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- I. Getting the sources
- VCMI is still in development. You can get the sources with subversion:
- svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk vcmi
- II. Compiling
- Optionaly, if you want to regenerate the build system, you will need the following tools:
- * libtool
- * automake
- * autoconf
- And then regenerate the build system with
- autoreconf -i
- To compile, at least the following packages (and their development counterparts) are needed to build:
- * libstdc++ devel
- * boost c++ libraries v1.37+ (1.35 will not work) (www.boost.org)
- * sdl,
- * sdl mixer
- * sdl image
- * sdl ttf
- * zlib
- Then do the usual
- ./configure
- followed by
- make
- That will generate vcmiclient, vcmiserver as well as 3 .so libraries.
- II. Installing Heroes of Might and Magic 3
- VCMI needs an installed version of Heroes III as well as WoG on top of it.
- The version of Heroes needed is (I think!) Shadow of Death or Complete.
-
- Wog can be downloaded from: http://www.maps4heroes.com/heroes3/files/allinone_358f.zip
- Wine can be used to install both.
- Once both programs are installed, you can install VCMI.
- Download the windows VCMI release (at time of writing: http://vcmi.antypika.aplus.pl/forum/dload.php?action=download&id=11) and extract it in a private directory. Then move some files to your Heroes3 directory:
- mv sprites /PATH_TO_H3_DIR/Sprites
- mv Data/* /PATH_TO_H3_DIR/Data
- mv Fonts Games /PATH_TO_H3_DIR/
- III. Installing VCMI
- Since VCMI is still in development, there's no install procedure, although something like
- DESTDIR=/path/to/heroes3 make install
- might work.
- For development puposes, it's better to use links. Go to your new Heroes3 directory, and type:
- ln -s /PATH_TO_VCMI/client/vcmiclient
- ln -s /PATH_TO_VCMI/server/vcmiserver
- ln -s /PATH_TO_VCMI/config
- ln -s /PATH_TO_VCMI/AI/GeniusAI/.libs AI
- And start ./vcmiclient
-
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