Graphics.cpp 21 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "SDL_Extensions.h"
  5. #include <SDL_ttf.h>
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/assign/std/vector.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "CGameInfo.h"
  15. #include "../hch/CLodHandler.h"
  16. #include "../lib/VCMI_Lib.h"
  17. #include "../CCallback.h"
  18. #include "../hch/CTownHandler.h"
  19. #include "../hch/CObjectHandler.h"
  20. using namespace boost::assign;
  21. using namespace CSDL_Ext;
  22. #ifdef min
  23. #undef min
  24. #endif
  25. #ifdef max
  26. #undef max
  27. #endif
  28. /*
  29. * Graphics.cpp, part of VCMI engine
  30. *
  31. * Authors: listed in file AUTHORS in main folder
  32. *
  33. * License: GNU General Public License v2.0 or later
  34. * Full text of license available in license.txt file, in main folder
  35. *
  36. */
  37. Graphics * graphics = NULL;
  38. SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
  39. {
  40. char buf[10];
  41. blueToPlayersAdv(hInfo,curh.owner);
  42. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  43. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  44. printAt(curh.name,75,13,FONT_SMALL,zwykly,ret); //name
  45. blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
  46. //army
  47. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh.army.slots.begin(); i!=curh.army.slots.end();i++)
  48. {
  49. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  50. if(curh.details)
  51. {
  52. SDL_itoa((*i).second.second,buf,10);
  53. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  54. }
  55. else
  56. {
  57. printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*i->second.second],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  58. }
  59. }
  60. if(curh.details)
  61. {
  62. for (int i = 0; i < PRIMARY_SKILLS; i++)
  63. {
  64. SDL_itoa(curh.details->primskills[i], buf, 10);
  65. printAtMiddle(buf,84+28*i,70,FONT_SMALL,zwykly,ret);
  66. }
  67. //mana points
  68. SDL_itoa(curh.details->mana,buf,10);
  69. printAtMiddle(buf,167,108,FONT_TINY,zwykly,ret);
  70. blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
  71. blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
  72. }
  73. return ret;
  74. }
  75. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  76. {
  77. InfoAboutHero iah;
  78. iah.initFromHero(curh, true);
  79. return drawHeroInfoWin(iah);
  80. }
  81. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  82. {
  83. InfoAboutTown iah;
  84. iah.initFromTown(curh, true);
  85. return drawTownInfoWin(iah);
  86. }
  87. SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
  88. {
  89. char buf[10];
  90. blueToPlayersAdv(tInfo,curh.owner);
  91. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  92. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  93. printAt(curh.name,75,12,FONT_SMALL,zwykly,ret); //name
  94. int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
  95. blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
  96. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh.army.slots.begin(); i!=curh.army.slots.end();i++)
  97. {
  98. //if(!i->second.second)
  99. // continue;
  100. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  101. if(curh.details)
  102. {
  103. // Show exact creature amount.
  104. SDL_itoa((*i).second.second,buf,10);
  105. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  106. }
  107. else
  108. {
  109. // Show only a rough amount for creature stacks.
  110. // TODO: Deal with case when no information at all about size shold be presented.
  111. std::string roughAmount = curh.obj->getRoughAmount(i->first);
  112. printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  113. }
  114. }
  115. //blit town icon
  116. if (curh.tType) {
  117. pom = curh.tType->typeID*2;
  118. if (!curh.fortLevel)
  119. pom += F_NUMBER*2;
  120. if(curh.built)
  121. pom++;
  122. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  123. }
  124. if(curh.details)
  125. {
  126. //hall level icon
  127. if((pom=curh.details->hallLevel) >= 0)
  128. blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
  129. if (curh.details->goldIncome >= 0) {
  130. SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
  131. printAtMiddle(buf, 167, 70, FONT_TINY, zwykly, ret);
  132. }
  133. if(curh.details->garrisonedHero) //garrisoned hero icon
  134. blitAt(graphics->heroInGarrison,158,87,ret);
  135. }
  136. return ret;
  137. }
  138. void Graphics::loadPaletteAndColors()
  139. {
  140. std::string pals = bitmaph->getTextFile("PLAYERS.PAL");
  141. playerColorPalette = new SDL_Color[256];
  142. neutralColor = new SDL_Color;
  143. playerColors = new SDL_Color[PLAYER_LIMIT];
  144. int startPoint = 24; //beginning byte; used to read
  145. for(int i=0; i<256; ++i)
  146. {
  147. SDL_Color col;
  148. col.r = pals[startPoint++];
  149. col.g = pals[startPoint++];
  150. col.b = pals[startPoint++];
  151. col.unused = pals[startPoint++];
  152. playerColorPalette[i] = col;
  153. }
  154. neutralColorPalette = new SDL_Color[32];
  155. std::ifstream ncp;
  156. ncp.open(DATA_DIR "/config/NEUTRAL.PAL", std::ios::binary);
  157. for(int i=0; i<32; ++i)
  158. {
  159. ncp.read((char*)&neutralColorPalette[i].r,1);
  160. ncp.read((char*)&neutralColorPalette[i].g,1);
  161. ncp.read((char*)&neutralColorPalette[i].b,1);
  162. ncp.read((char*)&neutralColorPalette[i].unused,1);
  163. }
  164. //colors initialization
  165. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  166. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  167. for(int i=0;i<8;i++)
  168. {
  169. playerColors[i].r = kolory[i].x;
  170. playerColors[i].g = kolory[i].y;
  171. playerColors[i].b = kolory[i].z;
  172. playerColors[i].unused = 0;
  173. }
  174. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  175. std::ifstream bback(DATA_DIR "/config/mageBg.txt");
  176. while(!bback.eof())
  177. {
  178. bback >> pals;
  179. guildBgs.push_back(pals);
  180. }
  181. bback.close();
  182. }
  183. void Graphics::initializeBattleGraphics()
  184. {
  185. std::ifstream bback(DATA_DIR "/config/battleBack.txt");
  186. battleBacks.resize(26);
  187. for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
  188. {
  189. int am;
  190. bback>>am;
  191. battleBacks[i].resize(am);
  192. for(int f=0; f<am; ++f)
  193. {
  194. bback>>battleBacks[i][f];
  195. }
  196. }
  197. //initializing battle hero animation
  198. std::ifstream bher(DATA_DIR "/config/battleHeroes.txt");
  199. int numberofh;
  200. bher>>numberofh;
  201. battleHeroes.resize(numberofh);
  202. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  203. {
  204. bher>>battleHeroes[i];
  205. }
  206. //initialization of AC->def name mapping
  207. std::ifstream acd;
  208. acd.open(DATA_DIR "/config/AC_desc.txt", std::ios::binary);
  209. if(!acd.is_open())
  210. {
  211. tlog1<<"lack of config/AC_desc.txt file!"<<std::endl;
  212. }
  213. else
  214. {
  215. std::string buf;
  216. acd>>buf;
  217. int ACid, numberOfDefs;
  218. while(true)
  219. {
  220. std::vector< std::string > toAdd;
  221. acd>>ACid;
  222. if(ACid == -1)
  223. break;
  224. acd>>numberOfDefs;
  225. for(int g=0; g<numberOfDefs; ++g)
  226. {
  227. acd>>buf;
  228. toAdd.push_back(buf);
  229. }
  230. battleACToDef[ACid] = toAdd;
  231. }
  232. }
  233. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  234. }
  235. Graphics::Graphics()
  236. {
  237. slotsPos.push_back(std::pair<int,int>(44,82));
  238. slotsPos.push_back(std::pair<int,int>(80,82));
  239. slotsPos.push_back(std::pair<int,int>(116,82));
  240. slotsPos.push_back(std::pair<int,int>(26,131));
  241. slotsPos.push_back(std::pair<int,int>(62,131));
  242. slotsPos.push_back(std::pair<int,int>(98,131));
  243. slotsPos.push_back(std::pair<int,int>(134,131));
  244. CDefHandler *smi, *smi2;
  245. std::vector<Task> tasks; //preparing list of graphics to load
  246. tasks += boost::bind(&Graphics::loadFonts,this);
  247. tasks += boost::bind(&Graphics::loadTrueType,this);
  248. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  249. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  250. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  251. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  252. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  253. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  254. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  255. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  256. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  257. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  258. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  259. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  260. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  261. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  262. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  263. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  264. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  265. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  266. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  267. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  268. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  269. tasks += GET_DEF_ESS(pskillst,"PSKIL32.DEF");
  270. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  271. tasks += GET_DEF_ESS(un32,"UN32.DEF");
  272. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  273. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  274. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  275. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  276. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  277. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  278. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  279. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  280. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  281. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  282. std::ifstream ifs(DATA_DIR "/config/cr_bgs.txt");
  283. int id;
  284. std::string name;
  285. while(!ifs.eof())
  286. {
  287. ifs >> id >> name;
  288. tasks += GET_SURFACE(backgrounds[id],name);
  289. name.replace(0,5,"TPCAS");
  290. tasks += GET_SURFACE(backgroundsm[id],name);
  291. }
  292. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  293. th.run();
  294. //handling 32x32px imgs
  295. smi->notFreeImgs = true;
  296. for (size_t i=0; i<smi->ourImages.size(); ++i)
  297. {
  298. smallImgs[i-2] = smi->ourImages[i].bitmap;
  299. }
  300. delete smi;
  301. smi2->notFreeImgs = true;
  302. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  303. {
  304. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  305. }
  306. delete smi2;
  307. }
  308. void Graphics::loadHeroPortraits()
  309. {
  310. std::ifstream of(DATA_DIR "/config/portrety.txt");
  311. int numberOfPortraits;
  312. of>>numberOfPortraits;
  313. for (int j=0; j<numberOfPortraits; j++)
  314. {
  315. int ID;
  316. of>>ID;
  317. std::string path;
  318. of>>path;
  319. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  320. for(size_t ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  321. {
  322. if(path[ff]=='S')
  323. {
  324. path[ff]='L';
  325. break;
  326. }
  327. }
  328. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  329. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  330. }
  331. of.close();
  332. }
  333. void Graphics::loadHeroAnims()
  334. {
  335. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  336. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  337. std::make_pair(2,14), std::make_pair(3,15);
  338. for(size_t i=0; i<F_NUMBER * 2; ++i)
  339. {
  340. std::ostringstream nm;
  341. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  342. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  343. std::string name = nm.str();
  344. }
  345. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  346. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  347. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  348. }
  349. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  350. {
  351. CDefEssential *anim = CDefHandler::giveDefEss(name);
  352. (this->*dst).push_back(anim);
  353. int pom = 0; //how many groups has been rotated
  354. for(int o=7; pom<6; ++o)
  355. {
  356. for(int p=0;p<6;p++)
  357. {
  358. if(anim->ourImages[o].groupNumber == rotations[p].first)
  359. {
  360. for(int e=0; e<8; ++e)
  361. {
  362. Cimage nci;
  363. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  364. nci.groupNumber = rotations[p].second;
  365. nci.imName = std::string();
  366. anim->ourImages.push_back(nci);
  367. if(pom>2) //we need only one frame for groups 13/14/15
  368. break;
  369. }
  370. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  371. o+=8;
  372. else //there is only one frame of 1/2/3
  373. o+=1;
  374. ++pom;
  375. if(p==2 && pom<4) //group1 starts at index 1
  376. o = 1;
  377. }
  378. }
  379. }
  380. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  381. {
  382. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  383. }
  384. }
  385. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  386. {
  387. for(int i=0;i<8;i++)
  388. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  389. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  390. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  391. for(int q=0; q<8; ++q)
  392. {
  393. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  394. for(size_t o=0; o<curImgs.size(); ++o)
  395. {
  396. for(size_t p=0; p<rotations.size(); p++)
  397. {
  398. if(curImgs[o].groupNumber==rotations[p].first)
  399. {
  400. for(int e=0; e<8; ++e)
  401. {
  402. Cimage nci;
  403. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  404. nci.groupNumber = rotations[p].second;
  405. nci.imName = std::string();
  406. curImgs.push_back(nci);
  407. }
  408. o+=8;
  409. }
  410. }
  411. }
  412. if (mode)
  413. {
  414. for(size_t o=0; o<curImgs.size(); ++o)
  415. {
  416. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  417. {
  418. for(int e=0; e<8; ++e)
  419. {
  420. Cimage nci;
  421. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  422. nci.groupNumber = 12 + curImgs[o].groupNumber;
  423. nci.imName = std::string();
  424. curImgs.push_back(nci);
  425. }
  426. o+=8;
  427. }
  428. }
  429. }
  430. for(size_t ff=0; ff<curImgs.size(); ++ff)
  431. {
  432. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  433. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  434. );
  435. }
  436. }
  437. }
  438. void Graphics::loadHeroFlags()
  439. {
  440. using namespace boost::assign;
  441. timeHandler th;
  442. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  443. pr[0].first = &Graphics::flags1;
  444. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  445. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  446. pr[1].first = &Graphics::flags2;
  447. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  448. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  449. pr[2].first = &Graphics::flags3;
  450. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  451. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  452. pr[3].first = &Graphics::flags4;
  453. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  454. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  455. boost::thread_group grupa;
  456. for(int g=3; g>=0; --g)
  457. {
  458. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  459. }
  460. grupa.join_all();
  461. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  462. }
  463. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  464. {
  465. if (ID==-1)
  466. return smallIcons->ourImages[0].bitmap;
  467. else if (ID==-2)
  468. return smallIcons->ourImages[1].bitmap;
  469. else if (ID==-3)
  470. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  471. else if (ID>F_NUMBER || ID<-3)
  472. #ifndef __GNUC__
  473. throw new std::exception("Invalid ID");
  474. #else
  475. throw new std::exception();
  476. #endif
  477. else
  478. {
  479. int pom = 3;
  480. if(!fort)
  481. pom+=F_NUMBER*2;
  482. pom += ID*2;
  483. if (!builded)
  484. pom--;
  485. return smallIcons->ourImages[pom].bitmap;
  486. }
  487. }
  488. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  489. {
  490. if(player==1) //it is actually blue...
  491. return;
  492. if(sur->format->BitsPerPixel == 8)
  493. {
  494. SDL_Color *palette = NULL;
  495. if(player < PLAYER_LIMIT && player >= 0)
  496. {
  497. palette = playerColorPalette + 32*player;
  498. }
  499. else if(player == 255 || player == -1)
  500. {
  501. palette = neutralColorPalette;
  502. }
  503. else
  504. {
  505. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  506. return;
  507. }
  508. SDL_SetColors(sur, palette, 224, 32);
  509. //for(int i=0; i<32; ++i)
  510. //{
  511. // sur->format->palette->colors[224+i] = palette[i];
  512. //}
  513. }
  514. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  515. {
  516. for(int y=0; y<sur->h; ++y)
  517. {
  518. for(int x=0; x<sur->w; ++x)
  519. {
  520. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  521. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  522. {
  523. if(cp[2]>cp[1] && cp[2]>cp[0])
  524. {
  525. std::vector<long long int> sort1;
  526. sort1.push_back(cp[0]);
  527. sort1.push_back(cp[1]);
  528. sort1.push_back(cp[2]);
  529. std::vector< std::pair<long long int, Uint8*> > sort2;
  530. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  531. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  532. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  533. std::sort(sort1.begin(), sort1.end());
  534. if(sort2[0].first>sort2[1].first)
  535. std::swap(sort2[0], sort2[1]);
  536. if(sort2[1].first>sort2[2].first)
  537. std::swap(sort2[1], sort2[2]);
  538. if(sort2[0].first>sort2[1].first)
  539. std::swap(sort2[0], sort2[1]);
  540. for(int hh=0; hh<3; ++hh)
  541. {
  542. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  543. }
  544. }
  545. }
  546. else
  547. {
  548. if(
  549. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  550. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  551. )
  552. {
  553. std::vector<long long int> sort1;
  554. sort1.push_back(cp[2]);
  555. sort1.push_back(cp[1]);
  556. sort1.push_back(cp[0]);
  557. std::vector< std::pair<long long int, Uint8*> > sort2;
  558. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  559. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  560. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  561. std::sort(sort1.begin(), sort1.end());
  562. if(sort2[0].first>sort2[1].first)
  563. std::swap(sort2[0], sort2[1]);
  564. if(sort2[1].first>sort2[2].first)
  565. std::swap(sort2[1], sort2[2]);
  566. if(sort2[0].first>sort2[1].first)
  567. std::swap(sort2[0], sort2[1]);
  568. for(int hh=0; hh<3; ++hh)
  569. {
  570. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  571. }
  572. }
  573. }
  574. }
  575. }
  576. }
  577. }
  578. void Graphics::loadTrueType()
  579. {
  580. bool ttfPresent = false;//was TTF initialised or not
  581. for(int i = 0; i < FONTS_NUMBER; i++)
  582. fontsTrueType[i] = NULL;
  583. std::ifstream ff(DATA_DIR "/config/fonts.txt");
  584. while(!ff.eof())
  585. {
  586. int enabl, fntID, fntSize;
  587. std::string fntName;
  588. ff >> enabl;//enabled font or not
  589. if (enabl==-1)
  590. break;//end of data
  591. ff >> fntID;//what font will be replaced
  592. ff >> fntName;//name of truetype font
  593. ff >> fntSize;//size of font
  594. if (enabl)
  595. {
  596. if (!ttfPresent)
  597. {
  598. ttfPresent = true;
  599. TTF_Init();
  600. atexit(TTF_Quit);
  601. };
  602. fntName = DATA_DIR + ( "/Fonts/" + fntName);
  603. fontsTrueType[fntID] = TTF_OpenFont(fntName.c_str(),fntSize);
  604. }
  605. }
  606. ff.close();
  607. ff.clear();
  608. }
  609. Font * Graphics::loadFont( const char * name )
  610. {
  611. int len = 0;
  612. unsigned char * hlp = bitmaph->giveFile(name, &len);
  613. if(!hlp || !len)
  614. {
  615. tlog1 << "Error: cannot load font: " << name << std::endl;
  616. return NULL;
  617. }
  618. Font *ret = new Font(hlp);
  619. return ret;
  620. }
  621. void Graphics::loadFonts()
  622. {
  623. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  624. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  625. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  626. for(int i = 0; i < FONTS_NUMBER; i++)
  627. fonts[i] = loadFont(fontnames[i]);
  628. }
  629. Font::Font(unsigned char *Data)
  630. {
  631. data = Data;
  632. int i = 0;
  633. height = data[5];
  634. i = 32;
  635. for(int ci = 0; ci < 256; ci++)
  636. {
  637. chars[ci].unknown1 = CDefHandler::readNormalNr(i, 4, data); i+=4;
  638. chars[ci].width = CDefHandler::readNormalNr(i, 4, data); i+=4;
  639. chars[ci].unknown2 = CDefHandler::readNormalNr(i, 4, data); i+=4;
  640. //if(ci>=30)
  641. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  642. }
  643. for(int ci = 0; ci < 256; ci++)
  644. {
  645. chars[ci].offset = CDefHandler::readNormalNr(i, 4, data); i+=4;
  646. chars[ci].pixels = data + 4128 + chars[ci].offset;
  647. }
  648. }
  649. Font::~Font()
  650. {
  651. delete [] data;
  652. }
  653. int Font::getWidth(const char *text ) const
  654. {
  655. int length = std::strlen(text);
  656. int ret = 0;
  657. for(int i = 0; i < length; i++)
  658. {
  659. unsigned char c = text[i];
  660. ret += chars[c].width + chars[c].unknown1 + chars[c].unknown2;
  661. }
  662. return ret;
  663. }
  664. /*
  665. void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
  666. {
  667. SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
  668. 224, 28, 3, 0);
  669. }
  670. */