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- /*
- * IGameCallback.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "IGameCallback.h"
- #include "CHeroHandler.h" // for CHeroHandler
- #include "spells/CSpellHandler.h"// for CSpell
- #include "CSkillHandler.h"// for CSkill
- #include "NetPacks.h"
- #include "CBonusTypeHandler.h"
- #include "CModHandler.h"
- #include "BattleFieldHandler.h"
- #include "ObstacleHandler.h"
- #include "serializer/CSerializer.h" // for SAVEGAME_MAGIC
- #include "serializer/BinaryDeserializer.h"
- #include "serializer/BinarySerializer.h"
- #include "serializer/CLoadIntegrityValidator.h"
- #include "rmg/CMapGenOptions.h"
- #include "mapping/CCampaignHandler.h"
- #include "mapObjects/CObjectClassesHandler.h"
- #include "StartInfo.h"
- #include "CGameState.h"
- #include "mapping/CMap.h"
- #include "CPlayerState.h"
- #include "GameSettings.h"
- #include "ScriptHandler.h"
- #include "RoadHandler.h"
- #include "RiverHandler.h"
- #include "TerrainHandler.h"
- #include "serializer/Connection.h"
- VCMI_LIB_NAMESPACE_BEGIN
- void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const
- {
- std::vector<int> floors;
- floors.reserve(gs->map->levels());
- for(int b = 0; b < gs->map->levels(); ++b)
- {
- floors.push_back(b);
- }
- const TerrainTile * tinfo = nullptr;
- for (auto zd : floors)
- {
- for (int xd = 0; xd < gs->map->width; xd++)
- {
- for (int yd = 0; yd < gs->map->height; yd++)
- {
- tinfo = getTile(int3 (xd,yd,zd));
- if (tinfo->terType->isLand() && tinfo->terType->isPassable() && !tinfo->blocked) //land and free
- tiles.emplace_back(xd, yd, zd);
- }
- }
- }
- }
- void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3> & tiles,
- const int3 & pos,
- int radious,
- std::optional<PlayerColor> player,
- int mode,
- int3::EDistanceFormula distanceFormula) const
- {
- if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
- {
- logGlobal->error("Illegal call to getTilesInRange!");
- return;
- }
- if(radious == CBuilding::HEIGHT_SKYSHIP) //reveal entire map
- getAllTiles (tiles, player, -1, MapTerrainFilterMode::NONE);
- else
- {
- const TeamState * team = !player ? nullptr : gs->getPlayerTeam(*player);
- for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
- {
- for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
- {
- int3 tilePos(xd,yd,pos.z);
- double distance = pos.dist(tilePos, distanceFormula);
- if(distance <= radious)
- {
- if(!player
- || (mode == 1 && (*team->fogOfWarMap)[pos.z][xd][yd] == 0)
- || (mode == -1 && (*team->fogOfWarMap)[pos.z][xd][yd] == 1)
- )
- tiles.insert(int3(xd,yd,pos.z));
- }
- }
- }
- }
- }
- void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> & tiles, std::optional<PlayerColor> Player, int level, MapTerrainFilterMode tileFilterMode) const
- {
- if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
- {
- logGlobal->error("Illegal call to getAllTiles !");
- return;
- }
- std::vector<int> floors;
- if(level == -1)
- {
- for(int b = 0; b < gs->map->levels(); ++b)
- {
- floors.push_back(b);
- }
- }
- else
- floors.push_back(level);
- for(auto zd: floors)
- {
- for(int xd = 0; xd < gs->map->width; xd++)
- {
- for(int yd = 0; yd < gs->map->height; yd++)
- {
- bool isTileEligible = false;
- switch(tileFilterMode)
- {
- case MapTerrainFilterMode::NONE:
- isTileEligible = true;
- break;
- case MapTerrainFilterMode::WATER:
- isTileEligible = getTile(int3(xd, yd, zd))->terType->isWater();
- break;
- case MapTerrainFilterMode::LAND:
- isTileEligible = getTile(int3(xd, yd, zd))->terType->isLand();
- break;
- case MapTerrainFilterMode::LAND_CARTOGRAPHER:
- isTileEligible = getTile(int3(xd, yd, zd))->terType->isSurfaceCartographerCompatible();
- break;
- case MapTerrainFilterMode::UNDERGROUND_CARTOGRAPHER:
- isTileEligible = getTile(int3(xd, yd, zd))->terType->isUndergroundCartographerCompatible();
- break;
- }
- if(isTileEligible)
- tiles.insert(int3(xd, yd, zd));
- }
- }
- }
- }
- void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact *> & out, CRandomGenerator & rand) const
- {
- for (int j = 0; j < 3 ; j++)
- out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]);
- for (int j = 0; j < 3 ; j++)
- out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MINOR)]);
- out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]);
- }
- void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, ui16 level)
- {
- for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
- {
- const spells::Spell * spell = SpellID(i).toSpell();
- if(isAllowed(0, spell->getIndex()) && spell->getLevel() == level)
- {
- out.push_back(spell->getId());
- }
- }
- }
- CGameState * CPrivilegedInfoCallback::gameState()
- {
- return gs;
- }
- template<typename Loader>
- void CPrivilegedInfoCallback::loadCommonState(Loader & in)
- {
- logGlobal->info("Loading lib part of game...");
- in.checkMagicBytes(SAVEGAME_MAGIC);
- CMapHeader dum;
- StartInfo * si = nullptr;
- logGlobal->info("\tReading header");
- in.serializer & dum;
- logGlobal->info("\tReading options");
- in.serializer & si;
- logGlobal->info("\tReading handlers");
- in.serializer & *VLC;
- logGlobal->info("\tReading gamestate");
- in.serializer & gs;
- }
- template<typename Saver>
- void CPrivilegedInfoCallback::saveCommonState(Saver & out) const
- {
- logGlobal->info("Saving lib part of game...");
- out.putMagicBytes(SAVEGAME_MAGIC);
- logGlobal->info("\tSaving header");
- out.serializer & static_cast<CMapHeader&>(*gs->map);
- logGlobal->info("\tSaving options");
- out.serializer & gs->scenarioOps;
- logGlobal->info("\tSaving handlers");
- out.serializer & *VLC;
- logGlobal->info("\tSaving gamestate");
- out.serializer & gs;
- }
- // hardly memory usage for `-gdwarf-4` flag
- template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator &);
- template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadFile>(CLoadFile &);
- template DLL_LINKAGE void CPrivilegedInfoCallback::saveCommonState<CSaveFile>(CSaveFile &) const;
- TerrainTile * CNonConstInfoCallback::getTile(const int3 & pos)
- {
- if(!gs->map->isInTheMap(pos))
- return nullptr;
- return &gs->map->getTile(pos);
- }
- CGHeroInstance * CNonConstInfoCallback::getHero(const ObjectInstanceID & objid)
- {
- return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
- }
- CGTownInstance * CNonConstInfoCallback::getTown(const ObjectInstanceID & objid)
- {
- return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
- }
- TeamState * CNonConstInfoCallback::getTeam(const TeamID & teamID)
- {
- return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
- }
- TeamState * CNonConstInfoCallback::getPlayerTeam(const PlayerColor & color)
- {
- return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
- }
- PlayerState * CNonConstInfoCallback::getPlayerState(const PlayerColor & color, bool verbose)
- {
- return const_cast<PlayerState*>(CGameInfoCallback::getPlayerState(color, verbose));
- }
- CArtifactInstance * CNonConstInfoCallback::getArtInstance(const ArtifactInstanceID & aid)
- {
- return gs->map->artInstances.at(aid.num);
- }
- CGObjectInstance * CNonConstInfoCallback::getObjInstance(const ObjectInstanceID & oid)
- {
- return gs->map->objects.at(oid.num);
- }
- CArmedInstance * CNonConstInfoCallback::getArmyInstance(const ObjectInstanceID & oid)
- {
- return dynamic_cast<CArmedInstance *>(getObjInstance(oid));
- }
- bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
- {
- //only server knows
- logGlobal->error("isVisitCoveredByAnotherQuery call on client side");
- return false;
- }
- VCMI_LIB_NAMESPACE_END
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