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- /*
- * CModHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CModHandler.h"
- #include "mapObjects/CObjectClassesHandler.h"
- #include "rmg/CRmgTemplateStorage.h"
- #include "filesystem/FileStream.h"
- #include "filesystem/AdapterLoaders.h"
- #include "filesystem/CFilesystemLoader.h"
- #include "filesystem/Filesystem.h"
- #include "CCreatureHandler.h"
- #include "CArtHandler.h"
- #include "CTownHandler.h"
- #include "CHeroHandler.h"
- #include "mapObjects/CObjectHandler.h"
- #include "StringConstants.h"
- #include "CStopWatch.h"
- #include "IHandlerBase.h"
- #include "spells/CSpellHandler.h"
- #include "CSkillHandler.h"
- #include "CGeneralTextHandler.h"
- #include "Languages.h"
- #include "ScriptHandler.h"
- #include "RoadHandler.h"
- #include "GameSettings.h"
- #include "RiverHandler.h"
- #include "TerrainHandler.h"
- #include "BattleFieldHandler.h"
- #include "ObstacleHandler.h"
- #include <vstd/StringUtils.h>
- VCMI_LIB_NAMESPACE_BEGIN
- CIdentifierStorage::CIdentifierStorage():
- state(LOADING)
- {
- }
- void CIdentifierStorage::checkIdentifier(std::string & ID)
- {
- if (boost::algorithm::ends_with(ID, "."))
- logMod->warn("BIG WARNING: identifier %s seems to be broken!", ID);
- else
- {
- size_t pos = 0;
- do
- {
- if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
- {
- logMod->warn("Warning: identifier %s is not in camelCase!", ID);
- ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
- }
- pos = ID.find('.', pos);
- }
- while(pos++ != std::string::npos);
- }
- }
- void CIdentifierStorage::requestIdentifier(ObjectCallback callback)
- {
- checkIdentifier(callback.type);
- checkIdentifier(callback.name);
- assert(!callback.localScope.empty());
- if (state != FINISHED) // enqueue request if loading is still in progress
- scheduledRequests.push_back(callback);
- else // execute immediately for "late" requests
- resolveIdentifier(callback);
- }
- CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameWithType(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback, bool optional)
- {
- assert(!scope.empty());
- auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
- auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
- if (scope == scopeAndFullName.first)
- logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope);
- ObjectCallback result;
- result.localScope = scope;
- result.remoteScope = scopeAndFullName.first;
- result.type = typeAndName.first;
- result.name = typeAndName.second;
- result.callback = callback;
- result.optional = optional;
- return result;
- }
- CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameAndType(const std::string & scope, const std::string & type, const std::string & fullName, const std::function<void(si32)> & callback, bool optional)
- {
- assert(!scope.empty());
- auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
- auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
- if(!typeAndName.first.empty())
- {
- if (typeAndName.first != type)
- logMod->error("Identifier '%s' from mod '%s' requested with different type! Type '%s' expected!", fullName, scope, type);
- else
- logMod->debug("Target type for identifier '%s' defined in mod '%s' is redundant!", fullName, scope);
- }
- if (scope == scopeAndFullName.first)
- logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope);
- ObjectCallback result;
- result.localScope = scope;
- result.remoteScope = scopeAndFullName.first;
- result.type = type;
- result.name = typeAndName.second;
- result.callback = callback;
- result.optional = optional;
- return result;
- }
- void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback)
- {
- requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, false));
- }
- void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback)
- {
- requestIdentifier(ObjectCallback::fromNameWithType(scope, fullName, callback, false));
- }
- void CIdentifierStorage::requestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback)
- {
- requestIdentifier(ObjectCallback::fromNameAndType(name.meta, type, name.String(), callback, false));
- }
- void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback)
- {
- requestIdentifier(ObjectCallback::fromNameWithType(name.meta, name.String(), callback, false));
- }
- void CIdentifierStorage::tryRequestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback)
- {
- requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, true));
- }
- void CIdentifierStorage::tryRequestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback)
- {
- requestIdentifier(ObjectCallback::fromNameAndType(name.meta, type, name.String(), callback, true));
- }
- std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent)
- {
- auto idList = getPossibleIdentifiers(ObjectCallback::fromNameAndType(scope, type, name, std::function<void(si32)>(), silent));
- if (idList.size() == 1)
- return idList.front().id;
- if (!silent)
- logMod->error("Failed to resolve identifier %s of type %s from mod %s", name , type ,scope);
- return std::optional<si32>();
- }
- std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & type, const JsonNode & name, bool silent)
- {
- auto idList = getPossibleIdentifiers(ObjectCallback::fromNameAndType(name.meta, type, name.String(), std::function<void(si32)>(), silent));
- if (idList.size() == 1)
- return idList.front().id;
- if (!silent)
- logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), type, name.meta);
- return std::optional<si32>();
- }
- std::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent)
- {
- auto idList = getPossibleIdentifiers(ObjectCallback::fromNameWithType(name.meta, name.String(), std::function<void(si32)>(), silent));
- if (idList.size() == 1)
- return idList.front().id;
- if (!silent)
- logMod->error("Failed to resolve identifier %s from mod %s", name.String(), name.meta);
- return std::optional<si32>();
- }
- std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & fullName, bool silent)
- {
- auto idList = getPossibleIdentifiers(ObjectCallback::fromNameWithType(scope, fullName, std::function<void(si32)>(), silent));
- if (idList.size() == 1)
- return idList.front().id;
- if (!silent)
- logMod->error("Failed to resolve identifier %s from mod %s", fullName, scope);
- return std::optional<si32>();
- }
- void CIdentifierStorage::registerObject(const std::string & scope, const std::string & type, const std::string & name, si32 identifier)
- {
- ObjectData data;
- data.scope = scope;
- data.id = identifier;
- std::string fullID = type + '.' + name;
- checkIdentifier(fullID);
- std::pair<const std::string, ObjectData> mapping = std::make_pair(fullID, data);
- if(!vstd::containsMapping(registeredObjects, mapping))
- {
- logMod->trace("registered %s as %s:%s", fullID, scope, identifier);
- registeredObjects.insert(mapping);
- }
- }
- std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request)
- {
- std::set<std::string> allowedScopes;
- bool isValidScope = true;
- // called have not specified destination mod explicitly
- if (request.remoteScope.empty())
- {
- // special scope that should have access to all in-game objects
- if (request.localScope == CModHandler::scopeGame())
- {
- for(const auto & modName : VLC->modh->getActiveMods())
- allowedScopes.insert(modName);
- }
- // normally ID's from all required mods, own mod and virtual built-in mod are allowed
- else if(request.localScope != CModHandler::scopeBuiltin() && !request.localScope.empty())
- {
- allowedScopes = VLC->modh->getModDependencies(request.localScope, isValidScope);
- if(!isValidScope)
- return std::vector<ObjectData>();
- allowedScopes.insert(request.localScope);
- }
- // all mods can access built-in mod
- allowedScopes.insert(CModHandler::scopeBuiltin());
- }
- else
- {
- //if destination mod was specified explicitly, restrict lookup to this mod
- if(request.remoteScope == CModHandler::scopeBuiltin() )
- {
- //built-in mod is an implicit dependency for all mods, allow access into it
- allowedScopes.insert(request.remoteScope);
- }
- else if ( request.localScope == CModHandler::scopeGame() )
- {
- // allow access, this is special scope that should have access to all in-game objects
- allowedScopes.insert(request.remoteScope);
- }
- else if(request.remoteScope == request.localScope )
- {
- // allow self-access
- allowedScopes.insert(request.remoteScope);
- }
- else
- {
- // allow access only if mod is in our dependencies
- auto myDeps = VLC->modh->getModDependencies(request.localScope, isValidScope);
- if(!isValidScope)
- return std::vector<ObjectData>();
- if(myDeps.count(request.remoteScope))
- allowedScopes.insert(request.remoteScope);
- }
- }
- std::string fullID = request.type + '.' + request.name;
- auto entries = registeredObjects.equal_range(fullID);
- if (entries.first != entries.second)
- {
- std::vector<ObjectData> locatedIDs;
- for (auto it = entries.first; it != entries.second; it++)
- {
- if (vstd::contains(allowedScopes, it->second.scope))
- {
- locatedIDs.push_back(it->second);
- }
- }
- return locatedIDs;
- }
- return std::vector<ObjectData>();
- }
- bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request)
- {
- auto identifiers = getPossibleIdentifiers(request);
- if (identifiers.size() == 1) // normally resolved ID
- {
- request.callback(identifiers.front().id);
- return true;
- }
- if (request.optional && identifiers.empty()) // failed to resolve optinal ID
- {
- return true;
- }
- // error found. Try to generate some debug info
- if(identifiers.empty())
- logMod->error("Unknown identifier!");
- else
- logMod->error("Ambiguous identifier request!");
- logMod->error("Request for %s.%s from mod %s", request.type, request.name, request.localScope);
- for(const auto & id : identifiers)
- {
- logMod->error("\tID is available in mod %s", id.scope);
- }
- return false;
- }
- void CIdentifierStorage::finalize()
- {
- state = FINALIZING;
- bool errorsFound = false;
- while ( !scheduledRequests.empty() )
- {
- // Use local copy since new requests may appear during resolving, invalidating any iterators
- auto request = scheduledRequests.back();
- scheduledRequests.pop_back();
- if (!resolveIdentifier(request))
- errorsFound = true;
- }
- if (errorsFound)
- {
- for(const auto & object : registeredObjects)
- {
- logMod->trace("%s : %s -> %d", object.second.scope, object.first, object.second.id);
- }
- logMod->error("All known identifiers were dumped into log file");
- }
- assert(errorsFound == false);
- state = FINISHED;
- }
- ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, const std::string & objectName):
- handler(handler),
- objectName(objectName),
- originalData(handler->loadLegacyData())
- {
- for(auto & node : originalData)
- {
- node.setMeta(CModHandler::scopeBuiltin());
- }
- }
- bool ContentTypeHandler::preloadModData(const std::string & modName, const std::vector<std::string> & fileList, bool validate)
- {
- bool result = false;
- JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
- data.setMeta(modName);
- ModInfo & modInfo = modData[modName];
- for(auto entry : data.Struct())
- {
- size_t colon = entry.first.find(':');
- if (colon == std::string::npos)
- {
- // normal object, local to this mod
- modInfo.modData[entry.first].swap(entry.second);
- }
- else
- {
- std::string remoteName = entry.first.substr(0, colon);
- std::string objectName = entry.first.substr(colon + 1);
- // patching this mod? Send warning and continue - this situation can be handled normally
- if (remoteName == modName)
- logMod->warn("Redundant namespace definition for %s", objectName);
- logMod->trace("Patching object %s (%s) from %s", objectName, remoteName, modName);
- JsonNode & remoteConf = modData[remoteName].patches[objectName];
- JsonUtils::merge(remoteConf, entry.second);
- }
- }
- return result;
- }
- bool ContentTypeHandler::loadMod(const std::string & modName, bool validate)
- {
- ModInfo & modInfo = modData[modName];
- bool result = true;
- auto performValidate = [&,this](JsonNode & data, const std::string & name){
- handler->beforeValidate(data);
- if (validate)
- result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
- };
- // apply patches
- if (!modInfo.patches.isNull())
- JsonUtils::merge(modInfo.modData, modInfo.patches);
- for(auto & entry : modInfo.modData.Struct())
- {
- const std::string & name = entry.first;
- JsonNode & data = entry.second;
- if (vstd::contains(data.Struct(), "index") && !data["index"].isNull())
- {
- if (modName != "core")
- logMod->warn("Mod %s is attempting to load original data! This should be reserved for built-in mod.", modName);
- // try to add H3 object data
- size_t index = static_cast<size_t>(data["index"].Float());
- if(originalData.size() > index)
- {
- logMod->trace("found original data in loadMod(%s) at index %d", name, index);
- JsonUtils::merge(originalData[index], data);
- std::swap(originalData[index], data);
- originalData[index].clear(); // do not use same data twice (same ID)
- }
- else
- {
- logMod->trace("no original data in loadMod(%s) at index %d", name, index);
- }
- performValidate(data, name);
- handler->loadObject(modName, name, data, index);
- }
- else
- {
- // normal new object
- logMod->trace("no index in loadMod(%s)", name);
- performValidate(data,name);
- handler->loadObject(modName, name, data);
- }
- }
- return result;
- }
- void ContentTypeHandler::loadCustom()
- {
- handler->loadCustom();
- }
- void ContentTypeHandler::afterLoadFinalization()
- {
- handler->afterLoadFinalization();
- }
- void CContentHandler::init()
- {
- handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass")));
- handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact")));
- handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature")));
- handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction")));
- handlers.insert(std::make_pair("objects", ContentTypeHandler(VLC->objtypeh, "object")));
- handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero")));
- handlers.insert(std::make_pair("spells", ContentTypeHandler(VLC->spellh, "spell")));
- handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh, "skill")));
- handlers.insert(std::make_pair("templates", ContentTypeHandler(VLC->tplh, "template")));
- #if SCRIPTING_ENABLED
- handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler, "script")));
- #endif
- handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler, "battlefield")));
- handlers.insert(std::make_pair("terrains", ContentTypeHandler(VLC->terrainTypeHandler, "terrain")));
- handlers.insert(std::make_pair("rivers", ContentTypeHandler(VLC->riverTypeHandler, "river")));
- handlers.insert(std::make_pair("roads", ContentTypeHandler(VLC->roadTypeHandler, "road")));
- handlers.insert(std::make_pair("obstacles", ContentTypeHandler(VLC->obstacleHandler, "obstacle")));
- //TODO: any other types of moddables?
- }
- bool CContentHandler::preloadModData(const std::string & modName, JsonNode modConfig, bool validate)
- {
- bool result = true;
- for(auto & handler : handlers)
- {
- result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >(), validate);
- }
- return result;
- }
- bool CContentHandler::loadMod(const std::string & modName, bool validate)
- {
- bool result = true;
- for(auto & handler : handlers)
- {
- result &= handler.second.loadMod(modName, validate);
- }
- return result;
- }
- void CContentHandler::loadCustom()
- {
- for(auto & handler : handlers)
- {
- handler.second.loadCustom();
- }
- }
- void CContentHandler::afterLoadFinalization()
- {
- for(auto & handler : handlers)
- {
- handler.second.afterLoadFinalization();
- }
- }
- void CContentHandler::preloadData(CModInfo & mod)
- {
- bool validate = (mod.validation != CModInfo::PASSED);
- // print message in format [<8-symbols checksum>] <modname>
- logMod->info("\t\t[%08x]%s", mod.checksum, mod.name);
- if (validate && mod.identifier != CModHandler::scopeBuiltin())
- {
- if (!JsonUtils::validate(mod.config, "vcmi:mod", mod.identifier))
- mod.validation = CModInfo::FAILED;
- }
- if (!preloadModData(mod.identifier, mod.config, validate))
- mod.validation = CModInfo::FAILED;
- }
- void CContentHandler::load(CModInfo & mod)
- {
- bool validate = (mod.validation != CModInfo::PASSED);
- if (!loadMod(mod.identifier, validate))
- mod.validation = CModInfo::FAILED;
- if (validate)
- {
- if (mod.validation != CModInfo::FAILED)
- logMod->info("\t\t[DONE] %s", mod.name);
- else
- logMod->error("\t\t[FAIL] %s", mod.name);
- }
- else
- logMod->info("\t\t[SKIP] %s", mod.name);
- }
- const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const
- {
- return handlers.at(name);
- }
- static JsonNode loadModSettings(const std::string & path)
- {
- if (CResourceHandler::get("local")->existsResource(ResourceID(path)))
- {
- return JsonNode(ResourceID(path, EResType::TEXT));
- }
- // Probably new install. Create initial configuration
- CResourceHandler::get("local")->createResource(path);
- return JsonNode();
- }
- JsonNode addMeta(JsonNode config, const std::string & meta)
- {
- config.setMeta(meta);
- return config;
- }
- CModInfo::Version CModInfo::Version::GameVersion()
- {
- return Version(VCMI_VERSION_MAJOR, VCMI_VERSION_MINOR, VCMI_VERSION_PATCH);
- }
- CModInfo::Version CModInfo::Version::fromString(std::string from)
- {
- int major = 0;
- int minor = 0;
- int patch = 0;
- try
- {
- auto pointPos = from.find('.');
- major = std::stoi(from.substr(0, pointPos));
- if(pointPos != std::string::npos)
- {
- from = from.substr(pointPos + 1);
- pointPos = from.find('.');
- minor = std::stoi(from.substr(0, pointPos));
- if(pointPos != std::string::npos)
- patch = std::stoi(from.substr(pointPos + 1));
- }
- }
- catch(const std::invalid_argument &)
- {
- return Version();
- }
- return Version(major, minor, patch);
- }
- std::string CModInfo::Version::toString() const
- {
- return std::to_string(major) + '.' + std::to_string(minor) + '.' + std::to_string(patch);
- }
- bool CModInfo::Version::compatible(const Version & other, bool checkMinor, bool checkPatch) const
- {
- return (major == other.major &&
- (!checkMinor || minor >= other.minor) &&
- (!checkPatch || minor > other.minor || (minor == other.minor && patch >= other.patch)));
- }
- bool CModInfo::Version::isNull() const
- {
- return major == 0 && minor == 0 && patch == 0;
- }
- CModInfo::CModInfo():
- checksum(0),
- explicitlyEnabled(false),
- implicitlyEnabled(true),
- validation(PENDING)
- {
- }
- CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const JsonNode & config):
- identifier(identifier),
- name(config["name"].String()),
- description(config["description"].String()),
- dependencies(config["depends"].convertTo<std::set<std::string>>()),
- conflicts(config["conflicts"].convertTo<std::set<std::string>>()),
- checksum(0),
- explicitlyEnabled(false),
- implicitlyEnabled(true),
- validation(PENDING),
- config(addMeta(config, identifier))
- {
- version = Version::fromString(config["version"].String());
- if(!config["compatibility"].isNull())
- {
- vcmiCompatibleMin = Version::fromString(config["compatibility"]["min"].String());
- vcmiCompatibleMax = Version::fromString(config["compatibility"]["max"].String());
- }
- if (!config["language"].isNull())
- baseLanguage = config["language"].String();
- else
- baseLanguage = "english";
- loadLocalData(local);
- }
- JsonNode CModInfo::saveLocalData() const
- {
- std::ostringstream stream;
- stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;
- JsonNode conf;
- conf["active"].Bool() = explicitlyEnabled;
- conf["validated"].Bool() = validation != FAILED;
- conf["checksum"].String() = stream.str();
- return conf;
- }
- std::string CModInfo::getModDir(const std::string & name)
- {
- return "MODS/" + boost::algorithm::replace_all_copy(name, ".", "/MODS/");
- }
- std::string CModInfo::getModFile(const std::string & name)
- {
- return getModDir(name) + "/mod.json";
- }
- void CModInfo::updateChecksum(ui32 newChecksum)
- {
- // comment-out next line to force validation of all mods ignoring checksum
- if (newChecksum != checksum)
- {
- checksum = newChecksum;
- validation = PENDING;
- }
- }
- void CModInfo::loadLocalData(const JsonNode & data)
- {
- bool validated = false;
- implicitlyEnabled = true;
- explicitlyEnabled = !config["keepDisabled"].Bool();
- checksum = 0;
- if (data.getType() == JsonNode::JsonType::DATA_BOOL)
- {
- explicitlyEnabled = data.Bool();
- }
- if (data.getType() == JsonNode::JsonType::DATA_STRUCT)
- {
- explicitlyEnabled = data["active"].Bool();
- validated = data["validated"].Bool();
- checksum = strtol(data["checksum"].String().c_str(), nullptr, 16);
- }
- //check compatibility
- implicitlyEnabled &= (vcmiCompatibleMin.isNull() || Version::GameVersion().compatible(vcmiCompatibleMin));
- implicitlyEnabled &= (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(Version::GameVersion()));
- if(!implicitlyEnabled)
- logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", name);
- if (boost::iequals(config["modType"].String(), "translation")) // compatibility code - mods use "Translation" type at the moment
- {
- if (baseLanguage != VLC->generaltexth->getPreferredLanguage())
- {
- logGlobal->warn("Translation mod %s was not loaded: language mismatch!", name);
- implicitlyEnabled = false;
- }
- }
- if (isEnabled())
- validation = validated ? PASSED : PENDING;
- else
- validation = validated ? PASSED : FAILED;
- }
- bool CModInfo::isEnabled() const
- {
- return implicitlyEnabled && explicitlyEnabled;
- }
- void CModInfo::setEnabled(bool on)
- {
- explicitlyEnabled = on;
- }
- CModHandler::CModHandler() : content(std::make_shared<CContentHandler>())
- {
- for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
- {
- identifiers.registerObject(CModHandler::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);
- }
- for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
- {
- identifiers.registerObject(CModHandler::scopeBuiltin(), "primSkill", PrimarySkill::names[i], i);
- identifiers.registerObject(CModHandler::scopeBuiltin(), "primarySkill", PrimarySkill::names[i], i);
- }
- }
- // currentList is passed by value to get current list of depending mods
- bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> currentList) const
- {
- const CModInfo & mod = allMods.at(modID);
- // Mod already present? We found a loop
- if (vstd::contains(currentList, modID))
- {
- logMod->error("Error: Circular dependency detected! Printing dependency list:");
- logMod->error("\t%s -> ", mod.name);
- return true;
- }
- currentList.insert(modID);
- // recursively check every dependency of this mod
- for(const TModID & dependency : mod.dependencies)
- {
- if (hasCircularDependency(dependency, currentList))
- {
- logMod->error("\t%s ->\n", mod.name); // conflict detected, print dependency list
- return true;
- }
- }
- return false;
- }
- // Returned vector affects the resource loaders call order (see CFilesystemList::load).
- // The loaders call order matters when dependent mod overrides resources in its dependencies.
- std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModID> modsToResolve) const
- {
- // Topological sort algorithm.
- // TODO: Investigate possible ways to improve performance.
- boost::range::sort(modsToResolve); // Sort mods per name
- std::vector <TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
- sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
- std::set <TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
- // Mod is resolved if it has not dependencies or all its dependencies are already resolved
- auto isResolved = [&](const CModInfo & mod) -> CModInfo::EValidationStatus
- {
- if(mod.dependencies.size() > resolvedModIDs.size())
- return CModInfo::PENDING;
- for(const TModID & dependency : mod.dependencies)
- {
- if(!vstd::contains(resolvedModIDs, dependency))
- return CModInfo::PENDING;
- }
- return CModInfo::PASSED;
- };
- while(true)
- {
- std::set <TModID> resolvedOnCurrentTreeLevel;
- for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
- {
- if(isResolved(allMods.at(*it)) == CModInfo::PASSED)
- {
- resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node childs will be resolved on the next iteration
- sortedValidMods.push_back(*it);
- it = modsToResolve.erase(it);
- continue;
- }
- it++;
- }
- if(!resolvedOnCurrentTreeLevel.empty())
- {
- resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
- continue;
- }
- // If there're no valid mods on the current mods tree level, no more mod can be resolved, should be end.
- break;
- }
- // Left mods have unresolved dependencies, output all to log.
- for(const auto & brokenModID : modsToResolve)
- {
- const CModInfo & brokenMod = allMods.at(brokenModID);
- for(const TModID & dependency : brokenMod.dependencies)
- {
- if(!vstd::contains(resolvedModIDs, dependency))
- logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.name, dependency);
- }
- }
- return sortedValidMods;
- }
- std::vector<std::string> CModHandler::getModList(const std::string & path) const
- {
- std::string modDir = boost::to_upper_copy(path + "MODS/");
- size_t depth = boost::range::count(modDir, '/');
- auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourceID & id) -> bool
- {
- if (id.getType() != EResType::DIRECTORY)
- return false;
- if (!boost::algorithm::starts_with(id.getName(), modDir))
- return false;
- if (boost::range::count(id.getName(), '/') != depth )
- return false;
- return true;
- });
- //storage for found mods
- std::vector<std::string> foundMods;
- for(const auto & entry : list)
- {
- std::string name = entry.getName();
- name.erase(0, modDir.size()); //Remove path prefix
- if (!name.empty())
- foundMods.push_back(name);
- }
- return foundMods;
- }
- bool CModHandler::isScopeReserved(const TModID & scope)
- {
- //following scopes are reserved - either in use by mod system or by filesystem
- static const std::array<TModID, 9> reservedScopes = {
- "core", "map", "game", "root", "saves", "config", "local", "initial", "mapEditor"
- };
- return std::find(reservedScopes.begin(), reservedScopes.end(), scope) != reservedScopes.end();
- }
- const TModID & CModHandler::scopeBuiltin()
- {
- static const TModID scope = "core";
- return scope;
- }
- const TModID & CModHandler::scopeGame()
- {
- static const TModID scope = "game";
- return scope;
- }
- const TModID & CModHandler::scopeMap()
- {
- //TODO: implement accessing map dependencies for both H3 and VCMI maps
- // for now, allow access to any identifiers
- static const TModID scope = "game";
- return scope;
- }
- void CModHandler::loadMods(const std::string & path, const std::string & parent, const JsonNode & modSettings, bool enableMods)
- {
- for(const std::string & modName : getModList(path))
- loadOneMod(modName, parent, modSettings, enableMods);
- }
- void CModHandler::loadOneMod(std::string modName, const std::string & parent, const JsonNode & modSettings, bool enableMods)
- {
- boost::to_lower(modName);
- std::string modFullName = parent.empty() ? modName : parent + '.' + modName;
- if ( isScopeReserved(modFullName))
- {
- logMod->error("Can not load mod %s - this name is reserved for internal use!", modFullName);
- return;
- }
- if(CResourceHandler::get("initial")->existsResource(ResourceID(CModInfo::getModFile(modFullName))))
- {
- CModInfo mod(modFullName, modSettings[modName], JsonNode(ResourceID(CModInfo::getModFile(modFullName))));
- if (!parent.empty()) // this is submod, add parent to dependencies
- mod.dependencies.insert(parent);
- allMods[modFullName] = mod;
- if (mod.isEnabled() && enableMods)
- activeMods.push_back(modFullName);
- loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"], enableMods && mod.isEnabled());
- }
- }
- void CModHandler::loadMods(bool onlyEssential)
- {
- JsonNode modConfig;
- if(onlyEssential)
- {
- loadOneMod("vcmi", "", modConfig, true);//only vcmi and submods
- }
- else
- {
- modConfig = loadModSettings("config/modSettings.json");
- loadMods("", "", modConfig["activeMods"], true);
- }
- coreMod = CModInfo(CModHandler::scopeBuiltin(), modConfig[CModHandler::scopeBuiltin()], JsonNode(ResourceID("config/gameConfig.json")));
- coreMod.name = "Original game files";
- }
- std::vector<std::string> CModHandler::getAllMods()
- {
- std::vector<std::string> modlist;
- modlist.reserve(allMods.size());
- for (auto & entry : allMods)
- modlist.push_back(entry.first);
- return modlist;
- }
- std::vector<std::string> CModHandler::getActiveMods()
- {
- return activeMods;
- }
- static JsonNode genDefaultFS()
- {
- // default FS config for mods: directory "Content" that acts as H3 root directory
- JsonNode defaultFS;
- defaultFS[""].Vector().resize(2);
- defaultFS[""].Vector()[0]["type"].String() = "zip";
- defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";
- defaultFS[""].Vector()[1]["type"].String() = "dir";
- defaultFS[""].Vector()[1]["path"].String() = "/Content";
- return defaultFS;
- }
- static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf)
- {
- static const JsonNode defaultFS = genDefaultFS();
- if (!conf["filesystem"].isNull())
- return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]);
- else
- return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS);
- }
- static ui32 calculateModChecksum(const std::string & modName, ISimpleResourceLoader * filesystem)
- {
- boost::crc_32_type modChecksum;
- // first - add current VCMI version into checksum to force re-validation on VCMI updates
- modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
- // second - add mod.json into checksum because filesystem does not contains this file
- // FIXME: remove workaround for core mod
- if (modName != CModHandler::scopeBuiltin())
- {
- ResourceID modConfFile(CModInfo::getModFile(modName), EResType::TEXT);
- ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
- modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
- }
- // third - add all detected text files from this mod into checksum
- auto files = filesystem->getFilteredFiles([](const ResourceID & resID)
- {
- return resID.getType() == EResType::TEXT &&
- ( boost::starts_with(resID.getName(), "DATA") ||
- boost::starts_with(resID.getName(), "CONFIG"));
- });
- for (const ResourceID & file : files)
- {
- ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
- modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
- }
- return modChecksum.checksum();
- }
- void CModHandler::loadModFilesystems()
- {
- CGeneralTextHandler::detectInstallParameters();
- activeMods = validateAndSortDependencies(activeMods);
- coreMod.updateChecksum(calculateModChecksum(CModHandler::scopeBuiltin(), CResourceHandler::get(CModHandler::scopeBuiltin())));
- for(std::string & modName : activeMods)
- {
- CModInfo & mod = allMods[modName];
- CResourceHandler::addFilesystem("data", modName, genModFilesystem(modName, mod.config));
- }
- }
- TModID CModHandler::findResourceOrigin(const ResourceID & name)
- {
- for(const auto & modID : boost::adaptors::reverse(activeMods))
- {
- if(CResourceHandler::get(modID)->existsResource(name))
- return modID;
- }
- if(CResourceHandler::get("core")->existsResource(name))
- return "core";
- if(CResourceHandler::get("mapEditor")->existsResource(name))
- return "core"; // Workaround for loading maps via map editor
- assert(0);
- return "";
- }
- std::string CModHandler::getModLanguage(const TModID& modId) const
- {
- if ( modId == "core")
- return VLC->generaltexth->getInstalledLanguage();
- return allMods.at(modId).baseLanguage;
- }
- std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & isModFound) const
- {
- auto it = allMods.find(modId);
- isModFound = (it != allMods.end());
- if(isModFound)
- return it->second.dependencies;
- logMod->error("Mod not found: '%s'", modId);
- return {};
- }
- void CModHandler::initializeConfig()
- {
- VLC->settingsHandler->load(coreMod.config["settings"]);
- for(const TModID & modName : activeMods)
- {
- const auto & mod = allMods[modName];
- if (!mod.config["settings"].isNull())
- VLC->settingsHandler->load(mod.config["settings"]);
- }
- }
- bool CModHandler::validateTranslations(TModID modName) const
- {
- bool result = true;
- const auto & mod = allMods.at(modName);
- {
- auto fileList = mod.config["translations"].convertTo<std::vector<std::string> >();
- JsonNode json = JsonUtils::assembleFromFiles(fileList);
- result |= VLC->generaltexth->validateTranslation(mod.baseLanguage, modName, json);
- }
- for(const auto & language : Languages::getLanguageList())
- {
- if (!language.hasTranslation)
- continue;
- if (mod.config[language.identifier].isNull())
- continue;
- if (mod.config[language.identifier]["skipValidation"].Bool())
- continue;
- auto fileList = mod.config[language.identifier]["translations"].convertTo<std::vector<std::string> >();
- JsonNode json = JsonUtils::assembleFromFiles(fileList);
- result |= VLC->generaltexth->validateTranslation(language.identifier, modName, json);
- }
- return result;
- }
- void CModHandler::loadTranslation(const TModID & modName)
- {
- const auto & mod = allMods[modName];
- std::string preferredLanguage = VLC->generaltexth->getPreferredLanguage();
- std::string modBaseLanguage = allMods[modName].baseLanguage;
- auto baseTranslationList = mod.config["translations"].convertTo<std::vector<std::string> >();
- auto extraTranslationList = mod.config[preferredLanguage]["translations"].convertTo<std::vector<std::string> >();
- JsonNode baseTranslation = JsonUtils::assembleFromFiles(baseTranslationList);
- JsonNode extraTranslation = JsonUtils::assembleFromFiles(extraTranslationList);
- VLC->generaltexth->loadTranslationOverrides(modBaseLanguage, modName, baseTranslation);
- VLC->generaltexth->loadTranslationOverrides(preferredLanguage, modName, extraTranslation);
- }
- void CModHandler::load()
- {
- CStopWatch totalTime;
- CStopWatch timer;
- logMod->info("\tInitializing content handler: %d ms", timer.getDiff());
- content->init();
- for(const TModID & modName : activeMods)
- {
- logMod->trace("Generating checksum for %s", modName);
- allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));
- }
- // first - load virtual builtin mod that contains all data
- // TODO? move all data into real mods? RoE, AB, SoD, WoG
- content->preloadData(coreMod);
- for(const TModID & modName : activeMods)
- content->preloadData(allMods[modName]);
- logMod->info("\tParsing mod data: %d ms", timer.getDiff());
- content->load(coreMod);
- for(const TModID & modName : activeMods)
- content->load(allMods[modName]);
- #if SCRIPTING_ENABLED
- VLC->scriptHandler->performRegistration(VLC);//todo: this should be done before any other handlers load
- #endif
- content->loadCustom();
- for(const TModID & modName : activeMods)
- loadTranslation(modName);
- for(const TModID & modName : activeMods)
- if (!validateTranslations(modName))
- allMods[modName].validation = CModInfo::FAILED;
- logMod->info("\tLoading mod data: %d ms", timer.getDiff());
- VLC->creh->loadCrExpMod();
- identifiers.finalize();
- logMod->info("\tResolving identifiers: %d ms", timer.getDiff());
- content->afterLoadFinalization();
- logMod->info("\tHandlers post-load finalization: %d ms ", timer.getDiff());
- logMod->info("\tAll game content loaded in %d ms", totalTime.getDiff());
- }
- void CModHandler::afterLoad(bool onlyEssential)
- {
- JsonNode modSettings;
- for (auto & modEntry : allMods)
- {
- std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");
- modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
- }
- modSettings[CModHandler::scopeBuiltin()] = coreMod.saveLocalData();
- if(!onlyEssential)
- {
- FileStream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::out | std::ofstream::trunc);
- file << modSettings.toJson();
- }
- }
- std::string CModHandler::normalizeIdentifier(const std::string & scope, const std::string & remoteScope, const std::string & identifier)
- {
- auto p = vstd::splitStringToPair(identifier, ':');
- if(p.first.empty())
- p.first = scope;
- if(p.first == remoteScope)
- p.first.clear();
- return p.first.empty() ? p.second : p.first + ":" + p.second;
- }
- void CModHandler::parseIdentifier(const std::string & fullIdentifier, std::string & scope, std::string & type, std::string & identifier)
- {
- auto p = vstd::splitStringToPair(fullIdentifier, ':');
- scope = p.first;
- auto p2 = vstd::splitStringToPair(p.second, '.');
- if(!p2.first.empty())
- {
- type = p2.first;
- identifier = p2.second;
- }
- else
- {
- type = p.second;
- identifier.clear();
- }
- }
- std::string CModHandler::makeFullIdentifier(const std::string & scope, const std::string & type, const std::string & identifier)
- {
- if(type.empty())
- logGlobal->error("Full identifier (%s %s) requires type name", scope, identifier);
- std::string actualScope = scope;
- std::string actualName = identifier;
- //ignore scope if identifier is scoped
- auto scopeAndName = vstd::splitStringToPair(identifier, ':');
- if(!scopeAndName.first.empty())
- {
- actualScope = scopeAndName.first;
- actualName = scopeAndName.second;
- }
- if(actualScope.empty())
- {
- return actualName.empty() ? type : type + "." + actualName;
- }
- else
- {
- return actualName.empty() ? actualScope+ ":" + type : actualScope + ":" + type + "." + actualName;
- }
- }
- VCMI_LIB_NAMESPACE_END
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