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- /*
- * AdapterLoaders.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "ISimpleResourceLoader.h"
- #include "ResourceID.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CInputStream;
- class JsonNode;
- /**
- * Class that implements file mapping (aka *nix symbolic links)
- * Uses json file as input, content is map:
- * "fileA.txt" : "fileB.txt"
- * Note that extension is necessary, but used only to determine type
- *
- * fileA - file which will be replaced
- * fileB - file which will be used as replacement
- */
- class DLL_LINKAGE CMappedFileLoader : public ISimpleResourceLoader
- {
- public:
- /**
- * Ctor.
- *
- * @param config Specifies filesystem configuration
- */
- explicit CMappedFileLoader(const std::string &mountPoint, const JsonNode & config);
- /// Interface implementation
- /// @see ISimpleResourceLoader
- std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
- bool existsResource(const ResourceID & resourceName) const override;
- std::string getMountPoint() const override;
- std::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
- void updateFilteredFiles(std::function<bool(const std::string &)> filter) const override {}
- std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
- private:
- /** A list of files in this map
- * key = ResourceID for resource loader
- * value = ResourceID to which file this request will be redirected
- */
- std::unordered_map<ResourceID, ResourceID> fileList;
- };
- class DLL_LINKAGE CFilesystemList : public ISimpleResourceLoader
- {
- std::vector<std::unique_ptr<ISimpleResourceLoader> > loaders;
- std::set<ISimpleResourceLoader *> writeableLoaders;
- //FIXME: this is only compile fix, should be removed in the end
- CFilesystemList(CFilesystemList &) = delete;
- CFilesystemList &operator=(CFilesystemList &) = delete;
- public:
- CFilesystemList();
- ~CFilesystemList();
- /// Interface implementation
- /// @see ISimpleResourceLoader
- std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
- bool existsResource(const ResourceID & resourceName) const override;
- std::string getMountPoint() const override;
- std::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
- std::set<boost::filesystem::path> getResourceNames(const ResourceID & resourceName) const override;
- void updateFilteredFiles(std::function<bool(const std::string &)> filter) const override;
- std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
- bool createResource(std::string filename, bool update = false) override;
- std::vector<const ISimpleResourceLoader *> getResourcesWithName(const ResourceID & resourceName) const override;
- /**
- * Adds a resource loader to the loaders list
- * Passes loader ownership to this object
- *
- * @param loader The simple resource loader object to add
- * @param writeable - resource shall be treated as writeable
- */
- void addLoader(ISimpleResourceLoader * loader, bool writeable);
-
- /**
- * Removes loader from the loader list
- * Take care about memory deallocation
- *
- * @param loader The simple resource loader object to remove
- *
- * @return if loader was successfully removed
- */
- bool removeLoader(ISimpleResourceLoader * loader);
- };
- VCMI_LIB_NAMESPACE_END
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