Ivan Savenko 79c96e94fa Cleared up comments 3 年之前
..
CArmedInstance.cpp 0f35082024 Fix crash with objects belonging players without state 3 年之前
CArmedInstance.h 0f35082024 Fix crash with objects belonging players without state 3 年之前
CBank.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CBank.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CGHeroInstance.cpp 729357824b Added common method for secondary skill availability checks 3 年之前
CGHeroInstance.h 729357824b Added common method for secondary skill availability checks 3 年之前
CGMarket.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CGMarket.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CGPandoraBox.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CGPandoraBox.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CGTownInstance.cpp 8b964be71f Merge pull request #1111 from GermanAizek/develop 3 年之前
CGTownInstance.h 0f35082024 Fix crash with objects belonging players without state 3 年之前
CObjectClassesHandler.cpp 36ae26bc37 Fixed several scenarios which could lead to json with incorrectly set 3 年之前
CObjectClassesHandler.h abe11aaf54 Introduced "map" scope for accessing identifier on map loading. 3 年之前
CObjectHandler.cpp 6cbaa40e29 #1065 - fix random hero initial position 3 年之前
CObjectHandler.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CQuest.cpp 7fdad4e0f6 Code refactor following C++ standard and condition fixes 3 年之前
CQuest.h aa217236b3 check amount of artifacts on hero when checking requirements of a quest that requires artifact(s) 3 年之前
CRewardableConstructor.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CRewardableConstructor.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CRewardableObject.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CRewardableObject.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CommonConstructors.cpp 79c96e94fa Cleared up comments 3 年之前
CommonConstructors.h 8c481dff46 Fix incorrect templates for mines in HoTA 3 年之前
JsonRandom.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
JsonRandom.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
MapObjects.h f1e5797834 Code style: move or add licensing information on top of every file 8 年之前
MiscObjects.cpp 7fdad4e0f6 Code refactor following C++ standard and condition fixes 3 年之前
MiscObjects.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
ObjectTemplate.cpp 127d7ec40b Fixed asserts (only for debug build) 3 年之前
ObjectTemplate.h 20c102e648 Remove T prefix from new typedefs 3 年之前