CDefObjInfoHandler.cpp 3.1 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "CDefObjInfoHandler.h"
  4. #include "../client/CGameInfo.h"
  5. #include "CLodHandler.h"
  6. #include <sstream>
  7. #include "../lib/VCMI_Lib.h"
  8. #include <set>
  9. extern CLodHandler * bitmaph;
  10. /*
  11. * CDefObjInfoHandler.cpp, part of VCMI engine
  12. *
  13. * Authors: listed in file AUTHORS in main folder
  14. *
  15. * License: GNU General Public License v2.0 or later
  16. * Full text of license available in license.txt file, in main folder
  17. *
  18. */
  19. bool CGDefInfo::isVisitable() const
  20. {
  21. for (int i=0; i<6; i++)
  22. {
  23. if (visitMap[i])
  24. return true;
  25. }
  26. return false;
  27. }
  28. CGDefInfo::CGDefInfo()
  29. {
  30. handler = NULL;
  31. serial = -1;
  32. visitDir = (8|16|32|64|128); //4,5,6,7,8 - any not-from-up direction
  33. }
  34. void CDefObjInfoHandler::load()
  35. {
  36. VLC->dobjinfo = this;
  37. std::istringstream inp(bitmaph->getTextFile("ZOBJCTS.TXT"));
  38. int objNumber;
  39. inp>>objNumber;
  40. std::string mapStr;
  41. for(int hh=0; hh<objNumber; ++hh)
  42. {
  43. CGDefInfo* nobj = new CGDefInfo();
  44. nobj->handler = NULL;
  45. std::string dump;
  46. inp>>nobj->name;
  47. std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
  48. for(int o=0; o<6; ++o)
  49. {
  50. nobj->blockMap[o] = 0xff;
  51. nobj->visitMap[o] = 0x00;
  52. nobj->coverageMap[o] = 0x00;
  53. }
  54. inp>>mapStr;
  55. std::reverse(mapStr.begin(), mapStr.end());
  56. for(int v=0; v<mapStr.size(); ++v)
  57. {
  58. if(mapStr[v]=='0')
  59. {
  60. nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
  61. }
  62. }
  63. inp>>mapStr;
  64. std::reverse(mapStr.begin(), mapStr.end());
  65. for(int v=0; v<mapStr.size(); ++v)
  66. {
  67. if(mapStr[v]=='1')
  68. {
  69. nobj->visitMap[v/8] |= (128 >> (v%8));
  70. }
  71. }
  72. for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed;
  73. inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
  74. inp>>nobj->id;
  75. inp>>nobj->subid;
  76. inp>>nobj->type;
  77. nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
  78. if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource
  79. {
  80. nobj->visitDir = 0xff;
  81. }
  82. else
  83. {
  84. static int visitableFromTop[] = {29, 82, 86, 11, 59, 8, 111,33,81,12,9,212,215,22}; //sea chest, flotsam, shipwreck survivor, buoy, ocean bottle, boat, whirlpool, garrison, scholar, campfire, borderguard, bordergate, questguard, corpse
  85. for(int i=0; i < ARRAY_COUNT(visitableFromTop); i++)
  86. {
  87. if(visitableFromTop[i] == nobj->id)
  88. {
  89. nobj->visitDir = 0xff;
  90. break;
  91. }
  92. }
  93. }
  94. inp >> nobj->printPriority;
  95. //coverageMap calculating
  96. std::string nameCopy = nobj->name;
  97. std::string msk = spriteh->getTextFile(nameCopy.replace( nameCopy.size()-4, 4, ".MSK" ));
  98. for(int i=0; i<6; ++i)
  99. {
  100. nobj->coverageMap[i] = msk[i+2];
  101. }
  102. gobjs[nobj->id][nobj->subid] = nobj;
  103. if(nobj->id==TOWNI_TYPE)
  104. castles[nobj->subid]=nobj;
  105. }
  106. }
  107. CDefObjInfoHandler::~CDefObjInfoHandler()
  108. {
  109. for(std::map<int,std::map<int,CGDefInfo*> >::iterator i=gobjs.begin(); i!=gobjs.end(); i++)
  110. for(std::map<int,CGDefInfo*>::iterator j=i->second.begin(); j!=i->second.end(); j++)
  111. delete j->second;
  112. }