CRmgTemplateStorage.cpp 11 KB

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  1. /*
  2. * CRmgTemplateStorage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRmgTemplateStorage.h"
  12. #include "CRmgTemplate.h"
  13. #include "CRmgTemplateZone.h"
  14. #include "../filesystem/Filesystem.h"
  15. #include "../JsonNode.h"
  16. #include "../mapping/CMap.h"
  17. #include "../VCMI_Lib.h"
  18. #include "../CTownHandler.h"
  19. #include "../GameConstants.h"
  20. #include "../StringConstants.h"
  21. const std::map<std::string, CRmgTemplate *> & CRmgTemplateLoader::getTemplates() const
  22. {
  23. return templates;
  24. }
  25. void CJsonRmgTemplateLoader::loadTemplates()
  26. {
  27. const JsonNode rootNode(ResourceID("config/rmg.json"));
  28. for(const auto & templatePair : rootNode.Struct())
  29. {
  30. auto tpl = new CRmgTemplate();
  31. try
  32. {
  33. tpl->setName(templatePair.first);
  34. const auto & templateNode = templatePair.second;
  35. // Parse main template data
  36. tpl->setMinSize(parseMapTemplateSize(templateNode["minSize"].String()));
  37. tpl->setMaxSize(parseMapTemplateSize(templateNode["maxSize"].String()));
  38. tpl->setPlayers(parsePlayers(templateNode["players"].String()));
  39. tpl->setCpuPlayers(parsePlayers(templateNode["cpu"].String()));
  40. // Parse zones
  41. std::map<TRmgTemplateZoneId, CRmgTemplateZone *> zones;
  42. for(const auto & zonePair : templateNode["zones"].Struct())
  43. {
  44. auto zone = new CRmgTemplateZone();
  45. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  46. zone->setId(zoneId);
  47. const auto & zoneNode = zonePair.second;
  48. zone->setType(parseZoneType(zoneNode["type"].String()));
  49. zone->setSize(zoneNode["size"].Float());
  50. if(!zoneNode["owner"].isNull()) zone->setOwner(zoneNode["owner"].Float());
  51. zone->setPlayerTowns(parseTemplateZoneTowns(zoneNode["playerTowns"]));
  52. zone->setNeutralTowns(parseTemplateZoneTowns(zoneNode["neutralTowns"]));
  53. zone->setTownTypes(parseTownTypes(zoneNode["townTypes"].Vector(), zone->getDefaultTownTypes()));
  54. if (!zoneNode["matchTerrainToTown"].isNull()) //default : true
  55. zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
  56. zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
  57. zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
  58. if (!zoneNode["mines"].isNull())
  59. {
  60. auto mines = zoneNode["mines"].Struct();
  61. //FIXME: maybe there is a smarter way to parse it already?
  62. zone->setMinesAmount(Res::WOOD, mines["wood"].Float());
  63. zone->setMinesAmount(Res::ORE, mines["ore"].Float());
  64. zone->setMinesAmount(Res::GEMS, mines["gems"].Float());
  65. zone->setMinesAmount(Res::CRYSTAL, mines["crystal"].Float());
  66. zone->setMinesAmount(Res::SULFUR, mines["sulfur"].Float());
  67. zone->setMinesAmount(Res::MERCURY, mines["mercury"].Float());
  68. zone->setMinesAmount(Res::GOLD, mines["gold"].Float());
  69. //TODO: Mithril
  70. }
  71. //treasures
  72. if (!zoneNode["treasure"].isNull())
  73. {
  74. int totalDensity = 0;
  75. //TODO: parse vector of different treasure settings
  76. if (zoneNode["treasure"].getType() == JsonNode::DATA_STRUCT)
  77. {
  78. auto treasureInfo = zoneNode["treasure"].Struct();
  79. {
  80. CTreasureInfo ti;
  81. ti.min = treasureInfo["min"].Float();
  82. ti.max = treasureInfo["max"].Float();
  83. ti.density = treasureInfo["density"].Float(); //TODO: use me
  84. totalDensity += ti.density;
  85. ti.threshold = totalDensity;
  86. zone->addTreasureInfo(ti);
  87. }
  88. }
  89. else if (zoneNode["treasure"].getType() == JsonNode::DATA_VECTOR)
  90. {
  91. for (auto treasureInfo : zoneNode["treasure"].Vector())
  92. {
  93. CTreasureInfo ti;
  94. ti.min = treasureInfo["min"].Float();
  95. ti.max = treasureInfo["max"].Float();
  96. ti.density = treasureInfo["density"].Float();
  97. totalDensity += ti.density;
  98. ti.threshold = totalDensity;
  99. zone->addTreasureInfo(ti);
  100. }
  101. }
  102. zone->setTotalDensity (totalDensity);
  103. }
  104. zones[zone->getId()] = zone;
  105. }
  106. //copy settings from already parsed zones
  107. for (const auto & zonePair : templateNode["zones"].Struct())
  108. {
  109. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  110. auto zone = zones[zoneId];
  111. const auto & zoneNode = zonePair.second;
  112. if (!zoneNode["terrainTypeLikeZone"].isNull())
  113. zone->setTerrainTypes (zones[zoneNode["terrainTypeLikeZone"].Float()]->getTerrainTypes());
  114. if (!zoneNode["townTypeLikeZone"].isNull())
  115. zone->setTownTypes (zones[zoneNode["townTypeLikeZone"].Float()]->getTownTypes());
  116. if (!zoneNode["treasureLikeZone"].isNull())
  117. {
  118. for (auto treasureInfo : zones[zoneNode["treasureLikeZone"].Float()]->getTreasureInfo())
  119. {
  120. zone->addTreasureInfo(treasureInfo);
  121. }
  122. zone->setTotalDensity (zones[zoneNode["treasureLikeZone"].Float()]->getTotalDensity());
  123. }
  124. if (!zoneNode["minesLikeZone"].isNull())
  125. {
  126. for (auto mineInfo : zones[zoneNode["minesLikeZone"].Float()]->getMinesInfo())
  127. {
  128. zone->setMinesAmount (mineInfo.first, mineInfo.second);
  129. }
  130. }
  131. }
  132. tpl->setZones(zones);
  133. // Parse connections
  134. std::list<CRmgTemplateZoneConnection> connections;
  135. for(const auto & connPair : templateNode["connections"].Vector())
  136. {
  137. CRmgTemplateZoneConnection conn;
  138. conn.setZoneA(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["a"].String()))->second);
  139. conn.setZoneB(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["b"].String()))->second);
  140. conn.setGuardStrength(connPair["guard"].Float());
  141. connections.push_back(conn);
  142. }
  143. tpl->setConnections(connections);
  144. {
  145. auto zones = tpl->getZones();
  146. for (auto con : tpl->getConnections())
  147. {
  148. auto idA = con.getZoneA()->getId();
  149. auto idB = con.getZoneB()->getId();
  150. zones[idA]->addConnection(idB);
  151. zones[idB]->addConnection(idA);
  152. }
  153. }
  154. tpl->validate();
  155. templates[tpl->getName()] = tpl;
  156. }
  157. catch(const std::exception & e)
  158. {
  159. logGlobal->errorStream() << boost::format("Template %s has errors. Message: %s.") % tpl->getName() % std::string(e.what());
  160. }
  161. }
  162. }
  163. CRmgTemplate::CSize CJsonRmgTemplateLoader::parseMapTemplateSize(const std::string & text) const
  164. {
  165. CRmgTemplate::CSize size;
  166. if(text.empty()) return size;
  167. std::vector<std::string> parts;
  168. boost::split(parts, text, boost::is_any_of("+"));
  169. static const std::map<std::string, int> mapSizeMapping = boost::assign::map_list_of("s", CMapHeader::MAP_SIZE_SMALL)
  170. ("m", CMapHeader::MAP_SIZE_MIDDLE)("l", CMapHeader::MAP_SIZE_LARGE)("xl", CMapHeader::MAP_SIZE_XLARGE);
  171. auto it = mapSizeMapping.find(parts[0]);
  172. if(it == mapSizeMapping.end())
  173. {
  174. // Map size is given as a number representation
  175. const auto & numericalRep = parts[0];
  176. parts.clear();
  177. boost::split(parts, numericalRep, boost::is_any_of("x"));
  178. assert(parts.size() == 3);
  179. size.setWidth(boost::lexical_cast<int>(parts[0]));
  180. size.setHeight(boost::lexical_cast<int>(parts[1]));
  181. size.setUnder(boost::lexical_cast<int>(parts[2]) == 1);
  182. }
  183. else
  184. {
  185. size.setWidth(it->second);
  186. size.setHeight(it->second);
  187. size.setUnder(parts.size() > 1 ? parts[1] == std::string("u") : false);
  188. }
  189. return size;
  190. }
  191. ETemplateZoneType::ETemplateZoneType CJsonRmgTemplateLoader::parseZoneType(const std::string & type) const
  192. {
  193. static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping = boost::assign::map_list_of
  194. ("playerStart", ETemplateZoneType::PLAYER_START)("cpuStart", ETemplateZoneType::CPU_START)
  195. ("treasure", ETemplateZoneType::TREASURE)("junction", ETemplateZoneType::JUNCTION);
  196. auto it = zoneTypeMapping.find(type);
  197. if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown.");
  198. return it->second;
  199. }
  200. CRmgTemplateZone::CTownInfo CJsonRmgTemplateLoader::parseTemplateZoneTowns(const JsonNode & node) const
  201. {
  202. CRmgTemplateZone::CTownInfo towns;
  203. towns.setTownCount(node["towns"].Float());
  204. towns.setCastleCount(node["castles"].Float());
  205. towns.setTownDensity(node["townDensity"].Float());
  206. towns.setCastleDensity(node["castleDensity"].Float());
  207. return towns;
  208. }
  209. std::set<TFaction> CJsonRmgTemplateLoader::parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const
  210. {
  211. std::set<TFaction> townTypes;
  212. for(const auto & townTypeNode : townTypesVector)
  213. {
  214. auto townTypeStr = townTypeNode.String();
  215. if(townTypeStr == "all") return defaultTownTypes;
  216. bool foundFaction = false;
  217. for(auto factionPtr : VLC->townh->factions)
  218. {
  219. if(factionPtr->town != nullptr && townTypeStr == factionPtr->name)
  220. {
  221. townTypes.insert(factionPtr->index);
  222. foundFaction = true;
  223. }
  224. }
  225. if(!foundFaction) throw std::runtime_error("Given faction is invalid.");
  226. }
  227. return townTypes;
  228. }
  229. std::set<ETerrainType> CJsonRmgTemplateLoader::parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const
  230. {
  231. std::set<ETerrainType> terTypes;
  232. if (terTypeStrings.empty()) //nothing was specified
  233. return defaultTerrainTypes;
  234. for(const auto & node : terTypeStrings)
  235. {
  236. const auto & terTypeStr = node.String();
  237. if(terTypeStr == "all") return defaultTerrainTypes;
  238. auto pos = vstd::find_pos(GameConstants::TERRAIN_NAMES, terTypeStr);
  239. if (pos != -1)
  240. {
  241. terTypes.insert(ETerrainType(pos));
  242. }
  243. else
  244. {
  245. throw std::runtime_error("Terrain type is invalid.");
  246. }
  247. }
  248. return terTypes;
  249. }
  250. CRmgTemplate::CPlayerCountRange CJsonRmgTemplateLoader::parsePlayers(const std::string & players) const
  251. {
  252. CRmgTemplate::CPlayerCountRange playerRange;
  253. if(players.empty())
  254. {
  255. playerRange.addNumber(0);
  256. return playerRange;
  257. }
  258. std::vector<std::string> commaParts;
  259. boost::split(commaParts, players, boost::is_any_of(","));
  260. for(const auto & commaPart : commaParts)
  261. {
  262. std::vector<std::string> rangeParts;
  263. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  264. if(rangeParts.size() == 2)
  265. {
  266. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  267. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  268. playerRange.addRange(lower, upper);
  269. }
  270. else if(rangeParts.size() == 1)
  271. {
  272. auto val = boost::lexical_cast<int>(rangeParts.front());
  273. playerRange.addNumber(val);
  274. }
  275. }
  276. return playerRange;
  277. }
  278. const std::map<std::string, CRmgTemplate *> & CRmgTemplateStorage::getTemplates() const
  279. {
  280. return templates;
  281. }
  282. CRmgTemplateStorage::CRmgTemplateStorage()
  283. {
  284. auto jsonLoader = make_unique<CJsonRmgTemplateLoader>();
  285. jsonLoader->loadTemplates();
  286. const auto & tpls = jsonLoader->getTemplates();
  287. templates.insert(tpls.begin(), tpls.end());
  288. }
  289. CRmgTemplateStorage::~CRmgTemplateStorage()
  290. {
  291. for (auto & pair : templates) delete pair.second;
  292. }