CVCMIServer.cpp 5.8 KB

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  1. #include <iostream>
  2. #include <string>
  3. #include <boost/asio.hpp>
  4. #include "../global.h"
  5. #include "../lib/Connection.h"
  6. #include "../hch/CArtHandler.h"
  7. #include "../hch/CDefObjInfoHandler.h"
  8. #include "../hch/CGeneralTextHandler.h"
  9. #include "../hch/CHeroHandler.h"
  10. #include "../hch/CTownHandler.h"
  11. #include "../hch/CObjectHandler.h"
  12. #include "../hch/CBuildingHandler.h"
  13. #include "../hch/CSpellHandler.h"
  14. #include "zlib.h"
  15. #ifndef __GNUC__
  16. #include <tchar.h>
  17. #endif
  18. #include "CVCMIServer.h"
  19. #include <boost/crc.hpp>
  20. #include <boost/interprocess/mapped_region.hpp>
  21. #include <boost/interprocess/shared_memory_object.hpp>
  22. #include "../StartInfo.h"
  23. #include "../lib/map.h"
  24. #include "../hch/CLodHandler.h"
  25. #include "../lib/Interprocess.h"
  26. #include "../lib/VCMI_Lib.h"
  27. #include "CGameHandler.h"
  28. std::string NAME_AFFIX = "server";
  29. std::string NAME = NAME_VER + std::string(" (") + NAME_AFFIX + ')'; //application name
  30. using namespace boost;
  31. using namespace boost::asio;
  32. using namespace boost::asio::ip;
  33. namespace intpr = boost::interprocess;
  34. bool end2 = false;
  35. int port = 3030;
  36. /*
  37. * CVCMIServer.cpp, part of VCMI engine
  38. *
  39. * Authors: listed in file AUTHORS in main folder
  40. *
  41. * License: GNU General Public License v2.0 or later
  42. * Full text of license available in license.txt file, in main folder
  43. *
  44. */
  45. static void vaccept(tcp::acceptor *ac, tcp::socket *s, boost::system::error_code *error)
  46. {
  47. ac->accept(*s,*error);
  48. }
  49. CVCMIServer::CVCMIServer()
  50. : io(new io_service()), acceptor(new tcp::acceptor(*io, tcp::endpoint(tcp::v4(), port)))
  51. {
  52. tlog4 << "CVCMIServer created!" <<std::endl;
  53. }
  54. CVCMIServer::~CVCMIServer()
  55. {
  56. //delete io;
  57. //delete acceptor;
  58. }
  59. void CVCMIServer::newGame(CConnection *c)
  60. {
  61. CGameHandler gh;
  62. boost::system::error_code error;
  63. StartInfo *si = new StartInfo;
  64. ui8 clients;
  65. *c >> clients; //how many clients should be connected - TODO: support more than one
  66. *c >> *si; //get start options
  67. int problem;
  68. #ifdef _MSC_VER
  69. FILE *f;
  70. problem = fopen_s(&f,si->mapname.c_str(),"r");
  71. #else
  72. FILE * f = fopen(si->mapname.c_str(),"r");
  73. problem = !f;
  74. #endif
  75. if(problem)
  76. {
  77. *c << ui8(problem); //WRONG!
  78. return;
  79. }
  80. else
  81. {
  82. fclose(f);
  83. *c << ui8(0); //OK!
  84. }
  85. gh.init(si,rand());
  86. CConnection* cc; //tcp::socket * ss;
  87. for(int i=0; i<clients; i++)
  88. {
  89. if(!i)
  90. {
  91. cc=c;
  92. }
  93. else
  94. {
  95. tcp::socket * s = new tcp::socket(acceptor->io_service());
  96. acceptor->accept(*s,error);
  97. if(error) //retry
  98. {
  99. tlog3<<"Cannot establish connection - retrying..." << std::endl;
  100. i--;
  101. continue;
  102. }
  103. cc = new CConnection(s,NAME);
  104. }
  105. gh.conns.insert(cc);
  106. }
  107. gh.run(false);
  108. }
  109. void CVCMIServer::start()
  110. {
  111. ServerReady *sr = NULL;
  112. intpr::mapped_region *mr;
  113. try
  114. {
  115. intpr::shared_memory_object smo(intpr::open_only,"vcmi_memory",intpr::read_write);
  116. smo.truncate(sizeof(ServerReady));
  117. mr = new intpr::mapped_region(smo,intpr::read_write);
  118. sr = reinterpret_cast<ServerReady*>(mr->get_address());
  119. }
  120. catch(...)
  121. {
  122. intpr::shared_memory_object smo(intpr::create_only,"vcmi_memory",intpr::read_write);
  123. smo.truncate(sizeof(ServerReady));
  124. mr = new intpr::mapped_region(smo,intpr::read_write);
  125. sr = new(mr->get_address())ServerReady();
  126. }
  127. boost::system::error_code error;
  128. tlog0<<"Listening for connections at port " << acceptor->local_endpoint().port() << std::endl;
  129. tcp::socket * s = new tcp::socket(acceptor->io_service());
  130. boost::thread acc(boost::bind(vaccept,acceptor,s,&error));
  131. sr->setToTrueAndNotify();
  132. delete mr;
  133. acc.join();
  134. if (error)
  135. {
  136. tlog2<<"Got connection but there is an error " << std::endl << error;
  137. return;
  138. }
  139. tlog0<<"We've accepted someone... " << std::endl;
  140. CConnection *connection = new CConnection(s,NAME);
  141. tlog0<<"Got connection!" << std::endl;
  142. while(!end2)
  143. {
  144. uint8_t mode;
  145. *connection >> mode;
  146. switch (mode)
  147. {
  148. case 0:
  149. connection->socket->close();
  150. exit(0);
  151. break;
  152. case 1:
  153. connection->socket->close();
  154. return;
  155. break;
  156. case 2:
  157. newGame(connection);
  158. break;
  159. case 3:
  160. loadGame(connection);
  161. break;
  162. }
  163. }
  164. }
  165. void CVCMIServer::loadGame( CConnection *c )
  166. {
  167. std::string fname;
  168. CGameHandler gh;
  169. boost::system::error_code error;
  170. ui8 clients;
  171. *c >> clients >> fname; //how many clients should be connected - TODO: support more than one
  172. {
  173. ui32 ver;
  174. char sig[8];
  175. CMapHeader dum;
  176. CLoadFile lf(fname + ".vlgm1");
  177. lf >> sig >> dum >> *sig;
  178. tlog0 <<"Reading save signature"<<std::endl;
  179. lf >> *VLC;
  180. tlog0 <<"Reading handlers"<<std::endl;
  181. lf >> (gh.gs);
  182. tlog0 <<"Reading gamestate"<<std::endl;
  183. }
  184. {
  185. CLoadFile lf(fname + ".vsgm1");
  186. lf >> gh;
  187. }
  188. *c << ui8(0);
  189. CConnection* cc; //tcp::socket * ss;
  190. for(int i=0; i<clients; i++)
  191. {
  192. if(!i)
  193. {
  194. cc=c;
  195. }
  196. else
  197. {
  198. tcp::socket * s = new tcp::socket(acceptor->io_service());
  199. acceptor->accept(*s,error);
  200. if(error) //retry
  201. {
  202. tlog3<<"Cannot establish connection - retrying..." << std::endl;
  203. i--;
  204. continue;
  205. }
  206. cc = new CConnection(s,NAME);
  207. }
  208. gh.conns.insert(cc);
  209. }
  210. gh.run(true);
  211. }
  212. #ifndef __GNUC__
  213. int _tmain(int argc, _TCHAR* argv[])
  214. #else
  215. int main(int argc, char** argv)
  216. #endif
  217. {
  218. logfile = new std::ofstream("VCMI_Server_log.txt");
  219. console = new CConsoleHandler;
  220. //boost::thread t(boost::bind(&CConsoleHandler::run,::console));
  221. if(argc > 1)
  222. {
  223. #ifdef _MSC_VER
  224. port = _tstoi(argv[1]);
  225. #else
  226. port = _ttoi(argv[1]);
  227. #endif
  228. }
  229. tlog0 << "Port " << port << " will be used." << std::endl;
  230. CLodHandler h3bmp;
  231. h3bmp.init("Data" PATHSEPARATOR "H3bitmap.lod","Data");
  232. initDLL(console,logfile);
  233. srand ( (unsigned int)time(NULL) );
  234. try
  235. {
  236. io_service io_service;
  237. CVCMIServer server;
  238. while(!end2)
  239. {
  240. server.start();
  241. }
  242. io_service.run();
  243. } HANDLE_EXCEPTION
  244. return 0;
  245. }