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- /*
- * ApplyDamage.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include <vcmi/Environment.h>
- #include "ApplyDamage.h"
- #include "../../lib/NetPacks.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace events
- {
- SubscriptionRegistry<ApplyDamage> * ApplyDamage::getRegistry()
- {
- static std::unique_ptr<SubscriptionRegistry<ApplyDamage>> Instance = std::make_unique<SubscriptionRegistry<ApplyDamage>>();
- return Instance.get();
- }
- CApplyDamage::CApplyDamage(const Environment * env_, BattleStackAttacked * pack_, std::shared_ptr<battle::Unit> target_)
- : pack(pack_),
- target(target_)
- {
- initalDamage = pack->damageAmount;
- }
- bool CApplyDamage::isEnabled() const
- {
- return true;
- }
- int64_t CApplyDamage::getInitalDamage() const
- {
- return initalDamage;
- }
- int64_t CApplyDamage::getDamage() const
- {
- return pack->damageAmount;
- }
- void CApplyDamage::setDamage(int64_t value)
- {
- pack->damageAmount = value;
- }
- const battle::Unit * CApplyDamage::getTarget() const
- {
- return target.get();
- }
- };
- VCMI_LIB_NAMESPACE_END
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