GUIClasses.cpp 65 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915
  1. /*
  2. * GUIClasses.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GUIClasses.h"
  12. #include "CCastleInterface.h"
  13. #include "CCreatureWindow.h"
  14. #include "CHeroWindow.h"
  15. #include "InfoWindows.h"
  16. #include "../CGameInfo.h"
  17. #include "../CMusicHandler.h"
  18. #include "../CPlayerInterface.h"
  19. #include "../CVideoHandler.h"
  20. #include "../CServerHandler.h"
  21. //#include "../adventureMap/CResDataBar.h"
  22. #include "../battle/BattleInterfaceClasses.h"
  23. #include "../battle/BattleInterface.h"
  24. #include "../gui/CGuiHandler.h"
  25. #include "../gui/CursorHandler.h"
  26. #include "../gui/TextAlignment.h"
  27. #include "../gui/Shortcut.h"
  28. #include "../gui/WindowHandler.h"
  29. #include "../widgets/CComponent.h"
  30. #include "../widgets/MiscWidgets.h"
  31. #include "../widgets/CreatureCostBox.h"
  32. #include "../widgets/Buttons.h"
  33. #include "../widgets/TextControls.h"
  34. #include "../widgets/ObjectLists.h"
  35. #include "../lobby/CSavingScreen.h"
  36. #include "../renderSDL/SDL_Extensions.h"
  37. #include "../render/CAnimation.h"
  38. #include "../CMT.h"
  39. #include "../../CCallback.h"
  40. #include "../lib/mapObjects/CGHeroInstance.h"
  41. #include "../lib/CArtHandler.h"
  42. #include "../lib/CBuildingHandler.h"
  43. #include "../lib/CConfigHandler.h"
  44. #include "../lib/CCreatureHandler.h"
  45. #include "../lib/CGameState.h"
  46. #include "../lib/CGeneralTextHandler.h"
  47. #include "../lib/CHeroHandler.h"
  48. #include "../lib/CModHandler.h"
  49. #include "../lib/GameSettings.h"
  50. #include "../lib/CondSh.h"
  51. #include "../lib/CSkillHandler.h"
  52. #include "../lib/spells/CSpellHandler.h"
  53. #include "../lib/filesystem/Filesystem.h"
  54. #include "../lib/CStopWatch.h"
  55. #include "../lib/CTownHandler.h"
  56. #include "../lib/GameConstants.h"
  57. #include "../lib/bonuses/Bonus.h"
  58. #include "../lib/mapping/CMap.h"
  59. #include "../lib/NetPacksBase.h"
  60. #include "../lib/StartInfo.h"
  61. #include "../lib/TextOperations.h"
  62. #include <SDL_surface.h>
  63. CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
  64. : CIntObject(LCLICK | RCLICK),
  65. parent(window),
  66. selected(false),
  67. creature(crea),
  68. amount(totalAmount)
  69. {
  70. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  71. animation = std::make_shared<CCreaturePic>(1, 1, creature, true, true);
  72. // 1 + 1 px for borders
  73. pos.w = animation->pos.w + 2;
  74. pos.h = animation->pos.h + 2;
  75. }
  76. void CRecruitmentWindow::CCreatureCard::select(bool on)
  77. {
  78. selected = on;
  79. redraw();
  80. }
  81. void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
  82. {
  83. if(down)
  84. parent->select(this->shared_from_this());
  85. }
  86. void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
  87. {
  88. if(down)
  89. GH.windows().createAndPushWindow<CStackWindow>(creature, true);
  90. }
  91. void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
  92. {
  93. CIntObject::showAll(to);
  94. if(selected)
  95. CSDL_Ext::drawBorder(to, pos, Colors::RED);
  96. else
  97. CSDL_Ext::drawBorder(to, pos, Colors::YELLOW);
  98. }
  99. void CRecruitmentWindow::select(std::shared_ptr<CCreatureCard> card)
  100. {
  101. if(card == selected)
  102. return;
  103. if(selected)
  104. selected->select(false);
  105. selected = card;
  106. if(selected)
  107. selected->select(true);
  108. if(card)
  109. {
  110. si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
  111. vstd::amin(maxAmount, card->amount);
  112. slider->setAmount(maxAmount);
  113. if(slider->getValue() != maxAmount)
  114. slider->moveTo(maxAmount);
  115. else // if slider already at 0 - emulate call to sliderMoved()
  116. sliderMoved(maxAmount);
  117. costPerTroopValue->createItems(card->creature->getFullRecruitCost());
  118. totalCostValue->createItems(card->creature->getFullRecruitCost());
  119. costPerTroopValue->set(card->creature->getFullRecruitCost());
  120. totalCostValue->set(card->creature->getFullRecruitCost() * maxAmount);
  121. //Recruit %s
  122. title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->getNamePluralTranslated()));
  123. maxButton->block(maxAmount == 0);
  124. slider->block(maxAmount == 0);
  125. }
  126. }
  127. void CRecruitmentWindow::buy()
  128. {
  129. CreatureID crid = selected->creature->getId();
  130. SlotID dstslot = dst-> getSlotFor(crid);
  131. if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
  132. {
  133. std::string txt;
  134. if(dst->ID == Obj::HERO)
  135. {
  136. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  137. boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->objects[crid]->getNamePluralTranslated() : CGI->creh->objects[crid]->getNameSingularTranslated());
  138. }
  139. else
  140. {
  141. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  142. }
  143. LOCPLINT->showInfoDialog(txt);
  144. return;
  145. }
  146. onRecruit(crid, slider->getValue());
  147. if(level >= 0)
  148. close();
  149. }
  150. void CRecruitmentWindow::showAll(SDL_Surface * to)
  151. {
  152. CWindowObject::showAll(to);
  153. // recruit\total values
  154. CSDL_Ext::drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, Colors::YELLOW);
  155. CSDL_Ext::drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, Colors::YELLOW);
  156. //cost boxes
  157. CSDL_Ext::drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, Colors::YELLOW);
  158. CSDL_Ext::drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, Colors::YELLOW);
  159. //buttons borders
  160. CSDL_Ext::drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, Colors::METALLIC_GOLD);
  161. CSDL_Ext::drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, Colors::METALLIC_GOLD);
  162. CSDL_Ext::drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, Colors::METALLIC_GOLD);
  163. }
  164. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, int y_offset):
  165. CStatusbarWindow(PLAYER_COLORED, "TPRCRT"),
  166. onRecruit(Recruit),
  167. level(Level),
  168. dst(Dst),
  169. selected(nullptr),
  170. dwelling(Dwelling)
  171. {
  172. moveBy(Point(0, y_offset));
  173. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  174. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  175. slider = std::make_shared<CSlider>(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
  176. maxButton = std::make_shared<CButton>(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax, slider), EShortcut::RECRUITMENT_MAX);
  177. buyButton = std::make_shared<CButton>(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), EShortcut::GLOBAL_ACCEPT);
  178. cancelButton = std::make_shared<CButton>(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), EShortcut::GLOBAL_CANCEL);
  179. title = std::make_shared<CLabel>(243, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
  180. availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  181. toRecruitValue = std::make_shared<CLabel>(279, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  182. costPerTroopValue = std::make_shared<CreatureCostBox>(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
  183. totalCostValue = std::make_shared<CreatureCostBox>(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
  184. availableTitle = std::make_shared<CLabel>(205, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]);
  185. toRecruitTitle = std::make_shared<CLabel>(279, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]);
  186. availableCreaturesChanged();
  187. }
  188. void CRecruitmentWindow::availableCreaturesChanged()
  189. {
  190. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  191. size_t selectedIndex = 0;
  192. if(!cards.empty() && selected) // find position of selected item
  193. selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
  194. select(nullptr);
  195. cards.clear();
  196. for(int i=0; i<dwelling->creatures.size(); i++)
  197. {
  198. //find appropriate level
  199. if(level >= 0 && i != level)
  200. continue;
  201. int amount = dwelling->creatures[i].first;
  202. //create new cards
  203. for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
  204. cards.push_back(std::make_shared<CCreatureCard>(this, CGI->creh->objects[creature], amount));
  205. }
  206. const int creatureWidth = 102;
  207. //normal distance between cards - 18px
  208. int requiredSpace = 18;
  209. //maximum distance we can use without reaching window borders
  210. int availableSpace = pos.w - 50 - creatureWidth * (int)cards.size();
  211. if (cards.size() > 1) // avoid division by zero
  212. availableSpace /= (int)cards.size() - 1;
  213. else
  214. availableSpace = 0;
  215. assert(availableSpace >= 0);
  216. const int spaceBetween = std::min(requiredSpace, availableSpace);
  217. const int totalCreatureWidth = spaceBetween + creatureWidth;
  218. //now we know total amount of cards and can move them to correct position
  219. int curx = pos.w / 2 - (creatureWidth*(int)cards.size()/2) - (spaceBetween*((int)cards.size()-1)/2);
  220. for(auto & card : cards)
  221. {
  222. card->moveBy(Point(curx, 64));
  223. curx += totalCreatureWidth;
  224. }
  225. //restore selection
  226. select(cards[selectedIndex]);
  227. if(slider->getValue() == slider->getAmount())
  228. slider->moveToMax();
  229. else // if slider already at 0 - emulate call to sliderMoved()
  230. sliderMoved(slider->getAmount());
  231. }
  232. void CRecruitmentWindow::sliderMoved(int to)
  233. {
  234. if(!selected)
  235. return;
  236. buyButton->block(!to);
  237. availableValue->setText(std::to_string(selected->amount - to));
  238. toRecruitValue->setText(std::to_string(to));
  239. totalCostValue->set(selected->creature->getFullRecruitCost() * to);
  240. }
  241. CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_)
  242. : CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
  243. callback(callback_),
  244. leftAmount(leftAmount_),
  245. rightAmount(rightAmount_),
  246. leftMin(leftMin_),
  247. rightMin(rightMin_)
  248. {
  249. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  250. int total = leftAmount + rightAmount;
  251. int leftMax = total - rightMin;
  252. int rightMax = total - leftMin;
  253. ok = std::make_shared<CButton>(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), EShortcut::GLOBAL_ACCEPT);
  254. cancel = std::make_shared<CButton>(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), EShortcut::GLOBAL_CANCEL);
  255. int sliderPosition = total - leftMin - rightMin;
  256. leftInput = std::make_shared<CTextInput>(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true));
  257. rightInput = std::make_shared<CTextInput>(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false));
  258. //add filters to allow only number input
  259. leftInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax);
  260. rightInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax);
  261. leftInput->setText(std::to_string(leftAmount), false);
  262. rightInput->setText(std::to_string(rightAmount), false);
  263. animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
  264. animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
  265. slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, true);
  266. std::string titleStr = CGI->generaltexth->allTexts[256];
  267. boost::algorithm::replace_first(titleStr,"%s", creature->getNamePluralTranslated());
  268. title = std::make_shared<CLabel>(150, 34, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
  269. }
  270. void CSplitWindow::setAmountText(std::string text, bool left)
  271. {
  272. int amount = 0;
  273. if(text.length())
  274. {
  275. try
  276. {
  277. amount = boost::lexical_cast<int>(text);
  278. }
  279. catch(boost::bad_lexical_cast &)
  280. {
  281. amount = left ? leftAmount : rightAmount;
  282. }
  283. int total = leftAmount + rightAmount;
  284. if(amount > total)
  285. amount = total;
  286. }
  287. setAmount(amount, left);
  288. slider->moveTo(rightAmount - rightMin);
  289. }
  290. void CSplitWindow::setAmount(int value, bool left)
  291. {
  292. int total = leftAmount + rightAmount;
  293. leftAmount = left ? value : total - value;
  294. rightAmount = left ? total - value : value;
  295. leftInput->setText(std::to_string(leftAmount));
  296. rightInput->setText(std::to_string(rightAmount));
  297. }
  298. void CSplitWindow::apply()
  299. {
  300. callback(leftAmount, rightAmount);
  301. close();
  302. }
  303. void CSplitWindow::sliderMoved(int to)
  304. {
  305. setAmount(rightMin + to, false);
  306. }
  307. CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, std::function<void(ui32)> callback)
  308. : CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
  309. cb(callback)
  310. {
  311. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  312. LOCPLINT->showingDialog->setn(true);
  313. if(!skills.empty())
  314. {
  315. std::vector<std::shared_ptr<CSelectableComponent>> comps;
  316. for(auto & skill : skills)
  317. {
  318. auto comp = std::make_shared<CSelectableComponent>(CComponent::secskill, skill, hero->getSecSkillLevel(SecondarySkill(skill))+1, CComponent::medium);
  319. comps.push_back(comp);
  320. }
  321. box = std::make_shared<CComponentBox>(comps, Rect(75, 300, pos.w - 150, 100));
  322. }
  323. portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait, 0, 170, 66);
  324. ok = std::make_shared<CButton>(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), EShortcut::GLOBAL_ACCEPT);
  325. //%s has gained a level.
  326. mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->getNameTranslated()));
  327. //%s is now a level %d %s.
  328. std::string levelTitleText = CGI->generaltexth->translate("core.genrltxt.445");
  329. boost::replace_first(levelTitleText, "%s", hero->getNameTranslated());
  330. boost::replace_first(levelTitleText, "%d", std::to_string(hero->level));
  331. boost::replace_first(levelTitleText, "%s", hero->type->heroClass->getNameTranslated());
  332. levelTitle = std::make_shared<CLabel>(192, 162, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, levelTitleText);
  333. skillIcon = std::make_shared<CAnimImage>("PSKIL42", pskill, 0, 174, 190);
  334. skillValue = std::make_shared<CLabel>(192, 253, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[pskill] + " +1");
  335. }
  336. CLevelWindow::~CLevelWindow()
  337. {
  338. //FIXME: call callback if there was nothing to select?
  339. if (box && box->selectedIndex() != -1)
  340. cb(box->selectedIndex());
  341. LOCPLINT->showingDialog->setn(false);
  342. }
  343. CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
  344. : CStatusbarWindow(PLAYER_COLORED, "TPTAVERN"),
  345. tavernObj(TavernObj)
  346. {
  347. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  348. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  349. if(h.size() < 2)
  350. h.resize(2, nullptr);
  351. selected = 0;
  352. if(!h[0])
  353. selected = 1;
  354. if(!h[0] && !h[1])
  355. selected = -1;
  356. oldSelected = -1;
  357. h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0]);
  358. h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1]);
  359. title = std::make_shared<CLabel>(200, 35, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
  360. cost = std::make_shared<CLabel>(320, 328, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(GameConstants::HERO_GOLD_COST));
  361. auto rumorText = boost::str(boost::format(CGI->generaltexth->allTexts[216]) % LOCPLINT->cb->getTavernRumor(tavernObj));
  362. rumor = std::make_shared<CTextBox>(rumorText, Rect(32, 190, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  363. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  364. cancel = std::make_shared<CButton>(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), EShortcut::GLOBAL_CANCEL);
  365. recruit = std::make_shared<CButton>(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), EShortcut::GLOBAL_ACCEPT);
  366. thiefGuild = std::make_shared<CButton>(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), EShortcut::ADVENTURE_THIEVES_GUILD);
  367. if(LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
  368. {
  369. recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
  370. recruit->block(true);
  371. }
  372. else if(LOCPLINT->cb->howManyHeroes(true) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP))
  373. {
  374. //Cannot recruit. You already have %d Heroes.
  375. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true)));
  376. recruit->block(true);
  377. }
  378. else if(LOCPLINT->cb->howManyHeroes(false) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
  379. {
  380. //Cannot recruit. You already have %d Heroes.
  381. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
  382. recruit->block(true);
  383. }
  384. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  385. {
  386. recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
  387. recruit->block(true);
  388. }
  389. else
  390. {
  391. if(selected == -1)
  392. recruit->block(true);
  393. }
  394. if(LOCPLINT->castleInt)
  395. CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
  396. else
  397. CCS->videoh->open("TAVERN.BIK");
  398. }
  399. void CTavernWindow::recruitb()
  400. {
  401. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  402. const CGObjectInstance *obj = tavernObj;
  403. close();
  404. LOCPLINT->cb->recruitHero(obj, toBuy);
  405. }
  406. void CTavernWindow::thievesguildb()
  407. {
  408. GH.windows().createAndPushWindow<CThievesGuildWindow>(tavernObj);
  409. }
  410. CTavernWindow::~CTavernWindow()
  411. {
  412. CCS->videoh->close();
  413. }
  414. void CTavernWindow::show(SDL_Surface * to)
  415. {
  416. CWindowObject::show(to);
  417. CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
  418. if(selected >= 0)
  419. {
  420. auto sel = selected ? h2 : h1;
  421. if (selected != oldSelected && !recruit->isBlocked())
  422. {
  423. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  424. oldSelected = selected;
  425. //Recruit %s the %s
  426. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->getNameTranslated() % sel->h->type->heroClass->getNameTranslated()));
  427. }
  428. printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to);
  429. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,Colors::BRIGHT_YELLOW);
  430. }
  431. }
  432. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  433. {
  434. if(h && previousState && !down)
  435. *_sel = _id;
  436. }
  437. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  438. {
  439. if(h && down)
  440. GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
  441. }
  442. CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H)
  443. : CIntObject(LCLICK | RCLICK | HOVER),
  444. h(H), _sel(&sel), _id(id)
  445. {
  446. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  447. h = H;
  448. pos.x += x;
  449. pos.y += y;
  450. pos.w = 58;
  451. pos.h = 64;
  452. if(H)
  453. {
  454. hoverName = CGI->generaltexth->tavernInfo[4];
  455. boost::algorithm::replace_first(hoverName,"%s",H->getNameTranslated());
  456. int artifs = (int)h->artifactsWorn.size() + (int)h->artifactsInBackpack.size();
  457. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  458. if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
  459. artifs--;
  460. description = CGI->generaltexth->allTexts[215];
  461. boost::algorithm::replace_first(description, "%s", h->getNameTranslated());
  462. boost::algorithm::replace_first(description, "%d", std::to_string(h->level));
  463. boost::algorithm::replace_first(description, "%s", h->type->heroClass->getNameTranslated());
  464. boost::algorithm::replace_first(description, "%d", std::to_string(artifs));
  465. portrait = std::make_shared<CAnimImage>("portraitsLarge", h->portrait);
  466. }
  467. }
  468. void CTavernWindow::HeroPortrait::hover(bool on)
  469. {
  470. //Hoverable::hover(on);
  471. if(on)
  472. GH.statusbar()->write(hoverName);
  473. else
  474. GH.statusbar()->clear();
  475. }
  476. static const std::string QUICK_EXCHANGE_MOD_PREFIX = "quick-exchange";
  477. static const std::string QUICK_EXCHANGE_BG = QUICK_EXCHANGE_MOD_PREFIX + "/TRADEQE";
  478. static bool isQuickExchangeLayoutAvailable()
  479. {
  480. return CResourceHandler::get()->existsResource(ResourceID(std::string("SPRITES/") + QUICK_EXCHANGE_BG, EResType::IMAGE));
  481. }
  482. // Runs a task asynchronously with gamestate locking and waitTillRealize set to true
  483. class GsThread
  484. {
  485. private:
  486. std::function<void()> action;
  487. std::shared_ptr<CCallback> cb;
  488. public:
  489. static void run(std::function<void()> action)
  490. {
  491. std::shared_ptr<GsThread> instance(new GsThread(action));
  492. boost::thread(std::bind(&GsThread::staticRun, instance));
  493. }
  494. private:
  495. GsThread(std::function<void()> action)
  496. :action(action), cb(LOCPLINT->cb)
  497. {
  498. }
  499. static void staticRun(std::shared_ptr<GsThread> instance)
  500. {
  501. instance->run();
  502. }
  503. void run()
  504. {
  505. boost::shared_lock<boost::shared_mutex> gsLock(CGameState::mutex);
  506. auto originalWaitTillRealize = cb->waitTillRealize;
  507. auto originalUnlockGsWhenWating = cb->unlockGsWhenWaiting;
  508. cb->waitTillRealize = true;
  509. cb->unlockGsWhenWaiting = true;
  510. action();
  511. cb->waitTillRealize = originalWaitTillRealize;
  512. cb->unlockGsWhenWaiting = originalUnlockGsWhenWating;
  513. }
  514. };
  515. CExchangeController::CExchangeController(CExchangeWindow * view, ObjectInstanceID hero1, ObjectInstanceID hero2)
  516. :left(LOCPLINT->cb->getHero(hero1)), right(LOCPLINT->cb->getHero(hero2)), cb(LOCPLINT->cb), view(view)
  517. {
  518. }
  519. std::function<void()> CExchangeController::onMoveArmyToLeft()
  520. {
  521. return [&]() { moveArmy(false); };
  522. }
  523. std::function<void()> CExchangeController::onMoveArmyToRight()
  524. {
  525. return [&]() { moveArmy(true); };
  526. }
  527. std::vector<CArtifactInstance *> getBackpackArts(const CGHeroInstance * hero)
  528. {
  529. std::vector<CArtifactInstance *> result;
  530. for(auto slot : hero->artifactsInBackpack)
  531. {
  532. result.push_back(slot.artifact);
  533. }
  534. return result;
  535. }
  536. std::function<void()> CExchangeController::onSwapArtifacts()
  537. {
  538. return [&]()
  539. {
  540. GsThread::run([=]
  541. {
  542. cb->bulkMoveArtifacts(left->id, right->id, true);
  543. });
  544. };
  545. }
  546. std::function<void()> CExchangeController::onMoveArtifactsToLeft()
  547. {
  548. return [&]() { moveArtifacts(false); };
  549. }
  550. std::function<void()> CExchangeController::onMoveArtifactsToRight()
  551. {
  552. return [&]() { moveArtifacts(true); };
  553. }
  554. std::vector<std::pair<SlotID, CStackInstance *>> getStacks(const CArmedInstance * source)
  555. {
  556. auto slots = source->Slots();
  557. return std::vector<std::pair<SlotID, CStackInstance *>>(slots.begin(), slots.end());
  558. }
  559. std::function<void()> CExchangeController::onSwapArmy()
  560. {
  561. return [&]()
  562. {
  563. GsThread::run([=]
  564. {
  565. if(left->tempOwner != cb->getMyColor()
  566. || right->tempOwner != cb->getMyColor())
  567. {
  568. return;
  569. }
  570. auto leftSlots = getStacks(left);
  571. auto rightSlots = getStacks(right);
  572. auto i = leftSlots.begin(), j = rightSlots.begin();
  573. for(; i != leftSlots.end() && j != rightSlots.end(); i++, j++)
  574. {
  575. cb->swapCreatures(left, right, i->first, j->first);
  576. }
  577. if(i != leftSlots.end())
  578. {
  579. for(; i != leftSlots.end(); i++)
  580. {
  581. cb->swapCreatures(left, right, i->first, right->getFreeSlot());
  582. }
  583. }
  584. else if(j != rightSlots.end())
  585. {
  586. for(; j != rightSlots.end(); j++)
  587. {
  588. cb->swapCreatures(left, right, left->getFreeSlot(), j->first);
  589. }
  590. }
  591. });
  592. };
  593. }
  594. std::function<void()> CExchangeController::onMoveStackToLeft(SlotID slotID)
  595. {
  596. return [=]()
  597. {
  598. if(right->tempOwner != cb->getMyColor())
  599. {
  600. return;
  601. }
  602. moveStack(right, left, slotID);
  603. };
  604. }
  605. std::function<void()> CExchangeController::onMoveStackToRight(SlotID slotID)
  606. {
  607. return [=]()
  608. {
  609. if(left->tempOwner != cb->getMyColor())
  610. {
  611. return;
  612. }
  613. moveStack(left, right, slotID);
  614. };
  615. }
  616. void CExchangeController::moveStack(
  617. const CGHeroInstance * source,
  618. const CGHeroInstance * target,
  619. SlotID sourceSlot)
  620. {
  621. auto creature = source->getCreature(sourceSlot);
  622. SlotID targetSlot = target->getSlotFor(creature);
  623. if(targetSlot.validSlot())
  624. {
  625. if(source->stacksCount() == 1 && source->needsLastStack())
  626. {
  627. cb->splitStack(
  628. source,
  629. target,
  630. sourceSlot,
  631. targetSlot,
  632. target->getStackCount(targetSlot) + source->getStackCount(sourceSlot) - 1);
  633. }
  634. else
  635. {
  636. cb->mergeOrSwapStacks(source, target, sourceSlot, targetSlot);
  637. }
  638. }
  639. }
  640. void CExchangeController::moveArmy(bool leftToRight)
  641. {
  642. const CGHeroInstance * source = leftToRight ? left : right;
  643. const CGHeroInstance * target = leftToRight ? right : left;
  644. const CGarrisonSlot * selection = this->view->getSelectedSlotID();
  645. SlotID slot;
  646. if(source->tempOwner != cb->getMyColor())
  647. {
  648. return;
  649. }
  650. if(selection && selection->our() && selection->getObj() == source)
  651. {
  652. slot = selection->getSlot();
  653. }
  654. else
  655. {
  656. auto weakestSlot = vstd::minElementByFun(
  657. source->Slots(),
  658. [](const std::pair<SlotID, CStackInstance *> & s) -> int
  659. {
  660. return s.second->getCreatureID().toCreature()->getAIValue();
  661. });
  662. slot = weakestSlot->first;
  663. }
  664. cb->bulkMoveArmy(source->id, target->id, slot);
  665. }
  666. void CExchangeController::moveArtifacts(bool leftToRight)
  667. {
  668. const CGHeroInstance * source = leftToRight ? left : right;
  669. const CGHeroInstance * target = leftToRight ? right : left;
  670. if(source->tempOwner != cb->getMyColor())
  671. {
  672. return;
  673. }
  674. GsThread::run([=]
  675. {
  676. cb->bulkMoveArtifacts(source->id, target->id, false);
  677. });
  678. }
  679. void CExchangeController::moveArtifact(
  680. const CGHeroInstance * source,
  681. const CGHeroInstance * target,
  682. ArtifactPosition srcPosition)
  683. {
  684. auto srcLocation = ArtifactLocation(source, srcPosition);
  685. auto dstLocation = ArtifactLocation(target,
  686. ArtifactUtils::getArtAnyPosition(target, source->getArt(srcPosition)->getTypeId()));
  687. cb->swapArtifacts(srcLocation, dstLocation);
  688. }
  689. CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
  690. : CStatusbarWindow(PLAYER_COLORED | BORDERED, isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2"),
  691. controller(this, hero1, hero2),
  692. moveStackLeftButtons(),
  693. moveStackRightButtons()
  694. {
  695. const bool qeLayout = isQuickExchangeLayoutAvailable();
  696. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  697. heroInst[0] = LOCPLINT->cb->getHero(hero1);
  698. heroInst[1] = LOCPLINT->cb->getHero(hero2);
  699. auto genTitle = [](const CGHeroInstance * h)
  700. {
  701. boost::format fmt(CGI->generaltexth->allTexts[138]);
  702. fmt % h->getNameTranslated() % h->level % h->type->heroClass->getNameTranslated();
  703. return boost::str(fmt);
  704. };
  705. titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[0]));
  706. titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[1]));
  707. auto PSKIL32 = std::make_shared<CAnimation>("PSKIL32");
  708. PSKIL32->preload();
  709. auto SECSK32 = std::make_shared<CAnimation>("SECSK32");
  710. for(int g = 0; g < 4; ++g)
  711. {
  712. if (qeLayout)
  713. primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, Rect(389, 12 + 26 * g, 22, 22)));
  714. else
  715. primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, 0, 385, 19 + 36 * g));
  716. }
  717. for(int leftRight : {0, 1})
  718. {
  719. const CGHeroInstance * hero = heroInst.at(leftRight);
  720. herosWArt[leftRight] = std::make_shared<CHeroWithMaybePickedArtifact>(this, hero);
  721. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  722. primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE));
  723. for(int m=0; m < hero->secSkills.size(); ++m)
  724. secSkillIcons[leftRight].push_back(std::make_shared<CAnimImage>(SECSK32, 0, 0, 32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88));
  725. specImages[leftRight] = std::make_shared<CAnimImage>("UN32", hero->type->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
  726. expImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45);
  727. expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  728. manaImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45);
  729. manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  730. }
  731. portraits[0] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
  732. portraits[1] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
  733. artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 150));
  734. artifs[0]->setHero(heroInst[0]);
  735. artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 150));
  736. artifs[1]->setHero(heroInst[1]);
  737. addSet(artifs[0]);
  738. addSet(artifs[1]);
  739. for(int g=0; g<4; ++g)
  740. {
  741. primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
  742. if (qeLayout)
  743. primSkillAreas[g]->pos = Rect(Point(pos.x + 324, pos.y + 12 + 26 * g), Point(152, 22));
  744. else
  745. primSkillAreas[g]->pos = Rect(Point(pos.x + 329, pos.y + 19 + 36 * g), Point(140, 32));
  746. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  747. primSkillAreas[g]->type = g;
  748. primSkillAreas[g]->bonusValue = 0;
  749. primSkillAreas[g]->baseType = 0;
  750. primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
  751. boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
  752. }
  753. //heroes related thing
  754. for(int b=0; b < heroInst.size(); b++)
  755. {
  756. const CGHeroInstance * hero = heroInst.at(b);
  757. //secondary skill's clickable areas
  758. for(int g=0; g<hero->secSkills.size(); ++g)
  759. {
  760. int skill = hero->secSkills[g].first,
  761. level = hero->secSkills[g].second; // <1, 3>
  762. secSkillAreas[b].push_back(std::make_shared<LRClickableAreaWTextComp>());
  763. secSkillAreas[b][g]->pos = Rect(Point(pos.x + 32 + g * 36 + b * 454 , pos.y + (qeLayout ? 83 : 88)), Point(32, 32) );
  764. secSkillAreas[b][g]->baseType = 1;
  765. secSkillAreas[b][g]->type = skill;
  766. secSkillAreas[b][g]->bonusValue = level;
  767. secSkillAreas[b][g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
  768. secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
  769. boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
  770. boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->getByIndex(skill)->getNameTranslated());
  771. }
  772. heroAreas[b] = std::make_shared<CHeroArea>(257 + 228*b, 13, hero);
  773. specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
  774. specialtyAreas[b]->pos = Rect(Point(pos.x + 69 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  775. specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
  776. specialtyAreas[b]->text = hero->type->getSpecialtyDescriptionTranslated();
  777. experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
  778. experienceAreas[b]->pos = Rect(Point(pos.x + 105 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  779. experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
  780. experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
  781. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->level));
  782. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(CGI->heroh->reqExp(hero->level+1)));
  783. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->exp));
  784. spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
  785. spellPointsAreas[b]->pos = Rect(Point(pos.x + 141 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  786. spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
  787. spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
  788. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->getNameTranslated());
  789. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->mana));
  790. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->manaLimit()));
  791. morale[b] = std::make_shared<MoraleLuckBox>(true, Rect(Point(176 + 490 * b, 39), Point(32, 32)), true);
  792. luck[b] = std::make_shared<MoraleLuckBox>(false, Rect(Point(212 + 490 * b, 39), Point(32, 32)), true);
  793. }
  794. quit = std::make_shared<CButton>(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), EShortcut::GLOBAL_ACCEPT);
  795. if(queryID.getNum() > 0)
  796. quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
  797. questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0));
  798. questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1));
  799. Rect barRect(5, 578, 725, 18);
  800. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), barRect, 5, 578));
  801. //garrison interface
  802. garr = std::make_shared<CGarrisonInt>(69, qeLayout ? 122 : 131, 4, Point(418,0), heroInst[0], heroInst[1], true, true);
  803. auto splitButtonCallback = [&](){ garr->splitClick(); };
  804. garr->addSplitBtn(std::make_shared<CButton>( Point( 10, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
  805. garr->addSplitBtn(std::make_shared<CButton>( Point(744, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
  806. if(qeLayout)
  807. {
  808. moveAllGarrButtonLeft = std::make_shared<CButton>(Point(325, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToRight());
  809. echangeGarrButton = std::make_shared<CButton>(Point(377, 118), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[2]), controller.onSwapArmy());
  810. moveAllGarrButtonRight = std::make_shared<CButton>(Point(425, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToLeft());
  811. moveArtifactsButtonLeft = std::make_shared<CButton>(Point(325, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToRight());
  812. echangeArtifactsButton = std::make_shared<CButton>(Point(377, 154), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[4]), controller.onSwapArtifacts());
  813. moveArtifactsButtonRight = std::make_shared<CButton>(Point(425, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToLeft());
  814. for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
  815. {
  816. moveStackLeftButtons.push_back(
  817. std::make_shared<CButton>(
  818. Point(484 + 35 * i, 154),
  819. QUICK_EXCHANGE_MOD_PREFIX + "/unitLeft.DEF",
  820. CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
  821. controller.onMoveStackToLeft(SlotID(i))));
  822. moveStackRightButtons.push_back(
  823. std::make_shared<CButton>(
  824. Point(66 + 35 * i, 154),
  825. QUICK_EXCHANGE_MOD_PREFIX + "/unitRight.DEF",
  826. CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
  827. controller.onMoveStackToRight(SlotID(i))));
  828. }
  829. }
  830. updateWidgets();
  831. }
  832. const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
  833. {
  834. return garr->getSelection();
  835. }
  836. void CExchangeWindow::updateGarrisons()
  837. {
  838. garr->recreateSlots();
  839. updateWidgets();
  840. }
  841. void CExchangeWindow::questlog(int whichHero)
  842. {
  843. CCS->curh->dragAndDropCursor(nullptr);
  844. LOCPLINT->showQuestLog();
  845. }
  846. void CExchangeWindow::updateWidgets()
  847. {
  848. for(size_t leftRight : {0, 1})
  849. {
  850. const CGHeroInstance * hero = heroInst.at(leftRight);
  851. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  852. {
  853. auto value = herosWArt[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m));
  854. primSkillValues[leftRight][m]->setText(std::to_string(value));
  855. }
  856. for(int m=0; m < hero->secSkills.size(); ++m)
  857. {
  858. int id = hero->secSkills[m].first;
  859. int level = hero->secSkills[m].second;
  860. secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level);
  861. }
  862. expValues[leftRight]->setText(TextOperations::formatMetric(hero->exp, 3));
  863. manaValues[leftRight]->setText(TextOperations::formatMetric(hero->mana, 3));
  864. morale[leftRight]->set(hero);
  865. luck[leftRight]->set(hero);
  866. }
  867. }
  868. CShipyardWindow::CShipyardWindow(const TResources & cost, int state, BoatId boatType, const std::function<void()> & onBuy)
  869. : CStatusbarWindow(PLAYER_COLORED, "TPSHIP")
  870. {
  871. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  872. bgWater = std::make_shared<CPicture>("TPSHIPBK", 100, 69);
  873. std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
  874. Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
  875. bgShip = std::make_shared<CAnimImage>(boatFilenames[boatType.getNum()], 0, 7, 120, 96, 0);
  876. bgShip->center(waterCenter);
  877. // Create resource icons and costs.
  878. std::string goldValue = std::to_string(cost[EGameResID::GOLD]);
  879. std::string woodValue = std::to_string(cost[EGameResID::WOOD]);
  880. goldCost = std::make_shared<CLabel>(118, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, goldValue);
  881. woodCost = std::make_shared<CLabel>(212, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, woodValue);
  882. goldPic = std::make_shared<CAnimImage>("RESOURCE",GameResID(EGameResID::GOLD), 0, 100, 244);
  883. woodPic = std::make_shared<CAnimImage>("RESOURCE", GameResID(EGameResID::WOOD), 0, 196, 244);
  884. quit = std::make_shared<CButton>(Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_CANCEL);
  885. build = std::make_shared<CButton>(Point(42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_ACCEPT);
  886. build->addCallback(onBuy);
  887. for(GameResID i = EGameResID::WOOD; i <= EGameResID::GOLD; ++i)
  888. {
  889. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  890. {
  891. build->block(true);
  892. break;
  893. }
  894. }
  895. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  896. title = std::make_shared<CLabel>(164, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
  897. costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
  898. }
  899. void CTransformerWindow::CItem::move()
  900. {
  901. if(left)
  902. moveBy(Point(289, 0));
  903. else
  904. moveBy(Point(-289, 0));
  905. left = !left;
  906. }
  907. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  908. {
  909. if(previousState && (!down))
  910. {
  911. move();
  912. parent->redraw();
  913. }
  914. }
  915. void CTransformerWindow::CItem::update()
  916. {
  917. icon->setFrame(parent->army->getCreature(SlotID(id))->getId() + 2);
  918. }
  919. CTransformerWindow::CItem::CItem(CTransformerWindow * parent_, int size_, int id_)
  920. : CIntObject(LCLICK),
  921. id(id_),
  922. size(size_),
  923. parent(parent_)
  924. {
  925. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  926. left = true;
  927. pos.w = 58;
  928. pos.h = 64;
  929. pos.x += 45 + (id%3)*83 + id/6*83;
  930. pos.y += 109 + (id/3)*98;
  931. icon = std::make_shared<CAnimImage>("TWCRPORT", parent->army->getCreature(SlotID(id))->getId() + 2);
  932. count = std::make_shared<CLabel>(28, 76,FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(size));
  933. }
  934. void CTransformerWindow::makeDeal()
  935. {
  936. for(auto & elem : items)
  937. {
  938. if(!elem->left)
  939. LOCPLINT->cb->trade(market, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
  940. }
  941. }
  942. void CTransformerWindow::addAll()
  943. {
  944. for(auto & elem : items)
  945. {
  946. if(elem->left)
  947. elem->move();
  948. }
  949. redraw();
  950. }
  951. void CTransformerWindow::updateGarrisons()
  952. {
  953. for(auto & item : items)
  954. item->update();
  955. }
  956. CTransformerWindow::CTransformerWindow(const IMarket * _market, const CGHeroInstance * _hero)
  957. : CStatusbarWindow(PLAYER_COLORED, "SKTRNBK"),
  958. hero(_hero),
  959. market(_market)
  960. {
  961. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  962. if(hero)
  963. army = hero;
  964. else
  965. army = dynamic_cast<const CArmedInstance *>(market); //for town only
  966. if(army)
  967. {
  968. for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
  969. {
  970. if(army->getCreature(SlotID(i)))
  971. items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
  972. }
  973. }
  974. all = std::make_shared<CButton>(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, EShortcut::RECRUITMENT_UPGRADE_ALL);
  975. convert = std::make_shared<CButton>(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, EShortcut::GLOBAL_ACCEPT);
  976. cancel = std::make_shared<CButton>(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },EShortcut::GLOBAL_CANCEL);
  977. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  978. titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
  979. titleRight = std::make_shared<CLabel>(153+295, 29, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
  980. helpLeft = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//move creatures to create skeletons
  981. helpRight = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//creatures here will become skeletons
  982. }
  983. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y)
  984. : CIntObject(LCLICK | RCLICK | HOVER),
  985. ID(_ID),
  986. parent(_parent)
  987. {
  988. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  989. pos.x += X;
  990. pos.y += Y;
  991. topBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, -22);
  992. bottomBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, 48);
  993. icon = std::make_shared<CAnimImage>("SECSKILL", _ID * 3 + 3, 0);
  994. name = std::make_shared<CLabel>(22, -13, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(ID)->getNameTranslated());
  995. level = std::make_shared<CLabel>(22, 57, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[0]);
  996. pos.h = icon->pos.h;
  997. pos.w = icon->pos.w;
  998. }
  999. void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
  1000. {
  1001. if(previousState && (!down))
  1002. {
  1003. if(state() == 2)
  1004. GH.windows().createAndPushWindow<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= 2000);
  1005. }
  1006. }
  1007. void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
  1008. {
  1009. if(down)
  1010. {
  1011. CRClickPopup::createAndPush(CGI->skillh->getByIndex(ID)->getDescriptionTranslated(1), std::make_shared<CComponent>(CComponent::secskill, ID, 1));
  1012. }
  1013. }
  1014. void CUniversityWindow::CItem::hover(bool on)
  1015. {
  1016. if(on)
  1017. GH.statusbar()->write(CGI->skillh->getByIndex(ID)->getNameTranslated());
  1018. else
  1019. GH.statusbar()->clear();
  1020. }
  1021. int CUniversityWindow::CItem::state()
  1022. {
  1023. if(parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
  1024. return 1;
  1025. if(!parent->hero->canLearnSkill(SecondarySkill(ID)))//can't learn more skills
  1026. return 0;
  1027. return 2;
  1028. }
  1029. void CUniversityWindow::CItem::showAll(SDL_Surface * to)
  1030. {
  1031. //TODO: update when state actually changes
  1032. auto stateIndex = state();
  1033. topBar->setFrame(stateIndex);
  1034. bottomBar->setFrame(stateIndex);
  1035. CIntObject::showAll(to);
  1036. }
  1037. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market)
  1038. : CStatusbarWindow(PLAYER_COLORED, "UNIVERS1"),
  1039. hero(_hero),
  1040. market(_market)
  1041. {
  1042. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1043. bars = std::make_shared<CAnimation>();
  1044. bars->setCustom("UNIVRED", 0, 0);
  1045. bars->setCustom("UNIVGOLD", 1, 0);
  1046. bars->setCustom("UNIVGREN", 2, 0);
  1047. bars->preload();
  1048. std::string titleStr = CGI->generaltexth->allTexts[602];
  1049. std::string speechStr = CGI->generaltexth->allTexts[603];
  1050. if(auto town = dynamic_cast<const CGTownInstance *>(_market))
  1051. {
  1052. auto faction = town->town->faction->getId();
  1053. auto bid = town->town->getSpecialBuilding(BuildingSubID::MAGIC_UNIVERSITY)->bid;
  1054. titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, bid);
  1055. }
  1056. else if(auto uni = dynamic_cast<const CGUniversity *>(_market); uni->appearance)
  1057. {
  1058. titlePic = std::make_shared<CAnimImage>(uni->appearance->animationFile, 0);
  1059. titleStr = uni->title;
  1060. speechStr = uni->speech;
  1061. }
  1062. else
  1063. {
  1064. titlePic = std::make_shared<CPicture>("UNIVBLDG");
  1065. }
  1066. titlePic->center(Point(232 + pos.x, 76 + pos.y));
  1067. clerkSpeech = std::make_shared<CTextBox>(speechStr, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  1068. title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
  1069. std::vector<int> goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
  1070. for(int i=0; i<goods.size(); i++)//prepare clickable items
  1071. items.push_back(std::make_shared<CItem>(this, goods[i], 54+i*104, 234));
  1072. cancel = std::make_shared<CButton>(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
  1073. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1074. }
  1075. void CUniversityWindow::makeDeal(int skill)
  1076. {
  1077. LOCPLINT->cb->trade(market, EMarketMode::RESOURCE_SKILL, 6, skill, 1, hero);
  1078. }
  1079. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, int SKILL, bool available)
  1080. : CStatusbarWindow(PLAYER_COLORED, "UNIVERS2.PCX"),
  1081. owner(owner_)
  1082. {
  1083. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1084. std::string text = CGI->generaltexth->allTexts[608];
  1085. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  1086. boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1087. boost::replace_first(text, "%d", "2000");
  1088. clerkSpeech = std::make_shared<CTextBox>(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  1089. name = std::make_shared<CLabel>(230, 37, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1090. icon = std::make_shared<CAnimImage>("SECSKILL", SKILL*3+3, 0, 211, 51);
  1091. level = std::make_shared<CLabel>(230, 107, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);
  1092. costIcon = std::make_shared<CAnimImage>("RESOURCE", GameResID(EGameResID::GOLD), 0, 210, 210);
  1093. cost = std::make_shared<CLabel>(230, 267, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "2000");
  1094. std::string hoverText = CGI->generaltexth->allTexts[609];
  1095. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1096. text = CGI->generaltexth->zelp[633].second;
  1097. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  1098. boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1099. boost::replace_first(text, "%d", "2000");
  1100. confirm = std::make_shared<CButton>(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, EShortcut::GLOBAL_ACCEPT);
  1101. confirm->block(!available);
  1102. cancel = std::make_shared<CButton>(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
  1103. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1104. }
  1105. void CUnivConfirmWindow::makeDeal(int skill)
  1106. {
  1107. owner->makeDeal(skill);
  1108. close();
  1109. }
  1110. CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits)
  1111. : CWindowObject(PLAYER_COLORED, "GARRISON")
  1112. {
  1113. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1114. garr = std::make_shared<CGarrisonInt>(92, 127, 4, Point(0,96), up, down, removableUnits);
  1115. {
  1116. auto split = std::make_shared<CButton>(Point(88, 314), "IDV6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&](){ garr->splitClick(); } );
  1117. garr->addSplitBtn(split);
  1118. }
  1119. quit = std::make_shared<CButton>(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
  1120. std::string titleText;
  1121. if(down->tempOwner == up->tempOwner)
  1122. {
  1123. titleText = CGI->generaltexth->allTexts[709];
  1124. }
  1125. else
  1126. {
  1127. //assume that this is joining monsters dialog
  1128. if(up->Slots().size() > 0)
  1129. {
  1130. titleText = CGI->generaltexth->allTexts[35];
  1131. boost::algorithm::replace_first(titleText, "%s", up->Slots().begin()->second->type->getNamePluralTranslated());
  1132. }
  1133. else
  1134. {
  1135. logGlobal->error("Invalid armed instance for garrison window.");
  1136. }
  1137. }
  1138. title = std::make_shared<CLabel>(275, 30, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleText);
  1139. banner = std::make_shared<CAnimImage>("CREST58", up->getOwner().getNum(), 0, 28, 124);
  1140. portrait = std::make_shared<CAnimImage>("PortraitsLarge", down->portrait, 0, 29, 222);
  1141. }
  1142. void CGarrisonWindow::updateGarrisons()
  1143. {
  1144. garr->recreateSlots();
  1145. }
  1146. CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
  1147. : CStatusbarWindow(PLAYER_COLORED, "APHLFTBK"),
  1148. fort(object),
  1149. hero(visitor)
  1150. {
  1151. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1152. title = std::make_shared<CLabel>(325, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, fort->getObjectName());
  1153. heroPic = std::make_shared<CHeroArea>(30, 60, hero);
  1154. for(int i=0; i < resCount; i++)
  1155. {
  1156. totalIcons[i] = std::make_shared<CAnimImage>("SMALRES", i, 0, 104 + 76 * i, 237);
  1157. totalLabels[i] = std::make_shared<CLabel>(166 + 76 * i, 253, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
  1158. }
  1159. for(int i = 0; i < slotsCount; i++)
  1160. {
  1161. upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, vstd::next(EShortcut::SELECT_INDEX_1, i));
  1162. for(auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
  1163. upgrade[i]->addImage(image);
  1164. for(int j : {0,1})
  1165. {
  1166. slotIcons[i][j] = std::make_shared<CAnimImage>("SMALRES", 0, 0, 104 + 76 * i, 128 + 20 * j);
  1167. slotLabels[i][j] = std::make_shared<CLabel>(168 + 76 * i, 144 + 20 * j, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
  1168. }
  1169. }
  1170. upgradeAll = std::make_shared<CButton>(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, EShortcut::RECRUITMENT_UPGRADE_ALL);
  1171. for(auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
  1172. upgradeAll->addImage(image);
  1173. quit = std::make_shared<CButton>(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), EShortcut::GLOBAL_ACCEPT);
  1174. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1175. garr = std::make_shared<CGarrisonInt>(108, 60, 18, Point(), hero, nullptr);
  1176. updateGarrisons();
  1177. }
  1178. void CHillFortWindow::updateGarrisons()
  1179. {
  1180. std::array<TResources, slotsCount> costs;// costs [slot ID] [resource ID] = resource count for upgrade
  1181. TResources totalSum; // totalSum[resource ID] = value
  1182. for(int i=0; i<slotsCount; i++)
  1183. {
  1184. std::fill(costs[i].begin(), costs[i].end(), 0);
  1185. int newState = getState(SlotID(i));
  1186. if(newState != -1)
  1187. {
  1188. UpgradeInfo info;
  1189. LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
  1190. if(info.newID.size())//we have upgrades here - update costs
  1191. {
  1192. costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
  1193. totalSum += costs[i];
  1194. }
  1195. }
  1196. currState[i] = newState;
  1197. upgrade[i]->setIndex(currState[i] == -1 ? 0 : currState[i]);
  1198. upgrade[i]->block(currState[i] == -1);
  1199. upgrade[i]->addHoverText(CButton::NORMAL, getTextForSlot(SlotID(i)));
  1200. }
  1201. //"Upgrade all" slot
  1202. int newState = 2;
  1203. {
  1204. TResources myRes = LOCPLINT->cb->getResourceAmount();
  1205. bool allUpgraded = true;//All creatures are upgraded?
  1206. for(int i=0; i<slotsCount; i++)
  1207. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  1208. if(allUpgraded)
  1209. newState = 1;
  1210. if(!totalSum.canBeAfforded(myRes))
  1211. newState = 0;
  1212. }
  1213. currState[slotsCount] = newState;
  1214. upgradeAll->setIndex(newState);
  1215. garr->recreateSlots();
  1216. for(int i = 0; i < slotsCount; i++)
  1217. {
  1218. //hide all first
  1219. for(int j : {0,1})
  1220. {
  1221. slotIcons[i][j]->visible = false;
  1222. slotLabels[i][j]->setText("");
  1223. }
  1224. //if can upgrade or can not afford, draw cost
  1225. if(currState[i] == 0 || currState[i] == 2)
  1226. {
  1227. if(costs[i].nonZero())
  1228. {
  1229. //reverse iterator is used to display gold as first element
  1230. int j = 0;
  1231. for(int res = (int)costs[i].size()-1; (res >= 0) && (j < 2); res--)
  1232. {
  1233. int val = costs[i][res];
  1234. if(!val)
  1235. continue;
  1236. slotIcons[i][j]->visible = true;
  1237. slotIcons[i][j]->setFrame(res);
  1238. slotLabels[i][j]->setText(std::to_string(val));
  1239. j++;
  1240. }
  1241. }
  1242. else//free upgrade - print gold image and "Free" text
  1243. {
  1244. slotIcons[i][0]->visible = true;
  1245. slotIcons[i][0]->setFrame(GameResID(EGameResID::GOLD));
  1246. slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]);
  1247. }
  1248. }
  1249. }
  1250. for(int i = 0; i < resCount; i++)
  1251. {
  1252. if(totalSum[i] == 0)
  1253. {
  1254. totalIcons[i]->visible = false;
  1255. totalLabels[i]->setText("");
  1256. }
  1257. else
  1258. {
  1259. totalIcons[i]->visible = true;
  1260. totalLabels[i]->setText(std::to_string(totalSum[i]));
  1261. }
  1262. }
  1263. }
  1264. void CHillFortWindow::makeDeal(SlotID slot)
  1265. {
  1266. assert(slot.getNum()>=0);
  1267. int offset = (slot.getNum() == slotsCount)?2:0;
  1268. switch(currState[slot.getNum()])
  1269. {
  1270. case 0:
  1271. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  1272. break;
  1273. case 1:
  1274. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  1275. break;
  1276. case 2:
  1277. for(int i=0; i<slotsCount; i++)
  1278. {
  1279. if(slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ))//this is activated slot or "upgrade all"
  1280. {
  1281. UpgradeInfo info;
  1282. LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
  1283. LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
  1284. }
  1285. }
  1286. break;
  1287. }
  1288. }
  1289. std::string CHillFortWindow::getTextForSlot(SlotID slot)
  1290. {
  1291. if(!hero->getCreature(slot))//we don`t have creature here
  1292. return "";
  1293. std::string str = CGI->generaltexth->allTexts[318];
  1294. int amount = hero->getStackCount(slot);
  1295. if(amount == 1)
  1296. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNameSingularTranslated());
  1297. else
  1298. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNamePluralTranslated());
  1299. return str;
  1300. }
  1301. int CHillFortWindow::getState(SlotID slot)
  1302. {
  1303. TResources myRes = LOCPLINT->cb->getResourceAmount();
  1304. if(hero->slotEmpty(slot))//no creature here
  1305. return -1;
  1306. UpgradeInfo info;
  1307. LOCPLINT->cb->fillUpgradeInfo(hero, slot, info);
  1308. if(!info.newID.size())//already upgraded
  1309. return 1;
  1310. if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
  1311. return 0;
  1312. return 2;//can upgrade
  1313. }
  1314. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
  1315. CStatusbarWindow(PLAYER_COLORED | BORDERED, "TpRank"),
  1316. owner(_owner)
  1317. {
  1318. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1319. SThievesGuildInfo tgi; //info to be displayed
  1320. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  1321. exitb = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, EShortcut::GLOBAL_RETURN);
  1322. statusbar = CGStatusBar::create(3, 555, "TStatBar.bmp", 742);
  1323. resdatabar = std::make_shared<CMinorResDataBar>();
  1324. resdatabar->moveBy(pos.topLeft(), true);
  1325. //data for information table:
  1326. // fields[row][column] = list of id's of players for this box
  1327. static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
  1328. { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  1329. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
  1330. &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
  1331. for(int g=0; g<12; ++g)
  1332. {
  1333. int posY[] = {400, 460, 510};
  1334. int y;
  1335. if(g < 9)
  1336. y = 52 + 32*g;
  1337. else
  1338. y = posY[g-9];
  1339. std::string text = CGI->generaltexth->jktexts[24+g];
  1340. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  1341. rowHeaders.push_back(std::make_shared<CLabel>(135, y, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, text));
  1342. }
  1343. auto PRSTRIPS = std::make_shared<CAnimation>("PRSTRIPS");
  1344. PRSTRIPS->preload();
  1345. for(int g=1; g<tgi.playerColors.size(); ++g)
  1346. columnBackgrounds.push_back(std::make_shared<CAnimImage>(PRSTRIPS, g-1, 0, 250 + 66*g, 7));
  1347. for(int g=0; g<tgi.playerColors.size(); ++g)
  1348. columnHeaders.push_back(std::make_shared<CLabel>(283 + 66*g, 24, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]));
  1349. auto itgflags = std::make_shared<CAnimation>("itgflags");
  1350. itgflags->preload();
  1351. //printing flags
  1352. for(int g = 0; g < std::size(fields); ++g) //by lines
  1353. {
  1354. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  1355. {
  1356. std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
  1357. //position of box
  1358. int xpos = 259 + 66 * b;
  1359. int ypos = 41 + 32 * g;
  1360. size_t rowLength[2]; //size of each row
  1361. rowLength[0] = std::min<size_t>(players.size(), 4);
  1362. rowLength[1] = players.size() - rowLength[0];
  1363. for(size_t j=0; j < 2; j++)
  1364. {
  1365. // origin of this row | offset for 2nd row| shift right for short rows
  1366. //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
  1367. int rowStartX = xpos + (j ? 6 + ((int)rowLength[j] < 3 ? 12 : 0) : 24 - 6 * (int)rowLength[j]);
  1368. int rowStartY = ypos + (j ? 4 : 0);
  1369. for(size_t i=0; i < rowLength[j]; i++)
  1370. cells.push_back(std::make_shared<CAnimImage>(itgflags, players[i + j*4].getNum(), 0, rowStartX + (int)i*12, rowStartY));
  1371. }
  1372. }
  1373. }
  1374. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  1375. //printing best hero
  1376. int counter = 0;
  1377. for(auto & iter : tgi.colorToBestHero)
  1378. {
  1379. banners.push_back(std::make_shared<CPicture>(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334));
  1380. if(iter.second.portrait >= 0)
  1381. {
  1382. bestHeroes.push_back(std::make_shared<CAnimImage>("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360));
  1383. //TODO: r-click info:
  1384. // - r-click on hero
  1385. // - r-click on primary skill label
  1386. if(iter.second.details)
  1387. {
  1388. primSkillHeaders.push_back(std::make_shared<CTextBox>(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
  1389. 0, FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE));
  1390. for(int i=0; i<iter.second.details->primskills.size(); ++i)
  1391. {
  1392. primSkillValues.push_back(std::make_shared<CLabel>(310 + 66 * counter, 407 + 11*i, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE,
  1393. std::to_string(iter.second.details->primskills[i])));
  1394. }
  1395. }
  1396. }
  1397. counter++;
  1398. }
  1399. //printing best creature
  1400. counter = 0;
  1401. for(auto & it : tgi.bestCreature)
  1402. {
  1403. if(it.second >= 0)
  1404. bestCreatures.push_back(std::make_shared<CAnimImage>("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479));
  1405. counter++;
  1406. }
  1407. //printing personality
  1408. counter = 0;
  1409. for(auto & it : tgi.personality)
  1410. {
  1411. std::string text;
  1412. if(it.second == EAiTactic::NONE)
  1413. {
  1414. text = CGI->generaltexth->arraytxt[172];
  1415. }
  1416. else if(it.second != EAiTactic::RANDOM)
  1417. {
  1418. text = CGI->generaltexth->arraytxt[168 + it.second];
  1419. }
  1420. personalities.push_back(std::make_shared<CLabel>(283 + 66*counter, 459, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, text));
  1421. counter++;
  1422. }
  1423. }
  1424. CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text)
  1425. : CIntObject(LCLICK | DOUBLECLICK),
  1426. parent(_parent),
  1427. index(_id)
  1428. {
  1429. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1430. border = std::make_shared<CPicture>("TPGATES");
  1431. pos = border->pos;
  1432. type |= REDRAW_PARENT;
  1433. text = std::make_shared<CLabel>(pos.w/2, pos.h/2, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _text);
  1434. select(index == parent->selected);
  1435. }
  1436. void CObjectListWindow::CItem::select(bool on)
  1437. {
  1438. ui8 mask = UPDATE | SHOWALL;
  1439. if(on)
  1440. border->recActions |= mask;
  1441. else
  1442. border->recActions &= ~mask;
  1443. redraw();//???
  1444. }
  1445. void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
  1446. {
  1447. if( previousState && !down)
  1448. parent->changeSelection(index);
  1449. }
  1450. void CObjectListWindow::CItem::onDoubleClick()
  1451. {
  1452. parent->elementSelected();
  1453. }
  1454. CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection)
  1455. : CWindowObject(PLAYER_COLORED, "TPGATE"),
  1456. onSelect(Callback),
  1457. selected(initialSelection)
  1458. {
  1459. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1460. items.reserve(_items.size());
  1461. for(int id : _items)
  1462. {
  1463. items.push_back(std::make_pair(id, LOCPLINT->cb->getObjInstance(ObjectInstanceID(id))->getObjectName()));
  1464. }
  1465. init(titleWidget_, _title, _descr);
  1466. }
  1467. CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection)
  1468. : CWindowObject(PLAYER_COLORED, "TPGATE"),
  1469. onSelect(Callback),
  1470. selected(initialSelection)
  1471. {
  1472. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1473. items.reserve(_items.size());
  1474. for(size_t i=0; i<_items.size(); i++)
  1475. items.push_back(std::make_pair(int(i), _items[i]));
  1476. init(titleWidget_, _title, _descr);
  1477. }
  1478. void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr)
  1479. {
  1480. titleWidget = titleWidget_;
  1481. title = std::make_shared<CLabel>(152, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, _title);
  1482. descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _descr);
  1483. exit = std::make_shared<CButton>( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), EShortcut::GLOBAL_CANCEL);
  1484. if(titleWidget)
  1485. {
  1486. addChild(titleWidget.get());
  1487. titleWidget->recActions = 255-DISPOSE;
  1488. titleWidget->pos.x = pos.w/2 + pos.x - titleWidget->pos.w/2;
  1489. titleWidget->pos.y =75 + pos.y - titleWidget->pos.h/2;
  1490. }
  1491. list = std::make_shared<CListBox>(std::bind(&CObjectListWindow::genItem, this, _1),
  1492. Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
  1493. list->type |= REDRAW_PARENT;
  1494. ok = std::make_shared<CButton>(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), EShortcut::GLOBAL_ACCEPT);
  1495. ok->block(!list->size());
  1496. }
  1497. std::shared_ptr<CIntObject> CObjectListWindow::genItem(size_t index)
  1498. {
  1499. if(index < items.size())
  1500. return std::make_shared<CItem>(this, index, items[index].second);
  1501. return std::shared_ptr<CIntObject>();
  1502. }
  1503. void CObjectListWindow::elementSelected()
  1504. {
  1505. std::function<void(int)> toCall = onSelect;//save
  1506. int where = items[selected].first; //required variables
  1507. close();//then destroy window
  1508. toCall(where);//and send selected object
  1509. }
  1510. void CObjectListWindow::exitPressed()
  1511. {
  1512. std::function<void()> toCall = onExit;//save
  1513. close();//then destroy window
  1514. if(toCall)
  1515. toCall();
  1516. }
  1517. void CObjectListWindow::changeSelection(size_t which)
  1518. {
  1519. ok->block(false);
  1520. if(selected == which)
  1521. return;
  1522. for(std::shared_ptr<CIntObject> element : list->getItems())
  1523. {
  1524. CItem * item = dynamic_cast<CItem*>(element.get());
  1525. if(item)
  1526. {
  1527. if(item->index == selected)
  1528. item->select(false);
  1529. if(item->index == which)
  1530. item->select(true);
  1531. }
  1532. }
  1533. selected = which;
  1534. }
  1535. void CObjectListWindow::keyPressed (EShortcut key)
  1536. {
  1537. int sel = static_cast<int>(selected);
  1538. switch(key)
  1539. {
  1540. break; case EShortcut::MOVE_UP:
  1541. sel -=1;
  1542. break; case EShortcut::MOVE_DOWN:
  1543. sel +=1;
  1544. break; case EShortcut::MOVE_PAGE_UP:
  1545. sel -=9;
  1546. break; case EShortcut::MOVE_PAGE_DOWN:
  1547. sel +=9;
  1548. break; case EShortcut::MOVE_FIRST:
  1549. sel = 0;
  1550. break; case EShortcut::MOVE_LAST:
  1551. sel = static_cast<int>(items.size());
  1552. break; default:
  1553. return;
  1554. }
  1555. vstd::abetween<int>(sel, 0, items.size()-1);
  1556. list->scrollTo(sel);
  1557. changeSelection(sel);
  1558. }