CPlayerInterface.cpp 145 KB

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  1. #include "stdafx.h"
  2. #include "CAdvmapInterface.h"
  3. #include "CBattleInterface.h"
  4. #include "CCallback.h"
  5. #include "CCastleInterface.h"
  6. #include "CCursorHandler.h"
  7. #include "CGameInfo.h"
  8. #include "CHeroWindow.h"
  9. #include "CMessage.h"
  10. #include "CPlayerInterface.h"
  11. //#include "SDL_Extensions.h"
  12. #include "SDL_Extensions.h"
  13. //#include "SDL_framerate.h"
  14. #include "SDL_framerate.h"
  15. #include "client/CConfigHandler.h"
  16. #include "client/CCreatureAnimation.h"
  17. #include "client/Graphics.h"
  18. #include "hch/CArtHandler.h"
  19. #include "hch/CGeneralTextHandler.h"
  20. #include "hch/CHeroHandler.h"
  21. #include "hch/CLodHandler.h"
  22. #include "hch/CObjectHandler.h"
  23. #include "lib/Connection.h"
  24. #include "hch/CSpellHandler.h"
  25. #include "hch/CTownHandler.h"
  26. #include "lib/CondSh.h"
  27. #include "lib/NetPacks.h"
  28. #include "map.h"
  29. #include "mapHandler.h"
  30. #include "timeHandler.h"
  31. #include <boost/lexical_cast.hpp>
  32. #include <boost/algorithm/string.hpp>
  33. #include <boost/algorithm/string/replace.hpp>
  34. #include <boost/assign/std/vector.hpp>
  35. #include <boost/assign/list_of.hpp>
  36. #include <boost/date_time/posix_time/posix_time.hpp>
  37. #include <boost/thread.hpp>
  38. #include <cmath>
  39. #include <queue>
  40. #include <sstream>
  41. #ifdef min
  42. #undef min
  43. #endif
  44. #ifdef max
  45. #undef max
  46. #endif
  47. /*
  48. * CPlayerInterface.cpp, part of VCMI engine
  49. *
  50. * Authors: listed in file AUTHORS in main folder
  51. *
  52. * License: GNU General Public License v2.0 or later
  53. * Full text of license available in license.txt file, in main folder
  54. *
  55. */
  56. using namespace boost::assign;
  57. using namespace CSDL_Ext;
  58. void processCommand(const std::string &message, CClient *&client);
  59. extern TTF_Font * GEOR16;
  60. extern std::queue<SDL_Event*> events;
  61. extern boost::mutex eventsM;
  62. CPlayerInterface * LOCPLINT;
  63. enum EMoveState {STOP_MOVE, WAITING_MOVE, CONTINUE_MOVE, DURING_MOVE};
  64. CondSh<EMoveState> stillMoveHero; //used during hero movement
  65. struct OCM_HLP_CGIN
  66. {
  67. bool inline operator ()(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
  68. {
  69. return (*a.first)<(*b.first);
  70. }
  71. } ocmptwo_cgin ;
  72. void KeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
  73. {
  74. if(vstd::contains(assignedKeys,key.keysym.sym))
  75. {
  76. if(key.state == SDL_PRESSED)
  77. clickLeft(true);
  78. else
  79. clickLeft(false);
  80. }
  81. }
  82. void CGarrisonSlot::hover (bool on)
  83. {
  84. Hoverable::hover(on);
  85. if(on)
  86. {
  87. std::string temp;
  88. if(creature)
  89. {
  90. if(owner->highlighted)
  91. {
  92. if(owner->highlighted == this)
  93. {
  94. temp = CGI->generaltexth->tcommands[4];
  95. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  96. }
  97. else if (owner->highlighted->creature == creature)
  98. {
  99. temp = CGI->generaltexth->tcommands[2];
  100. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  101. }
  102. else if (owner->highlighted->creature)
  103. {
  104. temp = CGI->generaltexth->tcommands[7];
  105. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  106. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  107. }
  108. else
  109. {
  110. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  111. tlog2 << "Highlighted set to NULL"<<std::endl;
  112. owner->highlighted = NULL;
  113. }
  114. }
  115. else
  116. {
  117. if(upg)
  118. {
  119. temp = CGI->generaltexth->tcommands[32];
  120. }
  121. else
  122. {
  123. temp = CGI->generaltexth->tcommands[12];
  124. }
  125. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  126. };
  127. }
  128. else
  129. {
  130. if(owner->highlighted)
  131. {
  132. const CArmedInstance *highl = owner->highlighted->getObj();
  133. if( highl->needsLastStack() //we are moving stack from hero's
  134. && highl->army.slots.size() == 1 //it's only stack
  135. && owner->highlighted->upg != upg //we're moving it to the other garrison
  136. )
  137. {
  138. temp = CGI->generaltexth->tcommands[5]; //cannot move last stack!
  139. }
  140. else
  141. {
  142. temp = CGI->generaltexth->tcommands[6];
  143. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  144. }
  145. }
  146. else
  147. {
  148. temp = CGI->generaltexth->tcommands[11];
  149. }
  150. }
  151. LOCPLINT->statusbar->print(temp);
  152. }
  153. else
  154. {
  155. LOCPLINT->statusbar->clear();
  156. }
  157. }
  158. const CArmedInstance * CGarrisonSlot::getObj()
  159. {
  160. return (!upg)?(owner->oup):(owner->odown);
  161. }
  162. StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
  163. {
  164. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
  165. if(!h) return NULL;
  166. StackState *pom = new StackState();
  167. pom->currentHealth = 0;
  168. pom->attackBonus = h->getPrimSkillLevel(0);
  169. pom->defenseBonus = h->getPrimSkillLevel(1);
  170. pom->luck = h->getCurrentLuck();
  171. pom->morale = h->getCurrentMorale(pos,town);
  172. pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
  173. return pom;
  174. }
  175. void CGarrisonSlot::clickRight (tribool down)
  176. {
  177. StackState *pom = getStackState(getObj(),ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
  178. if(down && creature)
  179. {
  180. LOCPLINT->pushInt(new CCreInfoWindow(creature->idNumber,0,count,pom,0,0,NULL));
  181. }
  182. delete pom;
  183. }
  184. void CGarrisonSlot::clickLeft(tribool down)
  185. {
  186. if(owner->ignoreEvent)
  187. {
  188. owner->ignoreEvent = false;
  189. return;
  190. }
  191. if(down)
  192. {
  193. bool refr = false;
  194. if(owner->highlighted)
  195. {
  196. if(owner->highlighted == this) //view info
  197. {
  198. StackState *pom2 = getStackState(getObj(), ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
  199. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  200. CCreInfoWindow *creWindow = NULL;
  201. if(pom.oldID>=0) //upgrade is possible
  202. {
  203. creWindow = new CCreInfoWindow(
  204. creature->idNumber,1,count,pom2,
  205. boost::bind(&CCallback::upgradeCreature,LOCPLINT->cb,getObj(),ID,pom.newID[0]), //bind upgrade function
  206. boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),&pom);
  207. }
  208. else
  209. {
  210. creWindow = new CCreInfoWindow(
  211. creature->idNumber,1,count,pom2,0,
  212. boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID), NULL);
  213. }
  214. LOCPLINT->pushInt(creWindow);
  215. owner->highlighted = NULL;
  216. show(screen2);
  217. refr = true;
  218. delete pom2;
  219. }
  220. else if((owner->splitting || LOCPLINT->shiftPressed())
  221. && (!creature
  222. || (creature == owner->highlighted->creature))
  223. ) //we want to split
  224. {
  225. owner->p2 = ID; //store the second stack pos
  226. owner->pb = upg;//store the second stack owner (up or down army)
  227. owner->splitting = false;
  228. int totalAmount = owner->highlighted->count;
  229. if(creature)
  230. totalAmount += count;
  231. int last = -1;
  232. if(upg != owner->highlighted->upg) //not splitting within same army
  233. {
  234. if(owner->highlighted->getObj()->army.slots.size() == 1
  235. && owner->highlighted->getObj()->needsLastStack() )
  236. {
  237. last = 0;
  238. }
  239. if(getObj()->army.slots.size() == 1
  240. && getObj()->needsLastStack() )
  241. {
  242. last += 2;
  243. }
  244. }
  245. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  246. LOCPLINT->pushInt(spw);
  247. refr = true;
  248. }
  249. else if(creature != owner->highlighted->creature) //swap
  250. {
  251. LOCPLINT->cb->swapCreatures(
  252. (!upg)?(owner->oup):(owner->odown),
  253. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  254. ID,owner->highlighted->ID);
  255. }
  256. else //merge
  257. {
  258. LOCPLINT->cb->mergeStacks(
  259. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  260. (!upg)?(owner->oup):(owner->odown),
  261. owner->highlighted->ID,ID);
  262. }
  263. }
  264. else //highlight
  265. {
  266. if(creature)
  267. owner->highlighted = this;
  268. show(screen2);
  269. refr = true;
  270. }
  271. if(refr) {hover(false); hover(true); } //to refresh statusbar
  272. }
  273. }
  274. void CGarrisonSlot::activate()
  275. {
  276. if(!active) active=true;
  277. else return;
  278. ClickableL::activate();
  279. ClickableR::activate();
  280. Hoverable::activate();
  281. }
  282. void CGarrisonSlot::deactivate()
  283. {
  284. if(active) active=false;
  285. else return;
  286. ClickableL::deactivate();
  287. ClickableR::deactivate();
  288. Hoverable::deactivate();
  289. }
  290. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
  291. {
  292. active = false;
  293. upg = Upg;
  294. count = Count;
  295. ID = IID;
  296. creature = Creature;
  297. pos.x = x;
  298. pos.y = y;
  299. pos.w = 58;
  300. pos.h = 64;
  301. owner = Owner;
  302. }
  303. CGarrisonSlot::~CGarrisonSlot()
  304. {
  305. if(active)
  306. deactivate();
  307. }
  308. void CGarrisonSlot::show(SDL_Surface * to)
  309. {
  310. if(creature)
  311. {
  312. char buf[15];
  313. SDL_itoa(count,buf,10);
  314. blitAt(graphics->bigImgs[creature->idNumber],pos,to);
  315. printToWR(buf,pos.x+56,pos.y+62,GEOR16,zwykly,to);
  316. if((owner->highlighted==this)
  317. || (owner->splitting && owner->highlighted->creature == creature))
  318. {
  319. blitAt(graphics->bigImgs[-1],pos,to);
  320. }
  321. }
  322. else //empty slot
  323. {
  324. SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)),
  325. jakis2 = pos;
  326. SDL_BlitSurface(owner->sur,&jakis1,to,&jakis2);
  327. if(owner->splitting)
  328. blitAt(graphics->bigImgs[-1],pos,to);
  329. }
  330. }
  331. CGarrisonInt::~CGarrisonInt()
  332. {
  333. if(sup)
  334. {
  335. for(size_t i=0;i<sup->size();i++)
  336. {
  337. delete (*sup)[i];
  338. }
  339. delete sup;
  340. }
  341. if(sdown)
  342. {
  343. for(size_t i=0;i<sdown->size();i++)
  344. {
  345. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  346. }
  347. delete sdown;
  348. }
  349. }
  350. void CGarrisonInt::show(SDL_Surface * to)
  351. {
  352. if(sup)
  353. {
  354. for(size_t i = 0; i<sup->size(); i++)
  355. {
  356. if((*sup)[i])
  357. {
  358. (*sup)[i]->show(to);
  359. }
  360. }
  361. }
  362. if(sdown)
  363. {
  364. for(size_t i = 0; i<sdown->size(); i++)
  365. {
  366. if((*sdown)[i])
  367. {
  368. (*sdown)[i]->show(to);
  369. }
  370. }
  371. }
  372. }
  373. void CGarrisonInt::deactiveteSlots()
  374. {
  375. if(sup)
  376. {
  377. for(int i = 0; i<sup->size(); i++)
  378. {
  379. if((*sup)[i])
  380. {
  381. (*sup)[i]->deactivate();
  382. }
  383. }
  384. }
  385. if(sdown)
  386. {
  387. for(int i = 0; i<sdown->size(); i++)
  388. {
  389. if((*sdown)[i])
  390. {
  391. (*sdown)[i]->deactivate();
  392. }
  393. }
  394. }
  395. }
  396. void CGarrisonInt::activeteSlots()
  397. {
  398. if(sup)
  399. {
  400. for(int i = 0; i<sup->size(); i++)
  401. {
  402. if((*sup)[i])
  403. {
  404. (*sup)[i]->activate();
  405. }
  406. }
  407. }
  408. if(sdown)
  409. {
  410. for(int i = 0; i<sdown->size(); i++)
  411. {
  412. if((*sdown)[i])
  413. {
  414. (*sdown)[i]->activate();
  415. }
  416. }
  417. }
  418. }
  419. void CGarrisonInt::createSlots()
  420. {
  421. if(set1)
  422. {
  423. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  424. for
  425. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
  426. i!=set1->slots.end(); i++)
  427. {
  428. (*sup)[i->first] =
  429. new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0,
  430. &CGI->creh->creatures[i->second.first],i->second.second);
  431. }
  432. for(int i=0; i<sup->size(); i++)
  433. if((*sup)[i] == NULL)
  434. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y,i,0,NULL, 0);
  435. }
  436. if(set2)
  437. {
  438. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  439. for
  440. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
  441. i!=set2->slots.end(); i++)
  442. {
  443. (*sdown)[i->first] =
  444. new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1,
  445. &CGI->creh->creatures[i->second.first],i->second.second);
  446. }
  447. for(int i=0; i<sdown->size(); i++)
  448. if((*sdown)[i] == NULL)
  449. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y + 64 + intery,i,1, NULL, 0);
  450. }
  451. }
  452. void CGarrisonInt::deleteSlots()
  453. {
  454. if(sup)
  455. {
  456. for(int i = 0; i<sup->size(); i++)
  457. {
  458. if((*sup)[i])
  459. {
  460. delete (*sup)[i];
  461. }
  462. }
  463. delete sup;
  464. sup = NULL;
  465. }
  466. if(sdown)
  467. {
  468. for(int i = 0; i<sdown->size(); i++)
  469. {
  470. if((*sdown)[i])
  471. {
  472. delete (*sdown)[i];
  473. }
  474. }
  475. delete sdown;
  476. sdown = NULL;
  477. }
  478. }
  479. void CGarrisonInt::recreateSlots()
  480. {
  481. splitting = false;
  482. highlighted = NULL;
  483. if(active)
  484. {
  485. deactiveteSlots();
  486. }
  487. deleteSlots();
  488. createSlots();
  489. if(active)
  490. {
  491. //ignoreEvent = true;
  492. activeteSlots();
  493. //show(screen2);
  494. }
  495. }
  496. void CGarrisonInt::splitClick()
  497. {
  498. if(!highlighted)
  499. return;
  500. splitting = !splitting;
  501. show(screen2);
  502. }
  503. void CGarrisonInt::splitStacks(int am2)
  504. {
  505. LOCPLINT->cb->splitStack(
  506. (highlighted->upg)?(odown):(oup),
  507. (pb)?(odown):(oup),
  508. highlighted->ID,
  509. p2,
  510. am2);
  511. }
  512. CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *&pomsur, int OX, int OY, const CArmedInstance *s1,
  513. const CArmedInstance *s2)
  514. :interx(inx),intery(iny),highlighted(NULL),sur(pomsur),offx(OX),offy(OY),sup(NULL),
  515. sdown(NULL),oup(s1),odown(s2)
  516. {
  517. active = false;
  518. splitting = false;
  519. set1 = LOCPLINT->cb->getGarrison(s1);
  520. set2 = LOCPLINT->cb->getGarrison(s2);
  521. ignoreEvent = false;
  522. update = true;
  523. pos.x=(x);
  524. pos.y=(y);
  525. pos.w=(58);
  526. pos.h=(64);
  527. createSlots();
  528. }
  529. void CGarrisonInt::activate()
  530. {
  531. active = true;
  532. if(sup)
  533. {
  534. for(int i = 0; i<sup->size(); i++)
  535. if((*sup)[i])
  536. (*sup)[i]->activate();
  537. }
  538. if(sdown)
  539. {
  540. for(int i = 0; i<sdown->size(); i++)
  541. if((*sdown)[i])
  542. (*sdown)[i]->activate();
  543. }
  544. }
  545. void CGarrisonInt::deactivate()
  546. {
  547. active = false;
  548. deactiveteSlots();
  549. }
  550. CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  551. {
  552. ID = -1;
  553. this->delComps = delComps;
  554. for(int i=0;i<Buttons.size();i++)
  555. {
  556. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  557. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  558. }
  559. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  560. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  561. for(int i=0;i<comps.size();i++)
  562. {
  563. components.push_back(comps[i]);
  564. }
  565. CMessage::drawIWindow(this,text,player,charperline);
  566. }
  567. CInfoWindow::CInfoWindow()
  568. {
  569. ID = -1;
  570. delComps = false;
  571. }
  572. void CInfoWindow::close()
  573. {
  574. LOCPLINT->popIntTotally(this);
  575. LOCPLINT->showingDialog->setn(false);
  576. }
  577. void CInfoWindow::show(SDL_Surface * to)
  578. {
  579. CSimpleWindow::show(to);
  580. for(int i=0;i<buttons.size();i++)
  581. buttons[i]->show(to);
  582. }
  583. CInfoWindow::~CInfoWindow()
  584. {
  585. if(delComps)
  586. {
  587. for (int i=0;i<components.size();i++)
  588. delete components[i];
  589. }
  590. for(int i=0;i<buttons.size();i++)
  591. delete buttons[i];
  592. }
  593. void CInfoWindow::activate()
  594. {
  595. for (int i=0;i<components.size();i++)
  596. components[i]->activate();
  597. for(int i=0;i<buttons.size();i++)
  598. buttons[i]->activate();
  599. }
  600. void CInfoWindow::deactivate()
  601. {
  602. for (int i=0;i<components.size();i++)
  603. components[i]->deactivate();
  604. for(int i=0;i<buttons.size();i++)
  605. buttons[i]->deactivate();
  606. }
  607. void CRClickPopup::clickRight (tribool down)
  608. {
  609. if(down)
  610. return;
  611. close();
  612. }
  613. void CRClickPopup::activate()
  614. {
  615. ClickableR::activate();
  616. }
  617. void CRClickPopup::deactivate()
  618. {
  619. ClickableR::deactivate();
  620. }
  621. void CRClickPopup::close()
  622. {
  623. LOCPLINT->popIntTotally(this);
  624. }
  625. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  626. :free(Free),bitmap(Bitmap)
  627. {
  628. pos.x = x;
  629. pos.y = y;
  630. pos.h = bitmap->h;
  631. pos.w = bitmap->w;
  632. }
  633. void CInfoPopup::close()
  634. {
  635. if(free)
  636. SDL_FreeSurface(bitmap);
  637. LOCPLINT->popIntTotally(this);
  638. }
  639. void CInfoPopup::show(SDL_Surface * to)
  640. {
  641. blitAt(bitmap,pos.x,pos.y,to);
  642. }
  643. void SComponent::init(Etype Type, int Subtype, int Val)
  644. {
  645. std::ostringstream oss;
  646. switch (Type)
  647. {
  648. case artifact:
  649. description = CGI->arth->artifacts[Subtype].Description();
  650. subtitle = CGI->arth->artifacts[Subtype].Name();
  651. break;
  652. case primskill:
  653. oss << ((Val>0)?("+"):("-")) << Val << " ";
  654. if(Subtype < 4)
  655. {
  656. description = CGI->generaltexth->arraytxt[2+Subtype];
  657. oss << CGI->generaltexth->primarySkillNames[Subtype];
  658. }
  659. else if(Subtype == 5) //spell points
  660. {
  661. description = CGI->generaltexth->allTexts[149];
  662. oss << CGI->generaltexth->allTexts[387];
  663. }
  664. else
  665. {
  666. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  667. }
  668. subtitle = oss.str();
  669. break;
  670. case secskill44: case secskill:
  671. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  672. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  673. break;
  674. case resource:
  675. description = CGI->generaltexth->allTexts[242];
  676. oss << Val;
  677. subtitle = oss.str();
  678. break;
  679. case spell:
  680. description = CGI->spellh->spells[Subtype].descriptions[Val];
  681. subtitle = CGI->spellh->spells[Subtype].name;
  682. break;
  683. case creature:
  684. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  685. break;
  686. case experience:
  687. description = CGI->generaltexth->allTexts[241];
  688. oss << Val ;
  689. if(Subtype && Val==1)
  690. {
  691. subtitle = CGI->generaltexth->allTexts[442];
  692. }
  693. else
  694. {
  695. subtitle = oss.str();
  696. }
  697. break;
  698. }
  699. type = Type;
  700. subtype = Subtype;
  701. val = Val;
  702. SDL_Surface * temp = this->getImg();
  703. if(!temp)
  704. {
  705. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  706. return;
  707. }
  708. pos.w = temp->w;
  709. pos.h = temp->h;
  710. }
  711. SComponent::SComponent(Etype Type, int Subtype, int Val)
  712. {
  713. init(Type,Subtype,Val);
  714. }
  715. SComponent::SComponent(const Component &c)
  716. {
  717. if(c.id==5)
  718. init(experience,c.subtype,c.val);
  719. else if(c.id == Component::SPELL)
  720. init(spell,c.subtype,c.val);
  721. else
  722. init((Etype)c.id,c.subtype,c.val);
  723. if(c.id==2 && c.when==-1)
  724. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  725. }
  726. void SComponent::show(SDL_Surface * to)
  727. {
  728. blitAt(getImg(),pos.x,pos.y,to);
  729. }
  730. SDL_Surface * SComponent::getImg()
  731. {
  732. switch (type)
  733. {
  734. case artifact:
  735. return graphics->artDefs->ourImages[subtype].bitmap;
  736. break;
  737. case primskill:
  738. return graphics->pskillsb->ourImages[subtype].bitmap;
  739. break;
  740. case secskill44:
  741. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  742. break;
  743. case secskill:
  744. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  745. break;
  746. case resource:
  747. return graphics->resources->ourImages[subtype].bitmap;
  748. break;
  749. case experience:
  750. return graphics->pskillsb->ourImages[4].bitmap;
  751. break;
  752. case morale:
  753. return graphics->morale82->ourImages[val+3].bitmap;
  754. break;
  755. case luck:
  756. return graphics->luck82->ourImages[val+3].bitmap;
  757. break;
  758. case spell:
  759. return graphics->spellscr->ourImages[subtype].bitmap;
  760. break;
  761. case creature:
  762. return graphics->bigImgs[subtype];
  763. }
  764. return NULL;
  765. }
  766. void SComponent::clickRight (tribool down)
  767. {
  768. if(description.size())
  769. LOCPLINT->adventureInt->handleRightClick(description,down,this);
  770. }
  771. void SComponent::activate()
  772. {
  773. ClickableR::activate();
  774. }
  775. void SComponent::deactivate()
  776. {
  777. ClickableR::deactivate();
  778. }
  779. void CSelectableComponent::clickLeft(tribool down)
  780. {
  781. if (down)
  782. {
  783. if(onSelect)
  784. onSelect();
  785. }
  786. }
  787. void CSelectableComponent::init(SDL_Surface * Border)
  788. {
  789. SDL_Surface * symb = SComponent::getImg();
  790. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  791. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  792. blitAt(symb,1,1,myBitmap);
  793. if (Border) //use custom border
  794. {
  795. border = Border;
  796. customB = true;
  797. }
  798. else //we need to draw border
  799. {
  800. customB = false;
  801. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  802. SDL_FillRect(border,NULL,0x00FFFF);
  803. for (int i=0;i<border->w;i++)
  804. {
  805. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  806. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  807. }
  808. for (int i=0;i<border->h;i++)
  809. {
  810. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  811. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  812. }
  813. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  814. }
  815. selected = false;
  816. }
  817. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  818. :SComponent(c),onSelect(OnSelect)
  819. {
  820. init(Border);
  821. }
  822. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  823. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  824. {
  825. init(Border);
  826. }
  827. CSelectableComponent::~CSelectableComponent()
  828. {
  829. SDL_FreeSurface(myBitmap);
  830. if (!customB)
  831. SDL_FreeSurface(border);
  832. }
  833. void CSelectableComponent::activate()
  834. {
  835. KeyInterested::activate();
  836. SComponent::activate();
  837. ClickableL::activate();
  838. }
  839. void CSelectableComponent::deactivate()
  840. {
  841. KeyInterested::deactivate();
  842. SComponent::deactivate();
  843. ClickableL::deactivate();
  844. }
  845. SDL_Surface * CSelectableComponent::getImg()
  846. {
  847. return myBitmap;
  848. }
  849. void CSelectableComponent::select(bool on)
  850. {
  851. if(on != selected)
  852. {
  853. SDL_FillRect(myBitmap,NULL,0x000000);
  854. blitAt(SComponent::getImg(),1,1,myBitmap);
  855. if (on)
  856. {
  857. blitAt(border,0,0,myBitmap);
  858. }
  859. selected = on;
  860. return;
  861. }
  862. else
  863. {
  864. return;
  865. }
  866. }
  867. void CSelectableComponent::show(SDL_Surface * to)
  868. {
  869. blitAt(myBitmap,pos.x,pos.y,to);
  870. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
  871. }
  872. void CSimpleWindow::show(SDL_Surface * to)
  873. {
  874. blitAt(bitmap,pos.x,pos.y,to);
  875. }
  876. CSimpleWindow::~CSimpleWindow()
  877. {
  878. if (bitmap)
  879. {
  880. SDL_FreeSurface(bitmap);
  881. bitmap=NULL;
  882. }
  883. }
  884. void CSelWindow::selectionChange(unsigned to)
  885. {
  886. for (unsigned i=0;i<components.size();i++)
  887. {
  888. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  889. if (!pom)
  890. continue;
  891. pom->select(i==to);
  892. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  893. }
  894. }
  895. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  896. {
  897. ID = askID;
  898. for(int i=0;i<Buttons.size();i++)
  899. {
  900. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  901. if(!i && askID >= 0)
  902. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  903. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  904. }
  905. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  906. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  907. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  908. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  909. for(int i=0;i<comps.size();i++)
  910. {
  911. components.push_back(comps[i]);
  912. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  913. if(i<9)
  914. comps[i]->assignedKeys.insert(SDLK_1+i);
  915. }
  916. CMessage::drawIWindow(this,text,player,charperline);
  917. }
  918. void CSelWindow::madeChoice()
  919. {
  920. if(ID < 0)
  921. return;
  922. int ret = -1;
  923. for (int i=0;i<components.size();i++)
  924. {
  925. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  926. {
  927. ret = i;
  928. }
  929. }
  930. LOCPLINT->cb->selectionMade(ret+1,ID);
  931. }
  932. CButtonBase::CButtonBase()
  933. {
  934. bitmapOffset = 0;
  935. curimg=0;
  936. type=-1;
  937. abs=false;
  938. active=false;
  939. notFreeButton = false;
  940. ourObj=NULL;
  941. state=0;
  942. }
  943. CButtonBase::~CButtonBase()
  944. {
  945. if(notFreeButton)
  946. return;
  947. for(int i =0; i<imgs.size();i++)
  948. for(int j=0;j<imgs[i].size();j++)
  949. SDL_FreeSurface(imgs[i][j]);
  950. }
  951. void CButtonBase::show(SDL_Surface * to)
  952. {
  953. int img = std::min(state+bitmapOffset,int(imgs[curimg].size()-1));
  954. img = std::max(0, img);
  955. if (abs)
  956. {
  957. blitAt(imgs[curimg][img],pos.x,pos.y,to);
  958. }
  959. else
  960. {
  961. blitAt(imgs[curimg][img],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
  962. }
  963. }
  964. ClickableL::ClickableL()
  965. {
  966. pressedL=false;
  967. }
  968. ClickableL::~ClickableL()
  969. {
  970. }
  971. void ClickableL::clickLeft(tribool down)
  972. {
  973. if (down)
  974. pressedL=true;
  975. else
  976. pressedL=false;
  977. }
  978. void ClickableL::activate()
  979. {
  980. LOCPLINT->lclickable.push_front(this);
  981. }
  982. void ClickableL::deactivate()
  983. {
  984. LOCPLINT->lclickable.erase
  985. (std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this));
  986. }
  987. ClickableR::ClickableR()
  988. {
  989. pressedR=false;
  990. }
  991. ClickableR::~ClickableR()
  992. {}
  993. void ClickableR::clickRight(tribool down)
  994. {
  995. if (down)
  996. pressedR=true;
  997. else
  998. pressedR=false;
  999. }
  1000. void ClickableR::activate()
  1001. {
  1002. LOCPLINT->rclickable.push_front(this);
  1003. }
  1004. void ClickableR::deactivate()
  1005. {
  1006. LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this));
  1007. }
  1008. //ClickableR
  1009. Hoverable::~Hoverable()
  1010. {}
  1011. void Hoverable::activate()
  1012. {
  1013. LOCPLINT->hoverable.push_front(this);
  1014. }
  1015. void Hoverable::deactivate()
  1016. {
  1017. LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this));
  1018. }
  1019. void Hoverable::hover(bool on)
  1020. {
  1021. hovered=on;
  1022. }
  1023. //Hoverable
  1024. KeyInterested::~KeyInterested()
  1025. {}
  1026. void KeyInterested::activate()
  1027. {
  1028. LOCPLINT->keyinterested.push_front(this);
  1029. }
  1030. void KeyInterested::deactivate()
  1031. {
  1032. LOCPLINT->
  1033. keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this));
  1034. }
  1035. //KeyInterested
  1036. void MotionInterested::activate()
  1037. {
  1038. LOCPLINT->motioninterested.push_front(this);
  1039. }
  1040. void MotionInterested::deactivate()
  1041. {
  1042. LOCPLINT->
  1043. motioninterested.erase(std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this));
  1044. }
  1045. void TimeInterested::activate()
  1046. {
  1047. LOCPLINT->timeinterested.push_back(this);
  1048. }
  1049. void TimeInterested::deactivate()
  1050. {
  1051. LOCPLINT->
  1052. timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),this));
  1053. }
  1054. CPlayerInterface::CPlayerInterface(int Player, int serial)
  1055. {
  1056. LOCPLINT = this;
  1057. curAction = NULL;
  1058. playerID=Player;
  1059. serialID=serial;
  1060. human=true;
  1061. castleInt = NULL;
  1062. adventureInt = NULL;
  1063. battleInt = NULL;
  1064. pim = new boost::recursive_mutex;
  1065. makingTurn = false;
  1066. showingDialog = new CondSh<bool>(false);
  1067. heroMoveSpeed = 2;
  1068. mapScrollingSpeed = 2;
  1069. //initializing framerate keeper
  1070. mainFPSmng = new FPSmanager;
  1071. SDL_initFramerate(mainFPSmng);
  1072. SDL_setFramerate(mainFPSmng, 48);
  1073. //framerate keeper initialized
  1074. cingconsole = new CInGameConsole;
  1075. }
  1076. CPlayerInterface::~CPlayerInterface()
  1077. {
  1078. delete pim;
  1079. delete showingDialog;
  1080. delete mainFPSmng;
  1081. delete adventureInt;
  1082. delete cingconsole;
  1083. for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!= graphics->heroWins.end(); i++)
  1084. SDL_FreeSurface(i->second);
  1085. for(std::map<int,SDL_Surface*>::iterator i=graphics->townWins.begin(); i!= graphics->townWins.end(); i++)
  1086. SDL_FreeSurface(i->second);
  1087. }
  1088. void CPlayerInterface::init(ICallback * CB)
  1089. {
  1090. cb = dynamic_cast<CCallback*>(CB);
  1091. adventureInt = new CAdvMapInt(playerID);
  1092. std::vector<const CGTownInstance*> tt = cb->getTownsInfo(false);
  1093. for(int i=0;i<tt.size();i++)
  1094. {
  1095. SDL_Surface * pom = infoWin(tt[i]);
  1096. graphics->townWins.insert(std::pair<int,SDL_Surface*>(tt[i]->id,pom));
  1097. }
  1098. }
  1099. void CPlayerInterface::yourTurn()
  1100. {
  1101. try
  1102. {
  1103. LOCPLINT = this;
  1104. makingTurn = true;
  1105. static int autosaveCount = 0;
  1106. LOCPLINT->cb->save("Autosave_" + boost::lexical_cast<std::string>(autosaveCount++ + 1));
  1107. autosaveCount %= 5;
  1108. for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!=graphics->heroWins.end();i++) //redraw hero infoboxes
  1109. SDL_FreeSurface(i->second);
  1110. graphics->heroWins.clear();
  1111. std::vector <const CGHeroInstance *> hh = cb->getHeroesInfo(false);
  1112. for(int i=0;i<hh.size();i++)
  1113. {
  1114. SDL_Surface * pom = infoWin(hh[i]);
  1115. graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hh[i]->subID,pom));
  1116. }
  1117. /* TODO: This isn't quite right. First day in game should play
  1118. * NEWDAY. And we don't play NEWMONTH. */
  1119. int day = cb->getDate(1);
  1120. if (day != 1)
  1121. CGI->audioh->playSound(soundBase::newDay);
  1122. else
  1123. CGI->audioh->playSound(soundBase::newWeek);
  1124. adventureInt->infoBar.newDay(day);
  1125. //select first hero if available.
  1126. //TODO: check if hero is slept
  1127. if(adventureInt->heroList.items.size())
  1128. adventureInt->select(adventureInt->heroList.items[0].first);
  1129. else
  1130. adventureInt->select(adventureInt->townList.items[0]);
  1131. adventureInt->showAll(screen);
  1132. pushInt(adventureInt);
  1133. adventureInt->KeyInterested::activate();
  1134. timeHandler th;
  1135. th.getDif();
  1136. while(makingTurn) // main loop
  1137. {
  1138. updateWater();
  1139. pim->lock();
  1140. //if there are any waiting dialogs, show them
  1141. if(dialogs.size() && !showingDialog->get())
  1142. {
  1143. showingDialog->set(true);
  1144. pushInt(dialogs.front());
  1145. dialogs.pop_front();
  1146. }
  1147. int tv = th.getDif();
  1148. std::list<TimeInterested*> hlp = timeinterested;
  1149. for (std::list<TimeInterested*>::iterator i=hlp.begin(); i != hlp.end();i++)
  1150. {
  1151. if(!vstd::contains(timeinterested,*i)) continue;
  1152. if ((*i)->toNextTick>=0)
  1153. (*i)->toNextTick-=tv;
  1154. if ((*i)->toNextTick<0)
  1155. (*i)->tick();
  1156. }
  1157. while(true)
  1158. {
  1159. SDL_Event *ev = NULL;
  1160. {
  1161. boost::unique_lock<boost::mutex> lock(eventsM);
  1162. if(!events.size())
  1163. {
  1164. break;
  1165. }
  1166. else
  1167. {
  1168. ev = events.front();
  1169. events.pop();
  1170. }
  1171. }
  1172. handleEvent(ev);
  1173. delete ev;
  1174. }
  1175. if(!adventureInt->active && adventureInt->scrollingDir) //player force map scrolling though interface is disabled
  1176. {
  1177. totalRedraw();
  1178. }
  1179. else
  1180. {
  1181. //update only top interface and draw background
  1182. if(objsToBlit.size() > 1)
  1183. blitAt(screen2,0,0,screen); //blit background
  1184. objsToBlit.back()->show(screen); //blit active interface/window
  1185. }
  1186. CGI->curh->draw1();
  1187. CSDL_Ext::update(screen);
  1188. CGI->curh->draw2();
  1189. pim->unlock();
  1190. SDL_framerateDelay(mainFPSmng);
  1191. }
  1192. adventureInt->KeyInterested::deactivate();
  1193. popInt(adventureInt);
  1194. cb->endTurn();
  1195. } HANDLE_EXCEPTION
  1196. }
  1197. inline void subRect(const int & x, const int & y, const int & z, const SDL_Rect & r, const int & hid)
  1198. {
  1199. TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
  1200. for(int h=0; h<hlp.objects.size(); ++h)
  1201. if(hlp.objects[h].first->id==hid)
  1202. {
  1203. hlp.objects[h].second = r;
  1204. return;
  1205. }
  1206. }
  1207. inline void delObjRect(const int & x, const int & y, const int & z, const int & hid)
  1208. {
  1209. TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
  1210. for(int h=0; h<hlp.objects.size(); ++h)
  1211. if(hlp.objects[h].first->id==hid)
  1212. {
  1213. hlp.objects.erase(hlp.objects.begin()+h);
  1214. return;
  1215. }
  1216. }
  1217. int getDir(int3 src, int3 dst)
  1218. {
  1219. int ret = -1;
  1220. if(dst.x+1 == src.x && dst.y+1 == src.y) //tl
  1221. {
  1222. ret = 1;
  1223. }
  1224. else if(dst.x == src.x && dst.y+1 == src.y) //t
  1225. {
  1226. ret = 2;
  1227. }
  1228. else if(dst.x-1 == src.x && dst.y+1 == src.y) //tr
  1229. {
  1230. ret = 3;
  1231. }
  1232. else if(dst.x-1 == src.x && dst.y == src.y) //r
  1233. {
  1234. ret = 4;
  1235. }
  1236. else if(dst.x-1 == src.x && dst.y-1 == src.y) //br
  1237. {
  1238. ret = 5;
  1239. }
  1240. else if(dst.x == src.x && dst.y-1 == src.y) //b
  1241. {
  1242. ret = 6;
  1243. }
  1244. else if(dst.x+1 == src.x && dst.y-1 == src.y) //bl
  1245. {
  1246. ret = 7;
  1247. }
  1248. else if(dst.x+1 == src.x && dst.y == src.y) //l
  1249. {
  1250. ret = 8;
  1251. }
  1252. return ret;
  1253. }
  1254. void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
  1255. {
  1256. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1257. adventureInt->centerOn(details.ho->pos); //actualizing screen pos
  1258. adventureInt->minimap.draw(screen2);
  1259. adventureInt->heroList.draw(screen2);
  1260. if(details.style>0 || details.src == details.dst)
  1261. return;
  1262. //initializing objects and performing first step of move
  1263. const CGHeroInstance * ho = details.ho; //object representing this hero
  1264. int3 hp = details.src;
  1265. if (!details.successful) //hero failed to move
  1266. {
  1267. if(ho->movement > 50)
  1268. ho->moveDir = getDir(details.src,details.dst);
  1269. ho->isStanding = true;
  1270. if(ho->movement)
  1271. {
  1272. delete adventureInt->terrain.currentPath;
  1273. adventureInt->terrain.currentPath = NULL;
  1274. adventureInt->heroList.items[adventureInt->heroList.getPosOfHero(ho)].second = NULL;
  1275. }
  1276. stillMoveHero.setn(STOP_MOVE);
  1277. return;
  1278. }
  1279. if (adventureInt->terrain.currentPath) //&& hero is moving
  1280. {
  1281. adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
  1282. if(!adventureInt->terrain.currentPath->nodes.size())
  1283. {
  1284. delete adventureInt->terrain.currentPath;
  1285. adventureInt->terrain.currentPath = NULL;
  1286. adventureInt->heroList.items[adventureInt->heroList.getPosOfHero(ho)].second = NULL;
  1287. }
  1288. }
  1289. if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
  1290. {
  1291. ho->moveDir = 1;
  1292. ho->isStanding = false;
  1293. CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
  1294. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
  1295. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
  1296. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
  1297. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
  1298. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
  1299. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
  1300. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
  1301. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
  1302. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
  1303. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
  1304. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
  1305. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1306. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1307. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1308. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1309. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1310. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1311. }
  1312. else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
  1313. {
  1314. ho->moveDir = 2;
  1315. ho->isStanding = false;
  1316. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
  1317. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
  1318. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
  1319. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
  1320. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
  1321. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
  1322. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
  1323. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
  1324. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
  1325. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1326. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1327. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1328. }
  1329. else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
  1330. {
  1331. ho->moveDir = 3;
  1332. ho->isStanding = false;
  1333. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
  1334. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
  1335. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
  1336. CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
  1337. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
  1338. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
  1339. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
  1340. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
  1341. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
  1342. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
  1343. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
  1344. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
  1345. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1346. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1347. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1348. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1349. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1350. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1351. }
  1352. else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
  1353. {
  1354. ho->moveDir = 4;
  1355. ho->isStanding = false;
  1356. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
  1357. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
  1358. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
  1359. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
  1360. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
  1361. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
  1362. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
  1363. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
  1364. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1365. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1366. }
  1367. else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
  1368. {
  1369. ho->moveDir = 5;
  1370. ho->isStanding = false;
  1371. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
  1372. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
  1373. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
  1374. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
  1375. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
  1376. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
  1377. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
  1378. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
  1379. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
  1380. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
  1381. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
  1382. CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
  1383. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1384. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1385. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1386. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1387. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1388. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1389. }
  1390. else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
  1391. {
  1392. ho->moveDir = 6;
  1393. ho->isStanding = false;
  1394. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
  1395. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
  1396. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
  1397. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
  1398. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
  1399. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
  1400. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
  1401. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
  1402. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
  1403. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1404. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1405. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1406. }
  1407. else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
  1408. {
  1409. ho->moveDir = 7;
  1410. ho->isStanding = false;
  1411. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
  1412. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
  1413. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
  1414. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
  1415. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
  1416. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
  1417. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
  1418. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
  1419. CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
  1420. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
  1421. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
  1422. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
  1423. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1424. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1425. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1426. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1427. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1428. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1429. }
  1430. else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
  1431. {
  1432. ho->moveDir = 8;
  1433. ho->isStanding = false;
  1434. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
  1435. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
  1436. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
  1437. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
  1438. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
  1439. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
  1440. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
  1441. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
  1442. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1443. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1444. }
  1445. //first initializing done
  1446. SDL_framerateDelay(mainFPSmng); // after first move
  1447. //main moving
  1448. for(int i=1; i<32; i+=2*heroMoveSpeed)
  1449. {
  1450. if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
  1451. {
  1452. //setting advmap shift
  1453. adventureInt->terrain.moveX = i-32;
  1454. adventureInt->terrain.moveY = i-32;
  1455. subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
  1456. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
  1457. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
  1458. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
  1459. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
  1460. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
  1461. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
  1462. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
  1463. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
  1464. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
  1465. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
  1466. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
  1467. }
  1468. else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
  1469. {
  1470. //setting advmap shift
  1471. adventureInt->terrain.moveY = i-32;
  1472. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
  1473. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
  1474. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
  1475. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
  1476. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
  1477. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
  1478. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
  1479. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
  1480. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
  1481. }
  1482. else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
  1483. {
  1484. //setting advmap shift
  1485. adventureInt->terrain.moveX = -i+32;
  1486. adventureInt->terrain.moveY = i-32;
  1487. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
  1488. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
  1489. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
  1490. subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
  1491. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
  1492. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
  1493. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
  1494. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
  1495. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
  1496. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
  1497. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
  1498. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
  1499. }
  1500. else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
  1501. {
  1502. //setting advmap shift
  1503. adventureInt->terrain.moveX = -i+32;
  1504. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
  1505. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
  1506. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
  1507. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
  1508. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
  1509. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
  1510. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
  1511. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
  1512. }
  1513. else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
  1514. {
  1515. //setting advmap shift
  1516. adventureInt->terrain.moveX = -i+32;
  1517. adventureInt->terrain.moveY = -i+32;
  1518. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
  1519. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
  1520. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
  1521. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
  1522. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
  1523. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
  1524. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
  1525. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
  1526. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
  1527. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
  1528. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
  1529. subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
  1530. }
  1531. else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
  1532. {
  1533. //setting advmap shift
  1534. adventureInt->terrain.moveY = -i+32;
  1535. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
  1536. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
  1537. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
  1538. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
  1539. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
  1540. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
  1541. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
  1542. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
  1543. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
  1544. }
  1545. else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
  1546. {
  1547. //setting advmap shift
  1548. adventureInt->terrain.moveX = i-32;
  1549. adventureInt->terrain.moveY = -i+32;
  1550. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
  1551. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
  1552. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
  1553. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
  1554. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
  1555. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
  1556. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
  1557. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
  1558. subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
  1559. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
  1560. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
  1561. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
  1562. }
  1563. else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
  1564. {
  1565. //setting advmap shift
  1566. adventureInt->terrain.moveX = i-32;
  1567. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
  1568. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
  1569. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
  1570. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
  1571. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
  1572. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
  1573. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
  1574. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
  1575. }
  1576. adventureInt->updateScreen = true;
  1577. adventureInt->show(screen);
  1578. //LOCPLINT->adventureInt->show(); //updating screen
  1579. CSDL_Ext::update(screen);
  1580. SDL_Delay(5);
  1581. SDL_framerateDelay(mainFPSmng); //for animation purposes
  1582. } //for(int i=1; i<32; i+=4)
  1583. //main moving done
  1584. //finishing move
  1585. //restoring adventureInt->terrain.move*
  1586. adventureInt->terrain.moveX = adventureInt->terrain.moveY = 0;
  1587. if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
  1588. {
  1589. delObjRect(hp.x, hp.y-2, hp.z, ho->id);
  1590. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1591. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1592. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1593. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1594. delObjRect(hp.x-3, hp.y, hp.z, ho->id);
  1595. }
  1596. else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
  1597. {
  1598. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1599. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1600. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1601. }
  1602. else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
  1603. {
  1604. delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
  1605. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1606. delObjRect(hp.x+1, hp.y, hp.z, ho->id);
  1607. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1608. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1609. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1610. }
  1611. else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
  1612. {
  1613. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1614. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1615. }
  1616. else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
  1617. {
  1618. delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
  1619. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1620. delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
  1621. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1622. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1623. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1624. }
  1625. else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
  1626. {
  1627. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1628. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1629. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1630. }
  1631. else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
  1632. {
  1633. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1634. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1635. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1636. delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
  1637. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1638. delObjRect(hp.x, hp.y+1, hp.z, ho->id);
  1639. }
  1640. else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
  1641. {
  1642. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1643. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1644. }
  1645. //restoring good rects
  1646. subRect(details.dst.x-2, details.dst.y-1, details.dst.z, genRect(32, 32, 0, 0), ho->id);
  1647. subRect(details.dst.x-1, details.dst.y-1, details.dst.z, genRect(32, 32, 32, 0), ho->id);
  1648. subRect(details.dst.x, details.dst.y-1, details.dst.z, genRect(32, 32, 64, 0), ho->id);
  1649. subRect(details.dst.x-2, details.dst.y, details.dst.z, genRect(32, 32, 0, 32), ho->id);
  1650. subRect(details.dst.x-1, details.dst.y, details.dst.z, genRect(32, 32, 32, 32), ho->id);
  1651. subRect(details.dst.x, details.dst.y, details.dst.z, genRect(32, 32, 64, 32), ho->id);
  1652. //restoring good order of objects
  1653. std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
  1654. std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
  1655. std::stable_sort(CGI->mh->ttiles[details.dst.x][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
  1656. std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
  1657. std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
  1658. std::stable_sort(CGI->mh->ttiles[details.dst.x][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
  1659. ho->isStanding = true;
  1660. //move finished
  1661. adventureInt->minimap.draw(screen2);
  1662. adventureInt->heroList.updateMove(ho);
  1663. //check if user cancelled movement
  1664. {
  1665. boost::unique_lock<boost::mutex> un(eventsM);
  1666. while(events.size())
  1667. {
  1668. SDL_Event *ev = events.front();
  1669. events.pop();
  1670. switch(ev->type)
  1671. {
  1672. case SDL_MOUSEBUTTONDOWN:
  1673. stillMoveHero.setn(STOP_MOVE);
  1674. break;
  1675. case SDL_KEYDOWN:
  1676. if(ev->key.keysym.sym < SDLK_F1)
  1677. stillMoveHero.setn(STOP_MOVE);
  1678. break;
  1679. }
  1680. delete ev;
  1681. }
  1682. }
  1683. if(stillMoveHero.get() == 1)
  1684. stillMoveHero.setn(DURING_MOVE);
  1685. }
  1686. void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
  1687. {
  1688. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1689. graphics->heroWins.erase(hero->ID);
  1690. adventureInt->heroList.updateHList(hero);
  1691. }
  1692. void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
  1693. {
  1694. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1695. if(graphics->heroWins.find(hero->subID)==graphics->heroWins.end())
  1696. graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hero->subID,infoWin(hero)));
  1697. adventureInt->heroList.updateHList();
  1698. }
  1699. void CPlayerInterface::openTownWindow(const CGTownInstance * town)
  1700. {
  1701. castleInt = new CCastleInterface(town);
  1702. CGI->audioh->playMusic(castleInt->musicID, -1);
  1703. LOCPLINT->pushInt(castleInt);
  1704. }
  1705. SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
  1706. {
  1707. if (specific)
  1708. {
  1709. switch (specific->ID)
  1710. {
  1711. case HEROI_TYPE:
  1712. return graphics->drawHeroInfoWin(dynamic_cast<const CGHeroInstance*>(specific));
  1713. break;
  1714. case TOWNI_TYPE:
  1715. return graphics->drawTownInfoWin(dynamic_cast<const CGTownInstance*>(specific));
  1716. break;
  1717. default:
  1718. return NULL;
  1719. break;
  1720. }
  1721. }
  1722. else
  1723. {
  1724. switch (adventureInt->selection->ID)
  1725. {
  1726. case HEROI_TYPE:
  1727. {
  1728. const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection;
  1729. return graphics->drawHeroInfoWin(curh);
  1730. }
  1731. case TOWNI_TYPE:
  1732. {
  1733. return graphics->drawTownInfoWin((const CGTownInstance *)adventureInt->selection);
  1734. }
  1735. default:
  1736. tlog1 << "Strange... selection is neither hero nor town\n";
  1737. return NULL;
  1738. }
  1739. }
  1740. }
  1741. void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent)
  1742. {
  1743. //sending active, hovered hoverable objects hover() call
  1744. std::vector<Hoverable*> hlp;
  1745. for(std::list<Hoverable*>::iterator i=hoverable.begin(); i != hoverable.end();i++)
  1746. {
  1747. if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
  1748. {
  1749. if (!(*i)->hovered)
  1750. hlp.push_back((*i));
  1751. }
  1752. else if ((*i)->hovered)
  1753. {
  1754. (*i)->hover(false);
  1755. }
  1756. }
  1757. for(int i=0; i<hlp.size();i++)
  1758. hlp[i]->hover(true);
  1759. //sending active, MotionInterested objects mouseMoved() call
  1760. std::list<MotionInterested*> miCopy = motioninterested;
  1761. for(std::list<MotionInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
  1762. {
  1763. if ((*i)->strongInterest || isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
  1764. {
  1765. (*i)->mouseMoved(sEvent->motion);
  1766. }
  1767. }
  1768. //adventure map scrolling with mouse
  1769. if(!SDL_GetKeyState(NULL)[SDLK_LCTRL])
  1770. {
  1771. if(sEvent->motion.x<15)
  1772. {
  1773. adventureInt->scrollingDir |= CAdvMapInt::LEFT;
  1774. }
  1775. else
  1776. {
  1777. adventureInt->scrollingDir &= ~CAdvMapInt::LEFT;
  1778. }
  1779. if(sEvent->motion.x>screen->w-15)
  1780. {
  1781. adventureInt->scrollingDir |= CAdvMapInt::RIGHT;
  1782. }
  1783. else
  1784. {
  1785. adventureInt->scrollingDir &= ~CAdvMapInt::RIGHT;
  1786. }
  1787. if(sEvent->motion.y<15)
  1788. {
  1789. adventureInt->scrollingDir |= CAdvMapInt::UP;
  1790. }
  1791. else
  1792. {
  1793. adventureInt->scrollingDir &= ~CAdvMapInt::UP;
  1794. }
  1795. if(sEvent->motion.y>screen->h-15)
  1796. {
  1797. adventureInt->scrollingDir |= CAdvMapInt::DOWN;
  1798. }
  1799. else
  1800. {
  1801. adventureInt->scrollingDir &= ~CAdvMapInt::DOWN;
  1802. }
  1803. }
  1804. }
  1805. void CPlayerInterface::handleEvent(SDL_Event *sEvent)
  1806. {
  1807. current = sEvent;
  1808. if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
  1809. {
  1810. SDL_KeyboardEvent key = sEvent->key;
  1811. //translate numpad keys
  1812. if (key.keysym.sym >= SDLK_KP0 && key.keysym.sym <= SDLK_KP9)
  1813. {
  1814. key.keysym.sym = (SDLKey) (key.keysym.sym - SDLK_KP0 + SDLK_0);
  1815. }
  1816. else if(key.keysym.sym == SDLK_KP_ENTER)
  1817. {
  1818. key.keysym.sym = (SDLKey)SDLK_RETURN;
  1819. }
  1820. bool keysCaptured = false;
  1821. for(std::list<KeyInterested*>::iterator i=keyinterested.begin(); i != keyinterested.end();i++)
  1822. {
  1823. if((*i)->captureAllKeys)
  1824. {
  1825. keysCaptured = true;
  1826. break;
  1827. }
  1828. }
  1829. std::list<KeyInterested*> miCopy = keyinterested;
  1830. for(std::list<KeyInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
  1831. if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
  1832. (**i).keyPressed(key);
  1833. }
  1834. else if(sEvent->type==SDL_MOUSEMOTION)
  1835. {
  1836. CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
  1837. handleMouseMotion(sEvent);
  1838. }
  1839. else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
  1840. {
  1841. std::list<ClickableL*> hlp = lclickable;
  1842. for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
  1843. {
  1844. if(!vstd::contains(lclickable,*i)) continue;
  1845. if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
  1846. {
  1847. (*i)->clickLeft(true);
  1848. }
  1849. }
  1850. }
  1851. else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
  1852. {
  1853. std::list<ClickableL*> hlp = lclickable;
  1854. for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
  1855. {
  1856. if(!vstd::contains(lclickable,*i)) continue;
  1857. if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
  1858. {
  1859. (*i)->clickLeft(false);
  1860. }
  1861. else
  1862. (*i)->clickLeft(boost::logic::indeterminate);
  1863. }
  1864. }
  1865. else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT))
  1866. {
  1867. std::list<ClickableR*> hlp = rclickable;
  1868. for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
  1869. {
  1870. if(!vstd::contains(rclickable,*i)) continue;
  1871. if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
  1872. {
  1873. (*i)->clickRight(true);
  1874. }
  1875. }
  1876. }
  1877. else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
  1878. {
  1879. std::list<ClickableR*> hlp = rclickable;
  1880. for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
  1881. {
  1882. if(!vstd::contains(rclickable,*i)) continue;
  1883. if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
  1884. {
  1885. (*i)->clickRight(false);
  1886. }
  1887. else
  1888. (*i)->clickRight(boost::logic::indeterminate);
  1889. }
  1890. }
  1891. current = NULL;
  1892. } //event end
  1893. int3 CPlayerInterface::repairScreenPos(int3 pos)
  1894. {
  1895. if(pos.x<=-Woff)
  1896. pos.x = -Woff+1;
  1897. if(pos.y<=-Hoff)
  1898. pos.y = -Hoff+1;
  1899. if(pos.x>CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff)
  1900. pos.x = CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff;
  1901. if(pos.y>CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff)
  1902. pos.y = CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff;
  1903. return pos;
  1904. }
  1905. void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val)
  1906. {
  1907. if(which >= PRIMARY_SKILLS) //no need to redraw infowin if this is experience (exp is treated as prim skill with id==4)
  1908. return;
  1909. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1910. redrawHeroWin(hero);
  1911. }
  1912. void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero)
  1913. {
  1914. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1915. redrawHeroWin(hero);
  1916. }
  1917. void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
  1918. {
  1919. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1920. //adventureInt->heroList.draw();
  1921. }
  1922. void CPlayerInterface::receivedResource(int type, int val)
  1923. {
  1924. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1925. LOCPLINT->totalRedraw();
  1926. }
  1927. void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16>& skills, boost::function<void(ui32)> &callback)
  1928. {
  1929. {
  1930. boost::unique_lock<boost::mutex> un(showingDialog->mx);
  1931. while(showingDialog->data)
  1932. showingDialog->cond.wait(un);
  1933. }
  1934. CGI->audioh->playSound(soundBase::heroNewLevel);
  1935. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1936. CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
  1937. LOCPLINT->pushInt(lw);
  1938. }
  1939. void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
  1940. {
  1941. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1942. //redraw infowindow
  1943. SDL_FreeSurface(graphics->townWins[town->id]);
  1944. graphics->townWins[town->id] = infoWin(town);
  1945. if(town->garrisonHero)
  1946. {
  1947. CGI->mh->hideObject(town->garrisonHero);
  1948. }
  1949. if(town->visitingHero)
  1950. {
  1951. CGI->mh->printObject(town->visitingHero);
  1952. }
  1953. adventureInt->heroList.updateHList();
  1954. CCastleInterface *c = castleInt;
  1955. if(c)
  1956. {
  1957. c->garr->highlighted = NULL;
  1958. c->hslotup.hero = town->garrisonHero;
  1959. c->garr->odown = c->hslotdown.hero = town->visitingHero;
  1960. c->garr->set2 = town->visitingHero ? &town->visitingHero->army : NULL;
  1961. c->garr->recreateSlots();
  1962. }
  1963. LOCPLINT->totalRedraw();
  1964. }
  1965. void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
  1966. {
  1967. if(hero->tempOwner != town->tempOwner)
  1968. return;
  1969. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1970. openTownWindow(town);
  1971. }
  1972. void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
  1973. {
  1974. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1975. if(obj->ID == HEROI_TYPE) //hero
  1976. {
  1977. const CGHeroInstance * hh;
  1978. if(hh = dynamic_cast<const CGHeroInstance*>(obj))
  1979. {
  1980. SDL_FreeSurface(graphics->heroWins[hh->subID]);
  1981. graphics->heroWins[hh->subID] = infoWin(hh);
  1982. }
  1983. }
  1984. else if (obj->ID == TOWNI_TYPE) //town
  1985. {
  1986. const CGTownInstance * tt;
  1987. if(tt = static_cast<const CGTownInstance*>(obj))
  1988. {
  1989. SDL_FreeSurface(graphics->townWins[tt->id]);
  1990. graphics->townWins[tt->id] = infoWin(tt);
  1991. }
  1992. if(tt->visitingHero)
  1993. {
  1994. SDL_FreeSurface(graphics->heroWins[tt->visitingHero->subID]);
  1995. graphics->heroWins[tt->visitingHero->subID] = infoWin(tt->visitingHero);
  1996. }
  1997. }
  1998. bool wasGarrison = false;
  1999. for(std::list<IShowActivable*>::iterator i = listInt.begin(); i != listInt.end(); i++)
  2000. {
  2001. if((*i)->type & IShowActivable::WITH_GARRISON)
  2002. {
  2003. CWindowWithGarrison *wwg = static_cast<CWindowWithGarrison*>(*i);
  2004. wwg->garr->recreateSlots();
  2005. wasGarrison = true;
  2006. }
  2007. }
  2008. LOCPLINT->totalRedraw();
  2009. }
  2010. void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
  2011. {
  2012. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2013. switch (buildingID)
  2014. {
  2015. case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 15:
  2016. {
  2017. SDL_FreeSurface(graphics->townWins[town->id]);
  2018. graphics->townWins[town->id] = infoWin(town);
  2019. break;
  2020. }
  2021. }
  2022. if(!castleInt)
  2023. return;
  2024. if(castleInt->town!=town)
  2025. return;
  2026. switch(what)
  2027. {
  2028. case 1:
  2029. CGI->audioh->playSound(soundBase::newBuilding);
  2030. castleInt->addBuilding(buildingID);
  2031. break;
  2032. case 2:
  2033. castleInt->removeBuilding(buildingID);
  2034. break;
  2035. }
  2036. }
  2037. void CPlayerInterface::battleStart(CCreatureSet *army1, CCreatureSet *army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, bool side) //called by engine when battle starts; side=0 - left, side=1 - right
  2038. {
  2039. while(showingDialog->get())
  2040. SDL_Delay(20);
  2041. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2042. battleInt = new CBattleInterface(army1, army2, hero1, hero2, genRect(600, 800, (conf.cc.resx - 800)/2, (conf.cc.resy - 600)/2));
  2043. CGI->audioh->playMusicFromSet(CGI->audioh->battleMusics, -1);
  2044. pushInt(battleInt);
  2045. }
  2046. void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles) //called when battlefield is prepared, prior the battle beginning
  2047. {
  2048. }
  2049. void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
  2050. {
  2051. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2052. battleInt->newRound(round);
  2053. }
  2054. void CPlayerInterface::actionStarted(const BattleAction* action)
  2055. {
  2056. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2057. curAction = new BattleAction(*action);
  2058. if( (action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber))) )
  2059. {
  2060. battleInt->moveStarted = true;
  2061. if(battleInt->creAnims[action->stackNumber]->framesInGroup(20))
  2062. {
  2063. battleInt->creAnims[action->stackNumber]->setType(20);
  2064. }
  2065. }
  2066. battleInt->deactivate();
  2067. CStack *stack = cb->battleGetStackByID(action->stackNumber);
  2068. char txt[400];
  2069. if(action->actionType == 1)
  2070. {
  2071. if(action->side)
  2072. battleInt->defendingHero->setPhase(4);
  2073. else
  2074. battleInt->attackingHero->setPhase(4);
  2075. return;
  2076. }
  2077. if(!stack)
  2078. {
  2079. tlog1<<"Something wrong with stackNumber in actionStarted. Stack number: "<<action->stackNumber<<std::endl;
  2080. return;
  2081. }
  2082. int txtid = 0;
  2083. switch(action->actionType)
  2084. {
  2085. case 3: //defend
  2086. txtid = 120;
  2087. break;
  2088. case 8: //wait
  2089. txtid = 136;
  2090. break;
  2091. case 11: //bad morale
  2092. txtid = -34; //negative -> no separate singular/plural form
  2093. battleInt->displayEffect(30,stack->position);
  2094. break;
  2095. }
  2096. if(txtid > 0 && stack->amount != 1)
  2097. txtid++; //move to plural text
  2098. else if(txtid < 0)
  2099. txtid = -txtid;
  2100. if(txtid)
  2101. {
  2102. sprintf(txt, CGI->generaltexth->allTexts[txtid].c_str(), (stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str(), 0);
  2103. LOCPLINT->battleInt->console->addText(txt);
  2104. }
  2105. }
  2106. void CPlayerInterface::actionFinished(const BattleAction* action)
  2107. {
  2108. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2109. delete curAction;
  2110. curAction = NULL;
  2111. //if((action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber)))) //activating interface when move is finished
  2112. {
  2113. battleInt->activate();
  2114. }
  2115. if(action->actionType == 1)
  2116. {
  2117. if(action->side)
  2118. battleInt->defendingHero->setPhase(0);
  2119. else
  2120. battleInt->attackingHero->setPhase(0);
  2121. }
  2122. }
  2123. BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
  2124. {
  2125. CBattleInterface *b = battleInt;
  2126. {
  2127. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2128. CStack *stack = cb->battleGetStackByID(stackID);
  2129. if(vstd::contains(stack->state,MOVED)) //this stack has moved and makes second action -> high morale
  2130. {
  2131. std::string hlp = CGI->generaltexth->allTexts[33];
  2132. boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl : stack->creature->nameSing);
  2133. battleInt->displayEffect(20,stack->position);
  2134. battleInt->console->addText(hlp);
  2135. }
  2136. b->stackActivated(stackID);
  2137. }
  2138. //wait till BattleInterface sets its command
  2139. boost::unique_lock<boost::mutex> lock(b->givenCommand->mx);
  2140. while(!b->givenCommand->data)
  2141. b->givenCommand->cond.wait(lock);
  2142. //tidy up
  2143. BattleAction ret = *(b->givenCommand->data);
  2144. delete b->givenCommand->data;
  2145. b->givenCommand->data = NULL;
  2146. //return command
  2147. return ret;
  2148. }
  2149. void CPlayerInterface::battleEnd(BattleResult *br)
  2150. {
  2151. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2152. battleInt->battleFinished(*br);
  2153. }
  2154. void CPlayerInterface::battleStackMoved(int ID, int dest, int distance, bool end)
  2155. {
  2156. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2157. battleInt->stackMoved(ID, dest, end, distance);
  2158. }
  2159. void CPlayerInterface::battleSpellCast(SpellCast *sc)
  2160. {
  2161. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2162. battleInt->spellCast(sc);
  2163. }
  2164. void CPlayerInterface::battleStacksEffectsSet(SetStackEffect & sse)
  2165. {
  2166. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2167. battleInt->battleStacksEffectsSet(sse);
  2168. }
  2169. void CPlayerInterface::battleStacksAttacked(std::set<BattleStackAttacked> & bsa)
  2170. {
  2171. tlog5 << "CPlayerInterface::battleStackAttacked - locking...";
  2172. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2173. tlog5 << "done!\n";
  2174. std::vector<CBattleInterface::SStackAttackedInfo> arg;
  2175. for(std::set<BattleStackAttacked>::iterator i = bsa.begin(); i != bsa.end(); i++)
  2176. {
  2177. if(i->isEffect() && i->effect != 12) //and not armageddon
  2178. {
  2179. battleInt->displayEffect(i->effect, cb->battleGetStackByID(i->stackAttacked)->position);
  2180. }
  2181. CBattleInterface::SStackAttackedInfo to_put = {i->stackAttacked, i->damageAmount, i->killedAmount, LOCPLINT->curAction->stackNumber, LOCPLINT->curAction->actionType==7, i->killed()};
  2182. arg.push_back(to_put);
  2183. }
  2184. if(bsa.begin()->isEffect() && bsa.begin()->effect == 12) //for armageddon - I hope this condition is enough
  2185. {
  2186. battleInt->displayEffect(bsa.begin()->effect, -1);
  2187. }
  2188. battleInt->stacksAreAttacked(arg);
  2189. }
  2190. void CPlayerInterface::battleAttack(BattleAttack *ba)
  2191. {
  2192. tlog5 << "CPlayerInterface::battleAttack - locking...";
  2193. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2194. tlog5 << "done!\n";
  2195. if(ba->lucky()) //lucky hit
  2196. {
  2197. CStack *stack = cb->battleGetStackByID(ba->stackAttacking);
  2198. std::string hlp = CGI->generaltexth->allTexts[45];
  2199. boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str());
  2200. battleInt->console->addText(hlp);
  2201. battleInt->displayEffect(18,stack->position);
  2202. }
  2203. //TODO: bad luck?
  2204. if(ba->shot())
  2205. {
  2206. for(std::set<BattleStackAttacked>::iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
  2207. battleInt->stackIsShooting(ba->stackAttacking,cb->battleGetPos(i->stackAttacked));
  2208. }
  2209. else
  2210. {
  2211. CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);
  2212. int shift = 0;
  2213. if(ba->counter() && BattleInfo::mutualPosition(curAction->destinationTile, attacker->position) < 0)
  2214. {
  2215. if(attacker->attackerOwned)
  2216. shift = 1;
  2217. else
  2218. shift = -1;
  2219. }
  2220. battleInt->stackAttacking( ba->stackAttacking, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo );
  2221. }
  2222. }
  2223. void CPlayerInterface::showComp(SComponent comp)
  2224. {
  2225. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2226. CGI->audioh->playSoundFromSet(CGI->audioh->pickupSounds);
  2227. adventureInt->infoBar.showComp(&comp,4000);
  2228. }
  2229. void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<Component*> &components, int soundID)
  2230. {
  2231. std::vector<SComponent*> intComps;
  2232. for(int i=0;i<components.size();i++)
  2233. intComps.push_back(new SComponent(*components[i]));
  2234. showInfoDialog(text,intComps,soundID);
  2235. }
  2236. void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<SComponent*> & components, int soundID)
  2237. {
  2238. {
  2239. boost::unique_lock<boost::mutex> un(showingDialog->mx);
  2240. while(showingDialog->data)
  2241. showingDialog->cond.wait(un);
  2242. }
  2243. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2244. if(stillMoveHero.get() == DURING_MOVE)//if we are in the middle of hero movement
  2245. stillMoveHero.setn(STOP_MOVE); //after showing dialog movement will be stopped
  2246. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  2247. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  2248. CInfoWindow * temp = new CInfoWindow(text,playerID,36,components,pom,false);
  2249. if(makingTurn && listInt.size())
  2250. {
  2251. CGI->audioh->playSound(static_cast<soundBase::soundID>(soundID));
  2252. showingDialog->set(true);
  2253. pushInt(temp);
  2254. }
  2255. else
  2256. {
  2257. dialogs.push_back(temp);
  2258. }
  2259. }
  2260. void CPlayerInterface::showYesNoDialog(const std::string &text, const std::vector<SComponent*> & components, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool DelComps)
  2261. {
  2262. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2263. LOCPLINT->showingDialog->setn(true);
  2264. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  2265. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  2266. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  2267. CInfoWindow * temp = new CInfoWindow(text,playerID,36,components,pom,DelComps);
  2268. temp->delComps = DelComps;
  2269. for(int i=0;i<onYes.funcs.size();i++)
  2270. temp->buttons[0]->callback += onYes.funcs[i];
  2271. for(int i=0;i<onNo.funcs.size();i++)
  2272. temp->buttons[1]->callback += onNo.funcs[i];
  2273. LOCPLINT->pushInt(temp);
  2274. }
  2275. void CPlayerInterface::showBlockingDialog( const std::string &text, const std::vector<Component> &components, ui32 askID, int soundID, bool selection, bool cancel )
  2276. {
  2277. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2278. CGI->audioh->playSound(static_cast<soundBase::soundID>(soundID));
  2279. if(!selection && cancel) //simple yes/no dialog
  2280. {
  2281. std::vector<SComponent*> intComps;
  2282. for(int i=0;i<components.size();i++)
  2283. intComps.push_back(new SComponent(components[i])); //will be deleted by close in window
  2284. showYesNoDialog(text,intComps,boost::bind(&CCallback::selectionMade,cb,1,askID),boost::bind(&CCallback::selectionMade,cb,0,askID),true);
  2285. }
  2286. else if(selection)
  2287. {
  2288. std::vector<CSelectableComponent*> intComps;
  2289. for(int i=0;i<components.size();i++)
  2290. intComps.push_back(new CSelectableComponent(components[i])); //will be deleted by CSelWindow::close
  2291. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  2292. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  2293. if(cancel)
  2294. {
  2295. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  2296. }
  2297. CSelWindow * temp = new CSelWindow(text,playerID,35,intComps,pom,askID);
  2298. pushInt(temp);
  2299. intComps[0]->clickLeft(true);
  2300. }
  2301. }
  2302. void CPlayerInterface::tileRevealed(const std::set<int3> &pos)
  2303. {
  2304. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2305. for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
  2306. adventureInt->minimap.showTile(*i);
  2307. }
  2308. void CPlayerInterface::tileHidden(const std::set<int3> &pos)
  2309. {
  2310. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2311. for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
  2312. adventureInt->minimap.hideTile(*i);
  2313. }
  2314. void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
  2315. {
  2316. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2317. adventureInt->heroWindow->setHero(hero);
  2318. adventureInt->heroWindow->quitButton->callback = boost::bind(&CHeroWindow::quit,adventureInt->heroWindow);
  2319. pushInt(adventureInt->heroWindow);
  2320. }
  2321. void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
  2322. {
  2323. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2324. if(adventureInt->heroWindow->curHero)
  2325. {
  2326. adventureInt->heroWindow->deactivate();
  2327. adventureInt->heroWindow->setHero(adventureInt->heroWindow->curHero);
  2328. adventureInt->heroWindow->activate();
  2329. }
  2330. }
  2331. void CPlayerInterface::updateWater()
  2332. {
  2333. }
  2334. void CPlayerInterface::availableCreaturesChanged( const CGTownInstance *town )
  2335. {
  2336. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2337. if(castleInt)
  2338. {
  2339. CFortScreen *fs = dynamic_cast<CFortScreen*>(listInt.front());
  2340. if(fs)
  2341. fs->draw(castleInt,false);
  2342. }
  2343. }
  2344. void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const HeroBonus &bonus, bool gain )
  2345. {
  2346. if(bonus.type == HeroBonus::NONE) return;
  2347. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2348. redrawHeroWin(hero);
  2349. }
  2350. template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, const int version )
  2351. {
  2352. h & playerID & serialID;
  2353. h & heroMoveSpeed & mapScrollingSpeed;
  2354. h & CBattleInterface::settings;
  2355. }
  2356. void CPlayerInterface::serialize( COSer<CSaveFile> &h, const int version )
  2357. {
  2358. serializeTempl(h,version);
  2359. }
  2360. void CPlayerInterface::serialize( CISer<CLoadFile> &h, const int version )
  2361. {
  2362. serializeTempl(h,version);
  2363. }
  2364. void CPlayerInterface::redrawHeroWin(const CGHeroInstance * hero)
  2365. {
  2366. if(!vstd::contains(graphics->heroWins,hero->subID))
  2367. {
  2368. tlog1 << "Cannot redraw infowindow for hero with subID=" << hero->subID << " - not present in our map\n";
  2369. return;
  2370. }
  2371. SDL_FreeSurface(graphics->heroWins[hero->subID]);
  2372. graphics->heroWins[hero->subID] = infoWin(hero);
  2373. if (adventureInt->selection == hero)
  2374. adventureInt->infoBar.draw(screen);
  2375. }
  2376. bool CPlayerInterface::moveHero( const CGHeroInstance *h, CPath path )
  2377. {
  2378. if (!h)
  2379. return false; //can't find hero
  2380. bool result = false;
  2381. path.convert(0);
  2382. boost::unique_lock<boost::mutex> un(stillMoveHero.mx);
  2383. stillMoveHero.data = CONTINUE_MOVE;
  2384. enum TerrainTile::EterrainType currentTerrain = TerrainTile::border; // not init yet
  2385. enum TerrainTile::EterrainType newTerrain;
  2386. int sh = -1;
  2387. for(int i=path.nodes.size()-1; i>0 && stillMoveHero.data == CONTINUE_MOVE; i--)
  2388. {
  2389. // Start a new sound for the hero movement or let the existing one carry on.
  2390. #if 0
  2391. // TODO
  2392. if (hero is flying && sh == -1)
  2393. sh = CGI->audioh->playSound(soundBase::horseFlying, -1);
  2394. }
  2395. else if (hero is in a boat && sh = -1) {
  2396. sh = CGI->audioh->playSound(soundBase::sound_todo, -1);
  2397. } else
  2398. #endif
  2399. {
  2400. newTerrain = cb->getTileInfo(path.nodes[i].coord)->tertype;
  2401. if (newTerrain != currentTerrain) {
  2402. CGI->audioh->stopSound(sh);
  2403. sh = CGI->audioh->playSound(CGI->audioh->horseSounds[newTerrain], -1);
  2404. currentTerrain = newTerrain;
  2405. }
  2406. }
  2407. stillMoveHero.data = WAITING_MOVE;
  2408. int3 endpos(path.nodes[i-1].coord.x, path.nodes[i-1].coord.y, h->pos.z);
  2409. cb->moveHero(h,endpos);
  2410. while(stillMoveHero.data != STOP_MOVE && stillMoveHero.data != CONTINUE_MOVE)
  2411. stillMoveHero.cond.wait(un);
  2412. }
  2413. CGI->audioh->stopSound(sh);
  2414. //stillMoveHero = false;
  2415. return result;
  2416. }
  2417. bool CPlayerInterface::shiftPressed() const
  2418. {
  2419. return SDL_GetKeyState(NULL)[SDLK_LSHIFT] || SDL_GetKeyState(NULL)[SDLK_RSHIFT];
  2420. }
  2421. void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHeroInstance *down, boost::function<void()> &onEnd )
  2422. {
  2423. {
  2424. boost::unique_lock<boost::mutex> un(showingDialog->mx);
  2425. while(showingDialog->data)
  2426. showingDialog->cond.wait(un);
  2427. }
  2428. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2429. while(dialogs.size())
  2430. {
  2431. pim->unlock();
  2432. SDL_Delay(20);
  2433. pim->lock();
  2434. }
  2435. CGarrisonWindow *cgw = new CGarrisonWindow(up,down);
  2436. cgw->quit->callback += onEnd;
  2437. pushInt(cgw);
  2438. }
  2439. void CPlayerInterface::popInt( IShowActivable *top )
  2440. {
  2441. assert(listInt.front() == top);
  2442. top->deactivate();
  2443. listInt.pop_front();
  2444. objsToBlit -= top;
  2445. if(listInt.size())
  2446. listInt.front()->activate();
  2447. totalRedraw();
  2448. }
  2449. void CPlayerInterface::popIntTotally( IShowActivable *top )
  2450. {
  2451. assert(listInt.front() == top);
  2452. popInt(top);
  2453. delete top;
  2454. }
  2455. void CPlayerInterface::pushInt( IShowActivable *newInt )
  2456. {
  2457. if(listInt.size())
  2458. listInt.front()->deactivate();
  2459. listInt.push_front(newInt);
  2460. newInt->activate();
  2461. objsToBlit += newInt;
  2462. LOCPLINT->totalRedraw();
  2463. }
  2464. void CPlayerInterface::popInts( int howMany )
  2465. {
  2466. if(!howMany) return; //senseless but who knows...
  2467. assert(listInt.size() > howMany);
  2468. listInt.front()->deactivate();
  2469. for(int i=0; i < howMany; i++)
  2470. {
  2471. objsToBlit -= listInt.front();
  2472. delete listInt.front();
  2473. listInt.pop_front();
  2474. }
  2475. listInt.front()->activate();
  2476. totalRedraw();
  2477. }
  2478. IShowActivable * CPlayerInterface::topInt()
  2479. {
  2480. if(!listInt.size())
  2481. return NULL;
  2482. else
  2483. return listInt.front();
  2484. }
  2485. void CPlayerInterface::totalRedraw()
  2486. {
  2487. for(int i=0;i<objsToBlit.size();i++)
  2488. objsToBlit[i]->showAll(screen2);
  2489. blitAt(screen2,0,0,screen);
  2490. if(objsToBlit.size())
  2491. objsToBlit.back()->showAll(screen);
  2492. }
  2493. void CPlayerInterface::requestRealized( PackageApplied *pa )
  2494. {
  2495. if(stillMoveHero.get() == DURING_MOVE)
  2496. stillMoveHero.setn(CONTINUE_MOVE);
  2497. }
  2498. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  2499. {
  2500. bg=BitmapHandler::loadBitmap(name);
  2501. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2502. pos.x=x;
  2503. pos.y=y;
  2504. if(maxw >= 0)
  2505. pos.w = std::min(bg->w,maxw);
  2506. else
  2507. pos.w=bg->w;
  2508. pos.h=bg->h;
  2509. middlex=(pos.w/2)+x;
  2510. middley=(bg->h/2)+y;
  2511. }
  2512. CStatusBar::~CStatusBar()
  2513. {
  2514. SDL_FreeSurface(bg);
  2515. }
  2516. void CStatusBar::clear()
  2517. {
  2518. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  2519. {
  2520. current="";
  2521. show(screen);
  2522. }
  2523. }
  2524. void CStatusBar::print(const std::string & text)
  2525. {
  2526. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  2527. {
  2528. current=text;
  2529. show(screen);
  2530. }
  2531. }
  2532. void CStatusBar::show(SDL_Surface * to)
  2533. {
  2534. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  2535. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  2536. printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
  2537. }
  2538. std::string CStatusBar::getCurrent()
  2539. {
  2540. return current;
  2541. }
  2542. void CList::activate()
  2543. {
  2544. ClickableL::activate();
  2545. ClickableR::activate();
  2546. Hoverable::activate();
  2547. KeyInterested::activate();
  2548. MotionInterested::activate();
  2549. };
  2550. void CList::deactivate()
  2551. {
  2552. ClickableL::deactivate();
  2553. ClickableR::deactivate();
  2554. Hoverable::deactivate();
  2555. KeyInterested::deactivate();
  2556. MotionInterested::deactivate();
  2557. };
  2558. void CList::clickLeft(tribool down)
  2559. {
  2560. };
  2561. CList::CList(int Size)
  2562. :SIZE(Size)
  2563. {
  2564. }
  2565. CHeroList::CHeroList(int Size)
  2566. :CList(Size)
  2567. {
  2568. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  2569. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  2570. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  2571. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  2572. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  2573. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  2574. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  2575. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  2576. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  2577. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  2578. //32px per hero
  2579. posmobx = pos.x+1;
  2580. posmoby = pos.y+arrup->height+1;
  2581. posporx = pos.x+mobile->width+2;
  2582. pospory = pos.y+arrup->height;
  2583. posmanx = pos.x+1+50+mobile->width;
  2584. posmany = pos.y+arrup->height+1;
  2585. from = 0;
  2586. selected = -1;
  2587. pressed = indeterminate;
  2588. }
  2589. void CHeroList::init()
  2590. {
  2591. int w = pos.w+1, h = pos.h+4;
  2592. bg = CSDL_Ext::newSurface(w,h,screen);
  2593. SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  2594. }
  2595. void CHeroList::genList()
  2596. {
  2597. int howMany = LOCPLINT->cb->howManyHeroes();
  2598. for (int i=0;i<howMany;i++)
  2599. {
  2600. const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  2601. if(!h->inTownGarrison)
  2602. items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  2603. }
  2604. }
  2605. void CHeroList::select(int which)
  2606. {
  2607. if (which<0)
  2608. {
  2609. selected = which;
  2610. LOCPLINT->adventureInt->selection = NULL;
  2611. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  2612. draw(screen);
  2613. LOCPLINT->adventureInt->infoBar.draw(screen);
  2614. }
  2615. if (which>=items.size())
  2616. return;
  2617. selected = which;
  2618. //recalculationg path in case of something has changed on map
  2619. if(items[which].second)
  2620. {
  2621. CPath * newPath = LOCPLINT->cb->getPath(items[which].second->startPos(), items[which].second->endPos(), items[which].first);
  2622. delete items[which].second;
  2623. LOCPLINT->adventureInt->terrain.currentPath = items[which].second = newPath;
  2624. }
  2625. else
  2626. {
  2627. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  2628. }
  2629. LOCPLINT->adventureInt->select(items[which].first);
  2630. //recalculated and assigned
  2631. }
  2632. void CHeroList::clickLeft(tribool down)
  2633. {
  2634. if (down)
  2635. {
  2636. /***************************ARROWS*****************************************/
  2637. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  2638. {
  2639. if(from>0)
  2640. {
  2641. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  2642. pressed = true;
  2643. }
  2644. return;
  2645. }
  2646. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  2647. {
  2648. if(items.size()-from>SIZE)
  2649. {
  2650. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  2651. pressed = false;
  2652. }
  2653. return;
  2654. }
  2655. /***************************HEROES*****************************************/
  2656. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  2657. hx-=pos.x;
  2658. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  2659. int ny = hy/32;
  2660. if (ny>=SIZE || ny<0)
  2661. return;
  2662. if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  2663. LOCPLINT->openHeroWindow(items[selected].first);//print hero screen
  2664. select(ny+from);
  2665. }
  2666. else
  2667. {
  2668. if (indeterminate(pressed))
  2669. return;
  2670. if (pressed) //up
  2671. {
  2672. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  2673. pressed = indeterminate;
  2674. if (!down)
  2675. {
  2676. from--;
  2677. if (from<0)
  2678. from=0;
  2679. draw(screen);
  2680. }
  2681. }
  2682. else if (!pressed) //down
  2683. {
  2684. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  2685. pressed = indeterminate;
  2686. if (!down)
  2687. {
  2688. from++;
  2689. //if (from<items.size()-5)
  2690. // from=items.size()-5;
  2691. draw(screen);
  2692. }
  2693. }
  2694. else
  2695. throw 0;
  2696. }
  2697. }
  2698. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  2699. {
  2700. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  2701. {
  2702. if (from>0)
  2703. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  2704. else
  2705. LOCPLINT->adventureInt->statusbar.clear();
  2706. return;
  2707. }
  2708. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  2709. {
  2710. if ((items.size()-from) > SIZE)
  2711. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  2712. else
  2713. LOCPLINT->adventureInt->statusbar.clear();
  2714. return;
  2715. }
  2716. //if not buttons then heroes
  2717. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  2718. hx-=pos.x;
  2719. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  2720. int ny = hy/32;
  2721. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  2722. {
  2723. LOCPLINT->adventureInt->statusbar.clear();
  2724. return;
  2725. }
  2726. std::vector<std::string> temp;
  2727. temp.push_back(items[from+ny].first->name);
  2728. temp.push_back(items[from+ny].first->type->heroClass->name);
  2729. LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  2730. //select(ny+from);
  2731. }
  2732. void CHeroList::clickRight(tribool down)
  2733. {
  2734. if (down)
  2735. {
  2736. /***************************ARROWS*****************************************/
  2737. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  2738. {
  2739. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  2740. }
  2741. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
  2742. {
  2743. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  2744. }
  2745. else
  2746. {
  2747. //if not buttons then heroes
  2748. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  2749. hx-=pos.x;
  2750. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  2751. int ny = hy/32;
  2752. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  2753. {
  2754. return;
  2755. }
  2756. //show popup
  2757. CInfoPopup * ip = new CInfoPopup(graphics->heroWins[items[from+ny].first->subID],
  2758. LOCPLINT->current->motion.x-graphics->heroWins[items[from+ny].first->subID]->w,
  2759. LOCPLINT->current->motion.y-graphics->heroWins[items[from+ny].first->subID]->h,
  2760. false);
  2761. LOCPLINT->pushInt(ip);
  2762. }
  2763. }
  2764. else
  2765. {
  2766. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  2767. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  2768. }
  2769. }
  2770. void CHeroList::hover (bool on)
  2771. {
  2772. }
  2773. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  2774. {
  2775. }
  2776. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  2777. {
  2778. if(toRemove) //remove specific hero
  2779. {
  2780. for (std::vector<std::pair<const CGHeroInstance*, CPath *> >::iterator i=items.begin(); i != items.end(); i++)
  2781. {
  2782. if(i->first == toRemove)
  2783. {
  2784. delete i->second;
  2785. items.erase(i);
  2786. break;
  2787. }
  2788. }
  2789. }
  2790. else
  2791. {
  2792. items.clear();
  2793. genList();
  2794. }
  2795. if(selected>=items.size())
  2796. select(items.size()-1);
  2797. if(items.size()==0)
  2798. LOCPLINT->adventureInt->townList.select(0);
  2799. else
  2800. select(selected);
  2801. }
  2802. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  2803. {
  2804. int ser = -1;
  2805. for(int i=0; i<items.size() && ser<0; i++)
  2806. if(items[i].first->subID == which->subID)
  2807. ser = i;
  2808. ser -= from;
  2809. if(ser<0 || ser > SIZE) return;
  2810. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  2811. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  2812. }
  2813. void CHeroList::draw(SDL_Surface * to)
  2814. {
  2815. for (int iT=0+from;iT<SIZE+from;iT++)
  2816. {
  2817. int i = iT-from;
  2818. if (iT>=items.size())
  2819. {
  2820. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  2821. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  2822. blitAt(empty,posporx,pospory+i*32,to);
  2823. continue;
  2824. }
  2825. const CGHeroInstance *cur = items[iT].first;
  2826. int pom = cur->movement / 100;
  2827. if (pom>25) pom=25;
  2828. if (pom<0) pom=0;
  2829. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  2830. pom = cur->mana / 5;
  2831. if (pom>25) pom=25;
  2832. if (pom<0) pom=0;
  2833. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  2834. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  2835. blitAt(temp,posporx,pospory+i*32,to);
  2836. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  2837. {
  2838. blitAt(selection,posporx,pospory+i*32,to);
  2839. }
  2840. //TODO: support for custom portraits
  2841. }
  2842. if (from>0)
  2843. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  2844. else
  2845. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  2846. if (items.size()-from > SIZE)
  2847. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  2848. else
  2849. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  2850. }
  2851. int CHeroList::getPosOfHero(const CArmedInstance* h)
  2852. {
  2853. return vstd::findPos(
  2854. items,h,
  2855. boost::bind(vstd::equal<std::pair<const CGHeroInstance*, CPath *>,
  2856. const CArmedInstance *,const CGHeroInstance*>,_1,
  2857. &std::pair<const CGHeroInstance*, CPath *>::first,_2));
  2858. }
  2859. CTownList::~CTownList()
  2860. {
  2861. delete arrup;
  2862. delete arrdo;
  2863. }
  2864. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  2865. :CList(Size)
  2866. {
  2867. arrup = CDefHandler::giveDef(arrupg);
  2868. arrdo = CDefHandler::giveDef(arrdog);
  2869. pos.x = x;
  2870. pos.y = y;
  2871. pos.w = std::max(arrdo->width, arrup->width);
  2872. pos.h = arrdo->height + arrup->height + Size*32;
  2873. arrupp.x=x;
  2874. arrupp.y=y;
  2875. arrupp.w=arrup->width;
  2876. arrupp.h=arrup->height;
  2877. arrdop.x=x;
  2878. arrdop.y=y+arrup->height+32*SIZE;
  2879. arrdop.w=arrdo->width;
  2880. arrdop.h=arrdo->height;
  2881. posporx = arrdop.x;
  2882. pospory = arrupp.y + arrupp.h;
  2883. pressed = indeterminate;
  2884. from = 0;
  2885. selected = -1;
  2886. }
  2887. void CTownList::genList()
  2888. {
  2889. int howMany = LOCPLINT->cb->howManyTowns();
  2890. for (int i=0;i<howMany;i++)
  2891. {
  2892. items.push_back(LOCPLINT->cb->getTownInfo(i,0));
  2893. }
  2894. }
  2895. void CTownList::select(int which)
  2896. {
  2897. if (which>=items.size())
  2898. return;
  2899. selected = which;
  2900. if(!fun.empty())
  2901. fun();
  2902. }
  2903. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  2904. {
  2905. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  2906. {
  2907. if (from>0)
  2908. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
  2909. else
  2910. LOCPLINT->statusbar->clear();
  2911. return;
  2912. }
  2913. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  2914. {
  2915. if ((items.size()-from) > SIZE)
  2916. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
  2917. else
  2918. LOCPLINT->statusbar->clear();
  2919. return;
  2920. }
  2921. //if not buttons then towns
  2922. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  2923. hx-=pos.x;
  2924. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  2925. int ny = hy/32;
  2926. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  2927. {
  2928. LOCPLINT->statusbar->clear();
  2929. return;
  2930. };
  2931. LOCPLINT->statusbar->print(items[from+ny]->name);
  2932. }
  2933. void CTownList::clickLeft(tribool down)
  2934. {
  2935. if (down)
  2936. {
  2937. /***************************ARROWS*****************************************/
  2938. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  2939. {
  2940. if(from>0)
  2941. {
  2942. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  2943. pressed = true;
  2944. }
  2945. return;
  2946. }
  2947. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  2948. {
  2949. if(items.size()-from > SIZE)
  2950. {
  2951. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  2952. pressed = false;
  2953. }
  2954. return;
  2955. }
  2956. /***************************TOWNS*****************************************/
  2957. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  2958. hx-=pos.x;
  2959. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  2960. int ny = hy/32;
  2961. if (ny>SIZE || ny<0)
  2962. return;
  2963. if(LOCPLINT->topInt() == LOCPLINT->adventureInt
  2964. && (ny+from)==selected
  2965. && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
  2966. )
  2967. LOCPLINT->openTownWindow(items[selected]);//print town screen
  2968. else
  2969. select(ny+from);
  2970. }
  2971. else
  2972. {
  2973. if (indeterminate(pressed))
  2974. return;
  2975. if (pressed) //up
  2976. {
  2977. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  2978. pressed = indeterminate;
  2979. if (!down)
  2980. {
  2981. from--;
  2982. if (from<0)
  2983. from=0;
  2984. draw(screen2);
  2985. }
  2986. }
  2987. else if (!pressed) //down
  2988. {
  2989. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  2990. pressed = indeterminate;
  2991. if (!down)
  2992. {
  2993. from++;
  2994. //if (from<items.size()-5)
  2995. // from=items.size()-5;
  2996. draw(screen2);
  2997. }
  2998. }
  2999. else
  3000. throw 0;
  3001. }
  3002. }
  3003. void CTownList::clickRight(tribool down)
  3004. {
  3005. if (down)
  3006. {
  3007. /***************************ARROWS*****************************************/
  3008. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  3009. {
  3010. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  3011. }
  3012. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
  3013. {
  3014. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  3015. }
  3016. //if not buttons then towns
  3017. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  3018. hx-=pos.x;
  3019. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  3020. int ny = hy/32;
  3021. if ((ny>5 || ny<0) || (from+ny>=items.size()))
  3022. {
  3023. return;
  3024. }
  3025. //show popup
  3026. CInfoPopup * ip = new CInfoPopup(
  3027. graphics->townWins[items[from+ny]->id],
  3028. LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->id]->w,
  3029. LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->id]->h,
  3030. false);
  3031. LOCPLINT->pushInt(ip);
  3032. }
  3033. else
  3034. {
  3035. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  3036. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  3037. }
  3038. }
  3039. void CTownList::hover (bool on)
  3040. {
  3041. }
  3042. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  3043. {
  3044. }
  3045. void CTownList::draw(SDL_Surface * to)
  3046. {
  3047. for (int iT=0+from;iT<SIZE+from;iT++)
  3048. {
  3049. int i = iT-from;
  3050. if (iT>=items.size())
  3051. {
  3052. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  3053. continue;
  3054. }
  3055. blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
  3056. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
  3057. {
  3058. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  3059. }
  3060. }
  3061. if (from>0)
  3062. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  3063. else
  3064. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  3065. if (items.size()-from>SIZE)
  3066. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  3067. else
  3068. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  3069. }
  3070. CCreaturePic::CCreaturePic(CCreature *cre, bool Big)
  3071. :c(cre),big(Big)
  3072. {
  3073. anim = new CCreatureAnimation(cre->animDefName);
  3074. }
  3075. CCreaturePic::~CCreaturePic()
  3076. {
  3077. delete anim;
  3078. }
  3079. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  3080. {
  3081. SDL_Rect dst;
  3082. if(big)
  3083. {
  3084. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  3085. dst = genRect(130,100,x,y);
  3086. }
  3087. else
  3088. {
  3089. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  3090. dst = genRect(120,100,x,y);
  3091. }
  3092. if(c->isDoubleWide())
  3093. x-=15;
  3094. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  3095. }
  3096. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  3097. {
  3098. //TODO: write
  3099. return NULL;
  3100. }
  3101. void CRecrutationWindow::close()
  3102. {
  3103. LOCPLINT->popIntTotally(this);
  3104. }
  3105. void CRecrutationWindow::Max()
  3106. {
  3107. slider->moveTo(slider->amount);
  3108. }
  3109. void CRecrutationWindow::Buy()
  3110. {
  3111. recruit(creatures[which].ID,slider->value);
  3112. close();
  3113. }
  3114. void CRecrutationWindow::Cancel()
  3115. {
  3116. close();
  3117. }
  3118. void CRecrutationWindow::sliderMoved(int to)
  3119. {
  3120. buy->block(!to);
  3121. }
  3122. void CRecrutationWindow::clickLeft(tribool down)
  3123. {
  3124. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  3125. for(int i=0;i<creatures.size();i++)
  3126. {
  3127. if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  3128. {
  3129. which = i;
  3130. int newAmount = std::min(amounts[i],creatures[i].amount);
  3131. slider->amount = newAmount;
  3132. if(slider->value > newAmount)
  3133. slider->moveTo(newAmount);
  3134. else
  3135. slider->moveTo(slider->value);
  3136. curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  3137. for(int j=0;j<creatures.size();j++)
  3138. {
  3139. if(which==j)
  3140. drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
  3141. else
  3142. drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
  3143. curx += 120;
  3144. }
  3145. break;
  3146. }
  3147. curx += 120;
  3148. }
  3149. }
  3150. void CRecrutationWindow::clickRight( boost::logic::tribool down )
  3151. {
  3152. if(down)
  3153. {
  3154. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  3155. for(int i=0;i<creatures.size();i++)
  3156. {
  3157. if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  3158. {
  3159. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID,0,0,NULL,NULL,NULL,NULL);
  3160. LOCPLINT->pushInt(popup);
  3161. break;
  3162. }
  3163. curx += 120;
  3164. }
  3165. }
  3166. }
  3167. void CRecrutationWindow::activate()
  3168. {
  3169. ClickableL::activate();
  3170. ClickableR::activate();
  3171. buy->activate();
  3172. max->activate();
  3173. cancel->activate();
  3174. slider->activate();
  3175. LOCPLINT->statusbar = bar;
  3176. }
  3177. void CRecrutationWindow::deactivate()
  3178. {
  3179. ClickableL::deactivate();
  3180. ClickableR::deactivate();
  3181. buy->deactivate();
  3182. max->deactivate();
  3183. cancel->deactivate();
  3184. slider->deactivate();
  3185. }
  3186. void CRecrutationWindow::show(SDL_Surface * to)
  3187. {
  3188. static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
  3189. blitAt(bitmap,pos.x,pos.y,to);
  3190. buy->show(to);
  3191. max->show(to);
  3192. cancel->show(to);
  3193. slider->show(to);
  3194. char pom[15];
  3195. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  3196. printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
  3197. SDL_itoa(slider->value,pom,10); //recruit
  3198. printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
  3199. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
  3200. int curx = pos.x+115-creatures[which].res.size()*16;
  3201. for(int i=0;i<creatures[which].res.size();i++)
  3202. {
  3203. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  3204. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  3205. SDL_itoa(creatures[which].res[i].second,pom,10);
  3206. printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
  3207. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  3208. printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
  3209. curx+=32;
  3210. }
  3211. curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  3212. for(int i=0; i<creatures.size(); ++i)
  3213. {
  3214. creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
  3215. curx += 120;
  3216. }
  3217. ++animCounter;
  3218. bar->show(to);
  3219. }
  3220. CRecrutationWindow::CRecrutationWindow(const std::vector<std::pair<int,int> > &Creatures, const boost::function<void(int,int)> &Recruit) //creatures - pairs<creature_ID,amount>
  3221. :recruit(Recruit), which(0)
  3222. {
  3223. creatures.resize(Creatures.size());
  3224. amounts.resize(Creatures.size());
  3225. for(int i=0;i<creatures.size();i++)
  3226. {
  3227. creatures[i].amount = Creatures[i].second;
  3228. creatures[i].ID = Creatures[i].first;
  3229. for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)
  3230. if(CGI->creh->creatures[Creatures[i].first].cost[j])
  3231. creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));
  3232. creatures[i].pic = new CCreaturePic(&CGI->creh->creatures[Creatures[i].first]);
  3233. amounts[i] = CGI->creh->creatures[Creatures[i].first].maxAmount(LOCPLINT->cb->getResourceAmount());
  3234. }
  3235. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  3236. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  3237. bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo //it wouldn't work on 8bpp map
  3238. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  3239. SDL_FreeSurface(hhlp);
  3240. pos.x = screen->w/2 - bitmap->w/2;
  3241. pos.y = screen->h/2 - bitmap->h/2;
  3242. pos.w = bitmap->w;
  3243. pos.h = bitmap->h;
  3244. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  3245. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecrutationWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  3246. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecrutationWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  3247. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecrutationWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  3248. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecrutationWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true);
  3249. std::string pom;
  3250. printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
  3251. printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
  3252. printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
  3253. printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
  3254. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  3255. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  3256. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  3257. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  3258. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  3259. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  3260. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  3261. //border for creatures
  3262. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  3263. for(int i=0;i<creatures.size();i++)
  3264. {
  3265. creatures[i].pos.x = curx+1;
  3266. creatures[i].pos.y = 65;
  3267. creatures[i].pos.w = 100;
  3268. creatures[i].pos.h = 130;
  3269. if(which==i)
  3270. drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
  3271. else
  3272. drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
  3273. curx += 120;
  3274. }
  3275. if(!creatures[0].amount || !amounts[0])
  3276. {
  3277. max->block(true);
  3278. slider->block(true);
  3279. }
  3280. //buy->block(true); //not needed, will be blocked by initing slider on 0
  3281. }
  3282. CRecrutationWindow::~CRecrutationWindow()
  3283. {
  3284. for(int i=0;i<creatures.size();i++)
  3285. {
  3286. delete creatures[i].pic;
  3287. }
  3288. delete max;
  3289. delete buy;
  3290. delete cancel;
  3291. SDL_FreeSurface(bitmap);
  3292. delete slider;
  3293. delete bar;
  3294. }
  3295. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  3296. {
  3297. last = Last;
  3298. which = 1;
  3299. c=cid;
  3300. slider = NULL;
  3301. gar = Owner;
  3302. bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  3303. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  3304. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  3305. pos.x = screen->w/2 - bitmap->w/2;
  3306. pos.y = screen->h/2 - bitmap->h/2;
  3307. pos.w = bitmap->w;
  3308. pos.h = bitmap->h;
  3309. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  3310. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  3311. int sliderPositions = max - (last>=0) - (last==2);
  3312. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,sliderPositions,val,true);
  3313. a1 = max-val;
  3314. a2 = val;
  3315. anim = new CCreaturePic(&CGI->creh->creatures[cid]);
  3316. anim->anim->setType(1);
  3317. std::string title = CGI->generaltexth->allTexts[256];
  3318. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
  3319. printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
  3320. }
  3321. CSplitWindow::~CSplitWindow() //d-tor
  3322. {
  3323. SDL_FreeSurface(bitmap);
  3324. delete ok;
  3325. delete cancel;
  3326. delete slider;
  3327. delete anim;
  3328. }
  3329. void CSplitWindow::activate()
  3330. {
  3331. ClickableL::activate();
  3332. KeyInterested::activate();
  3333. ok->activate();
  3334. cancel->activate();
  3335. slider->activate();
  3336. }
  3337. void CSplitWindow::deactivate()
  3338. {
  3339. ClickableL::deactivate();
  3340. KeyInterested::deactivate();
  3341. ok->deactivate();
  3342. cancel->deactivate();
  3343. slider->deactivate();
  3344. }
  3345. void CSplitWindow::split()
  3346. {
  3347. gar->splitStacks(a2);
  3348. close();
  3349. }
  3350. void CSplitWindow::close()
  3351. {
  3352. LOCPLINT->popIntTotally(this);
  3353. }
  3354. void CSplitWindow::sliderMoved(int to)
  3355. {
  3356. int all = a1+a2;
  3357. a2 = to + (last==1 || last==2);
  3358. if(slider)
  3359. a1 = all - a2;
  3360. }
  3361. void CSplitWindow::show(SDL_Surface * to)
  3362. {
  3363. blitAt(bitmap,pos.x,pos.y,to);
  3364. ok->show(to);
  3365. cancel->show(to);
  3366. slider->show(to);
  3367. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
  3368. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
  3369. anim->blitPic(to,pos.x+20,pos.y+54,false);
  3370. anim->blitPic(to,pos.x+177,pos.y+54,false);
  3371. }
  3372. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  3373. {
  3374. if(key.state != SDL_PRESSED)
  3375. return;
  3376. int &cur = (which ? a2 : a1),
  3377. &sec = (which ? a1 : a2),
  3378. ncur = cur;
  3379. if (key.keysym.sym == SDLK_BACKSPACE)
  3380. {
  3381. ncur /= 10;
  3382. }
  3383. else if(key.keysym.sym == SDLK_TAB)
  3384. {
  3385. which = !which;
  3386. }
  3387. else
  3388. {
  3389. int number = key.keysym.sym - SDLK_0;
  3390. if (number < 0 || number > 9) //not a number pressed
  3391. {
  3392. return;
  3393. }
  3394. ncur = cur*10 + number;
  3395. }
  3396. int delta = ncur - cur;
  3397. if(delta > sec)
  3398. {
  3399. cur += sec;
  3400. sec = 0;
  3401. }
  3402. slider->moveTo(which ? ncur : a1+a2-ncur);
  3403. }
  3404. void CSplitWindow::clickLeft( boost::logic::tribool down )
  3405. {
  3406. if(down)
  3407. {
  3408. Point click(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
  3409. click -= pos.topLeft();
  3410. if(Rect(19,216,105,40).isIn(click)) //left picture
  3411. which = 0;
  3412. else if(Rect(175,216,105,40).isIn(click)) //right picture
  3413. which = 1;
  3414. }
  3415. }
  3416. void CCreInfoWindow::show(SDL_Surface * to)
  3417. {
  3418. char pom[15];
  3419. blitAt(bitmap,pos.x,pos.y,to);
  3420. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  3421. if(++anf==4)
  3422. anf=0;
  3423. if(count.size())
  3424. printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
  3425. if(upgrade)
  3426. upgrade->show(to);
  3427. if(dismiss)
  3428. dismiss->show(to);
  3429. if(ok)
  3430. ok->show(to);
  3431. }
  3432. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  3433. :type(Type),dsm(Dsm),dismiss(0),upgrade(0),ok(0)
  3434. {
  3435. //active = false;
  3436. anf = 0;
  3437. c = &CGI->creh->creatures[Cid];
  3438. bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
  3439. pos.x = screen->w/2 - bitmap->w/2;
  3440. pos.y = screen->h/2 - bitmap->h/2;
  3441. pos.w = bitmap->w;
  3442. pos.h = bitmap->h;
  3443. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  3444. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  3445. anim = new CCreaturePic(c);
  3446. if(!type) anim->anim->setType(2);
  3447. char pom[75];int hlp=0;
  3448. if(creatureCount)
  3449. {
  3450. SDL_itoa(creatureCount,pom,10);
  3451. count = pom;
  3452. }
  3453. printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
  3454. //atttack
  3455. printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
  3456. SDL_itoa(c->attack,pom,10);
  3457. if(State && State->attackBonus)
  3458. {
  3459. int hlp;
  3460. if(c->attack > 0)
  3461. hlp = log10f(c->attack)+2;
  3462. else
  3463. hlp = 2;
  3464. pom[hlp-1] = ' '; pom[hlp] = '(';
  3465. SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
  3466. hlp += 2+(int)log10f(State->attackBonus+c->attack);
  3467. pom[hlp] = ')'; pom[hlp+1] = '\0';
  3468. }
  3469. printToWR(pom,276,61,GEOR13,zwykly,bitmap);
  3470. //defense
  3471. printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
  3472. SDL_itoa(c->defence,pom,10);
  3473. if(State && State->defenseBonus)
  3474. {
  3475. int hlp;
  3476. if(c->defence > 0)
  3477. hlp = log10f(c->defence)+2;
  3478. else
  3479. hlp = 2;
  3480. pom[hlp-1] = ' '; pom[hlp] = '(';
  3481. SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
  3482. hlp += 2+(int)log10f(State->defenseBonus+c->defence);
  3483. pom[hlp] = ')'; pom[hlp+1] = '\0';
  3484. }
  3485. printToWR(pom,276,80,GEOR13,zwykly,bitmap);
  3486. //shots
  3487. if(c->shots)
  3488. {
  3489. printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap);
  3490. if(State)
  3491. sprintf(pom,"%d(%d)",c->shots,State->shotsLeft);
  3492. else
  3493. SDL_itoa(c->shots,pom,10);
  3494. printToWR(pom,276,99,GEOR13,zwykly,bitmap);
  3495. }
  3496. //damage
  3497. printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
  3498. SDL_itoa(c->damageMin,pom,10);
  3499. if(c->damageMin > 0)
  3500. hlp = log10f(c->damageMin)+2;
  3501. else
  3502. hlp = 2;
  3503. pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
  3504. SDL_itoa(c->damageMax,pom+hlp+2,10);
  3505. printToWR(pom,276,118,GEOR13,zwykly,bitmap);
  3506. //health
  3507. printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
  3508. SDL_itoa(c->hitPoints,pom,10);
  3509. printToWR(pom,276,137,GEOR13,zwykly,bitmap);
  3510. //remaining health
  3511. if(State && State->currentHealth)
  3512. {
  3513. printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
  3514. SDL_itoa(State->currentHealth,pom,10);
  3515. printToWR(pom,276,156,GEOR13,zwykly,bitmap);
  3516. }
  3517. //speed
  3518. printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
  3519. SDL_itoa(c->speed,pom,10);
  3520. if(State && State->speedBonus)
  3521. {
  3522. int hlp;
  3523. if(c->speed > 0)
  3524. hlp = log10f(c->speed)+2;
  3525. else
  3526. hlp = 2;
  3527. pom[hlp-1] = ' '; pom[hlp] = '(';
  3528. SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
  3529. hlp += 2+(int)log10f(c->speed + State->speedBonus);
  3530. pom[hlp] = ')'; pom[hlp+1] = '\0';
  3531. }
  3532. printToWR(pom,276,175,GEOR13,zwykly,bitmap);
  3533. //luck and morale
  3534. blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
  3535. blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
  3536. //print abilities text - if r-click popup
  3537. if(type)
  3538. {
  3539. if(Upg && ui)
  3540. {
  3541. bool enough = true;
  3542. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  3543. {
  3544. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
  3545. enough = false;
  3546. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
  3547. }
  3548. if(enough)
  3549. {
  3550. CFunctionList<void()> fs[2];
  3551. fs[0] += Upg;
  3552. fs[0] += boost::bind(&CCreInfoWindow::close,this);
  3553. CFunctionList<void()> cfl;
  3554. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
  3555. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
  3556. }
  3557. else
  3558. {
  3559. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
  3560. upgrade->callback.funcs.clear();
  3561. upgrade->bitmapOffset = 2;
  3562. }
  3563. }
  3564. if(Dsm)
  3565. {
  3566. CFunctionList<void()> fs[2];
  3567. //on dismiss confirmed
  3568. fs[0] += Dsm; //dismiss
  3569. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  3570. CFunctionList<void()> cfl;
  3571. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  3572. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
  3573. }
  3574. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
  3575. }
  3576. else
  3577. {
  3578. printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
  3579. }
  3580. //spell effects
  3581. if(State)
  3582. {
  3583. int printed=0; //how many effect pics have been printed
  3584. for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
  3585. {
  3586. blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
  3587. ++printed;
  3588. if(printed >= 3)
  3589. {
  3590. break;
  3591. }
  3592. }
  3593. }
  3594. }
  3595. CCreInfoWindow::~CCreInfoWindow()
  3596. {
  3597. SDL_FreeSurface(bitmap);
  3598. delete anim;
  3599. delete upgrade;
  3600. delete ok;
  3601. delete dismiss;
  3602. for(int i=0; i<upgResCost.size();i++)
  3603. delete upgResCost[i];
  3604. }
  3605. void CCreInfoWindow::activate()
  3606. {
  3607. //if(active) return;
  3608. //active = true;
  3609. if(!type)
  3610. ClickableR::activate();
  3611. if(ok)
  3612. ok->activate();
  3613. if(dismiss)
  3614. dismiss->activate();
  3615. if(upgrade)
  3616. upgrade->activate();
  3617. }
  3618. void CCreInfoWindow::close()
  3619. {
  3620. LOCPLINT->popIntTotally(this);
  3621. }
  3622. void CCreInfoWindow::clickRight(boost::logic::tribool down)
  3623. {
  3624. if(down)
  3625. return;
  3626. close();
  3627. }
  3628. void CCreInfoWindow::dismissF()
  3629. {
  3630. dsm();
  3631. close();
  3632. }
  3633. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  3634. {
  3635. }
  3636. void CCreInfoWindow::deactivate()
  3637. {
  3638. //if(!active) return;
  3639. //active = false;
  3640. if(!type)
  3641. ClickableR::deactivate();
  3642. if(ok)
  3643. ok->deactivate();
  3644. if(dismiss)
  3645. dismiss->deactivate();
  3646. if(upgrade)
  3647. upgrade->deactivate();
  3648. }
  3649. void CLevelWindow::close()
  3650. {
  3651. for(int i=0;i<comps.size();i++)
  3652. {
  3653. if(comps[i]->selected)
  3654. {
  3655. cb(i);
  3656. break;
  3657. }
  3658. }
  3659. LOCPLINT->popIntTotally(this);
  3660. LOCPLINT->showingDialog->setn(false);
  3661. }
  3662. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  3663. {
  3664. LOCPLINT->showingDialog->setn(true);
  3665. heroType = hero->subID;
  3666. cb = callback;
  3667. for(int i=0;i<skills.size();i++)
  3668. {
  3669. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  3670. comps.back()->assignedKeys.insert(SDLK_1 + i);
  3671. }
  3672. bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  3673. graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
  3674. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  3675. pos.x = screen->w/2 - bitmap->w/2;
  3676. pos.y = screen->h/2 - bitmap->h/2;
  3677. pos.w = bitmap->w;
  3678. pos.h = bitmap->h;
  3679. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  3680. //draw window
  3681. char buf[100], buf2[100];
  3682. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  3683. sprintf(buf,buf2,hero->name.c_str());
  3684. printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
  3685. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  3686. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  3687. printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
  3688. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  3689. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
  3690. SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
  3691. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
  3692. for(int i=0;i<comps.size();i++)
  3693. {
  3694. comps[i]->pos.x = curx+pos.x;
  3695. comps[i]->pos.y = 326+pos.y;
  3696. if( i < (comps.size()-1) )
  3697. {
  3698. curx += 44 + 18; //skill width + margin to "or"
  3699. blitAt(ort,curx,346,bitmap);
  3700. curx += ort->w + 18;
  3701. }
  3702. }
  3703. if(comps.size() > 1)
  3704. {
  3705. ok->block(true);
  3706. }
  3707. else if(comps.size() == 1)
  3708. {
  3709. comps[0]->select(true);
  3710. }
  3711. SDL_FreeSurface(ort);
  3712. }
  3713. void CLevelWindow::selectionChanged(unsigned to)
  3714. {
  3715. if(ok->blocked)
  3716. ok->block(false);
  3717. for(int i=0;i<comps.size();i++)
  3718. if(i==to)
  3719. comps[i]->select(true);
  3720. else
  3721. comps[i]->select(false);
  3722. }
  3723. CLevelWindow::~CLevelWindow()
  3724. {
  3725. delete ok;
  3726. for(int i=0;i<comps.size();i++)
  3727. delete comps[i];
  3728. SDL_FreeSurface(bitmap);
  3729. }
  3730. void CLevelWindow::activate()
  3731. {
  3732. ok->activate();
  3733. for(int i=0;i<comps.size();i++)
  3734. comps[i]->activate();
  3735. }
  3736. void CLevelWindow::deactivate()
  3737. {
  3738. ok->deactivate();
  3739. for(int i=0;i<comps.size();i++)
  3740. comps[i]->deactivate();
  3741. }
  3742. void CLevelWindow::show(SDL_Surface * to)
  3743. {
  3744. blitAt(bitmap,pos.x,pos.y,to);
  3745. blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
  3746. ok->show(to);
  3747. for(int i=0;i<comps.size();i++)
  3748. comps[i]->show(to);
  3749. }
  3750. void CMinorResDataBar::show(SDL_Surface * to)
  3751. {
  3752. blitAt(bg,pos.x,pos.y,to);
  3753. char buf[30];
  3754. for (int i=0;i<7;i++)
  3755. {
  3756. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  3757. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
  3758. }
  3759. std::vector<std::string> temp;
  3760. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  3761. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  3762. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  3763. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  3764. CGI->generaltexth->allTexts[62]
  3765. +": %s, "
  3766. + CGI->generaltexth->allTexts[63]
  3767. + ": %s, "
  3768. + CGI->generaltexth->allTexts[64]
  3769. + ": %s",temp)
  3770. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
  3771. }
  3772. CMinorResDataBar::CMinorResDataBar()
  3773. {
  3774. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  3775. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  3776. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  3777. pos.x = 7;
  3778. pos.y = 575;
  3779. pos.w = bg->w;
  3780. pos.h = bg->h;
  3781. }
  3782. CMinorResDataBar::~CMinorResDataBar()
  3783. {
  3784. SDL_FreeSurface(bg);
  3785. }
  3786. SDL_Surface * CCustomImgComponent::getImg()
  3787. {
  3788. return bmp;
  3789. }
  3790. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  3791. :bmp(sur), free(freeSur)
  3792. {
  3793. init(Type,Subtype,Val);
  3794. }
  3795. CCustomImgComponent::~CCustomImgComponent()
  3796. {
  3797. if(free)
  3798. SDL_FreeSurface(bmp);
  3799. }
  3800. CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
  3801. {
  3802. left = Left;
  3803. type = Type;
  3804. id = ID;
  3805. }
  3806. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  3807. {
  3808. SDL_Surface *hlp = getSurface();
  3809. blitAt(hlp,pos.x+19,pos.y+9,to);
  3810. }
  3811. void CMarketplaceWindow::CTradeableItem::clickLeft( boost::logic::tribool down )
  3812. {
  3813. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(LOCPLINT->topInt());
  3814. assert(mw);
  3815. if(down)
  3816. {
  3817. if(left)
  3818. {
  3819. if(mw->hLeft != this)
  3820. mw->hLeft = this;
  3821. else
  3822. return;
  3823. }
  3824. else
  3825. {
  3826. if(mw->hRight != this)
  3827. mw->hRight = this;
  3828. else
  3829. return;
  3830. }
  3831. mw->selectionChanged(left);
  3832. }
  3833. }
  3834. void CMarketplaceWindow::CTradeableItem::activate()
  3835. {
  3836. ClickableL::activate();
  3837. }
  3838. void CMarketplaceWindow::CTradeableItem::deactivate()
  3839. {
  3840. ClickableL::deactivate();
  3841. }
  3842. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  3843. {
  3844. switch(type)
  3845. {
  3846. case 0:
  3847. return graphics->resources32->ourImages[id].bitmap;
  3848. case 1:
  3849. return graphics->artDefs->ourImages[id].bitmap;
  3850. default:
  3851. return NULL;
  3852. }
  3853. }
  3854. void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  3855. {
  3856. i.resize(amount);
  3857. for(int j=0;j<amount;j++)
  3858. {
  3859. i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
  3860. i[j]->pos = p[j];
  3861. }
  3862. }
  3863. void CMarketplaceWindow::setMode( int mode )
  3864. {
  3865. std::vector<SDL_Rect> lpos, rpos;
  3866. clear();
  3867. switch(mode)
  3868. {
  3869. case 0:
  3870. {
  3871. SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
  3872. SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
  3873. graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
  3874. bg = SDL_ConvertSurface(bg2,screen->format,0);
  3875. SDL_FreeSurface(bg2);
  3876. lpos += genRect(66,69,39,180), genRect(66,69,122,180), genRect(66,69,204,180),
  3877. genRect(66,69,39,259), genRect(66,69,122,259), genRect(66,69,204,259),
  3878. genRect(66,69,122,338);
  3879. for(int i=0;i<lpos.size();i++)
  3880. {
  3881. lpos[i].x += pos.x;
  3882. lpos[i].y += pos.y;
  3883. rpos.push_back(lpos[i]);
  3884. rpos[rpos.size()-1].x += 288;
  3885. }
  3886. initItems(left,lpos,0,7,true,NULL);
  3887. initItems(right,rpos,0,7,false,NULL);
  3888. printAtMiddle(CGI->generaltexth->allTexts[158],303,28,GEORXX,tytulowy,bg); //title
  3889. printAtMiddle(CGI->generaltexth->allTexts[270],158,148,GEOR13,zwykly,bg); //kingdom res.
  3890. printAtMiddle(CGI->generaltexth->allTexts[168],450,148,GEOR13,zwykly,bg); //available for trade
  3891. }
  3892. }
  3893. }
  3894. void CMarketplaceWindow::clear()
  3895. {
  3896. for(int i=0;i<left.size();i++)
  3897. delete left[i];
  3898. for(int i=0;i<right.size();i++)
  3899. delete right[i];
  3900. left.clear();
  3901. right.clear();
  3902. SDL_FreeSurface(bg);
  3903. }
  3904. CMarketplaceWindow::CMarketplaceWindow(int Mode)
  3905. {
  3906. mode = Mode;
  3907. bg = NULL;
  3908. ok = max = deal = NULL;
  3909. pos.x = screen->w/2 - 300;
  3910. pos.y = screen->h/2 - 296;
  3911. slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
  3912. setMode(mode);
  3913. hLeft = hRight = NULL;
  3914. ok = new AdventureMapButton("","",boost::bind(&CPlayerInterface::popIntTotally,LOCPLINT,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
  3915. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
  3916. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
  3917. max->block(true);
  3918. deal->block(true);
  3919. }
  3920. CMarketplaceWindow::~CMarketplaceWindow()
  3921. {
  3922. clear();
  3923. delete slider;
  3924. }
  3925. void CMarketplaceWindow::show(SDL_Surface * to)
  3926. {
  3927. blitAt(bg,pos,to);
  3928. if(hRight)
  3929. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  3930. if(hLeft)
  3931. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  3932. ok->show(to);
  3933. deal->show(to);
  3934. max->show(to);
  3935. slider->show(to);
  3936. for(int i=0;i<left.size();i++)
  3937. left[i]->show(to);
  3938. for(int i=0;i<right.size();i++)
  3939. right[i]->show(to);
  3940. if(mode==0)
  3941. {
  3942. char buf[15];
  3943. for(int i=0;i<left.size();i++)
  3944. {
  3945. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  3946. printAtMiddle(buf,left[i]->pos.x+35,left[i]->pos.y+56,GEOR13,zwykly,to);
  3947. }
  3948. if(hLeft) //print prices
  3949. {
  3950. for(int i=0; i<right.size();i++)
  3951. {
  3952. if(right[i]->id != hLeft->id)
  3953. printAtMiddle(rSubs[i],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  3954. else
  3955. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  3956. }
  3957. }
  3958. if(hLeft && hRight && hLeft->id!= hRight->id)
  3959. {
  3960. blitAt(hLeft->getSurface(),pos.x+142,pos.y+457,to);
  3961. blitAt(hRight->getSurface(),pos.x+430,pos.y+457,to);
  3962. SDL_itoa(slider->value * r1,buf,10);
  3963. printAtMiddle(buf,pos.x+158,pos.y+504,GEOR13,zwykly,to);
  3964. SDL_itoa(slider->value * r2,buf,10);
  3965. printAtMiddle(buf,pos.x+446,pos.y+504,GEOR13,zwykly,to);
  3966. }
  3967. }
  3968. }
  3969. void CMarketplaceWindow::activate()
  3970. {
  3971. for(int i=0;i<left.size();i++)
  3972. left[i]->activate();
  3973. for(int i=0;i<right.size();i++)
  3974. right[i]->activate();
  3975. ok->activate();
  3976. max->activate();
  3977. deal->activate();
  3978. slider->activate();
  3979. }
  3980. void CMarketplaceWindow::deactivate()
  3981. {
  3982. for(int i=0;i<left.size();i++)
  3983. left[i]->deactivate();
  3984. for(int i=0;i<right.size();i++)
  3985. right[i]->deactivate();
  3986. ok->deactivate();
  3987. max->deactivate();
  3988. deal->deactivate();
  3989. slider->deactivate();
  3990. }
  3991. void CMarketplaceWindow::setMax()
  3992. {
  3993. slider->moveTo(slider->amount);
  3994. }
  3995. void CMarketplaceWindow::makeDeal()
  3996. {
  3997. LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
  3998. slider->moveTo(0);
  3999. hLeft = NULL;
  4000. selectionChanged(true);
  4001. }
  4002. void CMarketplaceWindow::sliderMoved( int to )
  4003. {
  4004. }
  4005. void CMarketplaceWindow::selectionChanged(bool side)
  4006. {
  4007. if(hLeft && hRight && hLeft->id!= hRight->id)
  4008. {
  4009. LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
  4010. slider->amount = LOCPLINT->cb->getResourceAmount(hLeft->id) / r1;
  4011. slider->moveTo(0);
  4012. max->block(false);
  4013. deal->block(false);
  4014. }
  4015. else
  4016. {
  4017. max->block(true);
  4018. deal->block(true);
  4019. slider->amount = 0;
  4020. slider->moveTo(0);
  4021. }
  4022. if(side && hLeft) //left selection changed, recalculate offers
  4023. {
  4024. rSubs.clear();
  4025. rSubs.resize(right.size());
  4026. int h1, h2;
  4027. for(int i=0;i<right.size();i++)
  4028. {
  4029. std::ostringstream oss;
  4030. LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
  4031. oss << h2;
  4032. if(h1!=1)
  4033. oss << "/" << h1;
  4034. rSubs[i] = oss.str();
  4035. }
  4036. }
  4037. }
  4038. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  4039. {
  4040. this->pos = pos;
  4041. background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  4042. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  4043. //printing texts
  4044. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
  4045. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
  4046. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
  4047. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
  4048. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
  4049. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
  4050. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
  4051. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
  4052. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
  4053. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
  4054. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
  4055. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
  4056. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
  4057. //setting up buttons
  4058. save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 516, 354, "SOSAVE.DEF", SDLK_s);
  4059. std::swap(save->imgs[0][0], save->imgs[0][1]);
  4060. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
  4061. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  4062. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
  4063. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  4064. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  4065. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  4066. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].first),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1);
  4067. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
  4068. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
  4069. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
  4070. heroMoveSpeed->select(owner->heroMoveSpeed, 1);
  4071. heroMoveSpeed->onChange = boost::bind(&CPlayerInterface::setHeroMoveSpeed, owner, _1);
  4072. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  4073. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
  4074. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
  4075. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
  4076. mapScrollSpeed->select(owner->mapScrollingSpeed, 1);
  4077. mapScrollSpeed->onChange = boost::bind(&CPlayerInterface::setMapScrollingSpeed, owner, _1);
  4078. musicVolume = new CHighlightableButtonsGroup(0, true);
  4079. for(int i=0; i<10; ++i)
  4080. {
  4081. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].first),CGI->generaltexth->zelp[326+i].second, "syslb.def", 188 + 19*i, 416, i*11);
  4082. }
  4083. musicVolume->select(CGI->audioh->getMusicVolume(), 1);
  4084. musicVolume->onChange = boost::bind(&CAudioHandler::setMusicVolume, CGI->audioh, _1);
  4085. effectsVolume = new CHighlightableButtonsGroup(0, true);
  4086. for(int i=0; i<10; ++i)
  4087. {
  4088. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].first),CGI->generaltexth->zelp[336+i].second, "syslb.def", 188 + 19*i, 482, i*11);
  4089. }
  4090. effectsVolume->select(CGI->audioh->getSoundVolume(), 1);
  4091. effectsVolume->onChange = boost::bind(&CAudioHandler::setSoundVolume, CGI->audioh, _1);
  4092. }
  4093. CSystemOptionsWindow::~CSystemOptionsWindow()
  4094. {
  4095. SDL_FreeSurface(background);
  4096. delete save;
  4097. delete quitGame;
  4098. delete backToMap;
  4099. delete heroMoveSpeed;
  4100. delete mapScrollSpeed;
  4101. delete musicVolume;
  4102. delete effectsVolume;
  4103. }
  4104. void CSystemOptionsWindow::bquitf()
  4105. {
  4106. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), boost::bind(&CSystemOptionsWindow::activate, this), false);
  4107. }
  4108. void CSystemOptionsWindow::breturnf()
  4109. {
  4110. LOCPLINT->popIntTotally(this);
  4111. }
  4112. void CSystemOptionsWindow::bsavef()
  4113. {
  4114. using namespace boost::posix_time;
  4115. std::ostringstream fnameStream;
  4116. fnameStream << second_clock::local_time();
  4117. std::string fname = fnameStream.str();
  4118. boost::algorithm::replace_all(fname,":","");
  4119. boost::algorithm::replace_all(fname," ","-");
  4120. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);
  4121. }
  4122. void CSystemOptionsWindow::activate()
  4123. {
  4124. save->activate();
  4125. quitGame->activate();
  4126. backToMap->activate();
  4127. heroMoveSpeed->activate();
  4128. mapScrollSpeed->activate();
  4129. musicVolume->activate();
  4130. effectsVolume->activate();
  4131. }
  4132. void CSystemOptionsWindow::deactivate()
  4133. {
  4134. save->deactivate();
  4135. quitGame->deactivate();
  4136. backToMap->deactivate();
  4137. heroMoveSpeed->deactivate();
  4138. mapScrollSpeed->deactivate();
  4139. musicVolume->deactivate();
  4140. effectsVolume->deactivate();
  4141. }
  4142. void CSystemOptionsWindow::show(SDL_Surface *to)
  4143. {
  4144. SDL_BlitSurface(background, NULL, to, &pos);
  4145. save->show(to);
  4146. quitGame->show(to);
  4147. backToMap->show(to);
  4148. heroMoveSpeed->show(to);
  4149. mapScrollSpeed->show(to);
  4150. musicVolume->show(to);
  4151. effectsVolume->show(to);
  4152. }
  4153. CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
  4154. :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
  4155. {
  4156. if(H1)
  4157. selected = 0;
  4158. else
  4159. selected = -1;
  4160. bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
  4161. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  4162. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  4163. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
  4164. printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
  4165. printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
  4166. printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
  4167. pos.w = bg->w;
  4168. pos.h = bg->h;
  4169. pos.x = (screen->w-bg->w)/2;
  4170. pos.y = (screen->h-bg->h)/2;
  4171. bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
  4172. h1.pos.x += pos.x;
  4173. h2.pos.x += pos.x;
  4174. h1.pos.y += pos.y;
  4175. h2.pos.y += pos.y;
  4176. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
  4177. recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
  4178. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
  4179. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  4180. {
  4181. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  4182. recruit->block(2);
  4183. }
  4184. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  4185. {
  4186. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  4187. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  4188. recruit->block(2);
  4189. }
  4190. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  4191. {
  4192. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  4193. recruit->block(2);
  4194. }
  4195. else
  4196. {
  4197. if(H1)
  4198. {
  4199. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  4200. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->name);
  4201. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->type->heroClass->name);
  4202. }
  4203. else
  4204. recruit->block(1);
  4205. }
  4206. }
  4207. void CTavernWindow::recruitb()
  4208. {
  4209. const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
  4210. close();
  4211. LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
  4212. }
  4213. CTavernWindow::~CTavernWindow()
  4214. {
  4215. SDL_FreeSurface(bg);
  4216. delete cancel;
  4217. delete thiefGuild;
  4218. delete recruit;
  4219. delete bar;
  4220. }
  4221. void CTavernWindow::activate()
  4222. {
  4223. thiefGuild->activate();
  4224. cancel->activate();
  4225. if(h1.h)
  4226. h1.activate();
  4227. if(h2.h)
  4228. h2.activate();
  4229. recruit->activate();
  4230. LOCPLINT->statusbar = bar;
  4231. }
  4232. void CTavernWindow::deactivate()
  4233. {
  4234. thiefGuild->deactivate();
  4235. cancel->deactivate();
  4236. if(h1.h)
  4237. h1.deactivate();
  4238. if(h2.h)
  4239. h2.deactivate();
  4240. recruit->deactivate();
  4241. }
  4242. void CTavernWindow::close()
  4243. {
  4244. LOCPLINT->popIntTotally(this);
  4245. }
  4246. void CTavernWindow::show(SDL_Surface * to)
  4247. {
  4248. blitAt(bg,pos.x,pos.y,to);
  4249. if(h1.h)
  4250. h1.show(to);
  4251. if(h2.h)
  4252. h2.show(to);
  4253. thiefGuild->show(to);
  4254. cancel->show(to);
  4255. recruit->show(to);
  4256. bar->show(to);
  4257. if(selected >= 0)
  4258. {
  4259. HeroPortrait *sel = selected ? &h2 : &h1;
  4260. char descr[300];
  4261. int artifs = sel->h->artifWorn.size()+sel->h->artifacts.size();
  4262. for(int i=13; i<=17; i++) //war machines and spellbook doesn't count
  4263. if(vstd::contains(sel->h->artifWorn,i))
  4264. artifs--;
  4265. sprintf_s(descr,300,CGI->generaltexth->allTexts[215].c_str(),
  4266. sel->h->name.c_str(),sel->h->level,sel->h->type->heroClass->name.c_str(),artifs);
  4267. printAtMiddleWB(descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
  4268. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  4269. }
  4270. }
  4271. void CTavernWindow::HeroPortrait::clickLeft(boost::logic::tribool down)
  4272. {
  4273. if(pressedL && !down)
  4274. as();
  4275. ClickableL::clickLeft(down);
  4276. }
  4277. void CTavernWindow::HeroPortrait::activate()
  4278. {
  4279. ClickableL::activate();
  4280. ClickableR::activate();
  4281. Hoverable::activate();
  4282. }
  4283. void CTavernWindow::HeroPortrait::deactivate()
  4284. {
  4285. ClickableL::deactivate();
  4286. ClickableR::deactivate();
  4287. Hoverable::deactivate();
  4288. }
  4289. void CTavernWindow::HeroPortrait::clickRight(boost::logic::tribool down)
  4290. {
  4291. if(down)
  4292. {
  4293. LOCPLINT->adventureInt->heroWindow->setHero(h);
  4294. LOCPLINT->pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
  4295. }
  4296. }
  4297. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  4298. :as(sel,id)
  4299. {
  4300. h = H;
  4301. pos.x = x;
  4302. pos.y = y;
  4303. pos.w = 58;
  4304. pos.h = 64;
  4305. if(H)
  4306. {
  4307. hoverName = CGI->generaltexth->tavernInfo[4];
  4308. boost::algorithm::replace_first(hoverName,"%s",H->name);
  4309. }
  4310. }
  4311. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  4312. {
  4313. blitAt(graphics->portraitLarge[h->subID],pos,to);
  4314. }
  4315. void CTavernWindow::HeroPortrait::hover( bool on )
  4316. {
  4317. Hoverable::hover(on);
  4318. if(on)
  4319. LOCPLINT->statusbar->print(hoverName);
  4320. else
  4321. LOCPLINT->statusbar->clear();
  4322. }
  4323. void CInGameConsole::activate()
  4324. {
  4325. KeyInterested::activate();
  4326. }
  4327. void CInGameConsole::deactivate()
  4328. {
  4329. KeyInterested::deactivate();
  4330. }
  4331. void CInGameConsole::show(SDL_Surface * to)
  4332. {
  4333. int number = 0;
  4334. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  4335. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  4336. {
  4337. SDL_Color green = {0,0xff,0,0};
  4338. Point leftBottomCorner(0, screen->h);
  4339. if(LOCPLINT->battleInt)
  4340. {
  4341. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  4342. }
  4343. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
  4344. if(SDL_GetTicks() - it->second > defaultTimeout)
  4345. {
  4346. toDel.push_back(it);
  4347. }
  4348. }
  4349. for(int it=0; it<toDel.size(); ++it)
  4350. {
  4351. texts.erase(toDel[it]);
  4352. }
  4353. }
  4354. void CInGameConsole::print(const std::string &txt)
  4355. {
  4356. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  4357. if(texts.size() > maxDisplayedTexts)
  4358. {
  4359. texts.pop_front();
  4360. }
  4361. }
  4362. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  4363. {
  4364. if(key.type != SDL_KEYDOWN) return;
  4365. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  4366. switch(key.keysym.sym)
  4367. {
  4368. case SDLK_TAB:
  4369. {
  4370. if(captureAllKeys)
  4371. {
  4372. captureAllKeys = false;
  4373. endEnteringText(false);
  4374. }
  4375. else
  4376. {
  4377. captureAllKeys = true;
  4378. startEnteringText();
  4379. }
  4380. break;
  4381. }
  4382. case SDLK_RETURN: //enter key
  4383. {
  4384. if(enteredText.size() > 0 && captureAllKeys)
  4385. {
  4386. captureAllKeys = false;
  4387. endEnteringText(true);
  4388. }
  4389. break;
  4390. }
  4391. case SDLK_BACKSPACE:
  4392. {
  4393. if(enteredText.size() > 1)
  4394. {
  4395. enteredText.resize(enteredText.size()-1);
  4396. enteredText[enteredText.size()-1] = '_';
  4397. refreshEnteredText();
  4398. }
  4399. break;
  4400. }
  4401. case SDLK_UP: //up arrow
  4402. {
  4403. if(prevEntDisp == -1)
  4404. {
  4405. prevEntDisp = previouslyEntered.size() - 1;
  4406. enteredText = previouslyEntered[prevEntDisp] + "_";
  4407. refreshEnteredText();
  4408. }
  4409. else if( prevEntDisp > 0)
  4410. {
  4411. --prevEntDisp;
  4412. enteredText = previouslyEntered[prevEntDisp] + "_";
  4413. refreshEnteredText();
  4414. }
  4415. break;
  4416. }
  4417. case SDLK_DOWN: //down arrow
  4418. {
  4419. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  4420. {
  4421. ++prevEntDisp;
  4422. enteredText = previouslyEntered[prevEntDisp] + "_";
  4423. refreshEnteredText();
  4424. }
  4425. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  4426. {
  4427. prevEntDisp = -1;
  4428. enteredText = "_";
  4429. refreshEnteredText();
  4430. }
  4431. break;
  4432. }
  4433. default:
  4434. {
  4435. if(enteredText.size() > 0)
  4436. {
  4437. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  4438. {
  4439. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  4440. enteredText += "_";
  4441. refreshEnteredText();
  4442. }
  4443. }
  4444. break;
  4445. }
  4446. }
  4447. }
  4448. void CInGameConsole::startEnteringText()
  4449. {
  4450. enteredText = "_";
  4451. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  4452. {
  4453. LOCPLINT->statusbar->print(enteredText);
  4454. }
  4455. else if(LOCPLINT->battleInt)
  4456. {
  4457. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  4458. }
  4459. }
  4460. void CInGameConsole::endEnteringText(bool printEnteredText)
  4461. {
  4462. prevEntDisp = -1;
  4463. if(printEnteredText)
  4464. {
  4465. std::string txt = enteredText.substr(0, enteredText.size()-1);
  4466. LOCPLINT->cb->sendMessage(txt);
  4467. previouslyEntered.push_back(txt);
  4468. print(txt);
  4469. }
  4470. enteredText = "";
  4471. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  4472. {
  4473. LOCPLINT->statusbar->clear();
  4474. }
  4475. else if(LOCPLINT->battleInt)
  4476. {
  4477. LOCPLINT->battleInt->console->ingcAlter = "";
  4478. }
  4479. }
  4480. void CInGameConsole::refreshEnteredText()
  4481. {
  4482. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  4483. {
  4484. LOCPLINT->statusbar->print(enteredText);
  4485. }
  4486. else if(LOCPLINT->battleInt)
  4487. {
  4488. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  4489. }
  4490. }
  4491. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  4492. {
  4493. }
  4494. void CGarrisonWindow::close()
  4495. {
  4496. LOCPLINT->popIntTotally(this);
  4497. }
  4498. void CGarrisonWindow::activate()
  4499. {
  4500. split->activate();
  4501. quit->activate();
  4502. garr->activate();
  4503. }
  4504. void CGarrisonWindow::deactivate()
  4505. {
  4506. split->deactivate();
  4507. quit->deactivate();
  4508. garr->deactivate();
  4509. }
  4510. void CGarrisonWindow::show(SDL_Surface * to)
  4511. {
  4512. blitAt(bg,pos,to);
  4513. split->show(to);
  4514. quit->show(to);
  4515. garr->show(to);
  4516. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+29,pos.y+125,to);
  4517. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  4518. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
  4519. }
  4520. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down )
  4521. {
  4522. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  4523. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  4524. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  4525. pos.x = screen->w/2 - bg->w/2;
  4526. pos.y = screen->h/2 - bg->h/2;
  4527. pos.w = screen->w;
  4528. pos.h = screen->h;
  4529. garr = new CGarrisonInt(pos.x+92, pos.y+129, 4, 30, bg, 92, 129, up, down);
  4530. split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF");
  4531. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  4532. }
  4533. CGarrisonWindow::~CGarrisonWindow()
  4534. {
  4535. SDL_FreeSurface(bg);
  4536. delete split;
  4537. delete quit;
  4538. delete garr;
  4539. }
  4540. IShowActivable::IShowActivable()
  4541. {
  4542. type = 0;
  4543. }
  4544. CWindowWithGarrison::CWindowWithGarrison()
  4545. {
  4546. type |= WITH_GARRISON;
  4547. }
  4548. void CRClickPopupInt::show(SDL_Surface * to)
  4549. {
  4550. inner->show(to);
  4551. }
  4552. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  4553. {
  4554. inner = our;
  4555. delInner = deleteInt;
  4556. }
  4557. CRClickPopupInt::~CRClickPopupInt()
  4558. {
  4559. if(delInner)
  4560. delete inner;
  4561. }