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AI
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a729484dde
* battle funcs added to ICallback
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17 anni fa |
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config
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61ce0c915c
* "%s substitutions in Right-click information in town hall
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17 anni fa |
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hch
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61ce0c915c
* "%s substitutions in Right-click information in town hall
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17 anni fa |
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scripts
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556311c9ab
Partially done object scripting and interactions.
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18 anni fa |
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tools
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47cdefb012
* new tool - Obwodziciel
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18 anni fa |
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AI_Base.h
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04985fce2f
* added #45, #44, #43
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18 anni fa |
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AdventureMapButton.cpp
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7d7abbb68d
* no more divison by 0 in slider
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17 anni fa |
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AdventureMapButton.h
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00929126d5
* started making creature info window
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17 anni fa |
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CAdvmapInterface.cpp
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697f26529a
New pathfinder by Spasarto
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17 anni fa |
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CAdvmapInterface.h
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00929126d5
* started making creature info window
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17 anni fa |
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CBattleInterface.cpp
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7e12926baa
* VCMI won't crash when r-click neutral stack during the battle
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17 anni fa |
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CBattleInterface.h
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88a29416da
improvements in battles
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17 anni fa |
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CCallback.cpp
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0b16616d7a
Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile.
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17 anni fa |
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CCallback.h
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7d7abbb68d
* no more divison by 0 in slider
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17 anni fa |
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CCastleInterface.cpp
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7e12926baa
* VCMI won't crash when r-click neutral stack during the battle
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17 anni fa |
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CCastleInterface.h
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7e12926baa
* VCMI won't crash when r-click neutral stack during the battle
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17 anni fa |
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CConsoleHandler.cpp
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697f26529a
New pathfinder by Spasarto
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17 anni fa |
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CConsoleHandler.h
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8421c901a4
* a lot of improvements
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18 anni fa |
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CCursorHandler.cpp
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58f1a2169f
faster FoW in minimap, does not work, compiler errors
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18 anni fa |
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CCursorHandler.h
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9674343453
* fixed memory leak in battles
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17 anni fa |
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CGameInfo.cpp
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199f16964c
Nagłówek.
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18 anni fa |
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CGameInfo.h
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b0e72f334e
small bugfix, move of one file
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18 anni fa |
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CGameInterface.cpp
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556311c9ab
Partially done object scripting and interactions.
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18 anni fa |
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CGameInterface.h
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7e12926baa
* VCMI won't crash when r-click neutral stack during the battle
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17 anni fa |
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CGameState.cpp
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88a29416da
improvements in battles
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17 anni fa |
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CGameState.h
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88a29416da
improvements in battles
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17 anni fa |
|
CHeroWindow.cpp
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00929126d5
* started making creature info window
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17 anni fa |
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CHeroWindow.h
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00929126d5
* started making creature info window
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17 anni fa |
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CLua.cpp
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61ce0c915c
* "%s substitutions in Right-click information in town hall
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17 anni fa |
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CLua.h
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61ce0c915c
* "%s substitutions in Right-click information in town hall
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17 anni fa |
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CLuaHandler.cpp
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556311c9ab
Partially done object scripting and interactions.
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18 anni fa |
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CLuaHandler.h
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556311c9ab
Partially done object scripting and interactions.
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18 anni fa |
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CMT.cpp
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7d7abbb68d
* no more divison by 0 in slider
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17 anni fa |
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CMessage.cpp
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62952e3163
a bit of refactoring (removed variable ekran as we have screen which is the same as ekran)
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17 anni fa |
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CMessage.h
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23a7b708d8
* right click popups in towns
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17 anni fa |
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CPathfinder.cpp
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0b16616d7a
Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile.
|
17 anni fa |
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CPathfinder.h
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697f26529a
New pathfinder by Spasarto
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17 anni fa |
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CPlayerInterface.cpp
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7e12926baa
* VCMI won't crash when r-click neutral stack during the battle
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17 anni fa |
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CPlayerInterface.h
|
7e12926baa
* VCMI won't crash when r-click neutral stack during the battle
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17 anni fa |
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CPreGame.cpp
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62952e3163
a bit of refactoring (removed variable ekran as we have screen which is the same as ekran)
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17 anni fa |
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CPreGame.h
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ec072972ee
* hopefully last bugfix for Pandora's Box
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18 anni fa |
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CScreenHandler.cpp
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58f1a2169f
faster FoW in minimap, does not work, compiler errors
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18 anni fa |
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CScreenHandler.h
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6d3a042add
* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
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18 anni fa |
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DefSorter.exe
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21112b0023
Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
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18 anni fa |
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Projekt.dia
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9404d41383
blokowanie bohaterów, projekt w Dia
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18 anni fa |
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SDL_Extensions.cpp
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21a8d87796
small upgrade
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17 anni fa |
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SDL_Extensions.h
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21a8d87796
small upgrade
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17 anni fa |
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SDL_framerate.cpp
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db65d9ee15
* CLodHandler now stories entries in nodrze (much faster searching)
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18 anni fa |
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SDL_framerate.h
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21bbfda899
framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
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18 anni fa |
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SDL_rotozoom.cpp
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01e84b9e40
Na początek.
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18 anni fa |
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SDL_rotozoom.h
|
23de127638
egzek do spr + poprawka
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18 anni fa |
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StartInfo.h
|
e34f9a54c9
* it's possible to choose a player
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18 anni fa |
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global.h
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2f2169b71f
* improved slider ( #58 )
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17 anni fa |
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h3m.txt
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23a7b708d8
* right click popups in towns
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17 anni fa |
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int3.h
|
2d7dbbefc3
* partially written hero moving
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18 anni fa |
|
manisfest VCMI.txt
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f1d5e686ce
* done #40, #32, #21
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18 anni fa |
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map.cpp
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33fd0d22a6
* reading disposed/predefined heroes (probably works)
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17 anni fa |
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map.h
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33fd0d22a6
* reading disposed/predefined heroes (probably works)
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17 anni fa |
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mapHandler.cpp
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25ab2e5d8b
* animations won't go in the same phase (resolved #55)
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17 anni fa |
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mapHandler.h
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9b9a9b455f
* hero is displayed in battle window
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17 anni fa |
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nodrze.h
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c9cfdacbc5
* leading files from Data/ instead of h3bitmap.lod when possible (as in OH3)
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18 anni fa |
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stdafx.cpp
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01e84b9e40
Na początek.
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18 anni fa |
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stdafx.h
|
1e7f8984e2
* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
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17 anni fa |
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timeHandler.h
|
118c917a60
drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów
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18 anni fa |