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- #ifndef GLOBAL_H
- #define GLOBAL_H
- #define CHECKTIME 1
- #if CHECKTIME
- #include "timeHandler.h"
- #include <boost/logic/tribool.hpp>
- #include <iostream>
- #include "int3.h"
- #define THC
- #else
- #define THC //
- #endif
- enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
- enum EterrainType {border=-1, dirt, sand, grass, snow, swamp, rough, subterranean, lava, water, rock};
- enum Eriver {noRiver=0, clearRiver, icyRiver, muddyRiver, lavaRiver};
- enum Eroad {dirtRoad=1, grazvelRoad, cobblestoneRoad};
- enum Eformat { WoG=0x33, AB=0x15, RoE=0x0e, SoD=0x1c};
- enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
- captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
- enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
- enum EHeroClasses {HERO_KNIGHT, HERO_CLERIC, HERO_RANGER, HERO_DRUID, HERO_ALCHEMIST, HERO_WIZARD,
- HERO_DEMONIAC, HERO_HERETIC, HERO_DEATHKNIGHT, HERO_NECROMANCER, HERO_WARLOCK, HERO_OVERLORD,
- HERO_BARBARIAN, HERO_BATTLEMAGE, HERO_BEASTMASTER, HERO_WITCH, HERO_PLANESWALKER, HERO_ELEMENTALIST};
- #ifdef _DEBUG
- class CGameInfo;
- extern CGameInfo* CGI;
- #else
- #define CGI (CGameInfo::mainObj)
- #endif
- #define CURPLINT (((CPlayerInterface*)((CGameInfo::mainObj)->playerint[(CGameInfo::mainObj)->state->currentPlayer])))
- #define LOCPLINT (((CPlayerInterface*)((CGameInfo::mainObj)->playerint[(CGameInfo::mainObj)->localPlayer])))
- //CURPLINT gives pointer to the interface of human player which is currently making turn,
- //LOCPLINT gives pointer to the interface which is currently showed (on this machine)
- #define HEROI_TYPE (0)
- #define TOWNI_TYPE (1)
- //#define LOGUJ
- #ifdef LOGUJ
- #define LOG(x) std::cout<<x;
- #define LOGE(x) std::cout<<x<<std::endl;
- #else
- #define LOG(x) ;
- #define LOGE(x) ;
- #endif
- const int F_NUMBER = 9; //factions (town types) quantity
- const int PLAYER_LIMIT = 8; //player limit per map
- const int HEROES_PER_TYPE=8; //amount of heroes of each type
- const int SKILL_QUANTITY=28;
- const int SKILL_PER_HERO=8;
- const int ARTIFACTS_QUANTITY=171;
- const int HEROES_QUANTITY=156;
- const int SPELLS_QUANTITY=70;
- const int RESOURCE_QUANTITY=8;
- const int TERRAIN_TYPES=10;
- const int PRIMARY_SKILLS=4;
- const int NEUTRAL_PLAYER=255;
- const int NAMES_PER_TOWN=16;
- const int CREATURES_PER_TOWN = 7; //without upgrades
- const int MAX_BUILDING_PER_TURN = 1;
- #define MARK_BLOCKED_POSITIONS false
- #define MARK_VISITABLE_POSITIONS false
- #define DEFBYPASS
- #define HANDLE_EXCEPTION \
- catch (const std::exception& e) { \
- std::cerr << e.what() << std::endl; \
- } \
- catch (const std::exception * e) \
- { \
- std::cerr << e->what()<< std::endl; \
- delete e; \
- }
- #endif //GLOBAL_H
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