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							- #ifndef __CARTHANDLER_H__
 
- #define __CARTHANDLER_H__
 
- #include "../global.h"
 
- #include "../lib/HeroBonus.h"
 
- #include <list>
 
- #include <string>
 
- #include <vector>
 
- /*
 
-  * CArtHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- class CDefHandler;
 
- class DLL_EXPORT CArtifact //container for artifacts
 
- {
 
- 	std::string name, description; //set if custom
 
- public:
 
- 	enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
 
- 	const std::string &Name() const; //getter
 
- 	const std::string &Description() const; //getter
 
- 	ui32 price;
 
- 	std::vector<ui16> possibleSlots; //ids of slots where artifact can be placed
 
- 	EartClass aClass;
 
- 	int id;
 
- 	std::list<HeroBonus> bonuses; //bonuses given by artifact
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & name & description & price & possibleSlots & aClass & id & bonuses;
 
- 	}
 
- };
 
- class DLL_EXPORT CArtHandler //handles artifacts
 
- {
 
- 	void giveArtBonus(int aid, HeroBonus::BonusType type, int val, int subtype = -1);
 
- public:
 
- 	std::vector<CArtifact*> treasures, minors, majors, relics;
 
- 	std::vector<CArtifact> artifacts;
 
- 	void loadArtifacts(bool onlyTxt);
 
- 	void sortArts();
 
- 	void addBonuses();
 
- 	static int convertMachineID(int id, bool creToArt);
 
- 	CArtHandler();
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & artifacts;
 
- 		if(!h.saving)
 
- 			sortArts();
 
- 	}
 
- };
 
- #endif // __CARTHANDLER_H__
 
 
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