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- /*
- * PlayerGotTurn.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "PlayerGotTurn.h"
- #include <vcmi/events/EventBus.h>
- VCMI_LIB_NAMESPACE_BEGIN
- namespace events
- {
- SubscriptionRegistry<PlayerGotTurn> * PlayerGotTurn::getRegistry()
- {
- static std::unique_ptr<SubscriptionRegistry<PlayerGotTurn>> Instance = std::make_unique<SubscriptionRegistry<PlayerGotTurn>>();
- return Instance.get();
- }
- void PlayerGotTurn::defaultExecute(const EventBus * bus, const ExecHandler & execHandler, PlayerColor & player)
- {
- CPlayerGotTurn event;
- event.setPlayer(player);
- bus->executeEvent(event, execHandler);
- player = event.getPlayer();
- }
- CPlayerGotTurn::CPlayerGotTurn() = default;
- bool CPlayerGotTurn::isEnabled() const
- {
- return true;
- }
- PlayerColor CPlayerGotTurn::getPlayer() const
- {
- return player;
- }
- void CPlayerGotTurn::setPlayer(const PlayerColor & value)
- {
- player = value;
- }
- int32_t CPlayerGotTurn::getPlayerIndex() const
- {
- return player.getNum();
- }
- void CPlayerGotTurn::setPlayerIndex(int32_t value)
- {
- player = PlayerColor(value);
- }
- }
- VCMI_LIB_NAMESPACE_END
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