HeroBonus.h 52 KB

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  1. /*
  2. * HeroBonus.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "GameConstants.h"
  12. #include "JsonNode.h"
  13. #include "battle/BattleHex.h"
  14. #include <limits>
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. class CCreature;
  17. struct Bonus;
  18. class IBonusBearer;
  19. class CBonusSystemNode;
  20. class ILimiter;
  21. class IPropagator;
  22. class IUpdater;
  23. class BonusList;
  24. typedef std::shared_ptr<BonusList> TBonusListPtr;
  25. typedef std::shared_ptr<const BonusList> TConstBonusListPtr;
  26. typedef std::shared_ptr<ILimiter> TLimiterPtr;
  27. typedef std::shared_ptr<IPropagator> TPropagatorPtr;
  28. typedef std::shared_ptr<IUpdater> TUpdaterPtr;
  29. typedef std::set<CBonusSystemNode*> TNodes;
  30. typedef std::set<const CBonusSystemNode*> TCNodes;
  31. typedef std::vector<CBonusSystemNode *> TNodesVector;
  32. class CSelector : std::function<bool(const Bonus*)>
  33. {
  34. using TBase = std::function<bool(const Bonus*)>;
  35. public:
  36. CSelector() = default;
  37. template<typename T>
  38. CSelector(const T &t, //SFINAE trick -> include this c-tor in overload resolution only if parameter is class
  39. //(includes functors, lambdas) or function. Without that VC is going mad about ambiguities.
  40. typename std::enable_if < boost::mpl::or_ < std::is_class<T>, std::is_function<T >> ::value>::type *dummy = nullptr)
  41. : TBase(t)
  42. {}
  43. CSelector(std::nullptr_t)
  44. {}
  45. CSelector And(CSelector rhs) const
  46. {
  47. //lambda may likely outlive "this" (it can be even a temporary) => we copy the OBJECT (not pointer)
  48. auto thisCopy = *this;
  49. return [thisCopy, rhs](const Bonus *b) mutable { return thisCopy(b) && rhs(b); };
  50. }
  51. CSelector Or(CSelector rhs) const
  52. {
  53. auto thisCopy = *this;
  54. return [thisCopy, rhs](const Bonus *b) mutable { return thisCopy(b) || rhs(b); };
  55. }
  56. CSelector Not() const
  57. {
  58. auto thisCopy = *this;
  59. return [thisCopy](const Bonus *b) mutable { return !thisCopy(b); };
  60. }
  61. bool operator()(const Bonus *b) const
  62. {
  63. return TBase::operator()(b);
  64. }
  65. operator bool() const
  66. {
  67. return !!static_cast<const TBase&>(*this);
  68. }
  69. };
  70. class DLL_LINKAGE CBonusProxy
  71. {
  72. public:
  73. CBonusProxy(const IBonusBearer * Target, CSelector Selector);
  74. CBonusProxy(const CBonusProxy & other);
  75. CBonusProxy(CBonusProxy && other) noexcept;
  76. CBonusProxy & operator=(CBonusProxy && other) noexcept;
  77. CBonusProxy & operator=(const CBonusProxy & other);
  78. const BonusList * operator->() const;
  79. TConstBonusListPtr getBonusList() const;
  80. protected:
  81. CSelector selector;
  82. const IBonusBearer * target;
  83. mutable int64_t bonusListCachedLast;
  84. mutable TConstBonusListPtr bonusList[2];
  85. mutable int currentBonusListIndex;
  86. mutable boost::mutex swapGuard;
  87. void swapBonusList(TConstBonusListPtr other) const;
  88. };
  89. class DLL_LINKAGE CTotalsProxy : public CBonusProxy
  90. {
  91. public:
  92. CTotalsProxy(const IBonusBearer * Target, CSelector Selector, int InitialValue);
  93. CTotalsProxy(const CTotalsProxy & other);
  94. CTotalsProxy(CTotalsProxy && other) = delete;
  95. CTotalsProxy & operator=(const CTotalsProxy & other) = default;
  96. CTotalsProxy & operator=(CTotalsProxy && other) = delete;
  97. int getMeleeValue() const;
  98. int getRangedValue() const;
  99. int getValue() const;
  100. /**
  101. Returns total value of all selected bonuses and sets bonusList as a pointer to the list of selected bonuses
  102. @param bonusList is the out list of all selected bonuses
  103. @return total value of all selected bonuses and 0 otherwise
  104. */
  105. int getValueAndList(TConstBonusListPtr & bonusList) const;
  106. private:
  107. int initialValue;
  108. mutable int64_t valueCachedLast = 0;
  109. mutable int value = 0;
  110. mutable int64_t meleeCachedLast;
  111. mutable int meleeValue;
  112. mutable int64_t rangedCachedLast;
  113. mutable int rangedValue;
  114. };
  115. class DLL_LINKAGE CCheckProxy
  116. {
  117. public:
  118. CCheckProxy(const IBonusBearer * Target, CSelector Selector);
  119. CCheckProxy(const CCheckProxy & other);
  120. CCheckProxy& operator= (const CCheckProxy & other) = default;
  121. bool getHasBonus() const;
  122. private:
  123. const IBonusBearer * target;
  124. CSelector selector;
  125. mutable int64_t cachedLast;
  126. mutable bool hasBonus;
  127. };
  128. class DLL_LINKAGE CAddInfo : public std::vector<si32>
  129. {
  130. public:
  131. enum { NONE = -1 };
  132. CAddInfo();
  133. CAddInfo(si32 value);
  134. bool operator==(si32 value) const;
  135. bool operator!=(si32 value) const;
  136. si32 & operator[](size_type pos);
  137. si32 operator[](size_type pos) const;
  138. std::string toString() const;
  139. JsonNode toJsonNode() const;
  140. };
  141. #define BONUS_TREE_DESERIALIZATION_FIX if(!h.saving && h.smartPointerSerialization) deserializationFix();
  142. #define BONUS_LIST \
  143. BONUS_NAME(NONE) \
  144. BONUS_NAME(LEVEL_COUNTER) /* for commander artifacts*/ \
  145. BONUS_NAME(MOVEMENT) /*Subtype is 1 - land, 0 - sea*/ \
  146. BONUS_NAME(MORALE) \
  147. BONUS_NAME(LUCK) \
  148. BONUS_NAME(PRIMARY_SKILL) /*uses subtype to pick skill; additional info if set: 1 - only melee, 2 - only distance*/ \
  149. BONUS_NAME(SIGHT_RADIUS) \
  150. BONUS_NAME(MANA_REGENERATION) /*points per turn apart from normal (1 + mysticism)*/ \
  151. BONUS_NAME(FULL_MANA_REGENERATION) /*all mana points are replenished every day*/ \
  152. BONUS_NAME(NONEVIL_ALIGNMENT_MIX) /*good and neutral creatures can be mixed without morale penalty*/ \
  153. BONUS_NAME(SURRENDER_DISCOUNT) /*%*/ \
  154. BONUS_NAME(STACKS_SPEED) /*additional info - percent of speed bonus applied after direct bonuses; >0 - added, <0 - subtracted to this part*/ \
  155. BONUS_NAME(FLYING_MOVEMENT) /*value - penalty percentage*/ \
  156. BONUS_NAME(SPELL_DURATION) \
  157. BONUS_NAME(AIR_SPELL_DMG_PREMY) \
  158. BONUS_NAME(EARTH_SPELL_DMG_PREMY) \
  159. BONUS_NAME(FIRE_SPELL_DMG_PREMY) \
  160. BONUS_NAME(WATER_SPELL_DMG_PREMY) \
  161. BONUS_NAME(WATER_WALKING) /*value - penalty percentage*/ \
  162. BONUS_NAME(NEGATE_ALL_NATURAL_IMMUNITIES) \
  163. BONUS_NAME(STACK_HEALTH) \
  164. BONUS_NAME(FIRE_SPELLS) \
  165. BONUS_NAME(AIR_SPELLS) \
  166. BONUS_NAME(WATER_SPELLS) \
  167. BONUS_NAME(EARTH_SPELLS) \
  168. BONUS_NAME(GENERATE_RESOURCE) /*daily value, uses subtype (resource type)*/ \
  169. BONUS_NAME(CREATURE_GROWTH) /*for legion artifacts: value - week growth bonus, subtype - monster level if aplicable*/ \
  170. BONUS_NAME(WHIRLPOOL_PROTECTION) /*hero won't lose army when teleporting through whirlpool*/ \
  171. BONUS_NAME(SPELL) /*hero knows spell, val - skill level (0 - 3), subtype - spell id*/ \
  172. BONUS_NAME(SPELLS_OF_LEVEL) /*hero knows all spells of given level, val - skill level; subtype - level*/ \
  173. BONUS_NAME(BATTLE_NO_FLEEING) /*for shackles of war*/ \
  174. BONUS_NAME(MAGIC_SCHOOL_SKILL) /* //eg. for magic plains terrain, subtype: school of magic (0 - all, 1 - fire, 2 - air, 4 - water, 8 - earth), value - level*/ \
  175. BONUS_NAME(FREE_SHOOTING) /*stacks can shoot even if otherwise blocked (sharpshooter's bow effect)*/ \
  176. BONUS_NAME(OPENING_BATTLE_SPELL) /*casts a spell at expert level at beginning of battle, val - spell power, subtype - spell id*/ \
  177. BONUS_NAME(IMPROVED_NECROMANCY) /* raise more powerful creatures: subtype - creature type raised, addInfo - [required necromancy level, required stack level], val - necromancy level for this purpose */ \
  178. BONUS_NAME(CREATURE_GROWTH_PERCENT) /*increases growth of all units in all towns, val - percentage*/ \
  179. BONUS_NAME(FREE_SHIP_BOARDING) /*movement points preserved with ship boarding and landing*/ \
  180. BONUS_NAME(FLYING) \
  181. BONUS_NAME(SHOOTER) \
  182. BONUS_NAME(CHARGE_IMMUNITY) \
  183. BONUS_NAME(ADDITIONAL_ATTACK) \
  184. BONUS_NAME(UNLIMITED_RETALIATIONS) \
  185. BONUS_NAME(NO_MELEE_PENALTY) \
  186. BONUS_NAME(JOUSTING) /*for champions*/ \
  187. BONUS_NAME(HATE) /*eg. angels hate devils, subtype - ID of hated creature, val - damage bonus percent */ \
  188. BONUS_NAME(KING) /* val - required slayer bonus val to affect */\
  189. BONUS_NAME(MAGIC_RESISTANCE) /*in % (value)*/ \
  190. BONUS_NAME(CHANGES_SPELL_COST_FOR_ALLY) /*in mana points (value) , eg. mage*/ \
  191. BONUS_NAME(CHANGES_SPELL_COST_FOR_ENEMY) /*in mana points (value) , eg. pegasus */ \
  192. BONUS_NAME(SPELL_AFTER_ATTACK) /* subtype - spell id, value - chance %, addInfo[0] - level, addInfo[1] -> [0 - all attacks, 1 - shot only, 2 - melee only] */ \
  193. BONUS_NAME(SPELL_BEFORE_ATTACK) /* subtype - spell id, value - chance %, addInfo[0] - level, addInfo[1] -> [0 - all attacks, 1 - shot only, 2 - melee only] */ \
  194. BONUS_NAME(SPELL_RESISTANCE_AURA) /*eg. unicorns, value - resistance bonus in % for adjacent creatures*/ \
  195. BONUS_NAME(LEVEL_SPELL_IMMUNITY) /*creature is immune to all spell with level below or equal to value of this bonus */ \
  196. BONUS_NAME(BLOCK_MAGIC_ABOVE) /*blocks casting spells of the level > value */ \
  197. BONUS_NAME(BLOCK_ALL_MAGIC) /*blocks casting spells*/ \
  198. BONUS_NAME(TWO_HEX_ATTACK_BREATH) /*eg. dragons*/ \
  199. BONUS_NAME(SPELL_DAMAGE_REDUCTION) /*eg. golems; value - reduction in %, subtype - spell school; -1 - all, 0 - air, 1 - fire, 2 - water, 3 - earth*/ \
  200. BONUS_NAME(NO_WALL_PENALTY) \
  201. BONUS_NAME(NON_LIVING) /*eg. golems, cannot be rised or healed, only neutral morale */ \
  202. BONUS_NAME(RANDOM_SPELLCASTER) /*eg. master genie, val - level*/ \
  203. BONUS_NAME(BLOCKS_RETALIATION) /*eg. naga*/ \
  204. BONUS_NAME(SPELL_IMMUNITY) /*subid - spell id*/ \
  205. BONUS_NAME(MANA_CHANNELING) /*value in %, eg. familiar*/ \
  206. BONUS_NAME(SPELL_LIKE_ATTACK) /*subtype - spell, value - spell level; range is taken from spell, but damage from creature; eg. magog*/ \
  207. BONUS_NAME(THREE_HEADED_ATTACK) /*eg. cerberus*/ \
  208. BONUS_NAME(GENERAL_DAMAGE_PREMY) \
  209. BONUS_NAME(FIRE_IMMUNITY) /*subtype 0 - all, 1 - all except positive, 2 - only damage spells*/ \
  210. BONUS_NAME(WATER_IMMUNITY) \
  211. BONUS_NAME(EARTH_IMMUNITY) \
  212. BONUS_NAME(AIR_IMMUNITY) \
  213. BONUS_NAME(MIND_IMMUNITY) \
  214. BONUS_NAME(FIRE_SHIELD) \
  215. BONUS_NAME(UNDEAD) \
  216. BONUS_NAME(HP_REGENERATION) /*creature regenerates val HP every new round*/ \
  217. BONUS_NAME(MANA_DRAIN) /*value - spell points per turn*/ \
  218. BONUS_NAME(LIFE_DRAIN) \
  219. BONUS_NAME(DOUBLE_DAMAGE_CHANCE) /*value in %, eg. dread knight*/ \
  220. BONUS_NAME(RETURN_AFTER_STRIKE) \
  221. BONUS_NAME(SPELLCASTER) /*subtype - spell id, value - level of school, additional info - weighted chance. use SPECIFIC_SPELL_POWER, CREATURE_SPELL_POWER or CREATURE_ENCHANT_POWER for calculating the power*/ \
  222. BONUS_NAME(CATAPULT) \
  223. BONUS_NAME(ENEMY_DEFENCE_REDUCTION) /*in % (value) eg. behemots*/ \
  224. BONUS_NAME(GENERAL_DAMAGE_REDUCTION) /* shield / air shield effect, also armorer skill/petrify effect for subtype -1*/ \
  225. BONUS_NAME(GENERAL_ATTACK_REDUCTION) /*eg. while stoned or blinded - in %,// subtype not used, use ONLY_MELEE_FIGHT / DISTANCE_FIGHT*/ \
  226. BONUS_NAME(DEFENSIVE_STANCE) /* val - bonus to defense while defending */ \
  227. BONUS_NAME(ATTACKS_ALL_ADJACENT) /*eg. hydra*/ \
  228. BONUS_NAME(MORE_DAMAGE_FROM_SPELL) /*value - damage increase in %, subtype - spell id*/ \
  229. BONUS_NAME(FEAR) \
  230. BONUS_NAME(FEARLESS) \
  231. BONUS_NAME(NO_DISTANCE_PENALTY) \
  232. BONUS_NAME(ENCHANTER)/* for Enchanter spells, val - skill level, subtype - spell id, additionalInfo - cooldown */ \
  233. BONUS_NAME(HEALER) \
  234. BONUS_NAME(SIEGE_WEAPON) \
  235. BONUS_NAME(HYPNOTIZED) \
  236. BONUS_NAME(NO_RETALIATION) /*temporary bonus for basilisk, unicorn and scorpicore paralyze*/\
  237. BONUS_NAME(ADDITIONAL_RETALIATION) /*value - number of additional retaliations*/ \
  238. BONUS_NAME(MAGIC_MIRROR) /* value - chance of redirecting in %*/ \
  239. BONUS_NAME(ALWAYS_MINIMUM_DAMAGE) /*unit does its minimum damage from range; subtype: -1 - any attack, 0 - melee, 1 - ranged, value: additional damage penalty (it'll subtracted from dmg), additional info - multiplicative anti-bonus for dmg in % [eg 20 means that creature will inflict 80% of normal minimal dmg]*/ \
  240. BONUS_NAME(ALWAYS_MAXIMUM_DAMAGE) /*eg. bless effect, subtype: -1 - any attack, 0 - melee, 1 - ranged, value: additional damage, additional info - multiplicative bonus for dmg in %*/ \
  241. BONUS_NAME(ATTACKS_NEAREST_CREATURE) /*while in berserk*/ \
  242. BONUS_NAME(IN_FRENZY) /*value - level*/ \
  243. BONUS_NAME(SLAYER) /*value - level*/ \
  244. BONUS_NAME(FORGETFULL) /*forgetfulness spell effect, value - level*/ \
  245. BONUS_NAME(NOT_ACTIVE) /* subtype - spell ID (paralyze, blind, stone gaze) for graphical effect*/ \
  246. BONUS_NAME(NO_LUCK) /*eg. when fighting on cursed ground*/ \
  247. BONUS_NAME(NO_MORALE) /*eg. when fighting on cursed ground*/ \
  248. BONUS_NAME(DARKNESS) /*val = radius */ \
  249. BONUS_NAME(SPECIAL_SPELL_LEV) /*subtype = id, val = value per level in percent*/\
  250. BONUS_NAME(SPELL_DAMAGE) /*val = value, now works for sorcery*/\
  251. BONUS_NAME(SPECIFIC_SPELL_DAMAGE) /*subtype = id of spell, val = value*/\
  252. BONUS_NAME(SPECIAL_PECULIAR_ENCHANT) /*blesses and curses with id = val dependent on unit's level, subtype = 0 or 1 for Coronius*/\
  253. BONUS_NAME(SPECIAL_UPGRADE) /*subtype = base, additionalInfo = target */\
  254. BONUS_NAME(DRAGON_NATURE) \
  255. BONUS_NAME(CREATURE_DAMAGE)/*subtype 0 = both, 1 = min, 2 = max*/\
  256. BONUS_NAME(EXP_MULTIPLIER)/* val - percent of additional exp gained by stack/commander (base value 100)*/\
  257. BONUS_NAME(SHOTS)\
  258. BONUS_NAME(DEATH_STARE) /*subtype 0 - gorgon, 1 - commander*/\
  259. BONUS_NAME(POISON) /*val - max health penalty from poison possible*/\
  260. BONUS_NAME(BIND_EFFECT) /*doesn't do anything particular, works as a marker)*/\
  261. BONUS_NAME(ACID_BREATH) /*additional val damage per creature after attack, additional info - chance in percent*/\
  262. BONUS_NAME(RECEPTIVE) /*accepts friendly spells even with immunity*/\
  263. BONUS_NAME(DIRECT_DAMAGE_IMMUNITY) /*direct damage spells, that is*/\
  264. BONUS_NAME(CASTS) /*how many times creature can cast activated spell*/ \
  265. BONUS_NAME(SPECIFIC_SPELL_POWER) /* value used for Thunderbolt and Resurrection cast by units, subtype - spell id */\
  266. BONUS_NAME(CREATURE_SPELL_POWER) /* value per unit, divided by 100 (so faerie Dragons have 800)*/ \
  267. BONUS_NAME(CREATURE_ENCHANT_POWER) /* total duration of spells cast by creature */ \
  268. BONUS_NAME(ENCHANTED) /* permanently enchanted with spell subID of level = val, if val > 3 then spell is mass and has level of val-3*/ \
  269. BONUS_NAME(REBIRTH) /* val - percent of life restored, subtype = 0 - regular, 1 - at least one unit (sacred Phoenix) */\
  270. BONUS_NAME(ADDITIONAL_UNITS) /*val of units with id = subtype will be added to hero's army at the beginning of battle */\
  271. BONUS_NAME(SPOILS_OF_WAR) /*val * 10^-6 * gained exp resources of subtype will be given to hero after battle*/\
  272. BONUS_NAME(BLOCK)\
  273. BONUS_NAME(DISGUISED) /* subtype - spell level */\
  274. BONUS_NAME(VISIONS) /* subtype - spell level */\
  275. BONUS_NAME(NO_TERRAIN_PENALTY) /* subtype - terrain type */\
  276. BONUS_NAME(SOUL_STEAL) /*val - number of units gained per enemy killed, subtype = 0 - gained units survive after battle, 1 - they do not*/ \
  277. BONUS_NAME(TRANSMUTATION) /*val - chance to trigger in %, subtype = 0 - resurrection based on HP, 1 - based on unit count, additional info - target creature ID (attacker default)*/\
  278. BONUS_NAME(SUMMON_GUARDIANS) /*val - amount in % of stack count, subtype = creature ID*/\
  279. BONUS_NAME(CATAPULT_EXTRA_SHOTS) /*val - power of catapult effect, requires CATAPULT bonus to work*/\
  280. BONUS_NAME(RANGED_RETALIATION) /*allows shooters to perform ranged retaliation*/\
  281. BONUS_NAME(BLOCKS_RANGED_RETALIATION) /*disallows ranged retaliation for shooter unit, BLOCKS_RETALIATION bonus is for melee retaliation only*/\
  282. BONUS_NAME(MANUAL_CONTROL) /* manually control warmachine with id = subtype, chance = val */ \
  283. BONUS_NAME(WIDE_BREATH) /* initial desigh: dragon breath affecting multiple nearby hexes */\
  284. BONUS_NAME(FIRST_STRIKE) /* first counterattack, then attack if possible */\
  285. BONUS_NAME(SYNERGY_TARGET) /* dummy skill for alternative upgrades mod */\
  286. BONUS_NAME(SHOOTS_ALL_ADJACENT) /* H4 Cyclops-like shoot (attacks all hexes neighboring with target) without spell-like mechanics */\
  287. BONUS_NAME(BLOCK_MAGIC_BELOW) /*blocks casting spells of the level < value */ \
  288. BONUS_NAME(DESTRUCTION) /*kills extra units after hit, subtype = 0 - kill percentage of units, 1 - kill amount, val = chance in percent to trigger, additional info - amount/percentage to kill*/ \
  289. BONUS_NAME(SPECIAL_CRYSTAL_GENERATION) /*crystal dragon crystal generation*/ \
  290. BONUS_NAME(NO_SPELLCAST_BY_DEFAULT) /*spellcast will not be default attack option for this creature*/ \
  291. BONUS_NAME(GARGOYLE) /* gargoyle is special than NON_LIVING, cannot be rised or healed */ \
  292. BONUS_NAME(SPECIAL_ADD_VALUE_ENCHANT) /*specialty spell like Aenin has, increased effect of spell, additionalInfo = value to add*/\
  293. BONUS_NAME(SPECIAL_FIXED_VALUE_ENCHANT) /*specialty spell like Melody has, constant spell effect (i.e. 3 luck), additionalInfo = value to fix.*/\
  294. BONUS_NAME(TOWN_MAGIC_WELL) /*one-time pseudo-bonus to implement Magic Well in the town*/\
  295. BONUS_NAME(LIMITED_SHOOTING_RANGE) /*limits range of shooting creatures, doesn't adjust any other mechanics (half vs full damage etc). val - range in hexes, additional info - optional new range for broken arrow mechanic */\
  296. BONUS_NAME(LEARN_BATTLE_SPELL_CHANCE) /*skill-agnostic eagle eye chance. subtype = 0 - from enemy, 1 - TODO: from entire battlefield*/\
  297. BONUS_NAME(LEARN_BATTLE_SPELL_LEVEL_LIMIT) /*skill-agnostic eagle eye limit, subtype - school (-1 for all), others TODO*/\
  298. BONUS_NAME(PERCENTAGE_DAMAGE_BOOST) /*skill-agnostic archery and offence, subtype is 0 for offence and 1 for archery*/\
  299. BONUS_NAME(LEARN_MEETING_SPELL_LIMIT) /*skill-agnostic scholar, subtype is -1 for all, TODO for others (> 0)*/\
  300. BONUS_NAME(ROUGH_TERRAIN_DISCOUNT) /*skill-agnostic pathfinding*/\
  301. BONUS_NAME(WANDERING_CREATURES_JOIN_BONUS) /*skill-agnostic diplomacy*/\
  302. BONUS_NAME(BEFORE_BATTLE_REPOSITION) /*skill-agnostic tactics, bonus for allowing tactics*/\
  303. BONUS_NAME(BEFORE_BATTLE_REPOSITION_BLOCK) /*skill-agnostic tactics, bonus for blocking opposite tactics. For now donble side tactics is TODO.*/\
  304. BONUS_NAME(HERO_EXPERIENCE_GAIN_PERCENT) /*skill-agnostic learning, and we can use it as a global effect also*/\
  305. BONUS_NAME(UNDEAD_RAISE_PERCENTAGE) /*Percentage of killed enemy creatures to be raised after battle as undead*/\
  306. BONUS_NAME(MANA_PER_KNOWLEDGE) /*Percentage rate of translating 10 hero knowledge to mana, used to intelligence and global bonus*/\
  307. BONUS_NAME(HERO_GRANTS_ATTACKS) /*If hero can grant additional attacks to creature, value is number of attacks, subtype is creatureID*/\
  308. BONUS_NAME(BONUS_DAMAGE_PERCENTAGE) /*If hero can grant conditional damage to creature, value is percentage, subtype is creatureID*/\
  309. BONUS_NAME(BONUS_DAMAGE_CHANCE) /*If hero can grant additional damage to creature, value is chance, subtype is creatureID*/\
  310. BONUS_NAME(MAX_LEARNABLE_SPELL_LEVEL) /*This can work as wisdom before. val = max learnable spell level*/\
  311. /* end of list */
  312. #define BONUS_SOURCE_LIST \
  313. BONUS_SOURCE(ARTIFACT)\
  314. BONUS_SOURCE(ARTIFACT_INSTANCE)\
  315. BONUS_SOURCE(OBJECT)\
  316. BONUS_SOURCE(CREATURE_ABILITY)\
  317. BONUS_SOURCE(TERRAIN_NATIVE)\
  318. BONUS_SOURCE(TERRAIN_OVERLAY)\
  319. BONUS_SOURCE(SPELL_EFFECT)\
  320. BONUS_SOURCE(TOWN_STRUCTURE)\
  321. BONUS_SOURCE(HERO_BASE_SKILL)\
  322. BONUS_SOURCE(SECONDARY_SKILL)\
  323. BONUS_SOURCE(HERO_SPECIAL)\
  324. BONUS_SOURCE(ARMY)\
  325. BONUS_SOURCE(CAMPAIGN_BONUS)\
  326. BONUS_SOURCE(SPECIAL_WEEK)\
  327. BONUS_SOURCE(STACK_EXPERIENCE)\
  328. BONUS_SOURCE(COMMANDER) /*TODO: consider using simply STACK_INSTANCE */\
  329. BONUS_SOURCE(GLOBAL) /*used for base bonuses which all heroes or all stacks should have*/\
  330. BONUS_SOURCE(OTHER) /*used for defensive stance and default value of spell level limit*/
  331. #define BONUS_VALUE_LIST \
  332. BONUS_VALUE(ADDITIVE_VALUE)\
  333. BONUS_VALUE(BASE_NUMBER)\
  334. BONUS_VALUE(PERCENT_TO_ALL)\
  335. BONUS_VALUE(PERCENT_TO_BASE)\
  336. BONUS_VALUE(PERCENT_TO_SOURCE) /*Adds value only to bonuses with same source*/\
  337. BONUS_VALUE(PERCENT_TO_TARGET_TYPE) /*Adds value only to bonuses with SourceType target*/\
  338. BONUS_VALUE(INDEPENDENT_MAX) /*used for SPELL bonus */\
  339. BONUS_VALUE(INDEPENDENT_MIN) //used for SECONDARY_SKILL_PREMY bonus
  340. /// Struct for handling bonuses of several types. Can be transferred to any hero
  341. struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
  342. {
  343. enum { EVERY_TYPE = -1 };
  344. enum BonusType
  345. {
  346. #define BONUS_NAME(x) x,
  347. BONUS_LIST
  348. #undef BONUS_NAME
  349. };
  350. enum BonusDuration //when bonus is automatically removed
  351. {
  352. PERMANENT = 1,
  353. ONE_BATTLE = 2, //at the end of battle
  354. ONE_DAY = 4, //at the end of day
  355. ONE_WEEK = 8, //at the end of week (bonus lasts till the end of week, thats NOT 7 days
  356. N_TURNS = 16, //used during battles, after battle bonus is always removed
  357. N_DAYS = 32,
  358. UNTIL_BEING_ATTACKED = 64, /*removed after attack and counterattacks are performed*/
  359. UNTIL_ATTACK = 128, /*removed after attack and counterattacks are performed*/
  360. STACK_GETS_TURN = 256, /*removed when stack gets its turn - used for defensive stance*/
  361. COMMANDER_KILLED = 512
  362. };
  363. enum BonusSource
  364. {
  365. #define BONUS_SOURCE(x) x,
  366. BONUS_SOURCE_LIST
  367. #undef BONUS_SOURCE
  368. NUM_BONUS_SOURCE /*This is a dummy value, which will be always last*/
  369. };
  370. enum LimitEffect
  371. {
  372. NO_LIMIT = 0,
  373. ONLY_DISTANCE_FIGHT=1, ONLY_MELEE_FIGHT, //used to mark bonuses for attack/defense primary skills from spells like Precision (distance only)
  374. };
  375. enum ValueType
  376. {
  377. #define BONUS_VALUE(x) x,
  378. BONUS_VALUE_LIST
  379. #undef BONUS_VALUE
  380. };
  381. ui16 duration = PERMANENT; //uses BonusDuration values
  382. si16 turnsRemain = 0; //used if duration is N_TURNS, N_DAYS or ONE_WEEK
  383. BonusType type = NONE; //uses BonusType values - says to what is this bonus - 1 byte
  384. TBonusSubtype subtype = -1; //-1 if not applicable - 4 bytes
  385. BonusSource source = OTHER; //source type" uses BonusSource values - what gave that bonus
  386. BonusSource targetSourceType;//Bonuses of what origin this amplifies, uses BonusSource values. Needed for PERCENT_TO_TARGET_TYPE.
  387. si32 val = 0;
  388. ui32 sid = 0; //source id: id of object/artifact/spell
  389. ValueType valType = ADDITIVE_VALUE;
  390. std::string stacking; // bonuses with the same stacking value don't stack (e.g. Angel/Archangel morale bonus)
  391. CAddInfo additionalInfo;
  392. LimitEffect effectRange = NO_LIMIT; //if not NO_LIMIT, bonus will be omitted by default
  393. TLimiterPtr limiter;
  394. TPropagatorPtr propagator;
  395. TUpdaterPtr updater;
  396. TUpdaterPtr propagationUpdater;
  397. std::string description;
  398. Bonus(BonusDuration Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype=-1);
  399. Bonus(BonusDuration Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, si32 Subtype=-1, ValueType ValType = ADDITIVE_VALUE);
  400. Bonus() = default;
  401. template <typename Handler> void serialize(Handler &h, const int version)
  402. {
  403. h & duration;
  404. h & type;
  405. h & subtype;
  406. h & source;
  407. h & val;
  408. h & sid;
  409. h & description;
  410. h & additionalInfo;
  411. h & turnsRemain;
  412. h & valType;
  413. h & stacking;
  414. h & effectRange;
  415. h & limiter;
  416. h & propagator;
  417. h & updater;
  418. h & propagationUpdater;
  419. h & targetSourceType;
  420. }
  421. template <typename Ptr>
  422. static bool compareByAdditionalInfo(const Ptr& a, const Ptr& b)
  423. {
  424. return a->additionalInfo < b->additionalInfo;
  425. }
  426. static bool NDays(const Bonus *hb)
  427. {
  428. return hb->duration & Bonus::N_DAYS;
  429. }
  430. static bool NTurns(const Bonus *hb)
  431. {
  432. return hb->duration & Bonus::N_TURNS;
  433. }
  434. static bool OneDay(const Bonus *hb)
  435. {
  436. return hb->duration & Bonus::ONE_DAY;
  437. }
  438. static bool OneWeek(const Bonus *hb)
  439. {
  440. return hb->duration & Bonus::ONE_WEEK;
  441. }
  442. static bool OneBattle(const Bonus *hb)
  443. {
  444. return hb->duration & Bonus::ONE_BATTLE;
  445. }
  446. static bool Permanent(const Bonus *hb)
  447. {
  448. return hb->duration & Bonus::PERMANENT;
  449. }
  450. static bool UntilGetsTurn(const Bonus *hb)
  451. {
  452. return hb->duration & Bonus::STACK_GETS_TURN;
  453. }
  454. static bool UntilAttack(const Bonus *hb)
  455. {
  456. return hb->duration & Bonus::UNTIL_ATTACK;
  457. }
  458. static bool UntilBeingAttacked(const Bonus *hb)
  459. {
  460. return hb->duration & Bonus::UNTIL_BEING_ATTACKED;
  461. }
  462. static bool UntilCommanderKilled(const Bonus *hb)
  463. {
  464. return hb->duration & Bonus::COMMANDER_KILLED;
  465. }
  466. inline bool operator == (const BonusType & cf) const
  467. {
  468. return type == cf;
  469. }
  470. inline void operator += (const ui32 Val) //no return
  471. {
  472. val += Val;
  473. }
  474. STRONG_INLINE static ui32 getSid32(ui32 high, ui32 low)
  475. {
  476. return (high << 16) + low;
  477. }
  478. STRONG_INLINE static ui32 getHighFromSid32(ui32 sid)
  479. {
  480. return sid >> 16;
  481. }
  482. STRONG_INLINE static ui32 getLowFromSid32(ui32 sid)
  483. {
  484. return sid & 0x0000FFFF;
  485. }
  486. std::string Description(std::optional<si32> customValue = {}) const;
  487. JsonNode toJsonNode() const;
  488. std::string nameForBonus() const; // generate suitable name for bonus - e.g. for storing in json struct
  489. std::shared_ptr<Bonus> addLimiter(const TLimiterPtr & Limiter); //returns this for convenient chain-calls
  490. std::shared_ptr<Bonus> addPropagator(const TPropagatorPtr & Propagator); //returns this for convenient chain-calls
  491. std::shared_ptr<Bonus> addUpdater(const TUpdaterPtr & Updater); //returns this for convenient chain-calls
  492. };
  493. DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus);
  494. struct DLL_LINKAGE BonusParams {
  495. bool isConverted;
  496. Bonus::BonusType type = Bonus::NONE;
  497. TBonusSubtype subtype = -1;
  498. std::string subtypeStr = "";
  499. bool subtypeRelevant = false;
  500. Bonus::ValueType valueType = Bonus::BASE_NUMBER;
  501. bool valueTypeRelevant = false;
  502. si32 val = 0;
  503. bool valRelevant = false;
  504. Bonus::BonusSource targetType = Bonus::SECONDARY_SKILL;
  505. bool targetTypeRelevant = false;
  506. BonusParams(bool isConverted = true) : isConverted(isConverted) {};
  507. BonusParams(std::string deprecatedTypeStr, std::string deprecatedSubtypeStr = "", int deprecatedSubtype = 0);
  508. const JsonNode & toJson();
  509. CSelector toSelector();
  510. private:
  511. JsonNode ret;
  512. bool jsonCreated = false;
  513. };
  514. class DLL_LINKAGE BonusList
  515. {
  516. public:
  517. typedef std::vector<std::shared_ptr<Bonus>> TInternalContainer;
  518. private:
  519. TInternalContainer bonuses;
  520. bool belongsToTree;
  521. void changed() const;
  522. public:
  523. typedef TInternalContainer::const_reference const_reference;
  524. typedef TInternalContainer::value_type value_type;
  525. typedef TInternalContainer::const_iterator const_iterator;
  526. typedef TInternalContainer::iterator iterator;
  527. BonusList(bool BelongsToTree = false);
  528. BonusList(const BonusList &bonusList);
  529. BonusList(BonusList && other) noexcept;
  530. BonusList& operator=(const BonusList &bonusList);
  531. // wrapper functions of the STL vector container
  532. TInternalContainer::size_type size() const { return bonuses.size(); }
  533. void push_back(const std::shared_ptr<Bonus> & x);
  534. TInternalContainer::iterator erase (const int position);
  535. void clear();
  536. bool empty() const { return bonuses.empty(); }
  537. void resize(TInternalContainer::size_type sz, const std::shared_ptr<Bonus> & c = nullptr);
  538. void reserve(TInternalContainer::size_type sz);
  539. TInternalContainer::size_type capacity() const { return bonuses.capacity(); }
  540. STRONG_INLINE std::shared_ptr<Bonus> &operator[] (TInternalContainer::size_type n) { return bonuses[n]; }
  541. STRONG_INLINE const std::shared_ptr<Bonus> &operator[] (TInternalContainer::size_type n) const { return bonuses[n]; }
  542. std::shared_ptr<Bonus> &back() { return bonuses.back(); }
  543. std::shared_ptr<Bonus> &front() { return bonuses.front(); }
  544. const std::shared_ptr<Bonus> &back() const { return bonuses.back(); }
  545. const std::shared_ptr<Bonus> &front() const { return bonuses.front(); }
  546. // There should be no non-const access to provide solid,robust bonus caching
  547. TInternalContainer::const_iterator begin() const { return bonuses.begin(); }
  548. TInternalContainer::const_iterator end() const { return bonuses.end(); }
  549. TInternalContainer::size_type operator-=(const std::shared_ptr<Bonus> & i);
  550. // BonusList functions
  551. void stackBonuses();
  552. int totalValue() const;
  553. void getBonuses(BonusList &out, const CSelector &selector, const CSelector &limit = nullptr) const;
  554. void getAllBonuses(BonusList &out) const;
  555. //special find functions
  556. std::shared_ptr<Bonus> getFirst(const CSelector &select);
  557. std::shared_ptr<const Bonus> getFirst(const CSelector &select) const;
  558. int valOfBonuses(const CSelector &select) const;
  559. // conversion / output
  560. JsonNode toJsonNode() const;
  561. // remove_if implementation for STL vector types
  562. template <class Predicate>
  563. void remove_if(Predicate pred)
  564. {
  565. BonusList newList;
  566. for (ui32 i = 0; i < bonuses.size(); i++)
  567. {
  568. auto b = bonuses[i];
  569. if (!pred(b.get()))
  570. newList.push_back(b);
  571. }
  572. bonuses.clear();
  573. bonuses.resize(newList.size());
  574. std::copy(newList.begin(), newList.end(), bonuses.begin());
  575. }
  576. template <class InputIterator>
  577. void insert(const int position, InputIterator first, InputIterator last);
  578. void insert(TInternalContainer::iterator position, TInternalContainer::size_type n, const std::shared_ptr<Bonus> & x);
  579. template <typename Handler>
  580. void serialize(Handler &h, const int version)
  581. {
  582. h & static_cast<TInternalContainer&>(bonuses);
  583. }
  584. // C++ for range support
  585. auto begin () -> decltype (bonuses.begin())
  586. {
  587. return bonuses.begin();
  588. }
  589. auto end () -> decltype (bonuses.end())
  590. {
  591. return bonuses.end();
  592. }
  593. };
  594. // Extensions for BOOST_FOREACH to enable iterating of BonusList objects
  595. // Don't touch/call this functions
  596. inline BonusList::iterator range_begin(BonusList & x)
  597. {
  598. return x.begin();
  599. }
  600. inline BonusList::iterator range_end(BonusList & x)
  601. {
  602. return x.end();
  603. }
  604. inline BonusList::const_iterator range_begin(const BonusList & x)
  605. {
  606. return x.begin();
  607. }
  608. inline BonusList::const_iterator range_end(const BonusList & x)
  609. {
  610. return x.end();
  611. }
  612. DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const BonusList &bonusList);
  613. struct BonusLimitationContext
  614. {
  615. std::shared_ptr<const Bonus> b;
  616. const CBonusSystemNode & node;
  617. const BonusList & alreadyAccepted;
  618. const BonusList & stillUndecided;
  619. };
  620. class DLL_LINKAGE ILimiter
  621. {
  622. public:
  623. enum class EDecision : uint8_t {ACCEPT, DISCARD, NOT_SURE};
  624. virtual ~ILimiter() = default;
  625. virtual EDecision limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
  626. virtual std::string toString() const;
  627. virtual JsonNode toJsonNode() const;
  628. template <typename Handler> void serialize(Handler &h, const int version)
  629. {
  630. }
  631. };
  632. class DLL_LINKAGE IBonusBearer
  633. {
  634. private:
  635. static CSelector anaffectedByMoraleSelector;
  636. CCheckProxy anaffectedByMorale;
  637. static CSelector moraleSelector;
  638. CTotalsProxy moraleValue;
  639. static CSelector luckSelector;
  640. CTotalsProxy luckValue;
  641. public:
  642. //new bonusing node interface
  643. // * selector is predicate that tests if HeroBonus matches our criteria
  644. // * root is node on which call was made (nullptr will be replaced with this)
  645. //interface
  646. IBonusBearer();
  647. virtual ~IBonusBearer() = default;
  648. virtual TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const = 0;
  649. int valOfBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
  650. bool hasBonus(const CSelector &selector, const std::string &cachingStr = "") const;
  651. bool hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
  652. TConstBonusListPtr getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
  653. TConstBonusListPtr getBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
  654. std::shared_ptr<const Bonus> getBonus(const CSelector &selector) const; //returns any bonus visible on node that matches (or nullptr if none matches)
  655. //legacy interface
  656. int valOfBonuses(Bonus::BonusType type, const CSelector &selector) const;
  657. int valOfBonuses(Bonus::BonusType type, int subtype = -1) const; //subtype -> subtype of bonus, if -1 then anyt;
  658. bool hasBonusOfType(Bonus::BonusType type, int subtype = -1) const;//determines if hero has a bonus of given type (and optionally subtype)
  659. bool hasBonusFrom(Bonus::BonusSource source, ui32 sourceID) const;
  660. //various hlp functions for non-trivial values
  661. //used for stacks and creatures only
  662. virtual int getMinDamage(bool ranged) const;
  663. virtual int getMaxDamage(bool ranged) const;
  664. virtual int getAttack(bool ranged) const;
  665. virtual int getDefense(bool ranged) const;
  666. int MoraleVal() const; //range [-3, +3]
  667. int LuckVal() const; //range [-3, +3]
  668. /**
  669. Returns total value of all morale bonuses and sets bonusList as a pointer to the list of selected bonuses.
  670. @param bonusList is the out param it's list of all selected bonuses
  671. @return total value of all morale in the range [-3, +3] and 0 otherwise
  672. */
  673. int MoraleValAndBonusList(TConstBonusListPtr & bonusList) const;
  674. int LuckValAndBonusList(TConstBonusListPtr & bonusList) const;
  675. ui32 MaxHealth() const; //get max HP of stack with all modifiers
  676. bool isLiving() const; //non-undead, non-non living or alive
  677. virtual si32 magicResistance() const;
  678. ui32 Speed(int turn = 0, bool useBind = false) const; //get speed of creature with all modificators
  679. int getPrimSkillLevel(PrimarySkill::PrimarySkill id) const;
  680. virtual int64_t getTreeVersion() const = 0;
  681. };
  682. class DLL_LINKAGE CBonusSystemNode : public virtual IBonusBearer, public boost::noncopyable
  683. {
  684. public:
  685. enum ENodeTypes
  686. {
  687. NONE = -1,
  688. UNKNOWN, STACK_INSTANCE, STACK_BATTLE, SPECIALTY, ARTIFACT, CREATURE, ARTIFACT_INSTANCE, HERO, PLAYER, TEAM,
  689. TOWN_AND_VISITOR, BATTLE, COMMANDER, GLOBAL_EFFECTS, ALL_CREATURES, TOWN
  690. };
  691. private:
  692. BonusList bonuses; //wielded bonuses (local or up-propagated here)
  693. BonusList exportedBonuses; //bonuses coming from this node (wielded or propagated away)
  694. TNodesVector parents; //parents -> we inherit bonuses from them, we may attach our bonuses to them
  695. TNodesVector children;
  696. ENodeTypes nodeType;
  697. std::string description;
  698. bool isHypotheticNode;
  699. static const bool cachingEnabled;
  700. mutable BonusList cachedBonuses;
  701. mutable int64_t cachedLast;
  702. static std::atomic<int64_t> treeChanged;
  703. // Setting a value to cachingStr before getting any bonuses caches the result for later requests.
  704. // This string needs to be unique, that's why it has to be setted in the following manner:
  705. // [property key]_[value] => only for selector
  706. mutable std::map<std::string, TBonusListPtr > cachedRequests;
  707. mutable boost::mutex sync;
  708. void getAllBonusesRec(BonusList &out, const CSelector & selector) const;
  709. TConstBonusListPtr getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr) const;
  710. std::shared_ptr<Bonus> getUpdatedBonus(const std::shared_ptr<Bonus> & b, const TUpdaterPtr & updater) const;
  711. public:
  712. explicit CBonusSystemNode();
  713. explicit CBonusSystemNode(bool isHypotetic);
  714. explicit CBonusSystemNode(ENodeTypes NodeType);
  715. CBonusSystemNode(CBonusSystemNode && other) noexcept;
  716. virtual ~CBonusSystemNode();
  717. void limitBonuses(const BonusList &allBonuses, BonusList &out) const; //out will bo populed with bonuses that are not limited here
  718. TBonusListPtr limitBonuses(const BonusList &allBonuses) const; //same as above, returns out by val for convienence
  719. TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const override;
  720. void getParents(TCNodes &out) const; //retrieves list of parent nodes (nodes to inherit bonuses from),
  721. std::shared_ptr<const Bonus> getBonusLocalFirst(const CSelector & selector) const;
  722. //non-const interface
  723. void getParents(TNodes &out); //retrieves list of parent nodes (nodes to inherit bonuses from)
  724. void getRedParents(TNodes &out); //retrieves list of red parent nodes (nodes bonuses propagate from)
  725. void getRedAncestors(TNodes &out);
  726. void getRedChildren(TNodes &out);
  727. void getAllParents(TCNodes & out) const;
  728. static PlayerColor retrieveNodeOwner(const CBonusSystemNode * node);
  729. std::shared_ptr<Bonus> getBonusLocalFirst(const CSelector & selector);
  730. void attachTo(CBonusSystemNode & parent);
  731. void detachFrom(CBonusSystemNode & parent);
  732. void detachFromAll();
  733. virtual void addNewBonus(const std::shared_ptr<Bonus>& b);
  734. void accumulateBonus(const std::shared_ptr<Bonus>& b); //add value of bonus with same type/subtype or create new
  735. void newChildAttached(CBonusSystemNode & child);
  736. void childDetached(CBonusSystemNode & child);
  737. void propagateBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & source);
  738. void unpropagateBonus(const std::shared_ptr<Bonus> & b);
  739. void removeBonus(const std::shared_ptr<Bonus>& b);
  740. void removeBonuses(const CSelector & selector);
  741. void removeBonusesRecursive(const CSelector & s);
  742. void newRedDescendant(CBonusSystemNode & descendant); //propagation needed
  743. void removedRedDescendant(CBonusSystemNode & descendant); //de-propagation needed
  744. bool isIndependentNode() const; //node is independent when it has no parents nor children
  745. bool actsAsBonusSourceOnly() const;
  746. ///updates count of remaining turns and removes outdated bonuses by selector
  747. void reduceBonusDurations(const CSelector &s);
  748. virtual std::string bonusToString(const std::shared_ptr<Bonus>& bonus, bool description) const {return "";}; //description or bonus name
  749. virtual std::string nodeName() const;
  750. virtual std::string nodeShortInfo() const;
  751. bool isHypothetic() const { return isHypotheticNode; }
  752. void deserializationFix();
  753. void exportBonus(const std::shared_ptr<Bonus> & b);
  754. void exportBonuses();
  755. const BonusList &getBonusList() const;
  756. BonusList & getExportedBonusList();
  757. const BonusList & getExportedBonusList() const;
  758. CBonusSystemNode::ENodeTypes getNodeType() const;
  759. void setNodeType(CBonusSystemNode::ENodeTypes type);
  760. const TNodesVector &getParentNodes() const;
  761. const TNodesVector &getChildrenNodes() const;
  762. const std::string &getDescription() const;
  763. void setDescription(const std::string &description);
  764. static void treeHasChanged();
  765. int64_t getTreeVersion() const override;
  766. virtual PlayerColor getOwner() const
  767. {
  768. return PlayerColor::NEUTRAL;
  769. }
  770. template <typename Handler> void serialize(Handler &h, const int version)
  771. {
  772. // h & bonuses;
  773. h & nodeType;
  774. h & exportedBonuses;
  775. h & description;
  776. BONUS_TREE_DESERIALIZATION_FIX
  777. //h & parents & children;
  778. }
  779. friend class CBonusProxy;
  780. };
  781. class DLL_LINKAGE IPropagator
  782. {
  783. public:
  784. virtual ~IPropagator() = default;
  785. virtual bool shouldBeAttached(CBonusSystemNode *dest);
  786. virtual CBonusSystemNode::ENodeTypes getPropagatorType() const;
  787. template <typename Handler> void serialize(Handler &h, const int version)
  788. {}
  789. };
  790. class DLL_LINKAGE CPropagatorNodeType : public IPropagator
  791. {
  792. CBonusSystemNode::ENodeTypes nodeType;
  793. public:
  794. CPropagatorNodeType(CBonusSystemNode::ENodeTypes NodeType = CBonusSystemNode::ENodeTypes::UNKNOWN);
  795. bool shouldBeAttached(CBonusSystemNode *dest) override;
  796. CBonusSystemNode::ENodeTypes getPropagatorType() const override;
  797. template <typename Handler> void serialize(Handler &h, const int version)
  798. {
  799. h & nodeType;
  800. }
  801. };
  802. template<typename T>
  803. class CSelectFieldEqual
  804. {
  805. T Bonus::*ptr;
  806. public:
  807. CSelectFieldEqual(T Bonus::*Ptr)
  808. : ptr(Ptr)
  809. {
  810. }
  811. CSelector operator()(const T &valueToCompareAgainst) const
  812. {
  813. auto ptr2 = ptr; //We need a COPY because we don't want to reference this (might be outlived by lambda)
  814. return [ptr2, valueToCompareAgainst](const Bonus *bonus)
  815. {
  816. return bonus->*ptr2 == valueToCompareAgainst;
  817. };
  818. }
  819. };
  820. template<typename T> //can be same, needed for subtype field
  821. class CSelectFieldEqualOrEvery
  822. {
  823. T Bonus::*ptr;
  824. T val;
  825. public:
  826. CSelectFieldEqualOrEvery(T Bonus::*Ptr, const T &Val)
  827. : ptr(Ptr), val(Val)
  828. {
  829. }
  830. bool operator()(const Bonus *bonus) const
  831. {
  832. return (bonus->*ptr == val) || (bonus->*ptr == static_cast<T>(Bonus::EVERY_TYPE));
  833. }
  834. CSelectFieldEqualOrEvery& operator()(const T &setVal)
  835. {
  836. val = setVal;
  837. return *this;
  838. }
  839. };
  840. class DLL_LINKAGE CWillLastTurns
  841. {
  842. public:
  843. int turnsRequested;
  844. bool operator()(const Bonus *bonus) const
  845. {
  846. return turnsRequested <= 0 //every present effect will last zero (or "less") turns
  847. || !Bonus::NTurns(bonus) //so do every not expriing after N-turns effect
  848. || bonus->turnsRemain > turnsRequested;
  849. }
  850. CWillLastTurns& operator()(const int &setVal)
  851. {
  852. turnsRequested = setVal;
  853. return *this;
  854. }
  855. };
  856. class DLL_LINKAGE CWillLastDays
  857. {
  858. public:
  859. int daysRequested;
  860. bool operator()(const Bonus *bonus) const
  861. {
  862. if(daysRequested <= 0 || Bonus::Permanent(bonus) || Bonus::OneBattle(bonus))
  863. return true;
  864. else if(Bonus::OneDay(bonus))
  865. return false;
  866. else if(Bonus::NDays(bonus) || Bonus::OneWeek(bonus))
  867. {
  868. return bonus->turnsRemain > daysRequested;
  869. }
  870. return false; // TODO: ONE_WEEK need support for turnsRemain, but for now we'll exclude all unhandled durations
  871. }
  872. CWillLastDays& operator()(const int &setVal)
  873. {
  874. daysRequested = setVal;
  875. return *this;
  876. }
  877. };
  878. class DLL_LINKAGE AggregateLimiter : public ILimiter
  879. {
  880. protected:
  881. std::vector<TLimiterPtr> limiters;
  882. virtual const std::string & getAggregator() const = 0;
  883. AggregateLimiter(std::vector<TLimiterPtr> limiters = {});
  884. public:
  885. void add(const TLimiterPtr & limiter);
  886. JsonNode toJsonNode() const override;
  887. template <typename Handler> void serialize(Handler & h, const int version)
  888. {
  889. h & static_cast<ILimiter&>(*this);
  890. h & limiters;
  891. }
  892. };
  893. class DLL_LINKAGE AllOfLimiter : public AggregateLimiter
  894. {
  895. protected:
  896. const std::string & getAggregator() const override;
  897. public:
  898. AllOfLimiter(std::vector<TLimiterPtr> limiters = {});
  899. static const std::string aggregator;
  900. EDecision limit(const BonusLimitationContext & context) const override;
  901. };
  902. class DLL_LINKAGE AnyOfLimiter : public AggregateLimiter
  903. {
  904. protected:
  905. const std::string & getAggregator() const override;
  906. public:
  907. AnyOfLimiter(std::vector<TLimiterPtr> limiters = {});
  908. static const std::string aggregator;
  909. EDecision limit(const BonusLimitationContext & context) const override;
  910. };
  911. class DLL_LINKAGE NoneOfLimiter : public AggregateLimiter
  912. {
  913. protected:
  914. const std::string & getAggregator() const override;
  915. public:
  916. NoneOfLimiter(std::vector<TLimiterPtr> limiters = {});
  917. static const std::string aggregator;
  918. EDecision limit(const BonusLimitationContext & context) const override;
  919. };
  920. class DLL_LINKAGE CCreatureTypeLimiter : public ILimiter //affect only stacks of given creature (and optionally it's upgrades)
  921. {
  922. public:
  923. const CCreature * creature = nullptr;
  924. bool includeUpgrades = false;
  925. CCreatureTypeLimiter() = default;
  926. CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades);
  927. void setCreature(const CreatureID & id);
  928. EDecision limit(const BonusLimitationContext &context) const override;
  929. std::string toString() const override;
  930. JsonNode toJsonNode() const override;
  931. template <typename Handler> void serialize(Handler &h, const int version)
  932. {
  933. h & static_cast<ILimiter&>(*this);
  934. h & creature;
  935. h & includeUpgrades;
  936. }
  937. };
  938. class DLL_LINKAGE HasAnotherBonusLimiter : public ILimiter //applies only to nodes that have another bonus working
  939. {
  940. public:
  941. Bonus::BonusType type;
  942. TBonusSubtype subtype;
  943. Bonus::BonusSource source;
  944. si32 sid;
  945. bool isSubtypeRelevant; //check for subtype only if this is true
  946. bool isSourceRelevant; //check for bonus source only if this is true
  947. bool isSourceIDRelevant; //check for bonus source only if this is true
  948. HasAnotherBonusLimiter(Bonus::BonusType bonus = Bonus::NONE);
  949. HasAnotherBonusLimiter(Bonus::BonusType bonus, TBonusSubtype _subtype);
  950. HasAnotherBonusLimiter(Bonus::BonusType bonus, Bonus::BonusSource src);
  951. HasAnotherBonusLimiter(Bonus::BonusType bonus, TBonusSubtype _subtype, Bonus::BonusSource src);
  952. EDecision limit(const BonusLimitationContext &context) const override;
  953. std::string toString() const override;
  954. JsonNode toJsonNode() const override;
  955. template <typename Handler> void serialize(Handler &h, const int version)
  956. {
  957. h & static_cast<ILimiter&>(*this);
  958. h & type;
  959. h & subtype;
  960. h & isSubtypeRelevant;
  961. h & source;
  962. h & isSourceRelevant;
  963. h & sid;
  964. h & isSourceIDRelevant;
  965. }
  966. };
  967. class DLL_LINKAGE CreatureTerrainLimiter : public ILimiter //applies only to creatures that are on specified terrain, default native terrain
  968. {
  969. public:
  970. TerrainId terrainType;
  971. CreatureTerrainLimiter();
  972. CreatureTerrainLimiter(TerrainId terrain);
  973. EDecision limit(const BonusLimitationContext &context) const override;
  974. std::string toString() const override;
  975. JsonNode toJsonNode() const override;
  976. template <typename Handler> void serialize(Handler &h, const int version)
  977. {
  978. h & static_cast<ILimiter&>(*this);
  979. h & terrainType;
  980. }
  981. };
  982. class DLL_LINKAGE CreatureLevelLimiter : public ILimiter //applies only to creatures of given faction
  983. {
  984. public:
  985. uint32_t minLevel;
  986. uint32_t maxLevel;
  987. //accept all levels by default, accept creatures of minLevel <= creature->getLevel() < maxLevel
  988. CreatureLevelLimiter(uint32_t minLevel = std::numeric_limits<uint32_t>::min(), uint32_t maxLevel = std::numeric_limits<uint32_t>::max());
  989. EDecision limit(const BonusLimitationContext &context) const override;
  990. std::string toString() const override;
  991. JsonNode toJsonNode() const override;
  992. template <typename Handler> void serialize(Handler &h, const int version)
  993. {
  994. h & static_cast<ILimiter&>(*this);
  995. h & minLevel;
  996. h & maxLevel;
  997. }
  998. };
  999. class DLL_LINKAGE FactionLimiter : public ILimiter //applies only to creatures of given faction
  1000. {
  1001. public:
  1002. FactionID faction;
  1003. FactionLimiter(FactionID faction = FactionID::DEFAULT);
  1004. EDecision limit(const BonusLimitationContext &context) const override;
  1005. std::string toString() const override;
  1006. JsonNode toJsonNode() const override;
  1007. template <typename Handler> void serialize(Handler &h, const int version)
  1008. {
  1009. h & static_cast<ILimiter&>(*this);
  1010. h & faction;
  1011. }
  1012. };
  1013. class DLL_LINKAGE CreatureAlignmentLimiter : public ILimiter //applies only to creatures of given alignment
  1014. {
  1015. public:
  1016. EAlignment alignment;
  1017. CreatureAlignmentLimiter(EAlignment Alignment = EAlignment::NEUTRAL);
  1018. EDecision limit(const BonusLimitationContext &context) const override;
  1019. std::string toString() const override;
  1020. JsonNode toJsonNode() const override;
  1021. template <typename Handler> void serialize(Handler &h, const int version)
  1022. {
  1023. h & static_cast<ILimiter&>(*this);
  1024. h & alignment;
  1025. }
  1026. };
  1027. class DLL_LINKAGE OppositeSideLimiter : public ILimiter //applies only to creatures of enemy army during combat
  1028. {
  1029. public:
  1030. PlayerColor owner;
  1031. OppositeSideLimiter(PlayerColor Owner = PlayerColor::CANNOT_DETERMINE);
  1032. EDecision limit(const BonusLimitationContext &context) const override;
  1033. template <typename Handler> void serialize(Handler &h, const int version)
  1034. {
  1035. h & static_cast<ILimiter&>(*this);
  1036. h & owner;
  1037. }
  1038. };
  1039. class DLL_LINKAGE RankRangeLimiter : public ILimiter //applies to creatures with min <= Rank <= max
  1040. {
  1041. public:
  1042. ui8 minRank, maxRank;
  1043. RankRangeLimiter();
  1044. RankRangeLimiter(ui8 Min, ui8 Max = 255);
  1045. EDecision limit(const BonusLimitationContext &context) const override;
  1046. template <typename Handler> void serialize(Handler &h, const int version)
  1047. {
  1048. h & static_cast<ILimiter&>(*this);
  1049. h & minRank;
  1050. h & maxRank;
  1051. }
  1052. };
  1053. class DLL_LINKAGE UnitOnHexLimiter : public ILimiter //works only on selected hexes
  1054. {
  1055. public:
  1056. std::set<BattleHex> applicableHexes;
  1057. UnitOnHexLimiter(const std::set<BattleHex> & applicableHexes = {});
  1058. EDecision limit(const BonusLimitationContext &context) const override;
  1059. JsonNode toJsonNode() const override;
  1060. template <typename Handler> void serialize(Handler &h, const int version)
  1061. {
  1062. h & static_cast<ILimiter&>(*this);
  1063. h & applicableHexes;
  1064. }
  1065. };
  1066. namespace Selector
  1067. {
  1068. extern DLL_LINKAGE CSelectFieldEqual<Bonus::BonusType> & type();
  1069. extern DLL_LINKAGE CSelectFieldEqual<TBonusSubtype> & subtype();
  1070. extern DLL_LINKAGE CSelectFieldEqual<CAddInfo> & info();
  1071. extern DLL_LINKAGE CSelectFieldEqual<Bonus::BonusSource> & sourceType();
  1072. extern DLL_LINKAGE CSelectFieldEqual<Bonus::BonusSource> & targetSourceType();
  1073. extern DLL_LINKAGE CSelectFieldEqual<Bonus::LimitEffect> & effectRange();
  1074. extern DLL_LINKAGE CWillLastTurns turns;
  1075. extern DLL_LINKAGE CWillLastDays days;
  1076. CSelector DLL_LINKAGE typeSubtype(Bonus::BonusType Type, TBonusSubtype Subtype);
  1077. CSelector DLL_LINKAGE typeSubtypeInfo(Bonus::BonusType type, TBonusSubtype subtype, const CAddInfo & info);
  1078. CSelector DLL_LINKAGE source(Bonus::BonusSource source, ui32 sourceID);
  1079. CSelector DLL_LINKAGE sourceTypeSel(Bonus::BonusSource source);
  1080. CSelector DLL_LINKAGE valueType(Bonus::ValueType valType);
  1081. /**
  1082. * Selects all bonuses
  1083. * Usage example: Selector::all.And(<functor>).And(<functor>)...)
  1084. */
  1085. extern DLL_LINKAGE CSelector all;
  1086. /**
  1087. * Selects nothing
  1088. * Usage example: Selector::none.Or(<functor>).Or(<functor>)...)
  1089. */
  1090. extern DLL_LINKAGE CSelector none;
  1091. }
  1092. extern DLL_LINKAGE const std::map<std::string, Bonus::BonusType> bonusNameMap;
  1093. extern DLL_LINKAGE const std::map<std::string, Bonus::ValueType> bonusValueMap;
  1094. extern DLL_LINKAGE const std::map<std::string, Bonus::BonusSource> bonusSourceMap;
  1095. extern DLL_LINKAGE const std::map<std::string, ui16> bonusDurationMap;
  1096. extern DLL_LINKAGE const std::map<std::string, Bonus::LimitEffect> bonusLimitEffect;
  1097. extern DLL_LINKAGE const std::map<std::string, TLimiterPtr> bonusLimiterMap;
  1098. extern DLL_LINKAGE const std::map<std::string, TPropagatorPtr> bonusPropagatorMap;
  1099. extern DLL_LINKAGE const std::map<std::string, TUpdaterPtr> bonusUpdaterMap;
  1100. extern DLL_LINKAGE const std::set<std::string> deprecatedBonusSet;
  1101. // BonusList template that requires full interface of CBonusSystemNode
  1102. template <class InputIterator>
  1103. void BonusList::insert(const int position, InputIterator first, InputIterator last)
  1104. {
  1105. bonuses.insert(bonuses.begin() + position, first, last);
  1106. changed();
  1107. }
  1108. // observers for updating bonuses based on certain events (e.g. hero gaining level)
  1109. class DLL_LINKAGE IUpdater
  1110. {
  1111. public:
  1112. virtual ~IUpdater() = default;
  1113. virtual std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const;
  1114. virtual std::string toString() const;
  1115. virtual JsonNode toJsonNode() const;
  1116. template <typename Handler> void serialize(Handler & h, const int version)
  1117. {
  1118. }
  1119. };
  1120. class DLL_LINKAGE GrowsWithLevelUpdater : public IUpdater
  1121. {
  1122. public:
  1123. int valPer20 = 0;
  1124. int stepSize = 1;
  1125. GrowsWithLevelUpdater() = default;
  1126. GrowsWithLevelUpdater(int valPer20, int stepSize = 1);
  1127. template <typename Handler> void serialize(Handler & h, const int version)
  1128. {
  1129. h & static_cast<IUpdater &>(*this);
  1130. h & valPer20;
  1131. h & stepSize;
  1132. }
  1133. std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
  1134. virtual std::string toString() const override;
  1135. virtual JsonNode toJsonNode() const override;
  1136. };
  1137. class DLL_LINKAGE TimesHeroLevelUpdater : public IUpdater
  1138. {
  1139. public:
  1140. template <typename Handler> void serialize(Handler & h, const int version)
  1141. {
  1142. h & static_cast<IUpdater &>(*this);
  1143. }
  1144. std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
  1145. virtual std::string toString() const override;
  1146. virtual JsonNode toJsonNode() const override;
  1147. };
  1148. class DLL_LINKAGE TimesStackLevelUpdater : public IUpdater
  1149. {
  1150. public:
  1151. template <typename Handler> void serialize(Handler & h, const int version)
  1152. {
  1153. h & static_cast<IUpdater &>(*this);
  1154. }
  1155. std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
  1156. virtual std::string toString() const override;
  1157. virtual JsonNode toJsonNode() const override;
  1158. };
  1159. class DLL_LINKAGE ArmyMovementUpdater : public IUpdater
  1160. {
  1161. public:
  1162. si32 base;
  1163. si32 divider;
  1164. si32 multiplier;
  1165. si32 max;
  1166. ArmyMovementUpdater();
  1167. ArmyMovementUpdater(int base, int divider, int multiplier, int max);
  1168. template <typename Handler> void serialize(Handler & h, const int version)
  1169. {
  1170. h & static_cast<IUpdater &>(*this);
  1171. h & base;
  1172. h & divider;
  1173. h & multiplier;
  1174. h & max;
  1175. }
  1176. std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
  1177. virtual std::string toString() const override;
  1178. virtual JsonNode toJsonNode() const override;
  1179. };
  1180. class DLL_LINKAGE OwnerUpdater : public IUpdater
  1181. {
  1182. public:
  1183. template <typename Handler> void serialize(Handler& h, const int version)
  1184. {
  1185. h & static_cast<IUpdater &>(*this);
  1186. }
  1187. std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus>& b, const CBonusSystemNode& context) const override;
  1188. virtual std::string toString() const override;
  1189. virtual JsonNode toJsonNode() const override;
  1190. };
  1191. VCMI_LIB_NAMESPACE_END