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						adventureMap
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					7b06c41929
					Merge pull request #2338 from dydzio0614/info-box-army-management
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				2 years ago | 
			
		
			
				
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						battle
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					1bf6bbd9b6
					Significantly simplified threading model in battles
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				2 years ago | 
			
		
			
				
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						eventsSDL
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					bea6effcb7
					haptic feedback only if menu opens
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				2 years ago | 
			
		
			
				
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						gui
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					bb17cc13b1
					Implemented lazy totalRedraw to prevent multiple redraws on single frame
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				2 years ago | 
			
		
			
				
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						icons
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					d64106b700
					Update generate_icns.py
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				2 years ago | 
			
		
			
				
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						ios
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					d911756827
					changes from code review
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				2 years ago | 
			
		
			
				
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						lobby
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					9ef959a7f8
					Merge pull request #2310 from IvanSavenko/left_click_refactor
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				2 years ago | 
			
		
			
				
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						mainmenu
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					bb17cc13b1
					Implemented lazy totalRedraw to prevent multiple redraws on single frame
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				2 years ago | 
			
		
			
				
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						mapView
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					5e8a778e7d
					Attempt to fix / trace crashes from Google Play statistics
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				2 years ago | 
			
		
			
				
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						render
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					8dc009e2c9
					Always show correct game resolution in settings, unaffected by scaling
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				2 years ago | 
			
		
			
				
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						renderSDL
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					8dc009e2c9
					Always show correct game resolution in settings, unaffected by scaling
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				2 years ago | 
			
		
			
				
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						widgets
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					ee663b1595
					Changes from code review
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				2 years ago | 
			
		
			
				
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						windows
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					c7d88271a9
					Removed asynchronous calls from exchange window
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				2 years ago | 
			
		
			
				
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						CFocusableHelper.cpp
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					44d0e19c71
					remove focus from active text input after keyboard is closed
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				3 years ago | 
			
		
			
				
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						CFocusableHelper.h
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					44d0e19c71
					remove focus from active text input after keyboard is closed
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				3 years ago | 
			
		
			
				
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						CGameInfo.cpp
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					383387ef29
					Integrated defaultMods into mod system
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				2 years ago | 
			
		
			
				
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						CGameInfo.h
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					383387ef29
					Integrated defaultMods into mod system
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				2 years ago | 
			
		
			
				
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						CMT.cpp
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					0ec9af7d9b
					Replaced WoG opening with H3:SoD files
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				2 years ago | 
			
		
			
				
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						CMT.h
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					5143ca266d
					Moved SDL renderer access to ScreenHandler class
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				2 years ago | 
			
		
			
				
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						CMakeLists.txt
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					0f8d53e978
					Replaced SDL user events list with dispatching of arbitrary functors
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				2 years ago | 
			
		
			
				
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						CMusicHandler.cpp
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					9eac3eaafa
					Merged "music" resource type into "sound", enables ogg's use as sounds
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				2 years ago | 
			
		
			
				
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						CMusicHandler.h
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					86f5d6de69
					vcmi: modernize headers
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				2 years ago | 
			
		
			
				
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						CPlayerInterface.cpp
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					79be1c66fb
					Fix quick combat regression
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				2 years ago | 
			
		
			
				
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						CPlayerInterface.h
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					1bf6bbd9b6
					Significantly simplified threading model in battles
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				2 years ago | 
			
		
			
				
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						CServerHandler.cpp
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					9168a1150f
					Remove catch-all that only blocks debugging (and Google Play reports)
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				2 years ago | 
			
		
			
				
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						CServerHandler.h
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					d1e5a347ff
					Refactoring of campaign handler: rename types and use strong typing
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				2 years ago | 
			
		
			
				
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						CVideoHandler.cpp
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					c77f8482e3
					Replaced event handling break system with key capturing
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				2 years ago | 
			
		
			
				
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						CVideoHandler.h
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					a9fefffc65
					Video playback is now time-based, using video file timings
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				2 years ago | 
			
		
			
				
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						Client.cpp
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					1bf6bbd9b6
					Significantly simplified threading model in battles
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				2 years ago | 
			
		
			
				
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						Client.h
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					1bf6bbd9b6
					Significantly simplified threading model in battles
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				2 years ago | 
			
		
			
				
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						ClientCommandManager.cpp
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					8efa7911b7
					Implemented "Allied Adventure Map AI" option
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				2 years ago | 
			
		
			
				
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						ClientCommandManager.h
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					8ea0ecaec1
					show/showAll methods now use Canvas instead of SDL_Surface
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				2 years ago | 
			
		
			
				
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						ClientNetPackVisitors.h
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					1cbc6457ce
					Fix possible assertion failure on removing non-owned town
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				2 years ago | 
			
		
			
				
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						LobbyClientNetPackVisitors.h
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					84af64ce6b
					Removed magical initialization of registry via static variables
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				2 years ago | 
			
		
			
				
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						NetPacksClient.cpp
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					1cbc6457ce
					Fix possible assertion failure on removing non-owned town
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				2 years ago | 
			
		
			
				
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						NetPacksLobbyClient.cpp
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					e2ef136003
					Renamed "Int" -> "Window" in WindowHandler API
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				2 years ago | 
			
		
			
				
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						PlayerLocalState.cpp
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					08cfbe79cf
					Added encapsulation for movement points access
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				2 years ago | 
			
		
			
				
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						PlayerLocalState.h
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					bb08a0afc8
					Moved selection logic to player state
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				2 years ago | 
			
		
			
				
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						StdInc.cpp
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					cce814c41b
					* Final commit
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				14 years ago | 
			
		
			
				
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						StdInc.h
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					9c3030603d
					Removed most SDL includes from headers, removed SDL int's
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				2 years ago | 
			
		
			
				
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						VCMI_client.cbp
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					ecaa9f5d0b
					Entities redesign and a few ERM features
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				4 years ago | 
			
		
			
				
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						VCMI_client.rc
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					ab5e1f9109
					don't use separate .rc files for MSVC and MinGW
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				11 years ago | 
			
		
			
				
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						VCMI_client.vcxproj
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					54550b50de
					Update VS files to 2019, partially fix test project
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				6 years ago | 
			
		
			
				
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						VCMI_client.vcxproj.filters
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					260981d586
					Update project files to match vcmi code changes
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				7 years ago | 
			
		
			
				
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						resource.h
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					3d4db35df0
					Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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				16 years ago | 
			
		
			
				
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						vcmi.ico
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					6e22663121
					new icons
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				2 years ago |