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							- /*
 
-  * CSelectionBase.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CSelectionBase.h"
 
- #include "CBonusSelection.h"
 
- #include "CLobbyScreen.h"
 
- #include "OptionsTab.h"
 
- #include "RandomMapTab.h"
 
- #include "SelectionTab.h"
 
- #include "../../CCallback.h"
 
- #include "../CGameInfo.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CServerHandler.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../globalLobby/GlobalLobbyClient.h"
 
- #include "../mainmenu/CMainMenu.h"
 
- #include "../media/ISoundPlayer.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/CComponent.h"
 
- #include "../widgets/CTextInput.h"
 
- #include "../widgets/GraphicalPrimitiveCanvas.h"
 
- #include "../widgets/Images.h"
 
- #include "../widgets/MiscWidgets.h"
 
- #include "../widgets/ObjectLists.h"
 
- #include "../widgets/Slider.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../windows/GUIClasses.h"
 
- #include "../windows/InfoWindows.h"
 
- #include "../render/CAnimation.h"
 
- #include "../render/Graphics.h"
 
- #include "../render/IFont.h"
 
- #include "../render/IRenderHandler.h"
 
- #include "../../lib/CHeroHandler.h"
 
- #include "../../lib/CRandomGenerator.h"
 
- #include "../../lib/CThreadHelper.h"
 
- #include "../../lib/filesystem/Filesystem.h"
 
- #include "../../lib/mapping/CMapHeader.h"
 
- #include "../../lib/mapping/CMapInfo.h"
 
- #include "../../lib/networkPacks/PacksForLobby.h"
 
- #include "../../lib/texts/CGeneralTextHandler.h"
 
- #include "../../lib/entities/faction/CFaction.h"
 
- #include "../../lib/entities/faction/CTown.h"
 
- #include "../../lib/entities/faction/CTownHandler.h"
 
- ISelectionScreenInfo::ISelectionScreenInfo(ESelectionScreen ScreenType)
 
- 	: screenType(ScreenType)
 
- {
 
- 	assert(!SEL);
 
- 	SEL = this;
 
- }
 
- ISelectionScreenInfo::~ISelectionScreenInfo()
 
- {
 
- 	assert(SEL == this);
 
- 	SEL = nullptr;
 
- }
 
- int ISelectionScreenInfo::getCurrentDifficulty()
 
- {
 
- 	return getStartInfo()->difficulty;
 
- }
 
- PlayerInfo ISelectionScreenInfo::getPlayerInfo(PlayerColor color)
 
- {
 
- 	return getMapInfo()->mapHeader->players.at(color.getNum());
 
- }
 
- CSelectionBase::CSelectionBase(ESelectionScreen type)
 
- 	: CWindowObject(BORDERED | SHADOW_DISABLED), ISelectionScreenInfo(type)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	pos.w = 762;
 
- 	pos.h = 584;
 
- 	if(screenType == ESelectionScreen::campaignList)
 
- 	{
 
- 		setBackground(ImagePath::builtin("CamCust.bmp"));
 
- 	}
 
- 	else
 
- 	{
 
- 		const JsonVector & bgNames = CMainMenuConfig::get().getConfig()["game-select"].Vector();
 
- 		setBackground(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())));
 
- 	}
 
- 	pos = background->center();
 
- 	card = std::make_shared<InfoCard>();
 
- 	buttonBack = std::make_shared<CButton>(Point(581, 535), AnimationPath::builtin("SCNRBACK.DEF"), CGI->generaltexth->zelp[105], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
 
- }
 
- void CSelectionBase::toggleTab(std::shared_ptr<CIntObject> tab)
 
- {
 
- 	if(curTab && curTab->isActive())
 
- 	{
 
- 		curTab->disable();
 
- 	}
 
- 	if(curTab != tab)
 
- 	{
 
- 		tab->enable();
 
- 		curTab = tab;
 
- 	}
 
- 	else
 
- 	{
 
- 		curTab.reset();
 
- 	}
 
- 	if(tabSel->showRandom && tab != tabOpt)
 
- 	{
 
- 		tabSel->curFolder = "";
 
- 		tabSel->showRandom = false;
 
- 		tabSel->filter(0, true);
 
- 	}
 
- 	GH.windows().totalRedraw();
 
- }
 
- InfoCard::InfoCard()
 
- 	: showChat(true)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	setRedrawParent(true);
 
- 	pos.x += 393;
 
- 	pos.y += 6;
 
- 	labelSaveDate = std::make_shared<CLabel>(310, 38, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
 
- 	labelMapSize = std::make_shared<CLabel>(333, 56, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE);
 
- 	mapName = std::make_shared<CLabel>(26, 39, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, "", SEL->screenType == ESelectionScreen::campaignList ? 325 : 285);
 
- 	Rect descriptionRect(26, 149, 320, 115);
 
- 	mapDescription = std::make_shared<CTextBox>("", descriptionRect, 1);
 
- 	playerListBg = std::make_shared<CPicture>(ImagePath::builtin("CHATPLUG.bmp"), 16, 276);
 
- 	chat = std::make_shared<CChatBox>(Rect(18, 126, 335, 143));
 
- 	pvpBox = std::make_shared<PvPBox>(Rect(17, 396, 338, 105));
 
- 	buttonInvitePlayers = std::make_shared<CButton>(Point(20, 365), AnimationPath::builtin("pregameInvitePlayers"), CGI->generaltexth->zelp[105], [](){ CSH->getGlobalLobby().activateRoomInviteInterface(); }, EShortcut::LOBBY_INVITE_PLAYERS );
 
- 	buttonOpenGlobalLobby = std::make_shared<CButton>(Point(188, 365), AnimationPath::builtin("pregameReturnToLobby"), CGI->generaltexth->zelp[105], [](){ CSH->getGlobalLobby().activateInterface(); }, EShortcut::MAIN_MENU_LOBBY );
 
- 	buttonInvitePlayers->setTextOverlay  (MetaString::createFromTextID("vcmi.lobby.invite.header").toString(), EFonts::FONT_SMALL, Colors::WHITE);
 
- 	buttonOpenGlobalLobby->setTextOverlay(MetaString::createFromTextID("vcmi.lobby.backToLobby").toString(), EFonts::FONT_SMALL, Colors::WHITE);
 
- 	if(SEL->screenType == ESelectionScreen::campaignList)
 
- 	{
 
- 		labelCampaignDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
 
- 	}
 
- 	else
 
- 	{
 
- 		background = std::make_shared<CPicture>(ImagePath::builtin("GSELPOP1.bmp"), 0, 0);
 
- 		parent->addChild(background.get());
 
- 		auto it = vstd::find(parent->children, this); //our position among parent children
 
- 		parent->children.insert(it, background.get()); //put BG before us
 
- 		parent->children.pop_back();
 
- 		pos.w = background->pos.w;
 
- 		pos.h = background->pos.h;
 
- 		iconsMapSizes = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRMPSZ"), 4, 0, 318, 22); //let it be custom size (frame 4) by default
 
- 		iconDifficulty = std::make_shared<CToggleGroup>(0);
 
- 		{
 
- 			constexpr std::array difButns = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
 
- 			for(int i = 0; i < 5; i++)
 
- 			{
 
- 				auto button = std::make_shared<CToggleButton>(Point(110 + i * 32, 450), AnimationPath::builtin(difButns[i]), CGI->generaltexth->zelp[24 + i]);
 
- 				iconDifficulty->addToggle(i, button);
 
- 				if(SEL->screenType != ESelectionScreen::newGame)
 
- 					button->block(true);
 
- 			}
 
- 		}
 
- 		flagbox = std::make_shared<CFlagBox>(Rect(24, 400, 335, 23));
 
- 		labelMapDiff = std::make_shared<CLabel>(33, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[494]);
 
- 		labelPlayerDifficulty = std::make_shared<CLabel>(133, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[492] + ":");
 
- 		labelRating = std::make_shared<CLabel>(290, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[218] + ":");
 
- 		labelScenarioName = std::make_shared<CLabel>(26, 22, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[495]);
 
- 		labelScenarioDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
 
- 		labelVictoryCondition = std::make_shared<CLabel>(26, 283, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[497]);
 
- 		labelLossCondition = std::make_shared<CLabel>(26, 339, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[498]);
 
- 		iconsVictoryCondition = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRVICT"), 0, 0, 24, 302);
 
- 		iconsLossCondition = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRLOSS"), 0, 0, 24, 359);
 
- 		labelVictoryConditionText = std::make_shared<CLabel>(60, 307, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
 
- 		labelLossConditionText = std::make_shared<CLabel>(60, 366, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
 
- 		labelDifficulty = std::make_shared<CLabel>(62, 472, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 		labelDifficultyPercent = std::make_shared<CLabel>(311, 472, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 		labelGroupPlayers = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
 
- 		disableLabelRedraws();
 
- 	}
 
- 	setChat(false);
 
- 	if (CSH->inLobbyRoom())
 
- 		setChat(true); // FIXME: less ugly version?
 
- }
 
- void InfoCard::disableLabelRedraws()
 
- {
 
- 	labelSaveDate->setAutoRedraw(false);
 
- 	labelMapSize->setAutoRedraw(false);
 
- 	mapName->setAutoRedraw(false);
 
- 	mapDescription->label->setAutoRedraw(false);
 
- 	labelVictoryConditionText->setAutoRedraw(false);
 
- 	labelLossConditionText->setAutoRedraw(false);
 
- 	labelDifficulty->setAutoRedraw(false);
 
- 	labelDifficultyPercent->setAutoRedraw(false);
 
- }
 
- void InfoCard::changeSelection()
 
- {
 
- 	auto mapInfo = SEL->getMapInfo();
 
- 	if(!mapInfo)
 
- 		return;
 
- 	labelSaveDate->setText(mapInfo->date);
 
- 	mapName->setText(mapInfo->getNameTranslated());
 
- 	mapDescription->setText(mapInfo->getDescriptionTranslated());
 
- 	mapDescription->label->scrollTextTo(0, false);
 
- 	if(mapDescription->slider)
 
- 		mapDescription->slider->scrollToMin();
 
- 	if(SEL->screenType == ESelectionScreen::campaignList)
 
- 		return;
 
- 	const CMapHeader * header = mapInfo->mapHeader.get();
 
- 	labelMapSize->setText(std::to_string(header->width) + "x" + std::to_string(header->height));
 
- 	iconsMapSizes->setFrame(mapInfo->getMapSizeIconId());
 
- 	iconsVictoryCondition->setFrame(header->victoryIconIndex);
 
- 	labelVictoryConditionText->setText(header->victoryMessage.toString());
 
- 	iconsLossCondition->setFrame(header->defeatIconIndex);
 
- 	labelLossConditionText->setText(header->defeatMessage.toString());
 
- 	flagbox->recreate();
 
- 	labelDifficulty->setText(CGI->generaltexth->arraytxt[142 + vstd::to_underlying(mapInfo->mapHeader->difficulty)]);
 
- 	iconDifficulty->setSelected(SEL->getCurrentDifficulty());
 
- 	if(SEL->screenType == ESelectionScreen::loadGame || SEL->screenType == ESelectionScreen::saveGame)
 
- 		for(auto & button : iconDifficulty->buttons)
 
- 			button.second->setEnabled(button.first == SEL->getCurrentDifficulty());
 
- 	const std::array<std::string, 5> difficultyPercent = {"80%", "100%", "130%", "160%", "200%"};
 
- 	labelDifficultyPercent->setText(difficultyPercent[SEL->getCurrentDifficulty()]);
 
- 	OBJECT_CONSTRUCTION;
 
- 	// FIXME: We recreate them each time because CLabelGroup don't use smart pointers
 
- 	labelGroupPlayers = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
 
- 	if(!showChat)
 
- 		labelGroupPlayers->disable();
 
- 	for(const auto & p : CSH->playerNames)
 
- 	{
 
- 		int slotsUsed = labelGroupPlayers->currentSize();
 
- 		Point labelPosition;
 
- 		if(slotsUsed < 4)
 
- 			labelPosition = Point(24, 285 + slotsUsed * graphics->fonts[FONT_SMALL]->getLineHeight()); // left column
 
- 		else
 
- 			labelPosition = Point(193, 285 + (slotsUsed - 4) * graphics->fonts[FONT_SMALL]->getLineHeight()); // right column
 
- 		labelGroupPlayers->add(labelPosition.x, labelPosition.y, p.second.name);
 
- 	}
 
- }
 
- void InfoCard::toggleChat()
 
- {
 
- 	setChat(!showChat);
 
- }
 
- void InfoCard::setChat(bool activateChat)
 
- {
 
- 	if(showChat == activateChat)
 
- 		return;
 
- 	if(activateChat)
 
- 	{
 
- 		if(SEL->screenType == ESelectionScreen::campaignList)
 
- 		{
 
- 			labelCampaignDescription->disable();
 
- 		}
 
- 		else
 
- 		{
 
- 			labelScenarioDescription->disable();
 
- 			labelVictoryCondition->disable();
 
- 			labelLossCondition->disable();
 
- 			iconsVictoryCondition->disable();
 
- 			labelVictoryConditionText->disable();
 
- 			iconsLossCondition->disable();
 
- 			labelLossConditionText->disable();
 
- 			labelGroupPlayers->enable();
 
- 			labelMapDiff->disable();
 
- 			labelPlayerDifficulty->disable();
 
- 			labelRating->disable();
 
- 			labelDifficulty->disable();
 
- 			labelDifficultyPercent->disable();
 
- 			flagbox->disable();
 
- 			iconDifficulty->disable();
 
- 			mapDescription->disable();
 
- 			chat->enable();
 
- 			pvpBox->enable();
 
- 			playerListBg->enable();
 
- 		}
 
- 		if (CSH->inLobbyRoom())
 
- 		{
 
- 			buttonInvitePlayers->enable();
 
- 			buttonOpenGlobalLobby->enable();
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		buttonInvitePlayers->disable();
 
- 		buttonOpenGlobalLobby->disable();
 
- 		mapDescription->enable();
 
- 		chat->disable();
 
- 		pvpBox->disable();
 
- 		playerListBg->disable();
 
- 		if(SEL->screenType == ESelectionScreen::campaignList)
 
- 		{
 
- 			labelCampaignDescription->enable();
 
- 		}
 
- 		else
 
- 		{
 
- 			labelScenarioDescription->enable();
 
- 			labelVictoryCondition->enable();
 
- 			labelLossCondition->enable();
 
- 			iconsVictoryCondition->enable();
 
- 			iconsLossCondition->enable();
 
- 			labelVictoryConditionText->enable();
 
- 			labelLossConditionText->enable();
 
- 			labelGroupPlayers->disable();
 
- 			labelMapDiff->enable();
 
- 			labelPlayerDifficulty->enable();
 
- 			labelRating->enable();
 
- 			labelDifficulty->enable();
 
- 			labelDifficultyPercent->enable();
 
- 			flagbox->enable();
 
- 			iconDifficulty->enable();
 
- 		}
 
- 	}
 
- 	showChat = activateChat;
 
- 	GH.windows().totalRedraw();
 
- }
 
- CChatBox::CChatBox(const Rect & rect)
 
- 	: CIntObject(KEYBOARD | TEXTINPUT)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	pos += rect.topLeft();
 
- 	setRedrawParent(true);
 
- 	const int height = static_cast<int>(graphics->fonts[FONT_SMALL]->getLineHeight());
 
- 	Rect textInputArea(1, rect.h - height, rect.w - 1, height);
 
- 	Rect chatHistoryArea(3, 1, rect.w - 3, rect.h - height - 1);
 
- 	inputBackground = std::make_shared<TransparentFilledRectangle>(textInputArea, ColorRGBA(0,0,0,192));
 
- 	inputBox = std::make_shared<CTextInput>(textInputArea, EFonts::FONT_SMALL, ETextAlignment::CENTERLEFT, true);
 
- 	inputBox->removeUsedEvents(KEYBOARD);
 
- 	chatHistory = std::make_shared<CTextBox>("", chatHistoryArea, 1);
 
- 	chatHistory->label->color = Colors::GREEN;
 
- }
 
- bool CChatBox::captureThisKey(EShortcut key)
 
- {
 
- 	return !inputBox->getText().empty() && key == EShortcut::GLOBAL_ACCEPT;
 
- }
 
- void CChatBox::keyPressed(EShortcut key)
 
- {
 
- 	if(key == EShortcut::GLOBAL_ACCEPT && inputBox->getText().size())
 
- 	{
 
- 		CSH->sendMessage(inputBox->getText());
 
- 		inputBox->setText("");
 
- 	}
 
- 	else
 
- 		inputBox->keyPressed(key);
 
- }
 
- void CChatBox::addNewMessage(const std::string & text)
 
- {
 
- 	CCS->soundh->playSound(AudioPath::builtin("CHAT"));
 
- 	chatHistory->setText(chatHistory->label->getText() + text + "\n");
 
- 	if(chatHistory->slider)
 
- 		chatHistory->slider->scrollToMax();
 
- }
 
- PvPBox::PvPBox(const Rect & rect)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	pos += rect.topLeft();
 
- 	setRedrawParent(true);
 
- 	backgroundTexture = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, rect.w, rect.h));
 
- 	backgroundTexture->setPlayerColor(PlayerColor(1));
 
- 	backgroundBorder = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, rect.w, rect.h), ColorRGBA(0, 0, 0, 64), ColorRGBA(96, 96, 96, 255), 1);
 
- 	townSelector = std::make_shared<TownSelector>(Point(5, 3));
 
- 	auto getBannedTowns = [this](){
 
- 		std::vector<FactionID> bannedTowns;
 
- 		for(const auto & town : townSelector->townsEnabled)
 
- 			if(!town.second)
 
- 				bannedTowns.push_back(town.first);
 
- 		return bannedTowns;
 
- 	};
 
- 	buttonFlipCoin = std::make_shared<CButton>(Point(190, 6), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.pvp.coin.help")), [](){
 
- 		LobbyPvPAction lpa;
 
- 		lpa.action = LobbyPvPAction::COIN;
 
- 		CSH->sendLobbyPack(lpa);
 
- 	}, EShortcut::LOBBY_FLIP_COIN);
 
- 	buttonFlipCoin->setTextOverlay(CGI->generaltexth->translate("vcmi.lobby.pvp.coin.hover"), EFonts::FONT_SMALL, Colors::WHITE);
 
- 	buttonRandomTown = std::make_shared<CButton>(Point(190, 31), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.pvp.randomTown.help")), [getBannedTowns](){
 
- 		LobbyPvPAction lpa;
 
- 		lpa.action = LobbyPvPAction::RANDOM_TOWN;
 
- 		lpa.bannedTowns = getBannedTowns();
 
- 		CSH->sendLobbyPack(lpa);
 
- 	}, EShortcut::LOBBY_RANDOM_TOWN);
 
- 	buttonRandomTown->setTextOverlay(CGI->generaltexth->translate("vcmi.lobby.pvp.randomTown.hover"), EFonts::FONT_SMALL, Colors::WHITE);
 
- 	buttonRandomTownVs = std::make_shared<CButton>(Point(190, 56), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.pvp.randomTownVs.help")), [getBannedTowns](){
 
- 		LobbyPvPAction lpa;
 
- 		lpa.action = LobbyPvPAction::RANDOM_TOWN_VS;
 
- 		lpa.bannedTowns = getBannedTowns();
 
- 		CSH->sendLobbyPack(lpa);
 
- 	}, EShortcut::LOBBY_RANDOM_TOWN_VS);
 
- 	buttonRandomTownVs->setTextOverlay(CGI->generaltexth->translate("vcmi.lobby.pvp.randomTownVs.hover"), EFonts::FONT_SMALL, Colors::WHITE);
 
- 	buttonHandicap = std::make_shared<CButton>(Point(190, 81), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.handicap")), [](){
 
- 		if(!CSH->isHost())
 
- 			return;
 
- 		GH.windows().createAndPushWindow<OptionsTab::HandicapWindow>();
 
- 	}, EShortcut::LOBBY_HANDICAP);
 
- 	buttonHandicap->setTextOverlay(CGI->generaltexth->translate("vcmi.lobby.handicap"), EFonts::FONT_SMALL, Colors::WHITE);
 
- }
 
- TownSelector::TownSelector(const Point & loc)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	pos += loc;
 
- 	setRedrawParent(true);
 
- 	int count = 0;
 
- 	for(auto const & factionID : CGI->townh->getDefaultAllowed())
 
- 	{
 
- 		townsEnabled[factionID] = true;
 
- 		count++;
 
- 	}
 
- 	auto divisionRoundUp = [](int x, int y){ return (x + (y - 1)) / y; };
 
- 	if(count > 9)
 
- 	{
 
- 		slider = std::make_shared<CSlider>(Point(144, 0), 96, std::bind(&TownSelector::sliderMove, this, _1), 3, divisionRoundUp(count, 3), 0, Orientation::VERTICAL, CSlider::BLUE);
 
- 		slider->setPanningStep(24);
 
- 		slider->setScrollBounds(Rect(-144, 0, slider->pos.x - pos.x + slider->pos.w, slider->pos.h));
 
- 	}
 
- 	updateListItems();
 
- }
 
- void TownSelector::updateListItems()
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	int line = slider ? slider->getValue() : 0;
 
- 	int x_offset = slider ? 0 : 8;
 
- 	
 
- 	towns.clear();
 
- 	townsArea.clear();
 
- 	int x = 0;
 
- 	int y = 0;
 
- 	for (auto const & factionID : CGI->townh->getDefaultAllowed())
 
- 	{
 
- 		if(y >= line && (y - line) < 3)
 
- 		{
 
- 			auto getImageIndex = [](FactionID targetFactionID, bool enabled){ return targetFactionID.toFaction()->town->clientInfo.icons[true][!enabled] + 2; };
 
- 			towns[factionID] = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPA"), getImageIndex(factionID, townsEnabled[factionID]), 0, x_offset + 48 * x, 32 * (y - line));
 
- 			townsArea[factionID] = std::make_shared<LRClickableArea>(Rect(x_offset + 48 * x, 32 * (y - line), 48, 32), [this, getImageIndex, factionID](){
 
- 				townsEnabled[factionID] = !townsEnabled[factionID];
 
- 				towns[factionID]->setFrame(getImageIndex(factionID, townsEnabled[factionID]));
 
- 				redraw();
 
- 			}, [factionID](){ CRClickPopup::createAndPush(factionID.toFaction()->town->faction->getNameTranslated()); });
 
- 		}
 
- 		if (x < 2)
 
- 			x++;
 
- 		else
 
- 		{
 
- 			x = 0;
 
- 			y++;
 
- 		}
 
- 	}
 
- }
 
- void TownSelector::sliderMove(int slidPos)
 
- {
 
- 	if(!slider)
 
- 		return; // ignore spurious call when slider is being created
 
- 	updateListItems();
 
- 	redraw();
 
- }
 
- CFlagBox::CFlagBox(const Rect & rect)
 
- 	: CIntObject(SHOW_POPUP)
 
- {
 
- 	pos += rect.topLeft();
 
- 	pos.w = rect.w;
 
- 	pos.h = rect.h;
 
- 	OBJECT_CONSTRUCTION;
 
- 	labelAllies = std::make_shared<CLabel>(0, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
 
- 	labelEnemies = std::make_shared<CLabel>(133, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
 
- }
 
- void CFlagBox::recreate()
 
- {
 
- 	flagsAllies.clear();
 
- 	flagsEnemies.clear();
 
- 	OBJECT_CONSTRUCTION;
 
- 	const int alliesX = 5 + (int)labelAllies->getWidth();
 
- 	const int enemiesX = 5 + 133 + (int)labelEnemies->getWidth();
 
- 	for(auto i = CSH->si->playerInfos.cbegin(); i != CSH->si->playerInfos.cend(); i++)
 
- 	{
 
- 		auto flag = std::make_shared<CAnimImage>(AnimationPath::builtin("ITGFLAGS.DEF"), i->first.getNum(), 0);
 
- 		if(i->first == CSH->myFirstColor() || CSH->getPlayerTeamId(i->first) == CSH->getPlayerTeamId(CSH->myFirstColor()))
 
- 		{
 
- 			flag->moveTo(Point(pos.x + alliesX + (int)flagsAllies.size()*flag->pos.w, pos.y));
 
- 			flagsAllies.push_back(flag);
 
- 		}
 
- 		else
 
- 		{
 
- 			flag->moveTo(Point(pos.x + enemiesX + (int)flagsEnemies.size()*flag->pos.w, pos.y));
 
- 			flagsEnemies.push_back(flag);
 
- 		}
 
- 	}
 
- }
 
- void CFlagBox::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	if(SEL->getMapInfo())
 
- 		GH.windows().createAndPushWindow<CFlagBoxTooltipBox>();
 
- }
 
- CFlagBox::CFlagBoxTooltipBox::CFlagBoxTooltipBox()
 
- 	: CWindowObject(BORDERED | RCLICK_POPUP | SHADOW_DISABLED, ImagePath::builtin("DIBOXBCK"))
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	labelTeamAlignment = std::make_shared<CLabel>(128, 30, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[657]);
 
- 	labelGroupTeams = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 	std::vector<std::set<PlayerColor>> teams(PlayerColor::PLAYER_LIMIT_I);
 
- 	for(PlayerColor j(0); j < PlayerColor::PLAYER_LIMIT; j++)
 
- 	{
 
- 		if(SEL->getPlayerInfo(j).canHumanPlay || SEL->getPlayerInfo(j).canComputerPlay)
 
- 		{
 
- 			teams[SEL->getPlayerInfo(j).team].insert(j);
 
- 		}
 
- 	}
 
- 	auto curIdx = 0;
 
- 	for(const auto & team : teams)
 
- 	{
 
- 		if(team.empty())
 
- 			continue;
 
- 		labelGroupTeams->add(128, 65 + 50 * curIdx, boost::str(boost::format(CGI->generaltexth->allTexts[656]) % (curIdx + 1)));
 
- 		int curx = 128 - 9 * team.size();
 
- 		for(const auto & player : team)
 
- 		{
 
- 			iconsFlags.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ITGFLAGS.DEF"), player, 0, curx, 75 + 50 * curIdx));
 
- 			curx += 18;
 
- 		}
 
- 		++curIdx;
 
- 	}
 
- 	pos.w = 256;
 
- 	pos.h = 90 + 50 * curIdx;
 
- 	background->scaleTo(Point(pos.w, pos.h));
 
- 	center();
 
- }
 
 
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