mainwindow_moc.cpp 6.0 KB

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  1. /*
  2. * mainwindow_moc.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow_moc.h"
  12. #include "ui_mainwindow_moc.h"
  13. #include <QDir>
  14. #include "../lib/CConfigHandler.h"
  15. #include "../lib/VCMIDirs.h"
  16. #include "../lib/filesystem/Filesystem.h"
  17. #include "../lib/logging/CBasicLogConfigurator.h"
  18. #include "updatedialog_moc.h"
  19. #include "main.h"
  20. void MainWindow::load()
  21. {
  22. // Set current working dir to executable folder.
  23. // This is important on Mac for relative paths to work inside DMG.
  24. QDir::setCurrent(QApplication::applicationDirPath());
  25. #ifndef VCMI_IOS
  26. console = new CConsoleHandler();
  27. #endif
  28. CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
  29. logConfig.configureDefault();
  30. CResourceHandler::initialize();
  31. CResourceHandler::load("config/filesystem.json");
  32. #ifdef Q_OS_IOS
  33. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().binaryPath() / "icons"));
  34. #else
  35. for(auto & string : VCMIDirs::get().dataPaths())
  36. QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
  37. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
  38. #endif
  39. settings.init();
  40. }
  41. void MainWindow::computeSidePanelSizes()
  42. {
  43. QVector<QToolButton*> widgets = {
  44. ui->modslistButton,
  45. ui->settingsButton,
  46. ui->lobbyButton,
  47. ui->startEditorButton,
  48. ui->startGameButton
  49. };
  50. for(auto & widget : widgets)
  51. {
  52. QFontMetrics metrics(widget->font());
  53. QSize iconSize = widget->iconSize();
  54. // this is minimal space that is needed for our button to avoid text clipping
  55. int buttonHeight = iconSize.height() + metrics.height() + 4;
  56. widget->setMinimumHeight(buttonHeight);
  57. widget->setMaximumHeight(buttonHeight * 1.2);
  58. }
  59. }
  60. MainWindow::MainWindow(QWidget * parent)
  61. : QMainWindow(parent), ui(new Ui::MainWindow)
  62. {
  63. load(); // load FS before UI
  64. updateTranslation(); // load translation
  65. ui->setupUi(this);
  66. connect(ui->lobbyView, &Lobby::enableMod, ui->modlistView, &CModListView::enableModByName);
  67. connect(ui->lobbyView, &Lobby::disableMod, ui->modlistView, &CModListView::disableModByName);
  68. connect(ui->modlistView, &CModListView::modsChanged, ui->lobbyView, &Lobby::updateMods);
  69. //load window settings
  70. QSettings s(Ui::teamName, Ui::appName);
  71. auto size = s.value("MainWindow/Size").toSize();
  72. if(size.isValid())
  73. {
  74. resize(size);
  75. }
  76. auto position = s.value("MainWindow/Position").toPoint();
  77. if(!position.isNull())
  78. {
  79. move(position);
  80. }
  81. #ifndef ENABLE_EDITOR
  82. ui->startEditorButton->hide();
  83. #endif
  84. computeSidePanelSizes();
  85. bool h3DataFound = CResourceHandler::get()->existsResource(ResourceID("DATA/GENRLTXT.TXT"));
  86. bool setupCompleted = settings["launcher"]["setupCompleted"].Bool();
  87. if (h3DataFound && setupCompleted)
  88. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  89. else
  90. enterSetup();
  91. ui->settingsView->setDisplayList();
  92. connect(ui->modlistView, &CModListView::extraResolutionsEnabledChanged,
  93. ui->settingsView, &CSettingsView::fillValidResolutions);
  94. if(settings["launcher"]["updateOnStartup"].Bool())
  95. UpdateDialog::showUpdateDialog(false);
  96. }
  97. void MainWindow::enterSetup()
  98. {
  99. ui->startGameButton->setEnabled(false);
  100. ui->startEditorButton->setEnabled(false);
  101. ui->lobbyButton->setEnabled(false);
  102. ui->settingsButton->setEnabled(false);
  103. ui->modslistButton->setEnabled(false);
  104. ui->tabListWidget->setCurrentIndex(TabRows::SETUP);
  105. }
  106. void MainWindow::exitSetup()
  107. {
  108. Settings writer = settings.write["launcher"]["setupCompleted"];
  109. writer->Bool() = true;
  110. ui->startGameButton->setEnabled(true);
  111. ui->startEditorButton->setEnabled(true);
  112. ui->lobbyButton->setEnabled(true);
  113. ui->settingsButton->setEnabled(true);
  114. ui->modslistButton->setEnabled(true);
  115. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  116. }
  117. void MainWindow::switchToModsTab()
  118. {
  119. ui->startGameButton->setEnabled(true);
  120. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  121. }
  122. void MainWindow::changeEvent(QEvent *event)
  123. {
  124. if(event->type() == QEvent::LanguageChange)
  125. {
  126. ui->retranslateUi(this);
  127. }
  128. QMainWindow::changeEvent(event);
  129. }
  130. MainWindow::~MainWindow()
  131. {
  132. //save window settings
  133. QSettings s(Ui::teamName, Ui::appName);
  134. s.setValue("MainWindow/Size", size());
  135. s.setValue("MainWindow/Position", pos());
  136. delete ui;
  137. }
  138. void MainWindow::on_startGameButton_clicked()
  139. {
  140. startGame({});
  141. }
  142. void MainWindow::on_startEditorButton_clicked()
  143. {
  144. startEditor({});
  145. }
  146. const CModList & MainWindow::getModList() const
  147. {
  148. return ui->modlistView->getModList();
  149. }
  150. CModListView * MainWindow::getModView()
  151. {
  152. return ui->modlistView;
  153. }
  154. void MainWindow::on_modslistButton_clicked()
  155. {
  156. switchToModsTab();
  157. }
  158. void MainWindow::on_settingsButton_clicked()
  159. {
  160. ui->startGameButton->setEnabled(true);
  161. ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
  162. }
  163. void MainWindow::on_lobbyButton_clicked()
  164. {
  165. ui->startGameButton->setEnabled(false);
  166. ui->tabListWidget->setCurrentIndex(TabRows::LOBBY);
  167. }
  168. void MainWindow::updateTranslation()
  169. {
  170. #ifdef ENABLE_QT_TRANSLATIONS
  171. std::string translationFile = settings["general"]["language"].String() + ".qm";
  172. logGlobal->info("Loading translation '%s'", translationFile);
  173. QVector<QString> searchPaths;
  174. #ifdef Q_OS_IOS
  175. searchPaths.push_back(pathToQString(VCMIDirs::get().binaryPath() / "translation" / translationFile));
  176. #else
  177. for(auto const & string : VCMIDirs::get().dataPaths())
  178. searchPaths.push_back(pathToQString(string / "launcher" / "translation" / translationFile));
  179. searchPaths.push_back(pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "translation" / translationFile));
  180. #endif
  181. for(auto const & string : boost::adaptors::reverse(searchPaths))
  182. {
  183. logGlobal->info("Searching for translation at '%s'", string.toStdString());
  184. if (translator.load(string))
  185. {
  186. logGlobal->info("Translation found");
  187. if (!qApp->installTranslator(&translator))
  188. logGlobal->error("Failed to install translator");
  189. return;
  190. }
  191. }
  192. logGlobal->error("Failed to find translation");
  193. #endif
  194. }