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							- #define VCMI_DLL
 
- #include "../stdafx.h"
 
- #include "CCreatureHandler.h"
 
- #include "CLodHandler.h"
 
- #include <sstream>
 
- #include <boost/assign/std/set.hpp>
 
- #include <boost/assign/std/vector.hpp>
 
- #include <boost/algorithm/string.hpp>
 
- #include <boost/algorithm/string/find.hpp>
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include "../lib/VCMI_Lib.h"
 
- using namespace boost::assign;
 
- extern CLodHandler * bitmaph;
 
- /*
 
-  * CCreatureHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- CCreatureHandler::CCreatureHandler()
 
- {
 
- 	VLC->creh = this;
 
- }
 
- int CCreature::getQuantityID(const int & quantity)
 
- {
 
- 	if (quantity<5)
 
- 		return 0;
 
- 	if (quantity<10)
 
- 		return 1;
 
- 	if (quantity<20)
 
- 		return 2;
 
- 	if (quantity<50)
 
- 		return 3;
 
- 	if (quantity<100)
 
- 		return 4;
 
- 	if (quantity<250)
 
- 		return 5;
 
- 	if (quantity<500)
 
- 		return 5;
 
- 	if (quantity<1000)
 
- 		return 6;
 
- 	if (quantity<4000)
 
- 		return 7;
 
- 	return 8;
 
- }
 
- bool CCreature::isDoubleWide() const
 
- {
 
- 	return vstd::contains(abilities, StackFeature::DOUBLE_WIDE);
 
- }
 
- bool CCreature::isFlying() const
 
- {
 
- 	return vstd::contains(abilities, StackFeature::FLYING);
 
- }
 
- bool CCreature::isShooting() const
 
- {
 
- 	return vstd::contains(abilities, StackFeature::SHOOTER);
 
- }
 
- bool CCreature::isUndead() const
 
- {
 
- 	return vstd::contains(abilities, StackFeature::UNDEAD);
 
- }
 
- si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatures can be bought
 
- {
 
- 	int ret = 2147483645;
 
- 	int resAmnt = std::min(res.size(),cost.size());
 
- 	for(int i=0;i<resAmnt;i++)
 
- 		if(cost[i])
 
- 			ret = std::min(ret,(int)(res[i]/cost[i]));
 
- 	return ret;
 
- }
 
- void CCreatureHandler::loadCreatures()
 
- {
 
- 	notUsedMonsters += 122,124,126,128,145,146,147,148,149,160,161,162,163,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191;
 
- 	tlog5 << "\t\tReading ZCRTRAIT.TXT" << std::endl;
 
- 	std::string buf = bitmaph->getTextFile("ZCRTRAIT.TXT");
 
- 	int andame = buf.size();
 
- 	int i=0; //buf iterator
 
- 	int hmcr=0;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			++hmcr;
 
- 		if(hmcr==2)
 
- 			break;
 
- 	}
 
- 	i+=2;
 
- 	while(i<buf.size())
 
- 	{
 
- 		CCreature ncre;
 
- 		ncre.cost.resize(RESOURCE_QUANTITY);
 
- 		ncre.level=0;
 
- 		ncre.sounds.attack = soundBase::invalid;
 
- 		ncre.sounds.defend = soundBase::invalid;
 
- 		ncre.sounds.killed = soundBase::invalid;
 
- 		ncre.sounds.move = soundBase::invalid;
 
- 		ncre.sounds.shoot = soundBase::invalid;
 
- 		ncre.sounds.wince = soundBase::invalid;
 
- 		ncre.sounds.ext1 = soundBase::invalid;
 
- 		ncre.sounds.ext2 = soundBase::invalid;
 
- 		ncre.sounds.startMoving = soundBase::invalid;
 
- 		ncre.sounds.endMoving = soundBase::invalid;
 
- 		int befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.nameSing = buf.substr(befi, i-befi);
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.namePl = buf.substr(befi, i-befi);
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.cost[0] = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.cost[1] = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.cost[2] = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.cost[3] = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.cost[4] = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.cost[5] = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.cost[6] = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.fightValue = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.AIValue = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.growth = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.hordeGrowth = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.hitPoints = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.speed = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.attack = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.defence = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.damageMin = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.damageMax = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.shots = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.spells = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.ammMin = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.ammMax = atoi(buf.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.abilityText = buf.substr(befi, i-befi);
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\r')
 
- 				break;
 
- 		}
 
- 		ncre.abilityRefs = buf.substr(befi, i-befi);
 
- 		i+=2;
 
- 		if(boost::algorithm::find_first(ncre.abilityRefs, "DOUBLE_WIDE"))
 
- 			ncre.abilities.push_back(makeFeature(StackFeature::DOUBLE_WIDE, StackFeature::WHOLE_BATTLE, 0, 0, StackFeature::CREATURE_ABILITY));
 
- 		if(boost::algorithm::find_first(ncre.abilityRefs, "FLYING_ARMY"))
 
- 			ncre.abilities.push_back(makeFeature(StackFeature::FLYING, StackFeature::WHOLE_BATTLE, 0, 0, StackFeature::CREATURE_ABILITY));
 
- 		if(boost::algorithm::find_first(ncre.abilityRefs, "SHOOTING_ARMY"))
 
- 			ncre.abilities.push_back(makeFeature(StackFeature::SHOOTER, StackFeature::WHOLE_BATTLE, 0, 0, StackFeature::CREATURE_ABILITY));
 
- 		if(boost::algorithm::find_first(ncre.abilityRefs, "SIEGE_WEAPON"))
 
- 			ncre.abilities.push_back(makeFeature(StackFeature::SIEGE_WEAPON, StackFeature::WHOLE_BATTLE, 0, 0, StackFeature::CREATURE_ABILITY));
 
- 		if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks"))
 
- 			ncre.abilities.push_back(makeFeature(StackFeature::ADDITIONAL_ATTACK, StackFeature::WHOLE_BATTLE, 0, 1, StackFeature::CREATURE_ABILITY));
 
- 		if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack"))
 
- 			ncre.abilities.push_back(makeFeature(StackFeature::BLOCKS_RETAILATION, StackFeature::WHOLE_BATTLE, 0, 0, StackFeature::CREATURE_ABILITY));
 
- 		if(boost::algorithm::find_first(ncre.abilityRefs, "IS_UNDEAD"))
 
- 			ncre.abilities.push_back(makeFeature(StackFeature::UNDEAD, StackFeature::WHOLE_BATTLE, 0, 0, StackFeature::CREATURE_ABILITY));
 
- 		if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
 
- 		{
 
- 			ncre.idNumber = creatures.size();
 
- 			creatures.push_back(ncre);
 
- 		}
 
- 	}
 
- 	tlog5 << "\t\tReading config/crerefnam.txt" << std::endl;
 
- 	//loading reference names
 
- 	std::ifstream ifs("config/crerefnam.txt");
 
- 	int tempi;
 
- 	std::string temps;
 
- 	for (;;)
 
- 	{
 
- 		ifs >> tempi >> temps;
 
- 		if (tempi>=creatures.size())
 
- 			break;
 
- 		boost::assign::insert(nameToID)(temps,tempi);
 
- 		creatures[tempi].nameRef=temps;
 
- 	}
 
- 	ifs.close();
 
- 	ifs.clear();
 
- 	for(int i=1;i<=10;i++)
 
- 		levelCreatures.insert(std::pair<int,std::vector<CCreature*> >(i,std::vector<CCreature*>()));
 
- 	tlog5 << "\t\tReading config/monsters.txt" << std::endl;
 
- 	ifs.open("config/monsters.txt");
 
- 	{
 
- 		while(!ifs.eof())
 
- 		{
 
- 			int id, lvl;
 
- 			ifs >> id >> lvl;
 
- 			if(lvl>0)
 
- 			{
 
- 				creatures[id].level = lvl;
 
- 				levelCreatures[lvl].push_back(&(creatures[id]));
 
- 			}
 
- 		}
 
- 	}
 
- 	ifs.close();
 
- 	ifs.clear();
 
- 	tlog5 << "\t\tReading config/cr_factions.txt" << std::endl;
 
- 	ifs.open("config/cr_factions.txt");
 
- 	while(!ifs.eof())
 
- 	{
 
- 		int id, fact;
 
- 		ifs >> id >> fact;
 
- 		creatures[id].faction = fact;
 
- 	}
 
- 	ifs.close();
 
- 	ifs.clear();
 
- 	tlog5 << "\t\tReading config/cr_upgrade_list.txt" << std::endl;
 
- 	ifs.open("config/cr_upgrade_list.txt");
 
- 	while(!ifs.eof())
 
- 	{
 
- 		int id, up;
 
- 		ifs >> id >> up;
 
- 		creatures[id].upgrades.insert(up);
 
- 	}
 
- 	ifs.close();
 
- 	ifs.clear();
 
- 	//loading unit animation def names
 
- 	tlog5 << "\t\tReading config/CREDEFS.TXT" << std::endl;
 
- 	std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
 
- 	inp.seekg(0,std::ios::end); // na koniec
 
- 	int andame2 = inp.tellg();  // read length
 
- 	inp.seekg(0,std::ios::beg); // wracamy na poczatek
 
- 	char * bufor = new char[andame2+1]; // allocate memory
 
- 	inp.read((char*)bufor, andame2); // read map file to buffer
 
- 	inp.close();
 
- 	bufor[andame2] = 0;
 
- 	buf = std::string(bufor);
 
- 	delete [] bufor;
 
- 	i = 0; //buf iterator
 
- 	hmcr = 0;
 
- 	for(i; i<andame2; ++i) //omitting rubbish
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			break;
 
- 	}
 
- 	i+=2;
 
- 	tlog5 << "We have "<<creatures.size() << " creatures\n";
 
- 	for(int s=0; s<creatures.size(); ++s)
 
- 	{
 
- 		//tlog5 <<"\t\t\t" << s <<". Reading defname. \n";
 
- 		int befi=i;
 
- 		std::string rub;
 
- 		for(i; i<andame2; ++i)
 
- 		{
 
- 			if(buf[i]==' ')
 
- 				break;
 
- 		}
 
- 		rub = buf.substr(befi, i-befi);
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame2; ++i)
 
- 		{
 
- 			if(buf[i]=='\r')
 
- 				break;
 
- 		}
 
- 		std::string defName = buf.substr(befi, i-befi);
 
- 		creatures[s].animDefName = defName;
 
- 	}
 
- 	tlog5 << "\t\tReading CRANIM.TXT.txt" << std::endl;
 
- 	loadAnimationInfo();
 
- 	//loading id to projectile mapping
 
- 	tlog5 << "\t\tReading config/cr_shots.txt" << std::endl;
 
- 	std::ifstream inp2("config" PATHSEPARATOR "cr_shots.txt", std::ios::in | std::ios::binary); //this file is not in lod
 
- 	char dump [200];
 
- 	inp2.getline(dump, 200);
 
- 	while(true)
 
- 	{
 
- 		int id;
 
- 		std::string name;
 
- 		bool spin;
 
- 		inp2>>id;
 
- 		if(id == -1)
 
- 			break;
 
- 		inp2>>name;
 
- 		idToProjectile[id] = name;
 
- 		inp2>>spin;
 
- 		idToProjectileSpin[id] = spin;
 
- 	}
 
- 	inp2.close();
 
- 	//TODO: create a tidy configuration file to control fixing unit abilities
 
- 	creatures[115].abilities.push_back(makeFeature(StackFeature::DOUBLE_WIDE, StackFeature::WHOLE_BATTLE, 0, 0, StackFeature::CREATURE_ABILITY));//water elemental should be treated as double-wide
 
- 	creatures[123].abilities.push_back(makeFeature(StackFeature::DOUBLE_WIDE, StackFeature::WHOLE_BATTLE, 0, 0, StackFeature::CREATURE_ABILITY));//ice elemental should be treated as double-wide
 
- 	creatures[140].abilities.push_back(makeFeature(StackFeature::DOUBLE_WIDE, StackFeature::WHOLE_BATTLE, 0, 0, StackFeature::CREATURE_ABILITY));//boar should be treated as double-wide
 
- 	creatures[142].abilities.push_back(makeFeature(StackFeature::DOUBLE_WIDE, StackFeature::WHOLE_BATTLE, 0, 0, StackFeature::CREATURE_ABILITY));//nomads should be treated as double-wide
 
- 	creatures[46].abilities -= StackFeature::FLYING; //hell hound
 
- 	creatures[47].abilities -= StackFeature::FLYING; //cerberus
 
- 	creatures[52].abilities += makeFeature(StackFeature::FLYING, StackFeature::WHOLE_BATTLE, 0, 0, StackFeature::CREATURE_ABILITY); //Efreeti
 
- 	creatures[53].abilities += makeFeature(StackFeature::FLYING, StackFeature::WHOLE_BATTLE, 0, 0, StackFeature::CREATURE_ABILITY); //Efreet Sultan
 
- 	creatures[47].abilities += makeFeature(StackFeature::THREE_HEADED_ATTACK, StackFeature::WHOLE_BATTLE, 0, 0, StackFeature::CREATURE_ABILITY); //cerberus
 
- 	creatures[87].abilities += makeFeature(StackFeature::ADDITIONAL_ATTACK, StackFeature::WHOLE_BATTLE, 0, 1, StackFeature::CREATURE_ABILITY); //wolf raider
 
- 	creatures[147].abilities += makeFeature(StackFeature::NOT_ACTIVE, StackFeature::WHOLE_BATTLE, 0, 0, StackFeature::CREATURE_ABILITY); //First Aid Tent //TODO: remove when support is added
 
- 	creatures[148].abilities += makeFeature(StackFeature::NOT_ACTIVE, StackFeature::WHOLE_BATTLE, 0, 0, StackFeature::CREATURE_ABILITY); //Ammo Cart
 
- }
 
- void CCreatureHandler::loadAnimationInfo()
 
- {
 
- 	std::string buf = bitmaph->getTextFile("CRANIM.TXT");
 
- 	int andame = buf.size();
 
- 	int i=0; //buf iterator
 
- 	int hmcr=0;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			++hmcr;
 
- 		if(hmcr==2)
 
- 			break;
 
- 	}
 
- 	i+=2;
 
- 	for(int dd=0; dd<creatures.size(); ++dd)
 
- 	{
 
- 		//tlog5 << "\t\t\tReading animation info for creature " << dd << std::endl;
 
- 		loadUnitAnimInfo(creatures[dd], buf, i);
 
- 	}
 
- 	return;
 
- }
 
- void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
 
- {
 
- 	int befi=i;
 
- 	for(i; i<src.size(); ++i)
 
- 	{
 
- 		if(src[i]=='\t')
 
- 			break;
 
- 	}
 
- 	unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
 
- 	++i;
 
- 	while(unit.timeBetweenFidgets == 0.0)
 
- 	{
 
- 		for(i; i<src.size(); ++i)
 
- 		{
 
- 			if(src[i]=='\r')
 
- 				break;
 
- 		}
 
- 		i+=2;
 
- 		befi=i;
 
- 		for(i; i<src.size(); ++i)
 
- 		{
 
- 			if(src[i]=='\t')
 
- 				break;
 
- 		}
 
- 		unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 	}
 
- 	befi=i;
 
- 	for(i; i<src.size(); ++i)
 
- 	{
 
- 		if(src[i]=='\t')
 
- 			break;
 
- 	}
 
- 	unit.walkAnimationTime = atof(src.substr(befi, i-befi).c_str());
 
- 	++i;
 
- 	befi=i;
 
- 	for(i; i<src.size(); ++i)
 
- 	{
 
- 		if(src[i]=='\t')
 
- 			break;
 
- 	}
 
- 	unit.attackAnimationTime = atof(src.substr(befi, i-befi).c_str());
 
- 	++i;
 
- 	befi=i;
 
- 	for(i; i<src.size(); ++i)
 
- 	{
 
- 		if(src[i]=='\t')
 
- 			break;
 
- 	}
 
- 	unit.flightAnimationDistance = atof(src.substr(befi, i-befi).c_str());
 
- 	++i;
 
- 	///////////////////////
 
- 	befi=i;
 
- 	for(i; i<src.size(); ++i)
 
- 	{
 
- 		if(src[i]=='\t')
 
- 			break;
 
- 	}
 
- 	unit.upperRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
 
- 	++i;
 
- 	befi=i;
 
- 	for(i; i<src.size(); ++i)
 
- 	{
 
- 		if(src[i]=='\t')
 
- 			break;
 
- 	}
 
- 	unit.upperRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
 
- 	++i;
 
- 	befi=i;
 
- 	for(i; i<src.size(); ++i)
 
- 	{
 
- 		if(src[i]=='\t')
 
- 			break;
 
- 	}
 
- 	unit.rightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
 
- 	++i;
 
- 	befi=i;
 
- 	for(i; i<src.size(); ++i)
 
- 	{
 
- 		if(src[i]=='\t')
 
- 			break;
 
- 	}
 
- 	unit.rightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
 
- 	++i;
 
- 	befi=i;
 
- 	for(i; i<src.size(); ++i)
 
- 	{
 
- 		if(src[i]=='\t')
 
- 			break;
 
- 	}
 
- 	unit.lowerRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
 
- 	++i;
 
- 	befi=i;
 
- 	for(i; i<src.size(); ++i)
 
- 	{
 
- 		if(src[i]=='\t')
 
- 			break;
 
- 	}
 
- 	unit.lowerRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
 
- 	++i;
 
- 	///////////////////////
 
- 	for(int jjj=0; jjj<12; ++jjj)
 
- 	{
 
- 		befi=i;
 
- 		for(i; i<src.size(); ++i)
 
- 		{
 
- 			if(src[i]=='\t')
 
- 				break;
 
- 		}
 
- 		unit.missleFrameAngles[jjj] = atof(src.substr(befi, i-befi).c_str());
 
- 		++i;
 
- 	}
 
- 	befi=i;
 
- 	for(i; i<src.size(); ++i)
 
- 	{
 
- 		if(src[i]=='\t')
 
- 			break;
 
- 	}
 
- 	unit.troopCountLocationOffset= atoi(src.substr(befi, i-befi).c_str());
 
- 	++i;
 
- 	befi=i;
 
- 	for(i; i<src.size(); ++i)
 
- 	{
 
- 		if(src[i]=='\t')
 
- 			break;
 
- 	}
 
- 	unit.attackClimaxFrame = atoi(src.substr(befi, i-befi).c_str());
 
- 	++i;
 
- 	for(i; i<src.size(); ++i)
 
- 	{
 
- 		if(src[i]=='\r')
 
- 			break;
 
- 	}
 
- 	i+=2;
 
- }
 
- CCreatureHandler::~CCreatureHandler()
 
- {
 
- }
 
 
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