CArtifactsOfHeroBase.cpp 8.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298
  1. /*
  2. * CArtifactsOfHeroBase.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactsOfHeroBase.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../gui/Shortcut.h"
  14. #include "Buttons.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CGameInfo.h"
  17. #include "../../CCallback.h"
  18. #include "../../lib/ArtifactUtils.h"
  19. #include "../../lib/mapObjects/CGHeroInstance.h"
  20. #include "../../lib/networkPacks/ArtifactLocation.h"
  21. CArtifactsOfHeroBase::CArtifactsOfHeroBase()
  22. : curHero(nullptr)
  23. {
  24. }
  25. void CArtifactsOfHeroBase::putBackPickedArtifact()
  26. {
  27. // Artifact located in artifactsTransitionPos should be returned
  28. if(const auto art = getPickedArtifact())
  29. {
  30. auto slot = ArtifactUtils::getArtAnyPosition(curHero, art->getTypeId());
  31. if(slot == ArtifactPosition::PRE_FIRST)
  32. {
  33. LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
  34. }
  35. else
  36. {
  37. LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero->id, slot));
  38. }
  39. }
  40. }
  41. void CArtifactsOfHeroBase::init(
  42. const Point & position,
  43. const BpackScrollFunctor & scrollCallback)
  44. {
  45. // CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION is removed
  46. OBJECT_CONSTRUCTION;
  47. pos += position;
  48. for(int g = 0; g < ArtifactPosition::BACKPACK_START; g++)
  49. {
  50. artWorn[ArtifactPosition(g)] = std::make_shared<CArtPlace>(slotPos[g]);
  51. }
  52. backpack.clear();
  53. for(int s = 0; s < 5; s++)
  54. {
  55. auto artPlace = std::make_shared<CArtPlace>(Point(403 + 46 * s, 365));
  56. backpack.push_back(artPlace);
  57. }
  58. for(auto artPlace : artWorn)
  59. {
  60. artPlace.second->slot = artPlace.first;
  61. artPlace.second->setArtifact(nullptr);
  62. artPlace.second->setClickPressedCallback(std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2));
  63. artPlace.second->setShowPopupCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
  64. }
  65. for(auto artPlace : backpack)
  66. {
  67. artPlace->setArtifact(nullptr);
  68. artPlace->setClickPressedCallback(std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2));
  69. artPlace->setShowPopupCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
  70. }
  71. leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), AnimationPath::builtin("hsbtns3.def"), CButton::tooltip(),
  72. [scrollCallback](){scrollCallback(true);}, EShortcut::MOVE_LEFT);
  73. rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(),
  74. [scrollCallback](){scrollCallback(false);}, EShortcut::MOVE_RIGHT);
  75. leftBackpackRoll->block(true);
  76. rightBackpackRoll->block(true);
  77. backpackScroller = std::make_shared<BackpackScroller>(this, Rect(380, 30, 278, 382));
  78. backpackScroller->setScrollingEnabled(false);
  79. setRedrawParent(true);
  80. }
  81. void CArtifactsOfHeroBase::clickPrassedArtPlace(CArtPlace & artPlace, const Point & cursorPosition)
  82. {
  83. if(artPlace.isLocked())
  84. return;
  85. if(clickPressedCallback)
  86. clickPressedCallback(artPlace, cursorPosition);
  87. }
  88. void CArtifactsOfHeroBase::showPopupArtPlace(CArtPlace & artPlace, const Point & cursorPosition)
  89. {
  90. if(artPlace.isLocked())
  91. return;
  92. if(showPopupCallback)
  93. showPopupCallback(artPlace, cursorPosition);
  94. }
  95. void CArtifactsOfHeroBase::gestureArtPlace(CArtPlace & artPlace, const Point & cursorPosition)
  96. {
  97. if(artPlace.isLocked())
  98. return;
  99. if(gestureCallback)
  100. gestureCallback(artPlace, cursorPosition);
  101. }
  102. void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
  103. {
  104. curHero = hero;
  105. for(auto slot : artWorn)
  106. {
  107. setSlotData(slot.second, slot.first);
  108. }
  109. updateBackpackSlots();
  110. }
  111. const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
  112. {
  113. return curHero;
  114. }
  115. void CArtifactsOfHeroBase::scrollBackpack(bool left)
  116. {
  117. LOCPLINT->cb->scrollBackpackArtifacts(curHero->id, left);
  118. }
  119. void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
  120. {
  121. for(auto artPlace : artWorn)
  122. artPlace.second->selectSlot(art->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
  123. }
  124. void CArtifactsOfHeroBase::unmarkSlots()
  125. {
  126. for(auto & artPlace : artWorn)
  127. artPlace.second->selectSlot(false);
  128. for(auto & artPlace : backpack)
  129. artPlace->selectSlot(false);
  130. }
  131. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
  132. {
  133. if(ArtifactUtils::isSlotEquipment(slot))
  134. {
  135. if(artWorn.find(slot) == artWorn.end())
  136. {
  137. logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
  138. return nullptr;
  139. }
  140. return artWorn[slot];
  141. }
  142. if(ArtifactUtils::isSlotBackpack(slot))
  143. {
  144. for(ArtPlacePtr artPlace : backpack)
  145. if(artPlace->slot == slot)
  146. return artPlace;
  147. return nullptr;
  148. }
  149. else
  150. {
  151. return nullptr;
  152. }
  153. }
  154. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const Point & cursorPosition)
  155. {
  156. for(const auto & [slot, artPlace] : artWorn)
  157. {
  158. if(artPlace->pos.isInside(cursorPosition))
  159. return artPlace;
  160. }
  161. for(const auto & artPlace : backpack)
  162. {
  163. if(artPlace->pos.isInside(cursorPosition))
  164. return artPlace;
  165. }
  166. return nullptr;
  167. }
  168. void CArtifactsOfHeroBase::updateWornSlots()
  169. {
  170. for(auto place : artWorn)
  171. updateSlot(place.first);
  172. }
  173. void CArtifactsOfHeroBase::updateBackpackSlots()
  174. {
  175. ArtifactPosition slot = ArtifactPosition::BACKPACK_START;
  176. for(const auto & artPlace : backpack)
  177. {
  178. setSlotData(artPlace, slot);
  179. slot = slot + 1;
  180. }
  181. auto scrollingPossible = static_cast<int>(curHero->artifactsInBackpack.size()) > backpack.size();
  182. // Blocking scrolling if there is not enough artifacts to scroll
  183. if(leftBackpackRoll)
  184. leftBackpackRoll->block(!scrollingPossible);
  185. if(rightBackpackRoll)
  186. rightBackpackRoll->block(!scrollingPossible);
  187. if (backpackScroller)
  188. backpackScroller->setScrollingEnabled(scrollingPossible);
  189. }
  190. void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
  191. {
  192. setSlotData(getArtPlace(slot), slot);
  193. }
  194. const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
  195. {
  196. // Returns only the picked up artifact. Not just highlighted like in the trading window.
  197. if(curHero)
  198. return curHero->getArt(ArtifactPosition::TRANSITION_POS);
  199. else
  200. return nullptr;
  201. }
  202. void CArtifactsOfHeroBase::enableGesture()
  203. {
  204. for(auto & artPlace : artWorn)
  205. {
  206. artPlace.second->setGestureCallback(std::bind(&CArtifactsOfHeroBase::gestureArtPlace, this, _1, _2));
  207. artPlace.second->addUsedEvents(GESTURE);
  208. }
  209. }
  210. const CArtifactInstance * CArtifactsOfHeroBase::getArt(const ArtifactPosition & slot) const
  211. {
  212. return curHero ? curHero->getArt(slot) : nullptr;
  213. }
  214. void CArtifactsOfHeroBase::enableKeyboardShortcuts()
  215. {
  216. addUsedEvents(AEventsReceiver::KEYBOARD);
  217. }
  218. void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot)
  219. {
  220. // Spurious call from artifactMoved in attempt to update hidden backpack slot
  221. if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
  222. {
  223. return;
  224. }
  225. artPlace->slot = slot;
  226. if(auto slotInfo = curHero->getSlot(slot))
  227. {
  228. artPlace->lockSlot(slotInfo->locked);
  229. artPlace->setArtifact(slotInfo->artifact);
  230. if(slotInfo->locked || slotInfo->artifact->isCombined())
  231. return;
  232. // If the artifact is part of at least one combined artifact, add additional information
  233. std::map<const ArtifactID, std::vector<ArtifactID>> arts;
  234. for(const auto combinedArt : slotInfo->artifact->artType->getPartOf())
  235. {
  236. arts.try_emplace(combinedArt->getId(), std::vector<ArtifactID>{});
  237. for(const auto part : combinedArt->getConstituents())
  238. {
  239. if(curHero->hasArt(part->getId(), false, false, false))
  240. arts.at(combinedArt->getId()).emplace_back(part->getId());
  241. }
  242. }
  243. artPlace->addCombinedArtInfo(arts);
  244. }
  245. else
  246. {
  247. artPlace->setArtifact(nullptr);
  248. }
  249. }
  250. BackpackScroller::BackpackScroller(CArtifactsOfHeroBase * owner, const Rect & dimensions)
  251. : Scrollable(0, Point(), Orientation::HORIZONTAL)
  252. , owner(owner)
  253. {
  254. pos = dimensions + pos.topLeft();
  255. setPanningStep(46);
  256. }
  257. void BackpackScroller::scrollBy(int distance)
  258. {
  259. if (distance != 0)
  260. owner->scrollBackpack(distance < 0);
  261. }