CMakeLists.txt 25 KB

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  1. # Minimum required version greatly affect CMake behavior
  2. # So cmake_minimum_required must be called before the project()
  3. # 3.10.0 is used since it's minimal in MXE dependencies for now
  4. cmake_minimum_required(VERSION 3.10.0)
  5. project(VCMI)
  6. # TODO
  7. # macOS:
  8. # - There is problem with running fixup_bundle in main project after subdirectories.
  9. # Cmake put them after all install code of main CMakelists in cmake_install.cmake
  10. # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
  11. #
  12. # MXE:
  13. # - Try to implement MXE support into BundleUtilities so we can deploy deps automatically
  14. #
  15. # Vckpg:
  16. # - Improve install code once there is better way to deploy DLLs and Qt plugins
  17. #
  18. # Other:
  19. # - Cleanup remove_directory copy_directory if performance will be a problem.
  20. # We can use some macro over copy_if_different since it's only work for single file.
  21. # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
  22. # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
  23. # - Try to get rid of FOLDER override with define_property
  24. # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
  25. # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
  26. if(APPLE)
  27. if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
  28. set(APPLE_MACOS 1)
  29. else()
  30. set(APPLE_IOS 1)
  31. endif()
  32. endif()
  33. ############################################
  34. # User-provided options #
  35. ############################################
  36. if(NOT CMAKE_BUILD_TYPE)
  37. set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
  38. "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
  39. FORCE)
  40. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
  41. endif()
  42. option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
  43. option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
  44. option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
  45. option(ENABLE_EDITOR "Enable compilation of map editor" ON)
  46. option(ENABLE_NULLKILLER_AI "Enable compilation of Nullkiller AI library" ON)
  47. if(APPLE_IOS)
  48. set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
  49. set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
  50. else()
  51. option(ENABLE_TEST "Enable compilation of unit tests" OFF)
  52. endif()
  53. if(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  54. option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
  55. endif(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  56. option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
  57. option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
  58. option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
  59. option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
  60. option(ENABLE_SINGLE_APP_BUILD "Builds client and server as single executable" OFF)
  61. option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
  62. # Used for Snap packages and also useful for debugging
  63. if(NOT APPLE_IOS)
  64. option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
  65. endif()
  66. # Allow to pass package name from Travis CI
  67. set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
  68. set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
  69. if(APPLE_IOS AND NOT ENABLE_SINGLE_APP_BUILD)
  70. set(ENABLE_SINGLE_APP_BUILD ON)
  71. endif()
  72. # ERM depends on LUA implicitly
  73. if(ENABLE_ERM AND NOT ENABLE_LUA)
  74. set(ENABLE_LUA ON)
  75. endif()
  76. # We don't want to deploy assets into build directory for iOS build
  77. if(APPLE_IOS AND COPY_CONFIG_ON_BUILD)
  78. set(COPY_CONFIG_ON_BUILD OFF)
  79. endif()
  80. ############################################
  81. # Miscellaneous options #
  82. ############################################
  83. set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
  84. # Contains custom functions and macros, but don't altering any options
  85. include(VCMIUtils)
  86. include(VersionDefinition)
  87. vcmi_print_important_variables()
  88. # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
  89. # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
  90. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  91. # Make FOLDER property inheritable
  92. # So when we set FOLDER property on AI directory all and targets inside will inherit it
  93. #
  94. # Important! This trick depend on undefined behavior since we override CMake own property.
  95. # In same time define_property documentation states it's function for custom properties.
  96. define_property(
  97. TARGET
  98. PROPERTY FOLDER
  99. INHERITED
  100. BRIEF_DOCS "Set the folder name."
  101. FULL_DOCS "Use to organize targets in an IDE."
  102. )
  103. # Generate Version.cpp
  104. if(ENABLE_GITVERSION)
  105. add_custom_target(update_version ALL
  106. BYPRODUCTS "Version.cpp"
  107. COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
  108. )
  109. else()
  110. add_definitions(-DVCMI_NO_EXTRA_VERSION)
  111. endif(ENABLE_GITVERSION)
  112. # Precompiled header configuration
  113. if(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  114. macro(enable_pch name)
  115. target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
  116. endmacro(enable_pch)
  117. else(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  118. macro(enable_pch ignore)
  119. endmacro(enable_pch)
  120. endif(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  121. ############################################
  122. # Documentation section #
  123. ############################################
  124. include(UseDoxygen OPTIONAL)
  125. ############################################
  126. # Compile and linking options #
  127. ############################################
  128. #Enable C++14 Globally
  129. set (CMAKE_CXX_STANDARD 14)
  130. #General visibility options
  131. set(CMAKE_CXX_VISIBILITY_PRESET hidden)
  132. set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
  133. #Global fallback mapping
  134. # RelWithDebInfo falls back to Release, then MinSizeRel
  135. set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel "")
  136. # MinSizeRel falls back to Release, then RelWithDebInfo
  137. set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo "")
  138. # Release falls back to RelWithDebInfo, then MinSizeRel
  139. set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel "")
  140. set(CMAKE_XCODE_ATTRIBUTE_APP_DISPLAY_NAME ${APP_DISPLAY_NAME})
  141. set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
  142. set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf)
  143. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO)
  144. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS NO)
  145. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS[variant=Debug] YES)
  146. set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION NO)
  147. set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
  148. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
  149. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
  150. if(ENABLE_SINGLE_APP_BUILD)
  151. add_definitions(-DSINGLE_PROCESS_APP=1)
  152. endif()
  153. if(APPLE_IOS)
  154. set(CMAKE_MACOSX_RPATH 1)
  155. set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0)
  156. if(NOT USING_CONAN)
  157. list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_PREFIX_PATH}") # required for Boost
  158. set(CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH FALSE)
  159. set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE)
  160. endif()
  161. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
  162. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES)
  163. set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)")
  164. set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
  165. endif()
  166. if(MINGW OR MSVC)
  167. # Windows Vista or newer for FuzzyLite 6 to compile
  168. add_definitions(-D_WIN32_WINNT=0x0600)
  169. #delete lib prefix for dlls (libvcmi -> vcmi)
  170. set(CMAKE_SHARED_LIBRARY_PREFIX "")
  171. if(MSVC)
  172. add_definitions(-DBOOST_ALL_NO_LIB)
  173. add_definitions(-DBOOST_ALL_DYN_LINK)
  174. set(Boost_USE_STATIC_LIBS OFF)
  175. # Don't link with SDLMain
  176. if(ENABLE_DEBUG_CONSOLE)
  177. set(SDL2_BUILDING_LIBRARY ON)
  178. add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
  179. endif()
  180. # Suppress warnings
  181. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  182. add_definitions(-D_SCL_SECURE_NO_WARNINGS)
  183. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
  184. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4250") # 4250: 'class1' : inherits 'class2::member' via dominance
  185. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4251") # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
  186. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4244") # 4244: conversion from 'xxx' to 'yyy', possible loss of data
  187. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4267") # 4267: conversion from 'xxx' to 'yyy', possible loss of data
  188. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4275") # 4275: non dll-interface class 'xxx' used as base for dll-interface class
  189. #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4800") # 4800: implicit conversion from 'xxx' to bool. Possible information loss
  190. if(ENABLE_STRICT_COMPILATION)
  191. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wx") # Treats all compiler warnings as errors
  192. endif()
  193. if(ENABLE_MULTI_PROCESS_BUILDS)
  194. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
  195. endif()
  196. # Workaround: Visual Studio has issues with exports of classes that inherit templates
  197. # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
  198. # Reported to Microsoft here:
  199. # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
  200. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
  201. # Required at least for compatibility with Boost 1.68 on Vcpkg
  202. set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
  203. endif(MSVC)
  204. if(MINGW)
  205. set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
  206. # Check for iconv (may be needed for Boost.Locale)
  207. include(CheckLibraryExists)
  208. check_library_exists(iconv libiconv_open "" ICONV_FOUND)
  209. if(ICONV_FOUND)
  210. set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
  211. endif()
  212. # Prevent compiler issues when building Debug
  213. # Assembler might fail with "too many sections"
  214. # With big-obj or 64-bit build will take hours
  215. if(CMAKE_BUILD_TYPE MATCHES Debug)
  216. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
  217. endif()
  218. endif(MINGW)
  219. endif(MINGW OR MSVC)
  220. if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32)
  221. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
  222. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wpointer-arith")
  223. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wuninitialized")
  224. if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0 OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
  225. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wmismatched-tags")
  226. endif()
  227. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter") # low chance of valid reports, a lot of emitted warnings
  228. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch") # large number of false-positives, disabled
  229. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder") # large number of noise, low chance of any significant issues
  230. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-sign-compare") # low chance of any significant issues
  231. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # emitted in fuzzylite headers, disabled
  232. if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 6.0)
  233. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unknown-pragmas") # emitted only by ancient gcc 5.5 in MXE build, remove after upgrade
  234. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-variable") # emitted only by ancient gcc 5.5 in MXE build, remove after upgrade
  235. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-maybe-uninitialized") # emitted only by ancient gcc 5.5 in MXE build, remove after upgrade
  236. endif()
  237. if(ENABLE_STRICT_COMPILATION)
  238. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
  239. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=array-bounds") # false positives in boost::multiarray during release build, keep as warning-only
  240. endif()
  241. if(UNIX)
  242. set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
  243. endif()
  244. endif()
  245. # Check if some platform-specific libraries are needed for linking
  246. if(NOT WIN32 AND NOT APPLE_IOS)
  247. include(CheckLibraryExists)
  248. # Shared memory functions used by Boost.Interprocess
  249. # FindBoost handle linking with pthreads, but doesn't handle this
  250. CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
  251. if(HAVE_RT_LIB)
  252. set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
  253. endif()
  254. endif()
  255. if(ENABLE_LUA)
  256. add_definitions(-DSCRIPTING_ENABLED=1)
  257. endif()
  258. ############################################
  259. # Finding packages #
  260. ############################################
  261. find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
  262. find_package(ZLIB REQUIRED)
  263. # Conan compatibility
  264. if(TARGET zlib::zlib)
  265. add_library(ZLIB::ZLIB ALIAS zlib::zlib)
  266. endif()
  267. set(FFMPEG_COMPONENTS avutil swscale avformat avcodec)
  268. if(APPLE_IOS AND NOT USING_CONAN)
  269. list(APPEND FFMPEG_COMPONENTS swresample)
  270. endif()
  271. find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS})
  272. option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
  273. if(NOT FORCE_BUNDLED_MINIZIP)
  274. find_package(minizip)
  275. if(TARGET minizip::minizip)
  276. add_definitions(-DUSE_SYSTEM_MINIZIP)
  277. endif()
  278. endif()
  279. find_package(SDL2 REQUIRED)
  280. find_package(SDL2_image REQUIRED)
  281. if(TARGET SDL2_image::SDL2_image)
  282. add_library(SDL2::Image ALIAS SDL2_image::SDL2_image)
  283. endif()
  284. find_package(SDL2_mixer REQUIRED)
  285. if(TARGET SDL2_mixer::SDL2_mixer)
  286. add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
  287. endif()
  288. find_package(SDL2_ttf REQUIRED)
  289. if(TARGET SDL2_ttf::SDL2_ttf)
  290. add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
  291. endif()
  292. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  293. # Widgets finds its own dependencies (QtGui and QtCore).
  294. find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
  295. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
  296. endif()
  297. if(ENABLE_NULLKILLER_AI)
  298. find_package(TBB REQUIRED)
  299. endif()
  300. if(ENABLE_LUA)
  301. find_package(luajit)
  302. # MXE paths hardcoded for current dependencies pack - tried and could not make it work another way
  303. if((MINGW) AND (${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS) AND (NOT TARGET luajit::luajit))
  304. add_library(luajit::luajit STATIC IMPORTED)
  305. set_target_properties(luajit::luajit PROPERTIES
  306. INTERFACE_INCLUDE_DIRECTORIES "/usr/lib/mxe/usr/i686-w64-mingw32.static/include/luajit-2.0")
  307. set_target_properties(luajit::luajit PROPERTIES
  308. IMPORTED_LOCATION "/usr/lib/mxe/usr/i686-w64-mingw32.static/lib/libluajit-5.1.a")
  309. endif()
  310. if(TARGET luajit::luajit)
  311. message(STATUS "Using LuaJIT provided by system")
  312. else()
  313. message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
  314. find_package(Lua REQUIRED)
  315. if(Lua_FOUND)
  316. add_library(luajit::luajit UNKNOWN IMPORTED)
  317. set_target_properties(luajit::luajit PROPERTIES
  318. INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
  319. set_target_properties(luajit::luajit PROPERTIES
  320. IMPORTED_LOCATION "${LUA_LIBRARIES}")
  321. endif()
  322. endif()
  323. endif()
  324. ############################################
  325. # Output directories #
  326. ############################################
  327. if(WIN32) # on Win everything goes into H3 root directory
  328. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  329. set(LIB_DIR "." CACHE STRING "Where to install main library")
  330. set(DATA_DIR "." CACHE STRING "Where to install data files")
  331. elseif(APPLE)
  332. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  333. include(GNUInstallDirs)
  334. set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
  335. if(ENABLE_MONOLITHIC_INSTALL)
  336. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  337. set(LIB_DIR "." CACHE STRING "Where to install main library")
  338. set(DATA_DIR "." CACHE STRING "Where to install data files")
  339. else()
  340. if(APPLE_MACOS)
  341. set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
  342. set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
  343. set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
  344. set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
  345. set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
  346. set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
  347. set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
  348. else()
  349. set(LIB_DIR "Frameworks")
  350. set(DATA_DIR ".")
  351. endif()
  352. endif()
  353. else()
  354. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  355. include(GNUInstallDirs)
  356. if(ENABLE_MONOLITHIC_INSTALL)
  357. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  358. set(LIB_DIR "." CACHE STRING "Where to install main library")
  359. set(DATA_DIR "." CACHE STRING "Where to install data files")
  360. # following constants only used for platforms using XDG (Linux, BSD, etc)
  361. add_definitions(-DM_DATA_DIR="${DATA_DIR}")
  362. add_definitions(-DM_BIN_DIR="${BIN_DIR}")
  363. add_definitions(-DM_LIB_DIR="${LIB_DIR}")
  364. set(CMAKE_INSTALL_RPATH "$ORIGIN/")
  365. else()
  366. if(NOT BIN_DIR)
  367. set(BIN_DIR "${CMAKE_INSTALL_BINDIR}" CACHE STRING "Where to install binaries")
  368. endif()
  369. if(NOT LIB_DIR)
  370. set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
  371. endif()
  372. if(NOT DATA_DIR)
  373. set(DATA_DIR "${CMAKE_INSTALL_DATAROOTDIR}/vcmi" CACHE STRING "Where to install data files")
  374. endif()
  375. # following constants only used for platforms using XDG (Linux, BSD, etc)
  376. add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
  377. add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
  378. add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  379. set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  380. endif()
  381. endif()
  382. # iOS has flat libs directory structure
  383. if(APPLE_IOS)
  384. set(AI_LIB_DIR "${LIB_DIR}")
  385. set(SCRIPTING_LIB_DIR "${LIB_DIR}")
  386. else()
  387. set(AI_LIB_DIR "${LIB_DIR}/AI")
  388. set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
  389. endif()
  390. #######################################
  391. # Add subdirectories #
  392. #######################################
  393. if(APPLE_IOS)
  394. add_subdirectory(ios)
  395. endif()
  396. include(VCMI_lib)
  397. add_subdirectory(lib)
  398. set(VCMI_LIB_TARGET vcmi)
  399. if(ENABLE_SINGLE_APP_BUILD)
  400. add_subdirectory(lib_server)
  401. endif()
  402. if(ENABLE_ERM)
  403. add_subdirectory(scripting/erm)
  404. endif()
  405. if(ENABLE_LUA)
  406. add_subdirectory(scripting/lua)
  407. endif()
  408. if(NOT TARGET minizip::minizip)
  409. add_subdirectory_with_folder("3rdparty" lib/minizip)
  410. add_library(minizip::minizip ALIAS minizip)
  411. endif()
  412. if(ENABLE_LAUNCHER)
  413. add_subdirectory(launcher)
  414. endif()
  415. if(ENABLE_EDITOR)
  416. add_subdirectory(mapeditor)
  417. endif()
  418. add_subdirectory(client)
  419. add_subdirectory(server)
  420. add_subdirectory_with_folder("AI" AI)
  421. if(ENABLE_TEST)
  422. enable_testing()
  423. add_subdirectory(test)
  424. endif()
  425. #######################################
  426. # Installation section #
  427. #######################################
  428. install(DIRECTORY config DESTINATION ${DATA_DIR})
  429. install(DIRECTORY Mods DESTINATION ${DATA_DIR})
  430. if(ENABLE_LUA)
  431. install(DIRECTORY scripts DESTINATION ${DATA_DIR})
  432. endif()
  433. # that script is useless for Windows and iOS
  434. if(NOT WIN32 AND NOT APPLE_IOS)
  435. install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
  436. OWNER_WRITE OWNER_READ OWNER_EXECUTE
  437. GROUP_READ GROUP_EXECUTE
  438. WORLD_READ WORLD_EXECUTE)
  439. endif()
  440. if(WIN32)
  441. file(GLOB dep_files
  442. ${dep_files}
  443. "${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
  444. if((${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS))
  445. message(STATUS "Detected MXE build")
  446. elseif(CMAKE_BUILD_TYPE MATCHES Debug)
  447. # Copy debug versions of libraries if build type is debug
  448. set(debug_postfix d)
  449. endif()
  450. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  451. get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
  452. get_filename_component(Qtbin_folder ${QtCore_location} PATH)
  453. file(GLOB dep_files
  454. ${dep_files}
  455. ${Qtbin_folder}/Qt5Core${debug_postfix}.dll
  456. ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
  457. ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
  458. ${Qtbin_folder}/Qt5Network${debug_postfix}.dll
  459. ${Qtbin_folder}/icu*.dll)
  460. get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
  461. if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
  462. get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
  463. install(
  464. FILES ${integration_loc}
  465. DESTINATION ${BIN_DIR}/platforms
  466. )
  467. endif()
  468. endif()
  469. install(FILES ${dep_files} DESTINATION ${BIN_DIR})
  470. endif(WIN32)
  471. #######################################
  472. # Packaging section #
  473. #######################################
  474. set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
  475. set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
  476. set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
  477. # vcmi does not have "patch version" in version string
  478. set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
  479. #TODO: remove version from Global.h and use this one as define?
  480. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
  481. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  482. set(CPACK_PACKAGE_NAME "VCMI")
  483. else()
  484. set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
  485. endif()
  486. if("${PACKAGE_FILE_NAME}" STREQUAL "")
  487. set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
  488. else()
  489. set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
  490. endif()
  491. set(CPACK_PACKAGE_VENDOR "VCMI team")
  492. if(WIN32)
  493. # Note: due to NSI script generation process all of the backward slashes here are useful
  494. set(CPACK_MONOLITHIC_INSTALL 1)
  495. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
  496. set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
  497. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  498. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
  499. else()
  500. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
  501. endif()
  502. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
  503. if(ENABLE_LAUNCHER)
  504. set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
  505. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
  506. else()
  507. set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
  508. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
  509. endif()
  510. set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
  511. # set the install/unistall icon used for the installer itself
  512. # There is a bug in NSI that does not handle full unix paths properly.
  513. set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  514. set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  515. # set the package header icon for MUI
  516. set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
  517. set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
  518. set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
  519. set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
  520. set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
  521. set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
  522. set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
  523. set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
  524. set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
  525. # Use BundleUtilities to fix build when Vcpkg is used and disable it for MXE
  526. if(NOT (${CMAKE_CROSSCOMPILING}))
  527. add_subdirectory(win)
  528. endif()
  529. elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
  530. set(CPACK_MONOLITHIC_INSTALL 1)
  531. set(CPACK_GENERATOR "DragNDrop")
  532. set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
  533. # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
  534. # So we can keep both enabled and this shouldn't hurt
  535. # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
  536. set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
  537. # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
  538. # Otherwise DMG background image wouldn't work
  539. # Pre-generated DS_Store use absolute path to background image
  540. set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
  541. include(GetGitRevisionDescription)
  542. get_git_head_revision(GIT_REFSPEC GIT_SHA1)
  543. string(TIMESTAMP CURRENT_YEAR "%Y")
  544. set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  545. set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  546. set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2007-${CURRENT_YEAR} VCMI team")
  547. set(MACOSX_BUNDLE_GUI_IDENTIFIER "eu.vcmi.vcmi")
  548. set(MACOSX_BUNDLE_BUNDLE_VERSION ${GIT_SHA1})
  549. set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${APP_SHORT_VERSION})
  550. if(ENABLE_LAUNCHER)
  551. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
  552. else()
  553. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
  554. endif()
  555. set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
  556. install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
  557. configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
  558. install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
  559. # Bundle fixing code must be in separate directory to be executed after all other install code
  560. add_subdirectory(osx)
  561. elseif(APPLE_IOS)
  562. set(CPACK_GENERATOR ZIP)
  563. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
  564. set(CPACK_INSTALL_CMAKE_PROJECTS "${CMAKE_CURRENT_BINARY_DIR};${CMAKE_PROJECT_NAME};app;/")
  565. else()
  566. set(CPACK_GENERATOR TGZ)
  567. endif()
  568. include(CPack)