CMT.cpp 14 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "../stdafx.h"
  4. #include <cmath>
  5. #include <string>
  6. #include <vector>
  7. #include <queue>
  8. #include <cmath>
  9. #include <boost/algorithm/string.hpp>
  10. #include <boost/filesystem/operations.hpp>
  11. #include <boost/thread.hpp>
  12. #include <SDL_ttf.h>
  13. #include <SDL_mixer.h>
  14. #include "SDL_Extensions.h"
  15. #include "SDL_framerate.h"
  16. #include "CGameInfo.h"
  17. #include "../mapHandler.h"
  18. #include "../global.h"
  19. #include "CPreGame.h"
  20. #include "CCastleInterface.h"
  21. #include "../CConsoleHandler.h"
  22. #include "CCursorHandler.h"
  23. #include "../lib/CGameState.h"
  24. #include "../CCallback.h"
  25. #include "CPlayerInterface.h"
  26. #include "CAdvmapInterface.h"
  27. #include "../hch/CBuildingHandler.h"
  28. #include "../hch/CVideoHandler.h"
  29. #include "../hch/CHeroHandler.h"
  30. #include "../hch/CCreatureHandler.h"
  31. #include "../hch/CSpellHandler.h"
  32. #include "../hch/CMusicHandler.h"
  33. #include "../hch/CVideoHandler.h"
  34. #include "../hch/CLodHandler.h"
  35. #include "../hch/CDefHandler.h"
  36. #include "../hch/CAmbarCendamo.h"
  37. #include "../hch/CGeneralTextHandler.h"
  38. #include "Graphics.h"
  39. #include "Client.h"
  40. #include "CConfigHandler.h"
  41. #include "../lib/Connection.h"
  42. #include "../lib/VCMI_Lib.h"
  43. #include <cstdlib>
  44. #include "../lib/NetPacks.h"
  45. #if __MINGW32__
  46. #undef main
  47. #endif
  48. /*
  49. * CMT.cpp, part of VCMI engine
  50. *
  51. * Authors: listed in file AUTHORS in main folder
  52. *
  53. * License: GNU General Public License v2.0 or later
  54. * Full text of license available in license.txt file, in main folder
  55. *
  56. */
  57. std::string NAME_AFFIX = "client";
  58. std::string NAME = NAME_VER + std::string(" (") + NAME_AFFIX + ')'; //application name
  59. SDL_Surface *screen = NULL, //main screen surface
  60. *screen2 = NULL,//and hlp surface (used to store not-active interfaces layer)
  61. *screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
  62. SystemOptions GDefaultOptions;
  63. std::queue<SDL_Event*> events;
  64. boost::mutex eventsM;
  65. TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
  66. void processCommand(const std::string &message, CClient *&client);
  67. static void setScreenRes(int w, int h, int bpp, bool fullscreen);
  68. void dispose();
  69. void playIntro();
  70. void init()
  71. {
  72. timeHandler tmh, pomtime;
  73. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  74. int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
  75. #else
  76. int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
  77. #endif
  78. CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
  79. tlog0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
  80. TTF_Init();
  81. atexit(TTF_Quit);
  82. TNRB16 = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",16);
  83. GEOR13 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",13);
  84. GEOR16 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",16);
  85. GEORXX = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",22);
  86. GEORM = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",10);
  87. if(! (TNRB16 && GEOR16 && GEORXX && GEORM))
  88. {
  89. tlog1 << "One of the fonts couldn't be loaded!\n";
  90. exit(-1);
  91. }
  92. THC tlog0<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
  93. {
  94. //read system options
  95. CLoadFile settings("config" PATHSEPARATOR "sysopts.bin");
  96. if(settings.sfile)
  97. {
  98. settings >> GDefaultOptions;
  99. }
  100. else //file not found (probably, may be also some kind of access problem
  101. {
  102. tlog2 << "Warning: Cannot read system options, default settings will be used.\n";
  103. //Try to create file
  104. tlog2 << "VCMI will try to save default system options...\n";
  105. GDefaultOptions.settingsChanged();
  106. }
  107. }
  108. THC tlog0<<"\tLoading default system settings: "<<pomtime.getDif()<<std::endl;
  109. //initializing audio
  110. // Note: because of interface button range, volume can only be a
  111. // multiple of 11, from 0 to 99.
  112. CGI->soundh = new CSoundHandler;
  113. CGI->soundh->init();
  114. CGI->soundh->setVolume(GDefaultOptions.soundVolume);
  115. CGI->musich = new CMusicHandler;
  116. CGI->musich->init();
  117. CGI->musich->setVolume(GDefaultOptions.musicVolume);
  118. tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
  119. tlog0<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
  120. initDLL(::console,logfile);
  121. CGI->setFromLib();
  122. CGI->soundh->initCreaturesSounds(CGI->creh->creatures);
  123. CGI->soundh->initSpellsSounds(CGI->spellh->spells);
  124. tlog0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
  125. pomtime.getDif();
  126. CGI->curh = new CCursorHandler;
  127. CGI->curh->initCursor();
  128. CGI->curh->show();
  129. tlog0<<"Screen handler: "<<pomtime.getDif()<<std::endl;
  130. pomtime.getDif();
  131. graphics = new Graphics();
  132. graphics->loadHeroAnims();
  133. tlog0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
  134. tlog0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
  135. CMessage::init();
  136. tlog0<<"Message handler: "<<tmh.getDif()<<std::endl;
  137. CPG = new CPreGame(); //main menu and submenus
  138. tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  139. }
  140. #ifndef __GNUC__
  141. int _tmain(int argc, _TCHAR* argv[])
  142. #else
  143. int main(int argc, char** argv)
  144. #endif
  145. {
  146. tlog0 << "Starting... " << std::endl;
  147. timeHandler total, pomtime;
  148. CClient *client = NULL;
  149. std::cout.flags(std::ios::unitbuf);
  150. logfile = new std::ofstream("VCMI_Client_log.txt");
  151. console = new CConsoleHandler;
  152. *console->cb = boost::bind(&processCommand, _1, boost::ref(client));
  153. console->start();
  154. atexit(dispose);
  155. tlog0 <<"Creating console and logfile: "<<pomtime.getDif() << std::endl;
  156. conf.init();
  157. tlog0 <<"Loading settings: "<<pomtime.getDif() << std::endl;
  158. tlog0 << NAME << std::endl;
  159. srand ( time(NULL) );
  160. CPG=NULL;
  161. atexit(SDL_Quit);
  162. CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  163. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO)==0)
  164. {
  165. setScreenRes(800,600,conf.cc.bpp,conf.cc.fullscreen);
  166. tlog0 <<"\tInitializing screen: "<<pomtime.getDif() << std::endl;
  167. // Initialize video
  168. CGI->videoh = new CVideoPlayer;
  169. tlog0<<"\tInitializing video: "<<pomtime.getDif()<<std::endl;
  170. //we can properly play intro only in the main thread, so we have to move loading to the separate thread
  171. boost::thread loading(init);
  172. playIntro();
  173. SDL_FillRect(screen,NULL,0);
  174. SDL_Flip(screen);
  175. loading.join();
  176. tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
  177. SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
  178. CGI->musich->playMusic(musicBase::mainMenu, -1);
  179. CPG->showMainMenu();
  180. StartInfo *options = new StartInfo(CPG->runLoop());
  181. if(screen->w != conf.cc.resx || screen->h != conf.cc.resy)
  182. {
  183. setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,conf.cc.fullscreen);
  184. }
  185. CClient cl;
  186. if(options->mode == 0) //new game
  187. {
  188. pomtime.getDif();
  189. char portc[10];
  190. SDL_itoa(conf.cc.port,portc,10);
  191. CClient::runServer(portc);
  192. tlog0<<"Preparing shared memory and starting server: "<<pomtime.getDif()<<std::endl;
  193. pomtime.getDif();//reset timers
  194. CConnection *c=NULL;
  195. //wait until server is ready
  196. tlog0<<"Waiting for server... ";
  197. cl.waitForServer();
  198. tlog0 << pomtime.getDif()<<std::endl;
  199. while(!c)
  200. {
  201. try
  202. {
  203. tlog0 << "Establishing connection...\n";
  204. c = new CConnection(conf.cc.server,portc,NAME);
  205. }
  206. catch(...)
  207. {
  208. tlog1 << "\nCannot establish connection! Retrying within 2 seconds" <<std::endl;
  209. SDL_Delay(2000);
  210. }
  211. }
  212. THC tlog0<<"\tConnecting to the server: "<<pomtime.getDif()<<std::endl;
  213. cl.newGame(c,options);
  214. client = &cl;
  215. CGI->musich->stopMusic();
  216. boost::thread t(boost::bind(&CClient::run,&cl));
  217. }
  218. else //load game
  219. {
  220. std::string fname = options->mapname;
  221. boost::algorithm::erase_last(fname,".vlgm1");
  222. cl.load(fname);
  223. client = &cl;
  224. CGI->musich->stopMusic();
  225. boost::thread t(boost::bind(&CClient::run,&cl));
  226. }
  227. SDL_Event *ev = NULL;
  228. while(1) //main SDL events loop
  229. {
  230. ev = new SDL_Event();
  231. int ret = SDL_WaitEvent(ev);
  232. if(ret == 0 || (ev->type==SDL_QUIT) || (ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4 && (ev->key.keysym.mod & KMOD_ALT)))
  233. {
  234. LOCPLINT->pim->lock();
  235. cl.close();
  236. console->end();
  237. SDL_Delay(750);
  238. tlog0 << "Ending...\n";
  239. exit(EXIT_SUCCESS);
  240. }
  241. else if(ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4)
  242. {
  243. boost::unique_lock<boost::recursive_mutex> lock(*LOCPLINT->pim);
  244. bool full = !(screen->flags&SDL_FULLSCREEN);
  245. setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,full);
  246. LOCPLINT->totalRedraw();
  247. }
  248. eventsM.lock();
  249. events.push(ev);
  250. eventsM.unlock();
  251. }
  252. }
  253. else
  254. {
  255. tlog1<<"Something was wrong: "<<SDL_GetError()<<std::endl;
  256. return -1;
  257. }
  258. }
  259. void processCommand(const std::string &message, CClient *&client)
  260. {
  261. std::istringstream readed;
  262. readed.str(message);
  263. std::string cn; //command name
  264. readed >> cn;
  265. int3 src, dst;
  266. // int heronum;//TODO use me
  267. int3 dest;
  268. if(LOCPLINT && LOCPLINT->cingconsole)
  269. LOCPLINT->cingconsole->print(message);
  270. if(message==std::string("die, fool"))
  271. exit(EXIT_SUCCESS);
  272. else if(cn==std::string("activate"))
  273. {
  274. int what;
  275. readed >> what;
  276. switch (what)
  277. {
  278. case 0:
  279. LOCPLINT->topInt()->activate();
  280. break;
  281. case 1:
  282. LOCPLINT->adventureInt->activate();
  283. break;
  284. case 2:
  285. LOCPLINT->castleInt->activate();
  286. break;
  287. }
  288. }
  289. else if(cn=="save")
  290. {
  291. std::string fname;
  292. readed >> fname;
  293. client->save(fname);
  294. }
  295. else if(cn=="list")
  296. {
  297. if(CPG)
  298. for(int i = 0; i < CPG->ourScenSel->mapsel.ourGames.size(); i++)
  299. tlog0 << i << ".\t" << CPG->ourScenSel->mapsel.ourGames[i]->filename << std::endl;
  300. }
  301. else if(cn=="load")
  302. {
  303. std::string fname;
  304. readed >> fname;
  305. client->load(fname);
  306. }
  307. else if(cn=="ln")
  308. {
  309. int num;
  310. readed >> num;
  311. std::string &name = CPG->ourScenSel->mapsel.ourGames[num]->filename;
  312. client->load(name.substr(0, name.size()-6));
  313. }
  314. else if(cn=="resolution")
  315. {
  316. std::map<std::pair<int,int>, config::GUIOptions >::iterator j;
  317. int i=1, hlp=1;
  318. tlog4 << "Available screen resolutions:\n";
  319. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end(); j++)
  320. tlog4 << i++ <<". " << j->first.first << " x " << j->first.second << std::endl;
  321. tlog4 << "Type number from 1 to " << i-1 << " to set appropriate resolution or 0 to cancel.\n";
  322. std::cin >> i;
  323. if(i < 0 || i > conf.guiOptions.size() || std::cin.bad() || std::cin.fail())
  324. {
  325. std::cin.clear();
  326. tlog1 << "Invalid resolution ID! Not a number between 0 and " << conf.guiOptions.size() << ". No settings changed.\n";
  327. }
  328. else if(!i)
  329. {
  330. return;
  331. }
  332. else
  333. {
  334. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end() && hlp++<i; j++); //move j to the i-th resolution info
  335. conf.cc.resx = j->first.first;
  336. conf.cc.resy = j->first.second;
  337. tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be aplied when the game starts.\n";
  338. }
  339. }
  340. else if(message=="get txt")
  341. {
  342. boost::filesystem::create_directory("Extracted_txts");
  343. tlog0<<"Command accepted. Opening .lod file...\t";
  344. CLodHandler * txth = new CLodHandler;
  345. txth->init(std::string(DATA_DIR "Data" PATHSEPARATOR "H3bitmap.lod"),"");
  346. tlog0<<"done.\nScanning .lod file\n";
  347. int curp=0;
  348. std::string pattern = ".TXT", pom;
  349. for(int i=0;i<txth->entries.size(); i++)
  350. {
  351. pom = txth->entries[i].nameStr;
  352. if(boost::algorithm::find_last(pom,pattern))
  353. {
  354. txth->extractFile(std::string("Extracted_txts" PATHSEPARATOR)+pom,pom);
  355. }
  356. if(i%8) continue;
  357. int p2 = ((float)i/(float)txth->entries.size())*(float)100;
  358. if(p2!=curp)
  359. {
  360. curp = p2;
  361. tlog0<<"\r"<<curp<<"%";
  362. }
  363. }
  364. tlog0<<"\rExtracting done :)\n";
  365. }
  366. else if(cn=="crash")
  367. {
  368. int *ptr = NULL;
  369. *ptr = 666;
  370. //disaster!
  371. }
  372. else if(client && client->serv && client->serv->connected) //send to server
  373. {
  374. PlayerMessage pm(LOCPLINT->playerID,message);
  375. *client->serv << &pm;
  376. }
  377. }
  378. //plays intro, ends when intro is over or button has been pressed (handles events)
  379. void playIntro()
  380. {
  381. if(CGI->videoh->openAndPlayVideo("3DOLOGO.SMK", 60, 40, screen, true))
  382. {
  383. CGI->videoh->openAndPlayVideo("AZVS.SMK", 60, 80, screen, true);
  384. }
  385. }
  386. void dispose()
  387. {
  388. delete logfile;
  389. delete console;
  390. }
  391. static void setScreenRes(int w, int h, int bpp, bool fullscreen)
  392. {
  393. if(screen) //screen has been already initialized
  394. SDL_QuitSubSystem(SDL_INIT_VIDEO);
  395. SDL_InitSubSystem(SDL_INIT_VIDEO);
  396. // VCMI will only work with 3 or 4 bytes per pixel
  397. if (bpp < 24) bpp = 24;
  398. if (bpp > 32) bpp = 32;
  399. // Try to use the best screen depth for the display
  400. int suggestedBpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0));
  401. if(suggestedBpp == 0)
  402. {
  403. tlog2 << "Warning: SDL says that " << w << "x" << h << " resolution is not available!\n";
  404. suggestedBpp = bpp;
  405. }
  406. else if(suggestedBpp != bpp)
  407. {
  408. tlog2 << "Warning: SDL says that " << bpp << "bpp is wrong and suggests " << suggestedBpp << std::endl;
  409. }
  410. if((screen = SDL_SetVideoMode(w, h, suggestedBpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == NULL)
  411. {
  412. tlog1 << "Requested screen resolution is not available (" << w << "x" << h << "x" << suggestedBpp << "bpp)\n";
  413. throw "Requested screen resolution is not available\n";
  414. }
  415. if(screen2)
  416. SDL_FreeSurface(screen2);
  417. screen2 = CSDL_Ext::copySurface(screen);
  418. SDL_EnableUNICODE(1);
  419. SDL_WM_SetCaption(NAME.c_str(),""); //set window title
  420. SDL_ShowCursor(SDL_DISABLE);
  421. }