoubleWide())
- x-=15;
- return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
- }
- SDL_Surface * CCreaturePic::getPic(bool nextFrame)
- {
- //TODO: write
- return NULL;
- }
- void CRecrutationWindow::close()
- {
- LOCPLINT->popIntTotally(this);
- }
- void CRecrutationWindow::Max()
- {
- slider->moveTo(slider->amount);
- }
- void CRecrutationWindow::Buy()
- {
- recruit(creatures[which].ID,slider->value);
- close();
- }
- void CRecrutationWindow::Cancel()
- {
- close();
- }
- void CRecrutationWindow::sliderMoved(int to)
- {
- buy->block(!to);
- }
- void CRecrutationWindow::clickLeft(tribool down)
- {
- int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
- for(int i=0;i<creatures.size();i++)
- {
- if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
- {
- which = i;
- int newAmount = std::min(amounts[i],creatures[i].amount);
- slider->amount = newAmount;
- if(slider->value > newAmount)
- slider->moveTo(newAmount);
- else
- slider->moveTo(slider->value);
- curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
- for(int j=0;j<creatures.size();j++)
- {
- if(which==j)
- drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
- else
- drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
- curx += 120;
- }
- break;
- }
- curx += 120;
- }
- }
- void CRecrutationWindow::clickRight( boost::logic::tribool down )
- {
- if(down)
- {
- int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
- for(int i=0;i<creatures.size();i++)
- {
- if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
- {
- CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID,0,0,NULL,NULL,NULL,NULL);
- LOCPLINT->pushInt(popup);
- break;
- }
- curx += 120;
- }
- }
- }
- void CRecrutationWindow::activate()
- {
- ClickableL::activate();
- ClickableR::activate();
- buy->activate();
- max->activate();
- cancel->activate();
- slider->activate();
- LOCPLINT->statusbar = bar;
- }
- void CRecrutationWindow::deactivate()
- {
- ClickableL::deactivate();
- ClickableR::deactivate();
- buy->deactivate();
- max->deactivate();
- cancel->deactivate();
- slider->deactivate();
- }
- void CRecrutationWindow::show(SDL_Surface * to)
- {
- static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
- blitAt(bitmap,pos.x,pos.y,to);
- buy->show(to);
- max->show(to);
- cancel->show(to);
- slider->show(to);
- char pom[15];
- SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
- printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
- SDL_itoa(slider->value,pom,10); //recruit
- printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
- printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
- int curx = pos.x+115-creatures[which].res.size()*16;
- for(int i=0;i<creatures[which].res.size();i++)
- {
- blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
- blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
- SDL_itoa(creatures[which].res[i].second,pom,10);
- printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
- SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
- printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
- curx+=32;
- }
- curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
- for(int i=0; i<creatures.size(); ++i)
- {
- creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
- curx += 120;
- }
- ++animCounter;
- bar->show(to);
- }
- CRecrutationWindow::CRecrutationWindow(const std::vector<std::pair<int,int> > &Creatures, const boost::function<void(int,int)> &Recruit) //creatures - pairs<creature_ID,amount>
- :recruit(Recruit), which(0)
- {
- creatures.resize(Creatures.size());
- amounts.resize(Creatures.size());
- for(int i=0;i<creatures.size();i++)
- {
- creatures[i].amount = Creatures[i].second;
- creatures[i].ID = Creatures[i].first;
- for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)
- if(CGI->creh->creatures[Creatures[i].first].cost[j])
- creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));
- creatures[i].pic = new CCreaturePic(&CGI->creh->creatures[Creatures[i].first]);
- amounts[i] = CGI->creh->creatures[Creatures[i].first].maxAmount(LOCPLINT->cb->getResourceAmount());
- }
- SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
- graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
- bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo //it wouldn't work on 8bpp map
- SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
- SDL_FreeSurface(hhlp);
- pos.x = screen->w/2 - bitmap->w/2;
- pos.y = screen->h/2 - bitmap->h/2;
- pos.w = bitmap->w;
- pos.h = bitmap->h;
- bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
- max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecrutationWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
- buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecrutationWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
- cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecrutationWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
- slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecrutationWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true);
- std::string pom;
- printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
- printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
- printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
- printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
- drawBorder(bitmap,172,222,67,42,int3(239,215,123));
- drawBorder(bitmap,246,222,67,42,int3(239,215,123));
- drawBorder(bitmap,64,222,99,76,int3(239,215,123));
- drawBorder(bitmap,322,222,99,76,int3(239,215,123));
- drawBorder(bitmap,133,312,66,34,int3(173,142,66));
- drawBorder(bitmap,211,312,66,34,int3(173,142,66));
- drawBorder(bitmap,289,312,66,34,int3(173,142,66));
- //border for creatures
- int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
- for(int i=0;i<creatures.size();i++)
- {
- creatures[i].pos.x = curx+1;
- creatures[i].pos.y = 65;
- creatures[i].pos.w = 100;
- creatures[i].pos.h = 130;
- if(which==i)
- drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
- else
- drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
- curx += 120;
- }
- if(!creatures[0].amount || !amounts[0])
- {
- max->block(true);
- slider->block(true);
- }
- //buy->block(true); //not needed, will be blocked by initing slider on 0
- }
- CRecrutationWindow::~CRecrutationWindow()
- {
- for(int i=0;i<creatures.size();i++)
- {
- delete creatures[i].pic;
- }
- delete max;
- delete buy;
- delete cancel;
- SDL_FreeSurface(bitmap);
- delete slider;
- delete bar;
- }
- CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
- {
- last = Last;
- which = 1;
- c=cid;
- slider = NULL;
- gar = Owner;
- bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
- graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
- SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
- pos.x = screen->w/2 - bitmap->w/2;
- pos.y = screen->h/2 - bitmap->h/2;
- pos.w = bitmap->w;
- pos.h = bitmap->h;
- ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
- cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
- int sliderPositions = max - (last>=0) - (last==2);
- slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,sliderPositions,val,true);
- a1 = max-val;
- a2 = val;
- anim = new CCreaturePic(&CGI->creh->creatures[cid]);
- anim->anim->setType(1);
- std::string title = CGI->generaltexth->allTexts[256];
- boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
- printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
- }
- CSplitWindow::~CSplitWindow() //d-tor
- {
- SDL_FreeSurface(bitmap);
- delete ok;
- delete cancel;
- delete slider;
- delete anim;
- }
- void CSplitWindow::activate()
- {
- ClickableL::activate();
- KeyInterested::activate();
- ok->activate();
- cancel->activate();
- slider->activate();
- }
- void CSplitWindow::deactivate()
- {
- ClickableL::deactivate();
- KeyInterested::deactivate();
- ok->deactivate();
- cancel->deactivate();
- slider->deactivate();
- }
- void CSplitWindow::split()
- {
- gar->splitStacks(a2);
- close();
- }
- void CSplitWindow::close()
- {
- LOCPLINT->popIntTotally(this);
- }
- void CSplitWindow::sliderMoved(int to)
- {
- int all = a1+a2;
- a2 = to + (last==1 || last==2);
- if(slider)
- a1 = all - a2;
- }
- void CSplitWindow::show(SDL_Surface * to)
- {
- blitAt(bitmap,pos.x,pos.y,to);
- ok->show(to);
- cancel->show(to);
- slider->show(to);
- printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
- printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
- anim->blitPic(to,pos.x+20,pos.y+54,false);
- anim->blitPic(to,pos.x+177,pos.y+54,false);
- }
- void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
- {
- if(key.state != SDL_PRESSED)
- return;
- int &cur = (which ? a2 : a1),
- &sec = (which ? a1 : a2),
- ncur = cur;
- if (key.keysym.sym == SDLK_BACKSPACE)
- {
- ncur /= 10;
- }
- else if(key.keysym.sym == SDLK_TAB)
- {
- which = !which;
- }
- else
- {
- int number = key.keysym.sym - SDLK_0;
- if (number < 0 || number > 9) //not a number pressed
- {
- return;
- }
- ncur = cur*10 + number;
- }
- int delta = ncur - cur;
- if(delta > sec)
- {
- cur += sec;
- sec = 0;
- }
- slider->moveTo(which ? ncur : a1+a2-ncur);
- }
- void CSplitWindow::clickLeft( boost::logic::tribool down )
- {
- if(down)
- {
- Point click(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
- click -= pos.topLeft();
- if(Rect(19,216,105,40).isIn(click)) //left picture
- which = 0;
- else if(Rect(175,216,105,40).isIn(click)) //right picture
- which = 1;
- }
- }
- void CCreInfoWindow::show(SDL_Surface * to)
- {
- char pom[15];
- blitAt(bitmap,pos.x,pos.y,to);
- anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
- if(++anf==4)
- anf=0;
- if(count.size())
- printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
- if(upgrade)
- upgrade->show(to);
- if(dismiss)
- dismiss->show(to);
- if(ok)
- ok->show(to);
- }
- CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
- :type(Type),dsm(Dsm),dismiss(0),upgrade(0),ok(0)
- {
- //active = false;
- anf = 0;
- c = &CGI->creh->creatures[Cid];
- bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
- pos.x = screen->w/2 - bitmap->w/2;
- pos.y = screen->h/2 - bitmap->h/2;
- pos.w = bitmap->w;
- pos.h = bitmap->h;
- graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
- SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
- anim = new CCreaturePic(c);
- if(!type) anim->anim->setType(2);
- char pom[75];int hlp=0;
- if(creatureCount)
- {
- SDL_itoa(creatureCount,pom,10);
- count = pom;
- }
- printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
- //atttack
- printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
- SDL_itoa(c->attack,pom,10);
- if(State && State->attackBonus)
- {
- int hlp;
- if(c->attack > 0)
- hlp = log10f(c->attack)+2;
- else
- hlp = 2;
- pom[hlp-1] = ' '; pom[hlp] = '(';
- SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
- hlp += 2+(int)log10f(State->attackBonus+c->attack);
- pom[hlp] = ')'; pom[hlp+1] = '\0';
- }
- printToWR(pom,276,61,GEOR13,zwykly,bitmap);
- //defense
- printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
- SDL_itoa(c->defence,pom,10);
- if(State && State->defenseBonus)
- {
- int hlp;
- if(c->defence > 0)
- hlp = log10f(c->defence)+2;
- else
- hlp = 2;
- pom[hlp-1] = ' '; pom[hlp] = '(';
- SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
- hlp += 2+(int)log10f(State->defenseBonus+c->defence);
- pom[hlp] = ')'; pom[hlp+1] = '\0';
- }
- printToWR(pom,276,80,GEOR13,zwykly,bitmap);
- //shots
- if(c->shots)
- {
- printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap);
- if(State)
- sprintf(pom,"%d(%d)",c->shots,State->shotsLeft);
- else
- SDL_itoa(c->shots,pom,10);
- printToWR(pom,276,99,GEOR13,zwykly,bitmap);
- }
- //damage
- printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
- SDL_itoa(c->damageMin,pom,10);
- if(c->damageMin > 0)
- hlp = log10f(c->damageMin)+2;
- else
- hlp = 2;
- pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
- SDL_itoa(c->damageMax,pom+hlp+2,10);
- printToWR(pom,276,118,GEOR13,zwykly,bitmap);
- //health
- printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
- SDL_itoa(c->hitPoints,pom,10);
- printToWR(pom,276,137,GEOR13,zwykly,bitmap);
- //remaining health
- if(State && State->currentHealth)
- {
- printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
- SDL_itoa(State->currentHealth,pom,10);
- printToWR(pom,276,156,GEOR13,zwykly,bitmap);
- }
- //speed
- printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
- SDL_itoa(c->speed,pom,10);
- if(State && State->speedBonus)
- {
- int hlp;
- if(c->speed > 0)
- hlp = log10f(c->speed)+2;
- else
- hlp = 2;
- pom[hlp-1] = ' '; pom[hlp] = '(';
- SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
- hlp += 2+(int)log10f(c->speed + State->speedBonus);
- pom[hlp] = ')'; pom[hlp+1] = '\0';
- }
- printToWR(pom,276,175,GEOR13,zwykly,bitmap);
- //luck and morale
- blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
- blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
- //print abilities text - if r-click popup
- if(type)
- {
- if(Upg && ui)
- {
- bool enough = true;
- for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
- {
- if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
- enough = false;
- upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
- }
- if(enough)
- {
- CFunctionList<void()> fs[2];
- fs[0] += Upg;
- fs[0] += boost::bind(&CCreInfoWindow::close,this);
- CFunctionList<void()> cfl;
- cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
- upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
- }
- else
- {
- upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
- upgrade->callback.funcs.clear();
- upgrade->bitmapOffset = 2;
- }
- }
- if(Dsm)
- {
- CFunctionList<void()> fs[2];
- //on dismiss confirmed
- fs[0] += Dsm; //dismiss
- fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
- CFunctionList<void()> cfl;
- cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
- dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
- }
- ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
- }
- else
- {
- printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
- }
- //spell effects
- if(State)
- {
- int printed=0; //how many effect pics have been printed
- for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
- {
- blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
- ++printed;
- if(printed >= 3)
- {
- break;
- }
- }
- }
- }
- CCreInfoWindow::~CCreInfoWindow()
- {
- SDL_FreeSurface(bitmap);
- delete anim;
- delete upgrade;
- delete ok;
- delete dismiss;
- for(int i=0; i<upgResCost.size();i++)
- delete upgResCost[i];
- }
- void CCreInfoWindow::activate()
- {
- //if(active) return;
- //active = true;
- if(!type)
- ClickableR::activate();
- if(ok)
- ok->activate();
- if(dismiss)
- dismiss->activate();
- if(upgrade)
- upgrade->activate();
- }
- void CCreInfoWindow::close()
- {
- LOCPLINT->popIntTotally(this);
- }
- void CCreInfoWindow::clickRight(boost::logic::tribool down)
- {
- if(down)
- return;
- close();
- }
- void CCreInfoWindow::dismissF()
- {
- dsm();
- close();
- }
- void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
- {
- }
- void CCreInfoWindow::deactivate()
- {
- //if(!active) return;
- //active = false;
- if(!type)
- ClickableR::deactivate();
- if(ok)
- ok->deactivate();
- if(dismiss)
- dismiss->deactivate();
- if(upgrade)
- upgrade->deactivate();
- }
- void CLevelWindow::close()
- {
- for(int i=0;i<comps.size();i++)
- {
- if(comps[i]->selected)
- {
- cb(i);
- break;
- }
- }
- LOCPLINT->popIntTotally(this);
- LOCPLINT->showingDialog->setn(false);
- }
- CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
- {
- LOCPLINT->showingDialog->setn(true);
- heroType = hero->subID;
- cb = callback;
- for(int i=0;i<skills.size();i++)
- {
- comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
- comps.back()->assignedKeys.insert(SDLK_1 + i);
- }
- bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
- graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
- SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
- pos.x = screen->w/2 - bitmap->w/2;
- pos.y = screen->h/2 - bitmap->h/2;
- pos.w = bitmap->w;
- pos.h = bitmap->h;
- ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
- //draw window
- char buf[100], buf2[100];
- strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
- sprintf(buf,buf2,hero->name.c_str());
- printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
- strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
- sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
- printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
- blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
- printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
- SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
- int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
- for(int i=0;i<comps.size();i++)
- {
- comps[i]->pos.x = curx+pos.x;
- comps[i]->pos.y = 326+pos.y;
- if( i < (comps.size()-1) )
- {
- curx += 44 + 18; //skill width + margin to "or"
- blitAt(ort,curx,346,bitmap);
- curx += ort->w + 18;
- }
- }
- if(comps.size() > 1)
- {
- ok->block(true);
- }
- else if(comps.size() == 1)
- {
- comps[0]->select(true);
- }
- SDL_FreeSurface(ort);
- }
- void CLevelWindow::selectionChanged(unsigned to)
- {
- if(ok->blocked)
- ok->block(false);
- for(int i=0;i<comps.size();i++)
- if(i==to)
- comps[i]->select(true);
- else
- comps[i]->select(false);
- }
- CLevelWindow::~CLevelWindow()
- {
- delete ok;
- for(int i=0;i<comps.size();i++)
- delete comps[i];
- SDL_FreeSurface(bitmap);
- }
- void CLevelWindow::activate()
- {
- ok->activate();
- for(int i=0;i<comps.size();i++)
- comps[i]->activate();
- }
- void CLevelWindow::deactivate()
- {
- ok->deactivate();
- for(int i=0;i<comps.size();i++)
- comps[i]->deactivate();
- }
- void CLevelWindow::show(SDL_Surface * to)
- {
- blitAt(bitmap,pos.x,pos.y,to);
- blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
- ok->show(to);
- for(int i=0;i<comps.size();i++)
- comps[i]->show(to);
- }
- void CMinorResDataBar::show(SDL_Surface * to)
- {
- blitAt(bg,pos.x,pos.y,to);
- char buf[30];
- for (int i=0;i<7;i++)
- {
- SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
- CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
- }
- std::vector<std::string> temp;
- SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
- SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
- SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
- CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
- CGI->generaltexth->allTexts[62]
- +": %s, "
- + CGI->generaltexth->allTexts[63]
- + ": %s, "
- + CGI->generaltexth->allTexts[64]
- + ": %s",temp)
- ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
- }
- CMinorResDataBar::CMinorResDataBar()
- {
- bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
- pos.x = 7;
- pos.y = 575;
- pos.w = bg->w;
- pos.h = bg->h;
- }
- CMinorResDataBar::~CMinorResDataBar()
- {
- SDL_FreeSurface(bg);
- }
- SDL_Surface * CCustomImgComponent::getImg()
- {
- return bmp;
- }
- CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
- :bmp(sur), free(freeSur)
- {
- init(Type,Subtype,Val);
- }
- CCustomImgComponent::~CCustomImgComponent()
- {
- if(free)
- SDL_FreeSurface(bmp);
- }
- CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
- {
- left = Left;
- type = Type;
- id = ID;
- }
- void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
- {
- SDL_Surface *hlp = getSurface();
- blitAt(hlp,pos.x+19,pos.y+9,to);
- }
- void CMarketplaceWindow::CTradeableItem::clickLeft( boost::logic::tribool down )
- {
- CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(LOCPLINT->topInt());
- assert(mw);
- if(down)
- {
- if(left)
- {
- if(mw->hLeft != this)
- mw->hLeft = this;
- else
- return;
- }
- else
- {
- if(mw->hRight != this)
- mw->hRight = this;
- else
- return;
- }
- mw->selectionChanged(left);
- }
- }
- void CMarketplaceWindow::CTradeableItem::activate()
- {
- ClickableL::activate();
- }
- void CMarketplaceWindow::CTradeableItem::deactivate()
- {
- ClickableL::deactivate();
- }
- SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
- {
- switch(type)
- {
- case 0:
- return graphics->resources32->ourImages[id].bitmap;
- case 1:
- return graphics->artDefs->ourImages[id].bitmap;
- default:
- return NULL;
- }
- }
- void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
- {
- i.resize(amount);
- for(int j=0;j<amount;j++)
- {
- i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
- i[j]->pos = p[j];
- }
- }
- void CMarketplaceWindow::setMode( int mode )
- {
- std::vector<SDL_Rect> lpos, rpos;
- clear();
- switch(mode)
- {
- case 0:
- {
- SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
- SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
- graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
- bg = SDL_ConvertSurface(bg2,screen->format,0);
- SDL_FreeSurface(bg2);
- lpos += genRect(66,69,39,180), genRect(66,69,122,180), genRect(66,69,204,180),
- genRect(66,69,39,259), genRect(66,69,122,259), genRect(66,69,204,259),
- genRect(66,69,122,338);
- for(int i=0;i<lpos.size();i++)
- {
- lpos[i].x += pos.x;
- lpos[i].y += pos.y;
- rpos.push_back(lpos[i]);
- rpos[rpos.size()-1].x += 288;
- }
- initItems(left,lpos,0,7,true,NULL);
- initItems(right,rpos,0,7,false,NULL);
- printAtMiddle(CGI->generaltexth->allTexts[158],303,28,GEORXX,tytulowy,bg); //title
- printAtMiddle(CGI->generaltexth->allTexts[270],158,148,GEOR13,zwykly,bg); //kingdom res.
- printAtMiddle(CGI->generaltexth->allTexts[168],450,148,GEOR13,zwykly,bg); //available for trade
- }
- }
- }
- void CMarketplaceWindow::clear()
- {
- for(int i=0;i<left.size();i++)
- delete left[i];
- for(int i=0;i<right.size();i++)
- delete right[i];
- left.clear();
- right.clear();
- SDL_FreeSurface(bg);
- }
- CMarketplaceWindow::CMarketplaceWindow(int Mode)
- {
- mode = Mode;
- bg = NULL;
- ok = max = deal = NULL;
- pos.x = screen->w/2 - 300;
- pos.y = screen->h/2 - 296;
- slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
- setMode(mode);
- hLeft = hRight = NULL;
- ok = new AdventureMapButton("","",boost::bind(&CPlayerInterface::popIntTotally,LOCPLINT,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
- deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
- max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
- max->block(true);
- deal->block(true);
- }
- CMarketplaceWindow::~CMarketplaceWindow()
- {
- clear();
- delete slider;
- }
- void CMarketplaceWindow::show(SDL_Surface * to)
- {
- blitAt(bg,pos,to);
- if(hRight)
- CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
- if(hLeft)
- CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
- ok->show(to);
- deal->show(to);
- max->show(to);
- slider->show(to);
- for(int i=0;i<left.size();i++)
- left[i]->show(to);
- for(int i=0;i<right.size();i++)
- right[i]->show(to);
- if(mode==0)
- {
- char buf[15];
- for(int i=0;i<left.size();i++)
- {
- SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
- printAtMiddle(buf,left[i]->pos.x+35,left[i]->pos.y+56,GEOR13,zwykly,to);
- }
- if(hLeft) //print prices
- {
- for(int i=0; i<right.size();i++)
- {
- if(right[i]->id != hLeft->id)
- printAtMiddle(rSubs[i],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
- else
- printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
- }
- }
- if(hLeft && hRight && hLeft->id!= hRight->id)
- {
- blitAt(hLeft->getSurface(),pos.x+142,pos.y+457,to);
- blitAt(hRight->getSurface(),pos.x+430,pos.y+457,to);
- SDL_itoa(slider->value * r1,buf,10);
- printAtMiddle(buf,pos.x+158,pos.y+504,GEOR13,zwykly,to);
- SDL_itoa(slider->value * r2,buf,10);
- printAtMiddle(buf,pos.x+446,pos.y+504,GEOR13,zwykly,to);
- }
- }
- }
- void CMarketplaceWindow::activate()
- {
- for(int i=0;i<left.size();i++)
- left[i]->activate();
- for(int i=0;i<right.size();i++)
- right[i]->activate();
- ok->activate();
- max->activate();
- deal->activate();
- slider->activate();
- }
- void CMarketplaceWindow::deactivate()
- {
- for(int i=0;i<left.size();i++)
- left[i]->deactivate();
- for(int i=0;i<right.size();i++)
- right[i]->deactivate();
- ok->deactivate();
- max->deactivate();
- deal->deactivate();
- slider->deactivate();
- }
- void CMarketplaceWindow::setMax()
- {
- slider->moveTo(slider->amount);
- }
- void CMarketplaceWindow::makeDeal()
- {
- LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
- slider->moveTo(0);
- hLeft = NULL;
- selectionChanged(true);
- }
- void CMarketplaceWindow::sliderMoved( int to )
- {
- }
- void CMarketplaceWindow::selectionChanged(bool side)
- {
- if(hLeft && hRight && hLeft->id!= hRight->id)
- {
- LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
- slider->amount = LOCPLINT->cb->getResourceAmount(hLeft->id) / r1;
- slider->moveTo(0);
- max->block(false);
- deal->block(false);
- }
- else
- {
- max->block(true);
- deal->block(true);
- slider->amount = 0;
- slider->moveTo(0);
- }
- if(side && hLeft) //left selection changed, recalculate offers
- {
- rSubs.clear();
- rSubs.resize(right.size());
- int h1, h2;
- for(int i=0;i<right.size();i++)
- {
- std::ostringstream oss;
- LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
- oss << h2;
- if(h1!=1)
- oss << "/" << h1;
- rSubs[i] = oss.str();
- }
- }
- }
- CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
- {
- this->pos = pos;
- background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
- graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
- //printing texts
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
- //setting up buttons
- save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 516, 354, "SOSAVE.DEF", SDLK_s);
- std::swap(save->imgs[0][0], save->imgs[0][1]);
- quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
- std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
- backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
- backToMap->assignedKeys.insert(SDLK_ESCAPE);
- std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
- heroMoveSpeed = new CHighlightableButtonsGroup(0);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].first),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
- heroMoveSpeed->select(owner->heroMoveSpeed, 1);
- heroMoveSpeed->onChange = boost::bind(&CPlayerInterface::setHeroMoveSpeed, owner, _1);
- mapScrollSpeed = new CHighlightableButtonsGroup(0);
- mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
- mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
- mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
- mapScrollSpeed->select(owner->mapScrollingSpeed, 1);
- mapScrollSpeed->onChange = boost::bind(&CPlayerInterface::setMapScrollingSpeed, owner, _1);
- musicVolume = new CHighlightableButtonsGroup(0, true);
- for(int i=0; i<10; ++i)
- {
- musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].first),CGI->generaltexth->zelp[326+i].second, "syslb.def", 188 + 19*i, 416, i*11);
- }
- musicVolume->select(CGI->audioh->getMusicVolume(), 1);
- musicVolume->onChange = boost::bind(&CAudioHandler::setMusicVolume, CGI->audioh, _1);
- effectsVolume = new CHighlightableButtonsGroup(0, true);
- for(int i=0; i<10; ++i)
- {
- effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].first),CGI->generaltexth->zelp[336+i].second, "syslb.def", 188 + 19*i, 482, i*11);
- }
- effectsVolume->select(CGI->audioh->getSoundVolume(), 1);
- effectsVolume->onChange = boost::bind(&CAudioHandler::setSoundVolume, CGI->audioh, _1);
- }
- CSystemOptionsWindow::~CSystemOptionsWindow()
- {
- SDL_FreeSurface(background);
- delete save;
- delete quitGame;
- delete backToMap;
- delete heroMoveSpeed;
- delete mapScrollSpeed;
- delete musicVolume;
- delete effectsVolume;
- }
- void CSystemOptionsWindow::bquitf()
- {
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), boost::bind(&CSystemOptionsWindow::activate, this), false);
- }
- void CSystemOptionsWindow::breturnf()
- {
- LOCPLINT->popIntTotally(this);
- }
- void CSystemOptionsWindow::bsavef()
- {
- using namespace boost::posix_time;
- std::ostringstream fnameStream;
- fnameStream << second_clock::local_time();
- std::string fname = fnameStream.str();
- boost::algorithm::replace_all(fname,":","");
- boost::algorithm::replace_all(fname," ","-");
- LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);
- }
- void CSystemOptionsWindow::activate()
- {
- save->activate();
- quitGame->activate();
- backToMap->activate();
- heroMoveSpeed->activate();
- mapScrollSpeed->activate();
- musicVolume->activate();
- effectsVolume->activate();
- }
- void CSystemOptionsWindow::deactivate()
- {
- save->deactivate();
- quitGame->deactivate();
- backToMap->deactivate();
- heroMoveSpeed->deactivate();
- mapScrollSpeed->deactivate();
- musicVolume->deactivate();
- effectsVolume->deactivate();
- }
- void CSystemOptionsWindow::show(SDL_Surface *to)
- {
- SDL_BlitSurface(background, NULL, to, &pos);
- save->show(to);
- quitGame->show(to);
- backToMap->show(to);
- heroMoveSpeed->show(to);
- mapScrollSpeed->show(to);
- musicVolume->show(to);
- effectsVolume->show(to);
- }
- CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
- :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
- {
- if(H1)
- selected = 0;
- else
- selected = -1;
- bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
- printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
- printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
- printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
- printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
- pos.w = bg->w;
- pos.h = bg->h;
- pos.x = (screen->w-bg->w)/2;
- pos.y = (screen->h-bg->h)/2;
- bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
- h1.pos.x += pos.x;
- h2.pos.x += pos.x;
- h1.pos.y += pos.y;
- h2.pos.y += pos.y;
- cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
- recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
- thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
- if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
- {
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
- recruit->block(2);
- }
- else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
- {
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
- boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
- recruit->block(2);
- }
- else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
- {
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
- recruit->block(2);
- }
- else
- {
- if(H1)
- {
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
- boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->name);
- boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->type->heroClass->name);
- }
- else
- recruit->block(1);
- }
- }
- void CTavernWindow::recruitb()
- {
- const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
- close();
- LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
- }
- CTavernWindow::~CTavernWindow()
- {
- SDL_FreeSurface(bg);
- delete cancel;
- delete thiefGuild;
- delete recruit;
- delete bar;
- }
- void CTavernWindow::activate()
- {
- thiefGuild->activate();
- cancel->activate();
- if(h1.h)
- h1.activate();
- if(h2.h)
- h2.activate();
- recruit->activate();
- LOCPLINT->statusbar = bar;
- }
- void CTavernWindow::deactivate()
- {
- thiefGuild->deactivate();
- cancel->deactivate();
- if(h1.h)
- h1.deactivate();
- if(h2.h)
- h2.deactivate();
- recruit->deactivate();
- }
- void CTavernWindow::close()
- {
- LOCPLINT->popIntTotally(this);
- }
- void CTavernWindow::show(SDL_Surface * to)
- {
- blitAt(bg,pos.x,pos.y,to);
- if(h1.h)
- h1.show(to);
- if(h2.h)
- h2.show(to);
- thiefGuild->show(to);
- cancel->show(to);
- recruit->show(to);
- bar->show(to);
- if(selected >= 0)
- {
- HeroPortrait *sel = selected ? &h2 : &h1;
- char descr[300];
- int artifs = sel->h->artifWorn.size()+sel->h->artifacts.size();
- for(int i=13; i<=17; i++) //war machines and spellbook doesn't count
- if(vstd::contains(sel->h->artifWorn,i))
- artifs--;
- sprintf_s(descr,300,CGI->generaltexth->allTexts[215].c_str(),
- sel->h->name.c_str(),sel->h->level,sel->h->type->heroClass->name.c_str(),artifs);
- printAtMiddleWB(descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
- CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
- }
- }
- void CTavernWindow::HeroPortrait::clickLeft(boost::logic::tribool down)
- {
- if(pressedL && !down)
- as();
- ClickableL::clickLeft(down);
- }
- void CTavernWindow::HeroPortrait::activate()
- {
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- }
- void CTavernWindow::HeroPortrait::deactivate()
- {
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- }
- void CTavernWindow::HeroPortrait::clickRight(boost::logic::tribool down)
- {
- if(down)
- {
- LOCPLINT->adventureInt->heroWindow->setHero(h);
- LOCPLINT->pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
- }
- }
- CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
- :as(sel,id)
- {
- h = H;
- pos.x = x;
- pos.y = y;
- pos.w = 58;
- pos.h = 64;
- if(H)
- {
- hoverName = CGI->generaltexth->tavernInfo[4];
- boost::algorithm::replace_first(hoverName,"%s",H->name);
- }
- }
-
- void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
- {
- blitAt(graphics->portraitLarge[h->subID],pos,to);
- }
- void CTavernWindow::HeroPortrait::hover( bool on )
- {
- Hoverable::hover(on);
- if(on)
- LOCPLINT->statusbar->print(hoverName);
- else
- LOCPLINT->statusbar->clear();
- }
- void CInGameConsole::activate()
- {
- KeyInterested::activate();
- }
- void CInGameConsole::deactivate()
- {
- KeyInterested::deactivate();
- }
- void CInGameConsole::show(SDL_Surface * to)
- {
- int number = 0;
- std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
- for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
- {
- SDL_Color green = {0,0xff,0,0};
- Point leftBottomCorner(0, screen->h);
- if(LOCPLINT->battleInt)
- {
- leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
- }
- CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
- if(SDL_GetTicks() - it->second > defaultTimeout)
- {
- toDel.push_back(it);
- }
- }
- for(int it=0; it<toDel.size(); ++it)
- {
- texts.erase(toDel[it]);
- }
- }
- void CInGameConsole::print(const std::string &txt)
- {
- texts.push_back(std::make_pair(txt, SDL_GetTicks()));
- if(texts.size() > maxDisplayedTexts)
- {
- texts.pop_front();
- }
- }
- void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
- {
- if(key.type != SDL_KEYDOWN) return;
- if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
- switch(key.keysym.sym)
- {
- case SDLK_TAB:
- {
- if(captureAllKeys)
- {
- captureAllKeys = false;
- endEnteringText(false);
- }
- else
- {
- captureAllKeys = true;
- startEnteringText();
- }
- break;
- }
- case SDLK_RETURN: //enter key
- {
- if(enteredText.size() > 0 && captureAllKeys)
- {
- captureAllKeys = false;
- endEnteringText(true);
- }
- break;
- }
- case SDLK_BACKSPACE:
- {
- if(enteredText.size() > 1)
- {
- enteredText.resize(enteredText.size()-1);
- enteredText[enteredText.size()-1] = '_';
- refreshEnteredText();
- }
- break;
- }
- case SDLK_UP: //up arrow
- {
- if(prevEntDisp == -1)
- {
- prevEntDisp = previouslyEntered.size() - 1;
- enteredText = previouslyEntered[prevEntDisp] + "_";
- refreshEnteredText();
- }
- else if( prevEntDisp > 0)
- {
- --prevEntDisp;
- enteredText = previouslyEntered[prevEntDisp] + "_";
- refreshEnteredText();
- }
- break;
- }
- case SDLK_DOWN: //down arrow
- {
- if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
- {
- ++prevEntDisp;
- enteredText = previouslyEntered[prevEntDisp] + "_";
- refreshEnteredText();
- }
- else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
- {
- prevEntDisp = -1;
- enteredText = "_";
- refreshEnteredText();
- }
- break;
- }
- default:
- {
- if(enteredText.size() > 0)
- {
- if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
- {
- enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
- enteredText += "_";
- refreshEnteredText();
- }
- }
- break;
- }
- }
- }
- void CInGameConsole::startEnteringText()
- {
- enteredText = "_";
- if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
- {
- LOCPLINT->statusbar->print(enteredText);
- }
- else if(LOCPLINT->battleInt)
- {
- LOCPLINT->battleInt->console->ingcAlter = enteredText;
- }
- }
- void CInGameConsole::endEnteringText(bool printEnteredText)
- {
- prevEntDisp = -1;
- if(printEnteredText)
- {
- std::string txt = enteredText.substr(0, enteredText.size()-1);
- LOCPLINT->cb->sendMessage(txt);
- previouslyEntered.push_back(txt);
- print(txt);
- }
- enteredText = "";
- if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
- {
- LOCPLINT->statusbar->clear();
- }
- else if(LOCPLINT->battleInt)
- {
- LOCPLINT->battleInt->console->ingcAlter = "";
- }
- }
- void CInGameConsole::refreshEnteredText()
- {
- if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
- {
- LOCPLINT->statusbar->print(enteredText);
- }
- else if(LOCPLINT->battleInt)
- {
- LOCPLINT->battleInt->console->ingcAlter = enteredText;
- }
- }
- CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
- {
- }
- void CGarrisonWindow::close()
- {
- LOCPLINT->popIntTotally(this);
- }
- void CGarrisonWindow::activate()
- {
- split->activate();
- quit->activate();
- garr->activate();
- }
- void CGarrisonWindow::deactivate()
- {
- split->deactivate();
- quit->deactivate();
- garr->deactivate();
- }
- void CGarrisonWindow::show(SDL_Surface * to)
- {
- blitAt(bg,pos,to);
- split->show(to);
- quit->show(to);
- garr->show(to);
- blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+29,pos.y+125,to);
- blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
- printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
- }
- CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down )
- {
- bg = BitmapHandler::loadBitmap("GARRISON.bmp");
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
- pos.x = screen->w/2 - bg->w/2;
- pos.y = screen->h/2 - bg->h/2;
- pos.w = screen->w;
- pos.h = screen->h;
- garr = new CGarrisonInt(pos.x+92, pos.y+129, 4, 30, bg, 92, 129, up, down);
- split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF");
- quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
- }
- CGarrisonWindow::~CGarrisonWindow()
- {
- SDL_FreeSurface(bg);
- delete split;
- delete quit;
- delete garr;
- }
- IShowActivable::IShowActivable()
- {
- type = 0;
- }
- CWindowWithGarrison::CWindowWithGarrison()
- {
- type |= WITH_GARRISON;
- }
- void CRClickPopupInt::show(SDL_Surface * to)
- {
- inner->show(to);
- }
- CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
- {
- inner = our;
- delInner = deleteInt;
- }
- CRClickPopupInt::~CRClickPopupInt()
- {
- if(delInner)
- delete inner;
- }
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