AdventureMapWidget.cpp 13 KB

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  1. /*
  2. * CAdventureMapWidget.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureMapWidget.h"
  12. #include "AdventureMapShortcuts.h"
  13. #include "CInfoBar.h"
  14. #include "CList.h"
  15. #include "CMinimap.h"
  16. #include "CResDataBar.h"
  17. #include "AdventureState.h"
  18. #include "../gui/CGuiHandler.h"
  19. #include "../gui/Shortcut.h"
  20. #include "../mapView/MapView.h"
  21. #include "../render/IImage.h"
  22. #include "../render/IRenderHandler.h"
  23. #include "../widgets/Buttons.h"
  24. #include "../widgets/Images.h"
  25. #include "../widgets/TextControls.h"
  26. #include "../CPlayerInterface.h"
  27. #include "../PlayerLocalState.h"
  28. #include "../../lib/constants/StringConstants.h"
  29. #include "../../lib/filesystem/ResourcePath.h"
  30. AdventureMapWidget::AdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts )
  31. : shortcuts(shortcuts)
  32. , mapLevel(0)
  33. {
  34. pos.x = pos.y = 0;
  35. pos.w = GH.screenDimensions().x;
  36. pos.h = GH.screenDimensions().y;
  37. REGISTER_BUILDER("adventureInfobar", &AdventureMapWidget::buildInfobox );
  38. REGISTER_BUILDER("adventureMapImage", &AdventureMapWidget::buildMapImage );
  39. REGISTER_BUILDER("adventureMapButton", &AdventureMapWidget::buildMapButton );
  40. REGISTER_BUILDER("adventureMapContainer", &AdventureMapWidget::buildMapContainer );
  41. REGISTER_BUILDER("adventureMapGameArea", &AdventureMapWidget::buildMapGameArea );
  42. REGISTER_BUILDER("adventureMapHeroList", &AdventureMapWidget::buildMapHeroList );
  43. REGISTER_BUILDER("adventureMapIcon", &AdventureMapWidget::buildMapIcon );
  44. REGISTER_BUILDER("adventureMapTownList", &AdventureMapWidget::buildMapTownList );
  45. REGISTER_BUILDER("adventureMinimap", &AdventureMapWidget::buildMinimap );
  46. REGISTER_BUILDER("adventureResourceDateBar", &AdventureMapWidget::buildResourceDateBar );
  47. REGISTER_BUILDER("adventureStatusBar", &AdventureMapWidget::buildStatusBar );
  48. REGISTER_BUILDER("adventurePlayerTexture", &AdventureMapWidget::buildTexturePlayerColored);
  49. for (const auto & entry : shortcuts->getShortcuts())
  50. addShortcut(entry.shortcut, entry.callback);
  51. const JsonNode config(JsonPath::builtin("config/widgets/adventureMap.json"));
  52. for(const auto & entry : config["options"]["imagesPlayerColored"].Vector())
  53. playerColoredImages.push_back(ImagePath::fromJson(entry));
  54. build(config);
  55. addUsedEvents(KEYBOARD);
  56. }
  57. void AdventureMapWidget::onMapViewMoved(const Rect & visibleArea, int newMapLevel)
  58. {
  59. if(mapLevel == newMapLevel)
  60. return;
  61. mapLevel = newMapLevel;
  62. updateActiveState();
  63. }
  64. Rect AdventureMapWidget::readSourceArea(const JsonNode & source, const JsonNode & sourceCommon)
  65. {
  66. const auto & input = source.isNull() ? sourceCommon : source;
  67. return readArea(input, Rect(Point(0, 0), Point(800, 600)));
  68. }
  69. Rect AdventureMapWidget::readTargetArea(const JsonNode & source)
  70. {
  71. if(subwidgetSizes.empty())
  72. return readArea(source, pos);
  73. return readArea(source, subwidgetSizes.back());
  74. }
  75. Rect AdventureMapWidget::readArea(const JsonNode & source, const Rect & boundingBox)
  76. {
  77. const auto & object = source.Struct();
  78. if(object.count("left") + object.count("width") + object.count("right") != 2)
  79. logGlobal->error("Invalid area definition in widget! Unable to load width!");
  80. if(object.count("top") + object.count("height") + object.count("bottom") != 2)
  81. logGlobal->error("Invalid area definition in widget! Unable to load height!");
  82. int left = source["left"].Integer();
  83. int width = source["width"].Integer();
  84. int right = source["right"].Integer();
  85. int top = source["top"].Integer();
  86. int height = source["height"].Integer();
  87. int bottom = source["bottom"].Integer();
  88. Point topLeft(left, top);
  89. Point dimensions(width, height);
  90. if(source["left"].isNull())
  91. topLeft.x = boundingBox.w - right - width;
  92. if(source["width"].isNull())
  93. dimensions.x = boundingBox.w - right - left;
  94. if(source["top"].isNull())
  95. topLeft.y = boundingBox.h - bottom - height;
  96. if(source["height"].isNull())
  97. dimensions.y = boundingBox.h - bottom - top;
  98. return Rect(topLeft + boundingBox.topLeft(), dimensions);
  99. }
  100. std::shared_ptr<CIntObject> AdventureMapWidget::buildInfobox(const JsonNode & input)
  101. {
  102. Rect area = readTargetArea(input["area"]);
  103. infoBar = std::make_shared<CInfoBar>(area);
  104. return infoBar;
  105. }
  106. std::shared_ptr<CIntObject> AdventureMapWidget::buildMapImage(const JsonNode & input)
  107. {
  108. Rect targetArea = readTargetArea(input["area"]);
  109. Rect sourceArea = readSourceArea(input["sourceArea"], input["area"]);
  110. ImagePath path = ImagePath::fromJson(input["image"]);
  111. if (vstd::contains(playerColoredImages, path))
  112. return std::make_shared<FilledTexturePlayerIndexed>(path, targetArea, sourceArea);
  113. else
  114. return std::make_shared<CFilledTexture>(path, targetArea, sourceArea);
  115. }
  116. std::shared_ptr<CIntObject> AdventureMapWidget::buildMapButton(const JsonNode & input)
  117. {
  118. auto position = readTargetArea(input["area"]);
  119. auto image = AnimationPath::fromJson(input["image"]);
  120. auto help = readHintText(input["help"]);
  121. bool playerColored = input["playerColored"].Bool();
  122. auto button = std::make_shared<CButton>(position.topLeft(), image, help, 0, EShortcut::NONE, playerColored);
  123. loadButtonBorderColor(button, input["borderColor"]);
  124. loadButtonHotkey(button, input["hotkey"]);
  125. return button;
  126. }
  127. std::shared_ptr<CIntObject> AdventureMapWidget::buildMapContainer(const JsonNode & input)
  128. {
  129. auto position = readTargetArea(input["area"]);
  130. std::shared_ptr<CAdventureMapContainerWidget> result;
  131. if (!input["exists"].isNull())
  132. {
  133. if (!input["exists"]["heightMin"].isNull() && input["exists"]["heightMin"].Integer() >= pos.h)
  134. return nullptr;
  135. if (!input["exists"]["heightMax"].isNull() && input["exists"]["heightMax"].Integer() < pos.h)
  136. return nullptr;
  137. if (!input["exists"]["widthMin"].isNull() && input["exists"]["widthMin"].Integer() >= pos.w)
  138. return nullptr;
  139. if (!input["exists"]["widthMax"].isNull() && input["exists"]["widthMax"].Integer() < pos.w)
  140. return nullptr;
  141. }
  142. if (input["overlay"].Bool())
  143. result = std::make_shared<CAdventureMapOverlayWidget>();
  144. else
  145. result = std::make_shared<CAdventureMapContainerWidget>();
  146. result->disableCondition = input["hideWhen"].String();
  147. result->moveBy(position.topLeft());
  148. subwidgetSizes.push_back(position);
  149. for(const auto & entry : input["items"].Vector())
  150. {
  151. auto widget = buildWidget(entry);
  152. addWidget(entry["name"].String(), widget);
  153. result->ownedChildren.push_back(widget);
  154. // FIXME: remove cast and replace it with better check
  155. if (std::dynamic_pointer_cast<CLabel>(widget) || std::dynamic_pointer_cast<CLabelGroup>(widget))
  156. result->addChild(widget.get(), true);
  157. else
  158. result->addChild(widget.get(), false);
  159. }
  160. subwidgetSizes.pop_back();
  161. return result;
  162. }
  163. std::shared_ptr<CIntObject> AdventureMapWidget::buildMapGameArea(const JsonNode & input)
  164. {
  165. Rect area = readTargetArea(input["area"]);
  166. mapView = std::make_shared<MapView>(area.topLeft(), area.dimensions());
  167. return mapView;
  168. }
  169. std::shared_ptr<CIntObject> AdventureMapWidget::buildMapHeroList(const JsonNode & input)
  170. {
  171. Rect area = readTargetArea(input["area"]);
  172. subwidgetSizes.push_back(area);
  173. Rect item = readTargetArea(input["item"]);
  174. Point itemOffset(input["itemsOffset"]["x"].Integer(), input["itemsOffset"]["y"].Integer());
  175. int itemsCount = input["itemsCount"].Integer();
  176. auto result = std::make_shared<CHeroList>(itemsCount, area, item.topLeft() - area.topLeft(), itemOffset, LOCPLINT->localState->getWanderingHeroes().size());
  177. if(!input["scrollUp"].isNull())
  178. result->setScrollUpButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollUp"])));
  179. if(!input["scrollDown"].isNull())
  180. result->setScrollDownButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollDown"])));
  181. subwidgetSizes.pop_back();
  182. heroList = result;
  183. return result;
  184. }
  185. std::shared_ptr<CIntObject> AdventureMapWidget::buildMapIcon(const JsonNode & input)
  186. {
  187. Rect area = readTargetArea(input["area"]);
  188. size_t index = input["index"].Integer();
  189. size_t perPlayer = input["perPlayer"].Integer();
  190. return std::make_shared<CAdventureMapIcon>(area.topLeft(), AnimationPath::fromJson(input["image"]), index, perPlayer);
  191. }
  192. std::shared_ptr<CIntObject> AdventureMapWidget::buildMapTownList(const JsonNode & input)
  193. {
  194. Rect area = readTargetArea(input["area"]);
  195. subwidgetSizes.push_back(area);
  196. Rect item = readTargetArea(input["item"]);
  197. Point itemOffset(input["itemsOffset"]["x"].Integer(), input["itemsOffset"]["y"].Integer());
  198. int itemsCount = input["itemsCount"].Integer();
  199. auto result = std::make_shared<CTownList>(itemsCount, area, item.topLeft() - area.topLeft(), itemOffset, LOCPLINT->localState->getOwnedTowns().size());
  200. if(!input["scrollUp"].isNull())
  201. result->setScrollUpButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollUp"])));
  202. if(!input["scrollDown"].isNull())
  203. result->setScrollDownButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollDown"])));
  204. subwidgetSizes.pop_back();
  205. townList = result;
  206. return result;
  207. }
  208. std::shared_ptr<CIntObject> AdventureMapWidget::buildMinimap(const JsonNode & input)
  209. {
  210. Rect area = readTargetArea(input["area"]);
  211. minimap = std::make_shared<CMinimap>(area);
  212. return minimap;
  213. }
  214. std::shared_ptr<CIntObject> AdventureMapWidget::buildResourceDateBar(const JsonNode & input)
  215. {
  216. Rect area = readTargetArea(input["area"]);
  217. auto image = ImagePath::fromJson(input["image"]);
  218. auto result = std::make_shared<CResDataBar>(image, area.topLeft());
  219. for(auto i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
  220. {
  221. const auto & node = input[GameConstants::RESOURCE_NAMES[i]];
  222. if(node.isNull())
  223. continue;
  224. result->setResourcePosition(GameResID(i), Point(node["x"].Integer(), node["y"].Integer()));
  225. }
  226. result->setDatePosition(Point(input["date"]["x"].Integer(), input["date"]["y"].Integer()));
  227. return result;
  228. }
  229. std::shared_ptr<CIntObject> AdventureMapWidget::buildStatusBar(const JsonNode & input)
  230. {
  231. Rect area = readTargetArea(input["area"]);
  232. auto image = ImagePath::fromJson(input["image"]);
  233. auto background = std::make_shared<CFilledTexture>(image, area);
  234. return CGStatusBar::create(background);
  235. }
  236. std::shared_ptr<CIntObject> AdventureMapWidget::buildTexturePlayerColored(const JsonNode & input)
  237. {
  238. logGlobal->debug("Building widget CFilledTexture");
  239. auto image = ImagePath::fromJson(input["image"]);
  240. Rect area = readTargetArea(input["area"]);
  241. return std::make_shared<FilledTexturePlayerColored>(image, area);
  242. }
  243. std::shared_ptr<CHeroList> AdventureMapWidget::getHeroList()
  244. {
  245. return heroList;
  246. }
  247. std::shared_ptr<CTownList> AdventureMapWidget::getTownList()
  248. {
  249. return townList;
  250. }
  251. std::shared_ptr<CMinimap> AdventureMapWidget::getMinimap()
  252. {
  253. return minimap;
  254. }
  255. std::shared_ptr<MapView> AdventureMapWidget::getMapView()
  256. {
  257. return mapView;
  258. }
  259. std::shared_ptr<CInfoBar> AdventureMapWidget::getInfoBar()
  260. {
  261. return infoBar;
  262. }
  263. void AdventureMapWidget::setPlayerColor(const PlayerColor & player)
  264. {
  265. setPlayerChildren(this, player);
  266. }
  267. void AdventureMapWidget::setPlayerChildren(CIntObject * widget, const PlayerColor & player)
  268. {
  269. for(auto & entry : widget->children)
  270. {
  271. auto container = dynamic_cast<CAdventureMapContainerWidget *>(entry);
  272. auto icon = dynamic_cast<CAdventureMapIcon *>(entry);
  273. auto button = dynamic_cast<CButton *>(entry);
  274. auto resDataBar = dynamic_cast<CResDataBar *>(entry);
  275. auto textureColored = dynamic_cast<FilledTexturePlayerColored *>(entry);
  276. auto textureIndexed = dynamic_cast<FilledTexturePlayerIndexed *>(entry);
  277. if(button)
  278. button->setPlayerColor(player);
  279. if(resDataBar)
  280. resDataBar->setPlayerColor(player);
  281. if(icon)
  282. icon->setPlayerColor(player);
  283. if(container)
  284. setPlayerChildren(container, player);
  285. if (textureColored)
  286. textureColored->setPlayerColor(player);
  287. if (textureIndexed)
  288. textureIndexed->setPlayerColor(player);
  289. }
  290. redraw();
  291. }
  292. CAdventureMapIcon::CAdventureMapIcon(const Point & position, const AnimationPath & animation, size_t index, size_t iconsPerPlayer)
  293. : index(index)
  294. , iconsPerPlayer(iconsPerPlayer)
  295. {
  296. OBJECT_CONSTRUCTION;
  297. pos += position;
  298. image = std::make_shared<CAnimImage>(animation, index);
  299. }
  300. void CAdventureMapIcon::setPlayerColor(const PlayerColor & player)
  301. {
  302. image->setFrame(index + player.getNum() * iconsPerPlayer);
  303. }
  304. void CAdventureMapOverlayWidget::show(Canvas & to)
  305. {
  306. CIntObject::showAll(to);
  307. }
  308. void AdventureMapWidget::updateActiveStateChildden(CIntObject * widget)
  309. {
  310. for(auto & entry : widget->children)
  311. {
  312. auto container = dynamic_cast<CAdventureMapContainerWidget *>(entry);
  313. if (container)
  314. {
  315. if (container->disableCondition == "heroAwake")
  316. container->setEnabled(!shortcuts->optionHeroSleeping());
  317. if (container->disableCondition == "heroSleeping")
  318. container->setEnabled(shortcuts->optionHeroSleeping());
  319. if (container->disableCondition == "mapLayerSurface")
  320. container->setEnabled(shortcuts->optionMapLevelSurface());
  321. if (container->disableCondition == "mapLayerUnderground")
  322. container->setEnabled(!shortcuts->optionMapLevelSurface());
  323. if (container->disableCondition == "mapViewMode")
  324. container->setEnabled(shortcuts->optionInWorldView());
  325. if (container->disableCondition == "worldViewMode")
  326. container->setEnabled(!shortcuts->optionInWorldView());
  327. updateActiveStateChildden(container);
  328. }
  329. }
  330. }
  331. void AdventureMapWidget::updateActiveState()
  332. {
  333. updateActiveStateChildden(this);
  334. for (auto entry: shortcuts->getShortcuts())
  335. setShortcutBlocked(entry.shortcut, !entry.isEnabled);
  336. }