英雄无敌3(跨平台含手机)

Michał W. Urbańczyk 78d5839f4c New branch for me to experiment with network code 17 anni fa
AI a729484dde * battle funcs added to ICallback 17 anni fa
config 61ce0c915c * "%s substitutions in Right-click information in town hall 17 anni fa
hch 61ce0c915c * "%s substitutions in Right-click information in town hall 17 anni fa
scripts 556311c9ab Partially done object scripting and interactions. 18 anni fa
tools 47cdefb012 * new tool - Obwodziciel 18 anni fa
AI_Base.h 04985fce2f * added #45, #44, #43 18 anni fa
AdventureMapButton.cpp 7d7abbb68d * no more divison by 0 in slider 17 anni fa
AdventureMapButton.h 00929126d5 * started making creature info window 17 anni fa
CAdvmapInterface.cpp 697f26529a New pathfinder by Spasarto 17 anni fa
CAdvmapInterface.h 00929126d5 * started making creature info window 17 anni fa
CBattleInterface.cpp 7e12926baa * VCMI won't crash when r-click neutral stack during the battle 17 anni fa
CBattleInterface.h 88a29416da improvements in battles 17 anni fa
CCallback.cpp 0b16616d7a Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile. 17 anni fa
CCallback.h 7d7abbb68d * no more divison by 0 in slider 17 anni fa
CCastleInterface.cpp 7e12926baa * VCMI won't crash when r-click neutral stack during the battle 17 anni fa
CCastleInterface.h 7e12926baa * VCMI won't crash when r-click neutral stack during the battle 17 anni fa
CConsoleHandler.cpp 697f26529a New pathfinder by Spasarto 17 anni fa
CConsoleHandler.h 8421c901a4 * a lot of improvements 18 anni fa
CCursorHandler.cpp 58f1a2169f faster FoW in minimap, does not work, compiler errors 18 anni fa
CCursorHandler.h 9674343453 * fixed memory leak in battles 17 anni fa
CGameInfo.cpp 199f16964c Nagłówek. 18 anni fa
CGameInfo.h b0e72f334e small bugfix, move of one file 18 anni fa
CGameInterface.cpp 556311c9ab Partially done object scripting and interactions. 18 anni fa
CGameInterface.h 7e12926baa * VCMI won't crash when r-click neutral stack during the battle 17 anni fa
CGameState.cpp 88a29416da improvements in battles 17 anni fa
CGameState.h 88a29416da improvements in battles 17 anni fa
CHeroWindow.cpp 00929126d5 * started making creature info window 17 anni fa
CHeroWindow.h 00929126d5 * started making creature info window 17 anni fa
CLua.cpp 61ce0c915c * "%s substitutions in Right-click information in town hall 17 anni fa
CLua.h 61ce0c915c * "%s substitutions in Right-click information in town hall 17 anni fa
CLuaHandler.cpp 556311c9ab Partially done object scripting and interactions. 18 anni fa
CLuaHandler.h 556311c9ab Partially done object scripting and interactions. 18 anni fa
CMT.cpp 7d7abbb68d * no more divison by 0 in slider 17 anni fa
CMessage.cpp 62952e3163 a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) 17 anni fa
CMessage.h 23a7b708d8 * right click popups in towns 17 anni fa
CPathfinder.cpp 0b16616d7a Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile. 17 anni fa
CPathfinder.h 697f26529a New pathfinder by Spasarto 17 anni fa
CPlayerInterface.cpp 7e12926baa * VCMI won't crash when r-click neutral stack during the battle 17 anni fa
CPlayerInterface.h 7e12926baa * VCMI won't crash when r-click neutral stack during the battle 17 anni fa
CPreGame.cpp 62952e3163 a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) 17 anni fa
CPreGame.h ec072972ee * hopefully last bugfix for Pandora's Box 18 anni fa
CScreenHandler.cpp 58f1a2169f faster FoW in minimap, does not work, compiler errors 18 anni fa
CScreenHandler.h 6d3a042add * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 18 anni fa
DefSorter.exe 21112b0023 Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 18 anni fa
Projekt.dia 9404d41383 blokowanie bohaterów, projekt w Dia 18 anni fa
SDL_Extensions.cpp 21a8d87796 small upgrade 17 anni fa
SDL_Extensions.h 21a8d87796 small upgrade 17 anni fa
SDL_framerate.cpp db65d9ee15 * CLodHandler now stories entries in nodrze (much faster searching) 18 anni fa
SDL_framerate.h 21bbfda899 framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 18 anni fa
SDL_rotozoom.cpp 01e84b9e40 Na początek. 18 anni fa
SDL_rotozoom.h 23de127638 egzek do spr + poprawka 18 anni fa
StartInfo.h e34f9a54c9 * it's possible to choose a player 18 anni fa
global.h 2f2169b71f * improved slider ( #58 ) 17 anni fa
h3m.txt 23a7b708d8 * right click popups in towns 17 anni fa
int3.h 2d7dbbefc3 * partially written hero moving 18 anni fa
manisfest VCMI.txt f1d5e686ce * done #40, #32, #21 18 anni fa
map.cpp 33fd0d22a6 * reading disposed/predefined heroes (probably works) 17 anni fa
map.h 33fd0d22a6 * reading disposed/predefined heroes (probably works) 17 anni fa
mapHandler.cpp 25ab2e5d8b * animations won't go in the same phase (resolved #55) 17 anni fa
mapHandler.h 9b9a9b455f * hero is displayed in battle window 17 anni fa
nodrze.h c9cfdacbc5 * leading files from Data/ instead of h3bitmap.lod when possible (as in OH3) 18 anni fa
stdafx.cpp 01e84b9e40 Na początek. 18 anni fa
stdafx.h 1e7f8984e2 * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder. 17 anni fa
timeHandler.h 118c917a60 drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów 18 anni fa